Mertens-stable equilibrium
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game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
, Mertens stability is a solution concept used to predict the outcome of a
non-cooperative game In game theory, a non-cooperative game is a game with competition between individual players, as opposed to cooperative games, and in which alliances can only operate if self-enforcing (e.g. through credible threats). However, 'cooperative' and ...
. A tentative definition of stability was proposed by Elon Kohlberg and
Jean-François Mertens Jean-François Mertens (11 March 1946 – 17 July 2012) was a Belgian game theorist and mathematical economist. Mertens contributed to economic theory in regards to order-book of market games, cooperative games, noncooperative games, repeated ga ...
for games with finite numbers of players and strategies. Later, Mertens proposed a stronger definition that was elaborated further by Srihari Govindan and Mertens. This solution concept is now called ''Mertens stability'', or just ''stability''. Like other refinements of
Nash equilibrium In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
used in game theory stability selects subsets of the set of Nash equilibria that have desirable properties. Stability invokes stronger criteria than other refinements, and thereby ensures that more desirable properties are satisfied.


Desirable Properties of a Refinement

Refinements have often been motivated by arguments for admissibility, backward induction, and forward induction. In a two-player game, an
admissible decision rule In statistical decision theory, an admissible decision rule is a rule for making a decision such that there is no other rule that is always "better" than it (or at least sometimes better and never worse), in the precise sense of "better" defined ...
for a player is one that does not use any strategy that is weakly dominated by another (see
Strategic dominance In game theory, strategic dominance (commonly called simply dominance) occurs when one strategy is better than another strategy for one player, no matter how that player's opponents may play. Many simple games can be solved using dominance. The o ...
).
Backward induction Backward induction is the process of reasoning backwards in time, from the end of a problem or situation, to determine a sequence of optimal actions. It proceeds by examining the last point at which a decision is to be made and then identifying wha ...
posits that a player's optimal action in any event anticipates that his and others' subsequent actions are optimal. The refinement called
subgame perfect equilibrium In game theory, a subgame perfect equilibrium (or subgame perfect Nash equilibrium) is a refinement of a Nash equilibrium used in dynamic games. A strategy profile is a subgame perfect equilibrium if it represents a Nash equilibrium of every su ...
implements a weak version of backward induction, and increasingly stronger versions are sequential equilibrium, perfect equilibrium, quasi-perfect equilibrium, and
proper equilibrium Proper equilibrium is a refinement of Nash Equilibrium due to Roger B. Myerson. Proper equilibrium further refines Reinhard Selten's notion of a trembling hand perfect equilibrium by assuming that more costly trembles are made with significant ...
.
Forward induction In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most comm ...
posits that a player's optimal action in any event presumes the optimality of others' past actions whenever that is consistent with his observations. Forward induction is satisfied by a sequential equilibrium for which a player's belief at an information set assigns probability only to others' optimal strategies that enable that information to be reached. Kohlberg and Mertens emphasized further that a solution concept should satisfy the ''invariance'' principle that it not depend on which among the many equivalent representations of the strategic situation as an
extensive-form game An extensive-form game is a specification of a game in game theory, allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible moves, their choices at every decision point, th ...
is used. Thus it should depend only on the reduced normal-form game obtained after elimination of pure strategies that are redundant because their payoffs for all players can be replicated by a mixture of other pure strategies. Mertens emphasized also the importance of the ''small worlds'' principle that a solution concept should depend only on the ordinal properties of players' preferences, and should not depend on whether the game includes extraneous players whose actions have no effect on the original players' feasible strategies and payoffs. Kohlberg and Mertens demonstrated via examples that not all of these properties can be obtained from a solution concept that selects single Nash equilibria. Therefore, they proposed that a solution concept should select closed connected subsets of the set of Nash equilibria.


Properties of Stable Sets

* Admissibility and Perfection: Each equilibrium in a stable set is perfect, and therefore admissible. * Backward Induction and Forward Induction: A stable set includes a proper equilibrium of the normal form of the game that induces a quasi-perfect and therefore a sequential equilibrium in every extensive-form game with perfect recall that has the same normal form. A subset of a stable set survives iterative elimination of weakly dominated strategies and strategies that are inferior replies at every equilibrium in the set. * Invariance and Small Worlds: The stable sets of a game are the projections of the stable sets of any larger game in which it is embedded while preserving the original players' feasible strategies and payoffs. * Decomposition and Player Splitting. The stable sets of the product of two independent games are the products of their stable sets. Stable sets are not affected by splitting a player into agents such that no path through the game tree includes actions of two agents. For two-player games with perfect recall and generic payoffs, stability is equivalent to just three of these properties: a stable set uses only undominated strategies, includes a quasi-perfect equilibrium, and is immune to embedding in a larger game.


Definition of a Stable Set

A stable set is defined mathematically by essentiality of the projection map from a closed connected neighborhood in the graph of the Nash equilibria over the space of perturbed games obtained by perturbing players' strategies toward completely mixed strategies. This definition requires more than every nearby game having a nearby equilibrium. Essentiality requires further that no deformation of the projection maps to the boundary, which ensures that perturbations of the fixed point problem defining Nash equilibria have nearby solutions. This is apparently necessary to obtain all the desirable properties listed above. Mertens provided several formal definitions depending on the coefficient module used for homology or
cohomology In mathematics, specifically in homology theory and algebraic topology, cohomology is a general term for a sequence of abelian groups, usually one associated with a topological space, often defined from a cochain complex. Cohomology can be view ...
. A formal definition requires some notation. For a given game G let \Sigma be product of the simplices of the players' of mixed strategies. For each 0 < \delta \le 1, let P_\delta = \ and let \partial P_\delta be its topological boundary. For \eta \in P_ let \bar be the minimum probability of any pure strategy. For any \eta \in P_1 define the perturbed game G(\eta) as the game where the strategy set of each player n is the same as in G, but where the payoff from a strategy profile \tau is the payoff in G from the profile \sigma = (1-\bar)\tau + \eta. Say that \sigma is a perturbed equilibrium of G(\eta) if \tau is an equilibrium of G(\eta). Let \mathcal be the graph of the perturbed equilibrium correspondence over P_1, viz., the graph \mathcal is the set of those pairs (\eta,\sigma) \in P_1 \times \Sigma such that \sigma is a perturbed equilibrium of G(\eta). For (\eta,\sigma) \in \mathcal, \tau(\eta,\sigma) \equiv (\sigma - \eta)/(1-\bar) is the corresponding equilibrium of G(\eta). Denote by p the natural projection map from \mathcal to P_1. For E \subseteq \mathcal, let E_0 = \, and for 0 < \delta \le 1 let (E_\delta,\partial E_\delta) = p^(P_\delta,\partial P_\delta) \cap E. Finally, \check refers to
Čech cohomology In mathematics, specifically algebraic topology, Čech cohomology is a cohomology theory based on the intersection properties of open covers of a topological space. It is named for the mathematician Eduard Čech. Motivation Let ''X'' be a topol ...
with integer coefficients. The following is a version of the most inclusive of Mertens' definitions, called *-stability. ''Definition of a *-stable set'': S \subseteq \Sigma is a *-stable set if for some closed subset E of \mathcal with E_0 = \ \times S it has the following two properties: * Connectedness: For every neighborhood V of E_0 in E, the set V \setminus \partial E_1 has a connected component whose closure is a neighborhood of E_0 in E. * Cohomological Essentiality: p^*: \check^*(P_\delta,\partial P_\delta) \to \check^*(E_\delta, \partial E_\delta) is nonzero for some \delta > 0. If essentiality in cohomology or homology is relaxed to
homotopy In topology, a branch of mathematics, two continuous functions from one topological space to another are called homotopic (from grc, ὁμός "same, similar" and "place") if one can be "continuously deformed" into the other, such a deform ...
, then a weaker definition is obtained, which differs chiefly in a weaker form of the decomposition property.Srihari Govindan and Robert Wilson, 2008. "Metastable Equilibria," Mathematics of Operations Research, 33: 787-820.


References

{{game theory Game theory equilibrium concepts Non-cooperative games