Psi-Theory
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Psi-theory, developed by Dietrich Dörner at the
University of Bamberg The University of Bamberg (german: Otto-Friedrich-Universität Bamberg) in Bamberg, Germany, specializes in the humanities, cultural studies, social sciences, economics, and applied computer science. Campus The university is mainly housed in ...
, is a systemic psychological theory covering human action regulation, intention selection and emotion.Dörner, D., Bartl, C., Detje, F., Gerdes, J., Halcour, D., Schaub, H., Starker, U. (2002): ''Die Mechanik des Seelenwagens. Eine neuronale Theorie der Handlungsregulation.'' Bern, Göttingen, Toronto, Seattle: Verlag Hans Huber It models the human mind as an information processing agent, controlled by a set of basic physiological, social and cognitive drives. Perceptual and cognitive processing are directed and modulated by these drives, which allow the autonomous establishment and pursuit of goals in an open environment. Next to the motivational and emotional system, Psi-theory suggests a neuro-symbolic model of representation, which encodes semantic relationships in a hierarchical spreading activation network. The representations are grounded in sensors and actuators, and are acquired by autonomous exploration.


Main assumptions

The concepts of Psi-theory may be reduced to a set of basic assumptions.Bach, J. (2009). ''Principles of Synthetic Intelligence. PSI: An Architecture of Motivated Cognition''. Oxford University Press, 303-312 Psi-theory describes a cognitive system as a structure consisting of relationships and dependencies that is designed to maintain a
homeostatic In biology, homeostasis (British also homoeostasis) (/hɒmɪə(ʊ)ˈsteɪsɪs/) is the state of steady internal, physical, and chemical conditions maintained by living systems. This is the condition of optimal functioning for the organism and ...
balance in the face of a dynamic environment.


Representation

Psi-theory suggests hierarchical networks of nodes as a universal mode of representation for declarative, procedural and
tacit knowledge Tacit knowledge or implicit knowledge—as opposed to formal, codified or explicit knowledge—is knowledge that is difficult to express or extract, and thus more difficult to transfer to others by means of writing it down or verbalizing it. This ...
. These nodes may encode localist and distributed representations. The activity of the system is modeled using modulated and directional spreading of activation within these networks. Plans, episodes, situations and objects are described with a
semantic network A semantic network, or frame network is a knowledge base that represents semantic relations between concepts in a network. This is often used as a form of knowledge representation. It is a directed or undirected graph consisting of vertices, ...
formalism that relies on a fixed number of pre-defined link types, which especially encode causal/sequential ordering, and partonomic hierarchies (the theory specifies four basic link-types). Special nodes (representing neural circuits) control the spread of activation and the forming of temporary or permanent associations and their dissociations.


Memory

At any time, the Psi agent possesses a world model (''situation image''). This is extrapolated into a branching ''expectation horizon'' (consisting of anticipated developments and active plans). In addition, the
working memory Working memory is a cognitive system with a limited capacity that can hold information temporarily. It is important for reasoning and the guidance of decision-making and behavior. Working memory is often used synonymously with short-term memory, ...
also contains a ''hypothetical world model'' that is used for comparisons during recognition, and for planning. The situation image is gradually transferred into an
episodic memory Episodic memory is the memory of everyday events (such as times, location geography, associated emotions, and other contextual information) that can be explicitly stated or conjured. It is the collection of past personal experiences that occurred ...
(protocol). By selective decay and
reinforcement In behavioral psychology, reinforcement is a consequence applied that will strengthen an organism's future behavior whenever that behavior is preceded by a specific antecedent stimulus. This strengthening effect may be measured as a higher fr ...
, portions of this long-term memory provide automated behavioral routines, and elements for plans (
procedural memory Procedural memory is a type of implicit memory ( unconscious, long-term memory) which aids the performance of particular types of tasks without conscious awareness of these previous experiences. Procedural memory guides the processes we perform ...
). The atoms of plans and behavior sequences are ''triplets'' of a (partial, hierarchical) situation description, forming a condition, an operator (a hierarchical action description) and an expected outcome of the operation as another (partial, hierarchical) situation description. Object descriptions (mainly declarative) are also part of long-term memory and the product of perceptual processes and affordances. Situations and operators in long-term memory may be associated with motivational relevance, which is instrumental in retrieval and reinforcement. Operations on memory content are subject to emotional modulation.


Perception

Perception is based on ''conceptual hypotheses'', which guide the recognition of objects, situations and episodes. Hypothesis based perception ("HyPercept") is understood as a bottom-up (data-driven and context-dependent) cuing of hypotheses that is interleaved with a top-down verification. The acquisition of schematic hierarchical descriptions and their gradual adaptation and revision can be described as assimilation and accommodation. Hypothesis based perception is a universal principle that applies to visual perception, auditory perception, discourse interpretation and even memory interpretation. Perception is subject to emotional modulation.


Drives

The activity of the system is directed towards the satisfaction of a finite set of primary, pre-defined drives (or urges). All goals are situations that are associated (by learning) with the satisfaction of an urge, or situations that are instrumental in achieving such a situation (this also includes abstract problem solving, aesthetics, the maintenance of social relationships and altruistic behavior). These urges reflect demands of the system: a mismatch between a target value of a demand and the current value results in an urge signal, which is proportional to the deviation, and which might give rise to a motive. There are three categories of drives: # Physiological drives (such as food, water, maintenance of physical integrity), which are relieved by the consumption of matching resources and increased by the metabolic processes of the system, or inflicted damage (integrity). # Social drives (''affiliation''). The demand for affiliation is an individual variable and adjusted through early experiences. It needs to be satisfied in regular intervals by ''external legitimacy signals'' (provided by other agents as a signal of acceptance and/or gratification) or ''internal legitimacy signals'' (created by the fulfillment of social norms). It is increased by social frustration (''anti-legitimacy signals'') or ''supplicative signals'' (demands of other agents for help, which create both a suffering by frustration of the affiliation urge, and a promise of gratification). # Cognitive drives (''reduction of uncertainty'', and ''competence''). Uncertainty reduction is maintained through exploration and frustrated by mismatches with expectations and/or failures to create anticipations. Competence consists of ''task specific competence'' (and can be acquired through exploration of a task domain) and ''general competence'' (which measures the ability to fulfill the demands in general). The competence drive is frustrated by actual and anticipated failures to reach a goal. The cognitive drives are subject to individual variability and need regular satisfaction. Changes in systemic demands are reflected in a "pleasure" or "distress signal", which is used as for
reinforcement learning Reinforcement learning (RL) is an area of machine learning concerned with how intelligent agents ought to take actions in an environment in order to maximize the notion of cumulative reward. Reinforcement learning is one of three basic machine ...
of associations between demands and goals, as well as episodic sequences and behavior scripts leading up to these goals.


Cognitive modulation and emotion

Cognitive processing is subject to global modulatory parameters, which adjust the cognitive resources of the system to the environmental and internal situation. These modulators control behavioral tendencies (action readiness via general activation or arousal), stability of active behaviors/chosen goals (selection threshold), the rate of orientation behavior (sampling rate or securing threshold) and the width and depth of activation spreading in perceptual processing, memory retrieval and planning (activation and resolution level). The effect and the range of modulator values are subject to individual variance. Emotion is not understood as an independent sub-system, a module or a parameter set, but an intrinsic aspect of cognition. Emotion is an emergent property of the modulation of perception, behavior and cognitive processing, and it can therefore not be understood outside the context of cognition. To model emotion, we need a cognitive system that can be modulated to adapt its use of processing resources and behavior tendencies. In the Psi-theory, emotions are interpreted as a configurational setting of the cognitive modulators along with the pleasure/distress dimension and the assessment of the cognitive urges. The phenomenological qualities of emotion are due to the effect of modulatory settings on perception and cognitive functioning (i.e. the perception yields different representations of memory, self and environment depending on the modulation), and to the experience of accompanying physical sensations that result from the effects of the particular modulator settings on the physiology of the system (for instance, by changing the muscular tension, the digestive functions, blood pressure and so on). The experience of emotion as such (i.e. as having an emotion) requires reflective capabilities. Undergoing a modulation is a necessary, but not a sufficient condition of experiencing it as an emotion.


Motivation

Motives are combinations of drives and a goal. Goals are represented by a situation that affords the satisfaction of the corresponding urge. Several motives may be active at a time, but only one is chosen to determine the choice of behaviors of the agent. The choice of the dominant motive depends on the anticipated probability of satisfying the associated urge and the strength of the urge signal. (This means also that the agent may opportunistically satisfy another urge if presented with that option.) The stability of the dominant motive against other active motivations is regulated using the ''selection threshold'' parameter, which depends on the urgency of the demand and individual variance.


Learning

''Perceptual learning'' comprises the assimilation/accommodation of new/existing schemas by hypothesis based perception. ''Procedural learning'' depends on reinforcing the associations of actions and preconditions (situations that afford these actions) with appetitive or aversive goals, which is triggered by pleasure and distress signals. ''Abstractions'' may be learned by evaluating and reorganizing episodic and declarative descriptions to generalize and fill in missing interpretations (this facilitates the organization of knowledge according to conceptual frames and scripts). Behavior sequences and object/situation representations are strengthened by use. ''
Tacit knowledge Tacit knowledge or implicit knowledge—as opposed to formal, codified or explicit knowledge—is knowledge that is difficult to express or extract, and thus more difficult to transfer to others by means of writing it down or verbalizing it. This ...
'' (especially sensory-motor capabilities) may be acquired by neural learning. Unused associations decay, if their strength is below a certain threshold: highly relevant knowledge may not be forgotten, while spurious associations tend to disappear.


Problem solving

Problem solving is directed towards finding a path between a given situation and a goal situation, on completing or reorganizing mental representations (for instance, the identification of relationships between situations or of missing features in a situational frame) or serves an exploratory goal. Problem solving is organized in stages: If no immediate response to a problem is found, the system first attempts to resort to a behavioral routine (automatism), and if this is not successful, it attempts to construct a plan. If planning fails, the system resorts to exploration (or switches to another motive). Problem solving is context dependent (contextual priming is served by associative pre-activation of mental content) and subject to modulation. The strategies that encompass problem solving are parsimonious. They can be reflected upon and reorganized according to learning and experience. Many advanced problem solving strategies can not be adequately modeled without assuming linguistic capabilities.


Language and consciousness

Language has to be explained as syntactically organized symbols that designate conceptual representations, and a model of language thus starts with a model of mental representation. Language extends cognition by affording the categorical organization of concepts and by aiding in meta-cognition. (Cognition is not interpreted an extension of language by the Psi-theory.) The understanding of discourse may be modeled along the principles of hypothesis based perception and assimilation/accommodation of schematic representations. Consciousness is related to the abstraction of a concept of self over experiences and protocols of the system and the integration of that concept with sensory experience; there is no explanatory gap between conscious experience and a computational model of cognition.


Evaluation

Evaluating the Psi-theory in an experimental paradigm is difficult, not least because of the many free variables it posits. The predictions and propositions of the Psi-theory are mostly qualitative. Where quantitative statements are made, for instance about the rate of decay of the associations in episodic memory, the width and depth of activation spreading during memory retrieval, these statements are rarely supported by experimental evidence; they represent ad hoc solutions to engineering requirements posed by the design of a problem solving and learning agent. A partial exception to this rule is the emotional model, which has been tested as a set of computational simulation experiments. While it contains many free variables that determine the settings of modulator parameters and the response to motive pressures, it can be fitted to human subjects in behavioral experiments and thereby demonstrate similar performance in an experimental setting as different personality types. The parameter set can also be fitted to an environment by an evolutionary simulation; the free parameters of the emotional and motivational model allow a reproduction of personal variances. The Psi-theory can also be interpreted as a specification for a cognitive architecture.


MicroPsi architecture

''MicroPsi'' is a cognitive architecture built by
Joscha Bach Joscha Bach (born 1973 in Weimar, Germany) is a German artificial intelligence researcher and cognitive scientist focusing on cognitive architectures, mental representation, emotion, social modeling, and multi-agent systems. Early life and educ ...
at the
Humboldt University of Berlin Humboldt-Universität zu Berlin (german: Humboldt-Universität zu Berlin, abbreviated HU Berlin) is a German public research university in the central borough of Mitte in Berlin. It was established by Frederick William III on the initiative ...
and the Institute of Cognitive Science of the
University of Osnabrück A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United States, t ...
. MicroPsi extends the representations of the Psi-theory with taxonomies,
inheritance Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Officia ...
and linguistic labeling; MicroPsi's spreading activation networks allow for neural learning, planning and associative retrieval. MicroPsi's first generation (2003–2009) is implemented in
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mos ...
, and includes a framework for editing and simulating
software agent In computer science, a software agent or software AI is a computer program that acts for a user or other program in a relationship of agency, which derives from the Latin ''agere'' (to do): an agreement to act on one's behalf. Such "action on beha ...
s using spreading activation networks, and a graphics engine for visualization. MicroPsi has also been used as a robot control architecture. ''MicroPsi 2'' is a new implementation of MicroPsi, written in
Python Python may refer to: Snakes * Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia ** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia * Python (mythology), a mythical serpent Computing * Python (pro ...
, and currently used as a tool for knowledge representation.Bach, J. (2012). ''MicroPsi 2: The Next Generation of the MicroPsi Framework.'' Proceedings of the Fifth Conference on Artificial General Intelligence (AGI 2012), Oxford, UK: 11–20


OpenCog

The OpenCog
cognitive architecture A cognitive architecture refers to both a theory about the structure of the human mind and to a computational instantiation of such a theory used in the fields of artificial intelligence (AI) and computational cognitive science. The formalized mod ...
includes a simple implementation of Psi-theory, dubbed OpenPsi. It includes interfaces to
Hanson Robotics Hanson Robotics Limited is a Hong Kong-based engineering and robotics company founded by David Hanson, known for its development of human-like robots with artificial intelligence (AI) for consumer, entertainment, service, healthcare, and researc ...
robots for emotion modelling.


Literature

* Dietrich Dörner: ''Bauplan für eine Seele''. Rowohlt, 1999, (in German). * Dietrich Dörner, Christina Bartl, Frank Detje, Jürgen Gerdes, Dorothée Halcour, Harald Schaub, Ulrike Starker: ''Die Mechanik des Seelenwagens. Eine neuronale Theorie der Handlungsregulation''. Verlag Hans Huber, 2002, (in German). * Dietrich Dörner & C. Dominik Güss, (2013). PSI: A computational architecture of cognition, motivation, and emotion. ''Review of General Psychology, 17'', 297–317. * Joscha Bach: ''Principles of Synthetic Intelligence. PSI: An Architecture of Motivated Cognition.'' Oxford University Press, 2009, .


References


External links


MicroPsi
cognitive architecture based on Psi-theory
Advanced Magic
natural language processing using Psi-theory in artificial intelligence applications
A Simulation of Cognitive and Emotional Effects of Overcrowding

Human Factors Team of IABG
applications of the Psi-theory


A theory of emotion

Intercultural Communications at the University of Jena
{snd applications of the Psi-theory Cognitive architecture