S3 ViRGE
   HOME

TheInfoList



OR:

The S3 ViRGE (Video and Rendering Graphics Engine) graphics
chipset In a computer system, a chipset is a set of electronic components in one or more integrated circuits known as a "Data Flow Management System" that manages the data flow between the processor, memory and peripherals. It is usually found on the mo ...
was one of the first 2D/ 3D accelerators designed for the mass market. Introduced in 1995 by then graphics powerhouse S3, Inc., the ViRGE was S3's first foray into 3D-graphics. The S3/Virge was the successor to the successful Trio64V+. ViRGE/325 was
pin compatible In electronics, pin-compatible devices are electronic components, generally integrated circuits or expansion cards, sharing a common footprint and with the same functions assigned or usable on the same pins. Pin compatibility is a property desir ...
with the Trio64 chip, retaining the
DRAM Dynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal-oxid ...
-framebuffer interface (up to 4MB), and clocking both the core and memory up to 80 MHz. In
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
, Virge was benchmarked as the fastest DRAM-based accelerator of the era. The VRAM-based version, ViRGE/VX, was actually slower in lower resolutions, but had a faster RAMDAC to support high-resolution modes not available on the 325.


Support

Part of S3's marketing plan for the ViRGE included the "S3D" standard, stating that members of the ViRGE family carried the ''S3D Graphics Engine''. Games that supported ViRGE directly put this logo on their box so owners of the 3D card would know that it would run as well as possible on their computer. And, despite its lackluster 3D-speed, the ViRGE did receive some ''S3D'' enhanced games, due in large part to the brand prestige S3 carried in this period. Some examples of the ViRGE-enhanced versions were: ''
Terminal Velocity Terminal velocity is the maximum velocity (speed) attainable by an object as it falls through a fluid ( air is the most common example). It occurs when the sum of the drag force (''Fd'') and the buoyancy is equal to the downward force of grav ...
'', ''
Descent II ''Descent II'' is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. For the PlayStation (console), PlayStation, it is known as ''Descent Maximum''. It is the second installme ...
'', ''
Monster Truck Madness ''Monster Truck Madness'' is a racing video game developed by Terminal Reality and published by Microsoft. It was released in North America on August 31, 1996. The game has twelve monster trucks and tasks the player with beating computer opponent ...
'', ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, ...
,'' ''
MechWarrior 2 ''MechWarrior 2: 31st Century Combat'' is a vehicle simulation game developed and published by Activision, released in 1995 as part of the '' MechWarrior'' series of video games in the ''BattleTech'' franchise. The game is set in 3057, and is pla ...
'', '' FX Fighter Turbo'', '' Terracide'', '' POD'', '' Incoming'', and '' Jedi Knight''.


Performance

With the successful launch of the
Sony PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divi ...
home game-console, pressure was on the PC market to incorporate hardware that could compete in the area of realtime 3D graphics rendering, something that software-based host-CPU rendering could not do well on its own. That is, main-CPU software-based rendering could render realtime 3D graphics—as demonstrated by games like '' Descent'', which used only the main CPU and standard VGA hardware to render full-screen 3D video with 6-degrees-of-freedom motion in real time—but the resolution, polygon count, and quality of shading, smoothing, etc. were not competitive with dedicated 3D rendering hardware. While the market demand was clearly present, realtime 3D graphics rendering was new and unfamiliar territory for S3 and many of its hardware competitors. With a sizable chunk of ViRGE's hardware real-estate already devoted to other key functions (such as the VGA-controller, 2D/BITBLT engine, RAMDAC, PCI and memory interface), and the need to serve traditional 2D applications, the resulting 3D functionality was both limited and slow. When performing basic 3D-rendering with only texture mapping and no other advanced features, ViRGE's pixel throughput was somewhat faster than the best software-optimized (host-based CPU) 3D-rendering of the era, and with better (16bpp) color fidelity. But when additional rendering operations were added to the polygon load (such as perspective-correction, Z-depth fogging, and
bilinear filtering In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., ''x'' and ''y'') using repeated linear interpolation. It is usually applied to functions sampled on a 2D rectilinear grid, though it can be ...
), rendering throughput dropped to the speed of software-based rendering on an entry-level CPU. 3D-rendering on the high-end
VRAM Video random access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. This is often different technology than other computer memory, to facilitate b ...
based ViRGE/VX (988) was even slower than the less expensive ViRGE/325, due to the VX's slower core and memory clock rates. The upgraded ViRGE/DX and ViRGE/GX models did improve 3D rendering performance, but by the time of their introduction they were still unable to distinguish the ViRGE family in an already crowded 3D market. Outside of 3D rendering, ViRGE was a solid performer in familiar tasks as DOS VGA and Microsoft Windows. Here, S3's substantial experience in high-performance Windows acceleration showed, with ViRGE benchmarking near the top among competing DRAM-based VGA cards. In OEM PC markets, ViRGE sold well as a direct replacement to S3's highly successful Trio/64 family. The ViRGE family delivered faster Windows acceleration in the same physical footprint as its predecessor. The introduction of competing hardware,
3dfx 3dfx Interactive was an American technology company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the l ...
's Voodoo Graphics and Rendition's Verité, and game titles such as Id Software's popular ''Quake'' engine, resulted in an industry-wide shakeout. S3, along with other previously well-established VGA vendors in the PC market, were unable to adapt to the rapidly evolving PC 3D graphics market, being relegated to sell into market segments where 3D graphics functionality was unimportant. Although the ViRGE sold well in the OEM market, poor
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
performance and lack of
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
support prevented the ViRGE from competing in the more lucrative 3D graphics segment.


Variants

Between its birth in 1995 and retirement near the year 2000, the ViRGE family received regular upgrades. The ViRGE/DX boosted the performance of the original ViRGE/325 by improving perspective correction and implementing a full-speed trilinear filter. The ViRGE/GX added support for more modern SD/
SGRAM Synchronous dynamic random-access memory (synchronous dynamic RAM or SDRAM) is any DRAM where the operation of its external pin interface is coordinated by an externally supplied clock signal. DRAM integrated circuits (ICs) produced from the ea ...
. The ViRGE/GX2 was one of the first VGA chipsets to support AGP, although the level of support extended little beyond electrical compliance. Substantial use of AGP's feature-set would have to wait until the
Savage 3D Savage was a product-line of PC graphics chipsets designed by S3. Graphics Processors Savage 3D At the 1998 E3 Expo S3 introduced the first Savage product, Savage3D. Compared to its ViRGE-derived predecessor (Trio3D), Savage3D was a technol ...
. The ViRGE was ultimately replaced by the
Savage 3D Savage was a product-line of PC graphics chipsets designed by S3. Graphics Processors Savage 3D At the 1998 E3 Expo S3 introduced the first Savage product, Savage3D. Compared to its ViRGE-derived predecessor (Trio3D), Savage3D was a technol ...
in S3's top-end graphics segment in 1998, which lacks support for the S3D API. However, at least one derivative (Trio3D) of the ViRGE remained in production even after the discontinuation of the Savage 3D.


Specifications

*
64-bit In computer architecture, 64-bit integers, memory addresses, or other data units are those that are 64 bits wide. Also, 64-bit CPUs and ALUs are those that are based on processor registers, address buses, or data buses of that size. A ...
2D/
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
''S3d Engine'' with integrated 135 MHz (325 and MX), 170 MHz (DX/GX/GX2) or 220 MHz (VX)
RAMDAC A random-access memory digital-to-analog converter (RAMDAC) is a combination of three fast digital-to-analog converters (DACs) with a small static random-access memory (SRAM) used in computer graphics display controllers or video cards to store th ...
and clock synthesizer *''S3 Streams Processor'' for accelerated video **On-the-fly stretching and blending of primary
RGB The RGB color model is an additive color model in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three addi ...
stream and RGB or
YUV YUV is a color model typically used as part of a color image pipeline. It encodes a color image or video taking human perception into account, allowing reduced bandwidth for chrominance components, compared to a "direct" RGB-representation. H ...
(video) secondary stream **Each stream can have a different
color depth Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring ...
**Hardware-assisted video playback with horizontal interpolation **Support for Indeo,
Cinepak Cinepak is a lossy video codec developed by Peter Barrett at SuperMac Technologies, and released in 1991 with the Video Spigot, and then in 1992 as part of Apple Computer's QuickTime video suite. One of the first video compression tools to achiev ...
, and software and hardware-accelerated
MPEG-1 MPEG-1 is a standard for lossy compression of video and audio. It is designed to compress VHS-quality raw digital video and CD audio down to about 1.5 Mbit/s (26:1 and 6:1 compression ratios respectively) without excessive quality loss, making ...
video *''S3 Scenic Highway'' for direct interface to live video and MPEG-1 peripherals *2D
GUI The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, inste ...
acceleration. ( BitBLT, line draw, polygon fill) *3D
texture mapping Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mappi ...
**Perspective correction, flat and
Gouraud shading Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes. In practice, Gouraud shading is most often used to achieve continuous li ...
. ViRGE/DX and later feature 'parallel processing' perspective correction for better performance ** Bilinear and trilinear
texture filtering In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture). There are two main categories of texture filterin ...
, MIP Mapping,
alpha blending In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. It is often useful to render picture elements (pixels) in separate pas ...
, and video texture mapping. Trilinear filtering is full-speed on ViRGE/DX and later, termed 'SmartFilter' technology. **Depth cueing and fogging,
Z-buffering A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. Depth buffers are an aid to rendering a scene to ensure that the ...
* 1600×1200 with 16 colors (VX), 1280×1024 with 256 colors at 75 Hz refresh, 1024×768 with 64K colors at 75 Hz refresh, 800×600 16.7M colors at 75 Hz refresh (these are the non-interlaced modes; higher color depths are supported with interlaced video)S3 ViRGE 325 Register Documentation
/ref> *64-bit
DRAM Dynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal-oxid ...
or
VRAM Video random access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. This is often different technology than other computer memory, to facilitate b ...
(VX) memory interface, 2, 4, and 8 (VX)
MiB The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit ...
video memory, Single-cycle
EDO Edo ( ja, , , "bay-entrance" or "estuary"), also romanized as Jedo, Yedo or Yeddo, is the former name of Tokyo. Edo, formerly a ''jōkamachi'' (castle town) centered on Edo Castle located in Musashi Province, became the ''de facto'' capital of ...
operation *Glueless PCI 2.1 bus interface and VESA VL-Bus (325) interface *PCI
bus mastering In computing, bus mastering is a feature supported by many bus architectures that enables a device connected to the bus to initiate direct memory access (DMA) transactions. It is also referred to as first-party DMA, in contrast with third-party ...
for display list processing and
video capture Video capture is the process of converting an analog video signal—such as that produced by a video camera, DVD player, or television tuner—to digital video and sending it to local storage or to external circuitry. The resulting digital data ar ...
support *Drivers for major operating systems and APIs:
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufacturi ...
,
Windows 3.1x Windows 3.1 is a major release of Microsoft Windows. It was released to manufacturing on April 6, 1992, as a successor to Windows 3.0. Like its predecessors, the Windows 3.1 series ran as a shell on top of MS-DOS. Codenamed Janus, Windows 3. ...
,
Windows NT Windows NT is a proprietary graphical operating system produced by Microsoft, the first version of which was released on July 27, 1993. It is a processor-independent, multiprocessing and multi-user operating system. The first version of Win ...
, IBM
OS/2 OS/2 (Operating System/2) is a series of computer operating systems, initially created by Microsoft and IBM under the leadership of IBM software designer Ed Iacobucci. As a result of a feud between the two companies over how to position OS/2 r ...
2.1 and 3.0 (Warp), ADI 4.2,
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
,
BRender Argonaut Games PLC was a British video game developer founded in 1982, most notable for the development of the Super NES video game ''Star Fox'' and its supporting Super FX hardware, as well as for developing '' Croc: Legend of the Gobbos'' and ...
,
RenderWare RenderWare is a video game engine developed by British game developer Criterion Software. Overview Released in 1993, RenderWare is a 3D computer graphics, 3D Application programming interface, API and graphics rendering Game engine#Game middlewa ...
and
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
*Full hardware and BIOS support for
VESA Display Power Management Signaling VESA Display Power Management Signaling (or DPMS) is a standard from the VESA consortium for power management of video monitors. Example usage includes turning off, or putting the monitor into standby after a period of idle time to save power. Som ...
(DPMS) monitor power savings modes * DDC monitor communications *325 uses 208-pin
PQFP A quad flat package (QFP) is a surface-mounted integrated circuit package with "gull wing" leads extending from each of the four sides. Socketing such packages is rare and through-hole mounting is not possible. Versions ranging from 32 to 304 ...
package. VX uses 288-pin BGA package *ViRGE 325
pin compatible In electronics, pin-compatible devices are electronic components, generally integrated circuits or expansion cards, sharing a common footprint and with the same functions assigned or usable on the same pins. Pin compatibility is a property desir ...
with S3 Trio64V+


References

*''Product Overview: S3 ViRGE Integrated 3D Graphics/Video Accelerator'' (PDF), S3 Incorporated, July 1996. *''Product Overview: S3 ViRGE/VX Integrated 3D Graphics/Video Accelerator'' (PDF), S3 Incorporated, July 1996.


External links


Diamond Stealth 3D 2000 Review
with screenshots of S3D-accelerated games. {{S3 Graphics Chips Graphics cards