Pachinko
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is a mechanical game originating in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
that is used as an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
, and much more frequently for
gambling Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three ele ...
. Pachinko fills a niche in Japanese gambling comparable to that of the
slot machine A slot machine (American English), fruit machine (British English) or poker machine (Australian English and New Zealand English) is a gambling machine that creates a game of chance for its customers. Slot machines are also known pejoratively a ...
in the West as a form of low-stakes, low-strategy gambling. Pachinko parlors are widespread in Japan, and usually also feature a number of slot machines (called '' pachislo'' or pachislots) so these venues look and operate similarly to
casino A casino is a facility for certain types of gambling. Casinos are often built near or combined with hotels, resorts, restaurants, retail shopping, cruise ships, and other tourist attractions. Some casinos are also known for hosting live enterta ...
s. Modern pachinko machines have both mechanical and digital components. Gambling for cash is illegal in Japan, but the widespread popularity of low-stakes pachinko in Japanese society has enabled a specific
legal loophole A loophole is an ambiguity or inadequacy in a system, such as a law or security, which can be used to circumvent or otherwise avoid the purpose, implied or explicitly stated, of the system. Originally, the word meant an arrowslit, a narrow verti ...
allowing it to exist. Pachinko balls won from games cannot be exchanged directly for money in the parlor, nor can they be removed from the premises or exchanged with other parlors. However, they can be legally traded to the parlor for so-called "special prize" tokens (特殊景品 ''tokushu keihin''), which can in turn be "sold" for cash to a separate vendor off-premises. These vendors (ostensibly independent from, but often owned by, the parlor owner) then sell the tokens back to the parlor at the same price paid for them—plus a small commission, creating a cash profit—without technically violating the law. By 1994, the pachinko market in Japan was valued at (nearly ). In 1999, sales and revenue from pachinko parlors contributed 5.6% of Japan's GDP, and they employed over 330,000 people, 0.52% of all those employed in Japan. However, the sales amount of these pachinko parlors is calculated based on the total amount that customers rented pachinko balls from pachinko parlors. It is said that on average, about 85% of the money spent by customers in pachinko parlors is returned to the customers, so the sales of pachinko parlors are said to be about 15% of the statistical amount. As of 2015, Japan's pachinko market generates more gambling revenue than that of
Macau Macau or Macao (; ; ; ), officially the Macao Special Administrative Region of the People's Republic of China (MSAR), is a city and special administrative region of China in the western Pearl River Delta by the South China Sea. With a pop ...
,
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, and
Singapore Singapore (), officially the Republic of Singapore, is a sovereign island country and city-state in maritime Southeast Asia. It lies about one degree of latitude () north of the equator, off the southern tip of the Malay Peninsula, bor ...
combined. Pachinko gambling's grey market nature and tremendous profit historically resulted in considerable infiltration by
Yakuza , also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media, by request of the police, call them , while the ''yakuza'' call themselves . The English equivalent for the ter ...
, who used it as a vehicle for
money laundering Money laundering is the process of concealing the origin of money, obtained from illicit activities such as drug trafficking, corruption, embezzlement or gambling, by converting it into a legitimate source. It is a crime in many jurisdicti ...
and
racketeering Racketeering is a type of organized crime in which the perpetrators set up a coercive, fraudulent, extortionary, or otherwise illegal coordinated scheme or operation (a "racket") to repeatedly or consistently collect a profit. Originally and ...
. Since the 1990s, however, this has been less of an issue due to police crackdowns. There were over 7 million pachinkos around the world in 2018 with more than half of them being in Japan. Following a number of years of decline of parlours and machines, the number of pachinko machines in Japan dropped to around 2.5 million by the end of 2019.


Description

A pachinko machine resembles a vertical
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
machine, but is different from Western pinball in several ways. It uses small (11 mm diameter) steel balls, which the owner rents to the player (usually a "pachinko parlor", featuring many individual games in rows), while pinball games use a larger, captive ball. The player loads one or more balls into the machine, then presses and releases a spring-loaded handle, which is attached to a padded hammer inside the machine, launching the ball into a metal track. The track guides the ball over the top of the playing field; then when it loses momentum, it falls into the playing field. Some pachinko machines have a bumper to bounce the ball as it reaches the top, while others allow it to travel all the way around the field, to fall the second time it reaches the top. The playing field is populated by numerous brass pins, several small cups into which the player hopes the ball will fall (each catcher is barely the width of the ball), and a hole at the bottom into which the ball falls if it does not enter a catcher. The ball bounces from pin to pin, both slowing its descent and deflecting it laterally across the field. A ball that enters a catcher triggers a payout, in which a number of balls are dropped into a tray at the front of the machine. Many games made since the 1960s feature "tulip" catchers, which have small flippers that open to expand the width of the catcher. They are controlled by the machine, and may open and close randomly or in a pattern; expert players try to launch a ball so it reaches the catcher when its flippers are open. The game's object is to win as many balls as possible, which can be exchanged for prizes. Pachinko machines were originally strictly mechanical, but have since incorporated extensive electronics, becoming similar to video slot machines. Another type of machine often found in pachinko parlors, called a "pachislot", does not involve steel balls, but are loaded with tokens or coins and trigger reels comparable to those of a traditional
slot machine A slot machine (American English), fruit machine (British English) or poker machine (Australian English and New Zealand English) is a gambling machine that creates a game of chance for its customers. Slot machines are also known pejoratively a ...
. Online casinos also offer "pachislot" games to tailor their product to the Japanese market.


History

Pachinko machines were first built during the 1920s as a children's toy called the , based on and named after the American "Corinthian
bagatelle Bagatelle (from the Château de Bagatelle) is a billiards-derived indoor table game, the object of which is to get a number of balls (set at nine in the 19th century) past wooden pins (which act as obstacles) into holes that are guarded by woode ...
". Another likely inspiration was the , 'Japanese billiards', invented in Western Europe during the 18th century. It emerged as an adult pastime in
Nagoya is the largest city in the Chūbu region, the fourth-most populous city and third most populous urban area in Japan, with a population of 2.3million in 2020. Located on the Pacific coast in central Honshu, it is the capital and the most po ...
around 1930, and spread from there. All of Japan's pachinko parlors were closed down during World War II but re-emerged in the late 1940s. Pachinko has remained popular since; the first commercial parlor was opened in Nagoya in 1948. As a country influenced by Japan during its occupation,
Taiwan Taiwan, officially the Republic of China (ROC), is a country in East Asia, at the junction of the East and South China Seas in the northwestern Pacific Ocean, with the People's Republic of China (PRC) to the northwest, Japan to the no ...
has many pachinko establishments. An estimated 80 percent of pachinko parlors in Japan are owned by
ethnic Koreans The Korean diaspora (South Korea: or , North Korea: or ) consists of around 7.3 million people, both descendants of early emigrants from the Korean Peninsula, as well as more recent emigres from Korea. Around 84.5% of overseas Koreans live ...
. In 2001, British company BS Group bought a stake in Tokyo Plaza, which was running almost 20 parlors in all of Japan, and had also opened parlors in the United Kingdom. Until the 1980s, pachinko machines were mechanical devices, using bells to indicate different states of the machine. Electricity was used only to flash lights and to indicate problems, such as a machine emptied of its balls. Balls were launched using a flipper; their speed was controlled by pulling the flipper down to different levels. Manufacturers in this period included Nishijin and Sankyo; most of these machines available on online auction sites today date to the 1970s. After that time, pachinko machines incorporated more electronic features, thus requiring electricity for operation. File:Early Pinball.jpg, , Southern Germany/Alsace File:Masamura Gauge All 15.jpg, A pre-war pachinko machine File:Mechanical sankyo pachinko machine.jpg, A mechanical pachinko machine from the 1970s File:Pachinko machine, Tokyo (screen blurred).jpg, A modern, electronic pachinko machine in a
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.46 ...
parlor


Mechanisms

To play pachinko, players get a number of metal balls by inserting cash or cards directly into the machine they want to use. They then shoot the balls into the machine. Older pachinko machines use a spring-loaded lever for shooting balls individually; while later ones use a round knob, controlling the strength of a mechanically fired plunger that shoots the balls. The balls fall vertically through an array of pins, levers, cups, traps and obstacles until they enter a payoff target or reach the bottom of the playfield. The player has a chance to get more balls if a launched ball lands in one of certain places as it falls. Having more balls is considered a benefit because it allows the player to remain in the game longer, and ultimately creates a larger winning chance. Newer "pachislot" machines have a digital
slot machine A slot machine (American English), fruit machine (British English) or poker machine (Australian English and New Zealand English) is a gambling machine that creates a game of chance for its customers. Slot machines are also known pejoratively a ...
display on a large screen, where the objective is to get three numbers or symbols in a row for a jackpot. When fired, the balls drop through an array of pins, similar to a pachinko machine. Some fall into a center gate and activate the slot-machine display. Every ball that goes into the center gate results in one spin, but there is a limit on the number of spins at one time because of the possibility of balls passing through the center gate while a spin is still in progress. Each spin pays out a small number of balls, but the objective is to hit the jackpot. The machine's programming decides the outcome of each spin.


Design

Pachinko machines vary in several aspects—including decorative mechanics, sound, gimmicks, modes, and gates. The playing field is usually a wooden board with a transparent acrylic overlay containing artwork. Most modern machines have an LCD screen over the main start pocket. The game is played by keeping the stream of balls to the left of the screen, but many models have their optimized ball stream. Vintage machines vary in pocket location and strategy, with most having a specific center area containing win pockets.


Payout mode

If the first two numbers, letters, or symbols of the spin match up, the digital program will display many animations before the third reel stops spinning, to give the player an added excitement. This is called a reach (or rīchi) and sometimes longer animations are played called super reaches. Pachinko machines offer different odds in hitting a jackpot; if the player manages to obtain a jackpot, the machine will enter into payout mode. The payout mode lasts for a number of rounds. During each round, amidst more animations and movies playing on the center screen, a large payout gate opens up at the bottom of the machine layout and the player must try to shoot balls into it. Each ball that successfully enters into this gate results in many balls being dropped into a separate tray at the bottom of the machine, which can then be placed into a ball bucket.


Hidden modes, hints, and instant wins

To enhance gameplay, modern machines have integrated several aspects not possible in vintage machines. A common one is the ability to switch between different play modes, including rare and hidden modes that can differ significantly from normal play. Two examples can be seen in the Evangelion series of pachinko machines, which include Mission Mode and Berserker Mode, ranging from having little effect on winning to being an almost guaranteed win. Graphics in videos and light patterns can also give players a general idea of what these winning odds are. For example, a super reach may cause a change in animation, or show an introductory animation or picture. This adds excitement, with some changes having much more significance than others in terms of odds of winning on a given spin. Some machines feature instant wins. There are also second-chance wins, where a spin that appears to have lost, or to have a very low winning chance, gives the player three matching numbers and starts "fever mode".


Post-payout systems

After the payout mode has ended, the pachinko machine may do one of two things. Most Pachinko machines employ the (, short for meaning probability change) system, where some percentage of the possible jackpots on the digital slot machine result in the odds of hitting the next jackpot multiplying by a large amount, followed by another spin regardless of the outcome. The probability of a occurring is determined by a random number generator. Hence, under this system, it is possible for a player to get a string of consecutive jackpots after the first "hard-earned" one, commonly referred to as "fever mode". Another type of system is a special time or ST '. With these machines, every jackpot earned results in a ', but in order to earn a payout beyond the first jackpot, the player must hit a certain set of odds within a given number of spins. When a jackpot does not result in a combination, the pachinko machine will enter into (, short for meaning time-reduction) mode, with a much larger number of spins than '. Under the original payout odds, the center gate widens to make it considerably easier for balls to fall into it; this system is also present in '. To compensate for the increase in the number of spins, the digital slot machine produces the final outcomes of each spin faster. ST pachinko machines do not offer this mode; after it ends, the machine spins as in '. Once no more jackpots have been made, the pachinko machine reverts to its original setting.


Koatari

Starting in 2007, the majority of Japanese pachinko machines started to include (, small jackpot) into their payout systems. is shorter than the normal jackpot and during payout mode the payout gate opens for a short time only, even if no balls go into it. The timing of the opening of the gates is unpredictable, effectively making it a jackpot where the player receives no payout. jackpots can result in a as per normal operation, depending on the payout scheme of the machine in question. The main purpose of is so that pachinko manufacturers can offer payout schemes that ''appear'' to be largely favorable to customers, without losing any long-term profit. In addition to being able to offer higher percentages, this made it possible for manufacturers to design battle-type machines. Unlike old-fashioned pachinko machines that offer a full payout or a for any type of jackpot earned, these machines require players to hit a jackpot with a certain probability in order to get a full payout. This is orchestrated by the player entering into "battle", where the player, in accordance with the item that the machine is based on, must "defeat" a certain enemy or foe in order to earn another '. If the player loses, it means that a normal has been hit and the machine enters into mode. Another reason for incorporating every is that they have made it possible for a machine to go into mode without the player's knowledge. This is referred to as ( 'hidden') because it does not occur in any of the jackpot modes. A player sitting at a used pachinko machine offering the number 1 in ''x'' chance of hitting a jackpot in normal mode can hit it within ''x'' spins easily because the previous player did not realize that the machine was in '. This induces players to keep playing their machines, even though they may still be in normal mode. Japanese pachinko players have not shown significant signs of protest in response to the incorporation of '; on the contrary, battle-type pachinko machines have become a major part of most parlors.


Prizes

Winnings take the form of additional balls, which players may either use to keep playing or exchange for prizes (). When players wish to exchange their winnings, they must call a parlor staff member by using a call button located at the top of their station. The staff member will then carry the player's balls to an automated counter to see how many balls they have. After recording the number of balls the player won and the number of the machine they used, the staff member will then give the player a voucher or card with the number of balls stored in it. The player then hands it in at the parlor's exchange center to get their prizes. Among the array of prizes available, there will invariably be an item known as the "special prize" ( typically a small silver or gold novelty item encased in plastic) that can be sold for cash at an outside establishment in the vicinity of the parlor. Special prizes are awarded to the player in amounts corresponding to the number of balls won. For example, one special prize worth ¥1500 outside the parlor might be offered to a customer per 400 balls won, assuming each ball originally cost 4 yen. The vast majority of players opt for the maximum number of special prizes offered for their ball total, selecting other prizes only when they have a remaining total too small to receive a special prize. Besides the special prizes, prizes may be as simple as chocolate bars, pens or cigarette lighters, or as complicated as electronics, bicycles and other items. Under Japanese law, cash cannot be paid out directly for pachinko balls, but there is usually a small establishment located nearby, separate from the game parlor but sometimes in a separate unit as part of the same building, where players may sell special prizes for cash. This is tolerated by the police because the pachinko parlors that pay out goods and special prizes are nominally independent from the shops that buy back the special prizes. Some pachinko parlors may even give out vouchers for groceries at a nearby
supermarket A supermarket is a self-service shop offering a wide variety of food, beverages and household products, organized into sections. This kind of store is larger and has a wider selection than earlier grocery stores, but is smaller and more limit ...
. The ''
yakuza , also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media, by request of the police, call them , while the ''yakuza'' call themselves . The English equivalent for the ter ...
'' (
organized crime Organized crime (or organised crime) is a category of transnational, national, or local groupings of highly centralized enterprises run by criminals to engage in illegal activity, most commonly for profit. While organized crime is generally th ...
) were formerly often involved in prize exchange, but a great deal of police effort beginning in the 1960s and ramping up in the 1990s has largely done away with their influence. In Tokyo, the special prize exchange is handled exclusively by the company (known as TUC), which sells pachinko and slot parlors gold slivers in standardized plastic cases, which it buys back from winning customers at its "TUC Shop" windows. The three-shop system is a system employed by pachinko parlors to exchange for keihin (prizes), usually with items such as cigarette lighters or ball-point pens. These items are carried to a nearby shop and exchanged for cash as a way of circumventing gambling laws.


Recreational pachinko

Many
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
s in Japan feature pachinko models from different times. They offer more playing time for the same amount of money, and have balls that can be exchanged only for game tokens to play other games in the establishment. As many of these arcades are smoke-free and gambling is removed, they are popular venues for casual players, newcomers, children, and those wanting to play in a more relaxed atmosphere. In such arcades, thrifty gamblers may spend a small amount on a newly released pachinko model to get a feel for the machine before going to a real parlor. These machines can also be found in many stores, where they pay out capsules containing a prize coupon or store credit.


Regulations


Smoking

Smoking is allowed in pachinko parlors, although there are discussions in Japan to extend public
smoking ban Smoking bans, or smoke-free laws, are public policies, including criminal laws and occupational safety and health regulations, that prohibit tobacco smoking in certain spaces. The spaces most commonly affected by smoking bans are indoor workpl ...
s to them.


Crime

Gambling is illegal in Japan, but pachinko is regarded as an exception and treated as an amusement activity. Although awarding direct money prizes for it is illegal, parlors may reward players with tokens which can then be sold for cash at nearby exchange centers. With growing public and political pressure in recent years, since passage of Japan's blanket anti-gambling law in the 1990s, police are more active in regulating parlors. Retired police officers often work in the pachinko industry; critics have pointed out that while this has had a deterrent effect against organized crime, it also means these operators are in a strong position to influence police officers in their favor. Police tolerate the level of gambling in pachinko parlors. For example, in May 2005, a parlor in
Kanagawa Prefecture is a prefecture of Japan located in the Kantō region of Honshu. Kanagawa Prefecture is the second-most populous prefecture of Japan at 9,221,129 (1 April 2022) and third-densest at . Its geographic area of makes it fifth-smallest. Kanag ...
reported to the local police that someone had counterfeited their tokens and made off with the equivalent of US$60,000 in cash by trading them in at their nearby exchange center. Even with such information proving that this parlor was illegally operating an exchange center, which by law must be independent of the parlor, the police did not shut them down, but tracked down the thief.


Ball designs

It is forbidden for pachinko balls to be removed from a parlor to be used elsewhere. To help prevent this, many parlors have a design or name engraved on each of their balls, inspiring some people to collect pachinko balls with various designs.


Addiction

A 2014 study showed that pathological gambling tendencies among Japanese adults was 9.04% in men and 1.6% in women, higher than the North American prevalence of 1.6%, particularly for men. In 1999, 29% of players thought of themselves as addicted and needing treatment. Another 30% said they exceeded their budgets and borrowed money to play.


Franchises

A number of
media franchise A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program ...
s, mainly the media mix—including Japanese film,
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
,
manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is ...
,
television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertising, ...
and
video game franchises This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. 0–9 *'' 1080° Snowboarding'' *'' 1942'' *'' 3D Ultra Minigolf'' *'' 3-D Ultra Pinball'' * ...
—have generated significant revenue from sales of licensed pachinko and pachislot machines to pachinko parlors and
amusement arcade An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as ...
s.
Sega Sammy Holdings (also known as the Sega Sammy Group and generally Sega Sammy, stylized as SᴇɢᴀSammy) is a Japanese holding company formed from the merger of Sega and Sammy Corporation in 2004. Both companies are involved in the amusement industry (Seg ...
is the owner and/or license holder for the majority of franchises on this list.


See also

* Bean machine *
Pachinko allocation In machine learning and natural language processing, the pachinko allocation model (PAM) is a topic model. Topic models are a suite of algorithms to uncover the hidden thematic structure of a collection of documents. The algorithm improves upon ...
* Plinko, a game similar to pachinko, featured on the American game show '' The Price Is Right'' * Visual Pinball, a software game engine for creating computer game simulations of pachinko and pinball machines * '' The Wall'', an American game show, features a four-story-high pegboard wall similar to Plinko and Pachinko


Notes


References


External links


History of Pachinko
{{Authority control Japanese games Gambling in Japan Slot machines Redemption games Yakuza