PAL region
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The PAL region is a television publication territory that covers most of
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia ...
and
Africa Africa is the world's second-largest and second-most populous continent, after Asia in both cases. At about 30.3 million km2 (11.7 million square miles) including adjacent islands, it covers 6% of Earth's total surface area ...
, alongside parts of
Asia Asia (, ) is one of the world's most notable geographical regions, which is either considered a continent in its own right or a subcontinent of Eurasia, which shares the continental landmass of Afro-Eurasia with Africa. Asia covers an are ...
,
South America South America is a continent entirely in the Western Hemisphere and mostly in the Southern Hemisphere, with a relatively small portion in the Northern Hemisphere at the northern tip of the continent. It can also be described as the sou ...
and
Oceania Oceania (, , ) is a geographical region that includes Australasia, Melanesia, Micronesia, and Polynesia. Spanning the Eastern and Western hemispheres, Oceania is estimated to have a land area of and a population of around 44.5 million ...
. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used in some of those regions, as opposed to the
NTSC The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplement ...
standard traditionally used in Japan and most of North America. More recently, as most countries have stopped using the PAL standard entirely in favor of newer digital standards such as
DVB Digital Video Broadcasting (DVB) is a set of international open standards for digital television. DVB standards are maintained by the DVB Project, an international industry consortium, and are published by a Joint Technical Committee (JTC) o ...
, the term "PAL region" in video gaming means the list of regions it had covered in the past.


List

Below are countries and territories that used or once used the PAL system. Many of these have converted or are converting PAL to
DVB-T DVB-T, short for Digital Video Broadcasting – Terrestrial, is the DVB European-based consortium standard for the broadcast transmission of digital terrestrial television that was first published in 1997 and first broadcast in Singapore in Feb ...
(most countries),
DVB-T2 DVB-T2 is an abbreviation for "Digital Video Broadcasting – Second Generation Terrestrial"; it is the extension of the television standard DVB-T, issued by the consortium DVB, devised for the broadcast transmission of digital terrestrial tele ...
(most countries), DTMB (China, Hong Kong and Macau) or
ISDB Integrated Services Digital Broadcasting (ISDB; Japanese: , ''Tōgō dejitaru hōsō sābisu'') is a Japanese broadcasting standard for digital television (DTV) and digital radio. ISDB supersedes both the NTSC-J analog television system and ...
(Sri Lanka, Maldives, Botswana and part of
South America South America is a continent entirely in the Western Hemisphere and mostly in the Southern Hemisphere, with a relatively small portion in the Northern Hemisphere at the northern tip of the continent. It can also be described as the sou ...
).


PAL B, D, G, H, K or I

* (used SECAM) * * * (DVB-T introduction in assessment) * * * * * * * * (Digital broadcast using DTMB) * * (see New Zealand) * * (migrated from SECAM 1990–1992) * * * * * (UHF only) * * * * (Analogue shutoff scheduled to 2 November 2022; simulcasted in
DVB-T DVB-T, short for Digital Video Broadcasting – Terrestrial, is the DVB European-based consortium standard for the broadcast transmission of digital terrestrial television that was first published in 1997 and first broadcast in Singapore in Feb ...
since 2008 until 2012, been changed to
DVB-T2 DVB-T2 is an abbreviation for "Digital Video Broadcasting – Second Generation Terrestrial"; it is the extension of the television standard DVB-T, issued by the consortium DVB, devised for the broadcast transmission of digital terrestrial tele ...
2012 forward, and the government scheduled to give-away free 7 million STB DVB-T2 in April 2014) *(DVB-T introduction in assessment) * (DVB-T introduction in assessment) * (DVB-T introduction in assessment) * * * (Once experimented in PAL-M) * (Using PAL for Lebanese channels. Channels from Europe or even from USA are not broadcast analogue) * * * * (PAL-I, DTMB introduced since 15 July 2008) * * (DVB-T2 digital launched. Analogue switch-off was completed by end-October 2019) * * * * * * * * * * * (see Australia) * (used SECAM until 1990s) * (DVB-T introduction in assessment) * * (DVB-T introduction in assessment) * * (Two PAL-I analogue TV services operated by BFBS) * * * * * * * * * (along with SECAM) * * (PAL broadcast to be abandoned. Analog shutoff scheduled for 15 June 2015. Simulcast in DVB-T) * * * * * * * (DVB-T introduction) *


PAL-M

* (H264 video over ISDB-T, at 480i@60 Hz (SD) or 1080i@60 Hz (HD),
simulcast Simulcast (a portmanteau of simultaneous broadcast) is the broadcasting of programmes/programs or events across more than one resolution, bitrate or medium, or more than one service on the same medium, at exactly the same time (that is, simul ...
with digital format in ISDB-Tb, also called ''SBTVD''), an update to
ISDB-T Integrated Services Digital Broadcasting (ISDB; Japanese: , ''Tōgō dejitaru hōsō sābisu'') is a Japanese broadcasting standard for digital television (DTV) and digital radio. ISDB supersedes both the NTSC-J analog television system and ...
, started in December 2007. PAL broadcasting in its final stages of abandonment, the complete shut-down is scheduled to 2023.


PAL-N

* (H264 video over ISDB-T, at 480i/576i@50/60 Hz (SD) or 1080i@50/60 Hz (HD), simulcast with digital format in ISDB-Tb, also called SBTVD), an update to ISDB-T, started in
August 28 Events Pre-1600 * 475 – The Roman general Orestes forces western Roman Emperor Julius Nepos to flee his capital city, Ravenna. * 489 – Theodoric, king of the Ostrogoths, defeats Odoacer at the Battle of Isonzo, forcing his way ...
,
2008 File:2008 Events Collage.png, From left, clockwise: Lehman Brothers went bankrupt following the Subprime mortgage crisis; Cyclone Nargis killed more than 138,000 in Myanmar; A scene from the opening ceremony of the 2008 Summer Olympics in Beijing; ...
. PAL broadcasting in its final stages of abandonment, the complete shut-down is scheduled to 2023. * (Simulcast in ISDB-T) * (Simulcast in ISDB-T)


Countries and territories that have ceased using PAL

The following countries no longer use PAL for terrestrial broadcasts, and are in process of converting from PAL (cable) to
DVB-T DVB-T, short for Digital Video Broadcasting – Terrestrial, is the DVB European-based consortium standard for the broadcast transmission of digital terrestrial television that was first published in 1997 and first broadcast in Singapore in Feb ...
or
ISDB-T Integrated Services Digital Broadcasting (ISDB; Japanese: , ''Tōgō dejitaru hōsō sābisu'') is a Japanese broadcasting standard for digital television (DTV) and digital radio. ISDB supersedes both the NTSC-J analog television system and ...
.


60 Hz operation

During the mid-1990s, the practice of modifying consoles such as the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
and Mega Drive to allow 60 Hz operation became somewhat common among PAL gamers, due to the rise in NTSC/60 Hz capable PAL TVs and the relatively simple nature of the modifications. Beginning with the Amiga CD32, which introduced more powerful hardware, developers had the ability to output at full PAL resolution without borders or stretching, although games still typically ran slower and all ran at 50 Hz. Beginning with the Dreamcast and continuing through the sixth generation of consoles, developers began including PAL60 modes in their games. Games that run at PAL60 are produced with the same colour encoding system as 50 Hz PAL signals, but with the
NTSC The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplement ...
resolution and field rate of 60 Hz, providing an identical gaming experience to their NTSC counterparts, however some games, such as Tekken 4 and Tekken 5, will actually use the NTSC colour mode when in 60 Hz mode; these games will appear in black and white on PAL-only televisions. The Brazilian
PAL-M PAL-M is the analogue TV system used in Brazil since 19 February 1972. At that time, Brazil was the first South American country to broadcast in colour. Colour TV broadcast began on 19 February 1972, when the TV networks Globo and Bandeirantes t ...
standard always operates at 60 Hz.


Criticism of PAL region video games

Games ported to PAL have historically been known for having game speed and
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ...
s inferior to their NTSC counterparts. Since the NTSC standard is 60 fields/30 frames per second but PAL is 50 fields/25 frames per second, games were typically slowed by approximately 16.7% in order to avoid timing problems or unfeasible code changes.
Full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
rendered and encoded at 30 frames per second by the Japanese/US (NTSC) developers was often down-sampled to 25 frames per second or considered to be 50 frames per second video for PAL release—usually by means of 3:2 pull-down, resulting in motion judder. In addition to this, PAL's increased resolution was not utilised during conversion, creating a pseudo
letterbox A letter box, letterbox, letter plate, letter hole, mail slot or mailbox is a receptacle for receiving incoming mail at a private residence or business. For outgoing mail, Post boxes are often used for depositing the mail for collection, althou ...
effect with borders top and bottom, which looks similar to a 14:9 letterbox, and leaving the graphics with a slightly squashed look due to an incorrect aspect ratio caused by the borders. This was prevalent in previous generations (especially during the
8-bit In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses ...
and
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
era, when 2D graphics were the norm at that time). The gameplay of many games with an emphasis on speed, such as the original ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers m ...
'' for the
Sega Genesis/Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
, suffered in their PAL incarnations. Despite the possibility and popularity of 60 Hz PAL games, many high-profile games, particularly for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
console, were released in 50 Hz-only versions.
Square Enix is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerous ...
have long been criticised by PAL gamers for their poor PAL conversions. ''
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the ''Final Fantasy'' series. Originally released in 2001 for PlayStation 2, the game was re-released as ''Final Fantasy X/X-2 HD Remaster'' for PlaySta ...
'', for example, runs in 50 Hz mode only, meaning it runs 16.7% slower than the NTSC release and features top and bottom borders; while this practice was common in previous generations, it was considered inexcusable by contemporary consumers at the time of release. In contrast, the Dreamcast was the first system to feature PAL60, and the overwhelming majority of PAL games offered 50 and 60 Hz modes with no slow speeds. The PAL
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
also offered 60 Hz on almost every title released. The
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
featured a system-wide PAL60 option in the Dashboard, with almost every game supporting PAL60. Seventh generation PAL consoles
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
also feature system-wide 60 Hz support. As of the eighth generation, consoles such as the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 i ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
have all games solely in 60 Hz, with 50 Hz only being used for video playback and, in the Wii U's case, backwards compatibility with
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
and
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, U ...
games. These problems do not occur in the
PAL-M PAL-M is the analogue TV system used in Brazil since 19 February 1972. At that time, Brazil was the first South American country to broadcast in colour. Colour TV broadcast began on 19 February 1972, when the TV networks Globo and Bandeirantes t ...
standard used in Brazil, since it is mostly based on the NTSC standard (with its frame rate operating at around 30 frames-per-second) except for the colour subcarrier, which is similar to that of PAL/625/25.


See also

* PAL *
NTSC The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplement ...
* Advanced Television Systems Committee standards *
SECAM SECAM, also written SÉCAM (, ''Séquentiel de couleur à mémoire'', French for ''color sequential with memory''), is an analog color television system that was used in France, some parts of Europe and Africa, and Russia. It was one of th ...
*
Regional lockout A regional lockout (or region coding) is a class of digital rights management preventing the use of a certain product or service, such as multimedia or a hardware device, outside a certain region or territory. A regional lockout may be enforced ...


References

{{DEFAULTSORT:Pal Region Video formats Video game culture