Satoshi Tajiri
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is a Japanese video game designer and director best known for being the creator of the ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of thos ...
'' franchise and one of the founders, and president of video game developer Game Freak. A fan of
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
s, Tajiri wrote for and edited his own video gaming
fanzine A fanzine (blend of '' fan'' and ''magazine'' or ''-zine'') is a non-professional and non-official publication produced by enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) for the pleasure of others who share ...
''Game Freak'' with Ken Sugimori, before evolving it into a development company of the same name. Tajiri claims that the joining of two
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
s via a link cable inspired him to create a game which embodied the collection and companionship of his childhood hobby,
insect collecting Insect collecting refers to the collection of insects and other arthropods for scientific study or as a hobby. Most insects are small and the majority cannot be identified without the examination of minute morphological characters, so entomo ...
. The game, which became '' Pokémon Red'' and '' Pokémon Green'', took six years to complete and went on to spark a multibillion-dollar franchise which reinvigorated Nintendo's
handheld gaming A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
scene. Tajiri continued to work as director for the ''Pokémon'' series until the development of ''Pokémon Ruby'' and ''Sapphire'', when he changed his role to executive producer, which he holds to this day. Tajiri has also worked for other Game Freak projects. He was also an executive producer on the live-action film '' Detective Pikachu''.


Early life

Satoshi Tajiri was born on August 28, 1965, in
Setagaya is a special ward in Tokyo, Japan. It is also the name of a neighborhood and administrative district within the ward. The ward calls itself Setagaya City in English. Its official bird is the azure-winged magpie, its flower is the fringed orch ...
,
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.46 ...
. Tajiri grew up in Machida, Tokyo, which at the time still maintained a rural atmosphere and was rapidly growing. As a child, Tajiri enjoyed
insect collecting Insect collecting refers to the collection of insects and other arthropods for scientific study or as a hobby. Most insects are small and the majority cannot be identified without the examination of minute morphological characters, so entomo ...
as a hobby, which would be an inspiration for his later video game work. Other children called him "Dr. Bug", and he wanted to become an
entomologist Entomology () is the scientific study of insects, a branch of zoology. In the past the term "insect" was less specific, and historically the definition of entomology would also include the study of animals in other arthropod groups, such as ara ...
. As urban areas of Japan spread and more land was paved over, habitats for hunting bugs were lost. Tajiri wanted his games to allow children to have the feeling of catching and collecting creatures as he had. He became fascinated with
arcade games An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcad ...
as a teenager, though his parents thought he was a
delinquent Delinquent or delinquents may refer to: * A person who commits a felony * A juvenile delinquent, often shortened as delinquent is a young person (under 18) who fails to do that which is required by law; see juvenile delinquency * A person who fa ...
for this pastime. He particularly enjoyed playing
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
's '' Space Invaders'' (1978), which drew him into other video games. ''Space Invaders'' got him interested in video games; after playing ''Space Invaders'' and its video game clones, he wanted to make his own sequel to ''Space Invaders''. He was also inspired by
Namco games Namco was a video game developer and publisher, originally from Japan. Bandai Namco Entertainment is the successor to Namco and continues manufacturing and distributing video games worldwide. For Namco games released following the 2006 merger w ...
designed around a single specific action, notably '' Dig Dug'' (1982). His interest eventually evolved into attempting to plan his own games. He took his Famicom apart to see how it worked, and won a contest for a video game idea sponsored by
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
. Because of his fascination with video games, Tajiri frequently cut classes. He took make-up classes and eventually earned his high school diploma. Tajiri did not attend university, but instead attended a two-year technical degree program at the Tokyo National College of Technology, where he majored in electronics and computer science.


Career

Tajiri wrote and edited a
fanzine A fanzine (blend of '' fan'' and ''magazine'' or ''-zine'') is a non-professional and non-official publication produced by enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) for the pleasure of others who share ...
called ''Game Freak'' from 1981 to 1986, focusing on the arcade game scene. It was handwritten and stapled together. Satoshi created the ''Game Freak'' fanzine to help gamers with winning strategies and lists of easter eggs. The highest selling issue, at more than 10,000 copies, details how to get a high score in '' Xevious''. Ken Sugimori, who later illustrated the first 151 Pokémon, saw the magazine at a
dōjinshi , also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created ...
shop, and became its illustrator. As more contributors came to ''Game Freak'', Tajiri began to realize that most games were lacking in quality, and he and Sugimori decided the solution was to make their own games. Tajiri studied the ''
Family BASIC is a consumer product for programming on the Nintendo Family Computer, the Japanese equivalent to the Nintendo Entertainment System. ''Family BASIC'' was launched on June 21, 1984 to consumers in Japan by Nintendo, in cooperation with Hudson Sof ...
'' game programming package, to better grasp the concepts of Famicom game design. He then purchased the requisite hardware for game development. Tajiri and Sugimori evolved the magazine into the video game development company Game Freak in 1989. Soon after, the two pitched their first game, an arcade-style game called '' Quinty'', to
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
, who published the game. Tajiri also wrote as a freelance writer for the magazine ''Famicom Hisshōbon'', later called ''Hippon'', and reviewed arcade games for ''Family Computer Magazine'' and ''
Famicom Tsūshin formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
''. Tajiri first conceived the idea of ''Pokémon'' in 1990. The idea came together after he saw a
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
and the ability to communicate between Game Boys, and Tajiri decided ''Pokémon'' made the most sense on the handheld console. When he thought about the link cable being able to interact with two Game Boys, he envisioned bugs crawling back and forth, recalling his childhood love of bug collecting. Tajiri advanced the connectivity between
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the co ...
s beyond '' Tetris'' style competition, by suggesting that
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
s could use their link cables to trade collectibles. When he first pitched the idea of ''Pokémon'' to Nintendo staff, they could not quite grasp the concept, but were impressed enough with Tajiri's game design reputation that they decided to explore it.
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
began to mentor Tajiri, guiding him during the creation process. ''Pokémon Red'' and ''Green'' took six years to produce, and nearly bankrupted Game Freak in the process; often, there was barely enough money to pay the employees. Five employees quit, and Tajiri did not take a salary, instead living off of his father's income. Investment from Creatures Inc. allowed Game Freak to complete the games, and in return, Creatures received one-third of the franchise rights. Between the approval and completion stages of the project, Tajiri assisted in the design of two ''
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
'' spin-off games for Nintendo: '' Yoshi'' and the Japanese-only release '' Mario & Wario''. He also worked on 1994's ''
Pulseman is a 1994 Japanese action platform game developed by Game Freak and published by Sega for the Sega Mega Drive. It was released in North America for the Sega Channel in 1995 and has been released on the Virtual Console for the Wii. Story In the ...
'' for
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
. Once the games were completed, very few media outlets gave it attention, believing the Game Boy was a dead console; a general lack of interest of merchandising convinced Tajiri that Nintendo would reject the games. The ''Pokémon'' games were not expected to do well, but sales steadily increased until the series found itself among Nintendo's top franchises. Rumors of a hidden Pokémon creature named Mew, which could only be obtained by exploiting programming errors, increased interest in the game. Tajiri had included Mew in the game in order to promote trading and interaction between players, but Nintendo was not aware of the creature upon release. The franchise helped Nintendo's waning sales. Tajiri deliberately toned down violence in his games. In this vein, he designed Pokémon creatures to faint rather than die upon their defeat, as he believed it was unhealthy for children to equate the concept of death with losing a game. After the completion and release of ''Red'' and ''Green'' in Japan, Tajiri later worked on 1997's ''Bushi Seiryūden: Futari no Yūsha.''Closing credits of ''Bushi Seiryūden: Futari no Yūsha''. Tajiri continues to be involved in the more modern ''Pokémon'' games as well. For ''Pokémon FireRed'' and ''LeafGreen'', he supervised the process from start to finish and approved all the text. While developing games, Tajiri works irregular hours, often laboring 24 hours at a time and resting 12 hours.


Inspirations

Tajiri cites
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
as a major influence, thinking of him as a sort of mentor. For this reason, his developmental style closely matches that of Miyamoto. In the Japanese version of the ''Pokémon'' anime, the main character is named Satoshi ( Ash Ketchum in the English version), and his rival is Shigeru (Gary Oak in the English version). Tajiri drew much of his inspiration from old Japanese shows and anime, including
Godzilla is a fictional monster, or '' kaiju'', originating from a series of Japanese films. The character first appeared in the 1954 film '' Godzilla'' and became a worldwide pop culture icon, appearing in various media, including 32 films produ ...
and Ultraman. He has stated that if he did not design video games, he would most likely be in the
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
field.


Awards and recognition

IGN named Tajiri one of the top 100 game creators of all time, mainly for his ability to have built ''Pokémon'' into a "worldwide phenomenon".
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
credited Tajiri as one of the 10 most influential people who made the modern video game market. Video game magazine '' Edge'' placed Tajiri on their list of the "Hot 100 Game Developers of 2008". Tajiri, alongside Tsunekazu Ishihara, received the Special Award from the Computer Entertainment Developers Conference in 2011. ''
The Economist ''The Economist'' is a British weekly newspaper printed in demitab format and published digitally. It focuses on current affairs, international business, politics, technology, and culture. Based in London, the newspaper is owned by The Eco ...
'' has described ''Pokémon'' as "Japan’s most successful export."


Games


Filmography


Bibliography

* * *


See also

*''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of thos ...
'' * Game Freak * Ash Ketchum


References


External links

* {{DEFAULTSORT:Tajiri, Satoshi 1965 births Japanese video game designers Living people Nintendo people People from Machida, Tokyo Pokémon Japanese video game directors