Wrath of the White Witch
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''Ni no Kuni: Wrath of the White Witch'' is an action role-playing game, developed by Level-5. The game is a significantly enhanced version of '' Ni no Kuni: Dominion of the Dark Djinn'', which originally released for the Nintendo DS in Japan in December 2010. It was released for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
in Japan in November 2011, and published in Western regions by Namco Bandai Games in January 2013. It was also released for Nintendo Switch in September 2019. A
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version was released for PlayStation 4 and
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in September 2019, and for
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and
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in September 2022. Players control Oliver, a young boy who sets out on a journey in search of a way to resurrect his recently deceased mother. The game is played from a third-person perspective and its world is navigated on foot, by boat, or on a dragon. While players navigate Oliver throughout the game's world, other characters can be controlled during battles against enemies; during these battles, players use magic abilities and creatures known as "familiars", which can be captured and tamed. Development began in 2008, simultaneous to ''Dominion of the Dark Djinn''. The game's animated sequences were produced by
Studio Ghibli is a Japanese animation studio headquartered in Koganei, Tokyo."Studio Ghibli Collection - Madman Entertainment". ''Studio Ghibli Collection - Madman Entertainment''. Retrieved 2020-12-14. It is best known for its animated feature films, and h ...
, while the original score was co-composed by
Joe Hisaishi , known professionally as , is a Japanese composer, musical director, conductor and pianist, known for over 100 film scores and solo albums dating back to 1981. He is also known for his piano scores. Hisaishi's music has been known to explore ...
. The art style was also inspired by Studio Ghibli's other productions. The character development of Oliver was a large focus of the game, intending to make children empathize with the character and for adults to relive their adolescence. The developers used the power of the PlayStation 3 to its full potential to render the world with great detail not possible in ''Dominion of the Dark Djinn''. Following its announcement, ''Ni no Kuni'' was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its story, graphic design and gameplay. ''Wrath of the White Witch'' became one of the
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, selling over 170,000 units within a week of its Japanese release, and over one million units within fourteen months of its Western release. The game was nominated for and won awards from several
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. A sequel, '' Ni no Kuni II: Revenant Kingdom'', was released in March 2018.


Gameplay

''Ni no Kuni: Wrath of the White Witch'' is an action role-playing game that uses a
third-person perspective Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the ...
. Players complete quests—linear scenarios with set objectives—to progress through the story. Outside of quests, players can freely roam the
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
. Players explore towns, villages, dungeons and dangerous places scattered throughout the world, and possess the ability to travel between the world and Oliver's hometown of Motorville. Upon leaving a location, players enter the World Map, which can be used to select a destination. The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content and forms of transport to navigate the world: players initially run to navigate the world, though later gain the ability to travel by boat, or on the back of a dragon. When players encounter enemies, they enter a battle system. Battles take place on an open battlefield, allowing players to freely roam around the area. During battles, players command a single human ally, or one of the familiars accompanying them; all characters and familiars are manually moved around the battlefield. To fight enemies, players use magical abilities and "familiars". Familiars are creatures that can be tamed, in order to be suitable to send out in battle to fight for players. Familiars level up and evolve alongside the human characters; each familiar has unique statistics and capabilities, and can be upgraded through the use of treats, and equipped with items. When all enemies in a battle are defeated, players may receive
experience points An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
, currency and items. When a specific amount of experience is earned, characters' levels will increase, and their abilities will improve.
Health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
is lost when players are attacked by enemies, while mana points are depleted through the use of magic. Should a party member lose health or mana points, they can be restored by using provisions. Health and mana can also be restored by picking up orbs, known as "glims"; a golden glim restores all health, and enables the powerful "Miracle Move", which may deal significant damage to enemies or provide assistance to allies. The errands that can be undertaken at the request of townspeople and the bounty hunts available from the Taskmaster are collectively known as "tasks". When tasks are completed, players will earn a number of stamps for their current merit stamp card, which can be exchanged for upgrades. The in-game Wizard's Companion book includes pages featuring Oliver's spells, as well as a
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, short stories, alchemy recipes and maps.


Plot

''Ni no Kuni'' follows the journey of Oliver, a resident of Motorville. While trying out a new vehicle designed by his friend Philip, Oliver almost drowns but is saved by his mother Allie who immediately after dies from heart problems. As Oliver cries, his tears cause his doll, a gift from his mother, to come to life and reveal itself as a fairy named Drippy who tells Oliver that he is from another world where an evil wizard named Shadar took control. He also tells Oliver that each person from his world has a "soulmate", a person that shares a link with someone in Oliver's world, and that his mother looks very much like a great sage, Alicia, who was captured by Shadar. Realizing that Alicia must have been Allie's soulmate, Oliver sets out with Drippy to travel to the other world and rescue Alicia in the hope that doing so will bring Allie back in his world. In the other world, Oliver finds a multitude of broken-hearted people affected by Shadar, and uses his new-found magic abilities to restore those pieces of heart which they lack, and travels the world to seek out the four great sages who may be able to help. Along the way, he meets Esther, daughter of one of the great sages, and Swaine, a thief who initially steals a crucial item from them but ultimately decides to help out. As they enlist the sages' help, they learn of a wand known as Mornstar that could be used to defeat Shadar, but are at a loss as to how to retrieve it as it was recently destroyed by Shadar. Soon after, they find themselves many years in the past by the actions of a stranger and are able to retrieve the wand there. After returning to the present and retrieving three magical stones to complete the wand, Oliver learns that his mother Allie was in fact the great sage, Alicia. Realizing she could not defeat Shadar, and that he had destroyed his soulmate in the other world to avoid the possibility of being defeated through them, she chose to travel into both the future and into Oliver's world in the hopes of finding his next soulmate. After settling into this new world she eventually gave birth to her son Oliver, who unknowingly became Shadar's soulmate. After he is defeated, Shadar's past is shown. He was once a soldier who helped a young girl against orders and whose hometown was destroyed to set an example; a being known as the White Witch called to him to embrace his despair and become the Dark Djinn, Shadar. The spirit of Alicia talks to the dying Shadar who realizes that the girl he saved was the young Alicia herself. Shadar then uses his power to sever the link between himself and Oliver, to save Oliver from dying as well. With Shadar defeated, Oliver prepares to return home but the White Witch appears and casts a spell known as "manna", an ash-like substance that turns all living beings in the three major cities into undead-like creatures. A girl named Pea, who has been appearing to Oliver on occasion, travels with the group and uses her magic to clear the cities of manna and restore the people to normal; the group proceeds to defeat the White Witch herself. They discover that she was a young queen called Cassiopeia from thousands of years ago who had noble intentions but was manipulated by her "council of twelve", calling themselves the Zodiarchs, who desired to run the country. Feeling powerless, she found and used the manna spell, believing it would bring peace and prosperity to her people. When the horrific effects of manna were revealed she gradually witnessed the death of all of her subjects, including the council, and found herself on her own. She was gradually driven to despair and became the White Witch, believing that all life must be destroyed in an attempt to "start over". Her power created an illusory version of the council to oversee the destruction of the world. The remains of her kind intentions also created Pea, the incarnation of her as a child, to help Oliver on his journey. Pea was sent to Motorville by the spirit of the Wizard King, Cassiopeia's father, to give Oliver his starting wand and teach him gateway so he could eventually save Cassiopeia/The White Witch from herself. Having been defeated, Cassiopeia fuses together with Pea and is restored to her former, kind self. After assisting the group in destroying the Zodiarchy, the last manifestations of the council, Cassiopeia declares that she will dedicate her life to making amends for her actions and Oliver bids farewell to his friends before returning to his old life in Motorville.


Development

Conceived as a project for Level-5's tenth anniversary in 2008, ''Ni no Kuni: The Another World'' was announced in the September 2008 issue of ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'', as a title for the Nintendo DS. In June 2010, Level-5 announced that the game would also be released for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
, with significant differences; the DS version was renamed ''Ni no Kuni: Shikkoku no Madoushi'', while the PlayStation 3 version was given the title ''Ni no Kuni: Shiroki Seihai no Joō'', known in English as '' Dominion of the Dark Djinn'' and ''Wrath of the White Witch'', respectively. Both versions were revealed to be in development separately, only retaining the same "story axle", while features such as artwork, graphics and specifications all received significant changes. Journalists noted that the game's announcement ignited widespread anticipation within the gaming industry. To spur
pre-order A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to r ...
game sales, Namco Bandai collaborated with several retail outlets to provide a special edition version of the game, with extra features and content. The "Wizard's Edition" includes a unique case packaging, the Wizard's Companion book, a Drippy plush doll, as well as exclusive downloadable content. The game was originally released in Japan on November 17, 2011, and in Western regions in early 2013: in North America on January 22, in Australia on January 31 , and in Europe February 1. At
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, Bandai Namco announced that ''Wrath of the White Witch'' would be released for Nintendo Switch on September 20, 2019. A remastered version featuring some graphical improvements was also released for PlayStation 4 and
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on the same day. At
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on September 15, 2022, Bandai Namco announced that the remastered version was available for
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and
Xbox Series X/S The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 202 ...
the same day.


Story and setting

The team wanted the theme of the game to resonate with children; they initially considered the idea of expressing adventure and dreams. They later explored the concept of a child's greatest influence, their mother, and the possibility of losing them. Although the framework of the story was completed prior to
Studio Ghibli is a Japanese animation studio headquartered in Koganei, Tokyo."Studio Ghibli Collection - Madman Entertainment". ''Studio Ghibli Collection - Madman Entertainment''. Retrieved 2020-12-14. It is best known for its animated feature films, and h ...
's involvement with the game, they still took part in many discussions regarding some ideas, including the game's final scenes. The majority of the game takes place in a magical world, referred to as the "other world". To avoid making the world map feel outdated, the team modernized the design by arranging the terrain in "fun and fascinating ways". The game's open world was designed to remind players of a "miniature diorama", intending to invoke reminiscence to an older time, as well as the feeling of freshness. Other segments of the game are set in Oliver's fictional hometown of Motorville. The town is modelled after an American town in the peak of the
automotive industry The automotive industry comprises a wide range of companies and organizations involved in the design, development, manufacturing, marketing, and selling of motor vehicles. It is one of the world's largest industries by revenue (from 16 % such ...
during the
1950s The 1950s (pronounced nineteen-fifties; commonly abbreviated as the "Fifties" or the " '50s") (among other variants) was a decade that began on January 1, 1950, and ended on December 31, 1959. Throughout the decade, the world continued its re ...
and 1960s; this decision was made due to Oliver's interest in cars and machines. Motorville is geographically based near the city of
Detroit Detroit ( , ; , ) is the largest city in the U.S. state of Michigan. It is also the largest U.S. city on the United States–Canada border, and the seat of government of Wayne County. The City of Detroit had a population of 639,111 at t ...
,
Michigan Michigan () is a U.S. state, state in the Great Lakes region, Great Lakes region of the Upper Midwest, upper Midwestern United States. With a population of nearly 10.12 million and an area of nearly , Michigan is the List of U.S. states and ...
; the Japanese version of the town was named "Hotroit".


Art design

Level-5 collaborated with Studio Ghibli to produce the game's animated sequences, and the game features graphics and visuals replicating the traditional animation style of Studio Ghibli films. The collaboration began when musician Naoya Fujimaki, who had previously worked with both companies, introduced Level-5 president Akihiro Hino to Studio Ghibli president Toshio Suzuki. At the time, Studio Ghibli had completed work on ''
Ponyo is a 2008 Japanese animated fantasy film written and directed by Hayao Miyazaki, animated by Studio Ghibli for the Nippon Television Network, Dentsu, Hakuhodo DY Media Partners, Buena Vista Home Entertainment, Mitsubishi, and distributed by ...
'' (2008), and the animation team had no ongoing projects, which influenced Suzuki's decision to collaborate with Level-5. Another influencing factor of the collaboration was witnessing Hino's passion for the project. Studio Ghibli approached the production process in the same way that they would create an animated film. Work on the animation began in July 2008, and took much longer than the predicted three months. Studio Ghibli's Yoshiyuki Momose served as the game's director of animation, staging the scenes and directing actors during the motion capture sessions. He was also assigned to drawing character designs and storyboards. Hino wished the game to have a heartwarming feel; the artwork and character movements was greatly inspired by Studio Ghibli's work, particularly due to their attention to detail, as well as their talent in creating storyboards and utilizing camera control. The development team constantly watched Studio Ghibli's films during development. Game director Ken Motomura regularly worked with Studio Ghibli, swapping and reviewing assets, while Hino worked with the studio in regards to the game's dialogue and animated sequences. To make Studio Ghibli's hand-drawn cutscenes and the game engine's real-time cutscenes transition seamlessly, Level-5 adjusted the latter's color tones, shadows and character movements. For the backgrounds, the team used deep colors, unifying them so they would not look like "a mass of
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
s". The team found particular difficulty in animating the game's
cel shaded Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic th ...
appearance, and spent time researching Studio Ghibli animation to recreate their
traditional animation Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until computer animation. Proc ...
. When designing the familiars, Level-5 accounted for the characteristics of their surrounding area, which inspired the later design. Some of the initial familiar designs were deemed either creepy or "overly-cute", and adapted accordingly to match the style of Studio Ghibli's artwork.


Character development

For the game's characters, the team wished to explore the concept of opposites, mainly represented by the White Witch's goal to destroy the world, and Oliver's attempts to save it. The character performances were mostly recorded using motion capture technology, followed by manual adjustment by the team to make a "more anime-like movement". The game's characters were particularly inspired by Level-5's previous work on the ''Professor Layton'' series (2007–present). During development, Momose suggested that the team design the clothes in a modern fashion, in order for players to gain a "stronger sense that you have stepped out of the familiar and into a different world". The game's main
playable character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not contr ...
, Oliver, is a 13-year-old boy. The team decided to make him a child as they wished to showcase a coming of age story. They wanted children to empathize with Oliver's development, and adults to relive the excitement of their adolescence. A major part of the story is Oliver's personal development, which Hino describes as "the process of how a child grows into an adult". In regards to Oliver's physical appearance, Momose made his outfit represent a young boy in 1950s America, which was the inspiration for his hometown. For the localization of the game, the team decided to give the character of Drippy a Welsh accent, citing comedian
Rhod Gilbert Rhodri Paul Gilbert (born 18 October 1968) is a Welsh comedian and television & radio presenter who was nominated in 2005 for the Perrier Best Newcomer Award. In 2008 he was nominated for the main comedy award (as the Edinburgh Comedy Awards w ...
as a reference point. Steffan Rhodri was ultimately cast as Drippy; the team immediately felt that he fit the role, during his first audition. The Fairy Godmother character was initially conceived as an "older lady with a
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", which evolved into the concept of a "mountain-like woman". The method that she uses to give birth, in which the offspring burst forth, was inspired by the process that sea anemones lay eggs. The character of Cassiopeia was conceived in a quick meeting, after which the background information and story documents were handed to Momose, who drew the character based on the information. Cassiopeia underwent various changes throughout development. In particular, Momose suggested possible alterations to her physical appearance, such as the size of her head, and changing colors to reflect her emotions. The character Pea was named as a reference to the fairy tale '' The Princess and the Pea'', while her Japanese name of Kokoru is a reference to the word .


Technical and gameplay development

''Ni no Kuni: Wrath of the White Witch'' was developed for the PlayStation 3. The team planned to bring the game to the console from the beginning of development, but opted to work on the DS version of the game beforehand due to the larger number of DS users in Japan at the time. The team found the PlayStation 3 allowed them to render the game world with great detail, using the hardware to its full potential to present the animation, world and music. Hino felt that the PlayStation 3 version allowed the game's music to accompany the imagery, which was not possible on the DS version. The team found particular technical difficulty in animating Oliver's
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, which was overcome by a combination of mathematical calculations and hand-drawn motions by the programmers and graphic artists, respectively. The team considered utilizing the
PlayStation Move is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its Pla ...
controller for casting spells in the game, in a similar fashion to the use of the
touchscreen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is ofte ...
in the DS version, though ultimately decided against it as it would limit the potential sales. The battle system was revised over ten times, in order to achieve something new and unique. For about a year of development, the battle system used a turn-based system, though this was ultimately changed when the team felt that it was not fun for players. The team eventually merged turn-based combat and action elements, popular in Japanese and Western regions, respectively, in order to appeal to both regions. Level-5 worked with localization company Shloc to translate the game; the two studios collaborated for many weeks. The team found great difficulty when localizing the game for Western regions, particularly due to the large amounts of text and audio that required translation. Other minor changes to the artwork and animation also occurred, such as making Oliver bow in a Western manner. By December 12, 2012, development on the localized version of ''Wrath of the White Witch'' was completed and the game was submitted for manufacturing.


Reception

''Ni no Kuni: Wrath of the White Witch'' received generally positive reviews.
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, which assigns a normalised rating in the 0–100 range, calculated an average score of 86 out of 100 for the PlayStation 4 version, 85 out of 100 for the PlayStation 3 version, and 84 out of 100 for the Nintendo Switch version. Critics praised the visual design, characters and story, soundtrack, and combat system. Colin Moriarty of ''
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'' named ''Ni no Kuni'' "one of the best RPGs", and among the best PlayStation 3 exclusives, and Kevin VanOrd of ''
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'' wrote that it joins the group of greatest RPGs. The game's artistic design received acclaim, being favorably compared to Studio Ghibli's previous work. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
''s Oli Welsh wrote that the artists of Level-5 and Studio Ghibli have collaborated to make a game that belongs to both studios. Moriarty of ''IGN'' called the game "unquestionably gorgeous", surpassing the visuals of most other games. ''
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''s Jim Sterling echoed these remarks, stating that "few titles can hope to come as close". GameSpot's VanOrd felt that the "cartoonish visuals are heightened by extraordinary visual details", contributing to the "sense of wonder" created by the game. Stephanie Bendixsen of '' Good Game'' called the art "vibrant and exciting", noting that it "brings the game to life in the most beautiful way". Brittany Vincent of '' GamesRadar'' found the story poignant, and ''IGN''s Moriarty named it one of the game's standout features. GameSpot's VanOrd felt that the game's themes and dialogue positively contributed to the story, appreciating the use of humor, and '' GameTrailers'' called the writing "top notch". Conversely, ''
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''s Sinan Kubba wrote that the story lacked the charm that the art style possessed, while ''
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''s Philip Kollar felt that the game's art style was the only motive to complete the story, which he felt was predictable. Some reviewers commented on the pacing of the story; ''Eurogamer''s Welsh found that it was "too slow to surprise or to develop its mysteries", while ''GamesRadar''s Vincent found the pace believable. The game's side quests also received praise; ''GameTrailers'' felt that they provide insight into the world and ''Eurogamer''s Welsh commended their variety, while ''Polygon''s Kollar conversely found them uninteresting and "single-minded". The world and environments of the game drew acclaim from many reviewers. ''
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''s Andrew Fitch named the world one of the game's standout features, praising the diversity of the locales.
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of '' Kotaku'' praised the "care and precision" with which the world was crafted. Kimberley Wallace of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' called the world "breathtaking", and ''Destructoid''s Sterling felt that the world was "adorable", praising the design and use of the familiars. The game's characters polarized reviewers. Some felt that the characters were inventive and interesting, while others noted that they lacked personality. Bendixsen of ''Good Game'' called the characters "imaginative and wacky", while ''IGN''s Moriarty felt that Oliver's uniqueness was one of the standout points of the game, and found that it made him care about the character. ''Destructoid''s Sterling disliked Oliver, but found that the supporting characters compensate. Wallace of ''Game Informer'' felt that the characters lack personality, and only exist to assist Oliver's journey. ''Joystiq''s Kubba echoed similar remarks, stating that the characters have "the depth of a toothbrush". Similarly, the voice acting received mixed reactions; ''IGN''s Moriarty felt that the English voice for Oliver was the most disappointing, but praised the other voice acting, and Ian Dransfield of ''VideoGamer.com'' wrote that the English dub is "worth hearing". Many reviewers found the battle system a refreshing mix from other role-playing games. Fitch of ''Electronic Gaming Monthly'' commented that "it keeps getting better the longer you play". ''Joystiq''s Kubba called the game's combat a "triumph", praising its ability to blend different styles, and ''GameTrailers'' found it "immensely satisfying". ''Kotaku''s Schreier felt that the combat never feels unfair, although criticized the use of the
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
during the battle. Phil Iwaniuk of '' Official PlayStation Magazine'' found the game's consistent battle encounters irritating, but that combat is "otherwise a pleasure". ''Polygon''s Kollar felt that the game's artificial intelligence resulted in a "sloppy" and "frustrating" combat system. Reviewers praised the use of music in the game. ''IGN''s Moriarty felt that it was appropriate in every situation, praising its ability to create emotion and involve players in the experience. ''GameTrailers'' found the soundtrack "powerful", commenting on its appropriate use during gameplay, and GamesRadar's Vincent named it "breathtaking". Sterling of ''Destructoid'' favorably compared the soundtrack to ''
Dragon Quest VIII A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'', praising the orchestral qualities and "sense of fun". Chris Scullion of '' Computer and Video Games'' wrote that the music ensures the game "sounds as good as it looks". ''Eurogamer''s Welsh called the music "a lush and romantic treat", though criticized the repetitiveness of the battle music.


Sales

Within seven days of its original release in Japan, ''Ni no Kuni: Wrath of the White Witch'' sold over 170,000 units. Following its release in the United Kingdom, the game topped the charts, and sold out in many stores across the region. By March 2014, the game had shipped over 1.1 million copies worldwide, making it one of the
best-selling PlayStation 3 games This is a list of video games for the PlayStation 3 video game console that have sold or shipped at least one million copies. As of March 31, 2019, a total of over 999.4million copies of PlayStation 3 software had been sold worldwide. List ...
. Many pre-orders of the game's special edition, the "Wizard's Edition", were cancelled due to overselling as a result of a glitch in the order system. All canceled orders were compensated with a $20 clubNamco
voucher A voucher is a bond of the redeemable transaction type which is worth a certain monetary value and which may be spent only for specific reasons or on specific goods. Examples include housing, travel, and food vouchers. The term voucher is also ...
and the game's strategy guide by
Prima Games Prima Games is a publishing company of video game strategy guides in the United States. Formerly, Prima was an imprint of Dorling Kindersley, a division of Penguin Random House, and produced print ''strategy guides'', featuring ''in-depth walkth ...
.


Awards

''Ni no Kuni: Wrath of the White Witch'' received multiple nominations and awards from
gaming publications Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publicati ...
. Prior to its release, it won Best RPG Game from '' Computer and Video Games''. The game appeared on several year-end lists of the best role-playing games of 2013, receiving wins from ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ...
'', '' Game Revolution'', '' GameTrailers'', ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'', the 18th Satellite Awards and the Spike VGX 2013 Awards. It also received Best Game from ''
The Huffington Post ''HuffPost'' (formerly ''The Huffington Post'' until 2017 and sometimes abbreviated ''HuffPo'') is an American progressive news website, with localized and international editions. The site offers news, satire, blogs, and original content, and ...
''. The game also won Best Sound from Cheat Code Central, and Excellence in Animation at the SXSW Gaming Awards. At the 13th National Academy of Video Game Trade Reviewers Awards, it received multiple wins, including awards for Animation, Art Direction, Original Light Mix Score, Original Family Game, as well as Original/Adapted Song for "Kokoro no Kakera".


Sequel

Level-5 announced a sequel, titled '' Ni no Kuni II: Revenant Kingdom'', during the
PlayStation Experience PlayStation Experience, also known as PSX, is an annual event for the video game industry presented by Sony Interactive Entertainment used to reveal and advertise PlayStation games and game-related merchandise. The event is open to the public ...
event in December 2015. Set hundreds of years after ''Wrath of the White Witch'', the game features a new cast of characters. Delayed twice prior to its launch, ''Revenant Kingdom'' was released for PlayStation 4 and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
on March 23, 2018.


References

Notes Footnotes Bibliography * *


External links

* {{DEFAULTSORT:Ni No Kuni 2011 video games Bandai Namco games Fantasy video games Level-5 (company) games Wrath of the White Witch Nintendo Switch games PlayStation 3 games PlayStation 4 games Role-playing video games Single-player video games Spike Video Game Award winners Studio Ghibli Video game remakes Video games about time travel Video games about witchcraft Video games developed in Japan Video games scored by Joe Hisaishi Video games using Havok Video games with cel-shaded animation Windows games Xbox One games Xbox Series X and Series S games