Robotron 2084
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''Robotron: 2084'' (also referred to as ''Robotron'') is a
multidirectional shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
developed by
Eugene Jarvis Eugene Peyton Jarvis is an American game designer and video game programmer, known for producing pinball machines for Atari and video games for Williams Electronics. Most notable among his works are the seminal arcade video games '' Defender'' ...
and
Larry DeMar Lawrence E. "Larry" DeMar (also known as L.E.D.) is a video game and pinball designer and software programmer. He is known as co-designer, alongside Eugene Jarvis, of the classic arcade games '' Defender'' and '' Robotron: 2084''. He is the found ...
of Vid Kidz and released in arcades by
Williams Electronics WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams ...
in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible. Jarvis and DeMar drew inspiration from ''
Nineteen Eighty-Four ''Nineteen Eighty-Four'' (also stylised as ''1984'') is a dystopian social science fiction novel and cautionary tale written by the English writer George Orwell. It was published on 8 June 1949 by Secker & Warburg as Orwell's ninth and fina ...
'', '' Berzerk'' and ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' for the design of ''Robotron: 2084''. A two-joystick control scheme was implemented to provide the player with more precise controls, and enemies with different behaviors were added to make the game challenging. Jarvis and DeMar designed the game to instill panic in players by presenting them with conflicting goals and having on-screen projectiles coming from multiple directions. ''Robotron: 2084'' was critically and commercially successful. Praise among critics focused on the game's intense action and control scheme. Though not the first game with a twin joystick control scheme, ''Robotron: 2084'' is cited as the game that popularized it. It was ported to numerous home systemsmost of which are hampered by the lack of two joysticksand inspired the development of other games such as ''
Smash TV ''Smash TV'' is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games. It is a dual-stick shooter (one for moving and the other for firing) in the same vein as 1982's ''Robotron: 2084'' (co-created b ...
'' (1990). The game is frequently listed as one of Jarvis's best contributions to the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
.


Gameplay

''Robotron'' is a 2D
multidirectional shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
game in which the player controls the on-screen protagonist from a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
. The game is set in the year 2084 in a fictional world where robots ("Robotrons") have taken control of the world and eradicated most of the human race. The main protagonist is called "Robotron Hero" who is a super-powered genetic engineering error (or mutant) and attempts to save the last human family. The game uses a two-joystick control scheme; the left joystick controls the on-screen character's movement, while the right controls the direction the character's weapon fires. Both joysticks allow for an input direction in one of eight ways. Each level, referred to as a "wave", is a single screen populated with a large number of various enemy robots and obstacles; types range from invincible giants to robots that continually manufacture other robots that shoot the protagonist. Coming into contact with an enemy, projectile, or obstacle costs the player one life, but extra lives can be earned at certain point totals. Waves also include human family members who can be rescued to score additional points, but certain robots can either kill them or turn them into enemies. Destroying all vulnerable robots allows the player to progress to the next wave; the cycle continues until all lives are lost.


Development

''Robotron: 2084'' features
monaural Monaural or monophonic sound reproduction (often shortened to mono) is sound intended to be heard as if it were emanating from one position. This contrasts with stereophonic sound or ''stereo'', which uses two separate audio channels to reproduc ...
sound and raster graphics on a 19-inch CRT monitor. It uses a
Motorola 6809 The Motorola 6809 ("''sixty-eight-oh-nine''") is an 8-bit computing, 8-bit microprocessor with some 16-bit computing, 16-bit features. It was designed by Motorola's Terry Ritter and Joel Boney and introduced in 1978. Although source compatible wi ...
central processing unit A central processing unit (CPU), also called a central processor, main processor or just Processor (computing), processor, is the electronic circuitry that executes Instruction (computing), instructions comprising a computer program. The CPU per ...
that operates at 1M Hz. Sounds are generated in software, with the same routines as in other Williams games of the era. The game uses a priority scheme to determine which sounds to play on a single channel. A custom
blitter A blitter is a circuit, sometimes as a coprocessor or a logic block on a microprocessor, dedicated to the rapid movement and modification of data within a computer's memory. A blitter can copy large quantities of data from one memory area to ano ...
chip generates the on-screen objects and visual effects. It transfers memory faster than the CPU, allowing the game to simultaneously animate a large number of objects. The game was developed in six months by
Eugene Jarvis Eugene Peyton Jarvis is an American game designer and video game programmer, known for producing pinball machines for Atari and video games for Williams Electronics. Most notable among his works are the seminal arcade video games '' Defender'' ...
and
Larry DeMar Lawrence E. "Larry" DeMar (also known as L.E.D.) is a video game and pinball designer and software programmer. He is known as co-designer, alongside Eugene Jarvis, of the classic arcade games '' Defender'' and '' Robotron: 2084''. He is the found ...
, founders of Vid Kidz. Vid Kidz served as a consulting firm that designed games for Williams Electronics (part of
WMS Industries WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Willia ...
), whom Jarvis and DeMar had previously worked for. The game was designed to provide excitement for players; Jarvis described the game as an "athletic experience" derived from a "physical element" in the two-joystick design. ''Robotron: 2084''s gameplay is based on presenting the player with conflicting goals: avoid enemy attacks to survive, defeat enemies to progress, and save the family to earn points. It was first inspired by Stern Electronics' 1980 arcade game '' Berzerk'' and the
Commodore PET The Commodore PET is a line of personal computers produced starting in 1977 by Commodore International. A single all-in-one case combines a MOS Technology 6502 microprocessor, Commodore BASIC in read-only memory, keyboard, monochrome monitor, ...
computer game ''Chase''. ''Berzerk'' is a shooting game in which a character traverses a maze to shoot robots, and ''Chase'' is a
text-based game A text game or text-based game is an electronic game that uses a text-based user interface, that is, the user interface employs a set of encodable characters, such as ASCII, instead of bitmap or vector graphics. All text-based games have bee ...
in which players move text
characters Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
into others. The initial concept involved a passive main character; the object was to get robots that chased the protagonist to collide with stationary, lethal obstacles. The game was deemed too boring compared to other action titles on the market and shooting was added to provide more excitement. The shooting elements drew inspiration from 1978 arcade game ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' (1978), which had previously inspired ''Defender''. The dual-joystick design was developed by Jarvis, and resulted from two experiences in Jarvis's life: an automobile accident and playing ''Berzerk''. Prior to beginning development, Jarvis injured his right hand in an accident—his hand was still in a cast when he returned to work, which prevented him from using a traditional joystick with a button. While in rehabilitation, he thought of ''Berzerk''. Though Jarvis enjoyed the game and similar titles, he was dissatisfied with the control scheme; ''Berzerk'' used a single joystick to move the on-screen character and a button to fire the weapon, which would shoot the same direction the character was facing. Jarvis noticed that if the button was held down, the character would remain stationary and the joystick could be used to fire in any direction. This method of play inspired Jarvis to add a second joystick dedicated to aiming the direction projectiles were shot. Jarvis and DeMar created a prototype using a '' Stargate'' arcade system board and two Atari 2600 controllers attached to a control panel. In retrospect, Jarvis considers the design a contradiction that blends "incredible freedom of movement" with ease of use. The developers felt a rescue theme similar to '' Defender''—one of their previous games—was needed to complete the game, and added a human family as a method to motivate players to earn a high score. The rescue aspect also created a situation where players had to constantly reevaluate their situation to choose the optimal action: run from enemies, shoot enemies, or rescue humans. Inspired by George Orwell's ''
Nineteen Eighty-Four ''Nineteen Eighty-Four'' (also stylised as ''1984'') is a dystopian social science fiction novel and cautionary tale written by the English writer George Orwell. It was published on 8 June 1949 by Secker & Warburg as Orwell's ninth and fina ...
'', Jarvis and DeMar worked the concept of an
Orwellian "Orwellian" is an adjective describing a situation, idea, or societal condition that George Orwell identified as being destructive to the welfare of a free and open society. It denotes an attitude and a brutal policy of draconian control by pro ...
world developed into the plot. The two noticed, however, that 1984 was approaching, but the state of the real world did not match that of the book. They decided to set the game further in the future, the year 2084, to provide a more realistic timeframe for their version of " Big Brother". Jarvis, a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
fan, based the Robotrons on the idea that computers would eventually become advanced entities that helped humans in everyday life. He believed the robots would eventually realize that humans are the cause of the world's problems and revolt against them. Jarvis and DeMar
playtest A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
ed the game themselves, and continually tweaked the designs as the project progressed. Though games at the time began to use
scrolling In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
to have larger levels, the developers chose a single screen to confine the action. To instill panic in the player, the character was initially placed in the center of the game's action, and had to deal with projectiles coming from multiple directions, as opposed to previous shooting games such as ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' and ''
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, wh ...
'', where the enemies attacked from a single direction. This made for more challenging gameplay, an aspect Jarvis took pride in. Enemies were assigned to stages in different groups to create themes. Early stages were designed to be relatively simple compared to later ones. The level of difficulty was designed to increase quickly so players would struggle to complete later stages. In retrospect, Jarvis attributes his and DeMar's average player skills to the game's balanced design. Though they made the game as difficult as they could, the high end of their skills ended up being a good challenge for expert players. The graphics were given a simple appearance to avoid a cluttered game screen, and object designs were made distinct from each other to avoid confusion. Black was chosen as the background color to help characters stand out and reduce clutter.


Enemy designs

Each enemy was designed to exhibit a unique behavior toward the character; random elements were programmed into the enemies' behaviors to make the game more interesting. The first two designed were the simplest: Electrodes and Grunts. Electrodes are stationary objects that are lethal to the in-game characters, and Grunts are simple robots that chase the protagonist by plotting the shortest path to him. Grunts were designed to overwhelm the player with large groups. While testing the game with the new control system and the two enemies, Jarvis and DeMar were impressed by the gameplay's excitement and fun. As a result, they began steadily increasing the number of on-screen enemies to over a hundred to see if more enemies would generate more enjoyment. Other enemies were created to add more variety. Large, indestructible Hulks, inspired by an enemy in ''Berzerk'', were added to kill the humans on the stage. Though they cannot be destroyed, the developers decided to have the protagonist's projectiles slow the Hulk's movement as a way to help the player. Levitating Enforcers were added as enemies that could shoot back at the main character; Jarvis and DeMar liked the idea of a floating robot and felt it would be easier to animate. A projectile
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
was devised for Enforcers to simulate enemy
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
. The developers felt a simple algorithm of shooting directly at the protagonist would be ineffective because the character's constant motion would always result in a miss. Random elements were added to make the projectile more unpredictable; the Enforcer aims at a random location in a ten-
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the ...
radius around the character, and random acceleration curves the
trajectory A trajectory or flight path is the path that an object with mass in motion follows through space as a function of time. In classical mechanics, a trajectory is defined by Hamiltonian mechanics via canonical coordinates; hence, a complete tra ...
. To further differentiate Enforcers, Jarvis devised the Spheroid enemy as a robot that continually generated Enforcers, rather than have them already on the screen like other enemies. Brains were conceived as robots that could capture humans and brainwash them into enemies called Progs, and also launch cruise missiles that chase the player in a random zigzag pattern, making them difficult to shoot down. DeMar devised the final enemies as a way to further increase the game's difficulty; Tanks that fire projectiles which bounce around the screen, and Quarks as a tank-producing robot. In the summer of 2012, Eugene Jarvis wrote a comprehensive evaluation of the Robotron Enemy Dynamics: The game is hard-coded with 40 waves, whereupon the game repeats wave 21 to 40 over and over until the game restarts back to the original wave 1, once the player completes wave 255. In the same year, Larry DeMar provided details on how to trigger the secret copyright message in ''Robotron''.


Ports

Atari, Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunny ...
ported ''Robotron: 2084'' to its own systems (the Atari 8-bit family of home computers,
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 520 ...
, and
Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one ...
), while it released the game for the Apple II, Commodore 64,
VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the ...
,
TI-99/4A The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. ...
, and
IBM PC compatibles IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. ...
under its
Atarisoft Atarisoft was a brand name used by Atari, Inc. in 1983 and 1984 to market video games the company published for home systems made by competitors. Each platform had a specific color attributed by Atarisoft for its game packages. For example, video ...
label. Most early conversions did not have a dual joystick and were received less favorably by critics.
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
published a Lynx port in 1991.


Reception

Williams sold approximately 19,000 arcade cabinets; mini cabinets and cocktail versions were later produced. In 1995, Flux magazine ranked the arcade version 52nd on their Top 100 Video Games. In 1996, '' Next Generation'' listed the arcade and PlayStation versions as number 63 on their "Top 100 Games of All Time", citing the game's relentless peril. In 1999, '' Next Generation'' listed ''Robotron'' as number 21 on their "Top 50 Games of All Time", commenting that, "the bottom line is that the tension and challenge of ''Robotron'' has yet to be bested. This may be the most intense interactive entertainment experience ever created". ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' rated the game number two on their list of "Top 25 Arcade Games", citing its simple and addictive design. In 2008,
Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
listed it as the number eleven arcade game in technical, creative and cultural impact. Critics lauded ''Robotron: 2084''s gameplay. Authors Rusel DeMaria and Johnny Wilson enjoyed the excitement created by the constant waves of robots and fear of the character dying. They called it one of the more impressive games produced from the 80s and 90s. Author John Vince considered the reward system (saving humans) and strategic elements as positive components. ''ACE'' magazine's David Upchurch commented that despite the poor graphics and basic design, the gameplay's simplicity was a strong point. DeMaria and Wilson considered the control scheme a highlight which provided the player a tactical advantage. Owen Linzmayer of '' Creative Computing Video & Arcade Games'' praised the freedom of movement afforded by the controls. ''Retro Gamer'' described it as "one of the greatest control systems of all time". In retrospect, DeMar felt players continued to play the game because the control scheme offered a high level of precision. The game received praise from industry professionals as well. Midway Games's Tony Dormanesh and
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
' Stephen Riesenberger called ''Robotron: 2084'' their favorite arcade game. David Thiel, a former
Gottlieb Gottlieb (formerly D. Gottlieb & Co.) was an American arcade game corporation based in Chicago, Illinois. History The main office and plant was located at 1140-50 N. Kostner Avenue until the early 1970s when a new modern plant and office was lo ...
audio engineer, referred to the game as the "pinnacle of interactive game design". Jeff Peters from GearWorks Games praised the playing field as "crisp and clear", and described the strategy and dexterity required to play as a challenge to the senses. He summarized the game as "one of the best examples of game play design and execution".
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
magazine ranked the game 81st on their 100 Best Video Games in 2007.


Legacy

Jarvis's contributions to the game's development are often cited among his accolades. Vince considered him one of the originators of "high-action" and "reflex-based" arcade games, citing ''Robotron: 2084''s gameplay among other games designed by Jarvis. In 2007, IGN listed Eugene Jarvis as a top game designer whose titles ('' Defender'', ''Robotron 2084'', and ''
Smash TV ''Smash TV'' is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games. It is a dual-stick shooter (one for moving and the other for firing) in the same vein as 1982's ''Robotron: 2084'' (co-created b ...
'') have influenced the video game industry. '' GamesTM'' referred to the game as the pinnacle of his career. Shane R. Monroe of RetroGaming Radio called ''Robotron'' "...the greatest twitch and greed game of all time". The game has also inspired other titles. The 1990 arcade game ''
Smash TV ''Smash TV'' is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games. It is a dual-stick shooter (one for moving and the other for firing) in the same vein as 1982's ''Robotron: 2084'' (co-created b ...
'', also designed by Jarvis, features a similar design—two joysticks used to shoot numerous enemies on a single screen—as well as ideas he intended to include in sequels. In 1991,
Jeff Minter Jeff Minter (born 22 April 1962) is an independent English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 19 ...
released a shareware game titled '' Llamatron'' based on ''Robotron: 2084''s design. Twenty years later, Minter released an upgraded version titled ''Minotron: 2112'' for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
. In 2017, Soiree Games released ''Neckbeards: Basement Arena'', which is heavily inspired by Robotron. Because of its popularity, the game has been referenced in facets of popular culture: the Beastie Boys' song "The Sounds of Science" on the album ''
Paul's Boutique ''Paul's Boutique'' is the second studio album by American hip hop group Beastie Boys, released on July 25, 1989, by Capitol Records. Produced by the Dust Brothers, the album is composed almost entirely from samples, and was recorded over two ...
'', Lou Reed's song "Down at the Arcade" on his '' New Sensations'' album, and the comic strip ''
Bob the Angry Flower ''Bob the Angry Flower'' is a webcomic that tells the exploits of an easily angered anthropomorphic flower named Bob and his interactions with the world, often in search of either global domination or love. Though the comic strip features a range ...
''. Players have also competed to obtain the highest score at the game. Bill Loguidice and Matt Barton of Gamasutra commented that ''Robotron''s success, along with ''Defender'', illustrated that video game enthusiasts were ready for more difficult games with complex controls. Though not the first to implement it,The two-joystick control scheme was previously used in Taito's ''
Gun Fight ''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys armed ...
'' (1975) and ''
Space Dungeon ''Space Dungeon'' is a multidirectional shooter released in arcades by Taito in 1981. Designed and programmed by Rex Battenberg, it was available both as a conversion kit and full arcade cabinet. An Atari 5200 port was released in 1983. Like '' ...
'' (1981) as well as Artic Electronics' ''Mars'' (1981).
''Robotron: 2084''s use of dual joysticks popularized the design among 2D shooting games, and has since been copied by other arcade-style games. The control scheme has appeared in several other titles produced by Midway Games:Williams Electronics purchased Midway in 1988, and later transferred its games to the Midway Games subsidiary. ''Inferno'', ''Smash TV'', and '' Total Carnage''. Many shooting games on
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
and PlayStation Network use this dual control design. The 2003 title '' Geometry Wars'' and its sequels also use a similar control scheme. The input design was most prominent in arcade games until video games with three-dimensional (3D) graphics became popular in the late 1990s. Jarvis attributes the lack of proliferation in the home market to the absence of hardware that offered two side-by-side joysticks. Most 3D games, however, use the dual joystick scheme to control the movement of a character and a camera. Few console games, like the 2004 title '' Jet Li: Rise to Honor'', use two joysticks for movement and attacking. From 2012 through 2019, the Church Of Robotron deployed a traveling multimedia installation and performance. Participants played Robotron: 2084 while being assaulted with distracting sensory events including smoke, loud noises, vibrations, and electric shocks. Other elements included live and recorded sermons, religious pamphlets, and street preaching outside of the events. Events were at the Toorcamp hacker camp, PDX Makerfaire 2019, and other venues.


Remakes and sequels

Vid Kidz developed an official sequel, '' Blaster'', in 1983. The game is set in the same universe and takes place in 2085 in a world overrun by Robotrons. Jarvis planned to develop other sequels, but the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
halted most video game production for a few years. Williams considered creating a proper sequel in the mid-1980s as well as a movie adaptation.
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
and Williams announced plans to develop an update of ''Robotron'' intended for the
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and th ...
but this project was never released. In 1996, the company released a sequel with 3D graphics titled ''
Robotron X ''Robotron X'' is a multidirectional shooter video game released by Midway Games in November 1996 for the PlayStation. It is a 3D version of the 1982 dual-stick shooter '' Robotron: 2084''. GT Interactive published a Microsoft Windows port in ...
'' for the Sony PlayStation and personal computers. ''Robotron: 2084'' has been included in several multi-platform compilations: the 1996 ''
Williams Arcade's Greatest Hits ''Williams Arcade's Greatest Hits'' is a video game anthology for the Super Nintendo Entertainment System, PlayStation, Sega Genesis, Saturn, Game.com, Dreamcast, MS-DOS, and Microsoft Windows. The IBM PC compatible and game.com versions are ...
'', the 2000 '' Midway's Greatest Arcade Hits'', the 2003 ''
Midway Arcade Treasures ''Midway Arcade Treasures'' is a video-game compilation of 24 arcade games, emulated from the original PCBs. The overall release was developed by Digital Eclipse and issued by Midway Games for the PlayStation 2, Xbox, GameCube, and Microsoft ...
'', and the 2012 '' Midway Arcade Origins''. In 2000, a web-based version of ''Robotron: 2084'', along with nine other classic arcade games, were published on Shockwave.com (a website related to
Adobe Shockwave Adobe Shockwave (formerly Macromedia Shockwave and MacroMind Shockwave) is a discontinued multimedia platform for building interactive multimedia applications and video games. Developers originate content using Adobe Director and publish it on ...
). Four years later, Midway Games also launched a website featuring the Shockwave versions. In 2004, Midway Games planned to release a plug and play version of ''Robotron: 2084'' as part of a line of TV Games, but this was never released. ''Robotron: 2084'' became available for download via
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
's
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
in November 2005. This version included high-definition graphics and two-player cooperative multiplayer with one player controlling the movement and another the shooting. Scores were tracked via an online ranking system. In February 2010, however, Microsoft removed it from the service citing permission issues. ''Robotron: 2084'' is playable in the '' Lego Dimensions'' ''Midway Arcade'' level pack.


See also

*
Williams Arcade's Greatest Hits ''Williams Arcade's Greatest Hits'' is a video game anthology for the Super Nintendo Entertainment System, PlayStation, Sega Genesis, Saturn, Game.com, Dreamcast, MS-DOS, and Microsoft Windows. The IBM PC compatible and game.com versions are ...


Notes


References


External links

*
''Robotron2084 Guidebook''''Robotron: 2084''
on Coinop.org
Time Extend: ''Robotron 2084''
at Edge-Online
Eurogamer Retrospective: ''Robotron: 2084''
*''Robotron: 2084'' information o
Arcade-History
{{good article 1982 video games Apple II games Arcade video games Atari 5200 games Atari 7800 games Atari 8-bit family games Atari Lynx games Atari ST games BBC Micro and Acorn Electron games Commodore 64 games VIC-20 games Dystopian video games Midway video games Mobile games Twin-stick shooters Multiplayer and single-player video games Nintendo 64 games Original Xbox Live Arcade games PlayStation (console) games Video games about robots Assembly language software Video games set in the 2080s Fiction set in 2084 Williams video games Xbox 360 Live Arcade games ZX Spectrum games Video games developed in the United States