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Non-games are a class of
software Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. ...
on the border between
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s and
toy A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pet ...
s. The term "non-game game" was coined by late Nintendo president Satoru Iwata, who describes it as "a form of entertainment that really doesn't have a winner, or even a real conclusion". Will Wright had previously used the term "software toy" for the same purpose. The main difference between non-games and traditional video games is the lack of structured goals, objectives, and challenges. This allows the player a greater degree of self-expression through freeform play, since they can set up their own goals to achieve. Some genres that have been considered non-games include language-learning software,
digital tabletop game A digital tabletop game is a video game genre that includes video games that have gameplay similar to physical tabletop games, including board games, card games, and role-playing games. Many digital tabletop games are adaptions of existing physical ...
s,
puzzle games Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. ...
, simulation games, and
art game An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be un ...
s.


History

Non-games have existed since the early days of video games, although there hasn't been a specific term for them. One of the first is Atari Inc.’s 1977 ''
Surround Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener (surround channels). Its first application was in movie theaters. Prior to sur ...
'', a two-player snake game for the
Atari VCS The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor- ...
, which contains a free-form drawing mode called "Video Graffiti." Later examples which were sold as games but present a less structured experience are '' Alien Garden'' (Epyx, 1982), '' Moondust'' (Creative Software, 1983), ''
Worms? ''Worms?'' is a software toy written by David Maynard for the Atari 8-bit family and ported to the Commodore 64. Published by Electronic Arts in 1983, it was one of initial batch of releases from the company. ''Worms?'' is an interactive version ...
'' (one of the 1983 launch titles from Electronic Arts), '' I, Robot'' (Atari, 1983) which contains an "ungame mode" called "Doodle City," and Jeff Minter's ''
Psychedelia Psychedelia refers to the psychedelic subculture of the 1960s and the psychedelic experience. This includes psychedelic art, psychedelic music and style of dress during that era. This was primarily generated by people who used psychedelic ...
'' (Llamasoft, 1984), which is an interactive light synthesizer. Bill Budge's ''
Pinball Construction Set ''Pinball Construction Set'' is a video game by Bill Budge written for the Apple II. It was originally published in 1982 through Budge's own company, BudgeCo, then was released by Electronic Arts in 1983 along with ports to the Atari 8-bit fami ...
'' (Electronic Arts, 1983) popularized software where building something is more entertaining than playing the finished product. To a lesser extent, some games became construction sets through the inclusion of level editors, like Doug Smith's ''
Lode Runner ''Lode Runner'' is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to ''Space Panic'' from 1980. The player controls a character who must collect all the gold pieces in a ...
'' (Broderbund, 1983), Ron Rosen's ''
Mr. Robot and His Robot Factory ''Mr. Robot and His Robot Factory'' is a platform game created for the Atari 8-bit family by Ron Rosen and published in 1983 by Datamost. The music was composed by Gary Gilbertson using Philip Price's ''Advanced Music Processor'', while the title ...
'' (Datamost, 1983), and John Anderson's ''
Rally Speedway ''Rally Speedway'' (also known as ''John Anderson's Rally Speedway'') is a top-down racing game developed by John Anderson for the Atari 8-bit family and published by Adventure International in 1983. The Atari version was released on cartridge ...
'' (Adventure International, 1983). Other more proper construction sets followed, such as EA's '' Adventure Construction Set'' (1984) and ''
Racing Destruction Set ''Racing Destruction Set'' is a racing video game published in 1985 for the Commodore 64 by Electronic Arts. It was advertised as being Commodore 128 compatible. A version for the Atari 8-bit family, programmed by Rebecca Heineman of Interplay, ...
'' (1985). In January 1984,
Joel Gluck Joel or Yoel is a name meaning "Yahweh Is God" and may refer to: * Joel (given name), origin of the name including a list of people with the first name. * Joel (surname), a surname * Joel (footballer, born 1904), Joel de Oliveira Monteiro, Brazili ...
presented a simple toy called ''Bounce'' in his game design column in '' ANALOG Computing''. ''Bounce'' lets users draw low-resolution lines, then release a block that leaves a permanent trail as it moves across the screen, making patterns as it reflects off of obstacles. The program is specifically designed not to have goals or scorekeeping, other than what's in the user's head. ''Bounce'' was revisited several times in ''ANALOG'', including a version which allows multiple active blocks at once. The 1989 simulation game ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'' was called a ''software toy'' by its creator Will Wright, since there is no ultimate objective in the main game; scenarios with objectives existed in some incarnations of the game, such as ''
SimCity 2000 ''SimCity 2000'' is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to '' SimCity Classic'' and was released for Apple Macintosh personal computers in 1993, after which it wa ...
'', but these were not the focus. Non-games have been particularly successful on the Nintendo DS and Wii platforms, where a broad range of Japanese titles have appealed to a growing number of casual gamers.Gpara.com
non-games sales figures in Japan, May 2007
July 2006
Types of non-games included language-learning software for English and Japanese (including one for the memorization of
kanji are the logographic Chinese characters taken from the Chinese family of scripts, Chinese script and used in the writing of Japanese language, Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese ...
), Go-learning games,
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
s and cooking games.


See also

* Falling sand game *
Sandbox game A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may ...
*
Serious game A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, he ...
* Video games as art


References


External links


gamesindustry.biz: When is a game not a game?


* ttp://www.vrinternal.com/qubrix/index.html Qubrix Brain Twister - a 3D combinatorics toy. {{VideoGameGenre Video game genres