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''Rome: Total War'' is a
strategy video game Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defi ...
developed by
The Creative Assembly The Creative Assembly Limited (trade name: Creative Assembly) is a British video game developer based in Horsham, founded in 1987 by Tim Ansell. In its early years, the company worked on porting games to MS-DOS from Amiga and ZX Spectrum plat ...
and originally published by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
; its publishing rights have since passed to Sega. The game was released for Microsoft Windows in 2004. The
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
version was released on February 5, 2010, by
Feral Interactive Feral Interactive is a British video games developer and publisher for macOS, Linux, iOS, Android, Nintendo Switch and Microsoft Windows platforms. It was founded in 1996 to bring games to Mac and specialises in porting games to different p ...
, who also released the
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operating ...
version on November 10, 2016, the iPhone version on August 23, 2018, and the Android version on December 19, 2018. The game is the third title in The Creative Assembly's ''Total War'' series, following '' Shogun: Total War'', and '' Medieval: Total War''. The game's main campaign takes place from 270 BC to 14 AD, showcasing the rise and final centuries of the Republican period and the early decades of the imperial period of
Ancient Rome In modern historiography, ancient Rome refers to Roman civilisation from the founding of the city of Rome in the 8th century BC to the collapse of the Western Roman Empire in the 5th century AD. It encompasses the Roman Kingdom (753–509 BC ...
. Gameplay is split between
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
tactical battles and a
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
strategic campaign. Within the campaign, players manage the economy, government, diplomacy, and military of their faction and attempt to accomplish a series of objectives on a map that encompasses most of
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a subcontinent of Eurasia and it is located entirel ...
,
North Africa North Africa, or Northern Africa is a region encompassing the northern portion of the African continent. There is no singularly accepted scope for the region, and it is sometimes defined as stretching from the Atlantic shores of Mauritania in ...
, and the Near East. On the battlefield, the player controls groups of soldiers and uses them to engage in combat with enemy forces. Upon its release, ''Rome: Total War'' received widespread acclaim from critics. In the years since the game has frequently been referred to by critics as one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from differ ...
. Two official expansion packs, '' Barbarian Invasion'' and ''
Alexander Alexander is a male given name. The most prominent bearer of the name is Alexander the Great, the king of the Ancient Greek kingdom of Macedonia who created one of the largest empires in ancient history. Variants listed here are Aleksandar, Al ...
'', were released for the game. A sequel, '' Total War: Rome II'', was released on September 3, 2013. A remastered version of the game, developed by
Feral Interactive Feral Interactive is a British video games developer and publisher for macOS, Linux, iOS, Android, Nintendo Switch and Microsoft Windows platforms. It was founded in 1996 to bring games to Mac and specialises in porting games to different p ...
, was released on 29 April 2021.


Gameplay

As with previous games in the ''
Total War Total war is a type of warfare that includes any and all civilian-associated resources and infrastructure as legitimate military targets, mobilizes all of the resources of society to fight the war, and gives priority to warfare over non-combata ...
'' series, ''Rome: Total War'' has two primary modes of play: a
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
, single-player campaign that takes place on an overhead map of the world and a
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
battle system that occurs on 3D battlefields. Control over territory in the game is represented by capturing and holding a settlement in that territory. New cities are conquered by either training soldiers in cities that are already in the player's control and then using those soldiers to
besiege A siege is a military blockade of a city, or fortress, with the intent of conquering by attrition, or a well-prepared assault. This derives from la, sedere, lit=to sit. Siege warfare is a form of constant, low-intensity conflict characterize ...
enemy cities or by
bribing Bribery is the offering, giving, receiving, or soliciting of any item of value to influence the actions of an official, or other person, in charge of a public or legal duty. With regard to governmental operations, essentially, bribery is "Corr ...
the city into switching sides. Apart from simply expanding one's faction, cities can have positive or negative effects on a nation. For example, well-managed cities can provide the faction that control them with valuable tax income, but poorly-managed cities may cost the player more money in maintenance than they make in taxes. Cities have a variety of buildings that may be built or upgraded, such as temples, barracks, and amphitheatres. Buildings have different effects on the city; for example, aqueducts improve public health and decrease urban squalor, which in turn makes the inhabitants of the city happier. If cities grow too unhappy, they may revolt and either return to a faction that previously controlled them or become a part of a generic "rebel" faction. Each faction starts with a set of family members. The head of the family is the leader of the faction; any male above the age of 16 can be designated as the current leader's heir. Males above the age of 16 can govern settlements and command armies as generals. Male family members can be added through births between married family members, adoption, or marriage with a female family member. Family members eventually die; natural causes, Killed in action, battles, assassinations, diseases, and natural disasters can all cause a character's demise. Family members can develop character traits from life experiences or heredity. These traits can have both positive and negative effects on the character's stats, which in turn affect their battlefield performance, how well they manage their settlements, and how persuasive they are in negotiations. The stats of family members can also be affected by members of their personal retinue. Agents are special types of characters that can be recruited in cities with the proper buildings. Agents can also acquire traits and retinue members. There are three types of agents: espionage, spies, diplomacy, diplomats, and assassination, assassins. Spies can be used to gather intelligence about the composition of armies, infiltrate foreign cities, and serve in a counter-intelligence, counter-espionage role in the players own cities. When besieging an enemy city, spies stationed within that city have a chance to open the gates. Assassins can assassinate characters and commit sabotage in settlements. Spies and assassins can both be killed during their missions. Diplomats can offer a variety of diplomatic deals to other factions, such as Political alliance, alliances, tributes, and Commerce, trade rights. They may also attempt to bribe foreign armies, cities, agents, and family members into either defecting or, if the soldiers being bribed are not "compatible" with the other faction, deserting.


Battles

In addition to the turn-based campaign, ''Rome: Total War'' also features 3D computer graphics, 3D, real-time battles. Battles can be played as a part of the larger campaign, as a custom battle against the AI, as a preset "historical battle" based on a real-life military engagement, or as a multiplayer battle against other players. As opposed to the campaign, which features an overhead map of the world, battles take place on individual battlefields. The terrain of the battlefield can play a key role in how the battle plays out. In most cases, the ultimate goal of the battle is to defeat the enemy forces by either killing or routing all of their troops; in a siege, the attacker can also achieve victory by capturing and holding the town center for a period of time. In battles, the player commands a variety of soldiers that are arranged into units. The game features a variety of units for battle, which may be broadly categorised into infantry, cavalry, archery, archers, and siege weapons. Different units have different morale, hit points, and general combat skills. If a unit's morale drops too low, its soldiers try to flee the field. Units can create different Military formation, formations that alter how they perform in combat; for example, many spearmen units can form the phalanx formation, while many Roman units can form the Testudo formation, testudo. Both of these formations sacrifice mobility in favour of defensiveness. The player can also employ complex Military tactics, tactics to help them achieve victory; for example, soldiers can ambush enemies from a nearby forest or Flanking, flank them to avoid a frontal engagement.


Expansions


''Barbarian Invasion''

''Barbarian Invasion'' allows the player to take control of the barbarian nations of Europe and the Middle East during the migration period. It also adds a more complex portrayal of religion, with changes in the state religion affecting unrest and the popularity of the ruling family. The campaign takes place from 363 AD to 476 AD.


''Alexander''

The ''Alexander'' expansion puts the player in the role of Alexander the Great and replays his conquests and battles. The campaign takes place from 336 BC to 323 BC.


Development

A Game demo, demo featuring a playable version of the Battle of the Trebia, Battle of River Trebia, with the player taking the role of the general Hannibal, was released on August 23, 2004, and is freely available for download. Prior to release, a preliminary version of the game engine was used in two series of TV programs: ''Decisive Battles'' by the History (U.S. TV channel), History Channel, where it was used to recreate famous historical battles, and ''Time Commanders'' by BBC Two, where teams of novice non-gamers commanded ancient armies to replay key battles of antiquity. Military historians fine-tuned the game engine specifically for these television shows, ensuring maximum historical accuracy. Both series also used the same music track as the battles in ''Rome: Total War''. Jeff van Dyck composed the original music soundtrack for the game and received a British Academy of Film and Television Arts, BAFTA Interactive Awards nomination for his work. Some of the vocals, including the song "Forever" played during the game's credits, were performed by his wife, Angela van Dyck. Angela also wrote the lyrics for the song "Divinitus," which was written in quasi-Latin. In May 2014, GameSpy's multiplayer services were shut down, and as a result, the game was migrated to Steam (service), Steamworks as of patch 1.51. The
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operating ...
version of the game, developed by
Feral Interactive Feral Interactive is a British video games developer and publisher for macOS, Linux, iOS, Android, Nintendo Switch and Microsoft Windows platforms. It was founded in 1996 to bring games to Mac and specialises in porting games to different p ...
, was announced on August 12, 2016 and released on November 10, 2016. The iPhone version was released on August 23, 2018. Although an Android version was announced on November 8, 2018, no release date has been provided.


Modifications

''Rome: Total War'' allows for the manipulation of some game resources, including its text files and Texture mapping, textures, which has led to the creation of Video game modding, modifications. Among the most notable are ''Europa Barbarorum'' and ''Roma Surrectum,'' both of which aim to introduce more historical accuracy and rework how the factions are played.


Reception


Sales

According to The NPD Group, ''Rome: Total War'' was the 20th-best-selling computer game of 2004. It maintained this position on NPD's annual computer game sales chart for the following year. In the United States alone, the game sold 390,000 copies and earned $16.8 million by August 2006. At the time, this led ''Edge (magazine), Edge'' to declare it the country's 40th-best-selling computer game, and best-selling ''Total War'' title, released since January 2000. The series as a whole, including ''Rome'', sold 1.3 million units in the United States by August 2006. By 2013, ''Rome: Total War'' alone had totaled 876,000 sales in the region. It also received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. ''Rome'' sold at least 100,000 units in the German market by December 2004.


Critical reviews

The game received "universal acclaim", according to the Review aggregator, review aggregation website Metacritic. Many reviewers regarded it as one of the best strategy games of all time; it won numerous awards and high scores from gaming websites and magazines alike. * ''PC Gamer'' (UK): All time 5th best PC game "95%" * IGN: Editor's Choice Award, 4th Best PC Game of all Time, 14th Best Game of all Time. * ''PC Gamer'' (US): Editor's Choice, Best Strategy Game of 2004 * GameSpot: Editor's Choice, PC Game of September, Strategy Game of 2004 * Adrenaline Vault: Seal of Excellence * GameSpy: Editor's Choice * E3 (Electronic Entertainment Expo), E3 2003 Game Critics Awards: Best Strategy Game ''Computer Games Magazine'' named ''Rome: Total War'' the fifth-best computer game of 2004. The editors wrote, "If there's a magic formula for how to make a great strategy game, Creative Assembly has it down pat." The editors of ''Computer Gaming World'' nominated ''Rome'' as their 2004 "Strategy Game of the Year (Real-Time)", although it lost to ''Warhammer 40,000: Dawn of War''. It was nominated for GameSpot's year-end "Best Graphics, Technical" award. During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded ''Rome: Total War'' with "D.I.C.E. Award for Strategy/Simulation Game of the Year, Strategy Game of the Year", along with receiving nominations for "Outstanding Innovation in Computer Gaming" and outstanding achievement in "D.I.C.E. Award for Outstanding Achievement in Original Music Composition, Original Musical Composition", "D.I.C.E. Award for Outstanding Achievement in Audio Design, Sound Design" and "D.I.C.E. Award for Online Game of the Year, Online Gameplay".


Sequel

On 2 July 2012, The Creative Assembly announced the development of '' Total War: Rome II'' as the next edition of the ''Total War'' series. ''Rome II'' became its successor on 3 September 2013 when it was released, featuring gameplay during the time of the Roman Republic and Roman Empire, Empire, a larger campaign map, as well as a number of game mechanics both new and carried over from previous ''
Total War Total war is a type of warfare that includes any and all civilian-associated resources and infrastructure as legitimate military targets, mobilizes all of the resources of society to fight the war, and gives priority to warfare over non-combata ...
'' entries.


Remaster

On March 25, 2021, 16 and a half years after its initial release, a remastered edition named ''Total War: Rome Remastered'' was announced. It would feature improved visuals, additional factions and a modernized interface; and cover the original game and all expansions. Developed by
Feral Interactive Feral Interactive is a British video games developer and publisher for macOS, Linux, iOS, Android, Nintendo Switch and Microsoft Windows platforms. It was founded in 1996 to bring games to Mac and specialises in porting games to different p ...
, the remaster was released on April 29 of the same year. The reception was positive with reviews stating that the remastered edition was the best way to play ''Rome: Total War'' today, but that the game mechanics felt outdated compared to more recent releases in the Total War (video game series), Total War series. Like the original game, the remaster supports Video game modding, modding. Among the most notable, ''Imperium Surrectum'' made by the mod developers behind mods ''Rome: Total Realism'' and ''Roma Surrectum'' for the original game.


References


External links

* * {{Authority control 2004 video games Activision games Android (operating system) games IOS games MacOS games Real-time tactics video games Video games set in 1st-century BC Roman Empire Video games set in antiquity Video games set in Africa Video games set in Europe Video games set in the Middle East Sega video games Creative Assembly games Total War (video game series) Turn-based strategy video games Video games with expansion packs Windows games Video games scored by Jeff van Dyck Multiplayer and single-player video games Feral Interactive games Historical simulation games Grand strategy video games Video games developed in the United Kingdom Depictions of Julius Caesar in video games Parthian Empire in fiction