Shoot 'em up
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Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of
action games An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier
shooting games Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game ''
Spacewar! ''Spacewar!'' is a Space combat game, space combat video game developed in 1962 by Steve Russell (computer scientist), Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Robert Alan Saunders, Bob Saunders, Steve Piner, and others. ...
'' (1962). The shoot 'em up genre was established by the hit
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
'' Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'' and '' Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shooters. In the mid-1990s, shoot 'em ups became a niche genre based on design conventions established in the 1980s, and increasingly catered to specialist enthusiasts, particularly in Japan. "Bullet hell" games are a subgenre of shooters that features overwhelming numbers of enemy projectiles, often in visually impressive formations. Shoot 'em ups are similar to
hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such a ...
.


Definition

A "shoot 'em up", also known as a "shmup" Buchanan, Levi
Top 10 Classic Shoot 'Em Ups
, IGN, April 8, 2008, May 26, 2009
or "STG" (the common Japanese abbreviation for "shooting games"), is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed.Ashcraft, p. 70 Beyond this, critics differ on exactly which design elements constitute a shoot 'em up. Some restrict the genre to games featuring some kind of craft, using fixed or scrolling movement. Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on-rails" (or "into the screen") and "run and gun" movement.Game Genres: Shmups
Professor Jim Whitehead, January 29, 2007. Retrieved June 17, 2008.
Provo, Frank

, GameSpot, July 7, 2007. Accessed June 17, 2008
Mark Wolf restricts the definition to games featuring multiple antagonists ("'em" being short for "them"), calling games featuring one-on-one shooting "combat games". Formerly, critics described any game where the primary design element was shooting as a "shoot 'em up", but later shoot 'em ups became a specific, inward-looking genre based on design conventions established in those shooting games of the 1980s.


Common elements

Shoot 'em ups are a subgenre of
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
. These games are usually viewed from a
top-down Top-down may refer to: Arts and entertainment * "Top Down", a 2007 song by Swizz Beatz * "Top Down", a song by Lil Yachty from '' Lil Boat 3'' * "Top Down", a song by Fifth Harmony from '' Reflection'' Science * Top-down reading, is a part of ...
or side-view perspective, and players must use ranged weapons to take action at a distance. The player's
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appear ...
is typically a vehicle or spacecraft under constant attack. Thus, the player's goal is to shoot as quickly as possible at anything that moves or threatens them to reach the end of the level with a
boss battle In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
. In some games, the player's character can withstand some damage or a single hit will result in their destruction. The main skills required in shoot 'em ups are fast reactions and memorising enemy attack patterns. Some games feature overwhelming numbers of enemy projectiles and the player has to memorise their patterns to survive. These games belong to one of the fastest-paced
video game genre A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films o ...
s. Large numbers of enemy characters programmed to behave in an easily predictable manner are typically featured. These enemies may behave in a certain way dependent on their type, or attack in formations that the player can learn to predict. The basic gameplay tends to be straightforward with many varieties of weapons. Shoot 'em ups rarely have realistic physics. Characters can instantly change direction with no inertia, and projectiles move in a straight line at constant speeds. The player's character can collect "
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chose ...
s" which may afford the character's greater protection, an " extra life", health, shield, or upgraded weaponry. Different weapons are often suited to different enemies, but these games seldom keep track of ammunition. As such, players tend to fire indiscriminately, and their weapons only damage legitimate targets.


Types

Shoot 'em ups are categorized by their design elements, particularly viewpoint and movement: Fixed shooters restrict the player and enemies to a single screen, and the player primarily movies along a single axis, such as back and forth along the bottom of the screen. Examples include ''Space Invaders'' (1978), ''Galaxian'' (1979), ''
Centipede Centipedes (from New Latin , "hundred", and Latin , " foot") are predatory arthropods belonging to the class Chilopoda (Ancient Greek , ''kheilos'', lip, and New Latin suffix , "foot", describing the forcipules) of the subphylum Myriapoda, ...
'' (1980), and '' Galaga'' (1981). In '' Pooyan'' (1982), the fixed axis of movement is vertical, along the right side of the screen. Multidirectional shooters feature 360-degree movement where the protagonist may rotate and move in any direction such as ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'' (1979) and ''
Mad Planets ''Mad Planets'' is a multidirectional shooter released in arcades in 1983 by Gottlieb. The player controls a spaceship, which can be moved and rotated independently, to fend off angry planets and moons attacking from all sides. It was designed ...
'' (1983). Multidirectional shooters with one joystick for movement and one joystick for firing in any direction independent of movement are called twin-stick shooters. One of the first games to popularize twin-stick controls was ''
Robotron: 2084 ''Robotron: 2084'' (also referred to as ''Robotron'') is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional wo ...
'' (1982). Space shooters are a thematic variant of involving
spacecraft A spacecraft is a vehicle or machine designed to fly in outer space. A type of artificial satellite, spacecraft are used for a variety of purposes, including communications, Earth observation, meteorology, navigation, space colonization, ...
in
outer space Outer space, commonly shortened to space, is the expanse that exists beyond Earth and its atmosphere and between celestial bodies. Outer space is not completely empty—it is a near-perfect vacuum containing a low density of particles, pred ...
. Following the success of ''Space Invaders'', space shooters were the dominant subgenre during the late 1970s to early 1980s. These games can overlap with other subgenres as well as
space combat game A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the ...
s. Tube shooters feature craft flying through an abstract tube, such as '' Tempest'' (1981) and ''
Gyruss is an arcade shoot 'em up game designed by Yoshiki Okamoto and released by Konami in 1983. ''Gyruss'' was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion k ...
'' (1983). There is still a single axis of motion, making these a subset of fixed shooters. Rail shooters limit the player to moving around the screen while following a specific route; Goldstein, Hilary
Panzer Dragoon Orta
, ''IGN'', January 10, 2003; July 17, 2008
these games often feature an "into the screen" viewpoint, with which the action is seen from behind the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, and moves "into the screen", while the player retains control over dodging. Examples include '' Space Harrier'' (1985), '' Captain Skyhawk'' (1990), ''
Starblade is a 1991 3D rail shooter arcade game developed and published by Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before t ...
'' (1991), '' Star Fox'' (1993), '' Star Wars: Rebel Assault'' (1993), ''
Panzer Dragoon ''Panzer Dragoon'' is a series of video games by Sega. The first three games were developed in the 1990s by Sega's Team Andromeda for the Sega Saturn. The fourth, ''Panzer Dragoon Orta'' (2002), was developed by Sega's Smilebit team for the ...
'' (1995), and ''
Sin and Punishment ''Sin and Punishment'' is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and originally released only in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is str ...
'' (2000). Rail shooters that use
light guns A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sens ...
are called light gun shooters, such as '' Virtua Cop'' (1994), ''
Time Crisis ''Time Crisis'' is a first-person on-rails light gun shooter series of arcade video games by Namco, introduced in 1995. It is focused on the exploits of a fictional international intelligence agency who assigns its best agents to deal with a ...
'' (1995) and '' The House of the Dead'' (1996). Light-gun games that are "on rails" are usually not considered to be in the shoot-em-up category, but rather their own first-person light-gun shooter category. Cute 'em ups feature brightly colored graphics depicting surreal settings and enemies. Cute 'em ups tend to have unusual, oftentimes completely bizarre opponents for the player to fight, with '' Twinbee'' and '' Fantasy Zone'' first pioneering the subgenre, along with '' Parodius'', ''
Cotton Cotton is a soft, fluffy staple fiber that grows in a boll, or protective case, around the seeds of the cotton plants of the genus '' Gossypium'' in the mallow family Malvaceae. The fiber is almost pure cellulose, and can contain minor pe ...
'', and ''
Harmful Park is a 1997 horizontally scrolling shooter video game developed and published by Sky Think System for the PlayStation in Japan. Set in a theme park, the game has been described as a cute 'em up and resembles Konami's '' Parodius'' games. It has b ...
'' being additional key games. Some cute 'em ups may employ overtly sexual characters and innuendo.


Scrolling shooters

Vertically scrolling shooters A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from ...
present the action from above and scroll up (or occasionally down) the screen. Horizontally scrolling shooters usually present a side-on view and scroll left to right (or less often, right to left). Isometrically scrolling shooters or isometric shooters, such as
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's ''
Zaxxon is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the de ...
'' (1982), use an isometric point of view. A popular implementation style of scrolling shooters has the player's flying vehicle moving forward, at a fixed rate, through an environment. Examples are ''
Scramble Scramble, Scrambled, or Scrambling may refer to: Arts, entertainment, and media Games * ''Scramble'' (video game), a 1981 arcade game Music Albums * ''Scramble'' (album), an album by Atlanta-based band the Coathangers * ''Scrambles'' (album) ...
'' (1981), '' Xevious'' (1982), and '' Gradius'' (1986). In contrast, '' Defender'' (1981) allows the player to move left or right at will. Run and gun games have protagonists that move through the world on foot and shoot attackers. Examples include the vertically scrolling, overhead view games ''
Front Line A front line (alternatively front-line or frontline) in military terminology is the position(s) closest to the area of conflict of an armed force's personnel and equipment, usually referring to land forces. When a front (an intentional or unin ...
'' (1982), '' Commando'' (1985), and '' Ikari Warriors''(1986). Side-scrolling run and gun games often combine elements from platform games, such as the ability to jump: '' Contra'' (1987), '' Metal Slug'' (1996) and '' Cuphead'' (2017). Run and gun games may also use isometric viewpoints and may have multidirectional movement.Provo, Frank
Bloody Wolf
, GameSpot, July 7, 2007. Accessed June 17, 2008
Bielby, Matt
"The YS Complete Guide To Shoot-'em-ups Part II"
''Your Sinclair,'' August 1990 (issue 56), p. 19


Bullet hell

is a subgenre of shooters in which the entire screen is completely filled with enemy bullets.Ashcraft, p. 66 This type is also known as "curtain fire", "manic shooters" or "maniac shooters".Ashcraft, p. 77 This style of game originated in the mid-1990s as an offshoot of scrolling shooters.


Trance shooters

A small subgenre of shooter games that emphasizes chaotic, reflex-based gameplay designed to put the player in a trance-like state. In trance shooters, enemy patterns usually have randomized elements, forcing the player to rely on reflexes rather than pattern memorization. Games of this type usually feature colorful, abstract visuals, and electronic music (often techno music). Jeff Minter is commonly credited with originating the style with '' Tempest 2000'' (1994) and subsequent games including '' Space Giraffe'', '' Gridrunner++'', and ''
Polybius Polybius (; grc-gre, Πολύβιος, ; ) was a Greek historian of the Hellenistic period. He is noted for his work , which covered the period of 264–146 BC and the Punic Wars in detail. Polybius is important for his analysis of the mixed ...
'' (2017). Other examples include the '' Geometry Wars'' series, ''
Space Invaders Extreme (stylized as ''SPACƎ INVADERS EXTRƎME'') is a re-vamped incarnation of the classic arcade game ''Space Invaders''. The DS and PSP versions were released to mark the 30th anniversary of ''Space Invaders'' which saw its original arcade release i ...
'', '' Super Stardust HD'', and '' Resogun''.


History


Origins

The concept of
shooting games Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
existed before
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
, dating back to shooting gallery carnival games in the late 19th century. Mechanical target shooting games first appeared in
England England is a country that is part of the United Kingdom. It shares land borders with Wales to its west and Scotland to its north. The Irish Sea lies northwest and the Celtic Sea to the southwest. It is separated from continental Europe ...
's
amusement arcades An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as cl ...
around the turn of the 20th century, before appearing in America by the 1920s. Shooting gallery games eventually evolved into more sophisticated target shooting electro-mechanical games (EM games) such as
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's influential ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'' (1965). Shooting video games have roots in EM shooting games. Video game journalist Brian Ashcraft argues the early mainframe game ''
Spacewar! ''Spacewar!'' is a Space combat game, space combat video game developed in 1962 by Steve Russell (computer scientist), Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Robert Alan Saunders, Bob Saunders, Steve Piner, and others. ...
'' (1962) was the first shoot 'em up video game.Ashcraft, p. 72 It was developed at the
Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of th ...
in 1961, for the developers' amusement, and presents a space battle between two craft. It was remade four times as an arcade video game in the 1970s.


Emergence of shoot 'em up genre (late 1970s)

'' Space Invaders'' (1978) is most frequently cited as the "first" or "original" in the genre.Bielby, Matt
"The Complete YS Guide to Shoot 'Em Ups"
''Your Sinclair'', July, 1990 (issue 55), p. 33
Buchanan, Levi

, IGN, March 31, 2003. Accessed June 14, 2008
A seminal game created by
Tomohiro Nishikado is a Japanese video game developer and engineer. He is the creator of the arcade shoot 'em up game '' Space Invaders'', released to the public in 1978 by the Taito of Japan, often credited as the first shoot 'em up and for beginning the gold ...
of Japan's
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
, it led to shooter games becoming prolific. It pitted the player against multiple enemies descending from the top of the screen at a constantly increasing speed. Nishikado conceived the game by combining elements of '' Breakout'' (1976) with those of earlier target shooting games, and simple alien creatures inspired by H. G. Wells' '' The War of the Worlds''. The hardware was unable to render the movement of aircraft, so the game was set in space, with a black background. It had a more interactive style of play than earlier target shooting games, with multiple enemies who responded to the player-controlled cannon's movement and fired back at the player. The game ended when the player was killed by the enemies. While earlier shooting games allowed the player to shoot at targets, ''Space Invaders'' was the first where multiple enemies fired back at the player. * It also introduced the idea of giving the player multiple lives and popularized the concept of achieving a high score With these elements, ''Space Invaders'' set the general template for the shoot 'em up genre. It became one of the most widely cloned shooting games, spawning more than 100 imitators with only the most minor differences (if any) from the original. Most shooting games released since then have followed its "multiple life, progressively difficult
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical * Canal pound or level *Reg ...
" paradigm, according to Eugene Jarvis.


Golden age and refinement (late 1970s to early 1980s)

Following the success of ''Space Invaders'', shoot 'em ups became the dominant genre for much of the golden age of arcade video games, from the late 1970s up until the early 1980s, particularly the "space shooter" subgenre. In 1979,
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
's '' Galaxian''—"the granddaddy of all top-down shooters", according to IGN—was released. Its use of colour graphics and individualised antagonists were considered "strong evolutionary concepts" among space ship games.
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
's ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'' (1979) was a hit multi-directional shooter, allowing the player to shoot in any direction by rotating the game's spacecraft. The ''Space Invaders'' format evolved into the vertical scrolling shooter sub-genre. SNK's debut shoot 'em up '' Ozma Wars'' (1979) featured vertical scrolling backgrounds and enemies, and it was the first
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
to feature a supply of energy, similar to
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
. Namco's '' Xevious'', released in 1982, was one of the first and most influential vertical scrolling shooters. ''Xevious'' is also the first to convincingly portray dithered/shaded organic landscapes as opposed to blocks-in-space or wireframe obstacles. Side-scrolling shoot 'em ups emerged in the early 1980s. '' Defender'', introduced by Williams Electronics in late 1980 and entering production in early 1981, allowed side-scrolling in both directions in a wrap-around game world, unlike most later games in the genre. The scrolling helped remove design limitations associated with the screen, and it also featured a
minimap A mini-map or minimap is a miniature map that is often placed at a screen corner in video games to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details ...
radar. ''
Scramble Scramble, Scrambled, or Scrambling may refer to: Arts, entertainment, and media Games * ''Scramble'' (video game), a 1981 arcade game Music Albums * ''Scramble'' (album), an album by Atlanta-based band the Coathangers * ''Scrambles'' (album) ...
'', released by
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
in early 1981, had continuous scrolling in a single direction and was the first side-scrolling shooter with multiple distinct levels. In the early 1980s, Japanese arcade developers began moving away from space shooters towards character
action games An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
, whereas American arcade developers continued to focus on space shooters during the early 1980s, up until the end of the arcade golden age. According to Eugene Jarvis, American developers were greatly influenced by Japanese space shooters but took the genre in a different direction from the "more deterministic, scripted, pattern-type" gameplay of Japanese games, towards a more "programmer-centric design culture, emphasizing algorithmic generation of backgrounds and enemy dispatch" and "an emphasis on random-event generation, particle-effect explosions and physics" as seen in arcade games such as his own ''Defender'' and ''
Robotron: 2084 ''Robotron: 2084'' (also referred to as ''Robotron'') is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional wo ...
'' (1982) as well as Atari's ''Asteroids'' (1979). ''Robotron: 2084'' was an influential game in the multi-directional shooter subgenre. Some games experimented with
pseudo-3D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
perspectives at the time.
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
's attempt at the genre, '' Radar Scope'' (1980), borrowed heavily from ''Space Invaders'' and ''Galaxian'', but added a three-dimensional third-person perspective; the game was a commercial failure, however. Atari's '' Tempest'' (1981) was one of the earliest tube shooters and a more successful attempt to incorporate a 3D perspective into shooter games; ''Tempest'' went on to influence several later rail shooters. Sega's ''
Zaxxon is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the de ...
'' (1981) introduced isometric video game graphics to the genre. The term "shmup" is believed to have been coined in 1985 by the British
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
magazine '' Zzap!64''. In the July 1985 issue, the term was used by the editor Chris Anderson and reviewer Julian Rignall. 1985 saw the release of Konami's '' Gradius'', which gave the player greater control over the choice of weaponry, thus introducing another element of strategy. The game also introduced the need for the player to memorise levels in order to achieve any measure of success.Ashcraft, p. 76 ''Gradius'', with its iconic protagonist, defined the side-scrolling shoot 'em up and spawned a series spanning several sequels. The following year saw the emergence of one of Sega's forefront series with its game '' Fantasy Zone''. The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega's
mascot A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or brand name. Mascots are also used as ...
. The game borrowed ''Defender's'' device of allowing the player to control the direction of flight and along with the earlier '' TwinBee'' (1985), is an early archetype of the "cute 'em up" subgenre. In 1986, Taito released '' KiKi KaiKai'', an overhead multi-directional shooter. The game is notable for using a traditional fantasy setting in contrast to most shoot 'em up games filled with science fiction motifs. ''
R-Type is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful ...
'', an acclaimed side-scrolling shoot 'em up, was released in 1987 by
Irem is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Softw ...
, employing slower paced scrolling than usual, with difficult, claustrophobic levels calling for methodical strategies. 1990's '' Raiden'' was the beginning of another acclaimed and enduring series to emerge from this period.


Run and gun and rail shooters (1980s to early 1990s)

Run and gun games became popular in the mid-1980s. These games feature characters on foot, rather than spacecraft, and often have military themes. The origins of this type of shooter go back to ''
Sheriff A sheriff is a government official, with varying duties, existing in some countries with historical ties to England where the office originated. There is an analogous, although independently developed, office in Iceland that is commonly transla ...
'' by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
, released in 1979. SNK's ''Sasuke vs. Commander'' (1980), which had relatively detailed background graphics for its time, pit a
samurai were the hereditary military nobility and officer caste of medieval and early-modern Japan from the late 12th century until their abolition in 1876. They were the well-paid retainers of the '' daimyo'' (the great feudal landholders). They ...
against a horde of
ninjas A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21 ...
, along with boss fights. Taito's ''
Front Line A front line (alternatively front-line or frontline) in military terminology is the position(s) closest to the area of conflict of an armed force's personnel and equipment, usually referring to land forces. When a front (an intentional or unin ...
'' (1982) introduced the vertical scrolling format later popularized by
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''De ...
's '' Commando'' (1985), which established the standard formula used by later run and gun games. Sega's ''
Ninja Princess ''Sega Ninja'', originally released as in Japan, is a run and gun shooter released in arcades by Sega in 1985. The game features Princess Kurumi (くるみ姫 ''Kurumi-Hime''), the titular female ninja, battling enemies using throwing knives an ...
'' (1985), which released slightly before ''Commando'', was a run and gun game that was distinctive for its
feudal Japan The first human inhabitants of the Japanese archipelago have been traced to prehistoric times around 30,000 BC. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millennium BC when new inven ...
setting and
female ninja is a Japanese cant term for . In popular culture, it is often used for female shinobi or practitioner of ninjutsu (''ninpo''). The term was largely popularized by novelist Yamada Futaro in his novel ''Ninpō Hakkenden'' (忍法八犬伝) in 1964. ...
protagonist who throws shuriken and knives. SNK's '' TNK III'', released later in 1985, combined the ''Front Line'' tank shooter format with unique rotary
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
controls, which they later combined with ''Commando''-inspired run and gun gameplay to develop '' Ikari Warriors'' (1986), which further popularized run and gun shooters. ''Ikari Warriors'' also drew inspiration from the
action film Action film is a film genre in which the protagonist is thrust into a series of events that typically involve violence and physical feats. The genre tends to feature a mostly resourceful hero struggling against incredible odds, which include l ...
'' Rambo: First Blood Part II'' (1985),The History of SNK
, GameSpot. Accessed February 16, 2009
which it was originally intended to be an adaptation of. Contemporary critics considered military themes and protagonists similar to Rambo or Schwarzenegger prerequisites for a shoot 'em up, as opposed to an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
. The success of ''Commando'' and ''Ikari Warriors'' led to run and gun games becoming the dominant style of shoot 'em up during the late 1980s to early 1990s, with the term "shoot 'em up" itself becoming synonymous with "run and gun" during this period.
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
's '' Green Beret'' (1985), known as ''Rush'n Attack'' in North America, adapted the ''Commando'' formula to a side-scrolling format. Later notable side-scrolling run and gun shooters include Namco's '' Rolling Thunder'' (1986), which added cover mechanics to the formula, and Data East's ''
RoboCop ''RoboCop'' is a 1987 American science fiction action film directed by Paul Verhoeven and written by Edward Neumeier and Michael Miner. The film stars Peter Weller, Nancy Allen, Daniel O'Herlihy, Ronny Cox, Kurtwood Smith, and Miguel Fer ...
'' (1988). In 1987, Konami created '' Contra'', a side-scrolling coin-op arcade game, and later a NES game, that was particularly acclaimed for its multi-directional aiming and two-player cooperative gameplay. By the early 1990s and the popularity of 16-bit consoles, the scrolling shooter genre was overcrowded, with developers struggling to make their games stand out, with exceptions such as the inventive ''
Gunstar Heroes ''Gunstar Heroes'' is a run-and-gun shooter video game developed by Treasure and published by Sega. It was Treasure's debut game, originally released on the Sega Genesis in 1993. The game's premise is centered around a pair of characters, the ...
'' (1993) by
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions le ...
. Sega's
pseudo-3D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
rail shooter '' Buck Rogers: Planet of Zoom'' demonstrated the potential of 3D shoot 'em up gameplay in 1982. Sega's '' Space Harrier'', a rail shooter released in 1985, broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores. In 1986,
Arsys Software Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game software development company active from 1985 to 2001. Overview The company was founded as Arsys Software by former Tec ...
released '' WiBArm'', a shooter that switched between a 2D side-scrolling view in outdoor areas to a fully 3D polygonal third-person perspective inside buildings, while bosses were fought in an arena-style 2D battle, with the game featuring a variety of weapons and equipment. Reprinted from In 1987, Square's '' 3-D WorldRunner'' was an early stereoscopic 3-D shooter played from a third-person perspective, followed later that year by its sequel '' JJ'', and the following year by ''
Space Harrier 3-D is a video game developed by Sega in 1988 for the Master System. It is a sequel to the original ''Space Harrier''. Plot The Space Harrier returns to stop an evil tyrant from corrupting the peaceful Land of the Dragons by finding Euria, the missin ...
'' which used the SegaScope 3-D shutter glasses. That same year, Sega's ''
Thunder Blade is a third-person combat flight simulator video game released by Sega for arcades in 1987. Players control a helicopter to destroy enemy vehicles. The game was released as a standard stand-up arcade cabinet with force feedback, as the joystick ...
'' switched between both a top-down view and a third-person view, and featured the use of force feedback, where the joystick vibrates.


Bullet hell and niche appeal (mid-1990s to present)

A new type of shooters up emerged in the early 1990s: variously termed "bullet hell", "manic shooters", "maniac shooters" and , these games required the player to dodge overwhelming numbers of enemy projectiles and called for still more consistent reactions from players. Bullet hell games arose from the need for 2D shoot 'em up developers to compete with the emerging popularity of 3D games: huge numbers of missiles on screen were intended to impress players.
Toaplan was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of scrolling shooters and other arcade games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and ...
's '' Batsugun'' (1993) provided the prototypical template for this new breed, with
Cave A cave or cavern is a natural void in the ground, specifically a space large enough for a human to enter. Caves often form by the weathering of rock and often extend deep underground. The word ''cave'' can refer to smaller openings such as sea ...
(formed by former employees of Toaplan, including ''Batsugun's'' main creator Tsuneki Ikeda, after the latter company collapsed) inventing the type proper with 1995's '' DonPachi''. Bullet hell games marked another point where the shooter genre began to cater to more dedicated players. Games such as ''Gradius'' had been more difficult than ''Space Invaders'' or ''Xevious'', but bullet hell games were yet more inward-looking and aimed at dedicated fans of the genre looking for greater challenges. While shooter games featuring protagonists on foot largely moved to 3D-based genres, popular, long-running series such as '' Contra'' and '' Metal Slug'' continued to receive new sequels. Magrino, Tom
Contra conquering DS
, GameSpot, June 20, 2007. Accessed February 17, 2009
Rail shooters have rarely been released in the new millennium, with only '' Rez'' and ''
Panzer Dragoon Orta is a rail shooter developed by Smilebit and published by Sega for the Xbox. The fourth entry in the '' Panzer Dragoon'' series, it was released in Japan in 2002 and in North America and Europe in 2003. The story follows a girl, Orta, who is f ...
'' achieving cult recognition. Maragos, Nich
Space Harrier (PS2)
, 1UP.com, January 1, 2000. Accessed February 17, 2009
Treasure's shoot 'em up, '' Radiant Silvergun'' (1998), introduced an element of narrative to the genre. It was critically acclaimed for its refined design, though it was not released outside Japan and remains a much sought-after collector's item. Its successor ''
Ikaruga is a shoot 'em up developed by Treasure. It is the spiritual sequel to ''Radiant Silvergun'' (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation us ...
'' (2001) featured improved graphics and was again acclaimed as one of the best games in the genre. Both ''Radiant Silvergun'' and ''Ikaruga'' were later released on Xbox Live Arcade. The ''
Touhou Project The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed ...
'' series spans 26 years and 30 games as of 2022 and was listed in the
Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
in October 2010 for being the "most prolific fan-made shooter series". The genre has undergone something of a resurgence with the release of the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
online services, Staff
Top 10 Tuesday: 2D Space Shooters
, IGN, March 6, 2007. Accessed February 13, 2009
while in Japan arcade shoot 'em ups retain a deep-rooted niche popularity. '' Geometry Wars: Retro Evolved'' was released on Xbox Live Arcade in 2005 and in particular stood out from the various re-releases and casual games available on the service. The PC has also seen its share of
dōjin In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as " clique", "fandom", "coterie", "society", or "circle" (as in " sewing circle"). Self-published creative works produced ...
shoot 'em ups like ''
Crimzon Clover is a vertically scrolling dōjin bullet hell game developed by Yotsubane and released at the 79th Comiket. Its name is a reference to the crimson clover, a species of clover native to Europe. Originally released for Windows on January 11, 2011 ...
'', '' Jamestown: Legend of the Lost Colony'', ''Xenoslaive Overdrive'', and the ''eXceed'' series. However, despite the genre's continued appeal to an enthusiastic niche of players, shoot 'em up developers are increasingly embattled financially by the power of home consoles and their attendant genres.Ashcraft, p. 88


See also

*
Beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) leve ...
* Space flight simulation game


References


Bibliography

* Ashcraft, Brian, (2008) ''Arcade Mania! The Turbo-Charged World of Japan's Game Centers'', (Kodansha International)


External links

* {{Video game genre Video game genres Video game terminology