Role-playing video game
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A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a
video game genre A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films o ...
where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same
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, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.


Characteristics

Role-playing video games use much of the same terminology, settings and game mechanics as early tabletop role-playing games such as '' Dungeons & Dragons''. Players control a central game character, or multiple game characters, usually called a
party A party is a gathering of people who have been invited by a host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will often featu ...
, and attain victory by completing a series of quests or reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in combat. A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games. Role-playing video games typically rely on a highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which are performed by the character at an effectiveness determined by that character's numeric attributes. Often these attributes increase each time a character gains a
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical * Canal pound or level *Reg ...
, and a character's level goes up each time the player accumulates a certain amount of experience. Role-playing video games also typically attempt to offer more complex and dynamic character interaction than what is found in other video game genres. This usually involves additional focus on the
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
and scripted behavior of computer-controlled
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s.


Story and setting

The premise of many role-playing games tasks the player with saving the world, or whichever level of society is threatened. There are often twists and turns as the story progresses, such as the surprise appearance of estranged relatives, or enemies who become friends or vice versa. The game world is often rooted in speculative fiction (i.e.
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
or
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
), which allows players to do things they cannot do in real life and helps players suspend their disbelief about the rapid character growth. To a lesser extent, settings closer to the present day or near future are possible. The story often provides much of the entertainment in the game. Because these games have strong storylines, they can often make effective use of recorded dialog and voiceover narration. Players of these games tend to appreciate long cutscenes more than players of faster action games. While most games advance the plot when the player defeats an enemy or completes a level, role-playing games often progress the plot based on other important decisions. For example, a player may make the decision to join a guild, thus triggering a progression in the storyline that is usually irreversible. New elements in the story may also be triggered by mere arrival in an area, rather than completing a specific challenge. The plot is usually divided so that each game location is an opportunity to reveal a new chapter in the story. Pen-and-paper
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
s typically involve a player called the gamemaster (or GM for short) who can dynamically create the story, setting, and rules, and react to a player's choices. In role-playing video games, the computer performs the function of the gamemaster. This offers the player a smaller set of possible actions, since computers can't engage in imaginative acting comparable to a skilled human gamemaster. In exchange, the typical role-playing video game may have storyline branches, user interfaces, and stylized cutscenes and gameplay to offer a more direct storytelling mechanism. Characterization of non-player characters in video games is often handled using a dialog tree. Saying the right things to the right non-player characters will elicit useful information for the player, and may even result in other rewards such as items or experience, as well as opening up possible storyline branches.
Multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
online In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" ...
role-playing games can offer an exception to this contrast by allowing human interaction among multiple players and in some cases enabling a player to perform the role of a gamemaster.


Exploration and quests

Exploring the world is an important aspect of many RPGs. Players will walk through, talking to
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s, picking up objects, and avoiding traps. Some games such as '' NetHack'', '' Diablo'', and the '' FATE'' series randomize the structure of individual levels, increasing the game's variety and replay value. Role-playing games where players complete quests by exploring randomly generated dungeons and which include permadeath are called roguelikes, named after the 1980 video game ''
Rogue A rogue is a person or entity that flouts accepted norms of behavior. Rogue or rogues may also refer to: Companies * Rogue Ales, a microbrewery in Newport, Oregon * Rogue Arts, a film production company * Rogue Entertainment, a software co ...
''. The game's story is often mapped onto exploration, where each chapter of the story is mapped onto a different location. RPGs usually allow players to return to previously visited locations. Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response. Players must acquire enough power to overcome a major challenge in order to progress to the next area, and this structure can be compared to the
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
characters at the end of levels in action games. The player typically must complete a linear sequence of certain quests in order to reach the end of the game's story. Many RPGs also often allow the player to seek out optional side-quests and character interactions. Quests of this sort can be found by talking to a non-player character, and there may be no penalty for abandoning or ignoring these quests other than a missed opportunity or reward.


Items and inventory

Players can find
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(such as clothing, weapons, and armor) throughout the game world and collect it. Players can trade items for currency and better equipment. Trade takes place while interacting with certain friendly non-player characters, such as shopkeepers, and often uses a specialized trading screen. Purchased items go into the player's inventory. Some games turn inventory management into a logistical challenge by limiting the size of the player's inventory, thus forcing the player to decide what they must carry at the time. This can be done by limiting the maximum weight that a player can carry, by employing a system of arranging items in a virtual space, or by simply limiting the number of items that can be held.


Character actions and abilities

Most of the actions in an RPG are performed indirectly, with the player selecting an action and the character performing it by their own accord. Success at that action depends on the character's numeric attributes. Role-playing video games often simulate dice-rolling mechanics from non-electronic role-playing games to determine success or failure. As a character's attributes improve, their chances of succeeding at a particular action will increase. Many role-playing games allow players to play as an evil character. Although robbing and murdering indiscriminately may make it easier to get money, there are usually consequences in that other characters will become uncooperative or even hostile towards the player. Thus, these games allow players to make moral choices, but force players to live with the consequences of their actions. Games often let the player control an entire party of characters. However, if winning is contingent upon the survival of a single character, then that character effectively becomes the player's
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appear ...
. An example of this would be in ''
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms ''Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostly ...
'', where if the character created by the player dies, the game ends and a previous save needs to be loaded. Although some single-player role-playing games give the player an avatar that is largely predefined for the sake of telling a specific story, many role-playing games make use of a character creation screen. This allows players to choose their character's sex, their race or species, and their character class. Although many of these traits are cosmetic, there are functional aspects as well. Character classes will have different abilities and strengths. Common classes include fighters, spellcasters, thieves with stealth abilities, and clerics with healing abilities, or a mixed class, such as a fighter who can cast simple spells. Characters will also have a range of physical attributes such as dexterity and strength, which affect a player's performance in combat. Mental attributes such as intelligence may affect a player's ability to perform and learn spells, while social attributes such as charisma may limit the player's choices while conversing with non-player characters. These attribute systems often strongly resemble the ''Dungeons & Dragons'' ruleset. Some role-playing games make use of magical powers, or equivalents such as psychic powers or advanced technology. These abilities are confined to specific characters such as mages, spellcasters, or magic-users. In games where the player controls multiple characters, these magic-users usually complement the physical strength of other classes. Magic can be used to attack, to defend, or to temporarily change an enemy or ally's attributes. While some games allow players to gradually consume a spell, as ammunition is consumed by a gun, most games offer players a finite amount of mana which can be spent on any spell. Mana is restored by resting or by consuming potions. Characters can also gain other non-magical skills, which stay with the character as long as he lives.


Experience and levels

Although the characterization of the game's avatar will develop through storytelling, characters may also become more functionally powerful by gaining new skills, weapons, and magic. This creates a positive-feedback cycle that is central to most role-playing games: The player grows in power, allowing them to overcome more difficult challenges, and gain even more power. This is part of the appeal of the genre, where players experience growing from an ordinary person into a superhero with amazing powers. Whereas other games give the player these powers immediately, the player in a role-playing game will choose their powers and skills as they gain experience. Role-playing games usually measure progress by counting experience points and character levels. Experience is usually earned by defeating enemies in combat, with some games offering experience for completing certain quests or conversations. Experience becomes a form of
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, and accumulating a certain amount of experience will cause the character's level to go up. This is called "levelling up", and gives the player an opportunity to raise one or more of his character's attributes. Many RPGs allow players to choose how to improve their character, by allocating a finite number of points into the attributes of their choice. Gaining experience will also unlock new magic spells for characters that use magic. Some role-playing games also give the player specific skill points, which can be used to unlock a new skill or improve an existing one. This may sometimes be implemented as a skill tree. As with the
technology tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acy ...
s seen in strategy video games, learning a particular skill in the tree will unlock more powerful skills deeper in the tree. Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the ''experience system'' (also known as the "level-based" system), the ''training system'' (also known as the "skill-based" system) and the ''skill-point system'' (also known as "level-free" system) *The ''experience system'', by far the most common, was inherited from pen-and-paper role-playing games and emphasizes receiving " experience points" (often abbreviated "XP" or "EXP") by winning battles, performing class-specific activities, and completing quests. Once a certain amount of experience is gained, the character advances a level. In some games, level-up occurs automatically when the required amount of experience is reached; in others, the player can choose when and where to advance a level. Likewise, abilities and attributes may increase automatically or manually. *The ''training system'' is similar to the way the '' Basic Role-Playing'' system works. The first notable video game to use this was '' Dungeon Master'', which emphasized developing the character's skills by using them—meaning that if a character wields a sword for some time, he or she will become proficient with it. *Finally, in the ''skill-point system'' (as used in '' Vampire: The Masquerade – Bloodlines'' for example) the character is rewarded with " skill points" for completing quests, which then can be directly used to buy skills and attributes without having to wait until the next level up.


Combat

Older games often separated combat into its own mode of gameplay, distinct from exploring the game world. More recent games tend to maintain a consistent perspective for exploration and combat. Some games, especially earlier video games, generate battles from random encounters; more modern RPGs are more likely to have persistent wandering monsters that move about the game world independently of the player. Most RPGs also use stationary
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
monsters in key positions, and automatically trigger battles with them when the PCs enter these locations or perform certain actions. Combat options typically involve positioning characters, selecting which enemy to attack, and exercising special skills such as casting spells. In a classical turn-based system, only one character may act at a time; all other characters remain still, with a few exceptions that may involve the use of special abilities. The order in which the characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion in the game world, not an end in itself. A turn-based system makes it possible, for example, to run within range of an opponent and kill him before he gets a chance to act, or duck out from behind hard cover, fire, and retreat back without an opponent being able to fire, which are of course both impossibilities. However, tactical possibilities have been created by this unreality that did not exist before; the player determines whether the loss of immersion in the reality of the game is worth the satisfaction gained from the development of the tactic and its successful execution. ''
Fallout Nuclear fallout is the residual radioactive material propelled into the upper atmosphere following a nuclear blast, so called because it "falls out" of the sky after the explosion and the shock wave has passed. It commonly refers to the radioac ...
'' has been cited as being a good example of such a system.
Real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
combat can import features from action games, creating a hybrid
action RPG An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
game genre. But other RPG battle systems such as the ''Final Fantasy'' battle systems have imported real-time choices without emphasizing coordination or reflexes. Other systems combine real-time combat with the ability to pause the game and issue orders to all characters under his/her control; when the game is unpaused, all characters follow the orders they were given. This "real-time with pause" system (''RTwP'') has been particularly popular in games designed by BioWare. The most famous RTwP engine is the
Infinity Engine BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
. Other names for "real-time with pause" include "active pause" and "semi real-time". Tactical RPG maker Apeiron named their system Smart Pause Mode (SPM) because it would automatically pause based on a number of user-configurable settings. '' Fallout Tactics: Brotherhood of Steel'' and '' Arcanum: Of Steamworks and Magick Obscura'' offered players the option to play in either turn-based or RTwP mode via a configuration setting. The latter also offered a "fast turn-based" mode, though all three of the game's modes were criticized for being poorly balanced and oversimplified. Early '' Ultima'' games featured timed turns: they were strictly turn-based, but if the player waited more than a second or so to issue a command, the game would automatically issue a pass command, allowing the monsters to take a turn while the PCs did nothing. There is a further subdivision by the structure of the battle system; in many early games, such as '' Wizardry'', monsters and the party are arrayed into ranks, and can only attack enemies in the front rank with melee weapons. Other games, such as most of the ''Ultima'' series, employed duplicates of the miniatures combat system traditionally used in the early
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
s. Representations of the player characters and monsters would move around an arena modeled after the surrounding terrain, attacking any enemies that are sufficiently near.


Interface and graphics

Earlier role-playing video games used two-dimensional top-down view, or tile-based first-person view. Early action-based role-playing games often used side-scrolling view. Most notably since '' Ultima Underworld'' (1992), role-playing games started implementing true three-dimensional (3D) graphics, where players typically navigate the game world from a first or third-person perspective. However, an isometric or aerial top-down perspective is common in party-based RPGs, in order to give the player a clear view of their entire party and their surroundings. Role-playing games require the player to manage a large amount of information, and frequently make use of a windowed interface. For example, spell-casting characters will often have a menu of spells they can use. On the PC, players typically use the mouse to click on icons and menu options, while console games have the player navigate through menus using a game controller.


History and classification

The role-playing video game
genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other f ...
began in the mid-1970s on mainframe computers, inspired by pen-and-paper
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
s such as '' Dungeons & Dragons''. Several other sources of inspiration for early role-playing video games also included tabletop wargames,
sports simulation A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the spor ...
games, adventure games such as '' Colossal Cave Adventure'',
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
writings by authors such as J. R. R. Tolkien, traditional strategy games such as
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
, and ancient
epic literature An epic poem, or simply an epic, is a lengthy narrative poem typically about the extraordinary deeds of extraordinary characters who, in dealings with gods or other superhuman forces, gave shape to the mortal universe for their descendants. ...
dating back to ''
Epic of Gilgamesh The ''Epic of Gilgamesh'' () is an epic poem from ancient Mesopotamia, and is regarded as the earliest surviving notable literature and the second oldest religious text, after the Pyramid Texts. The literary history of Gilgamesh begins with ...
'' which followed the same basic structure of setting off in various quests in order to accomplish goals. After the success of role-playing video games such as '' Ultima'' and '' Wizardry'', which in turn served as the blueprint for '' Dragon Quest'' and ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'', the role-playing genre eventually diverged into two styles, ''Eastern role-playing games'' and ''Western role-playing games'', due to cultural differences, though roughly mirroring the platform divide between consoles and computers, respectively. Finally, while the first RPGs offered strictly a single player experience, the popularity of
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
modes rose sharply during the early to mid-1990s with action role-playing games such as '' Secret of Mana'' and '' Diablo''. With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games (MMORPG), including ''
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'', ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantas ...
'', and ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the '' Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azer ...
''.


Mainframe computers

The role-playing video game genre began in the mid-1970s, as an offshoot of early university
mainframe A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
text-based RPGs on
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and
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, ...
-based computers, such as '' Dungeon'',
pedit5 ''pedit5'', alternately called ''The Dungeon'', is a 1975 dungeon crawl role-playing video game developed for the University of Illinois Urbana-Champaign's PLATO computer network by Rusty Rutherford. In it, the player controls a character explor ...
and dnd. In
1980 Events January * January 4 – U.S. President Jimmy Carter proclaims a grain embargo against the USSR with the support of the European Commission. * January 6 – Global Positioning System time epoch begins at 00:00 UTC. * January 9 – In ...
, a very popular dungeon crawler, ''
Rogue A rogue is a person or entity that flouts accepted norms of behavior. Rogue or rogues may also refer to: Companies * Rogue Ales, a microbrewery in Newport, Oregon * Rogue Arts, a film production company * Rogue Entertainment, a software co ...
'', was released. Featuring
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graphics where the setting, monsters and items were represented by letters and a deep system of gameplay, it inspired a whole genre of similar clones on mainframe and home computers called " roguelikes".


Personal computers

One of the earliest role-playing video games on a
microcomputer A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PC ...
was ''Dungeon n Dragons'', written by
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and published by CLOAD (1980). This early game, published for a
TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of ' ...
Model 1, is just 16K long and includes a limited word parser command line, character generation, a store to purchase equipment, combat, traps to solve, and a dungeon to explore. Other contemporaneous CRPGs (Computer Role Playing Games) were '' Temple of Apshai'', '' Odyssey: The Compleat Apventure'' and '' Akalabeth: World of Doom'', the precursor to '' Ultima''. Some early microcomputer RPGs (such as ''
Telengard ''Telengard'' is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real-time without any set mission other t ...
'' (1982) or '' Sword of Fargoal'') were based on their mainframe counterparts, while others (such as ''Ultima'' or '' Wizardry'', the most successful of the early CRPGs) were loose adaptations of ''D&D''. They also include both first-person displays and overhead views, sometimes in the same game (''Akalabeth'', for example, uses both perspectives). Most of the key features of RPGs were developed in this early period, prior to the release of '' Ultima III: Exodus'', one of the prime influences on both computer and console RPG development. For example, ''Wizardry'' features menu-driven combat, ''
Tunnels of Doom ''Tunnels of Doom'' is a role-playing video game programmed by Kevin Kenney for the TI-99/4A home computer and published by Texas Instruments on December 31, 1982. It was available in two formats: cartridge with accompanying disk and cartridge wit ...
'' features tactical combat on a special "combat screen", and '' Dungeons of Daggorath'' features real-time combat which takes place on the main dungeon map. Starting in 1984 with '' Questron'' and '' 50 Mission Crush'', SSI produced many series of CRPGs. Their 1985 game '' Phantasie'' is notable for introducing automapping and in-game scrolls providing hints and background information. They also released '' Pool of Radiance'' in 1988, the first of several " Gold Box" CRPGs based on the ''Advanced Dungeons & Dragons rules''. These games feature a first-person display for movement, combined with an overhead tactical display for combat. One common feature of RPGs from this era, which Matt Barton calls the "
Golden Age The term Golden Age comes from Greek mythology, particularly the '' Works and Days'' of Hesiod, and is part of the description of temporal decline of the state of peoples through five Ages, Gold being the first and the one during which the G ...
" of computer RPGs, is the use of numbered "paragraphs" printed in the manual or adjunct booklets, containing the game's lengthier texts; the player can be directed to read a certain paragraph, instead of being shown the text on screen. The ultimate exemplar of this approach is Sir-Tech's ''
Star Saga ''Star Saga'' is a series of video games which combine a computerized game arbiter with a game board and books of printed text. The games blend aspects of paper gamebooks with role-playing video games. They were released for MS-DOS and the Apple ...
'' trilogy (of which only two games were released); the first game contains 888 "textlets" (usually much longer than a single paragraph) spread across 13 booklets, while the second contains 50,000 paragraphs spread across 14 booklets. Most of the games from this era are turn-based, although '' Dungeon Master'' and its imitators have real-time combat. Other classic titles from this era include '' The Bard's Tale'' (1985), '' Wasteland'' (1988), the start of the '' Might and Magic'' (1986–2014) series and the continuing ''Ultima'' (1981–1999) series. Later, in the middle to late 1990s, isometric, sprite-based RPGs became commonplace, with video game publishers Interplay Entertainment and Blizzard North playing a lead role with such titles as the ''
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms ''Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostly ...
'', ''
Icewind Dale ''Icewind Dale'' is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002 (both the Classic Mac OS and OS X). The game takes p ...
'' and the action-RPG '' Diablo'' series, as well as the dialogue-heavy '' Planescape: Torment'' and cult classics ''
Fallout Nuclear fallout is the residual radioactive material propelled into the upper atmosphere following a nuclear blast, so called because it "falls out" of the sky after the explosion and the shock wave has passed. It commonly refers to the radioac ...
'' and '' Fallout 2''. This era also saw a move toward 3D game engines with such games as '' Might and Magic VI: The Mandate of Heaven'' and '' The Elder Scrolls: Arena''. TSR, dissatisfied with SSI's later products, such as '' Dark Sun: Wake of the Ravager'' and ''
Menzoberranzan Menzoberranzan, the "City of Spiders", is a fictional city-state in the world of the '' Forgotten Realms'', a ''Dungeons & Dragons'' campaign setting. The city is located in the Upper Northdark, about two miles below the Surbrin Vale, between the ...
'', transferred the ''AD&D'' license to several different developers, and eventually gave it to BioWare, who used it in ''
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms ''Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostly ...
'' (1998) and several later games. By the 2000s, 3D engines had become dominant.


Video game consoles

The earliest RPG on a console was ''
Dragonstomper ''Dragonstomper'' is an Atari 2600 role-playing video game programmed by Stephen Landrum and published in 1982 by Starpath. It requires the Starpath Supercharger peripheral. ''Dragonstomper'' follows the adventures of a dragon hunter who is giv ...
'' on the Atari 2600 in 1982. Another early RPG on a console was ''
Bokosuka Wars is a 1983 action-strategy role-playing video game developed by Kōji Sumii (住井浩司) and released by ASCII for the Sharp X1 computer, followed by ports to the MSX, FM-7, NEC PC-6001, NEC PC-8801 and NEC PC-9801 computer platforms, as well ...
'', originally released for the Sharp X1 computer in 1983 and later ported to the MSX in 1984, the NES in 1985 and the Sharp X68000 as ''New Bokosuka Wars''. The game laid the foundations for the tactical role-playing game genre, or "simulation RPG" genre as it is known in Japan. It was also an early example of a
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
, action role-playing game. In 1986, Chunsoft created the NES title '' Dragon Quest'' (called ''
Dragon Warrior previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publ ...
'' in North America until the eighth game), which drew inspiration from computer RPGs ''Ultima'' and ''Wizardry'' and is regarded as the template for future Japanese role-playing video games released since then. Also in 1986
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
was released for the NES, while not generally considered an RPG itself did inspire many aspects of future action-RPGs. In 1987, the genre came into its own with the release of several highly influential console RPGs distinguishing themselves from computer RPGs, including the genre-defining
Phantasy Star is a series of console role-playing video games and other supplementary media created by Sega. The series debuted in 1987 on the Master System with '' Phantasy Star'', and continues into the present with ''Phantasy Star Online 2'' and other ex ...
, released for the Master System.
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
's '' Zelda II: The Adventure of Link'' for the Famicom Disk System was one of the earliest action role-playing games, combining the
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
framework of its predecessor ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'' with the statistical elements of turn-based RPGs. Most RPGs at this time were turn-based. ''
Faxanadu is an action role-playing platform video game developed by Hudson Soft for the Nintendo Entertainment System. The name was licensed by computer game developer Nihon Falcom ("Falcom") and was developed and released in Japan by Hudson Soft for the ...
'' was another early action RPG for the NES, released as a side-story to the computer action RPG '' Dragon Slayer II: Xanadu''. Square's ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' for the NES introduced side-view battles, with the player characters on the right and the enemies on the left, which soon became the norm for numerous console RPGs. In 1988, ''
Dragon Warrior III ''Dragon Quest III: The Seeds of Salvation'', titled ''Dragon Warrior III'' when initially localized to North America, is a 1988 role-playing video game developed by Chunsoft and published by Enix. It is the third installment in the ''Dragon Qu ...
'' introduced a character progression system allowing the player to change the party's character classes during the course of the game. Another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day." In 1989, '' Phantasy Star II'' for the
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
established many conventions of the genre, including an epic, dramatic, character-driven storyline dealing with serious themes and subject matter. Console RPGs distinguished themselves from computer RPGs to a greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters. Console RPGs often featured intricately related characters who had distinctive personalities and traits, with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular was a theme that was common in most console RPGs at the time but absent from most computer RPGs. During the 1990s, console RPGs had become increasingly dominant, exerting a greater influence on computer RPGs than the other way around. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade with interactive choice-filled adventures. The next major revolution came in the late 1990s, which saw the rise of
optical disk In computing and optical disc recording technologies, an optical disc (OD) is a flat, usually circular disc that encodes binary data (bits) in the form of pits and lands on a special material, often aluminum, on one of its flat surfaces. ...
s in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video. This was first clearly demonstrated in 1997 by the phenomenal success of '' Final Fantasy VII'', which is considered one of the most influential games of all time. With a record-breaking production budget of around $45 million, the ambitious scope of ''Final Fantasy VII'' raised the possibilities for the genre, with its dozens of minigames and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than a single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout the game. The game was soon ported to the PC and gained much success there, as did several other originally console RPGs, blurring the line between the console and computer platforms.


Cultural differences

Computer-driven role-playing games had their start in Western markets, with games generally geared to be played on home computers. By 1985, series like '' Wizardry'' and '' Ultima'' represented the state of the art in role-playing games. In Japan, home computers had yet to take as great a hold as they had in the West due to their cost; there was little market for Western-developed games and there were a few Japanese-developed games for personal computers during this time such as ''
The Black Onyx is a 1984 role-playing video game released in Japan, developed by Bullet-Proof Software, with development led by Henk Rogers. It was originally released for the NEC PC-8801, and ported to several other platforms. The Famicom version featured ...
'' (1984) which followed the ''Wizardry''/''Ultima'' format. With the release of the low-cost Famicom console (called the Nintendo Entertainment System overseas), a new opportunity arose to bring role-playing games to Japan. '' Dragon Quest'' (1986) was the first such attempt to recreate a role-playing game for a console, and requires several simplifications to fit within the more limited memory and capabilities of the Famicom compared to computers; players in ''Dragon Quest'' controlled only a single character, the amount of control over this character limited due to the simplicity of the Famicom controller, and a less-realistic art style was chosen to better visualize the characters within a tile-based graphics system. ''Dragon Quest'' was highly successful in Japan, leading to further entries in the series and other titles such as ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' that followed the same simplifications made in RPGs for ''Dragon Quest''. Because of these differences, the role-playing genre began to be classified into two fairly distinct styles: ''computer RPG'' and ''console RPG''. By the early 2000s, the distinction between platforms became less pronounced as the same games appeared on both console and computer, but stylistic differences between
Western role-playing games Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as '' ...
(WRPGs) and Japanese role-playing games (JRPGs) remained, rooted in the earlier distinctions. Though sharing fundamental premises, WRPGs tend to feature darker graphics, older characters, and a greater focus on roaming freedom, realism, and the underlying game mechanics (e.g. "rules-based" or "system-based"); whereas JRPGs tend to feature brighter,
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
-like or
chibi Chibi most often refers to: * Chibi (style), a super-deformed style of Japanese-influenced caricature *Chibi, Hubei (赤壁 lit. Red Cliff), a county-level city in southeastern Hubei, China. Chibi may also refer to: Places * Chibi Subdistrict, ...
graphics, younger characters, turn-based or faster-paced action gameplay, and a greater focus on tightly-orchestrated, linear storylines with intricate plots (e.g. "action-based" or "story-based"). Further, WRPGs are more likely to allow players to create and customize characters from scratch, and since the late 1990s have had a stronger focus on extensive dialog tree systems (e.g. '' Planescape: Torment''). On the other hand, JRPGs tend to limit players to developing pre-defined player characters, and often do not allow the option to create or choose one's own playable characters or make decisions that alter the plot. In the early 1990s, JRPGs were seen as being much closer to
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
novels, but by the late 1990s had become more cinematic in style (e.g. ''Final Fantasy'' series). At the same time, WRPGs started becoming more novelistic in style (e.g. ''Planescape: Torment''), but by the late 2000s had also adopted a more cinematic style (e.g. '' Mass Effect''). One reason given for these differences is that many early Japanese console RPGs can be seen as forms of interactive
manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is ...
or anime wrapped around Western rule systems at the time, in addition to the influence of
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
adventure games. As a result, Japanese console RPGs differentiated themselves with a stronger focus on scripted narratives and character drama, alongside streamlined gameplay. In recent years, these trends have in turn been adopted by WRPGs, which have begun moving more towards tightly structured narratives, in addition to moving away from "numbers and rules" in favor of streamlined combat systems similar to action games. In addition, a large number of Western indie games are modelled after JRPGs, especially those of the
16-bit era In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North Ame ...
, partly due to the '' RPG Maker'' game development tools. Another oft-cited difference is the prominence or absence of '' kawaisa'', or "cuteness", in Japanese culture, and different approaches with respect to character aesthetics. WRPGs tend to maintain a serious and gritty tone, whereas JRPG protagonists tend to be designed with an emphasis on aesthetic beauty, and even male characters are often young,
androgynous Androgyny is the possession of both masculine and feminine characteristics. Androgyny may be expressed with regard to biological sex, gender identity, or gender expression. When ''androgyny'' refers to mixed biological sex characteristics in ...
, shōnen or
bishōnen (; also transliterated ) is a Japanese term literally meaning "beautiful youth (boy)" and describes an aesthetic that can be found in disparate areas in East Asia: a young man of androgynous beauty. This word originated from the Tang dyna ...
in appearance. JRPGs often have cute characters, juxtaposed with more mature themes and situations; and many modern JRPGs feature characters designed in the same style as those in
manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is ...
and
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
. The stylistic differences are often due to differing target audiences: Western RPGs are usually geared primarily towards teenage to adult males, whereas Japanese RPGs are usually intended for a much larger demographic, including female audiences, who, for example, accounted for nearly a third of '' Final Fantasy XIII'' playerbase. In 2015, IGN noted in an interview with ''
Xenoblade Chronicles X ''Xenoblade Chronicles X'' is a 2015 action role-playing game developed by Monolith Soft and published by Nintendo for the Wii U console. ''Xenoblade Chronicles X'' forms part of the '' Xeno'' metaseries, being a spiritual successor to ''Xenob ...
'' development team that the label "JRPG" is most commonly used to refer to RPGs "whose presentation mimics the design sensibilities" of anime and manga, that it's "typically the presentation and character archetypes" that signal "this is a JRPG." Modern JRPGs are more likely to feature turn-based battles; while modern WRPGs are more likely to feature
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
combat. In the past, the reverse was often true: real-time action role-playing games were far more common among Japanese console RPGs than Western computer RPGs up until the late 1990s, due to gamepads usually being better suited to real-time action than the keyboard and mouse. Some journalists and video game designers have questioned this cultural classification, arguing that the differences between Eastern and Western games have been exaggerated. In an interview held at the American Electronic Entertainment Expo, Japanese video game developer Tetsuya Nomura (who worked on ''Final Fantasy'' and '' Kingdom Hearts'') emphasized that RPGs should not be classified by country-of-origin, but rather described simply for what they are: role-playing games. Hironobu Sakaguchi, creator of ''Final Fantasy'' and ''
The Last Story is a Japanese action role-playing game, developed by Mistwalker and AQ Interactive for the Wii video game console. Nintendo published the title in all regions except for North America, where it was published by Xseed Games. Initially released i ...
'', noted that, while "users like to categorise" JRPGs as "turn-based, traditional styles" and WRPGs as "born from
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s," there "are titles that don't fit the category," pointing to '' Chrono Trigger'' (which he also worked on) and the '' Mana'' games. He further noted that there have been "other games similar to the style of ''Chrono Trigger''," but that "it's probably because the games weren't localised and didn't reach the Western audience." '' Xeno'' series director Tetsuya Takahashi, in reference to ''
Xenoblade Chronicles is a series of action role-playing games developed by Monolith Soft and published by Nintendo. It is a part of the '' Xeno'' metaseries created by Tetsuya Takahashi, but was formed after Nintendo's acquisition of Monolith Soft in 2007. The seri ...
'', stated that "I don’t know when exactly people started using the term 'JRPG,' but if this game makes people rethink the meaning of this term, I’ll be satisfied." The writer Jeremy Parish of 1UP.com states that "''Xenoblade'' throws into high relief the sheer artificiality of the gaming community's obsession over the differences between" Western and Japanese RPGs, pointing out that it "does things that don't really fit into either genre. Gamers do love their boundaries and barriers and neat little rules, I know, but just because you cram something into a little box doesn't mean it belongs there." Nick Doerr of Joystiq criticizes the claim that JRPGs are "too linear," pointing out that non-linear JRPGs are not uncommon—for instance, the ''
Romancing SaGa ''Romancing SaGa'' is a 1992 role-playing video game developed and published by Square for the Super Famicom. It is the fourth entry in the ''SaGa'' series. It was subsequently released for the WonderSwan Color in 2001 and mobile phones in 2009. ...
'' series. Likewise, Rowan Kaiser of Joystiq points out that linear WRPGs were common in the 1990s, and argues that many of the often mentioned differences between Eastern and Western games are
stereotype In social psychology, a stereotype is a generalized belief about a particular category of people. It is an expectation that people might have about every person of a particular group. The type of expectation can vary; it can be, for exampl ...
s that are generally "not true" and "never was", pointing to classic examples like ''
Lands of Lore ''Lands of Lore: The Throne of Chaos'' is a 1993 role-playing video game developed by Westwood Studios and published by Virgin Games for MS-DOS, the NEC PC-9801, and FM Towns. It was the first installment of the '' Lands of Lore'' series. The pla ...
'' and ''
Betrayal at Krondor ''Betrayal at Krondor'' is an MS-DOS-based role-playing video game developed by Dynamix and released by Sierra Entertainment, Sierra On-Line in the summer of 1993 in video gaming, 1993. ''Betrayal at Krondor'' takes place largely in Midkemia, the ...
'' that were more narrative-focused than the typical Western-style RPGs of the time.


Criticisms

Due to the cultural differences between Western and Japanese variations of role-playing games, both have often been compared and critiqued by those within the video games industry and press. In the late 1980s, when traditional American computer RPGs such as '' Ultima'' and '' Defender of the Crown'' were ported to consoles, they received mixed reviews from console gamers, as they were "not perceived, by many of the players, to be as exciting as the Japanese imports", and lacked the arcade and action-adventure elements commonly found in Japanese console RPGs at the time. In the early 1990s, American computer RPGs also began facing criticism for their plots, where "the party sticks together through thick and thin" and always "act together as a group" rather than as individuals, and where
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s are "one-dimensional characters," in comparison to the more
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
novel approach of Squaresoft console RPGs such as '' Final Fantasy IV''. However in 1994, game designer Sandy Petersen noted that, among computer gamers, there was criticism against cartridge-based console JRPGs being "not role-playing at all" due to popular examples such as '' Secret of Mana'' and especially ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'' using "direct" arcade-style action combat systems instead of the more "abstract" turn-based battle systems associated with computer RPGs. In response, he pointed out that not all console RPGs are action-based, pointing to ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' and '' Lufia''. Another early criticism, dating back to the ''
Phantasy Star is a series of console role-playing video games and other supplementary media created by Sega. The series debuted in 1987 on the Master System with '' Phantasy Star'', and continues into the present with ''Phantasy Star Online 2'' and other ex ...
'' games in the late 1980s, was the frequent use of defined player characters, in contrast to the '' Wizardry'' and Gold Box games where the player's avatars (such as knights, clerics, or thieves) were blank slates. As Japanese console RPGs became increasingly more dominant in the 1990s, and became known for being more heavily story and character-based, American computer RPGs began to face criticism for having characters devoid of personality or background, due to representing avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted characters with distinctive personalities. American computer RPGs were thus criticized for lacking "more of the traditional role-playing" offered by Japanese console RPGs, which instead emphasized character interactions. In response, North American computer RPGs began making a comeback towards the end of the 1990s with interactive choice-filled adventures. Several writers have criticized JRPGs as not being "true" RPGs, for heavy usage of scripted cutscenes and dialogue, and a frequent lack of branching outcomes. urner/sup> Japanese RPGs are also sometimes criticized for having relatively simple battle systems in which players are able to win by repetitively mashing buttons. urner/sup> As a result, Japanese-style role-playing games are held in disdain by some Western gamers, leading to the term "JRPG" being held in the pejorative. Some observers have also speculated that JRPGs are stagnating or declining in both quality and popularity, including remarks by BioWare co-founder Greg Zeschuk and writing director Daniel Erickson that JRPGs are stagnating—and that '' Final Fantasy XIII'' is not even really an RPG; criticisms regarding seemingly nebulous justifications by some Japanese designers for newly changed (or, alternately, newly un-changed) features of recent titles; calls among some gaming journalists to "fix" JRPGs' problems; as well as claims that some recent titles such as ''
Front Mission Evolved is a third-person shooter video game developed by Double Helix Games and published by Square Enix. Unlike previous ''Front Mission'' titles which have a tactical role-playing game structure, players engage in combat in real time on 3D maps using ...
'' are beginning to attempt—and failing to—imitate Western titles. In an article for '' PSM3'', Brittany Vincent of RPGFan.com felt that "developers have mired the modern JRPG in unoriginality", citing Square Enix CEO Yoichi Wada who stated that "they’re strictly catering to a particular audience", the article noting the difference in game sales between Japan and North America before going on to suggest JRPGs may need to "move forward". This criticism has also occurred in the wider media with an advertisement for '' Fallout: New Vegas'' ( Obsidian Entertainment) in Japan openly mocked Japanese RPGs' traditional characteristics in favor of their own title. Nick Doerr of Joystiq noted that Bethesda felt that JRPGs "are all the same" and "too linear," to which he responded that " r the most part, it's true" but noted there are also non-linear JRPGs such as the ''
Romancing SaGa ''Romancing SaGa'' is a 1992 role-playing video game developed and published by Square for the Super Famicom. It is the fourth entry in the ''SaGa'' series. It was subsequently released for the WonderSwan Color in 2001 and mobile phones in 2009. ...
'' series. Such criticisms have produced responses such as ones by Japanese video game developers, Shinji Mikami and Yuji Horii, to the effect that JRPGs were never as popular in the West to begin with, and that Western reviewers are biased against turn-based systems. Jeff Fleming of
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
also states that Japanese RPGs on home consoles are generally showing signs of staleness, but notes that handheld consoles such as the Nintendo DS have had more original and experimental Japanese RPGs released in recent years. Western RPGs have also received criticism in recent years. They remain less popular in Japan, where, until recently, Western games in general had a negative reputation. In Japan, where the vast majority of early console role-playing video games originate, "A devoted gamer could make a decent case for either of these Atari titles founding the RPG genre; nevertheless, there's no denying that Dragon Quest was the primary catalyst for the Japanese console RPG industry. And Japan is where the vast majority of console RPGs come from, to this day. Influenced by the popular PC RPGs of the day (most notably Ultima), both Excalibur and Dragon Quest "stripped down" the statistics while keeping features that can be found even in today's most technologically advanced titles. An RPG just wouldn't be complete, in many gamers' eyes, without a medieval setting, hit points, random enemy encounters, and endless supplies of gold. (...) The rise of the Japanese RPG as a dominant gaming genre and Nintendo's NES as the dominant console platform were closely intertwined." Western RPGs remain largely unknown. The developer
Motomu Toriyama is a Japanese game director and scenario writer who has been working for Square Enix since 1994. He initially worked on cutscenes in '' Bahamut Lagoon'' and ''Final Fantasy VII'' before serving as one of the 3 directors on ''Final Fantasy X'' ...
criticized Western RPGs, stating that they "dump you in a big open world, and let you do whatever you like hich makes itdifficult to tell a compelling story." Hironobu Sakaguchi noted that "users like to categorise" WRPGs as "a sort of different style, born from first person shooters." In recent years, some have also criticized WRPGs for becoming less RPG-like, instead with further emphasis on action. Christian Nutt of ''GameSpy'' states that, in contrast to JRPGs, WRPGs' greater control over the development and customization of playable characters has come at the expense of plot and gameplay, resulting in what he felt was generic dialogue, lack of character development within the narrative and weaker battle systems. utt/sup> He also states that WRPGs tend to focus more on the underlying rules governing the battle system rather than on the experience itself. utt/sup> Tom Battey of ''Edge Magazine'' noted that the problems often cited against JRPGs also often apply to many WRPGs as well as games outside of the RPG genre. BioWare games have been criticized for "lack of innovation, repetitive structure and lack of real choice." WRPGs, such as Bethesda games, have also been criticized for lacking in "narrative strength" or "mechanical intricacy" due to the open-ended, sandbox structure of their games. Despite the criticisms leveled at both variations, Rowan Kaiser of Joystiq argued that many of the often mentioned differences between Eastern and Western games are
stereotype In social psychology, a stereotype is a generalized belief about a particular category of people. It is an expectation that people might have about every person of a particular group. The type of expectation can vary; it can be, for exampl ...
s that are generally not true, noting various similarities between several Western titles (such as ''
Lands of Lore ''Lands of Lore: The Throne of Chaos'' is a 1993 role-playing video game developed by Westwood Studios and published by Virgin Games for MS-DOS, the NEC PC-9801, and FM Towns. It was the first installment of the '' Lands of Lore'' series. The pla ...
'', ''
Betrayal at Krondor ''Betrayal at Krondor'' is an MS-DOS-based role-playing video game developed by Dynamix and released by Sierra Entertainment, Sierra On-Line in the summer of 1993 in video gaming, 1993. ''Betrayal at Krondor'' takes place largely in Midkemia, the ...
'', and ''
Dragon Age ''Dragon Age'' is a media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, and Xbox One. The fr ...
'') and several classic Eastern titles (such as ''Final Fantasy'' and ''
Phantasy Star is a series of console role-playing video games and other supplementary media created by Sega. The series debuted in 1987 on the Master System with '' Phantasy Star'', and continues into the present with ''Phantasy Star Online 2'' and other ex ...
''), noting that both these Western and Japanese titles share a similar emphasis on linear storytelling, pre-defined characters and "bright-colored" graphics. The developer Hironobu Sakaguchi also noted there are many games from both that don't fit such categorizations, such as his own ''Chrono Trigger'' as well as the ''Mana'' games, noting there have been many other such Japanese role-playing games that never released in Western markets.


Controversy

Christianity Christianity is an Abrahamic monotheistic religion based on the life and teachings of Jesus of Nazareth. It is the world's largest and most widespread religion with roughly 2.38 billion followers representing one-third of the global popula ...
is a minority religion in Japan and depictions of Christian symbolism and themes in Japanese media are not fraught with potential controversy. This tends to be problematic when JRPGs are exported to Western countries such as the United States where the topics of religion and blasphemy remain sensitive. A JRPG can exhibit elements that would be controversial in the West, such as '' Xenogears'' or '' Final Fantasy Tactics'' featuring antagonists that bear similarities to the Abrahamic God and the
Catholic Church The Catholic Church, also known as the Roman Catholic Church, is the List of Christian denominations by number of members, largest Christian church, with 1.3 billion baptized Catholics Catholic Church by country, worldwide . It is am ...
, respectively; negative depictions of organized religions; and "characters banding together and killing God." Nintendo has made efforts in the past to remove references such as these prior to introducing their games into the North American market.


Subgenres


Action RPGs

Typically action RPGs feature each player directly controlling a single character in real time, and feature a strong focus on combat and action with plot and character interaction kept to a minimum. Early action RPGs tended to follow the template set by 1980s Nihon Falcom titles such as the '' Dragon Slayer'' and '' Ys'' series, which feature hack and slash combat where the player character's movements and actions are controlled directly, using a
keyboard Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Mu ...
or game controller, rather than using menus. This formula was refined by the
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
, ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'' (1986), which set the template used by many subsequent action RPGs, including innovations such as an open world, nonlinear gameplay, battery backup saving, and an attack button that animates a sword swing or projectile attack on the screen. The game was largely responsible for the surge of action-oriented RPGs released since the late 1980s, both in Japan and North America. ''The Legend of Zelda'' series would continue to exert an influence on the transition of both console and computer RPGs from stat-heavy, turn-based combat towards real-time action combat in the following decades. A different variation of the action RPG formula was popularized by '' Diablo'' (1996), where the majority of commands—such as moving and attacking—are executed using mouse clicks rather than via menus, though learned spells can also be assigned to hotkeys. In many action RPGs,
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s serve only one purpose, be it to buy or sell items or upgrade the player's abilities, or issue them with combat-centric quests. Problems players face also often have an action-based solution, such as breaking a wooden door open with an axe rather than finding the key needed to unlock it, though some games place greater emphasis on character attributes such as a "lockpicking" skill and puzzle-solving. One common challenge in developing action RPGs is including content beyond that of killing enemies. With the sheer number of items, locations and monsters found in many such games, it can be difficult to create the needed depth to offer players a unique experience tailored to his or her beliefs, choices or actions. This is doubly true if a game makes use of randomization, as is common. One notable example of a game which went beyond this is '' Deus Ex'' (2000) which offered multiple solutions to problems using intricately layered story options and individually constructed environments. Instead of simply bashing their way through levels, players were challenged to act in character by choosing dialog options appropriately, and by using the surrounding environment intelligently. This produced an experience that was unique and tailored to each situation as opposed to one that repeated itself endlessly. At one time, action RPGs were much more common on consoles than on computers. Though there had been attempts at creating action-oriented computer RPGs during the late 1980s and early 1990s, often in the vein of '' Zelda'', very few saw any success, with the 1992 game ''
Ultima VII ''Ultima VII: The Black Gate'' is the seventh installment of the '' Ultima series'' of role-playing video games, released on April 16, 1992. In it the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers an ...
'' being one of the more successful exceptions in North America. On the PC, ''Diablo'''s effect on the market was significant: it had many imitators and its style of combat went on to be used by many games that came after. For many years afterwards, games that closely mimicked the ''Diablo'' formula were referred to as "''Diablo'' clones". Three of the four titles in the series were still sold together as part of the ''Diablo Battle Chest'' over a decade after ''Diablo'''s release. Other examples of action RPGs for the PC include ''
Dungeon Siege ''Dungeon Siege'' is an action role-playing game developed by Gas Powered Games and published by Microsoft in April 2002, for Microsoft Windows, and the following year by Destineer for Mac OS X. Set in the pseudo-medieval kingdom of Ehb, the hi ...
'', ''
Sacred Sacred describes something that is dedicated or set apart for the service or worship of a deity; is considered worthy of spiritual respect or devotion; or inspires awe or reverence among believers. The property is often ascribed to objects ( ...
'', '' Torchlight'' and '' Hellgate: London''—the last of which was developed by a team headed by former Blizzard employees, some of whom had participated in the creation of the ''Diablo'' series. Like ''Diablo'' and ''Rogue'' before it, ''Torchlight'' and ''Hellgate: London'' made use of procedural generation to generate game levels. Also included within this subgenre are role-playing shooters—games that incorporate elements of role-playing games and
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
s (including first-person and third-person). Recent examples include the '' Mass Effect'' series, '' Fallout: New Vegas'', ''
Borderlands 2 ''Borderlands 2'' is a 2012 first-person shooter video game developed by Gearbox Software and published by 2K Games. Taking place five years following the events of '' Borderlands'' (2009), the game is again set on the planet of Pandora. ...
'' and ''
The 3rd Birthday is a role-playing shooter co-developed by Square Enix's 1st Production Department and HexaDrive, and published by Square Enix for the PlayStation Portable. It was released in Japan in 2010 and in North America and Europe in 2011. The game is th ...
''.


First-person party-based RPGs

This subgenre consists of RPGs where the player leads a party of adventurers in first-person perspective, typically through a dungeon or labyrinth in a grid-based environment. Examples include the aforementioned ''Wizardry'', ''Might and Magic'' and ''Bard's Tale'' series; as well as the '' Etrian Odyssey'' and '' Elminage'' series. Games of this type are sometimes called "blobbers", since the player moves the entire party around the playing field as a single unit, or "blob". Most "blobbers" are turn-based, but some titles such as the ''Dungeon Master'', '' Legend of Grimrock'' and '' Eye of the Beholder'' series are played in real-time. Early games in this genre lacked an automap feature, forcing players to draw their own maps in order to keep track of their progress. Environmental and spatial puzzles are common, meaning players may need to, for instance, move a stone in one part of the level in order to open a gate in another part of the level.


MMORPGs

Though many of the original RPGs for the PLATO mainframe system in the late 1970s also supported multiple, simultaneous players, the popularity of
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
modes in mainstream RPGs did not begin to rise sharply until the early to mid-1990s. For instance, '' Secret of Mana'' (1993), an early action role-playing game by Square, was one of the first commercial RPGs to feature cooperative multiplayer gameplay, offering two-player and three-player action once the main character had acquired his party members. Later, '' Diablo'' (1996) would combine CRPG and action game elements with an
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, p ...
multiplayer mode that allowed up to four players to enter the same world and fight monsters, trade items, or fight against each other. Also during this time period, the MUD genre that had been spawned by MUD1 in 1978 was undergoing a tremendous expansion phase due to the release and spread of LPMud (1989) and
DikuMUD DikuMUD is a multiplayer text-based role-playing game, which is a type of multi-user domain ( MUD). It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Stærfeldt at DIKU (''Datalogisk I ...
(1991). Soon, driven by the mainstream adoption of the Internet, these parallel trends merged in the popularization of
graphical MUD A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
s, which would soon become known as massively multiplayer online role-playing games or MMORPGs, beginning with games like ''
Meridian 59 ''Meridian 59'' was a 1996 video game developed by Archetype Interactive and published by The 3DO Company. It was the first 3D graphical massively multiplayer online role-playing game (MMORPG) and one of the longest running original online role-p ...
'' (1995), '' Nexus: The Kingdom of the Winds'' (1996), '' Ultima Online'' (1997), ''
Lineage Lineage may refer to: Science * Lineage (anthropology), a group that can demonstrate its common descent from an apical ancestor or a direct line of descent from an ancestor * Lineage (evolution), a temporal sequence of individuals, populat ...
'' (1998), and '' EverQuest'' (1999), and leading to more modern phenomena such as '' RuneScape'' (2001), Ragnarok Online(2002), ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantas ...
'' (2003), '' Eve Online'' (2003) ''Disney's
Toontown Online ''Toontown Online'', commonly known as ''Toontown'', was a 2003 massively multiplayer online role-playing game based on a cartoon animal world, developed by Disney's Virtual Reality Studio and Schell Games, and published by The Walt Disney Com ...
'' (2003) and ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the '' Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azer ...
'' (2004). Although superficially similar to single-player RPGs, MMORPGs lend their appeal more to the socializing influences of being online with hundreds or even thousands of other players at a time, and trace their origins more from MUDs than from CRPGs like ''Ultima'' and ''Wizardry''. Rather than focusing on the "old school" considerations of memorizing huge numbers of stats and esoterica and battling it out in complex, tactical environments, players instead spend much of their time forming and maintaining guilds and clans. The distinction between CRPGs and MMORPGs and MUDs can as a result be very sharp, likenable to the difference between "attending a
renaissance fair A Renaissance fair, Renaissance faire or Renaissance festival is an outdoor gathering open to the public and typically commercial in nature, which purportedly recreates a historical setting for the amusement of its guests. Some are permanent the ...
and reading a good fantasy novel". Further, MMORPGs have been criticized for diluting the "epic" feeling of single-player RPGs and related media among thousands of concurrent adventurers. Stated simply: every player wants to be "The Hero", slay "The Monster", rescue "The Princess", or obtain "The Magic Sword". But when there are thousands of players all playing the same game, clearly not everyone can be ''the'' hero. "Thousands of players have gathered online in massively multiplayer worlds, but that meant that thousands of people might be vying for the status of hero. Too many heroes mean that nobody, or only the few, can be special. Fighting even the most dangerous of monsters gives less of an epic thrill when it is clear that it will simply regenerate after you have killed it, and when 13 parties of adventurers are waiting behind you in line for their turn. There is only one Frodo in the ''Lord of the Rings'', one Avatar in the land of Brittania." This problem became obvious to some in the game ''EverQuest'', where groups of players would compete and sometimes harass each other in order to get monsters in the same dungeon to drop valuable items, leading to several undesirable behaviors such as kill stealing,
spawn camping In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is ...
, and ninja looting. In response—for instance by Richard Garriott in '' Tabula Rasa'' (2007)—developers began turning to instance dungeons as a means of reducing competition over limited resources, as well as preserving the gaming experience—though this mechanic has its own set of detractors. Lastly, there exist markets such as Korea and China that, while saturated with MMORPGs, have so far proved relatively unreceptive to single-player RPGs. For instance, Internet-connected personal computers are relatively common in Korea when compared to other regions—particularly in the numerous " PC bangs" scattered around the country, where patrons are able to pay to play multiplayer video games—possibly due to historical bans on Japanese imports, as well as a culture that traditionally sees video games as "frivolous toys" and computers as educational. As a result, some have wondered whether the stand-alone, single-player RPG is still viable commercially—especially on the personal computer—when there are competing pressures such as big-name publishers' marketing needs, video game piracy, a change in culture, and the competitive price-point-to-processing-power ratio (at least initially) of modern console systems.


Roguelikes and roguelites

Roguelike is a subgenre of role-playing video games, characterized by procedural generation of game levels, turn-based gameplay, tile-based graphics, permanent death of the player-character, and typically based on a high fantasy narrative setting. Roguelikes descend from the 1980 game ''
Rogue A rogue is a person or entity that flouts accepted norms of behavior. Rogue or rogues may also refer to: Companies * Rogue Ales, a microbrewery in Newport, Oregon * Rogue Arts, a film production company * Rogue Entertainment, a software co ...
'', particularly mirroring ''Rogue''s character- or sprite-based graphics. These games were popularized among college students and computer programmers of the 1980s and 1990s, leading to a large number of variants but adhering to these common gameplay elements. Some of the more well-known variants include ''
Hack Hack may refer to: Arts, entertainment, and media Games * ''Hack'' (Unix video game), a 1984 roguelike video game * ''.hack'' (video game series), a series of video games by the multimedia franchise ''.hack'' Music * ''Hack'' (album), a 199 ...
'', '' NetHack'', '' Ancient Domains of Mystery'', ''
Moria Moria may refer to: Arts and entertainment * Moria (Middle-earth), fictional location in the works of J. R. R. Tolkien * '' Moria: The Dwarven City'', a 1984 fantasy role-playing game supplement * ''Moria'' (1978 video game), a dungeon-crawler g ...
'', '' Angband'', and '' Tales of Maj'Eyal''. The Japanese series of '' Mystery Dungeon'' games by Chunsoft, inspired by ''Rogue'', also fall within the concept of roguelike games. More recently, with more powerful home computers and gaming systems, new variations of roguelikes incorporating other gameplay genres, thematic elements and graphical styles have become popular, typically retaining the notion of procedural generation. These titles are sometimes labeled as "roguelike-like", "rogue-lite", or "procedural death labyrinths" to reflect the variation from titles which mimic the gameplay of traditional roguelikes more faithfully. Other games, like '' Diablo'' and '' UnReal World'', took inspiration from roguelikes.


Sandbox RPGs

Sandbox RPGs, or open world RPGs, allow the player a great amount of freedom and usually feature a more open free-roaming world (meaning the player is not confined to a single path restricted by rocks or fences etc.). Sandbox RPGs possess similarities to other sandbox games, such as the '' Grand Theft Auto'' series, with a large number of interactable NPCs, large amount of content and typically some of the largest worlds to explore and longest play-times of all RPGs due to an impressive amount of secondary content not critical to the game's main storyline. Sandbox RPGs often attempt to emulate an entire region of their setting. Popular examples of this subgenre include the '' Dragon Slayer'' series by Nihon Falcom, the early '' Dragon Quest'' games by Chunsoft, ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'' by Nintendo, '' Wasteland'' by Interplay Entertainment, the '' SaGa'' and '' Mana'' series by Squaresoft, ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space ...
'' and ''
System Shock 2 ''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during produc ...
'' by
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Produc ...
and Irrational Games, '' Deus Ex'' by Ion Storm, '' The Elder Scrolls'' and ''Fallout'' series by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In ...
and Interplay Entertainment, ''
Fable Fable is a literary genre: a succinct fictional story, in prose or verse, that features animals, legendary creatures, plants, inanimate objects, or forces of nature that are anthropomorphized, and that illustrates or leads to a particular m ...
'' by Lionhead Studios, the ''Gothic'' series by
Piranha Bytes Piranha Bytes GmbH is a German video game developer based in Essen. Founded in 1997, it is best known for their '' Gothic'' and '' Risen'' series of role-playing video games. The studio is a subsidiary of THQ Nordic and, as of August 2021, emp ...
, the ''
Xenoblade Chronicles is a series of action role-playing games developed by Monolith Soft and published by Nintendo. It is a part of the '' Xeno'' metaseries created by Tetsuya Takahashi, but was formed after Nintendo's acquisition of Monolith Soft in 2007. The seri ...
'' series by Monolith Soft, and the '' Dark Souls'' series by FromSoftware.


Tactical RPGs

This subgenre of turn-based role-playing games principally refers to games which incorporate elements from strategy games as an alternative to traditional role-playing game (RPG) systems. Tactical RPGs are descendants of traditional strategy games, such as
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
, and table-top role-playing and strategic
war games A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
, such as ''
Chainmail Chain mail (properly called mail or maille but usually called chain mail or chainmail) is a type of armour consisting of small metal rings linked together in a pattern to form a mesh. It was in common military use between the 3rd century BC and ...
'', which were mainly tactical in their original form. The format of a tactical CRPG is also like a traditional RPG in its appearance, pacing and rule structure. Like standard RPGs, the player controls a finite party and battles a similar number of enemies. And like other RPGs, death is usually temporary, albeit some have permanent death of party members. But this genre incorporates strategic gameplay such as tactical movement on an isometric grid. Tactical RPGs tend not to feature
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
play. A number of early Western role-playing video games used a highly tactical form of combat, including parts of the '' Ultima'' series, which introduced party-based, tiled combat in '' Ultima III: Exodus'' (1983). ''Ultima III'' would go on to be ported to many other platforms and influence the development of later titles, as would ''
Bokosuka Wars is a 1983 action-strategy role-playing video game developed by Kōji Sumii (住井浩司) and released by ASCII for the Sharp X1 computer, followed by ports to the MSX, FM-7, NEC PC-6001, NEC PC-8801 and NEC PC-9801 computer platforms, as well ...
'' (1983), considered a pioneer in the strategy/simulation RPG genre, according to Nintendo. Conventionally, however, the term tactical RPG (known as ''simulation RPG'' in Japan) refers to the distinct subgenre that was born in Japan; as the early origins of tactical RPGs are difficult to trace from the American side of the Pacific, where much of the early RPG genre developed. Many tactical RPGs can be both extremely time-consuming and extremely difficult. Hence, the appeal of most tactical RPGs is to the hardcore, not casual, computer and video game player. Traditionally, tactical RPGs have been quite popular in Japan but have not enjoyed the same degree of success in North America and elsewhere. However, the audience for Japanese tactical RPGs has grown substantially since the mid-90s, with PS1 and
PS2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
titles such as '' Final Fantasy Tactics'', ''
Suikoden Tactics ''Suikoden Tactics'', originally released in Japan as , is a tactical role-playing video game developed and published by Konami for the PlayStation 2 console as part of their '' Suikoden'' series. Initially released in Japan and North America i ...
'', '' Vanguard Bandits'', and ''
Disgaea is a series of tactical role-playing video games created and developed by Nippon Ichi. The series debuted in Japan on January 30, 2003, with '' Disgaea: Hour of Darkness'', later re-released as ''Disgaea: Afternoon of Darkness'' and ''Disgaea DS ...
'' enjoying a surprising measure of popularity, as well as hand-held war games like '' Fire Emblem''. (''Final Fantasy Tactics'' for the PS1 is often considered the breakthrough title outside Japan.) Older TRPGs are also being re-released via software emulation—such as on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, U ...
—and on
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the co ...
s, giving games a new lease on life and exposure to new audiences. Japanese video games such as these are as a result no longer nearly as rare a commodity in North America as they were during the 1990s. Western video games have utilized similar mechanics for years, as well, and were largely defined by '' X-COM: UFO Defense'' (1994) in much the same way as Eastern video games were by ''Fire Emblem''. Titles such as ''X-COM'' have generally allowed greater freedom of movement when interacting with the surrounding environment than their Eastern counterparts. Other similar examples include the '' Jagged Alliance'' (1994–2013) and ''
Silent Storm ''Silent Storm'' is a 2003 turn-based tactics video game developed by Nival Interactive and published by JoWood. The game is set in a fictionalized World War II Europe with science fiction elements. An advanced game engine, the Silent Storm ...
'' (2003–2005) series. According to a few developers, it became increasingly difficult during the 2000s to develop games of this type for the PC in the West (though several had been developed in Eastern Europe with mixed results); and even some Japanese console RPG developers began to complain about a bias against turn-based systems. Reasons cited include Western publishers' focus on developing real-time and action-oriented games instead. Lastly, there are a number of "full-fledged" CRPGs which could be described as having "tactical combat". Examples from the classic era of CRPGs include parts of the aforementioned ''Ultima'' series; SSI's '' Wizard's Crown'' (1985) and '' The Eternal Dagger'' (1987); the '' Gold Box'' games of the late '80s and early '90s, many of which were later ported to Japanese video game systems; and the '' Realms of Arkania'' (1992–1996) series based on the German ''
The Dark Eye ''The Dark Eye'' (German: ''Das Schwarze Auge'', lit. "The Black Eye") is a German tabletop role-playing game with a high fantasy theme created by Ulrich Kiesow and launched by Schmidt Spiel & Freizeit GmbH and Droemer Knaur Verlag in 1984 ...
'' pen-and-paper system. More recent examples include '' Wasteland 2'', '' Shadowrun: Dragonfall'' and '' Divinity: Original Sin''—all released in 2014. Partly due to the release of these games 2014 has been called "the first year of the CRPG renaissance".


Hybrid genres

Finally, a steadily increasing number of other non-RP video games have adopted aspects traditionally seen in RPGs, such as experience point systems, equipment management, and choices in dialogue, as developers push to fill the demand for role-playing elements in non-RPGs. The blending of these elements with a number of different
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
s and gameplay styles have created a myriad of hybrid game categories formed by mixing popular gameplay elements featured in other genres such as
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s, platformers, and turn-based and real-time strategy games. Examples include first-person shooters such as parts of the '' Deus Ex'' (starting in 2000) and ''
S.T.A.L.K.E.R. ''S.T.A.L.K.E.R.'' is a first-person-shooter survival horror video game series developed by GSC Game World. The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' bac ...
'' (starting in 2007) series; real-time strategy games such as '' SpellForce: The Order of Dawn'' (2003) and '' Warhammer 40,000: Dawn of War II'' (2009); puzzle video games such as ''Castlevania Puzzle'' (2010) and '' Puzzle Quest: Challenge of the Warlords'' (2007); and turn-based strategy games like the '' Steel Panthers'' (1995–2006) series, which combined tactical military combat with RPG-derived unit advancement. As a group, hybrid games have been both praised and criticized; being referred to by one critic as the "poor man's" RPG for omitting the dialogue choices and story-driven character development of major AAA titles; and by another critic as "promising" for shedding the conventions of more established franchises in an attempt to innovate.


Relationship to other genres

RPGs seldom test a player's physical skill. Combat is typically a tactical challenge rather than a physical one, and games involve other non-action gameplay such as choosing dialog options, inventory management, or buying and selling items. Although RPGs share some combat rules with wargames, RPGs are often about a small group of individual characters. Wargames tend to have large groups of identical units, as well as non-humanoid units such as tanks and airplanes. Role-playing games do not normally allow the player to produce more units. However, the ''
Heroes of Might and Magic ''Heroes of Might and Magic'', known as ''Might & Magic Heroes'' since 2011, is a series of video games originally created and developed by Jon Van Caneghem through New World Computing. As part of the ''Might and Magic'' franchise, the series ...
'' series crosses these genres by combining individual heroes with large numbers of troops in large battles. RPGs rival adventure games in terms of their rich storylines, in contrast to genres that do not rely upon storytelling such as
sports game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the spor ...
s or puzzle games. Both genres also feature highly detailed characters, and a great deal of exploration. However, adventure games usually have a well-defined character, whereas while RPGs may do so, many allow the player to design their characters. Adventure games usually focus on one character, whereas RPGs often feature an entire party. RPGs also feature a combat system, which adventure games usually lack. Whereas both adventure games and RPGs may focus on the personal or psychological growth of characters, RPGs tend to emphasize a complex eternal economy where characters are defined by increasing numerical attributes. Gameplay elements strongly associated with this genre, such as statistical character development, have been widely adapted to other video game genres. For example, '' Grand Theft Auto: San Andreas'', an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
, uses resource statistics (abbreviated as "stats") to define a wide range of attributes including stamina, weapon proficiency, driving, lung capacity, and muscle tone, and uses numerous cutscenes and quests to advance the story. '' Warcraft III: Reign of Chaos'', a real-time strategy game, features heroes that can complete quests, obtain new equipment, and "learn" new abilities as they advance in level. A community-created mod based on ''Warcraft III,'' '' Defense of the Ancients (DotA),'' served as significant inspiration for the multiplayer online battle arena (MOBA) genre.'''' Due to its ''Warcraft III'' origins, MOBA is a fusion of role-playing games, real-time strategy games, and action games, with RPG elements built in its core gameplay. A key features, such as control over one character in a party, growth in power over the course of match, learning new thematic abilities, using of mana, leveling and accumulation of experience points, equipment and inventory management, completing quests, and fighting with the stationary
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
monsters, have resemblance with role-playing games. According to
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the app ...
, former president of Nintendo, turn-based RPGs have been unfairly criticized as being outdated, and action-based RPGs can frustrate players who are unable to keep up with the battles. According to Yuji Horii, creator of the popular ''Dragon Quest'' series and Ryutaro Ichimura, producer of Square Enix, turn-based RPGs allow the player time to make decisions without feeling rushed or worry about real-life distractions.


Popularity

The best-selling RPG series worldwide is ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of thos ...
'', which has sold over 300 million units as of November 2017. The second and third best-selling RPG franchises worldwide are Square Enix's ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' and '' Dragon Quest'' series, with over 110 million units and over 64 million units sold as of March 31, 2014, respectively. ''Pokémon Red'', ''Blue'', and ''Green'' alone sold approximately 23.64 million copies (10.23 million in Japan, 9.85 million in US, 3.56 million in UK). Nearly all the games in the main ''Final Fantasy'' series and all the games in the main ''Dragon Quest'' series (as well as many of the spin-off games) have sold over a million copies each, with some games selling more than four million copies. Square Enix's best-selling title is ''Final Fantasy VII'', which has sold over 10 million copies worldwide as of 2010. Among the best-selling PC RPGs overall is the massively multiplayer online game ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the '' Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azer ...
'' with 11.5 million subscribers as of May 2010. Among single player PC RPGs, '' Diablo II'' has sold the largest amount, with the most recently cited number being over 4 million copies as of 2001. However, copies of the ''Diablo: Battle Chest'' continued to be sold in retail stores, with the compilation appearing on the NPD Group's top 10 PC games sales, list as recently as 2010. Further, ''Diablo: Battle Chest'' was the 19th best selling PC game of 2008—a full seven years after the game's initial release; and 11 million users still played ''Diablo II'' and ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance a ...
'' over Battle.net in 2010. As a franchise, the ''Diablo'' series has sold over 20 million copies, not including ''
Diablo III ''Diablo III'' is a hack-and-slash action role-playing game developed and published by Blizzard Entertainment as the third installment in the ''Diablo'' franchise. It was released for Microsoft Windows and OS X in May 2012, PlayStation 3 and X ...
'' which was released for Windows and OS X in 2012. The ''Dragon Quest'' series was awarded with six world records in the 2008 '' Gamer's Edition'' of the ''
Guinness Book of World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
'', including "Best Selling Role Playing Game on the Super Famicom", "Fastest Selling Game in Japan", and "First Video Game Series to Inspire a Ballet". Likewise, the ''Pokémon'' series received eight records, including "Most Successful RPG Series of All Time". ''Diablo II'' was recognized in the 2000 standard edition of the ''Guinness Book of World Records'' for being the fastest selling computer game ever sold, with more than 1 million units sold in the first two weeks of availability; though this number has been surpassed several times since. A number of RPGs are also being exhibited in the Barbican Art Gallery's " Game On" exhibition (starting in 2002) and the Smithsonian's " The Art of Video Games" exhibit (starting in 2012); and video game developers are now finally able to apply for grants from the US National Endowment of the Arts. According to ''
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
'', as of May 2011, the highest-rated video game by reviewers is the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
version of '' Mass Effect 2'', with an average metascore of 96 out of 100. According to GameRankings, the four top-rated video game RPGs, as of May 2010, are ''Mass Effect 2'' with an average rating of 95.70% for the Xbox 360 version and 94.24% for the PC version; '' Fallout 3: Game of the Year Edition'' with an average rating of 95.40% for the PlayStation 3 version; '' Chrono Trigger'' with an average rating of 95.10%; and '' Star Wars: Knights of the Old Republic'' with an average rating of 94.18% for the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
version. Sales numbers for these six aforementioned titles are 10 million units sold worldwide for ''Final Fantasy VII'' as of May 2010; 161,161 units of ''Xenoblade Chronicles'' sold in Japan as of December 2010; 1.6 million units sold worldwide for ''Mass Effect 2'' as of March 2010, just three months after release; 4.7 million units for ''Fallout 3'' on all three platforms as of November 2008, also only a few months after publication; 3 million units for both the Xbox and PC versions of ''Star Wars: Knights of the Old Republic'' as of November 2004; and more than 2.65 million units for the SNES and PlayStation versions of ''Chrono Trigger'' as of March 2003, along with 790,000 copies for the Nintendo DS version as of March 31, 2009. Among these titles, none were PC-exclusives, three were North American multi-platform titles released for consoles like the Xbox and Xbox 360, and three were Japanese titles released for consoles like the
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
, PlayStation and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
. ''Final Fantasy VII'' topped ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
's'' "26 Best RPGs of All Time" list in 2008, IGN's 2000 "Reader's Choice Game of the Century" poll, and the GameFAQs "Best Game Ever" audience polls in 2004 and 2005. It was also selected in ''
Empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
'' magazine's "100 Greatest Games of All Time" list as the highest-ranking RPG, at #2 on the list. On IGN's "Top 100 Games Of All Time" list in 2007, the highest ranking RPG is '' Final Fantasy VI'' at 9th place; and in both the 2006 and 2008 IGN Readers' Choice polls, ''Chrono Trigger'' is the top ranked RPG, in 2nd place. ''Final Fantasy VI'' is also the top ranked RPG in ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
s list of its 200 best games of all time list, in 8th place; and is also one of the eight games to get a cover for the magazine's 200th issue. The 2006 ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' readers' poll is dominated by RPGs, with nearly a dozen titles appearing in the top twenty; while most were Japanese, a few Western titles also made a showing. The highest-ranking games on the list were '' Final Fantasy X'', followed by ''Final Fantasy VII'' and ''
Dragon Warrior III ''Dragon Quest III: The Seeds of Salvation'', titled ''Dragon Warrior III'' when initially localized to North America, is a 1988 role-playing video game developed by Chunsoft and published by Enix. It is the third installment in the ''Dragon Qu ...
''. For the past decade, the '' Megami Tensei'' series topped several "RPGs of the Decade" lists. RPGFan's "Top 20 RPGs of the Past Decade" list was topped by '' Shin Megami Tensei: Digital Devil Saga'' & '' Digital Devil Saga 2'' followed by '' Persona 3'', while RPGamer's "Top RPGs of the Decade" list was topped by ''Persona 3'', followed by ''Final Fantasy X'' and ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the '' Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azer ...
''. Lastly, while in recent years Western RPGs have consistently been released on consoles such as the Xbox and Xbox 360, these systems have not shown as much market dominance in Eastern markets such as Japan, and only a few Western RPG titles have been localized to Japanese. Further, RPGs were not the dominant genre on the most popular of the seventh generation video game consoles, the Nintendo Wii, although their presence among handheld systems such as the Nintendo DS is considerably greater.


Notable developers

Notable early RPG developers include Don Daglow for creating the first role-playing video game, ''Dungeon'', in 1975; Yuji Horii for creating the ''Dragon Quest'' series; Hironobu Sakaguchi for creating the ''Final Fantasy'' series; Richard Garriott for creating the ''Ultima'' series; and Brenda Romero for writing and design work on the '' Wizardry'' series. Other notable RPG developers include Bethesda Game Studios, creators of '' Fallout 3'', '' Fallout 4'', and '' The Elder Scrolls'' series; Ray Muzyka and Greg Zeschuk for founding BioWare; and CD Projekt, creators of '' The Witcher'' series and '' Cyberpunk 2077''. Finally, Ryozo Tsujimoto ('' Monster Hunter'' series) and
Katsura Hashino is a Japanese video game director and producer, best known for working on the '' Persona'' role-playing game series by Atlus. From 2006 to 2016, Hashino served as director of P-Studio, an internal team at Atlus that manages the ''Persona'' seri ...
('' Persona'' series) were cited as "Japanese Game Developers You Should Know" by '' 1UP.com'' in 2010.


Crowdfunding

Since 2009 there has been a trend of
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by cro ...
video games using services such as Kickstarter. Role-playing games that have been successfully crowdfunded include '' Serpent in the Staglands'' (2015), '' The Banner Saga'' series (2015–2018), ''
Dead State ''Dead State'' is a turn-based survival horror role-playing video game developed by DoubleBear Productions and Iron Tower Studio set in a zombie apocalypse scenario. Players are tasked with leading a group of survivors living in a shelter in the f ...
'' (2014), '' Wasteland 2'' (2014), ''
Shadowrun Returns ''Shadowrun Returns'' is a tactical role-playing game developed and published by Harebrained Schemes. It takes place in the science fantasy setting of the ''Shadowrun'' tabletop role-playing game. The game was crowd funded through Kickstarter an ...
'' and its sequels (2012–2015), the ''
Pillars of Eternity ''Pillars of Eternity'' is a role-playing video game developed by Obsidian Entertainment and published by Paradox Interactive. It was released for Microsoft Windows, OS X, and Linux on March 26, 2015. The game is a spiritual successor to the ' ...
'' series (2015–2018), the '' Divinity: Original Sin'' series (2014–2017) and '' Torment: Tides of Numenera'' (2017). Due to the release of ''Wasteland 2'', ''Divinity: Original Sin'', ''The Banner Saga'' and ''Dead State'' (as well as some more traditionally funded titles such as '' Might and Magic X'', '' Lords of Xulima'' and '' The Dark Eye: Blackguards'') 2014 was called "the first year of the CRPG renaissance" by
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ...
. However, it has been speculated that the spike in funded projects at around this time was the result of a "Kickstarter bubble", and that a subsequent slump in project funding was due to "Kickstarter fatigue". The highest crowdfunded CRPG as of May 2017 is ''Torment: Tides of Numenera'' with $4,188,927 raised via Kickstarter. Kickstarted games have been released for the personal computer, video game console, and mobile platforms.


Footnotes


References


Sources

* * * * * * * * * *


External links


The History of Computer Role-Playing Games
at
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
* {{Video game genre Role-playing Video game terminology Articles containing video clips