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Smalltalk is an
object-oriented Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
, dynamically typed
reflective Reflection is the change in direction of a wavefront at an interface between two different media so that the wavefront returns into the medium from which it originated. Common examples include the reflection of light, sound and water waves. The ' ...
programming language A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming ...
. It was designed and created in part for
education Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty ...
al use, specifically for
constructionist learning Constructionist learning is the creation by learners of mental models to understand the world around them. Constructionism advocates student-centered, discovery learning where students use what they already know, to acquire more knowledge.Ales ...
, at the Learning Research Group (LRG) of
Xerox PARC PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California. Founded in 1969 by Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, the company was originally a division of Xero ...
by Alan Kay,
Dan Ingalls Daniel Henry Holmes Ingalls Jr. (born 1944) is a pioneer of object-oriented computer programming and the principal architect, designer and implementer of five generations of Smalltalk environments. He designed the bytecoded virtual machine tha ...
, Adele Goldberg, Ted Kaehler, Diana Merry, Scott Wallace, and others during the 1970s. The language was first generally released as Smalltalk-80. Smalltalk-like languages are in active development and have gathered loyal communities of users around them. ANSI Smalltalk was ratified in 1998 and represents the standard version of Smalltalk. Smalltalk took second place for "most loved programming language" in the Stack Overflow Developer Survey in 2017, but it was not among the 26 most loved programming languages of the 2018 survey.


History

There are a large number of Smalltalk variants. The unqualified word ''Smalltalk'' is often used to indicate the Smalltalk-80 language, the first version to be made publicly available and created in 1980. The first hardware-environments which run the Smalltalk VMs were Xerox Alto computers. Smalltalk was the product of research led by Alan Kay at
Xerox Palo Alto Research Center Xerox Holdings Corporation (; also known simply as Xerox) is an American corporation that sells print and digital document products and services in more than 160 countries. Xerox is headquartered in Norwalk, Connecticut (having moved from Stamf ...
(PARC); Alan Kay designed most of the early Smalltalk versions, Adele Goldberg wrote most of the documentation, and
Dan Ingalls Daniel Henry Holmes Ingalls Jr. (born 1944) is a pioneer of object-oriented computer programming and the principal architect, designer and implementer of five generations of Smalltalk environments. He designed the bytecoded virtual machine tha ...
implemented most of the early versions. The first version, termed Smalltalk-71, was created by Kay in a few mornings on a bet that a programming language based on the idea of
message passing In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting ...
inspired by Simula could be implemented in "a page of code". A later variant used for research work is now termed Smalltalk-72 and influenced the development of the Actor model. Its syntax and execution model were very different from modern Smalltalk variants. After significant revisions which froze some aspects of execution semantics to gain performance (by adopting a Simula-like class
inheritance Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Of ...
model of execution), Smalltalk-76 was created. This system had a development environment featuring most of the now familiar tools, including a class library code browser/editor. Smalltalk-80 added metaclasses, to help maintain the "everything is an object" (except variables) paradigm by associating properties and behavior with individual classes, and even primitives such as integer and boolean values (for example, to support different ways to create instances). Smalltalk-80 was the first language variant made available outside of PARC, first as Smalltalk-80 Version 1, being given to a small number of firms (
Hewlett-Packard The Hewlett-Packard Company, commonly shortened to Hewlett-Packard ( ) or HP, was an American multinational information technology company headquartered in Palo Alto, California. HP developed and provided a wide variety of hardware components ...
,
Apple Computer Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company ...
, Tektronix, and
Digital Equipment Corporation Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president un ...
(DEC)) and universities ( UC Berkeley) for ''
peer review Peer review is the evaluation of work by one or more people with similar competencies as the producers of the work ( peers). It functions as a form of self-regulation by qualified members of a profession within the relevant field. Peer revie ...
'' and implementing on their platforms. Later, in 1983, a general availability implementation, named Smalltalk-80 Version 2, was released as an image (platform-independent file with object definitions) and a
virtual machine In computing, a virtual machine (VM) is the virtualization/ emulation of a computer system. Virtual machines are based on computer architectures and provide functionality of a physical computer. Their implementations may involve specialized h ...
specification. ANSI Smalltalk has been the standard language reference since 1998. Two currently popular Smalltalk implementation variants are descendants of those original Smalltalk-80 images. Squeak is an
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized so ...
implementation derived from Smalltalk-80 Version 1 by way of Apple Smalltalk.
VisualWorks VisualWorks is a cross-platform implementation of the Smalltalk language. It is implemented as a development system based on "images", which are dynamic collections of software objects, each contained in a system image. The lineage of VisualWorks ...
is derived from Smalltalk-80 version 2 by way of Smalltalk-80 2.5 and ObjectWorks (both products of ParcPlace Systems, a Xerox PARC spin-off company formed to bring Smalltalk to the market). As an interesting link between generations, in 2001 Vassili Bykov implemented Hobbes, a virtual machine running Smalltalk-80 inside VisualWorks. (
Dan Ingalls Daniel Henry Holmes Ingalls Jr. (born 1944) is a pioneer of object-oriented computer programming and the principal architect, designer and implementer of five generations of Smalltalk environments. He designed the bytecoded virtual machine tha ...
later ported Hobbes to Squeak.) During the late 1980s to mid-1990s, Smalltalk environments—including support, training and add-ons—were sold by two competing organizations: ParcPlace Systems and Digitalk, both California based. ParcPlace Systems tended to focus on the Unix/Sun microsystems market, while Digitalk focused on Intel-based PCs running Microsoft Windows or IBM's OS/2. Both firms struggled to take Smalltalk mainstream due to Smalltalk's substantial memory needs, limited run-time performance, and initial lack of supported connectivity to SQL-based
relational database A relational database is a (most commonly digital) database based on the relational model of data, as proposed by E. F. Codd in 1970. A system used to maintain relational databases is a relational database management system (RDBMS). Many relati ...
servers. While the high price of ParcPlace Smalltalk limited its market penetration to mid-sized and large commercial organizations, the Digitalk products initially tried to reach a wider audience with a lower price. IBM initially supported the Digitalk product, but then entered the market with a Smalltalk product in 1995 called VisualAge/Smalltalk. Easel introduced Enfin at this time on Windows and OS/2. Enfin became far more popular in Europe, as IBM introduced it into IT shops before their development of IBM Smalltalk (later VisualAge). Enfin was later acquired by Cincom Systems, and is now sold under the name ObjectStudio, and is part of the Cincom Smalltalk product suite. In 1995, ParcPlace and Digitalk merged into ParcPlace-Digitalk and then rebranded in 1997 as ObjectShare, located in Irvine, CA. ObjectShare (
NASDAQ The Nasdaq Stock Market () (National Association of Securities Dealers Automated Quotations Stock Market) is an American stock exchange based in New York City. It is the most active stock trading venue in the US by volume, and ranked second ...
: OBJS) was traded publicly until 1999, when it was delisted and dissolved. The merged firm never managed to find an effective response to
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
as to market positioning, and by 1997 its owners were looking to sell the business. In 1999, Seagull Software acquired the ObjectShare Java development lab (including the original Smalltalk/V and Visual Smalltalk development team), and still owns VisualSmalltalk, although worldwide distribution rights for the Smalltalk product remained with ObjectShare who then sold them to
Cincom Cincom Systems, Inc., is a privately held multinational computer technology corporation founded in 1968 by Tom Nies, Tom Richley, and Claude Bogardus. The company's best known product today is named Total (trademark ''TOTAL''). IBM mentions C ...
. VisualWorks was sold to
Cincom Cincom Systems, Inc., is a privately held multinational computer technology corporation founded in 1968 by Tom Nies, Tom Richley, and Claude Bogardus. The company's best known product today is named Total (trademark ''TOTAL''). IBM mentions C ...
and is now part of Cincom Smalltalk. Cincom has backed Smalltalk strongly, releasing multiple new versions of VisualWorks and ObjectStudio each year since 1999.
Cincom Cincom Systems, Inc., is a privately held multinational computer technology corporation founded in 1968 by Tom Nies, Tom Richley, and Claude Bogardus. The company's best known product today is named Total (trademark ''TOTAL''). IBM mentions C ...
, GemTalk, and Instantiations, continue to sell Smalltalk environments. IBM has 'end of life'd VisualAge Smalltalk having in the late 1990s decided to back Java instead and it is, , supported by Instantiations, Inc. who renamed the product VA Smalltalk (VAST Platform) and continue to release new versions yearly. The open Squeak implementation has an active community of developers, including many of the original Smalltalk community, and has recently been used to provide the Etoys environment on the OLPC project, a toolkit for developing collaborative applications Croquet Project, and the
Open Cobalt Open Cobalt is a free and open-source software platform for constructing, accessing, and sharing virtual worlds both on local area networks or across the Internet, with no need for centralized servers. The technology makes it easy to create deepl ...
virtual world application. GNU Smalltalk is a
free software Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, n ...
implementation of a derivative of Smalltalk-80 from the GNU project.
Pharo Pharo is an open source, cross-platform implementation of the classic Smalltalk-80 programming language and runtime. It's based on the OpenSmalltalk virtual machine called Cog (VM), which evaluates a dynamic, reflective, and object-orient ...
Smalltalk is a fork of Squeak oriented toward research and use in commercial environments. A significant development, that has spread across all Smalltalk environments as of 2016, is the increasing usage of two web frameworks, Seaside and AIDA/Web, to simplify the building of complex web applications. Seaside has seen considerable market interest with Cincom, Gemstone, and Instantiations incorporating and extending it.


Influences

Smalltalk was one of many object-oriented programming languages based on Simula. Smalltalk is also one of the most influential programming languages. Virtually all of the object-oriented languages that came after—
Flavors Flavor or flavour is either the sensory perception of taste or smell, or a flavoring in food that produces such perception. Flavor or flavour may also refer to: Science *Flavors (programming language), an early object-oriented extension to Li ...
, CLOS, Objective-C,
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
, Python,
Ruby A ruby is a pinkish red to blood-red colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called ...
, and many others—were influenced by Smalltalk. Smalltalk was also one of the most popular languages for agile software development methods,
rapid application development Rapid application development (RAD), also called rapid application building (RAB), is both a general term for adaptive software development approaches, and the name for James Martin's method of rapid development. In general, RAD approaches to ...
(RAD) or prototyping, and
software design pattern In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine ...
s. The highly productive environment provided by Smalltalk platforms made them ideal for rapid, iterative development. Smalltalk emerged from a larger program of Advanced Research Projects Agency (ARPA) funded research that in many ways defined the modern world of computing. In addition to Smalltalk, working prototypes of things such as
hypertext Hypertext is text displayed on a computer display or other electronic devices with references ( hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically ...
, GUIs,
multimedia Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to tradit ...
, the mouse, telepresence, and the Internet were developed by ARPA researchers in the 1960s. Alan Kay (one of the inventors of Smalltalk) also described a tablet computer he called the Dynabook which resembles modern tablet computers like the iPad. Smalltalk environments were often the first to develop what are now common object-oriented software design patterns. One of the most popular is the
model–view–controller Model–view–controller (MVC) is a software architectural pattern commonly used for developing user interfaces that divide the related program logic into three interconnected elements. This is done to separate internal representations of info ...
(MVC) pattern for user interface design. The MVC pattern enables developers to have multiple consistent views of the same underlying data. It's ideal for software development environments, where there are various views (e.g., entity-relation, dataflow, object model, etc.) of the same underlying specification. Also, for simulations or games where the underlying model may be viewed from various angles and levels of abstraction. In addition to the MVC pattern, the Smalltalk language and environment were highly influential in the history of the
graphical user interface The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, ins ...
(GUI) and the ''what you see is what you get'' (
WYSIWYG In computing, WYSIWYG ( ), an acronym for What You See Is What You Get, is a system in which editing software allows content to be edited in a form that resembles its appearance when printed or displayed as a finished product, such as a printed d ...
) user interface, font editors, and desktop metaphors for UI design. The powerful built-in debugging and object inspection tools that came with Smalltalk environments set the standard for all the
integrated development environment An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of at least a source code editor, build automation tools ...
s, starting with Lisp Machine environments, that came after.


Object-oriented programming

As in other object-oriented languages, the central concept in Smalltalk-80 (but not in Smalltalk-72) is that of an ''object''. An object is always an ''instance'' of a ''class''. Classes are "blueprints" that describe the properties and behavior of their instances. For example, a GUI's window class might declare that windows have properties such as the label, the position and whether the window is visible or not. The class might also declare that instances support operations such as opening, closing, moving and hiding. Each particular window object would have its own values of those properties, and each of them would be able to perform operations defined by its class. A Smalltalk object can do exactly three things: # Hold state (references to other objects). # Receive a message from itself or another object. # In the course of processing a message, send messages to itself or another object. The state an object holds is always private to that object. Other objects can query or change that state only by sending requests (messages) to the object to do so. Any message can be sent to any object: when a message is received, the receiver determines whether that message is appropriate. Alan Kay has commented that despite the attention given to objects, messaging is the most important concept in Smalltalk: "The big idea is 'messaging'—that is what the kernel of Smalltalk/Squeak is all about (and it's something that was never quite completed in our Xerox PARC phase)." Unlike most other languages, Smalltalk objects can be modified while the system is running. Live coding and applying fixes ‘on-the-fly’ is a dominant programming methodology for Smalltalk and is one of the main reasons for its efficiency. Smalltalk is a "pure" object-oriented programming language, meaning that, unlike C++ and
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
, there is no difference between values which are objects and values which are primitive types. In Smalltalk, primitive values such as integers, booleans and characters are also objects, in the sense that they are instances of corresponding classes, and operations on them are invoked by sending messages. A programmer can change or extend (through subclassing) the classes that implement primitive values, so that new behavior can be defined for their instances—for example, to implement new control structures—or even so that their existing behavior will be changed. This fact is summarized in the commonly heard phrase "In Smalltalk everything is an object", which may be more accurately expressed as "all values are objects", as variables are not. Since all values are objects, classes are also objects. Each class is an instance of the '' metaclass'' of that class. Metaclasses in turn are also objects, and are all instances of a class called Metaclass. Code blocks—Smalltalk's way of expressing
anonymous function In computer programming, an anonymous function (function literal, lambda abstraction, lambda function, lambda expression or block) is a function definition that is not bound to an identifier. Anonymous functions are often arguments being passed t ...
s—are also objects.


Reflection

Reflection is a term that computer scientists apply to software programs that have the ability to inspect their own structure, for example their parse tree or
data type In computer science and computer programming, a data type (or simply type) is a set of possible values and a set of allowed operations on it. A data type tells the compiler or interpreter how the programmer intends to use the data. Most progra ...
s of input and output parameters. Reflection is a feature of dynamic, interactive languages such as Smalltalk and Lisp. Interactive programs with reflection (either interpreted or compiled) maintain the state of all in-memory objects, including the code object itself, which are generated during parsing/compilation and are programmatically accessible and modifiable. Reflection is also a feature of having a meta-model as Smalltalk does. The meta-model is the model that describes the language, and developers can use the meta-model to do things like walk through, examine, and modify the parse tree of an object, or find all the instances of a certain kind of structure (e.g., all instances of the Method class in the meta-model). Smalltalk-80 is a totally reflective system. Smalltalk-80 provides both structural and computational reflection. Smalltalk is a structurally reflective system which structure is defined by Smalltalk-80 objects. The classes and
methods Method ( grc, μέθοδος, methodos) literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In recent centuries it more often means a prescribed process for completing a task. It may refer to: *Scien ...
that define the system are also objects and fully part of the system that they help define. The Smalltalk compiler compiles textual source code into method objects, typically instances of CompiledMethod. These get added to classes by storing them in a class's method dictionary. The part of the class hierarchy that defines classes can add new classes to the system. The system is extended by running Smalltalk-80 code that creates or defines classes and methods. In this way a Smalltalk-80 system is a "living" system, carrying around the ability to extend itself at run time. Since the classes are objects, they can be asked questions such as "what methods do you implement?" or "what fields/slots/instance variables do you define?". So objects can easily be inspected, copied, (de) serialized and so on with generic code that applies to any object in the system. Smalltalk-80 also provides computational reflection, the ability to observe the computational state of the system. In languages derived from the original Smalltalk-80 the current activation of a method is accessible as an object named via a pseudo-variable (one of the six reserved words), thisContext. By sending messages to thisContext a method activation can ask questions like "who sent this message to me". These facilities make it possible to implement co-routines or Prolog-like back-tracking without modifying the virtual machine. The exception system is implemented using this facility. One of the more interesting uses of this is in the Seaside web framework which relieves the programmer of dealing with the complexity of a Web Browser's back button by storing continuations for each edited page and switching between them as the user navigates a web site. Programming the web server using Seaside can then be done using a more conventional programming style. An example of how Smalltalk can use reflection is the mechanism for handling errors. When an object is sent a message that it does not implement, the virtual machine sends the object the doesNotUnderstand: message with a reification of the message as an argument. The message (another object, an instance of Message) contains the selector of the message and an Array of its arguments. In an interactive Smalltalk system the default implementation of doesNotUnderstand: is one that opens an error window (a Notifier) reporting the error to the user. Through this and the reflective facilities the user can examine the context in which the error occurred, redefine the offending code, and continue, all within the system, using Smalltalk-80's reflective facilities. By creating a class that understands (implements) only doesNotUnderstand:, one can create an instance that can intercept any message sent to it via its doesNotUnderstand: method. Such instances are called transparent proxies. Such proxies can then be used to implement a number of facilities such as distributed Smalltalk where messages are exchanged between multiple Smalltalk systems, database interfaces where objects are transparently faulted out of a database,
promises A promise is a transaction whereby a person makes a vow or the suggestion of a guarantee. Promise(s) may also refer to: Places * Promise, Oregon * Promise, South Dakota * Promise City, Iowa * Promise Land, Tennessee or Promise Film and TV * '' ...
, etc. The design of distributed Smalltalk influenced such systems as CORBA.


Syntax

Smalltalk-80 syntax is rather minimalist, based on only a handful of declarations and reserved words. In fact, only six "keywords" are reserved in Smalltalk: true, false, nil, self, super, and thisContext. These are properly termed ''pseudo-variables'', identifiers that follow the rules for variable identifiers but denote bindings that a programmer cannot change. The true, false, and nil pseudo-variables are singleton instances. self and super refer to the receiver of a message within a method activated in response to that message, but sends to super are looked up in the superclass of the method's defining class rather than the class of the receiver, which allows methods in subclasses to invoke methods of the same name in superclasses. thisContext refers to the current activation record. The only built-in language constructs are message sends, assignment, method return and literal syntax for some objects. From its origins as a language for children of all ages, standard Smalltalk syntax uses punctuation in a manner more like English than mainstream coding languages. The remainder of the language, including control structures for conditional evaluation and iteration, is implemented on top of the built-in constructs by the standard Smalltalk class library. (For performance reasons, implementations may recognize and treat as special some of those messages; however, this is only an optimization and is not hardwired into the language syntax.) The adage that "Smalltalk syntax fits on a
postcard A postcard or post card is a piece of thick paper or thin cardboard, typically rectangular, intended for writing and mailing without an envelope. Non-rectangular shapes may also be used but are rare. There are novelty exceptions, such as woo ...
" refers to a code snippet by Ralph Johnson, demonstrating all the basic standard syntactic elements of methods: exampleWithNumber: x , y , true & false not & (nil isNil) ifFalse: elf halt y := self size + super size. #($a #a 'a' 1 1.0) do: Transcript show: (each class name); show: ' ' ^x < y


Literals

The following examples illustrate the most common objects which can be written as literal values in Smalltalk-80 methods. Numbers. The following list illustrates some of the possibilities. 42 -42 123.45 1.2345e2 2r10010010 16rA000 The last two entries are a binary and a hexadecimal number, respectively. The number before the 'r' is the
radix In a positional numeral system, the radix or base is the number of unique digits, including the digit zero, used to represent numbers. For example, for the decimal/denary system (the most common system in use today) the radix (base number) is ...
or base. The base does not have to be a power of two; for example 36rSMALLTALK is a valid number equal to 80738163270632 decimal. Characters are written by preceding them with a dollar sign: $A Strings are sequences of characters enclosed in single quotes: 'Hello, world!' To include a quote in a string, escape it using a second quote: 'I said, ''Hello, world!'' to them.' Double quotes do not need escaping, since single quotes delimit a string: 'I said, "Hello, world!" to them.' Two equal strings (strings are equal if they contain all the same characters) can be different objects residing in different places in memory. In addition to strings, Smalltalk has a class of character sequence objects called Symbol. Symbols are guaranteed to be unique—there can be no two equal symbols which are different objects. Because of that, symbols are very cheap to compare and are often used for language artifacts such as message selectors (see below). Symbols are written as # followed by a string literal. For example: #'foo' If the sequence does not include whitespace or punctuation characters, this can also be written as: #foo Arrays: #(1 2 3 4) defines an array of four integers. Many implementations support the following literal syntax for ByteArrays: # 2 3 4/syntaxhighlight> defines a ByteArray of four integers. And last but not least, blocks (
anonymous function In computer programming, an anonymous function (function literal, lambda abstraction, lambda function, lambda expression or block) is a function definition that is not bound to an identifier. Anonymous functions are often arguments being passed t ...
literals) .. Some smalltalk code.../syntaxhighlight> Blocks are explained in detail further in the text. Many Smalltalk dialects implement additional syntaxes for other objects, but the ones above are the essentials supported by all.


Variable declarations

The two kinds of variables commonly used in Smalltalk are instance variables and temporary variables. Other variables and related terminology depend on the particular implementation. For example,
VisualWorks VisualWorks is a cross-platform implementation of the Smalltalk language. It is implemented as a development system based on "images", which are dynamic collections of software objects, each contained in a system image. The lineage of VisualWorks ...
has class shared variables and namespace shared variables, while Squeak and many other implementations have class variables, pool variables and global variables. Temporary variable declarations in Smalltalk are variables declared inside a method (see below). They are declared at the top of the method as names separated by spaces and enclosed by vertical bars. For example: , index , declares a temporary variable named index which contains initially the value nil. Multiple variables may be declared within one set of bars: , index vowels , declares two variables: index and vowels. All variables are initialized. Variables are initialized to nil except the indexed variables of Strings, which are initialized to the null character or ByteArrays which are initialized to 0.


Assignment

A variable is assigned a value via the ':=' syntax. So: vowels := 'aeiou' Assigns the string 'aeiou' to the formerly declared vowels variable. The string is an object (a sequence of characters between single quotes is the syntax for literal strings), created by the compiler at compile time. In the original Parc Place image, the glyph of the underscore character ⟨_⟩ appeared as a left-facing arrow ⟨←⟩ (like in the 1963 version of the
ASCII ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because ...
code). Smalltalk originally accepted this left-arrow as the only assignment operator. Some modern code still contains what appear to be underscores acting as assignments, hearkening back to this original usage. Most modern Smalltalk implementations accept either the underscore or the colon-equals syntax.


Messages

The message is the most fundamental language construct in Smalltalk. Even control structures are implemented as message sends. Smalltalk adopts by default a dynamic dispatch and
single dispatch In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time. It is commonly employed in, and considered a prime characteristic of, object-orient ...
strategy (as opposed to multiple dispatch, used by some other object-oriented languages). The following example sends the message 'factorial' to number 42: 42 factorial In this situation 42 is called the message ''receiver'', while 'factorial' is the message ''selector''. The receiver responds to the message by returning a value (presumably in this case the
factorial In mathematics, the factorial of a non-negative denoted is the product of all positive integers less than or equal The factorial also equals the product of n with the next smaller factorial: \begin n! &= n \times (n-1) \times (n-2) \ ...
of 42). Among other things, the result of the message can be assigned to a variable: aRatherBigNumber := 42 factorial "factorial" above is what is called a ''unary message'' because only one object, the receiver, is involved. Messages can carry additional objects as ''arguments'', as follows: 2 raisedTo: 4 In this expression two objects are involved: 2 as the receiver and 4 as the message argument. The message result, or in Smalltalk parlance, ''the answer'' is supposed to be 16. Such messages are called ''keyword messages''. A message can have more arguments, using the following syntax: 'hello world' indexOf: $o startingAt: 6 which answers the index of character 'o' in the receiver string, starting the search from index 6. The selector of this message is "indexOf:startingAt:", consisting of two pieces, or ''keywords''. Such interleaving of keywords and arguments is meant to improve readability of code, since arguments are explained by their preceding keywords. For example, an expression to create a rectangle using a C++ or Java-like syntax might be written as: new Rectangle(100, 200); It's unclear which argument is which. By contrast, in Smalltalk, this code would be written as: Rectangle width: 100 height: 200 The receiver in this case is "Rectangle", a class, and the answer will be a new instance of the class with the specified width and height. Finally, most of the special (non-alphabetic) characters can be used as what are called ''binary messages''. These allow mathematical and logical operators to be written in their traditional form: 3 + 4 which sends the message "+" to the receiver 3 with 4 passed as the argument (the answer of which will be 7). Similarly, 3 > 4 is the message ">" sent to 3 with argument 4 (the answer of which will be false). Notice, that the Smalltalk-80 language itself does not imply the meaning of those operators. The outcome of the above is only defined by how the receiver of the message (in this case a Number instance) responds to messages "+" and ">". A side effect of this mechanism is operator overloading. A message ">" can also be understood by other objects, allowing the use of expressions of the form "a > b" to compare them.


Expressions

An expression can include multiple message sends. In this case expressions are parsed according to a simple order of precedence. Unary messages have the highest precedence, followed by binary messages, followed by keyword messages. For example: 3 factorial + 4 factorial between: 10 and: 100 is evaluated as follows: #3 receives the message "factorial" and answers 6 #4 receives the message "factorial" and answers 24 #6 receives the message "+" with 24 as the argument and answers 30 #30 receives the message "between:and:" with 10 and 100 as arguments and answers true The answer of the last message sent is the result of the entire expression. Parentheses can alter the order of evaluation when needed. For example, (3 factorial + 4) factorial between: 10 and: 100 will change the meaning so that the expression first computes "3 factorial + 4" yielding 10. That 10 then receives the second "factorial" message, yielding 3628800. 3628800 then receives "between:and:", answering false. Note that because the meaning of binary messages is not hardwired into Smalltalk-80 syntax, all of them are considered to have equal precedence and are evaluated simply from left to right. Because of this, the meaning of Smalltalk expressions using binary messages can be different from their "traditional" interpretation: 3 + 4 * 5 is evaluated as "(3 + 4) * 5", producing 35. To obtain the expected answer of 23, parentheses must be used to explicitly define the order of operations: 3 + (4 * 5) Unary messages can be '' chained'' by writing them one after another: 3 factorial factorial log which sends "factorial" to 3, then "factorial" to the result (6), then "log" to the result (720), producing the result 2.85733. A series of expressions can be written as in the following (hypothetical) example, each separated by a period. This example first creates a new instance of class Window, stores it in a variable, and then sends two messages to it. , window , window := Window new. window label: 'Hello'. window open If a series of messages are sent to the same receiver as in the example above, they can also be written as a ''
cascade Cascade, Cascades or Cascading may refer to: Science and technology Science *Cascade waterfalls, or series of waterfalls * Cascade, the CRISPR-associated complex for antiviral defense (a protein complex) * Cascade (grape), a type of fruit * Bioc ...
'' with individual messages separated by semicolons: Window new label: 'Hello'; open This rewrite of the earlier example as a single expression avoids the need to store the new window in a temporary variable. According to the usual precedence rules, the unary message "new" is sent first, and then "label:" and "open" are sent to the answer of "new".


Code blocks

A block of code (an anonymous function) can be expressed as a literal value (which is an object, since all values are objects). This is achieved with square brackets: /syntaxhighlight> Where '':params'' is the list of parameters the code can take. This means that the Smalltalk code: x + 1/syntaxhighlight> can be understood as: :f(x) = x + 1 or expressed in lambda terms as: :\lambda x.x + 1 and x + 1value: 3 can be evaluated as :f(3) = 3 + 1 Or in lambda terms as: :(\lambda x. x + 1)\,3 \underset\rightarrow 3+1 The resulting block object can form a closure: it can access the variables of its enclosing lexical scopes at any time. Blocks are
first-class object In programming language design, a first-class citizen (also type, object, entity, or value) in a given programming language is an entity which supports all the operations generally available to other entities. These operations typically include ...
s. Blocks can be executed by sending them the ''value'' message (compound variations exist in order to provide parameters to the block e.g. 'value:value:' and 'valueWithArguments:'). The literal representation of blocks was an innovation which on the one hand allowed certain code to be significantly more readable; it allowed algorithms involving iteration to be coded in a clear and concise way. Code that would typically be written with loops in some languages can be written concisely in Smalltalk using blocks, sometimes in a single line. But more importantly blocks allow control structure to be expressed using messages and polymorphism, since blocks defer computation and polymorphism can be used to select alternatives. So if-then-else in Smalltalk is written and implemented as expr ifTrue: tatements to evaluate if exprifFalse: tatements to evaluate if not expr/syntaxhighlight> ''True methods for evaluation'' ''False methods for evaluation'' positiveAmounts := allAmounts select: anAmount isPositive/syntaxhighlight> Note that this is related to
functional programming In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions tha ...
, wherein patterns of computation (here selection) are abstracted into
higher-order function In mathematics and computer science, a higher-order function (HOF) is a function that does at least one of the following: * takes one or more functions as arguments (i.e. a procedural parameter, which is a parameter of a procedure that is itse ...
s. For example, the message ''select:'' on a Collection is equivalent to the higher-order function filter on an appropriate functor.


Control structures

Control structures do not have special syntax in Smalltalk. They are instead implemented as messages sent to objects. For example, conditional execution is implemented by sending the message ifTrue: to a Boolean object, passing as an argument the block of code to be executed if and only if the Boolean receiver is true. The two subclasses of Boolean both implement ifTrue:, where the implementation in subclass True always evaluates the block and the implementation in subclass False never evaluates the block. The following code demonstrates this: result := a > b ifTrue: 'greater' ifFalse: 'less or equal' Blocks are also used to implement user-defined control structures, enumerators, visitors, exception handling, pluggable behavior and many other patterns. For example: , aString vowels , aString := 'This is a string'. vowels := aString select: aCharacter isVowel In the last line, the string is sent the message select: with an argument that is a code block literal. The code block literal will be used as a predicate function that should answer true if and only if an element of the String should be included in the Collection of characters that satisfy the test represented by the code block that is the argument to the "select:" message. A String object responds to the "select:" message by iterating through its members (by sending itself the message "do:"), evaluating the selection block ("aBlock") once with each character it contains as the argument. When evaluated (by being sent the message "value: each"), the selection block (referenced by the parameter "aBlock", and defined by the block literal " aCharacter isVowel), answers a boolean, which is then sent "ifTrue:". If the boolean is the object true, the character is added to a string to be returned. Because the "select:" method is defined in the abstract class Collection, it can also be used like this: , rectangles aPoint collisions , rectangles := OrderedCollection with: (Rectangle left: 0 right: 10 top: 100 bottom: 200) with: (Rectangle left: 10 right: 10 top: 110 bottom: 210). aPoint := Point x: 20 y: 20. collisions := rectangles select: aRect containsPoint: aPoint The exception handling mechanism uses blocks as handlers (similar to CLOS-style exception handling): some operation on:Error do: handler-code ex return The exception handler's "ex" argument provides access to the state of the suspended operation (stack frame, line-number, receiver and arguments etc.) and is also used to control how the computation is to proceed (by sending one of "ex proceed", "ex reject", "ex restart" or "ex return").


Classes

This is a stock class definition: Object subclass: #MessagePublisher instanceVariableNames: '' classVariableNames: '' poolDictionaries: '' category: 'Smalltalk Examples' Often, most of this definition will be filled in by the environment. Notice that this is a message to the Object class to create a subclass called MessagePublisher. In other words: classes are
first-class object In programming language design, a first-class citizen (also type, object, entity, or value) in a given programming language is an entity which supports all the operations generally available to other entities. These operations typically include ...
s in Smalltalk which can receive messages just like any other object and can be created dynamically at execution time.


Methods

When an object receives a message, a method matching the message name is invoked. The following code defines a method publish, and so defines what will happen when this object receives the 'publish' message. publish Transcript show: 'Hello World!' The following method demonstrates receiving multiple arguments and returning a value: quadMultiply: i1 and: i2 "This method multiplies the given numbers by each other and the result by 4." , mul , mul := i1 * i2. ^mul * 4 The method's name is #quadMultiply:and:. The return value is specified with the ^ operator. Note that objects are responsible for determining dynamically at runtime which method to execute in response to a message—while in many languages this may be (sometimes, or even always) determined statically at compile time.


Instantiating classes

The following code: MessagePublisher new creates (and returns) a new instance of the MessagePublisher class. This is typically assigned to a variable: publisher := MessagePublisher new However, it is also possible to send a message to a temporary, anonymous object: MessagePublisher new publish


Hello World example

The Hello world program is used by virtually all texts to new programming languages as the first program learned to show the most basic syntax and environment of the language. For Smalltalk, the program is extremely simple to write. The following code, the message "show:" is sent to the object "Transcript" with the String literal 'Hello, world!' as its argument. Invocation of the "show:" method causes the characters of its argument (the String literal 'Hello, world!') to be displayed in the transcript ("terminal") window. Transcript show: 'Hello, world!'. Note that a Transcript window would need to be open in order to see the results of this example.


Image-based persistence

Most popular programming systems separate static program code (in the form of class definitions, functions or procedures) from dynamic, or run time, program state (such as objects or other forms of program data). They load program code when a program starts, and any prior program state must be recreated explicitly from configuration files or other data sources. Any settings the program (and programmer) does not explicitly save must be set up again for each restart. A traditional program also loses much useful document information each time a program saves a file, quits, and reloads. This loses details such as undo history or cursor position. Image based systems don't force losing all that just because a computer is turned off, or an OS updates. Many Smalltalk systems, however, do not differentiate between program data (objects) and code (classes). In fact, classes are objects. Thus, most Smalltalk systems store the entire program state (including both Class and non-Class objects) in an
image An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensio ...
file. The image can then be loaded by the Smalltalk
virtual machine In computing, a virtual machine (VM) is the virtualization/ emulation of a computer system. Virtual machines are based on computer architectures and provide functionality of a physical computer. Their implementations may involve specialized h ...
to restore a Smalltalk-like system to a prior state. This was inspired by FLEX, a language created by Alan Kay and described in his M.Sc. thesis. Smalltalk images are similar to (restartable) core dumps and can provide the same functionality as core dumps, such as delayed or remote debugging with full access to the program state at the time of error. Other languages that model application code as a form of data, such as Lisp, often use image-based persistence as well. This method of persistence is powerful for rapid development because all the development information (e.g. parse trees of the program) is saved which facilitates debugging. However, it also has serious drawbacks as a true persistence mechanism. For one thing, developers may often want to hide implementation details and not make them available in a run time environment. For reasons of legality and maintenance, allowing anyone to modify a program at run time inevitably introduces complexity and potential errors that would not be possible with a compiled system that exposes no source code in the run time environment. Also, while the persistence mechanism is easy to use, it lacks the true persistence abilities needed for most multi-user systems. The most obvious is the ability to do transactions with multiple users accessing the same database in parallel.


Level of access

Everything in Smalltalk-80 is available for modification from within a running program. This means that, for example, the IDE can be changed in a running system without restarting it. In some implementations, the syntax of the language or the
garbage collection Waste collection is a part of the process of waste management. It is the transfer of solid waste from the point of use and disposal to the point of treatment or landfill. Waste collection also includes the curbside collection of recyclabl ...
implementation can also be changed on the fly. Even the statement true become: false is valid in Smalltalk, although executing it is not recommended.


Just-in-time compilation

Smalltalk programs are usually compiled to
bytecode Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (norma ...
, which is then interpreted by a
virtual machine In computing, a virtual machine (VM) is the virtualization/ emulation of a computer system. Virtual machines are based on computer architectures and provide functionality of a physical computer. Their implementations may involve specialized h ...
or dynamically translated into machine-native code.


List of implementations


OpenSmalltalk

OpenSmalltalk VM (OS VM) is a notable implementation of the Smalltalk Runtime runner on which many modern Smalltalk implementations are based or derived from. OS VM itself is transpiled from a set of Smalltalk source code files (using a subset of Smalltalk called Slang) to native
C language C (''pronounced like the letter c'') is a general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities ...
source code (by using a transpiler called VMMaker), which is in turn compiled against specific platform and architecture of the hardware practically enabling cross-platform execution of the Smalltalk images. The source code is available on GitHub and distributed under MIT License. The known Smalltalk implementations based on the OS VM are: * Squeak, the original open source Smalltalk that the OpenSmalltalk VM was built for *
Pharo Pharo is an open source, cross-platform implementation of the classic Smalltalk-80 programming language and runtime. It's based on the OpenSmalltalk virtual machine called Cog (VM), which evaluates a dynamic, reflective, and object-orient ...
Smalltalk, an open-source
cross-platform In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software ...
language
Cuis-Smalltalk
an open-source small, clean and Smalltalk-80 compatible fork of Squeak

an extension of Cuis with a complete Module-System * Croquet VM, a Squeak-related Smalltalk VM for Croquet Project


Others

*
Amber Smalltalk Amber Smalltalk, formerly named Jtalk, is an implementation of the programming language Smalltalk-80, that runs on the JavaScript runtime of a web browser. It is designed to enable client-side development using Smalltalk.
, runs on
JavaScript JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of websites use JavaScript on the client side for webpage behavior, of ...
via transpilation * Dolphin Smalltalk from Object Arts * Etoys, a visual programming system for learning *
F-Script F-Script is an object-oriented scripting programming language for Apple's macOS operating system developed by Philippe Mougin. F-Script is an interactive language based on Smalltalk, using macOS's native Cocoa API. Overview F-Script is based o ...
, macOS-only implementation written in 2009 * GemStone/S from GemTalk Systems * GNU Smalltalk, headless (lacks GUI) implementation of Smalltalk * Little Smalltalk * Smalltalk MT Smalltalk for Windows from Object Connect * ObjectStudio from
Cincom Cincom Systems, Inc., is a privately held multinational computer technology corporation founded in 1968 by Tom Nies, Tom Richley, and Claude Bogardus. The company's best known product today is named Total (trademark ''TOTAL''). IBM mentions C ...
* Pocket Smalltalk, runs on Palm Pilot * Rosetta Smalltalk, developed by Scott Warren in 1979 and announced as a cartridge for the Exidy Sorcerer computer but never released * Scratch a visual programming system (only versions before 2.0 are Smalltalk-based)
SmallJ
an open source Smalltalk based on Java, derived fro
SmallWorld
developed by Claus Gittinger * StepTalk, GNUstep scripting framework uses Smalltalk language on an Objective-C runtime * Strongtalk, an open-source (since 2006) Windows-only version, offers optional strong typing; initially created at Sun Microsystem Labs.
TruffleSqueak
a Squeak/Smalltalk VM and Polyglot Programming Environment for the GraalVM (more GraalVM-based Smalltalk implementations can be foun
here
*VAST Platform (VA Smalltalk), developed by Instantiations, Inc * VisualAge Smalltalk from IBM * Visual Smalltalk Enterprise, and family, including Smalltalk/V *
VisualWorks VisualWorks is a cross-platform implementation of the Smalltalk language. It is implemented as a development system based on "images", which are dynamic collections of software objects, each contained in a system image. The lineage of VisualWorks ...
from
Cincom Cincom Systems, Inc., is a privately held multinational computer technology corporation founded in 1968 by Tom Nies, Tom Richley, and Claude Bogardus. The company's best known product today is named Total (trademark ''TOTAL''). IBM mentions C ...

Zag
Smalltalk VM written in Zig with methods stored as type-annotated ASTs


JavaScript VM


PharoJS
an open-source transpiler from Smalltalk to Javascript, extending the
Pharo Pharo is an open source, cross-platform implementation of the classic Smalltalk-80 programming language and runtime. It's based on the OpenSmalltalk virtual machine called Cog (VM), which evaluates a dynamic, reflective, and object-orient ...
environment
SqueakJS
an OpenSmalltalk-compatible VM for the web, also runs older Squeak apps like Etoys or Scratch


See also

* Objective-C * GLASS (software bundle) * Distributed Data Management Architecture


References


Further reading

* * * * * * * * * * * ** ** **


External links


Free Online Smalltalk BooksCuis SmalltalkPharo SmalltalkSqueak SmalltalkCincom Smalltalk ObjectStudioCincom Smalltalk VisualWorksDolphin SmalltalkGNU SmalltalkSmalltalk/XStrongTalkAmber SmalltalkRedline SmalltalkScarlet SmalltalkVA SmalltalkGemStoneGLASS (GemStone, Linux, Apache, Seaside, and Smalltalk)Smalltalk MTOpenSmalltalk cross-platform virtual machine for Squeak, Pharo, Cuis, and Newspeak
*Smalltalk-80 Bluebook implementations in C++: b
dbanay
an
rochus-keller
on github {{Authority control Programming languages Class-based programming languages Dynamically typed programming languages Free educational software Object-oriented programming languages Programming languages created by women Programming languages created in 1972 1972 software Smalltalk programming language family Cross-platform free software Free compilers and interpreters