Radical Entertainment
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Radical Entertainment Inc. is a Canadian video game developer based in
Vancouver Vancouver ( ) is a major city in western Canada, located in the Lower Mainland region of British Columbia. As the List of cities in British Columbia, most populous city in the province, the 2021 Canadian census recorded 662,248 people in the ...
. The studio is best known for developing '' The Simpsons: Hit & Run'', '' Prototype'' and '' Prototype 2'', as well as entries in the ''
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
'' franchise. Radical Entertainment was founded in September 1991 by Rory Armes. Dave Davis, and Ian Wilkinson. It was acquired by
Vivendi Games Vivendi Games was an American video game publisher and holding company based in Los Angeles. It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International, after the latter acquired video game companies Davidson & Assoc ...
in 2005 and transferred to
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
in 2008. The studio faced significant layoffs in 2010 and 2012, with the latter causing it to cease development of original games and only support other Activision studios.


History


1991–2000: Origin and early history

Radical Entertainment co-founders Ian Wilkinson and Rory Armes previously worked for Distinctive Software during the late 1980s. When Distinctive Software was acquired by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
in 1991, Wilkinson and Armes took the opportunity to form their own company. Radical Entertainment was established in September 1991 in the
Yaletown Yaletown is an area of Downtown Vancouver, Canada, bordered by False Creek and Robson and Homer Streets. Formerly a heavy industrial area dominated by warehouses and rail yards, since the 1986 World's Fair it has been transformed into one of the ...
district of
Vancouver Vancouver ( ) is a major city in western Canada, located in the Lower Mainland region of British Columbia. As the List of cities in British Columbia, most populous city in the province, the 2021 Canadian census recorded 662,248 people in the ...
. The studio primarily developed Nintendo Entertainment System ports and adaptations of other video games, peaking at eight projects in 1994. Mike Ribero left his position as
Sega of America is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's vice president of sales and marketing to become CEO of Radical Entertainment in 1996. Following the 1996 release of '' The Divide: Enemies Within'', programmer Alex Garden and composer Paul Ruskay would leave Radical Entertainment to respectively establish the game developer
Relic Entertainment Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as ''Homeworld'', '' Warhammer 40 ...
and the audio facility Studio Labs X. Between 1997 and 1998, several employees left the studio to form
Barking Dog Studios Rockstar Vancouver Inc. (formerly Barking Dog Studios Ltd.) was a Canadian video game developer and a studio of Rockstar Games based in Vancouver. The studio is best known for developing ''Bully'' (2006). Six former Radical Entertainment deve ...
. '' MTV Sports: Pure Ride'', a snowboarding game published by
THQ THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initi ...
, was released on September 28, 2000.


2001–2005: Mainstream success

On 11 May 2001, Radical Entertainment and SPY Wireless Media announced an agreement to develop a wireless content management solution enabling SPY's partners and customers to develop new revenue and promotional opportunities by delivering interactive services to the youth market using wireless devices such as cell phones. At E3 2001, Radical Entertainment unveiled '' The Simpsons: Road Rage'', a story-based driving game based on the popular animated series ''
The Simpsons ''The Simpsons'' is an American animated sitcom created by Matt Groening for the Fox Broadcasting Company. The series is a satirical depiction of American life, epitomized by the Simpson family, which consists of Homer Simpson, Homer, Marge ...
'' and co-published by Electronic Arts and Fox Interactive, as well as '' Dark Summit'', another THQ-published snowboarding game unique in its action-adventure elements. On 15 August 2001, Radical Entertainment announced the development of a demo application and
white paper A white paper is a report or guide that informs readers concisely about a complex issue and presents the issuing body's philosophy on the matter. It is meant to help readers understand an issue, solve a problem, or make a decision. A white pape ...
for Nintendo's upcoming GameCube console. The demo utilized key features of Radical's proprietary Pure3D game engine, while the accompanying white paper provided information on Radical's technical expertise to other game companies. ''Dark Summit'' and ''The Simpsons: Road Rage'' were released in November 2001. ''The Simpsons: Road Rage'' was one of the top ten most rented titles of December 2001 in North America, generating over $500,000 in rental fees for video and game rental outlets in a single week. In 2003, Radical Entertainment opened a development division, 369 Interactive, which was set to develop multiple titles based on the '' CSI'' franchise, in partnership with
Ubi Soft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include ''Assassin's Creed'', '' Far Cry'', '' ...
.


2005–2008: Acquisition by Vivendi Universal

Although Radical Entertainment developed few titles for Vivendi Universal Entertainment, the titles gained massive success and warranted the company's interest in the developers. In 2005, Vivendi acquired Radical Entertainment; however, as described by a former developer at Radical, the mood did not change much and Radical still operated as an independent game developing company. After being acquired by Vivendi, Radical began to make many games such as '' Scarface: The World Is Yours'' and '' The Incredible Hulk: Ultimate Destruction'' while being published under Vivendi's
Sierra Entertainment Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre ...
label. Radical was also given the license to continue development of the ''
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
'' franchise which was also published under Sierra Entertainment. Radical took over the development of ''
Crash Tag Team Racing ''Crash Tag Team Racing'' is a 2005 kart racing game developed by Vancouver-based Radical Entertainment and published by Vivendi Universal Games under the Sierra Entertainment label for the GameCube (NGC), PlayStation 2 (PS2), Xbox, and the P ...
'' from
Traveller's Tales Traveller's Tales is a British video game developer and a subsidiary of TT Games. Traveller's Tales was founded in 1989 by Jon Burton and Andy Ingram. Initially a small company focused on its own content, it grew in profile through developi ...
. Due to the success of ''Crash Tag Team Racing'', Radical started the development of ''
Crash of the Titans ''Crash of the Titans'' is a 2007 platform beat 'em up video game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. It is the first game in the ''Crash Bandicoot' ...
'' and proclaimed that "Crash was home at Radical" stating that Radical would develop all further ''Crash'' games. The critical and commercial success of ''Crash of the Titans'' spawned one more sequel, '' Crash: Mind over Mutant'', which managed to both critically beat its predecessor as well as commercially. During the development of ''Crash: Mind Over Mutant'', Radical began working on '' Prototype''.


2008–present: Acquisition by Activision, ''Prototype'' games, and layoffs

When Vivendi Games merged with
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
to form
Activision Blizzard Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. It was founded in July 2008 through the merger of Activision, Inc. (the publicly traded parent company of Activision Publishing) and Viven ...
in 2008, Vivendi's former studios, including Radical Entertainment, became part of Activision. At the time, Radical Entertainment was developing four games, including ''Crash: Mind Over Mutant'' and ''Prototype''. Activision laid off circa 100 people, half of the studio's staff, and canceled the two unannounced projects. One of these was ''Treadstone'', a game set in the
Jason Bourne Jason Bourne () is the title character and the protagonist in a series of novels and subsequent film adaptations. The character was created by novelist Robert Ludlum. He first appeared in the novel '' The Bourne Identity'' (1980), which was ...
universe. Activision was not interested in the property and sold it back to Ludlum Entertainment, which subsequently licensed it to
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
. In February 2010, Activision laid off around 200 developers from its studios, including roughly 90 at Radical Entertainment, equating to half of the studio's workforce at the time. A sequel to ''Prototype'', '' Prototype 2'', was released in April 2012. In the United States, it was the best-selling game of its release month. However, Activision considered the game a commercial failure; on 28 June 2012, the company announced a "significant reduction in staff" at Radical Entertainment that would see the studio cease development of its own games and only support other Activision studios going forward. While some reports, including that of former Radical Entertainment senior audio director Rob Bridgett, indicated that the studio had closed, Activision stated that the would remain open with the reduced staff. Activision and Radical Entertainment re-iterated this statement in September that year. The Microsoft Windows port of ''Prototype 2'' was released in July 2012. On 15 December 2013, Radical Entertainment's incorporated status was dissolved by the Canadian government for non-compliance under section 212 of the Canadian Business Corporations Act. Its most recent credited development role was as a support studio for ''
Destiny Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often ...
'', released in 2014. Radical Entertainment was among the studios named in
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
's 2022 acquisition of Activision's parent company
Activision Blizzard Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. It was founded in July 2008 through the merger of Activision, Inc. (the publicly traded parent company of Activision Publishing) and Viven ...
.


Organization

Radical Entertainment practiced open and regular communication between management and employees; the company's president sent an e-mail to all staff on a bi-weekly basis, and staff input on all company facets was sought, ranging from what technologies to adopt to what food was stocked in the kitchen. In addition, the chief financial officer conducted a quarterly seminar to present the company's financial performance, allowing employees to understand where the company was making and spending its revenues. The company also implemented progressive human resource management practices such as core hours, providing a salary top-up to 3-months full pay for
maternity leave Parental leave, or family leave, is an employee benefit available in almost all countries. The term "parental leave" may include maternity, Paternity (law), paternity, and adoption leave; or may be used distinctively from "maternity leave" an ...
, and utilizing an
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
review process to generate new ideas from among employees. This review process, named the "Idea Review Senate", was conducted by a team of nine employees headed by creative director Stephen Van Der Mescht. Ideas that were not recommended for development were passed back to the employee, who retained all rights to the property and could develop it independently or sell it to another company. Radical Entertainment maintained an in-house research and development team directed by Dave Forsey. In September 1998, the team completed a Industrial Research Assistance Program assignment funded by a $350,000 federal grant. The project entailed several technological advances involving arbitrary
topology In mathematics, topology (from the Greek words , and ) is concerned with the properties of a geometric object that are preserved under continuous deformations, such as stretching, twisting, crumpling, and bending; that is, without closing ...
on hierarchical surfaces, including the development of hierarchical splines in
3D Studio MAX Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capab ...
and
Autodesk Maya Autodesk Maya, commonly shortened to just Maya ( ), is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interact ...
. This development allowed for the creation of localized detail on animated characters, and the release of the commercial graphics software Rodin based on this work. In March 2000, the team received a renewable $200,000 BC Science Council grant for the development of an internal game engine library and associated tools to streamline library pipelines. In 2001, Forsey and two of his colleagues in the company were recruited by the
University of Calgary The University of Calgary (U of C or UCalgary) is a public research university located in Calgary, Alberta, Canada. The University of Calgary started in 1944 as the Calgary branch of the University of Alberta, founded in 1908, prior to being ins ...
to develop and teach an undergraduate-level course in video game programming. The course, considered the first of its kind, was aimed at final-year computer science students and tasked them with designing and implementing a video game prototype. In the fall of 2001, several other employees taught a similar class at the
University of British Columbia The University of British Columbia (UBC) is a public research university with campuses near Vancouver and in Kelowna, British Columbia. Established in 1908, it is British Columbia's oldest university. The university ranks among the top thre ...
as a response to an impending labour crisis in Canada.


Accolades

On 13 December 2000, the ''
National Post The ''National Post'' is a Canadian English-language broadsheet newspaper available in several cities in central and western Canada. The paper is the flagship publication of Postmedia Network and is published Mondays through Saturdays, with ...
'' named Radical Entertainment one of Canada's top 50 best managed private companies, a distinction granted to private Canadian companies with over $5 million in revenue and which have demonstrated strong growth in the past three years. On 5 October 2001, the company's president and CEO Ian Wilkinson received
Ernst & Young Ernst & Young Global Limited, trade name EY, is a multinational professional services partnership headquartered in London, England. EY is one of the largest professional services networks in the world. Along with Deloitte, KPMG and Pricewat ...
's 2001 Media and Entertainment Entrepreneur of the Year.


Games developed


Canceled games


References


External links


Official website
via
Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, ...
{{Authority control 1991 establishments in British Columbia 2005 mergers and acquisitions Activision Canadian companies established in 1991 Companies based in Vancouver Canadian subsidiaries of foreign companies Sierra Entertainment Video game companies established in 1991 Video game companies of Canada Video game development companies