RoboCup Standard Platform League
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The RoboCup Standard Platform League (SPL) is one of several leagues within
RoboCup RoboCup is an annual international robotics competition founded in 1996 by a group of university professors (including Hiroaki Kitano, Manuela M. Veloso, and Minoru Asada). The aim of the competition is to promote robotics and AI research by o ...
, an international competition with autonomous robotic soccer matches as the main event.


Overview

In the Standard Platform League all teams use identical (i.e., standard) robots, allowing the teams concentrate on software development rather than the mechanics of robots. The robots operate fully autonomously; i.e., there is no remote control by either humans or computers during the games. The League began as the Sony Four-Legged League in 1999 using the
Sony AIBO AIBO (''stylized aibo, Artificial Intelligence Robot'', homonymous with , "pal" or "partner" in Japanese) is a series of robotic dogs designed and manufactured by Sony. Sony announced a prototype Aibo in mid-1998, and the first consumer model wa ...
. Initially a small number of teams were invited to join the league. In 2002, the league was opened and teams were allowed to apply through a qualification process. After Sony announced that it would discontinue production of the AIBO in 2006, the League searched for a new platform and decided on the Aldebaran Robotics humanoid NAO. In 2008, the League ran both AIBOs and Naos and was renamed the Standard Platform League. From 2009, only the Naos were used.


History


Summaries of previous World Championships


Technical Challenges Results


Drop-In Competition Results


League Photos


2014


A group photo of all teams participating in RoboCup SPL 2014


2013


A group photo of all teams participating in RoboCup SPL 2013

Robots on display for the Queen of The Netherlands at RoboCup 2013


2012


A group photo of all teams participating in RoboCup SPL 2012


2011


A group photo of all teams participating in RoboCup SPL 2011


2010


A group photo of all teams participating in RoboCup SPL 2010


2009


A group photo of all teams participating in RoboCup SPL 2009


Founders of the League

*
Hiroaki Kitano is a Japanese scientist. He is the head of th Systems Biology Institute(SBI); President and CEO of Sony Computer Science Laboratories; a Group Director of the Laboratory for Disease Systems Modeling at and RIKEN Center for Integrative Medical ...
, RoboCup Federation * Manuela Veloso, Carnegie Mellon University, USA * Masahiro Fujita, Sony Corporation, Japan *
Minoru Asada Minoru Asada (1953–present) is a Japanese engineer. He is a professor of Adaptive Machine Systems at the Graduate School of Engineering at Osaka University, Japan. He is a research leader for and director of neuroscience robotics and Constructive ...
,
Osaka University , abbreviated as , is a public research university located in Osaka Prefecture, Japan. It is one of Japan's former Imperial Universities and a Designated National University listed as a "Top Type" university in the Top Global University Project. ...
, Japan * Dominique Duhaut, Université de Bretagne Sud, France


Rules

* RoboCu
SPL Rules


Robots

1999-2008
Sony AIBO AIBO (''stylized aibo, Artificial Intelligence Robot'', homonymous with , "pal" or "partner" in Japanese) is a series of robotic dogs designed and manufactured by Sony. Sony announced a prototype Aibo in mid-1998, and the first consumer model wa ...
. 2008–Present Aldebaran Robotics humanoid NAO robots.


Technologies

Control of the robots relies on several areas of robotics, including http://robots.newcastle.edu.au/ *
Adaptive control Adaptive control is the control method used by a controller which must adapt to a controlled system with parameters which vary, or are initially uncertain. For example, as an aircraft flies, its mass will slowly decrease as a result of fuel consumpt ...
*
Artificial Intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
* Bayesian Learning Learning *
Classification Classification is a process related to categorization, the process in which ideas and objects are recognized, differentiated and understood. Classification is the grouping of related facts into classes. It may also refer to: Business, organizat ...
and
Cluster may refer to: Science and technology Astronomy * Cluster (spacecraft), constellation of four European Space Agency spacecraft * Asteroid cluster, a small asteroid family * Cluster II (spacecraft), a European Space Agency mission to study th ...
ing *
Computational Neuroscience Computational neuroscience (also known as theoretical neuroscience or mathematical neuroscience) is a branch of neuroscience which employs mathematical models, computer simulations, theoretical analysis and abstractions of the brain to u ...
* Data Mining Techniques *
Digital Control Digital control is a branch of control theory that uses digital computers to act as system controllers. Depending on the requirements, a digital control system can take the form of a microcontroller to an ASIC to a standard desktop computer. S ...
*
Digital Image Processing Digital image processing is the use of a digital computer to process digital images through an algorithm. As a subcategory or field of digital signal processing, digital image processing has many advantages over analog image processing. It allo ...
*
Dimension reduction Dimensionality reduction, or dimension reduction, is the transformation of data from a high-dimensional space into a low-dimensional space so that the low-dimensional representation retains some meaningful properties of the original data, ideally ...
*
Evolutionary Computation In computer science, evolutionary computation is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms. In technical terms, th ...
*
Kalman Filter For statistics and control theory, Kalman filtering, also known as linear quadratic estimation (LQE), is an algorithm that uses a series of measurements observed over time, including statistical noise and other inaccuracies, and produces estima ...
,
Extended Kalman Filter In estimation theory, the extended Kalman filter (EKF) is the nonlinear version of the Kalman filter which linearizes about an estimate of the current mean and covariance. In the case of well defined transition models, the EKF has been considered t ...
* Flexible Distribution functions *
Feedback Control Feedback occurs when outputs of a system are routed back as inputs as part of a chain of cause-and-effect that forms a circuit or loop. The system can then be said to ''feed back'' into itself. The notion of cause-and-effect has to be handled c ...
and Regulation *
Manifold learning Nonlinear dimensionality reduction, also known as manifold learning, refers to various related techniques that aim to project high-dimensional data onto lower-dimensional latent manifolds, with the goal of either visualizing the data in the low- ...
*
Motor Control Motor control is the regulation of movement in organisms that possess a nervous system. Motor control includes reflexes as well as directed movement. To control movement, the nervous system must integrate multimodal sensory information (both ...
and Legged Locomotion *
Neural Network A neural network is a network or circuit of biological neurons, or, in a modern sense, an artificial neural network, composed of artificial neurons or nodes. Thus, a neural network is either a biological neural network, made up of biological ...
s *
Reinforcement Learning Reinforcement learning (RL) is an area of machine learning concerned with how intelligent agents ought to take actions in an environment in order to maximize the notion of cumulative reward. Reinforcement learning is one of three basic machine ...
* Robot Programming *
Software Engineering Software engineering is a systematic engineering approach to software development. A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term '' ...
*
Support Vector Machines In machine learning, support vector machines (SVMs, also support vector networks) are supervised learning models with associated learning algorithms that analyze data for classification and regression analysis. Developed at AT&T Bell Laboratori ...
*
Machine vision Machine vision (MV) is the technology and methods used to provide imaging-based automatic inspection and analysis for such applications as automatic inspection, process control, and robot guidance, usually in industry. Machine vision refers to ...


See also

*
Nao (robot) Nao (pronounced ''now'') is an autonomous, programmable humanoid robot formerly developed by Aldebaran Robotics, a French robotics company headquartered in Paris, which was acquired by SoftBank Group in 2015 and rebranded as SoftBank Robotics. ...
*
AIBO AIBO (''stylized aibo, Artificial Intelligence Robot'', homonymous with , "pal" or "partner" in Japanese) is a series of robotic dogs designed and manufactured by Sony. Sony announced a prototype Aibo in mid-1998, and the first consumer model wa ...


References


External links

*
rUNSWift

Northern Bites

UT Austin Villa

Nao-Team HTWK

Austrian-Kangaroos
* NimbRo article
NimbRo website

CMurfs - Carnegie Mellon University

Cerberus - Bogazici University

UTS Unleashed! - University of Technology, Sydney

WrightEagle Unleashed! - University of Technology, Sydney and University of Science and Technology China

B-Human

NUBots

NaoTH - Humboldt Universität zu Berlin

Nao Devils - TU Dortmund University

Bembelbots - Goethe-University Frankfurt

DAInamite - TU Berlin Germany

AUTManNAO - Amirkabir University of Technology, Tehran, Iran

MRL-SPL - Qazvin Islamic Azad University, Qazvin, Iran

RoboEireann - National University of Ireland, Maynooth

Dutch Nao Team

NTUPal Team - National Taiwan University, Taiwan
{{DEFAULTSORT:Robocup Standard Platform League RoboCup Sports leagues established in 1999 Robot soccer competitions Osaka University research