Shadowgun
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''Shadowgun'' is a 2011
third-person shooter Third-person shooter (TPS) is a subgenre of 3D computer graphics, 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. ...
video game developed and published by Madfinger Games for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
,
BlackBerry PlayBook The BlackBerry PlayBook is a Tablet computer#Mini tablets, mini tablet computer developed by BlackBerry (company), BlackBerry and made by Quanta Computer, an original design manufacturer (ODM).
and Android. The game was followed by successful sequels ''Shadowgun: DeadZone'' (2012) and '' Shadowgun Legends'' (2018). The company is also preparing Shadowgun War Games focused on team based PvP gameplay and esports. In 2013, the game was ported to
Ouya The Ouya ( ), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to ...
and
BlackBerry 10 BlackBerry 10 is a discontinued proprietary mobile operating system for the BlackBerry line of smartphones, both developed by BlackBerry Limited (formerly Research In Motion). BlackBerry 10 is based on QNX, a Unix-like operating system that was ...
, and was also released as a pre-installed app on PlayJam's
GameStick The GameStick is a discontinued home video game console developed by PlayJam. It is a microconsole the size of a USB flash drive that plugs directly into the back of a TV through an HDMI port and ships with its own Bluetooth controller. Users ca ...
for anyone who supported the GameStick Kickstarter campaign.


Gameplay

In ''Shadowgun'', players use virtual
touchscreen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is ofte ...
controls to control the protagonist, John Slade. The controls feature an
analog stick An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joy ...
on the left used for movement, and context sensitive action buttons on the right, used for firing or interacting with the environment. A major component of ''Shadowgun''s gameplay is its
cover system A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obst ...
, which allows players to use cover when necessary, with Slade hiding behind walls and barriers to avoid enemy fire, and opening fire himself at opportune moments. Each level features hidden ''Shadowgun'' logos which, when found, unlock pages in the "Shadowpedia", which gives information on characters, enemies, weapons and locations in the game.


Story

The game is set in 2350, when corrupt intergalactic
corporation A corporation is an organization—usually a group of people or a company—authorized by the state to act as a single entity (a legal entity recognized by private and public law "born out of statute"; a legal person in legal context) and ...
s have become the equivalent of governments, attacking distant planets for their resources and operating independently of Planetary Federation Laws. The most powerful such corporation is Toltech Enterprises, which controls 75% of the known galaxy's resources.
Bounty hunter A bounty hunter is a private agent working for bail bonds who captures fugitives or criminals for a commission or bounty. The occupation, officially known as bail enforcement agent, or fugitive recovery agent, has traditionally operated outsid ...
s and mercenaries work for both corporations and planetary governments, lending their services to the highest bidder irrespective of the mission. The best of these guns-for-hire are known as "Shadowguns". When the game begins, John Slade, a renowned Shadowgun, is tasked by Toltech with finding Dr. Edgar Simon, a bio-engineer formerly employed by Toltech who has stolen a series of genetic samples. Simon has relocated to the planet Eve, and Toltech wants him returned dead or alive, but preferably alive. Slade heads to Eve in his ship, the ''Rook'', anticipating the mission will be easy. However, as he enters Eve's atmosphere, his landing craft is hit with a previously undetected missile. He crash lands near an abandoned mining fracility, and from the ''Rook'', his android co-pilot, S.A.R.A. (Sentient Android Registered Assistant) indicates that she cannot scan the surface of the planet, as her scans are being blocked; Simon knows Slade has arrived. Immediately, Slade is attacked by some gun wielding
mutant In biology, and especially in genetics, a mutant is an organism or a new genetic character arising or resulting from an instance of mutation, which is generally an alteration of the DNA sequence of the genome or chromosome of an organism. It ...
s. After killing them, he uploads a tissue sample to S.A.R.A., who tells him that the facility is emitting a cloaking signal to prevent scanning, so she is unable to locate the whereabouts of Simon. Slade heads to disrupt the cloaking tower, using an excavator to destroy it. S.A.R.A. then informs Slade that the mutants are the genetically modified natives of the planet; Simon is conducting experimentation on the indigenous population. Slade proceeds through the facility, fighting off mutants as he goes. He eventually finds Simon on an operating table with his brain removed. Slade is then attacked by a giant
mecha In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword or , but the meaning in Japanese is ...
into which has been placed Simon's brain. Slade flees and is contacted by Toltech, who tell him they want Simon's brain at all costs. As Slade pursues Simon, he discovers that Simon had actually been on Eve all along, it was his base of operations whilst he was still employed by Toltech; his research into genetic engineering was funded by Toltech, who wanted him to build a mutant army for them. However, Simon came to see himself as a god, killed his entire research team, and taking the army for himself. Eventually Slade destroys Simon, and the player is given the choice as to whether or not to retrieve his brain for Toltech. If the player chooses to retrieve the brain, the game ends with Toltech thanking Slade, and telling him his fee has been paid. If the player destroys the brain, the game ends with Slade telling S.A.R.A. that Toltech will be out to get them, but despite that, they are going on vacation. ''The Leftover'' expansion missions pick up immediately where the main game ends, with Slade having just destroyed Simon. He asks S.A.R.A. to send him a dropship so he can return to the ''Rook'', but first he must activate a transmitter. Before he is able to do so however, the ''Rook'' is attacked by some Toltech vessels, and a team of Toltech soldiers are dispatched to the planet. Slade is cut off from S.A.R.A. and has to fight his way through the Toltech soldiers. He discovers that the team has been sent to bring the mutant army under Toltech's control and that he himself is considered expendable. Slade decides to destroy the entire facility by overloading the main power core. He does so, and is subsequently rescued by a damaged S.A.R.A. in a dropship.


Expansion and spin-off

On December 21, 2011, an expansion pack, titled ''Shadowgun: The Leftover'', was released for the iOS version of ''Shadowgun''. The expansion added four new levels set after the events of the original game, added a roll ability, a re-tuned difficulty level and graphical enhancements to the main game, such as camera shake and bullet trails. The expansion was released for Android on January 28, 2012. In 2012, a spin-off game, ''Shadowgun: Deadzone'', was released for the
App Store An App Store (or app marketplace) is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not include the running of the c ...
and
Google Play Google Play, also known as the Google Play Store and formerly the Android Market, is a digital distribution service operated and developed by Google. It serves as the official app store for certified devices running on the Android operating sy ...
. The game is not a sequel to ''Shadowgun'', but is a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
game using the same engine, graphics and ''milieu''. On August 15, 2016, Madfinger Games announced a sequel, '' Shadowgun Legends''.


Reception

''Shadowgun'' has received generally positive reviews. The game holds an aggregate score of 72 out of 100 on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
based on 24 reviews. The game was featured in the App Store Rewind (2011) and also included in the App Store Essentials Hall of Fame. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' were unimpressed, scoring the game 4 out of 10. They praised the graphics but were highly critical of the level design and gameplay; "it does a fairly decent job of convincing you that thirdperson cover shooters can work well controlled through the touchscreen of an iOS device. Sadly, Madfinger's evident technical flair is almost entirely lacking when it comes to level design, weapon design, and – well, pretty much any kind of design, really ..''Shadowgun'' settles into a rut within minutes and fails to emerge from it for the length of its generous campaign. This is a smart template for future fun, but the details need work. When it comes to getting this kind of game onto iOS then, Madfinger has, in more ways than one, done all the boring bits." ''
TouchArcade ''TouchArcade'' is a mobile video game website that launched in 2008. Arnold Kim of ''MacRumors'' worked on the site and its editor-in-chief was Eli Hodapp from 2009 to 2019. ''TouchArcade'' has been recognized as one of the best mobile game ...
'' Thorin Klosowski was also disappointed, scoring the game 3 out of 5 and writing "It's a lovely looking game, one of the best on iOS, but it's so riddled with holes, crashes, bugs and repetition, it's easier to walk away frustrated than in awe of it ..the bulk of the game follows the same formula on repeat: walk into area, trigger event, enemies rush out, hide behind cover, shoot."
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Justin Davis scored it 7 out of 10. He too was impressed with the graphics, calling it "one of the best-looking mobile games ever created." However, like ''Edge'', he was critical of the core gameplay; "''Shadowgun'' is competent in every way, but isn't exceptional in any way, besides its visuals. The game is fun from start to finish, but isn't likely to "wow" people with its gameplay in the same way it will with its graphics." Carter Dobson of 148Apps scored the game 4 out of 5, writing "The game in its entirety is very repetitive and basic; combat tends to consist of the same process of "get behind cover and shoot enemies when the reticle turns red." However, he concluded that "Fans of shooters looking for a game with high production values and console-quality gameplay scaled down for mobile will love this." AppSpy's Andrew Nesvadba also scored it 4 out of 5, criticizing the plot but writing that "''Shadowgun'' makes for a fun evening of solid shooter gameplay. It's not perfect, but that only means we can look forward to bigger and better things in the future." TouchGen's Nigel Wood also scored it 4 out of 5, writing "Despite its shortcomings, with the short solo campaign and lack of multiplayer, I can wholeheartedly recommend you go download ''Shadowgun'' ..great level design, balls-to-the-wall cover based action, and solid set pieces; all wrapped up in an enjoyable b-movie-esque tale and, of course, stunning presentation. As a graphical showcase alone – of what can be achieved on iOS with the
Unity engine Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a varie ...
– it's worth it." ''
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'' Seamus Bellamy was more impressed, scoring the game 4.5 out of 5, and concluding "Looking and playing like a AAA title should, ''Shadowgun'' is well worth your attention and your money." Pocket Gamer's Will Wilson scored it 8 out of 10, giving it a "Silver Award" and lauding the graphics, controls, boss fights and sound, specifically the voice acting. He called the game "the best third-person action game available on mobiles, with stunning graphics and tight controls." Slide To Play's Jason D'Aprile scored it 3 out of 4 saying that, "''Shadowgun'' definitely has some of the highest production qualities we've seen on a mobile device." They praised the use of the Unity engine, comparing it to the mobile use of the
Unreal Engine 3 Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genre ...
in games like ''
Infinity Blade ''Infinity Blade'' is an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on the Unreal Engine. In the game, the unname ...
''; "the character models look great, the levels are sharp and detailed, and while the game is largely a corridor-based shooter, the gorgeous backgrounds provide a grand sense of scale. The frame rate is impressively solid, even with multiple enemies on the screen." Ultimately however, he found the game too derivative of ''
Gears of War 3 ''Gears of War 3'' is a third-person shooter video game developed by Epic Games and published by Xbox Game Studios, Microsoft Studios for the Xbox 360. It is the third installment of the Gears of War, ''Gears of War'' series. Originally due for re ...
''; "It's unfortunate that Madfinger didn't put much effort into creating something more than a simple homage to a console game. ''Shadowgun'' is merely content to look pretty and blow things up. This isn't a bad thing, but it still feels like a missed opportunity."


References


External links


Official Website
{{Madfinger Games 2011 video games Android (operating system) games BlackBerry 10 games IOS games Ouya games Third-person shooters Video games developed in the Czech Republic GameStick Games Single-player video games Madfinger Games games