MediEvil 2
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''MediEvil 2'' (stylised as ''MediEvil II'' in North America) is a 2000 action-adventure game developed by
SCE Cambridge Studio Guerrilla Cambridge (formerly SCE Studio Cambridge) was a British video game developer based in Cambridge, England. The studio was founded under Sony Computer Entertainment in July 1997 through the buyout of the game development division of Cyb ...
and published by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
for the PlayStation. It is the second instalment of the ''MediEvil'' series and a sequel to ''
MediEvil ''MediEvil'' is an Action-adventure game, action-adventure hack and slash video game developed by SCE Studio Cambridge and published by Sony Computer Entertainment for the PlayStation (console), PlayStation. The game is set in the medieval Ki ...
''. Taking place 500 years after the events of the first game, it follows series' protagonist Sir Daniel Fortesque's revival in
Victorian-era In the history of the United Kingdom and the British Empire, the Victorian era was the period of Queen Victoria's reign, from 20 June 1837 until her death on 22 January 1901. The era followed the Georgian period and preceded the Edwardi ...
London as he attempts to stop sorcerer Lord Palethorn and
Jack the Ripper Jack the Ripper was an unidentified serial killer active in and around the impoverished Whitechapel district of London, England, in the autumn of 1888. In both criminal case files and the contemporaneous journalistic accounts, the killer w ...
's plans to terrorise the city by raising the dead. Following the positive reception of the first game, Sony Computer Entertainment commissioned SCE Cambridge Studio to make a sequel to ''MediEvil'' before the end of the PlayStation's lifespan. The original concepts for ''MediEvil 2'' went through many transformations during development before the Cambridge team finally settled on making a sequel set during the Victorian Gothic revival, largely reminiscent of its predecessor. The game received mostly positive reviews from critics upon release, with praise including slight improvements over its predecessor, such as
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
and graphical enhancements, but was criticised for lack of innovation from the original.


Gameplay

''MediEvil 2'' once again sees players in control of
Sir Daniel Fortesque ''MediEvil'' is an action-adventure hack and slash series of games developed by SCE Cambridge Studio and published by Sony Interactive Entertainment. The series revolves around an undead charlatan knight, Sir Daniel Fortesque, as he attempts t ...
as he travels through several levels set in Victorian-era London to thwart the evil Palethorn and his undead army. Along with returning weapons and equipments such as swords and shields, Dan can now obtain more modern weaponry such as a pistol, a blunderbuss, and a gatling gun. ''MediEvil 2'' adds a new feature that allows the player to select two weapons that Dan can toggle between in real-time. Like in the previous game, Dan can earn more weapons by finding the Chalice of Souls in each level, which is filled up by defeating enemies. Dan can also visit merchants known as Spivs for ammo and services, and speak with Winston the ghost to receive hints and save during longer levels. Collecting Life Bottles hidden in certain levels expands Dan's life meter, which can be replenished via Life Vials and Life Fountains. In the middle of the game, Dan unlocks the ability to place his head on a zombified hand to become Dan Hand, allowing him to explore areas that his normal body cannot while also being able to alternate control between them.


Plot

The game's plot takes place in 1886, 500 years after Sir Daniel Fortesque's battle against the evil sorcerer Zarok in the previous game. In Kensington, a wealthy industrialist and sorcerer named Lord Palethorn discovers Zarok's spellbook and casts its spell of raising the dead over the city of London. However, the pages of the book soon scatter across London, and Palethorn gains a demon-like appearance as a result. The spell Palethorn casts once again resurrects Dan, whose body had been on display in a nearby museum. He is recruited by a professor named Hamilton Kift and his ghostly sidekick Winston Chapelmount (a play on
Winston Churchill Sir Winston Leonard Spencer Churchill (30 November 187424 January 1965) was a British statesman, soldier, and writer who served as Prime Minister of the United Kingdom twice, from 1940 to 1945 during the Second World War, and again from ...
) to recover the pages of Zarok's spellbook and put a stop to Palethorn's plans. Along the way, they end up being joined by an ancient
mummy A mummy is a dead human or an animal whose soft tissues and organs have been preserved by either intentional or accidental exposure to chemicals, extreme cold, very low humidity, or lack of air, so that the recovered body does not decay fu ...
princess named
Kiya Kiya was one of the wives of the Egyptian Pharaoh Akhenaten. Little is known about her, and her actions and roles are poorly documented in the historical record, in contrast to those of Akhenaten's ‘Great royal wife’, Nefertiti. Her unusual n ...
, whom Dan falls in love with. When Kiya goes to
Whitechapel Whitechapel is a district in East London and the future administrative centre of the London Borough of Tower Hamlets. It is a part of the East End of London, east of Charing Cross. Part of the historic county of Middlesex, the area formed ...
alone to investigate psychic disturbances there, she is killed by
Jack the Ripper Jack the Ripper was an unidentified serial killer active in and around the impoverished Whitechapel district of London, England, in the autumn of 1888. In both criminal case files and the contemporaneous journalistic accounts, the killer w ...
. Broken-hearted, Dan abandons the quest against Palethorn and wanders into London's sewers, where he encounters the Mullocks, who worship a statue of Dan, and discovers a time machine that Kift had built years earlier. Collecting the parts to rebuild the time machine, Dan travels back in time to defeat Jack & save Kiya. Jack pleads with Dan to be spared, but he mercilessly shoots him dead. Dan then merges with his past self to gain golden "Super Armour", and returns to the battle. Dan collects the final pages and confronts Palethorn, who steals the page from him and offers Dan the choice of joining him, but Dan refuses, saying "I'll never join you!" Palethorn then assigns his two assistants, Mander and Dogman, to stop Dan from following him, but both are killed. Dan then goes after Palethorn. Palethorn uses the pages to summon a large blue demon. Dan manages to turn the demon against Palethorn, putting a stop to both of them. With his last breath, Palethorn drops a time bomb in a last-ditch effort to kill Dan, destroying his lair in the process. Dan escapes and decides to join Kiya in the afterlife as they return to their eternal rest. If the player has collected all the Chalices, Dan and Kiya instead go for a ride on the time machine which takes them back to the end of the first game, encountering Palethorn in a monstrous form similar to Zarok's.


Development

After the success of the first ''
MediEvil ''MediEvil'' is an Action-adventure game, action-adventure hack and slash video game developed by SCE Studio Cambridge and published by Sony Computer Entertainment for the PlayStation (console), PlayStation. The game is set in the medieval Ki ...
'', Sony Computer Entertainment commissioned SCE Cambridge to develop a sequel that would be released before the end of the PlayStation's lifespan. Chris Sorrell, who previously served as director of the first game, was not involved in development, so the project was handed over to James Shepherd instead. According to Shepherd, the original plot for ''MediEvil 2'' had previous antagonist Zarok being held prisoner in the
Tower of London The Tower of London, officially His Majesty's Royal Palace and Fortress of the Tower of London, is a historic castle on the north bank of the River Thames in central London. It lies within the London Borough of Tower Hamlets, which is sep ...
and Sir Daniel Fortesque's objective would be to free him, but this idea was eventually dropped due it being considered identical to a "B-movie twist ending". The Cambridge studio believed it would not be difficult to make a sequel to the first ''MediEvil'', considering that the ending of its predecessor would give the team an opportunity to set the next game in a different time period. Shepherd settled on ''MediEvil 2'' being set in the
Victorian era In the history of the United Kingdom and the British Empire, the Victorian era was the period of Queen Victoria's reign, from 20 June 1837 until her death on 22 January 1901. The era followed the Georgian period and preceded the Edwardia ...
, the birthplace of the Neo-Gothic revival. Shepherd considered the hardest part of the development was deciding how to make the game better than its predecessor by incorporating humorous elements in the game. To achieve this, the Cambridge studio re-coded a majority of its core technology, which Shepherd considered arguably similar to "starting from scratch". Various features cut from the previous game were added into ''MediEvil 2'', such as playable characters and levels that featured puzzles. By the time the game reached beta status the game offered larger levels, improved NPC logic, and additional moves for the protagonist.


Reception

''MediEvil 2'' received favourable reviews, albeit less than its predecessor, according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website GameRankings. The game was mostly praised for its rich detailed graphics but was criticised by many reviewers for its bad camera angles, easy difficulty, and similarity to the first game. However, Doug Trueman of '' NextGen'' called the game "a formulaic and agreeable way to pass the time." '' IGN''s Douglass C. Perry praised the graphical advancements of the game, noting that the sharper details drew out a more "sophisticated feel" to the story. Perry noted that the new addition of cutscenes created a better sense of continuity and story, reconstructing the game into a more controlled, broader world. Shawn Sparks of ''
GameRevolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshot ...
'' similarly praised the improved graphics, noting that smooth frame rates and sharper graphics brought out the original PlayStation's power, despite nearing the end of its lifespan. Sparks hailed the graphics as "eye candy" and reported that the levels were "a joy to explore." Perry noted the game's "plain wide confusion" in level layouts would cause frustration for players, and was several times found without direction in the larger levels. Sparks also described similar concerns with the confusing level layout. Perry disliked the fixed camera positioning throughout the game and outlined that the camera was "good, not great" and only a small improvement to its predecessor. ''
Daily Radar ''Daily Radar'' was a news aggregator and portal site for Future US's male-oriented content, including sports, film and television, and video games. Daily Radar started as a gaming website like IGN, GameSpy and GameSpot, and was later renamed and ...
''s Stephen Frost praised the game's improved
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
and harder difficulty in comparison to the first game, summarising that ''MediEvil 2'' was "better, not perfect," although he thought that the game was still lacking in innovation. '' GamePro'' summed up their review by saying, "It's true that some hardcore action/adventure purists might not be able to get past ''MediEvil''s comical look, but they'd be missing out on some topnotch gameplay. ''MediEvil II'' is good enough to wake the dead." At the 2000
BAFTA Interactive Entertainment Awards The British Academy of Film and Television Arts ( BAFTA) annually hosted the BAFTA Interactive Entertainment Awards for multimedia entertainment between 1998 and 2003. In 2003, BAFTA announced the award would be split into two separate ceremonies â ...
, ''MediEvil 2'' won the best console game category. ''MediEvil 2'' also nominated for "10th Annual GamePro Readers' Choice Awards" for "Best Adventure Game of The Year", but lost to ''
Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company Y ...
'' for
Sega Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
.


Notes


References


External links

* {{DEFAULTSORT:Medievil 2 2000 video games Action-adventure games BAFTA Interactive Entertainment Award for Best Games winners Dark fantasy video games Fantasy video games set in the Middle Ages Fiction about mummies Guerrilla Cambridge games Hack and slash games Horror video games MediEvil PlayStation (console) games PlayStation (console)-only games Single-player video games Sony Interactive Entertainment games Steampunk video games Video games about Jack the Ripper Video games about time travel Video games about witchcraft Video games about zombies Video games developed in the United Kingdom Video game sequels Video games set in London Video games set in the 19th century