Nintendo 64 controller
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The Nintendo 64 controller (
model number In marketing, a product is an object, or system, or service made available for consumer use as of the consumer demand; it is anything that can be offered to a market to satisfy the desire or need of a customer. In retailing, products are often ...
: NUS-005) is the standard
game controller A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generatio ...
for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
. Manufactured and released by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
on June 23, 1996, in Japan, in late 1996 in North America, and 1997 in Europe, it is the successor to the Super Nintendo controller and is designed in an "M" shape and features 10 buttons, one analog "Control Stick" and a directional pad.


Design

The controller was designed by
Nintendo R&D3 commonly abbreviated as Nintendo IRD, was a Japanese developments division that handled everything related to producing Nintendo's console hardware and associated peripherals. Originally established in the 1970s with engineer Genyo Takeda acti ...
, under direction to try new ideas that would break from typical game controllers. With original visual designs having been mocked up in clay form, and extensive test group studies being performed before and during the design phase, the Nintendo 64's controller design was eventually solidified in tandem with that of Miyamoto's gameplay mechanics in ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ...
''. Nintendo of America's head designer, Lance Barr, said that the design studies revealed that "most games use a few buttons for most of the main controls, such as jumping and shooting, or accelerating and braking. That's why the A and B Buttons are placed for easiest access on the new controller and why they are larger than the other buttons. They're the buttons that get high traffic." The controller was designed to be held in three different positions. First, it can be held by the two outer grips, allowing use of the D-pad, right-hand face buttons and the "L" and "R" shoulder buttons (but not the Z trigger or analog stick). This style was intended to optimize play in 2D games by emulating the setup on the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
controller. It can be also held by the center and right-hand grip, allowing the use of the single control stick, the right hand-buttons, the "R" shoulder button, and the Z trigger on the rear (but not the "L" shoulder button or D-pad). This style was intended for 3D games. Finally, the controller can be held by the center and left-hand grip, allowing for a combination of the D-pad, L shoulder, analog stick, and Z trigger, as was implemented in '' GoldenEye 007''. Additionally, though the controller was not designed with this setup in mind, one controller can be held in each hand with a thumb on each analog stick and index fingers on the Z trigger. This setup allows dual-analog control on some
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s such as '' Perfect Dark''. In some games such as ''
Mortal Kombat Trilogy ''Mortal Kombat Trilogy'' is a fighting game released by Midway in 1996 as the second and final update to ''Mortal Kombat 3'' (the first being ''Ultimate Mortal Kombat 3'') for the PlayStation, Nintendo 64, Sega Saturn and PCs. Further versions ...
'', the control stick and directional pad are interchangeable. Very few games use the directional pad exclusively, such as '' Tetrisphere'' and '' Kirby 64: The Crystal Shards''. This design is controversial, as by its nature it generally prevents the use of all of its features with the player's hands in any one position; the D-pad, L-shoulder, analog stick and Z-trigger cannot, generally, all be used at the same time as it typically requires the player to switch hand positions, taking the hands off of the key directional controls. Some, though, realized they can hold the controller with the outer grips and use their index fingers for the R and L triggers, middle fingers for the Z-trigger, right thumb for the right-hand buttons, and left thumb for the D-pad and (stretching) analog stick, without changing hand positions. When Sony released its Dual Analog and
DualShock The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the Pla ...
controllers for the competing
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
, it retained the original controllers' two-handled ergonomics, placing the analog sticks below and inside the primary D-pad and face buttons, allowing the player to quickly switch from the D-pad and face buttons to the analog sticks without letting go of the controller. Several third-party manufacturers would produce aftermarket Nintendo 64 controllers with similar layouts to the Dual Analog/DualShock, such as the MakoPad and
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. Nintendo would largely follow suit with the stock controller for its
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
console, but swapped the positions of the analog stick and D-pad. Such a layout would become dominant in
gamepad A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set o ...
design, as by that time the left analog stick had become universally accepted as the primary movement control on 3D games across all consoles. The controller has four "C buttons" on the top, which were originally intended to control the camera in three-dimensional game environments. However, since the pad only contains three other face buttons, the C-buttons often became assigned to ulterior functions. An example of this is '' The Legend of Zelda: Ocarina of Time'', where three of the C-buttons can be assigned to secondary items and the upper C-button is used to call Navi for assistance, while the Z-trigger is used to lock focus onto enemies and center the camera behind the player. One game, ''
Robotron 64 ''Robotron 64'' is a 1998 multidirectional shooter for the Nintendo 64. It is a port of '' Robotron X'', which itself is an updated version of the 1982 dual-stick shooter ''Robotron: 2084''. The game was originally scheduled to be released by M ...
'', allows one player to use two controllers to control an
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appear ...
. This way, the game plays like its predecessor, ''
Robotron 2084 ''Robotron: 2084'' (also referred to as ''Robotron'') is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional wo ...
''. '' Star Wars Episode I: Racer'', ''GoldenEye 007'' and ''Perfect Dark'' also use this set up for slightly different gameplay experiences (in terms of control, at least) compared to the standard single controller option. The controller initially came in six colors (grey, black, red, green, yellow and blue) but other colors were released later, many of them coinciding with the release of a similarly colored or designed system. Some of these others include smoke black, watermelon red, jungle green, fire orange, ice blue, grape purple, and special edition colors like gold, atomic purple, extreme green, "
Donkey Kong 64 ''Donkey Kong 64'' is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the first 3D game in the '' Donkey Kong'' series. As the gorilla Donkey Kong, the player explores themed levels to collect it ...
" banana bunch yellow, "
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of thos ...
" blue and yellow, and "Millennium 2000" platinum. Players would often take apart Nintendo 64 controllers to mix-and-match the tops and bottoms of the shell, creating bi-color controllers. When the Nintendo 64 is switched on, the joystick on each controller is automatically calibrated by recording the current position as the center position. That works assuming the hands are off the joystick when the Nintendo 64 is powered on. The joystick can also be recalibrated while the Nintendo 64 is on, by pressing L+R+START to indicate that the current position of the joystick is the center position.


Analog stick

The Nintendo 64 controller was one of the first game controllers to incorporate
analog stick An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joy ...
technology as a main feature, intended to provide the user with a wider range of functions such as mobility and camera control. The stick is designed to detect 360 independent directions, compared to the 8 independent directions detected by a
D-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
, allowing the potential for Nintendo 64 games to more accurately emulate 360° of motion. Analog joysticks prior to the Nintendo 64 include those used by the
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 520 ...
,
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's arcade systems, Sega's analog Mission Stick for the
Saturn Saturn is the sixth planet from the Sun and the second-largest in the Solar System, after Jupiter. It is a gas giant with an average radius of about nine and a half times that of Earth. It has only one-eighth the average density of Earth; h ...
(1995), and
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
's
PlayStation Analog Joystick The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller. It is often incorrectly referred to as the "Sony Flightstick" (not to be confused wi ...
(1996). The Nintendo 64 controller distinguished itself from these precursors by using an analog thumbstick, which was predated only by the
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
's XE-1 AP, designed by third-party manufacturer Dempa in 1989. The Nintendo 64 controller was released contemporaneously with Sega's 3D Pad for their Saturn system, and was followed during the
fifth generation of video game consoles The fifth-generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home c ...
by Sony's Dual Analog and
DualShock The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the Pla ...
controllers for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
console. The analog stick uses a pair of optical encoding disks to determine its position, similar to how ball mice work. Since optical encoding disks only give the system relative changes in the position of the analog stick, the system assumes that the stick is centered during power-on and tracks relative movements from there. If things get out of sync, or if the control stick was not centered during power-on, the center position can be reset by pressing the left and right shoulder buttons (L and R) at the same time as the Start button. While the optical encoding disks are mostly digital and provide very accurate relative movements, third party controllers and joysticks often use cheaper potentiometers instead. These allow the controller to track the absolute position of the joystick, but since the signal is analog, it is very noisy and can fluctuate even if the joystick is not moved.


Controller Pak

The Controller Pak is Nintendo's external
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a so ...
, similar to those used on the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
and other CD-ROM consoles. Though the Nintendo 64's cartridges can store battery-backed memory much like its predecessors, in supported games the Controller Pak allows save game data to be stored separately from the cartridge; for instance allowing save data to be used with a different copy of the game, or to store data that will not fit on a cartridge's battery-backed memory (such as ''
Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64. It was also released for the iQue Player in China in 2003. The game is the second main entry in the ''Mario Kart'' series and is the successor to ''Super Mari ...
''s ghost data). Whereas other console developers opted to plug the memory card directly into a console, Nintendo opted to have the card be plugged into the controller and thus transported as one unit, envisioning scenarios in which players would want to bring their own controller and memory card to play with other Nintendo 64 owners. In such scenarios having the cartridge port on the controller would allow individual players to each use their own distinct game settings and controller configurations while playing simultaneously on the same system.


Rumble Pak

The original Rumble Pak, designed for the Nintendo 64 controller, was released in April 1997 to coincide with the release of ''
Star Fox 64 known as ''Lylat Wars'' in the PAL regions, is a 3D rail shooter video game developed by Nintendo for the Nintendo 64. It is the second installment in the ''Star Fox'' series and a reboot of the original ''Star Fox'' for the Super Nintendo Ente ...
'' and requires two
AAA batteries The AAA battery (or triple-A battery) is a standard size of dry cell battery. One or more AAA batteries are commonly used in low-drain portable electronic devices. A zinc–carbon battery in this size is designated by IEC as R03, by ANSI C18. ...
. It provides haptic feedback during gameplay, intending to make the gaming experience more engaging. It was designed to be inserted into the controller's memory cartridge slot, which prevents the use of the
Controller Pak Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive ...
. The insertion of a Controller Pak is prompted at every point of save in case one was not already in place.


LodgeNet variant

In 1999,
LodgeNet SONIFI Incorporated, previously SONIFI Solutions, is an interactive content and connectivity provider. The company serves approximately 1.4 million hotel rooms worldwide in addition to healthcare facilities throughout the United States with core ...
and Nintendo released a controller and game playing service for various hotels in the United States. It is a slightly modified Nintendo 64 controller featuring an improved GameCube-style analog control stick, and LodgeNet TV control buttons. It attaches to the hotel television and is not compatible with a standard Nintendo 64 console. It functions as a secondary remote control for the television, with up and down on the D-pad able to change channels, and as a controller for available Nintendo 64 games on the LodgeNet service. Customers could choose from a large library of Nintendo 64 games, including most first-party Nintendo 64 games, and play at a rate of $6.95 for every 60 minutes.


Reception

Nintendo's own magazine, ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'', reviewed the controller. The magazine said that it is "a little wider than the Super NES controller, but it felt very comfortable and the control elements were exceptionally well-placed. Large and small hands alike found it easy to manipulate." In their overview of the controller, ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' commented, "All in all, Nintendo has made the most advanced and easy-to-use controller we have ever seen. It is extremely versatile and has enough buttons to take care of every possible contingency, now or in the future." ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
''s overview stated, "The N64's tri-handled controller may look weird, but it feels great." Third party developers were reportedly enthusiastic about the controller as well.
Dave Perry Dave Perry (born 21 May 1966) was co-commentator on the UK computer and video games television shows '' GamesMaster'' and '' Games World''. Perry was most famous for walking off ''Gamesmaster''. He was responsible for launching many games ma ...
called it "the big special move that intendohave gone for", while
Jez San Jeremy Elliott "Jez" San OBE (born 29 March 1966) is an English game programmer and entrepreneur who founded Argonaut Software as a teenager in the 1980s. He is best known for the 1986 Atari ST game '' Starglider'' and helping to design the Sup ...
said that "The joystick is unusual looking but I like the controls. The thumb control feels nice and strong and also sensitive." Stocks of extra Nintendo 64 controllers were sold out on the Japanese launch of the Nintendo 64, despite the fact that all three launch games are single-player only. Similar results followed in North America; retailers reported extremely high sales of the controllers despite only a handful of multiplayer games being available. Intense rotating of the analog stick reportedly resulted in friction injuries to the hands of some players of 1998's ''
Mario Party is a party video game series featuring characters from the ''Mario'' franchise in which up to four local players or computer-controlled characters (called " CPUs") compete in a board game interspersed with minigames. The games are currentl ...
''. As a result of a settlement with the New York Attorney General, Nintendo offered protective gloves to prevent injuries. In Q1 2000, Nintendo reported that out of more than 1 million copies sold in the year since the game's release, the company had received about 90 complaints, none serious. Tim Weaver, editor of the UK's ''N64 Magazine'', said his staff experienced no problems with the controller, adding that the entire investigation was "ludicrous" and "could only happen in America".


See also

*
List of Nintendo controllers The following is a list of video game controllers created for Nintendo consoles. Color TV Game 15 The Color TV Game 15 system was Nintendo's first system which had controllers. These controllers came in the form of two paddles connected to the ...


Notes

*


References


External links

{{Nintendo hardware, N64 Nintendo 64 accessories Nintendo controllers Products introduced in 1996 Game controllers