Shockwave (game portal)
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Shockwave.com, or Shockwave, is an online and offline video games distributor and
game portal In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash me ...
. It is owned by Addicting Games, Inc., based in
Los Angeles, California Los Angeles ( ; es, Los Ángeles, link=no , ), often referred to by its initials L.A., is the largest city in the state of California and the second most populous city in the United States after New York City, as well as one of the world' ...
,
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territori ...
. It was launched by
Macromedia Macromedia, Inc., was an American graphics, multimedia, and web development software company (1992–2005) headquartered in San Francisco, California, that made products such as Flash and Dreamweaver. It was purchased by its rival Adobe System ...
on August 2, 1999, to promote the company's Shockwave and
Flash Flash, flashes, or FLASH may refer to: Arts, entertainment, and media Fictional aliases * Flash (DC Comics character), several DC Comics superheroes with super speed: ** Flash (Barry Allen) ** Flash (Jay Garrick) ** Wally West, the first Kid F ...
players, both used on the website. As of 2005, the website had 22 million users. By 2010, it hosted more than 400 games in a variety of genres. The corporate owner, also known as Shockwave.com, was based in San Francisco. Following the
dot-com bubble The dot-com bubble (dot-com boom, tech bubble, or the Internet bubble) was a stock market bubble in the late 1990s, a period of massive growth in the use and adoption of the Internet. Between 1995 and its peak in March 2000, the Nasdaq Compo ...
, the company merged with Atom Corporation in 2001 to form AtomShockwave Corporation. It was renamed Atom Entertainment in 2006, and was purchased by
MTV Networks Paramount Media Networks (formerly known as Warner Cable Communications, Warner-Amex Satellite Entertainment, MTV Networks, Viacom Media Networks, and ViacomCBS Domestic Media Networks) is an American mass media division of Paramount Global tha ...
for $200 million.
Defy Media Defy Media was an American digital media company that produced original online content for the 12–34 age group. Originally founded in 1996 as Alloy Online (later Alloy Digital), the final company was formed in 2013 by its merger with Break M ...
purchased the website in 2014, before Addicting Games eventually took over.


History


Early history

In February 1998,
Macromedia Macromedia, Inc., was an American graphics, multimedia, and web development software company (1992–2005) headquartered in San Francisco, California, that made products such as Flash and Dreamweaver. It was purchased by its rival Adobe System ...
launched the website ShockRave, featuring various interactive games and cartoons. The website's purpose was to showcase projects that developers had created using Macromedia's animation software. Shockwave.com was announced on May 24, 1999, as an expansion and replacement of ShockRave. Shockwave.com was formed to promote Macromedia's Shockwave and
Flash Flash, flashes, or FLASH may refer to: Arts, entertainment, and media Fictional aliases * Flash (DC Comics character), several DC Comics superheroes with super speed: ** Flash (Barry Allen) ** Flash (Jay Garrick) ** Wally West, the first Kid F ...
players, both of which the new website would require. At the time, 100 million people around the world had Shockwave and Flash installed on their computers. Shockwave.com was formed as a separate but wholly owned business within Macromedia, with its own finances. Its CEO was Stephen Fields, a former executive for
Disney Interactive Studios Disney Interactive Studios, Inc. was an American video game developer and publisher owned by The Walt Disney Company through Disney Interactive. Prior to its closure in 2016, it developed and distributed multi-platform video games and interac ...
. Shockwave.com was launched on August 2, 1999. The website included cartoons, games such as '' Centipede'' and ''
Missile Command ''Missile Command'' is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Temp ...
'', an
MP3 MP3 (formally MPEG-1 Audio Layer III or MPEG-2 Audio Layer III) is a coding format for digital audio developed largely by the Fraunhofer Society in Germany, with support from other digital scientists in the United States and elsewhere. Origin ...
directory, and a program for creating animated greeting cards. The company, also known as Shockwave.com, was based in San Francisco and had 50 employees. Critics were skeptical that an entertainment-based website such as Shockwave could succeed, in part because of bandwidth limitations. However, Shockwave gained several notable investors in its first six months, including
James H. Clark James Henry Clark (born March 23, 1944) is an American entrepreneur and computer scientist. He founded several notable Silicon Valley technology companies, including Silicon Graphics, Netscape, myCFO, and Healtheon. His research work in comput ...
,
Michael Moritz Sir Michael Jonathan Moritz (born 12 September 1954) is a Welsh billionaire venture capitalist, philanthropist, author, and former journalist. Moritz works for Sequoia Capital, wrote the first history of Apple Inc., '' The Little Kingdom'', ...
, and Robert A. Daly. The majority of the website's revenue would come from advertising.
DoubleClick DoubleClick Inc. was an advertisement company that developed and provided Internet ad serving services from 1995 until its acquisition by Google in March 2008. DoubleClick offered technology products and services that were sold primarily to adv ...
provided advertising services for Shockwave during the first six months. As the website gained popularity, Shockwave began handling advertising itself. In October 1999, Macromedia announced that it had plans to spin off Shockwave as its own independent company. Macromedia chief executive Rob Burgess said about Shockwave, "It's an entertainment company and we are a software company. You need to run those two things as separate operations". One possibility was to have a public offering of the company in early 2000. Burgess served as Shockwave's interim chief executive while simultaneously running Macromedia. Lawrence Levy, a former chief financial officer for
Pixar Pixar Animation Studios (commonly known as Pixar () and stylized as P I X A R) is an American computer animation studio known for its critically and commercially successful computer animated feature films. It is based in Emeryville, Californ ...
, became Shockwave's chief executive of entertainment in mid-2000. Shortly thereafter, the company laid off 20 of its 170 employees at offices in Los Angeles and San Francisco. During its first year, Shockwave assembled a creative team consisting of film directors – James L. Brooks, David Lynch, and
Tim Burton Timothy Walter Burton (born August 25, 1958) is an American filmmaker and animator. He is known for his gothic fantasy and horror films such as '' Beetlejuice'' (1988), '' Edward Scissorhands'' (1990), '' The Nightmare Before Christmas'' (1993 ...
– as well as comedian Ben Stein, comic book writer Stan Lee, and '' South Park'' creators
Trey Parker Randolph Severn "Trey" Parker III (born October 19, 1969) is an American actor, animator, filmmaker, and composer. He is known for co-creating ''South Park'' (since 1997) and '' The Book of Mormon'' (2011) with his creative partner Matt Stone. ...
and
Matt Stone Matthew Richard Stone (born May 26, 1971) is an American actor, animator, filmmaker, and composer. He is known for co-creating ''South Park'' (since 1997) and ''The Book of Mormon'' (2011) with his creative partner Trey Parker. Stone was interes ...
. The team received equity stakes in the company, in exchange for providing creative content to the site. Shockwave focused on original, interactive content rather than live-action television. The site included crude-humored material, such as ''
Joe Cartoon Joe Cartoon is an Adobe Flash cartoon series created by Joseph C. Shields and later animated by Mondo Media. Starting as an independent website, Joe Cartoon was later affiliated with Atom Films, before becoming independent again in 2006, then bei ...
'', and ''
DumbLand ''DumbLand'' is a series of eight animated shorts written, directed and voiced by director David Lynch in 2002. The shorts were originally released on the Internet through Lynch's website, and were released as a DVD on March 28, 2006. The total ru ...
''. Fields hoped to eventually turn Shockwave.com into a specialty cable channel. Stein believed that Shockwave would become "the
CBS CBS Broadcasting Inc., commonly shortened to CBS, the abbreviation of its former legal name Columbia Broadcasting System, is an American commercial broadcast television and radio network serving as the flagship property of the CBS Entertainm ...
of this era". Burgess hoped for it to become "the
United Artists United Artists Corporation (UA), currently doing business as United Artists Digital Studios, is an American digital production company. Founded in 1919 by D. W. Griffith, Charlie Chaplin, Mary Pickford, and Douglas Fairbanks, the stud ...
of the Web".


Corporate changes

Shockwave.com lost $30 million during the last nine months of 2000, a result of the
dot-com bubble The dot-com bubble (dot-com boom, tech bubble, or the Internet bubble) was a stock market bubble in the late 1990s, a period of massive growth in the use and adoption of the Internet. Between 1995 and its peak in March 2000, the Nasdaq Compo ...
. To survive, the company announced in December 2000 that it would purchase Atom Corporation and merge with it. Shockwave would also acquire the short-film website
Atom Films Atom.com (formerly AtomFilms) was a broadband entertainment network offering original short subject Film, movies, animations, and series by independent creators. The company was founded in 1998 in Seattle by Mika Salmi. Sequoia Capital, led by Mic ...
. The purchase was finalized on January 15, 2001, and AtomShockwave Corporation was formed shortly thereafter. Macromedia owned 30 percent of the new company. Later in 2001, AtomShockwave cut much of its workforce, part of a restructuring amid poor economic conditions. The company also shut down its European headquarters. In November 2005, AtomShockwave acquired the online game website
Addicting Games Defy Media was an American digital media company that produced original online content for the 12–34 age group. Originally founded in 1996 as Alloy Online (later Alloy Digital), the final company was formed in 2013 by its merger with Break Me ...
, and also launched a new video website known as Addicting Clips. At the time, AtomShockwave had 85 employees. The company was renamed as Atom Entertainment Inc. on January 11, 2006.
MTV Networks Paramount Media Networks (formerly known as Warner Cable Communications, Warner-Amex Satellite Entertainment, MTV Networks, Viacom Media Networks, and ViacomCBS Domestic Media Networks) is an American mass media division of Paramount Global tha ...
, a division of Viacom, announced in August 2006 that it would purchase Atom Entertainment for $200 million. A subsidiary, Shockwave Japan, closed on January 31, 2009. In June 2014,
Defy Media Defy Media was an American digital media company that produced original online content for the 12–34 age group. Originally founded in 1996 as Alloy Online (later Alloy Digital), the final company was formed in 2013 by its merger with Break M ...
purchased Addicting Games and Shockwave from Viacom. Addicting Games, Inc subsequently took over ownership.


Features

At the time of its launch, the website offered two user control tools: the free Shockwave Remote, and the $19.95 Shockmachine. The latter option gave consumers additional options, such as being able to download and save an unlimited amount of content from the website. Some games and cartoons could only be accessed with a purchase of Shockmachine. In March 2000, Shockwave launched a new website design, compatible with slower Internet connections. It also partnered with MTVi Group, which consisted of MTV.com, VH1.com, and Sonicnet.com. MTVi would provide
Internet radio Online radio (also web radio, net radio, streaming radio, e-radio, IP radio, Internet radio) is a digital audio service transmitted via the Internet. Broadcasting on the Internet is usually referred to as webcasting since it is not transmitted ...
services and content to Shockwave. The updated website introduced music videos, known as Shockwave Singles, which were designed to be played on the Internet. In addition, it introduced the Shockwave MixMakers feature, allowing users to remix songs. The website received another redesign in 2006, along with the creation of an online game development studio known as Shockwave.com Game Studios. A year later, Shockwave introduced member profiles.


Games

Shockwave.com offers internally developed games, as well as those created by third parties. In May 2001, Shockwave began offering select games for purchase, allowing users to download them for offline play. Three months later, the website was relaunched with new games. GameBlast, an subscription game service, was launched in late 2002. Shockwave had previously allowed users to play demo versions of games for free, while GameBlast allowed users to play the full versions for a monthly fee. In 2003, the website began offering prepaid cards for Gameblast, through a partnership with
AT&T AT&T Inc. is an American multinational telecommunications holding company headquartered at Whitacre Tower in Downtown Dallas, Texas. It is the world's largest telecommunications company by revenue and the third largest provider of mobile te ...
. In 2005, the website introduced new games which incorporated advertising into their design. At the time, Shockwave had more than 200 games. Viacom launched a mobile version of the website in September 2006. A month later, the mobile site began offering 30 subscription-based cellphone games, known as Shockwave Minis. The collection included games based on Viacom properties such as ''
SpongeBob SquarePants ''SpongeBob SquarePants'' (or simply ''SpongeBob'') is an American animated comedy television series created by marine science educator and animator Stephen Hillenburg for Nickelodeon. It chronicles the adventures of the title character ...
'' and ''
Pimp My Ride ''Pimp My Ride'' is an American television series produced by MTV and hosted by rapper Xzibit, which ran for six seasons on MTV from 2004 to 2007. In each episode, a car in poor condition is both restored and customized. The work on the show ...
''. Shockwave Minis utilized
Adobe Flash Lite Adobe Flash Lite (formerly Macromedia Flash Lite) was a lightweight version of Adobe Flash Player, a software application published by Adobe Systems for viewing Flash content. Flash Lite operates on devices that Flash Player cannot, such as mobi ...
, and were only available on
Verizon Wireless Verizon is an American wireless network operator that previously operated as a separate division of Verizon Communications under the name Verizon Wireless. In a 2019 reorganization, Verizon moved the wireless products and services into the div ...
phones. New games would be introduced monthly. In 2009, Shockwave launched a premium service called Club Shockwave. The service allows members to play a number of exclusive games, download titles, and enter for a chance to win cash prizes. As of 2010, Shockwave hosted more than 400 gamesIntroduces New Premium Online Gaming Service – Club Shockwave
/ref> in a range of genres including puzzle, action, strategy, racing, sport, jigsaw, adventure, multiplayer games, and downloadable games. Some games were only available as downloads, while others were web-based only. In 2010, the website introduced Shockwave Cash, a virtual currency that could be used to buy virtual goods in several games. Shockwave Cash was discontinued in 2012, but users were still allowed to use any earned or purchased currency.


Audiences and reception

Shockwave initially targeted a demographic of 18- to 35-year-olds. In April 2000, Shockwave had 15 million registered users, with an average of 80,000 new members signing up each day. As of 2002, AtomShockwave's primary demographic consisted of women over the age of 30. By the end of 2005, Shockwave had 22 million users. Peter Sucio, writing for ''
PCMag ''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present ...
'', reviewed Shockwave.com in 2005. He criticized the limited number of free games, but wrote "the games that are free are simply fantastic, because they're produced using the newest version of the Shockwave player. In-game interfaces and graphics really make these titles stand out, and the animation is exceptional". Later that year, the website won an OnDemandie award at the Digital Hollywood conference for best on-demand games service. In August 2007, Shockwave had 4.8 million
unique visitors Website popularity is commonly determined using the number of unique users, and the metric is often quoted to potential advertisers or investors. A website's number of unique users is usually measured over a standard period of time, typically a m ...
, according to ComScore Media Metrix. The website's target market was parents and moms, with its customers mostly women from age 18 to 49 years old. As of September 2010, it ranked # 2,245 on
Alexa Alexa may refer to: Technology *Amazon Alexa, a virtual assistant developed by Amazon * Alexa Internet, a defunct website ranking and traffic analysis service * Arri Alexa, a digital motion picture camera People * Alexa (name), a given name a ...
and # 1,023 in U.S
web traffic Web traffic is the data sent and received by visitors to a website. Since the mid-1990s, web traffic has been the largest portion of Internet traffic. Sites monitor the incoming and outgoing traffic to see which parts or pages of their site are ...
.


References


External links

* {{DEFAULTSORT:Shockwave (Game Portal) Websites about animation Former Viacom subsidiaries Internet properties established in 1999 American websites 1999 establishments in California