SSV Normandy
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The ''Normandy''-class SR are two fictional spacecraft in the ''Mass Effect'' video game franchise. She first appears in ''Mass Effect (video game), Mass Effect'' as the SSV ''Normandy'' SR-1, the product of a joint venture between the human Systems Alliance and the Turian Hierarchy, and described as the most advanced military stealth starship in the galaxy within the series. An improved version of the ship known as the ''Normandy'' SR-2, though no longer Ship commissioning, a commissioned spaceship of the Alliance Navy, is later constructed by the anthropocentric paramilitary organization List of Mass Effect characters#Cerberus, Cerberus and appears from ''Mass Effect 2'' onwards. Both iterations of ''Normandy'' have Jeff "Joker" Moreau (voiced by Seth Green) as the pilot in command, while the SR-2 is integrated with an artificial intelligence entity known as List of Mass Effect characters#EDI, EDI (voiced by Tricia Helfer). She functions as the primary means of transport and base of operations for the player, in the role of Spectre Commander Shepard, and their crew, as they travel throughout the Milky Way and fight hostile Extraterrestrial life, aliens such as the Reapers (Mass Effect), Reapers. The ''Normandy'' has been praised by critics for her visual design, level design, and her appearance in the original ''Mass Effect'' trilogy, where she plays a pivotal role in the war against the Reapers and their servants.


Characteristics and service history


''Normandy'' SR-1

The ''Normandy'' derives her name from the Operation Overlord, Normandy Normandy landings, landings of World War II. The initial ''Normandy'' was created in 2183 as an advanced prototype "deep scout" Stealth technology, stealth frigate with help from the Turians, a race of aliens who were once hostile to humans. Most of her revolutionary technology is incorporated into her source of propulsion, the ''Tantalus'' drive core, which is also the source of her stealth capabilities. By temporarily "tucking in" and "storing" the heat energy produced within her hull to evade detection, ''Normandy'' can travel undetected or drift passively for a lengthy time of observation, though this technique is not without danger. The stored heat must eventually be released, otherwise the ship risks cooking her own crew alive. To aid in the stealth, the ''Tantalus'' drive allows ''Normandy'' to move without the use of heat-emitting thrusters. The ''Normandy'' is armed with GARDIAN (General ARea Defensive Integration Anti-spacecraft Network) point defense lasers, a spinal mass accelerator cannon, and advanced Javelin disruptor torpedoes, as well as kinetic barriers.


''Normandy'' SR-2

With great labor and elaborate secrecy, ''Normandy'' SR-2 was built by Cerberus to be a larger, more powerful vessel upon the original's destruction. Envisioned with a more hospitable interior design based on the layout of the original (with five decks compared to SR-1's three), more crew-oriented comforts and civilian accommodations (like leather seats, a small kitchen area, and two observation decks, one of which contains a bar) are available. She features greater space in living quarters, research laboratory, observation deck, and cargo bay. She now possesses shuttles that can be used for more precise landings the spacecraft cannot attempt. The list of upgrades is numerous, which the player has the option of researching and applying in the second and third games. Combined with her speed and maneuverability, ''Normandy'' is now capable of significant offensive feats, equipped with Javelin disruptor torpedoes, point-defense lasers, and the Thanix cannon, a Reaper-based weapon. She's even defensively great, thanks to the addition of kinetic barriers, Deflection (physics), deflective armor, and stronger shielding. Finally, ''Normandy'' is also given an onboard Artificial intelligence, AI in the form of the "Enhanced Defense Intelligence", colloquially referred to as "EDI", who later becomes a squad member in ''Mass Effect 3''. EDI coordinates many of the ship's combat functions, assisting, and even Autopilot, supplanting human piloting if needed. Cerberus's many alterations produced a craft nearly double the original's size and mass, now armed and armored with even more sophisticated tech. All this required an even larger ''Tantalus'' drive core to compensate. This new core is housed within a sphere which holds element zero and is technologically different from the original ''Tantalus'' core; the manner in which it generates an immense output of power for the ship is meant to evoke a super-collider. The ship still retains the SR-1's stealth characteristics, but is now more sustainable. However, unlike the SR-1, the SR-2 can no longer land on every planet due to her increased mass, requiring shore parties to use a shuttle to get to a planet's surface. The ''Normandy'' SR-2 first enters service in 2185, two years after the end of ''Mass Effect''. The Illusive Man had Cerberus build the SR-2 for the newly-revived Commander Shepard and his/her team to aid them in their mission to stop the List of Mass Effect characters#The Collectors, Collectors' galaxy-wide campaign of human abductions. The ship's communicator was modified to provide instantaneous contact with the Illusive Man. As part of the final mission of ''Mass Effect 2'', the severity of the damage ''Normandy'' receives while fighting the Collectors is heavily dependent on how many upgrades the player managed to research and purchase for the ship. In ''Mass Effect 3'', ''Normandy'', while not receiving any major modifications, undergoes a further Retrofitting, retrofit in 2186; although the retrofits are not completed in time before the Reaper invasion, she is repainted in the Alliance Navy colors of blue and white after reentering the hands of the Systems Alliance on Earth following the events of ''Mass Effect 2: Arrival'', becoming more like a military vessel once again. In spite of her relatively small size compared to other starships in the series, ''Normandy'' continues to be touted as the fastest, most advanced, and most iconic vessel of the Alliance fleet. She led the charge of united Citadel alien races in the Battle for Earth at the game's finale.


M35 Mako

In ''Mass Effect'', the SR-1 carries the Mako (Mass Effect), M35 ''Mako'', a six-wheeled infantry fighting vehicle equipped with thrusters, a 155mm Mass driver, mass accelerator cannon, and a coaxial machine gun. The ''Mako'' is designed to fit in the small cargo bays of Alliance scouting frigates such as ''Normandy''. Its small size and low weight allow it to be easily deployed to virtually any world. In ''Mass Effect 2'', the ''Mako'' can be found at the crash site of the destroyed SSV ''Normandy'' on Alchera, partially encased in ice and rock but otherwise almost completely intact.


M-44 Hammerhead

In ''Mass Effect 2'', the SR-2 carries the M-44 ''Hammerhead'', a hovering infantry fighting vehicle that functions as a replacement to the ''Mako''. It is only usable in the Downloadable content, DLC missions ''Firewalker'' and ''Overlord'', and does not play a main story role, nor does it return in ''Mass Effect 3''.


UT-47 Kodiak Drop Shuttle

In ''Mass Effect 2'' and ''Mass Effect 3'', interplanetary flight personnel carriers stored in the SR-2's cargo bay are two UT-47 ''Kodiak'' that can be used to make landings the new ''Normandy'' could not attempt. The A-model shuttles are employed significantly more in ''Mass Effect 3'', where they (along with the ship) are retrofitted to Alliance specs, repainted in Alliance colors, and are now armed with mass accelerator cannons on both sides of each craft. The Kodiak is nicknamed "Combat Cockroach" by Alliance marines because of its durability and looks.


Development

The idea of the ''Normandy'' as a mobile hub which transported the party from planet to planet was inspired by the ''Ebon Hawk'' starship in Star Wars: Knights of the Old Republic (video game), ''Star Wars:'' ''Knights of the Old Republic'', a previous BioWare game. Early concepts of the ship explored the designs of a fighter jet, a cruiser, a smuggler's ship, and a stealth vessel, while a lot of drawing work was involved in visualizing the variety of machinery housed within the ship's interiors. ''Normandy's'' final design references delta-wing fighters and the Concorde for an aggressive, futuristic look. The ship is depicted with sufficient cargo space to store the ''Mako'', and her sizable crew meant that the ship's interiors needed to be presented as a living space where crew members could live comfortably for months at a time. When docking on space stations, ''Normandy'' is received by extendable arms which attach to the ship; the designers purposely never included visible landing gear on the ''Normandy'' as the ship is meant to hover. Senior Art Director Derek Watts of BioWare stated in a mini-documentary that the "SSV" letters were originally written on the ship's hull, but the developers opted to remove them due to the fact that they would appear to say "ASS" if the ship ever flew upside down. The destruction of the ''Normandy'' SR-1 early in ''Mass Effect 2'' allowed the team freedom to review and amend her design. Ease of navigation of the ship's interior as well as a sense of familiarity for returning players were prioritized as the SR-2 is supposed to feel like a more technologically advanced version of the SR-1, albeit with increased space and rooms for up to one dozen squad mates that Shepard could recruit in ''Mass Effect 2''. A "muscle car" element to the ship's painted exterior was considered in order to give ''Normandy'' a more aggressive feel then a typical spaceship or fighter craft. Customization options for ''Normandy's'' exterior, which could have gone up to five levels, were ultimately cut as scenes in outer space would not benefit from graphical quality produced by pre-rendering. Other elements which have been adjusted include the tail fins, the placement of the engine core, and the size of the wings in proportion to the fuselage. The final look for the ''Normandy'' SR-2 is a sleeker exterior, a larger interior with multiple floors, and her cockpit layout had been overhauled to improve recognition. For ''Mass Effect 3'', the design team wanted to convey the sense that ''Normandy'' had been captured and studied by the Alliance; red and blue color changes were originally thrown into concept to show that the ship is always in high alert as it is operating during wartime. A subplot involving an assassin or saboteur breaking into Shepard's quarters was considered during production, but was ultimately cut from the game's final release.


Merchandise

Dark Horse created a 6 1/4" scale model of the ''Normandy'' SR-2 in 2011. Dark Horse Direct created a 14" replica of the ''Mass Effect: Normandy SR-1 and Mass Effect: Cerberus Normandy SR-2''


Reception

The ''Normandy'' was praised from a design standpoint, with Andy Kelly of PC Gamer stating that her "hard 70's sci-fi edge" looks "cool", as well as "cold and functional". However, he also noted that her interior ambiance changed in subsequent games, becoming more warm and inviting after she was rebuilt by Cerberus, and again becoming colder and less comfortable in its final incarnation. Edge (magazine), Edge Magazine stated that both ''Normandy'' vessels were "remarkable", and that the ship's main power lies in character interactions. The ability to optionally explore the ship and speak to crew members was a "crucial" point due to the game's emphasis on choice. Alex Donaldson of RPG Site stated that he found few hub areas "as memorable and special" as the ''Normandy'' SR-1, calling it "integral to the player's view of the Universe of Mass Effect, ''Mass Effect'' universe". EDI has been discussed within the context of her role as the AI personification of the ''Normandy'' SR-2. ''PC Gamer'' lauded EDI's characterization as an AI character and discussed her gameplay utility of being an actual spaceship as part of her role as a squadmate.


Legacy

Kat Bailey of USgamer claimed the ''Sanctuary 3'' ship of ''Borderlands 3 ''to be inspired by the ''Normandy'', although she also noted that comparing it to the "iconic" ''Normandy'' "feels a little sacrilegious". ''SSV Normandy'' SR-1, the first iteration of the ship, is featured as an easter egg (media), easter egg in the science fiction survival game ''No Man's Sky'' as part of a crossover (fiction), crossover event in May 2021.


Further reading

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References

Footnotes Citations {{Mass Effect Mass Effect Fictional elements introduced in 2007 Fictional military vehicles Fictional spacecraft Video game levels Video game locations