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''Brain Age 2: More Training in Minutes a Day!'' (stylized as ''Brain Age2''), known as ''More Brain Training from Dr Kawashima: How Old Is Your Brain?'' in
PAL regions The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used in ...
, is an
edutainment Educational entertainment (also referred to as edutainment) is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainmen ...
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
and the sequel to '' Brain Age: Train Your Brain in Minutes a Day!'' (2005). It was developed and published by Nintendo for the Nintendo DS
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
. Before the game begins, the player must perform a Brain Age Check to determine their brain age, which ranges from 20 to 80, to determine approximately their brain's responsiveness. A brain age of 20, the lowest age that the player can achieve, indicates that the player's brain is as responsive as that of an average 20-year-old. After the player is told their initial brain age, they can complete a series of minigames to help improve their brain's responsiveness, after which they can run Brain Age Check again to determine their updated brain age. Critics were generally favorable towards ''Brain Age 2'', which received aggregated scores of 77% from
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
and 79.04% from GameRankings. Praise focused on improvements made on ''
Brain Age ''Brain Age'', known as ''Dr Kawashima's Brain Training'' in PAL regions, is a series of video games developed and published by Nintendo, based on the work of Ryuta Kawashima. Video games The ''Brain Age'' games, known as ''Brain Training'' ...
'', while criticism targeted the game's inability to consistently understand written and spoken answers. The game was voted
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Reader's Game of the Month for August 2007. In the United States, it was the 13th best-selling game in its debut month, and climbed to 9th place in September 2007, selling 141,000 copies in that month. In Japan, ''Brain Age 2'' was the best-selling game in its debut month, selling 1,084,857 units. As of July 2007, 5.33 million copies of ''Brain Age 2'' have been sold in Japan. As of March 31, 2013, the game's worldwide sales have reached 14.88 million and it is seventh on the Nintendo DS best-sellers list.


Gameplay

Similar to its predecessor, ''Brain Age 2'' is an edutainment video game that offers the player several
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than t ...
s to play. Before the game begins, the player must create a profile, after which Brain Age Check runs three random tests to determine the player's brain age, which ranges from 20 to 80 and depends on the player's test performance. The brain age determines approximately the responsiveness of the player's brain; a brain age of 20, the lowest age that the player can achieve, indicates that the player's brain is as responsive as that of an average 20-year-old. Once the player is told their initial brain age, three modes are unlocked: Quick Play, Daily Training, and Sudoku. In Quick Play, the player can practice with any of the available minigames without receiving a score. In Daily Training, the player can perform Brain Age Check to determine their updated brain age. They can also complete one of the available minigames, after which they are given a rating based on their performance. In Daily Training, the player can also play Virus Buster, a simplified version of '' Dr. Mario'' (1990) modified for mobile play. Note that the background music for Virus Buster alternates every day between the "Chill" and "Fever" themes. To let the player track their progress, the game saves daily statistics of the player's performance, which are shown in a graph. In the third mode,
Sudoku Sudoku (; ja, 数独, sūdoku, digit-single; originally called Number Place) is a logic-based, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row ...
, the player can solve one of a hundred Sudoku puzzles. All of the minigames in ''Brain Age 2'' are different from those of the original ''Brain Age''. ''Brain Age 2'' contains six minigames:
Rock, Paper, Scissors Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each ...
, Serial Subtraction, Symbol Match, Math Recall, Number Memory, and High Number. The game's Training mode includes the following activities: Sign Finder, Piano Player, Word Blend, Word Scramble, Change Maker, Calendar Count, Memory Sprint, Math Recall, Clock Spin, and Block Count. During their training, the player can collect stamps by completing minigames, and only one stamp can be collected per day. When a certain numbers of stamps are collected, new minigames and features are unlocked.


Development

At a Nintendo press conference in
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and List of cities in Japan, largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, ...
, Japan on October 5, 2005, the company announced several games that it would be releasing in 2006 in Japan. The list included ''Brain Age 2'', with a release date set for December 29, 2005. Nintendo later announced that the game would be released in Europe on June 29, 2007 for €30, and in Australia on July 5, 2007 for A$49.95. The American version of ''Brain Age 2'' was first revealed in May 2007. The game is targeted to casual gamers, similar to its predecessor; its basic concepts stay the same as in ''
Brain Age ''Brain Age'', known as ''Dr Kawashima's Brain Training'' in PAL regions, is a series of video games developed and published by Nintendo, based on the work of Ryuta Kawashima. Video games The ''Brain Age'' games, known as ''Brain Training'' ...
'', along with the graphics, menu, and presentation. ''Brain Age 2'' also uses the same
Sudoku Sudoku (; ja, 数独, sūdoku, digit-single; originally called Number Place) is a logic-based, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row ...
engine, an addition in the original ''Brain Age'' that has been applauded for being one of the best handheld Sudoku games available; ''Brain Age 2''s rendition of Sudoku introduces 100 new puzzles. All of the minigames in the game are new to the series; however, some of them are derived from exercises in ''Brain Age''. One of the challenges in the first game, Head Count, requires that the player count how many people are shown on the screen; after a few seconds, a house falls on top of them, and then several people leave and enter the house. Afterward, the player must write down how many people they think are still in the house. A variation of this game is available in ''Brain Age 2'', called Memory Sprint, which asks the player to observe a specific sprinter in a race as they pass other sprinters and are passed themselves, and then determine which place they finished in after they cross the finish line. The game's voice recognition technology has improved since the last game. The only challenge that uses the feature,
Rock, Paper, Scissors Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each ...
, requires that the player speak the correct answer into the microphone as soon as possible. Nintendo's advertising campaign for ''Brain Age 2'' featured several celebrities. The company announced on June 25, 2007 that Australian actress
Nicole Kidman Nicole Mary Kidman (born 20 June 1967) is an American and Australian actress and producer. Known for her work across various film and television productions from several genres, she has consistently ranked among the world's highest-paid act ...
would appear in European television and newspaper advertisements to promote the game. Nintendo chose to feature her because of "her universal appeal to mainstream audiences of all ages and backgrounds, as well as her reputation for being intelligent, entertaining and genuine". Kidman praised Nintendo's desire to reach out to new audiences with self-improvement products, and found that playing the game made her feel young. Nintendo also chose professional swimmer
Kieren Perkins Kieren John Perkins, OAM (born 14 August 1973) is a former Australian freestyle swimmer. He specialised in the 1500-metre freestyle and won successive Olympic gold medals in this event in the 1990s. He won his first at the 1992 Olympics which ...
to promote ''Brain Age 2'' in his native Australia, who commented, "Having used the original Dr Kawashima's Brain Training game for a while now, I was genuinely looking forward to all of the new ways I could exercise my mind. More Brain Training is the perfect way for me to continue my Brain Training workout, while keeping the activities fresh and interesting." In the United States, print advertisements and television commercials for the game featured American actress
Liv Tyler Liv Rundgren Tyler (born Liv Rundgren; July 1, 1977) is an American actress, producer, singer and former model. She began a modeling career at age 14. She later decided to focus on acting and made her film debut in ''Silent Fall'' (1994); she ...
.


Reception

''Brain Age 2'' was released by Nintendo for the Nintendo DS in Japan on December 29, 2005, in Europe on June 29, 2007, in Australia on July 5, 2007, and in North America on August 20, 2007. A ''Brain Age 2'' Nintendo DS bundle was released in North America on August 21, 2007, which included a copy of ''Brain Age 2'' and a Nintendo DS colored crimson on the top and matte black on the bottom. At a Nintendo Conference on October 2, 2008, Nintendo's president
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the app ...
announced during his keynote address that both games in the ''Brain Age'' series were redeveloped as two
DSiWare This is a list of games and applications, collectively known as DSiWare, for the Nintendo DSi handheld game console, available for download via the DSi Shop and unplayable on earlier DS models. An update released for the Nintendo 3DS in June 201 ...
games called '' Small Brain DSi Training Everyday for Adults'' Literature Edition and Science Edition. The DSiWare iterations include training modes from the previous two Nintendo DS games, including new ones that take advantage of the
Nintendo DSi The is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival is Sony's ...
's camera. ''Brain Age 2'' was given generally favorable reviews, receiving aggregated scores of 77% from
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
and 79.04% from GameRankings. Praise focused on improvements made on ''
Brain Age ''Brain Age'', known as ''Dr Kawashima's Brain Training'' in PAL regions, is a series of video games developed and published by Nintendo, based on the work of Ryuta Kawashima. Video games The ''Brain Age'' games, known as ''Brain Training'' ...
'', while criticism targeted the game's inability to consistently understand written and spoken answers. The game was voted
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Reader's Game of the Month for August 2007. Remarking that ''Brain Age 2'' uses the same formula as ''Brain Age'' "with some different variables thrown in", ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' noted that players' opinions of the original ''Brain Age'' will most likely be similar to how much they appreciate ''Brain Age 2''. GameZone was excited about the
Sudoku Sudoku (; ja, 数独, sūdoku, digit-single; originally called Number Place) is a logic-based, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row ...
portion of the game, which they complimented was "worth the entire game itself and will provide many hours of fun". They found the daily training and quick play modes "simply addictive", and appreciated the game's "simple and easy to use interface". The video game website
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
felt differently, however, noting that the challenges felt fresh, with the exception of Sudoku. IGN agreed with GameZone on a particular point, however, writing that both the original ''Brain Age'', and ''Brain Age 2'', have "calm, clean interface . The television series ''
X-Play ''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on ''G4 Canada'' in Canada (and briefly on Y ...
'' was intrigued by ''Brain Age 2''s promise to improve a person's intelligence. GameSpy called the game "the ideal video game gateway drug" because of its accessibility to a wide variety of people, lack of requirements for special physical dexterity or experience, and regular reward system to motivate the player. They also considered ''Brain Age 2'' a "noble effort towards the betterment of our mental health through a painless training regimen". Game Revolution complimented the game's intelligent use of Nintendo DS features, "fun" sound effects, and "competent" handwriting recognition. Singapore's ''
The Straits Times ''The Straits Times'' is an English-language daily broadsheet newspaper based in Singapore and currently owned by SPH Media Trust (previously Singapore Press Holdings). ''The Sunday Times'' is its Sunday edition. The newspaper was establish ...
'' considered ''Brain Age 2'' a good investment, despite noting that hardcore gamers might find the minigames "gimmicky". Recognizing that Nintendo intends to use the game to target
baby boomer Baby boomers, often shortened to boomers, are the Western demographic cohort following the Silent Generation and preceding Generation X. The generation is often defined as people born from 1946 to 1964, during the mid-20th century baby boom. ...
s, ''
The Globe and Mail ''The Globe and Mail'' is a Canadian newspaper printed in five cities in western and central Canada. With a weekly readership of approximately 2 million in 2015, it is Canada's most widely read newspaper on weekdays and Saturdays, although it ...
'' writes that they were tempted to play the game at work and justify it as a self-improvement program. Even though
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
noticed slight improvements in ''Brain Age 2'', they found that it also introduced new issues. They considered it difficult for the game to understand their writing, and were also displeased with what they perceived as an arrogant tone with Dr. Kawashima, the game's avatar. Disappointed with the lack of new additions to ''Brain Age 2'', '' GamePro'' asked readers " ot toexpect too much more content than new tests and more Sudoku grids". Nintendo World Report was also unhappy with the game, telling players who were "hoping for an overhaul ..to wait for the inevitable ''Brain Age 3''". The ''
Toronto Star The ''Toronto Star'' is a Canadian English-language broadsheet daily newspaper. The newspaper is the country's largest daily newspaper by circulation. It is owned by Toronto Star Newspapers Limited, a subsidiary of Torstar Corporation and pa ...
'' reminded its readers that although ''Brain Age 2'' bills itself as a game that is able to make players smarter, it actually means that "the word smart has been temporarily re-defined to mean 'good at playing ''Brain Age 2''.'" ''Brain Age 2'' was the 13th best-selling game in its debut month of August 2007 in the United States, and climbed up to 9th place in September 2007, selling 141,000 copies. It was the 10th best-selling game for October 2007, selling 116,900 copies. The game reached 7th place in December 2007, then went down to 9th place in January 2008, and dropped further to 16th the following month. In August 2008, the game was the 13th best-selling game in the United States, and the 11th best-selling game in Canada. In Japan, the game was the best-selling game during its debut month of January 2005, selling 1,084,857 units. By March 2006, the game sold 1.7 million copies. For the week of May 15–21, 2006, the game was the 2nd best-selling game, with 62,000 units sold that week and 2,281,000 copies since its release. As of July 2006, ''Brain Age'' had sold 2,539,922 copies while ''Brain Age 2'' had sold 2,752,211 copies in Japan, outselling its predecessor by more than 200,000 units. As of July 2007, 5.33 million copies of ''Brain Age 2'' had been sold in Japan. The game received a "Diamond" sales award from the
Entertainment and Leisure Software Publishers Association The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was originally founded as the European Leisure Software Publishers Association (ELSPA), and the ...
(ELSPA), indicating sales of at least 1 million copies in the United Kingdom. More than two-thirds of the people who purchased ''Brain Age 2'' are over the age of 25. As of March 31, 2013, the game's worldwide sales have reached 14.88 million.


Effectiveness

A survey conducted by Alain Lieury, a professor of cognitive psychology at the
University of Rennes 2 – Upper Brittany Rennes 2 University (UR2; french: Université Rennes 2) is a public university located in Upper Brittany, France. It is one of the four universities in the Academy of Rennes.The two others are: UBO (Brest), Western Brittany, and UBS in Lorient ...
, indicates that working on exercises with a pencil and paper is just as good as ''Brain Age 2'' at stimulating the memory. After evaluating ten-year-old children, the survey found "no evidence to support claims in Nintendo's advertising campaign, featuring Nicole Kidman, that users can test and rejuvenate their grey cells". Lieury finds ''Brain Age 2'' acceptable as a game, but considers it charlatanism for Nintendo to claim it as a scientific test, countering the company's assertions that its
edutainment Educational entertainment (also referred to as edutainment) is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainmen ...
products such as '' Big Brain Academy'' and ''Brain Age 2'' can improve blood flow to the brain and supposedly improving "practical intelligence". Regarding whether or not brain training games are effective, Graham Lawton of ''
New Scientist ''New Scientist'' is a magazine covering all aspects of science and technology. Based in London, it publishes weekly English-language editions in the United Kingdom, the United States and Australia. An editorially separate organisation publish ...
'' wrote, "All things considered, it's hard not to conclude that brain training has been proven to work—under certain circumstances. ..It's also worth pointing out that no study has shown that brain training makes cognitive abilities any worse." Lawton notes that Nintendo avoids providing evidence that its ''Brain Age'' series actually leads to noticeable improvements in brain functions, and that it instead "is careful not to claim that ''Brain Age'' is scientifically validated, merely stating that it is an entertainment product 'inspired' by r._Ryuta_Kawashima's.html" ;"title="Ryuta_Kawashima.html" ;"title="r. Ryuta Kawashima">r. Ryuta Kawashima's">Ryuta_Kawashima.html" ;"title="r. Ryuta Kawashima">r. Ryuta Kawashima'swork."


See also

*'' Big Brain Academy'' *''Big Brain Academy: Wii Degree'' *''Brain Boost'' *''Brain Challenge'' *''Minna de Kitaeru Zenno Training'' *Neurodegeneration *''Touch! Generations''


Notes


References


External links


Official North America website


{{good article 2005 video games Brain Age Brain training video games Nintendo DS games Nintendo DS-only games Puzzle video games Touch! Generations Video game sequels Video games developed in Japan Multiplayer and single-player video games de:Dr. Kawashimas Gehirn-Jogging#Dr. Kawashima: Mehr Gehirn-Jogging