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A sound card (also known as an audio card) is an internal
expansion card In computing, an expansion card (also called an expansion board, adapter card, peripheral card or accessory card) is a printed circuit board that can be inserted into an electrical connector, or expansion slot (also referred to as a bus sl ...
that provides
input and output In computing, input/output (I/O, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system. Inputs are the signals ...
of audio signals to and from a computer under the control of
computer program A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program ...
s. The term ''sound card'' is also applied to external
audio interface An audio interface is a piece of computer hardware that allows the input and output of audio signals to and from a host computer or recording device. Audio interfaces are closely related to computer sound cards, but whereas sound cards are opti ...
s used for
professional audio Professional audio, abbreviated as pro audio, refers to both an activity and a category of high quality, studio-grade audio equipment. Typically it encompasses sound recording, sound reinforcement system setup and audio mixing, and studio mu ...
applications. Sound functionality can also be integrated onto the motherboard, using components similar to those found on plug-in cards. The integrated sound system is often still referred to as a ''sound card''. Sound processing hardware is also present on modern
video card A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or mistakenly GPU) is an expansion card which generates a feed of output images to a display device, such as a computer mo ...
s with
HDMI High-Definition Multimedia Interface (HDMI) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device, such as a display controlle ...
to output sound along with the video using that connector; previously they used a
S/PDIF S/PDIF (Sony/Philips Digital Interface) is a type of digital audio interface used in consumer audio equipment to output audio over relatively short distances. The signal is transmitted over either a coaxial cable (using RCA or BNC connectors ...
connection to the motherboard or sound card. Typical uses of sound cards or sound card functionality include providing the audio component for multimedia applications such as music composition,
editing Editing is the process of selecting and preparing written, photographic, visual, audible, or cinematic material used by a person or an entity to convey a message or information. The editing process can involve correction, condensation, o ...
video or audio, presentation, education and entertainment (games) and video projection. Sound cards are also used for computer-based communication such as
voice over IP Voice over Internet Protocol (VoIP), also called IP telephony, is a method and group of technologies for the delivery of voice communications and multimedia sessions over Internet Protocol (IP) networks, such as the Internet. The terms Internet t ...
and
teleconferencing A teleconference is the live exchange of information among several people remote from one another but linked by a telecommunications system. Terms such as audio conferencing, telephone conferencing and phone conferencing are also sometimes used t ...
.


General characteristics

Sound cards use a
digital-to-analog converter In electronics, a digital-to-analog converter (DAC, D/A, D2A, or D-to-A) is a system that converts a digital signal into an analog signal. An analog-to-digital converter (ADC) performs the reverse function. There are several DAC archit ...
(DAC), which converts recorded or generated digital signal data into an
analog Analog or analogue may refer to: Computing and electronics * Analog signal, in which information is encoded in a continuous variable ** Analog device, an apparatus that operates on analog signals *** Analog electronics, circuits which use analog ...
format. The output signal is connected to an amplifier, headphones, or external device using standard interconnects, such as a TRS phone connector. A common external connector is the
microphone A microphone, colloquially called a mic or mike (), is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and publ ...
connector. Input through a microphone connector can be used, for example, by
speech recognition Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers with the ...
or
voice over IP Voice over Internet Protocol (VoIP), also called IP telephony, is a method and group of technologies for the delivery of voice communications and multimedia sessions over Internet Protocol (IP) networks, such as the Internet. The terms Internet t ...
applications. Most sound cards have a line in connector for an analog input from a sound source that has higher voltage levels than a microphone. In either case, the sound card uses an
analog-to-digital converter In electronics, an analog-to-digital converter (ADC, A/D, or A-to-D) is a system that converts an analog signal, such as a sound picked up by a microphone or light entering a digital camera, into a digital signal. An ADC may also provide ...
to digitize this signal. Some cards include a
sound chip A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics. Sound chips are typically fabricated on metal–oxide–semiconductor (MOS) mixed-signal chips that process ...
to support the production of synthesized sounds, usually for real-time generation of music and sound effects using minimal data and CPU time. The card may use
direct memory access Direct memory access (DMA) is a feature of computer systems and allows certain hardware subsystems to access main system memory independently of the central processing unit (CPU). Without DMA, when the CPU is using programmed input/output, it is ...
to transfer the samples to and from main memory, from where a recording and playback software may read and write it to the hard disk for storage, editing, or further processing.


Sound channels and polyphony

An important sound card characteristic is
polyphony Polyphony ( ) is a type of musical texture consisting of two or more simultaneous lines of independent melody, as opposed to a musical texture with just one voice, monophony, or a texture with one dominant melodic voice accompanied by chords, ...
, which refers to its ability to process and output multiple independent voices or sounds simultaneously. These distinct channels are seen as the number of audio outputs, which may correspond to a speaker configuration such as 2.0 (stereo), 2.1 (stereo and sub woofer), 5.1 (surround), or other configurations. Sometimes, the terms ''voice'' and ''channel'' are used interchangeably to indicate the degree of polyphony, not the output speaker configuration. For example, much older
sound chip A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics. Sound chips are typically fabricated on metal–oxide–semiconductor (MOS) mixed-signal chips that process ...
s could accommodate three voices, but only one output
audio channel An audio signal is a representation of sound, typically using either a changing level of electrical voltage for analog signals, or a series of binary numbers for digital signals. Audio signals have frequencies in the audio frequency range of roug ...
(i.e., a single mono output), requiring all voices to be mixed together. Later cards, such as the
AdLib Ad Lib, Inc. was a Canadian manufacturer of sound cards and other computer equipment founded by Martin Prevel, a former professor of music and vice-dean of the music department at the Université Laval. The company's best known product, the ''Ad ...
sound card, had a 9-voice polyphony combined in 1 mono output channel. Early PC sound cards had multiple FM synthesis voices (typically 9 or 16) which were used for MIDI music. The full capabilities of advanced cards are often not fully used; only one (mono) or two ( stereo) voice(s) and channel(s) are usually dedicated to playback of digital sound samples, and playing back more than one digital sound sample usually requires a software downmix at a fixed sampling rate. Modern low-cost integrated sound cards (i.e., those built into motherboards) such as
audio codec An audio codec is a device or computer program capable of encoding or decoding a digital data stream (a codec) that encodes or decodes audio. In software, an audio codec is a computer program implementing an algorithm that compresses and decompres ...
s like those meeting the
AC'97 AC'97 (''Audio Codec '97;'' also MC'97 for ''Modem Codec '97'') is an audio codec standard developed by Intel Architecture Labs in 1997. The standard was used in motherboards, modems, and sound cards. The specification covers two types of compo ...
standard and even some lower-cost expansion sound cards still work this way. These devices may provide more than two sound output channels (typically 5.1 or 7.1
surround sound Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener (surround channels). Its first application was in movie theaters. Prior to s ...
), but they usually have no actual hardware polyphony for either sound effects or MIDI reproduction these tasks are performed entirely in software. This is similar to the way inexpensive softmodems perform modem tasks in software rather than in hardware. In the early days of
wavetable synthesis Wavetable synthesis is a sound synthesis technique used to create quasi-periodic waveforms often used in the production of musical tones or notes. Development Wavetable synthesis was invented by Max Mathews in 1958 as part of MUSIC II. ...
, some sound card manufacturers advertised polyphony solely on the MIDI capabilities alone. In this case, typically, the card is only capable of two channels of digital sound and the polyphony specification solely applies to the number of MIDI instruments the sound card is capable of producing at once. Modern sound cards may provide more flexible ''audio accelerator'' capabilities which can be used in support of higher levels of polyphony or other purposes such as hardware acceleration of 3D sound,
positional audio 3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensio ...
and real-time DSP effects.


List of sound card standards


Color codes

Connectors on the sound cards are color-coded as per the
PC System Design Guide The PC System Design Guide (also known as the PC-97, PC-98, PC-99, or PC 2001 specification) is a series of hardware design requirements and recommendations for IBM PC compatible personal computers, compiled by Microsoft and Intel Corporation d ...
.PC 99 System Design Guide
, Intel Corporation and Microsoft Corporation, 14 July 1999. Chapter 3: PC 99 basic requirements
PC 99 System Design Guide (Self-extracting .exe archive)
. Requirement 3.18.3: Systems use a color-coding scheme for connectors and ports. Accessed 2012-11-26
They may also have symbols of arrows, holes and soundwaves that are associated with each jack position.


History of sound cards for the IBM PC architecture

Sound cards for
IBM PC compatible IBM PC compatible computers are similar to the original IBM Personal Computer, IBM PC, IBM Personal Computer XT, XT, and IBM Personal Computer/AT, AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such ...
computers were very uncommon until 1988. For the majority IBM PC users, the internal
PC speaker A PC speaker is a loudspeaker built into some IBM PC compatible computers. The first IBM Personal Computer, model 5150, employed a standard 2.25 inch magnetic driven (dynamic) speaker. More recent computers use a tiny moving-iron or pie ...
was the only way for early PC software to produce sound and music. The speaker hardware was typically limited to square waves. The resulting sound was generally described as "beeps and boops" which resulted in the common nickname ''beeper''. Several companies, most notably Access Software, developed techniques for digital sound reproduction over the PC speaker like RealSound. The resulting audio, while functional, suffered from the heavily distorted output and low volume, and usually required all other processing to be stopped while sounds were played. Other home computers of the 1980s like the Commodore 64 included hardware support for digital sound playback or music synthesis, leaving the IBM PC at a disadvantage when it came to multimedia applications. Early sound cards for the IBM PC platform were not designed for gaming or multimedia applications, but rather on specific audio applications, such as music composition with the AdLib Personal Music System, IBM Music Feature Card, and
Creative Music System Sound Blaster is a family of sound cards designed by Singaporean technology company Creative Technology (known in the US as Creative Labs). Sound Blaster sound cards were the de facto standard for consumer audio on the IBM PC compatible system pl ...
, or on speech synthesis like Digispeech ''DS201'', Covox Speech Thing, and Street Electronics ''Echo''. In 1988, a panel of computer-game CEOs stated at the Consumer Electronics Show that the PC's limited sound capability prevented it from becoming the leading home computer, that it needed a $49–79 sound card with better capability than current products, and that once such hardware was widely installed, their companies would support it.
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genr ...
, which had pioneered supporting EGA and
VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can no ...
video, and 3-1/2" disks, promised that year to support the AdLib, IBM Music Feature, and
Roland MT-32 The Roland MT-32 Multi-Timbre Sound Module is a MIDI synthesizer module first released in 1987 by Roland Corporation. It was originally marketed to amateur musicians as a budget external synthesizer with an original list price of $695. However, i ...
sound cards in its games. A 1989 ''Computer Gaming World'' survey found that 18 of 25 game companies planned to support AdLib, six Roland and Covox, and seven Creative Music System/Game Blaster.


Hardware manufacturers

One of the first manufacturers of sound cards for the IBM PC was AdLib, which produced a card based on the
Yamaha YM3812 The OPL (FM Operator Type-L) series are a family of sound chips developed by Yamaha. The OPL series are low-cost sound chips providing FM synthesis for use in computing, music and video game applications. Internal operation The internal operation ...
sound chip, also known as the OPL2. The AdLib had two modes: A 9-voice mode where each voice could be fully programmed, and a less frequently used ''percussion'' mode with 3 regular voices producing 5 independent percussion-only voices for a total of 11.
Creative Labs Creative Technology Ltd. is a Singaporean multinational technology company headquartered with overseas offices in Shanghai, Tokyo, Dublin, and Silicon Valley (where in the US it is known as Creative Labs). The principal activities of the compa ...
also marketed a sound card about the same time called the Creative Music System (C/MS). Although the C/MS had twelve voices to AdLib's nine, and was a stereo card while the AdLib was mono, the basic technology behind it was based on the Philips SAA1099 chip which was essentially a square-wave generator. It sounded much like twelve simultaneous PC speakers would have except for each channel having amplitude control, and failed to sell well, even after Creative renamed it the Game Blaster a year later, and marketed it through RadioShack in the US. The Game Blaster retailed for under $100 and was compatible with many popular games, such as Silpheed. A large change in the IBM PC compatible sound card market happened when Creative Labs introduced the
Sound Blaster Sound Blaster is a family of sound cards designed by Singaporean technology company Creative Technology (known in the US as Creative Labs). Sound Blaster sound cards were the de facto standard for consumer audio on the IBM PC compatible system pl ...
card. Recommended by Microsoft to developers creating software based on the
Multimedia PC The Multimedia PC (MPC) was a recommended configuration for a personal computer (PC) with a CD-ROM drive. The standard was set and named by the "Multimedia PC Marketing Council", which was a working group of the Software Publishers Association (SPA ...
standard, the Sound Blaster cloned the AdLib and added a sound coprocessor for recording and playback of digital audio. The card also included a
game port The game port is a device port that was found on IBM PC compatible and other computer systems throughout the 1980s and 1990s. It was the traditional connector for joystick input, and occasionally MIDI devices, until made obsolete by USB in the ...
for adding a joystick, and the capability to interface to MIDI equipment using the game port and a special cable. With AdLib compatibility and more features at nearly the same price, most buyers chose the Sound Blaster. It eventually outsold the AdLib and dominated the market. Roland also made sound cards in the late 1980s such as the MT-32 and LAPC-I. Roland cards sold for hundreds of dollars. Many games had music written for their cards, such as Silpheed and Police Quest II. The cards were often poor at sound effects such as laughs, but for music was by far the best sound cards available until the mid-nineties. Some Roland cards, such as the SCC, and later versions of the MT-32 were made to be less expensive. By 1992, one sound card vendor advertised that its product was "Sound Blaster, AdLib, Disney Sound Source and Covox Speech Thing Compatible!" Responding to readers complaining about an article on sound cards that unfavorably mentioned the Gravis Ultrasound, ''Computer Gaming World'' stated in January 1994 that, "The de facto standard in the gaming world is Sound Blaster compatibility ... It would have been unfair to have recommended anything else." The magazine that year stated that '' Wing Commander II'' was "Probably the game responsible" for making it the standard card. The Sound Blaster line of cards, together with the first inexpensive CD-ROM drives and evolving video technology, ushered in a new era of
multimedia Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to tradit ...
computer applications that could play back CD audio, add recorded dialogue to
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s, or even reproduce full motion video (albeit at much lower resolutions and quality in early days). The widespread decision to support the Sound Blaster design in multimedia and entertainment titles meant that future sound cards such as
Media Vision Media Vision Technology, Inc., was an American electronics manufacturer of primarily computer sound cards and CD-ROM kits, operating from 1990 to approximately 1995 in Fremont, California. Media Vision was widely known for its Pro AudioSpectrum ...
's
Pro Audio Spectrum The Media Vision Pro AudioSpectrum (commonly referred to as "PAS") family of personal computer sound cards included the original 8-bit ''Pro AudioSpectrum'' (1991), the 8-bit ''Pro AudioSpectrum Plus'', 16-bit ''Pro AudioSpectrum 16'', ''Pro Audio ...
and the Gravis Ultrasound had to be Sound Blaster
compatible Compatibility may refer to: Computing * Backward compatibility, in which newer devices can understand data generated by older devices * Compatibility card, an expansion card for hardware emulation of another device * Compatibility layer, compo ...
if they were to sell well. Until the early 2000s, when the AC'97 audio standard became more widespread and eventually usurped the SoundBlaster as a standard due to its low cost and integration into many motherboards, Sound Blaster compatibility was a standard that many other sound cards supported to maintain compatibility with many games and applications released.


Industry adoption

When game company
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genr ...
opted to support add-on music hardware in addition to built-in hardware such as the
PC speaker A PC speaker is a loudspeaker built into some IBM PC compatible computers. The first IBM Personal Computer, model 5150, employed a standard 2.25 inch magnetic driven (dynamic) speaker. More recent computers use a tiny moving-iron or pie ...
and built-in sound capabilities of the IBM PCjr and
Tandy 1000 The Tandy 1000 is the first in a line of IBM PC workalike home computer systems produced by the Tandy Corporation for sale in its Radio Shack and Radio Shack Computer Center chains of stores. Overview In December 1983, an executive with Tandy ...
, what could be done with sound and music on the IBM PC changed dramatically. Two of the companies Sierra partnered with were Roland and AdLib, opting to produce in-game music for King's Quest 4 that supported the MT-32 and AdLib Music Synthesizer. The MT-32 had superior output quality, due in part to its method of sound synthesis as well as built-in reverb. Since it was the most sophisticated synthesizer they supported, Sierra chose to use most of the MT-32's custom features and unconventional instrument patches, producing background sound effects (e.g., chirping birds, clopping horse hooves, etc.) before the Sound Blaster brought digital audio playback to the PC. Many game companies also supported the MT-32, but supported the Adlib card as an alternative because of the latter's higher market base. The adoption of the MT-32 led the way for the creation of the
MPU-401 The MPU-401, where ''MPU'' stands for MIDI Processing Unit, is an important but now obsolete interface for connecting MIDI-equipped electronic music hardware to personal computers. It was designed by Roland Corporation, which also co-authored the ...
,
Roland Sound Canvas Roland/Edirol Sound Canvas lineup is a series of General MIDI (GM) based pulse-code modulation (PCM) sound modules and sound cards, primarily intended for computer music usage, created by Japanese manufacturer Roland Corporation. Some models incl ...
and
General MIDI General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. GM was developed by the American MIDI Manufacturers Association (MMA) and the Japan MIDI Standards Committe ...
standards as the most common means of playing in-game music until the mid-1990s.


Feature evolution

Early ISA bus sound cards were
half-duplex A duplex communication system is a point-to-point system composed of two or more connected parties or devices that can communicate with one another in both directions. Duplex systems are employed in many communications networks, either to allow ...
, meaning they couldn't record and play digitized sound simultaneously. Later, ISA cards like the SoundBlaster AWE series and Plug-and-play Soundblaster clones supported simultaneous recording and playback, but at the expense of using up two IRQ and DMA channels instead of one.
Conventional PCI Peripheral Component Interconnect (PCI) is a local computer bus for attaching hardware devices in a computer and is part of the PCI Local Bus standard. The PCI bus supports the functions found on a processor bus but in a standardized format ...
bus cards generally do not have these limitations and are mostly full-duplex. Sound cards have evolved in terms of digital audio sampling rate (starting from 8-bit , to 32-bit, that the latest solutions support). Along the way, some cards started offering
wavetable synthesis Wavetable synthesis is a sound synthesis technique used to create quasi-periodic waveforms often used in the production of musical tones or notes. Development Wavetable synthesis was invented by Max Mathews in 1958 as part of MUSIC II. ...
, which provides superior
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and ...
synthesis quality relative to the earlier
Yamaha OPL The OPL (FM Operator Type-L) series are a family of sound chips developed by Yamaha. The OPL series are low-cost sound chips providing FM synthesis for use in computing, music and video game applications. Internal operation The internal operation ...
based solutions, which uses FM-synthesis. Some higher-end cards introduced their own RAM and processor for user-definable sound samples and MIDI instruments as well as to offload audio processing from the CPU. With some exceptions, for years, sound cards, most notably the
Sound Blaster Sound Blaster is a family of sound cards designed by Singaporean technology company Creative Technology (known in the US as Creative Labs). Sound Blaster sound cards were the de facto standard for consumer audio on the IBM PC compatible system pl ...
series and their compatibles, had only one or two channels of digital sound. Early games and MOD-players needing more channels than a card could support had to resort to mixing multiple channels in software. Even today, the tendency is still to mix multiple sound streams in software, except in products specifically intended for gamers or professional musicians.


Outputs

The number of physical sound channels has also increased. The first sound card solutions were mono. Stereo sound was introduced in the early 1980s, and quadraphonic sound came in 1989. This was shortly followed by 5.1 channel audio. The latest sound cards support up to 8 audio channels for the
7.1 7.1 surround sound is the common name for an eight-channel surround audio system commonly used in home theatre configurations. It adds two additional speakers to the more conventional six-channel (5.1) audio configuration. As with 5.1 surround sou ...
speaker setup. A few early sound cards had sufficient power to drive unpowered speakers directlyfor example, two watts per channel. With the popularity of amplified speakers, sound cards no longer have a power stage, though in many cases they can adequately drive headphones.


Professional sound cards

Professional sound cards are sound cards optimized for high-fidelity, low-latency multichannel sound recording and playback. Their drivers usually follow the
Audio Stream Input/Output Audio Stream Input/Output (ASIO) is a computer sound card driver protocol for digital audio specified by Steinberg, providing a low- latency and high fidelity interface between a software application and a computer's sound card. Whereas Micr ...
protocol for use with professional sound engineering and music software. Professional sound cards are usually described as ''audio interfaces'', and sometimes have the form of external rack-mountable units using
USB Universal Serial Bus (USB) is an industry standard that establishes specifications for cables, connectors and protocols for connection, communication and power supply (interfacing) between computers, peripherals and other computers. A broad ...
, FireWire, or an optical interface, to offer sufficient data rates. The emphasis in these products is, in general, on multiple input and output connectors, direct hardware support for multiple input and output sound channels, as well as higher sampling rates and fidelity as compared to the usual consumer sound card. On the other hand, certain features of consumer sound cards such as support for 3D audio, hardware acceleration in
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s, or real-time ambiance effects are secondary, nonexistent or even undesirable in professional audio interfaces, and as such audio interfaces are not recommended for the typical home user. The typical consumer-grade sound card is intended for generic home, office, and entertainment purposes with an emphasis on playback and casual use, rather than catering to the needs of audio professionals. In general, consumer-grade sound cards impose several restrictions and inconveniences that would be unacceptable to an audio professional. Consumer sound cards are also limited in the ''effective'' sampling rates and bit depths they can actually manage and have lower numbers of less flexible input channels. Professional studio recording use typically requires more than the two channels that consumer sound cards provide, and more accessible connectors, unlike the variable mixture of internal—and sometimes virtual—and external connectors found in consumer-grade sound cards.


Sound devices other than expansion cards


Integrated sound hardware on PC motherboards

In 1984, the first IBM PCjr had a rudimentary 3-voice sound synthesis chip (the SN76489) which was capable of generating three square-wave tones with variable
amplitude The amplitude of a periodic variable is a measure of its change in a single period (such as time or spatial period). The amplitude of a non-periodic signal is its magnitude compared with a reference value. There are various definitions of am ...
, and a pseudo-
white noise In signal processing, white noise is a random signal having equal intensity at different frequencies, giving it a constant power spectral density. The term is used, with this or similar meanings, in many scientific and technical disciplines ...
channel that could generate primitive percussion sounds. The Tandy 1000, initially a clone of the PCjr, duplicated this functionality, with the Tandy 1000 TL/SL/RL models adding digital sound recording and playback capabilities. Many games during the 1980s that supported the PCjr's video standard (described as '' Tandy-compatible'', ''Tandy graphics'', or ''TGA'') also supported PCjr/Tandy 1000 audio. In the late 1990s, many computer manufacturers began to replace plug-in sound cards with an
audio codec An audio codec is a device or computer program capable of encoding or decoding a digital data stream (a codec) that encodes or decodes audio. In software, an audio codec is a computer program implementing an algorithm that compresses and decompres ...
chip (a combined audio AD/ DA-converter) integrated into the motherboard. Many of these used
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 seri ...
's
AC'97 AC'97 (''Audio Codec '97;'' also MC'97 for ''Modem Codec '97'') is an audio codec standard developed by Intel Architecture Labs in 1997. The standard was used in motherboards, modems, and sound cards. The specification covers two types of compo ...
specification. Others used inexpensive ACR slot accessory cards. From around 2001, many motherboards incorporated full-featured sound cards, usually in the form of a custom chipset, providing something akin to full
Sound Blaster Sound Blaster is a family of sound cards designed by Singaporean technology company Creative Technology (known in the US as Creative Labs). Sound Blaster sound cards were the de facto standard for consumer audio on the IBM PC compatible system pl ...
compatibility and relatively high-quality sound. However, these features were dropped when AC'97 was superseded by Intel's HD Audio standard, which was released in 2004, again specified the use of a codec chip, and slowly gained acceptance. As of 2011, most motherboards have returned to using a codec chip, albeit an HD Audio compatible one, and the requirement for Sound Blaster compatibility relegated to history.


Integrated sound on other platforms

Various non-IBM PC compatible computers, such as early home computers like the Commodore 64 (1982) (and by extension Commodore 128 in 1985) and Amiga (1985),
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
's PC-88, and PC-98, Fujitsu's FM-7 and FM Towns, Sharp Corporation, Sharp's Sharp X1, X1 and X68000, Acorn's BBC Micro, Acorn Electron, Electron and Acorn Archimedes, Archimedes, Atari's Atari 8-bit, 8-bit home computers, Atari ST, ST and Atari Falcon, Falcon, Amstrad's Amstrad CPC, CPC, later revisions of Sinclair's ZX Spectrum 128, ZX Spectrum, the MSX, Reprinted from Apple Computer, Apple's Apple Macintosh, Macintosh and Apple IIGS, IIGS, and Workstation (computer hardware), workstations from manufacturers like Sun Microsystems, Sun, Silicon Graphics and NeXT have had their own motherboard-integrated sound devices. In some cases, most notably in those of the Macintosh, IIGS, Amiga, C64, PC-98, SGI Indigo, X68000, MSX, Falcon, Archimedes, FM-7 and FM Towns, they provide very advanced capabilities (as of the time of manufacture), in others they are only minimal capabilities. Some of these platforms have also had sound cards designed for their Computer bus, bus architectures that cannot be used in a standard PC. Several Japanese computer platforms, including the PC-88, PC-98, MSX, X1, X68000, FM Towns and FM-7, featured built-in FM synthesis sound from Yamaha Corporation, Yamaha by the mid-1980s. By 1989, the FM Towns computer platform featured built-in Pulse-code modulation, PCM Sample-based synthesis, sample-based sound and supported the CD-ROM format. The custom sound chip on Amiga, named Paula, had four digital sound channels (2 for the left speaker and 2 for the right) with 8-bit resolution for each channel and a 6-bit volume control per channel. Sound playback on Amiga was done by reading directly from the chip RAM without using the main CPU. Most arcade games have integrated sound chips, the most popular being the Yamaha OPL chip for music coupled with a variety of DACs for sampled audio and sound effects.


Sound cards on other platforms

The earliest known sound card used by computers was the Gooch Synthetic Woodwind, a music device for PLATO network, PLATO terminals, and is widely hailed as the precursor to sound cards and MIDI. It was invented in 1972. Certain early arcade machines made use of sound cards to achieve playback of complex audio waveforms and digital music, despite being already equipped with onboard audio. An example of a sound card used in arcade machines is the Digital Compression System card, used in games from Midway Games, Midway. For example, Mortal Kombat II on the Midway T-Unit hardware. The T-Unit hardware already has an onboard YM2151 OPL chip coupled with an OKI 6295 DAC, but said game uses an added-on DCS card instead. The card is also used in the arcade version of Midway and Aerosmith's Revolution X for complex looping music and speech playback. MSX computers, while equipped with built-in sound capabilities, also relied on sound cards to produce better quality audio. The card, known as Moonsound, uses a Yamaha YMF278, Yamaha OPL4 sound chip. Prior to the Moonsound, there were also sound cards called ''MSX Music'' and ''MSX Audio'' for the system, which uses OPL2 and OPL3 chipsets. The Apple II series of computers, which did not have sound capabilities beyond a beep until the Apple IIGS, IIGS, could use Apple II sound cards, plug-in sound cards from a variety of manufacturers. The first, in 1978, was ALF Products#Apple Music Synthesizer / Music Card MC16, ALF's Apple Music Synthesizer, with 3 voices; two or three cards could be used to create 6 or 9 voices in stereo. Later ALF created the ALF Products#Apple Music II / Music Card MC1, Apple Music II, a 9-voice model. The most widely supported card, however, was the Mockingboard. Sweet Micro Systems sold the Mockingboard in various models. Early Mockingboard models ranged from 3 voices in mono, while some later designs had 6 voices in stereo. Some software supported use of two Mockingboard cards, which allowed 12-voice music and sound. A 12-voice, single-card clone of the Mockingboard called the Phasor (sound synthesizer), Phasor was made by Applied Engineering. The Sinclair ZX Spectrum that initially only had a beeper had some sound cards made for it. Examples include TurboSound Other examples are the Fuller Box, and Zon X-81. The Commodore 64, while having an integrated SID chip, also had sound cards made for it. For example, the Sound Expander, which added on an OPL FM synthesizer. The PC-98 series of computers, like their IBM PC cousins, also do not have integrated sound contrary to popular belief, and their default configuration is a PC speaker driven by a timer. Sound cards were made for the C-Bus expansion slots that these computers had, most of which used Yamaha's FM and PSG chips and made by NEC themselves, although aftermarket clones can also be purchased, and Creative did release a C-Bus version of the SoundBlaster line of sound cards for the platform.


External sound devices

Devices such as the Covox Speech Thing could be attached to the parallel port of an IBM PC and fed 6- or 8-bit PCM sample data to produce audio. Also, many types of professional sound cards take the form of an external FireWire or USB unit, usually for convenience and improved fidelity. Sound cards using the PC Card interface were available before laptop and notebook computers routinely had onboard sound. Most of these units were designed for mobile Disc jockey, DJs, providing separate outputs to allow both playback and monitoring from one system, however, some also target mobile gamers.


USB sound cards

USB sound ''cards'' are external devices that plug into the computer via
USB Universal Serial Bus (USB) is an industry standard that establishes specifications for cables, connectors and protocols for connection, communication and power supply (interfacing) between computers, peripherals and other computers. A broad ...
. They are often used in studios and on stage by electronic musicians including live PA performers and DJs. DJs who use DJ#Software, DJ software typically use sound cards integrated into DJ controllers or specialized DJ sound cards. DJ sound cards sometimes have inputs with phono preamplifiers to allow turntables to be connected to the computer to control the software's playback of music files with vinyl emulation. The USB specification defines a standard interface, the USB audio device class, allowing a single driver to work with the various USB sound devices and interfaces on the market. Mac OS X, Windows, and Linux support this standard. However, some USB sound cards do not conform to the standard and require proprietary drivers from the manufacturer. Cards meeting the older USB 1.1 specification are capable of high-quality sound with a limited number of channels, but USB 2.0 or later is more capable.


Uses

The main function of a sound card is to play audio, usually music, with varying formats (monophonic, stereophonic, various multiple speaker setups) and degrees of control. The source may be a CD or DVD, a file, streamed audio, or any external source connected to a sound card input. Audio may be recorded. Sometimes sound card hardware and drivers do not support recording a source that is being played. A card can also be used, in conjunction with software, to generate arbitrary waveforms, acting as an audio-frequency function generator. Free and commercial software is available for this purpose; there are also online services that generate audio files for any desired waveforms, playable through a sound card. A card can be used, again in conjunction with free or commercial software, to analyze input waveforms. For example, a very-low-distortion sinewave oscillator can be used as input to equipment under test; the output is sent to a sound card's line input and run through Fourier transform software to find the amplitude of each harmonic of the added distortion. Alternatively, a less pure signal source may be used, with circuitry to subtract the input from the output, attenuated and phase-corrected; the result is distortion and noise only, which can be analyzed. There are programs that allow a sound card to be used as an audio-frequency oscilloscope. For all measurement purposes a sound card must be chosen with good audio properties. It must itself contribute as little distortion and noise as possible, and attention must be paid to bandwidth and sampling. A typical integrated sound card, the Realtek ALC887, according to its data sheet has distortion of about 80 dB below the fundamental; cards are available with distortion better than −100 dB. Sound cards with a sampling rate of 192 kHz can be used to synchronize the clock of the computer with a time signal transmitter working on frequencies below 96 kHz like DCF 77 with a special software and a coil at the entrance of the sound card, working as antenna.


Driver architecture

To use a sound card, the operating system (OS) typically requires a specific device driver, a Low-level programming language, low-level program that handles the data connections between the physical hardware and the operating system. Some operating systems include the drivers for many cards; for cards not so supported, drivers are supplied with the card, or available for download. * DOS programs for the IBM PC often had to use universal middleware driver libraries (such as the HMI Sound Operating System, the Miles Audio Interface Libraries (AIL), the Miles Sound System etc.) which had drivers for most common sound cards, since DOS itself had no real concept of a sound card. Some card manufacturers provided (sometimes inefficient) middleware Terminate and Stay Resident, TSR-based drivers for their products. Often the driver is a Sound Blaster and AdLib emulator designed to allow their products to emulate a Sound Blaster and AdLib, and to allow games that could only use SoundBlaster or AdLib sound to work with the card. Finally, some programs simply had driver/middleware source code incorporated into the program itself for the sound cards that were supported. * Microsoft Windows uses drivers generally written by the sound card manufacturers. Many device manufacturers supply the drivers on their own discs or to Microsoft for inclusion on Windows installation disc. Sometimes drivers are also supplied by the individual vendors for download and installation. Bug fixes and other improvements are likely to be available faster via downloading, since CDs cannot be updated as frequently as a web or FTP site. USB audio device class support is present from Windows 98 SE onwards. Since Microsoft's Universal Audio Architecture (UAA) initiative which supports the HD Audio, FireWire and USB audio device class standards, a universal class driver by Microsoft can be used. The driver is included with Windows Vista. For Windows XP, Windows 2000 or Windows Server 2003, the driver can be obtained by contacting Microsoft support.Universal Audio Architecture (UAA) High Definition Audio class driver version 1.0a available
Retrieved September 7, 2017.
Almost all manufacturer-supplied drivers for such devices also include this class driver. * A number of versions of UNIX make use of the portable Open Sound System (OSS). Drivers are seldom produced by the card manufacturer. * Most present day Linux distributions make use of the Advanced Linux Sound Architecture (ALSA). Up until Linux kernel 2.4, OSS was the standard sound architecture for Linux, although ALSA can be downloaded, compiled and installed separately for kernels 2.2 or higher. But from kernel 2.5 onwards, ALSA was integrated into the kernel and the OSS native drivers were deprecated. Backwards compatibility with OSS-based software is maintained, however, by the use of the ALSA-OSS compatibility API and the OSS-emulation kernel modules. * Mockingboard support on the Apple II is usually incorporated into the programs itself as many programs for the Apple II boot directly from disk. However a TSR is shipped on a disk that adds instructions to Apple Basic so users can create programs that use the card, provided that the TSR is loaded first.


List of sound card manufacturers

* AIM * Asus * Advanced Gravis Computer Technology (defunct) *
AdLib Ad Lib, Inc. was a Canadian manufacturer of sound cards and other computer equipment founded by Martin Prevel, a former professor of music and vice-dean of the music department at the Université Laval. The company's best known product, the ''Ad ...
(defunct) * Aureal Semiconductor (defunct) * Auzentech (defunct) * Aztech Labs * Behavior Tech Computer * Behringer * C-Media * Creative Technology * Conexant * E-mu Systems, E-mu (bought out by Creative) * Ensoniq (bought out by Creative) * Electro Scientific Industries, ESI * HT Omega * Lynx Studio Technology * MARIAN * M-Audio * Onkyo * Prism Sound * Realtek Semiconductor * RME * Roland Corporation, Roland * Trident Microsystems (defunct) * Turtle Beach Systems * VIA Technologies * Yamaha Corporation, Yamaha * Zoltrix (AdLib clone manufacturer)


See also

* Analog Devices * Sound chip * Environmental audio extensions, EAX * Audio Stream Input/Output, ASIO * Audio signal processing * :Audio libraries, Audio Libraries (Categories) * Codec ** Virtual Studio Technology (VST) ** Cross-platform Audio Creation Tool (XACT) * DirectSound * DirectMusic * OpenAL * Programmable sound generator * Dolby Digital ** Dolby Digital EX * S Logic * Signal-to-noise ratio, SNR * Sound card mixer * Audio compression (data) *
PC System Design Guide The PC System Design Guide (also known as the PC-97, PC-98, PC-99, or PC 2001 specification) is a series of hardware design requirements and recommendations for IBM PC compatible personal computers, compiled by Microsoft and Intel Corporation d ...


Notes


References


External links


Jumper settings for many sound cards


* * {{DEFAULTSORT:Sound Card Hardware acceleration Sound cards