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The Microvision (aka Milton Bradley Microvision or MB Microvision) is the first
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the co ...
that used interchangeable cartridges and in that sense is reprogrammable. It was released by the
Milton Bradley Company Milton Bradley Company or simply Milton Bradley (MB) was an American board game manufacturer established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the ...
in November
1979 Events January * January 1 ** United Nations Secretary-General Kurt Waldheim heralds the start of the '' International Year of the Child''. Many musicians donate to the '' Music for UNICEF Concert'' fund, among them ABBA, who write the so ...
for a retail price of $49.99. The Microvision was designed by Jay Smith, the engineer who would later design the
Vectrex The Vectrex is a vector display-based home video game console–the only one ever designed and released for the home market, developed by Smith Engineering. It was first released for the North America market in November 1982 and then Europe an ...
gaming console. The Microvision's combination of portability and a cartridge-based system led to moderate success, with Smith Engineering grossing $15 million in the first year of the system's release. However, very few cartridges, a small screen, and a lack of support from established home video game companies led to its demise in 1981. According to Satoru Okada, the former head of
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
's R&D1 Department, the Microvision gave birth to
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
, the follow up to
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. C ...
, after Nintendo designed around Microvision's limitations.


Production

Unlike most later consoles, the Microvision did not contain an onboard processor (
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, a ...
). Instead, each game included its own processor contained within the removable cartridge. This meant that the console itself effectively consisted of the controls, LCD panel and LCD controller. The processors for the first Microvision cartridges were made with both
Intel 8021 The MCS-48 microcontroller series, Intel's first microcontroller, was originally released in 1976. Its first members were 8048, 8035 and 8748. The 8048 is probably the most prominent member of the family. Initially, this family was produced ...
(cross licensed by
Signetics Signetics Corporation was an American electronics manufacturer specifically established to make integrated circuits. Founded in 1961, they went on to develop a number of early microprocessors and support chips, as well as the widely used 555 time ...
) and
Texas Instruments Texas Instruments Incorporated (TI) is an American technology company headquartered in Dallas, Texas, that designs and manufactures semiconductors and various integrated circuits, which it sells to electronics designers and manufacturers globa ...
TMS1100 processors. Due to purchasing issues, Milton Bradley switched to using TMS1100 processors exclusively including reprogramming the games that were originally programmed for the 8021 processor. The TMS1100 was a more primitive device, but offered more memory and lower power consumption than the 8021. First-revision Microvisions needed two batteries due to the 8021's higher power consumption, but later units (designed for the TMS1100) only had one active battery holder. Even though the battery compartment was designed to allow the two 9-volt batteries to be inserted with proper polarity of positive and negative terminals, when a battery was forcefully improperly oriented, while the other battery was properly oriented, the two batteries would be shorted and they would overheat. The solution was to remove terminals for one of the batteries to prevent this hazard. Due to the high cost of changing production molds, Milton Bradley did not eliminate the second battery compartment, but instead removed its terminals and called it a spare battery holder.


Problems

Microvision units and cartridges are now somewhat rare. Those that are still in existence are susceptible to three main problems: "screen rot," ESD damage, and keypad destruction.


Screen rot

The manufacturing process used to create the Microvision's LCD was primitive by modern standards. Poor sealing and impurities introduced during manufacture have resulted in the condition known as ''screen rot''. The liquid crystal spontaneously leaks and permanently darkens, resulting in a game unit that still plays but is unable to properly draw the screen. While extreme heat (such as resulting from leaving the unit in the sun), which can instantly destroy the screen, can be avoided, there is nothing that can be done to prevent screen rot in most Microvision systems.


ESD damage

A major design problem on early units involves the fact that the
microprocessor A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circ ...
(which is inside the top of each cartridge) lacks ESD protection and is directly connected to the copper pins which normally connect the cartridge to the Microvision unit. If the user opens the protective sliding door that covers the pins, the processor can be exposed to any
electric charge Electric charge is the physical property of matter that causes charged matter to experience a force when placed in an electromagnetic field. Electric charge can be ''positive'' or ''negative'' (commonly carried by protons and electrons res ...
the user has built up. If the user has built up a substantial charge, the discharge can jump around the door's edge or pass through the door itself (
dielectric breakdown Electrical breakdown or dielectric breakdown is a process that occurs when an electrical insulating material, subjected to a high enough voltage, suddenly becomes an electrical conductor and electric current flows through it. All insulating mate ...
). The low-voltage
integrated circuit An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, usually silicon. Large numbers of tiny ...
inside the cartridge is extremely ESD sensitive, and can be destroyed by an event of only a few dozen volts which cannot even be felt by the person, delivering a fatal shock to the game unit. This phenomenon was described in detail by John Elder Robison (a former Milton Bradley engineer) in his book '' Look Me in the Eye''; Robinson described the issue as having been a significant enough issue during the 1979 holiday season (with up to 60% of units being returned as defective) that it resulted in significant panic among Milton Bradley staff and required extensive modifications to both later Microvision units and Microvision factories (the former being of his own design) to better dispel stray static charges.


Keypad destruction

The Microvision unit had a twelve-button keypad, with the switches buried under a thick layer of flexible plastic. To align the user's fingers with the hidden buttons, the cartridges had cutouts in their bottom (over the keypad). As different games required different button functions, the cutouts were covered with a thin printed piece of plastic, which identified the buttons' functions in that game. The problem with this design is that pressing on the buttons stretched the printed plastic, resulting in the thin material stretching and eventually tearing. Having long fingernails exacerbated the condition. Many of the initial games were programmed to give feedback of the keypress when the key was released instead of when the key was pressed. As a result, users may press on the keypad harder because they are not being provided with any feedback that the key has been pressed. This resulted from a keypad used for prototyping being different from the production keypad; the prototyping keypad had tactile feedback upon key pressing that the production units lacked.


Technical specifications

*
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, a ...
:
Intel 8021 The MCS-48 microcontroller series, Intel's first microcontroller, was originally released in 1976. Its first members were 8048, 8035 and 8748. The 8048 is probably the most prominent member of the family. Initially, this family was produced ...
/ TI TMS1100 (on cartridge) * Screen type and resolution: 16 × 16 pixel LCD * Register width: 4 bit (TMS1100), 8 bit (8021) * Processor speed: 100 kHz *
RAM Ram, ram, or RAM may refer to: Animals * A male sheep * Ram cichlid, a freshwater tropical fish People * Ram (given name) * Ram (surname) * Ram (director) (Ramsubramaniam), an Indian Tamil film director * RAM (musician) (born 1974), Dutch * ...
(integrated into CPU): 64 bytes * ROM: 2K (TMS100), 1K (8021) * Cartridge ROM: 2K (TMS 1100), 1K (8021) masked (integrated into CPU; each game's CPU was different) * Video Display Processor: LCD Custom Driver (made by Hughes) * Sound: Piezo beeper * Input: Twelve button keypad, one
paddle A paddle is a handheld tool with an elongated handle and a flat, widened distal end (i.e. the ''blade''), used as a lever to apply force onto the bladed end. It most commonly describes a completely handheld tool used to propel a human-powered w ...
* Power requirements: One or two 9 volt batteries on earlier Microvision consoles, one 9 volt battery on later Microvision consoles * Power Dissipation: 110 mW (TMS 1100), 1 W (8021)


Games

While the game cartridge plastic cases were beige colored in the USA, in Europe they came in a variety of different colors, and the games were numbered on the Box. The age range in Europe for the console and its games was from 8 to 80 years old or 8 to Adult. There were titles known to have been released. :


In popular culture

The Microvision was featured in ''
Friday the 13th Part 2 ''Friday the 13th Part 2'' is a 1981 American slasher film produced and directed by Steve Miner in his directorial debut, and written by Ron Kurz. It is the sequel to 1980's '' Friday the 13th'', and the second installment in the franchise. Adrie ...
'' (1981).


See also

*
Mattel Auto Race ''Mattel Electronics Auto Race'' is the first in the line of many Mattel Electronics games, and it is credited with being the first handheld game that was entirely digital, with only solid-state electronics, having no moving mechanisms except ...
*
Vectrex The Vectrex is a vector display-based home video game console–the only one ever designed and released for the home market, developed by Smith Engineering. It was first released for the North America market in November 1982 and then Europe an ...


References

{{Handheld game consoles Handheld game consoles Monochrome video game consoles Products introduced in 1979 1970s toys Milton Bradley Company games Discontinued handheld game consoles