Marvel Super Heroes (role-playing game)
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''Marvel Super Heroes'' (MSHRPG) is a
role playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
set in the
Marvel Universe The Marvel Universe is a fictional shared universe where the stories in most American comic book titles and other media published by Marvel Comics take place. Super-teams such as the Avengers, the X-Men, the Fantastic Four, the Guardians o ...
, first published by TSR as the
boxed set A box set or (its original name) boxed set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box and offered for sale as a single unit. Music Artists and bands ...
'' Marvel Super Heroes: The Heroic Role-Playing Game'' under license from
Marvel Comics Marvel Comics is an American comic book publisher and the flagship property of Marvel Entertainment, a divsion of The Walt Disney Company since September 1, 2009. Evolving from Timely Comics in 1939, ''Magazine Management/Atlas Comics'' in ...
in 1984. In 1986, TSR published the '' Marvel Superheroes Advanced Game'', an expanded edition.
Jeff Grubb Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ...
designed both editions, and
Steve Winter Steve Winter (born December 8, 1957) is an American game designer who worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game, which was originally published by TSR and later Wizards of the Coast. Early life Winter ...
wrote both editions. Both use the same game system. The game lets players assume the roles of Marvel superheroes such as
Spider-Man Spider-Man is a superhero appearing in American comic books published by Marvel Comics. Created by writer-editor Stan Lee and artist Steve Ditko, he first appeared in the anthology comic book ''Amazing Fantasy'' #15 (August 1962) in the Si ...
,
Daredevil Daredevil may refer to: * A stunt performer Arts and media Comics * Daredevil (Lev Gleason Publications), a fictional 1940s superhero popularized by writer-artist Charles Biro * Daredevil (Marvel Comics character), a Marvel comic book superhero ...
,
Hulk The Hulk is a superhero appearing in American comic books published by Marvel Comics. Created by writer Stan Lee and artist Jack Kirby, the character first appeared in the debut issue of ''The Incredible Hulk (comic book), The Incredible Hulk' ...
,
Captain America Captain America is a superhero appearing in American comic books published by Marvel Comics. Created by cartoonists Joe Simon and Jack Kirby, the character First appearance, first appeared in ''#Golden Age, Captain America Comics'' #1 (cover ...
, the
Fantastic Four The Fantastic Four is a superhero team appearing in American comic books published by Marvel Comics. The team debuted in ''The Fantastic Four'' #1 (cover dated Nov. 1961), helping usher in a new level of realism in the medium. It was the first s ...
, and the
X-Men The X-Men are a superhero team appearing in American comic books published by Marvel Comics, first appearing in Uncanny X-Men, ''The X-Men'' #1 by artist/co-plotter Jack Kirby and writer/editor Stan Lee in 1963. Although initially cancelled in ...
.Michael A. Martin, "Superhero Role-Playing Games" in Gina Renée Misiroglu and David A. Roach, ''The Superhero Book: The Ultimate Encyclopedia Of Comic-Book Icons And Hollywood Heroes''. Visible Ink Press, 2004, (pp. 512-515). Grubb designed the game to be easily understood, and the simplest version, found in the 16-page "Battle Book" of the Basic Set, contains a bare-bones combat system sufficient to resolve comic book style superhero fights.


System


Attributes

Players resolve most game situations by rolling
percentile dice Dice notation (also known as dice algebra, common dice notation, RPG dice notation, and several other titles) is a system to represent different combinations of dice in wargames and tabletop role-playing games using simple algebra-like notation such ...
and comparing the results against a column of the colorful "Universal Results Table". The
attribute Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a prope ...
used determines which column to use; different tasks map to different attributes. All characters have seven basic attributes: Fighting determines hit probability in and defense against hand-to-hand attacks. Agility determines hit probability in and defense against ranged attacks, feats of agility vs. the environment, and acrobatics. Strength determines damage inflicted by hand-to-hand attacks, grappling, or lifting and breaking heavy objects. Endurance determines resistance to physical damage (e.g., poison, disease, death). It also determines how long a character can fight and how fast a character can move at top speed. Reason determines the success of tasks relating to knowledge, puzzle-solving, and advanced technology. Intuition determines the success of tasks relating to awareness, perception, and instinct. Psyche determines the success of tasks relating to willpower,
psionics In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psy ...
, and magic. Players sometimes refer to this set of attributes and the game system as a whole by the acronym "FASERIP". Attribute scores for most characters range from 1 to 100, where normal human ability is Typical (6), and peak (non-superheroic) human ability is Excellent (20). The designers minimize use of the numerical figures, instead preferring adjectives like "Incredible" (36-45) and "Amazing" (46-62). A "Typical" (5-7) attribute has a 50% base chance for success at most tasks relating to that attribute. As an attribute increases, the chance of success increases about 5% per 10 points. Thus a character with an "Amazing" (50) attribute has a 75% chance of success at tasks relating to that attribute.


Superpowers and origins

Beyond the seven attributes, characters have superpowers that function on a mostly ''ad hoc'' basis, and each character's description gives considerable space to a description of how their powers work in the game. Each character has an origin which puts ceilings on a character's abilities and superpowers. The origins include: Altered Humans are normal people who acquire powers, such as Spider-Man or the Fantastic Four. High-Tech Wonders are normal people whose powers come from devices, such as Iron Man. Mutants are persons born with superpowers, such as the X-Men. Robots are created beings, such as the Vision and Ultron. Aliens are non-humans, including extra-dimensional beings such as Thor and Hercules.


Talents

The game also features a simple skill system referred to as Talents. Talents must be learned and cover areas of knowledge from Archery to Zoology. A Talent raises a character's ability by one rank when attempting actions related to that Talent. The GM is free to determine if a character would be unable to attempt an action without the appropriate Talent (such as a character with no medical background attempting to make a pill that can cure a rare disease).


Resources and Popularity

Characters also has two variable attributes: Resources and Popularity. These attributes use the same terms as the character's seven attributes ("Poor," "Amazing," "Unearthly," etc.). But unlike the seven physical and mental attributes, which change slowly, if at all, Resources and Popularity can change quickly. Resources represent the character's wealth. Rather than have the player keep track of how much money the character has, the Advanced Game assumes the character has enough money to cover basic living expenses. The Resources ability is used when the character tries to buy something like a new car or house. The game books note that a character's Resources score can change after winning the lottery or having a major business transaction go bad, among other things. Popularity reflects how much the character is liked or disliked. Popularity can influence non-player characters. A superhero with a high rating, like Captain America (whose popularity is Unearthly-the highest most characters can achieve), might use his Popularity to gain entrance to a club. If he were to try the same thing as his secret identity Steve Rogers (whose Popularity is only Typical), he would probably be unable to do it. Villains also have a Popularity score, which is usually negative (a bouncer might let Doctor Doom or Magneto into the aforementioned club out of fear). Popularity can change, too.


Character creation

The game is intended to use existing Marvel characters as the heroes. The Basic Set and ''Advanced Set'' both contain simple systems for creating original superheroes, based on random ability rolls (as in ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
''). In addition, the Basic Set Campaign Book allows players to create original heroes by describing the desired kind of hero and working together with the GM to assign the appropriate abilities, powers, and talents. ''
The Ultimate Powers Book ''The Ultimate Powers Book'' is a role-playing game supplement published by TSR in 1987 for the '' Marvel Super Heroes'' role-playing game. Contents ''The Ultimate Powers Book'' is a supplement describing almost 300 new powers, with a new ch ...
'', by David Edward Martin, expands and organizes the game's list of powers. Players are given a variety of body types, secret origins, weaknesses, and powers to choose from. The ''UPB'' gives a greater range to characters one could create. The book suffers from editing problems and omissions; several errata and partial revisions were released in the pages of TSR's ''Dragon'' magazine in issue #122 "The Ultimate Addenda to the Ultimate Powers Book", issue #134 "The Ultimate Addenda's Addenda", issue #150 "Death Effects on Superheroes", and issue #151 "Son of the Ultimate Addenda".


Karma

The game's equivalent of
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s is Karma, a pool of points initially determined by the sum of a character's three mental attributes (Reason, Intuition, and Psyche). The basic system allows players to increase their chances of success at most tasks by spending points of Karma. For example, a player who wants to make sure he hits a villain in a critical situation can spend however many Karma points are necessary to raise the dice roll to the desired result. The referee distributes additional Karma points at the end of game sessions, typically as rewards for accomplishing heroic goals such as defeating villains, saving innocents, and foiling crimes. Karma can also be lost for unheroic actions such as fleeing from a villain or failing to stop a crime. In fact, in a notable departure from many RPGs, but strongly in keeping with the genre, all Karma is lost if a hero kills someone or allows someone to die. In the Advanced Game, Karma points can also be spent to permanently increase character attributes and powers.


Game mechanics

Two primary game mechanics drive the game: column shifts and colored results. Both influence the difficulty of an action. A column shift is used when a character is trying a hard or easy action. A column shift to the left indicates a penalty, while a shift to the right indicates a bonus. The column for each ability is divided into four colors: white, green, yellow, and red. A white result is always a failure or unfavorable outcome. In most cases, getting a green result is all that is needed to succeed at a particular action. Yellow and red results usually indicate more favorable results that could knock back, stun, or even kill an opponent. However, the GM can determine that succeeding at a hard task might require a yellow or red result. Additional rules in the "Campaign Book" of the Basic Set, and the subsequent Advanced Set, use the same game mechanic to resolve non-violent tasks.


Official game supplements

The original ''Marvel Super Heroes'' game received extensive support from TSR, covering a variety of Marvel Comics characters and settings, including a ''
Gamer's Handbook of the Marvel Universe The ''Gamer's Handbook of the Marvel Universe'' is a series of role-playing game supplements published by TSR, beginning in 1988, for the '' Marvel Super Heroes'' role-playing game. Contents The ''Gamer's Handbook of the Marvel Universe'' is a ...
'' patterned after Marvel's ''
Official Handbook of the Marvel Universe The ''Official Handbook of the Marvel Universe'' is an encyclopedic guide which details the fictional universe featured in Marvel Comics publications. The original 15-volume series was published in comic book format in 1982, followed by sporadic ...
''. MSH also got its own column in the TSR-published gaming magazine,
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
, called "The Marvel-phile", which usually spotlighted a character or group of characters that hadn't yet appeared in a published game product.


Reception

In the July–August 1984 edition of ''
Space Gamer Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually conside ...
'' (No. 70),
Allen Varney Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, ...
wrote that the game was only suited to younger players and Marvel fanatics, saying, "this is a respectable effort, and an excellent introductory game for a devoted Marvel fan aged 10 to 12; older, more experienced, or less devoted buyers will probably be disappointed. 'Nuff said." Pete Tamlyn reviewed ''Marvel Super Heroes'' for '' Imagine'' magazine and stated that "this game has been produced in collaboration with Marvel and that opportunity itself is probably worth a new game release. However, ''Marvel Superheroes'' is not just another Superhero game. In many ways it is substantially different from other SHrpgs." In the January–February 1985 edition of ''
Different Worlds ''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''Rune ...
'' (Issue #38),
Troy Christensen Troy Christensen (born July 16, 1964) is an American author and game designer. Based in Grand Rapids, Michigan, he is an established figure in the role-playing game community. Biography Troy Christensen created the ''Phantasm Adventures'' game ...
gave it an average rating of 2.5 stars out of 4, saying, "The ''Marvel Super Heroes'' roleplaying game overall is a basic and simple system which I would recommend for beginning and novice players ..People who enjoy a fast and uncomplicated game and like a system which is conservative and to the point will like this game." Marcus L. Rowland reviewed ''Marvel Super Heroes'' for ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes ...
'' #62, giving it an overall rating of 8 out of 10, and stated that "All in all, a useful system which is suitable for beginning players and referees, but should still suit experienced gamers." Seven years later, Varney revisited the game in the August 1991 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
'' (Issue #172), reviewing the new Basic Set edition that had just been released. While Varney appreciated that the game was designed for younger players, he felt that it failed to recreate the excitement of the comics. "This is the gravest flaw of this system and support line: its apathy about recreating the spirit of Marvel stories. In this new Basic Set edition... you couldn’t find a miracle if you used microscopic vision. Look at this set’s few elementary mini-scenarios: all fight scenes. The four-color grandeur and narrative magic in the best Marvel stories are absent. Is this a good introduction to role-playing?" Varney instead suggested ''
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'' by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the c ...
or ''
Ghostbusters ''Ghostbusters'' is a 1984 American supernatural comedy film directed and produced by Ivan Reitman, and written by Dan Aykroyd and Harold Ramis. It stars Bill Murray, Aykroyd, and Ramis as Peter Venkman, Ray Stantz, and Egon Spengler, thr ...
'' by
West End Games West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars'', ''Paranoia'', ...
as better role-playing alternatives for new and beginning young players. In the 2007 book '' Hobby Games: The 100 Best'', Steve Kenson commented that "it's a testament to the game's longevity that it still has enthusiastic fan support on the Internet and an active play community more than a decade after its last product was published. Even more so that it continues to set a standard by which new superhero roleplaying games are measured. Like modern comic book writers and artists following the greats of the Silver Age, modern RPG designers have a tough act to follow."


Later Marvel RPGs

Before losing the Marvel license back to Marvel Comics, TSR published a different game using their SAGA System game engine, called the ''
Marvel Super Heroes Adventure Game The ''Marvel Super Heroes Adventure Game'' is a role-playing game published by TSR, Inc. that uses the ''SAGA System'' and features characters published by Marvel Comics. It should not be confused with the earlier '' Marvel Super Heroes Game'', a ...
''. This version, written by Mike Selinker, was published in the late 1990s as a card-based version of the Marvel role-playing game (though a method of converting characters from the prior format to the SAGA System was included in the core rules). Though critically praised in various reviews at the time, it never reached a large market and has since faded into obscurity. In 2003, after the gaming license had reverted to
Marvel Comics Marvel Comics is an American comic book publisher and the flagship property of Marvel Entertainment, a divsion of The Walt Disney Company since September 1, 2009. Evolving from Timely Comics in 1939, ''Magazine Management/Atlas Comics'' in ...
, the ''
Marvel Universe Roleplaying Game The ''Marvel Universe Roleplaying Game'' (abbreviated ''MURPG'') is a role-playing game (RPG) set in the Marvel Universe. The game included versions of several popular Marvel characters, including Spider-Man, Hulk, Captain America, the Fantasti ...
'' was published by Marvel Comics. This edition uses mechanics totally different from any previous versions, using a diceless game mechanic that incorporated a Karma-based resolution system of "stones" (or tokens) to represent character effort. Since its initial publication, a few additional supplements were published by Marvel Comics. However, Marvel stopped supporting the game a little over a year after its initial release, despite going through several printings of the core rulebook. In August 2011,
Margaret Weis Productions Margaret Weis Productions, Ltd. is a games publisher located in Williams Bay, Wisconsin, United States and founded in 2004 after Margaret Weis and Don Perrin, the two founders of Sovereign Press, divorced. Games Margaret Weis Productions is pr ...
acquired the licence to publish an RPG based on Marvel superheroes, and '' Marvel Heroic Roleplaying'' was released beginning in 2012. Margaret Weis Productions, however, found that although the game was critically acclaimed, winning two Origins Awards, ''Marvel Heroic Roleplaying: Civil War'' "didn’t garner the level of sales necessary to sustain the rest of the line"Copy of the press release
/ref> so they brought the game to a close at the end of April 2013.


References


External links

* {{curlie, Games/Roleplaying/Genres/Super_Heroes/Marvel_Super_Heroes, Marvel Super Heroes Marvel Comics role-playing games Marvel Super Heroes (role-playing game) Role-playing games introduced in 1984 TSR, Inc. games