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''Grand Theft Auto IV'' is a 2008 action-adventure game developed by
Rockstar North Rockstar North Limited (formerly DMA Design Limited) is a British video game development company and a studio of Rockstar Games based in Edinburgh. The company was founded as DMA Design in Dundee in 1987 by David Jones, soon hiring former clas ...
and published by
Rockstar Games Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Foun ...
. It is the sixth main entry in the ''Grand Theft Auto'' series, following 2004's '' Grand Theft Auto: San Andreas'', and the eleventh instalment overall. Set within the fictional Liberty City, based on
New York City New York, often called New York City or NYC, is the most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the most densely populated major city in the Un ...
, the single-player story follows
Eastern Europe Eastern Europe is a subregion of the European continent. As a largely ambiguous term, it has a wide range of geopolitical, geographical, ethnic, cultural, and socio-economic connotations. The vast majority of the region is covered by Russia, whic ...
an war veteran Niko Bellic and his attempts to escape his past while under pressure from high-profile criminals. The open world design lets players freely roam Liberty City, consisting of three main islands, and the neighbouring state of Alderney, which is based on
New Jersey New Jersey is a state in the Mid-Atlantic and Northeastern regions of the United States. It is bordered on the north and east by the state of New York; on the east, southeast, and south by the Atlantic Ocean; on the west by the Delaware ...
. The game is played from a
third-person perspective Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the ...
and its world is navigated on foot or by vehicle. Throughout the single-player mode, players control Niko Bellic. An
online multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
mode is also included with the game, allowing up to 32 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting. Two
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
s were later released for the game, ''
The Lost and Damned ''Grand Theft Auto IV: The Lost and Damned'' is the first of two episodic expansion packs of the 2008 video game ''Grand Theft Auto IV'', developed by Rockstar North and published by Rockstar Games. The game was released individually for the X ...
'' and ''
The Ballad of Gay Tony ''Grand Theft Auto: The Ballad of Gay Tony'' is the second of two episodic expansion packs available for the 2008 video game '' Grand Theft Auto IV'', developed by Rockstar North and published by Rockstar Games. The game was released individu ...
'', which both feature new plots that are interconnected with the main ''Grand Theft Auto IV'' storyline, and follow new protagonists. Development of ''Grand Theft Auto IV'' began soon after the release of ''San Andreas'' and was shared between many of Rockstar's studios worldwide. The game introduced a shift to a more realistic and detailed style and tone for the series. Unlike previous entries, ''Grand Theft Auto IV'' lacked a strong cinematic influence, as the team attempted an original approach to the story. As part of their research for the open world, the development team conducted extensive field research in New York, capturing over 100,000 photographs and several hours of video. The developers considered the world to be the most important element of the game; though not the largest map in the series, they considered it comparable in scope due to its verticality and level of detail. The budget climbed to over , making it one of the
most expensive video games to develop The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of ind ...
. It was released for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
consoles in April 2008, and for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
in December. Upon release, the game received critical acclaim, with praise particularly directed at the narrative and open-world design. ''Grand Theft Auto IV'' broke industry sales records and became the fastest-selling entertainment product in history at the time, earning in its first day and in its first week. Considered one of the most significant titles of the seventh generation of video games, and by many critics as one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from differ ...
, it won year-end accolades, including
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
awards from several
gaming publications Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publicati ...
. It is among the best-selling video games with over 25 million copies sold by 2013. The game also generated controversy, with criticism directed at the game's depiction of violence and players' ability to drink-drive. Its successor, '' Grand Theft Auto V'', was released in September 2013.


Gameplay

''Grand Theft Auto IV'' is an action-adventure game played from a
third-person perspective Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the ...
. Players complete missions—linear scenarios with set objectives—to progress through the story. It is possible to have several active missions running at one time, as some require players to wait for further instructions or events. Outside of missions, players can freely roam the game's open world and complete optional side missions. Composed of the fictional city of Liberty City, the world is larger in area than most earlier ''Grand Theft Auto'' series entries. At the beginning of the game, players can only explore the first island—composed of Dukes and Broker—with all other islands unlocking as the story progresses. Players use
melee A melee ( or , French: mêlée ) or pell-mell is disorganized hand-to-hand combat in battles fought at abnormally close range with little central control once it starts. In military aviation, a melee has been defined as " air battle in which ...
attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game's world. There is a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller ...
option when using vehicles. In combat,
auto-aim This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
and a
cover system A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obst ...
can be used as assistance against enemies. Should players take damage, their health meter can be fully regenerated by consuming food or drinks, using medical kits, or calling for paramedics. If players commit crimes, the game's law enforcement agencies may respond as indicated by a " wanted" meter in the
head-up display A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view informa ...
(HUD). On the meter, the displayed stars indicate the current wanted level (for example, at the maximum six-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight. The game's cover system allows players to move between cover, to fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted. Melee attacks include additional moves, such as dodging, blocking, disarming an opponent and counter-attacking.
Body armour Body armor, also known as body armour, personal armor or armour, or a suit or coat of armor, is protective clothing designed to absorb or deflect physical attacks. Historically used to protect military personnel, today it is also used by variou ...
can be used to absorb gunshots and explosive damage, but is used up in the process. When health is entirely depleted, gameplay stops, and players
respawn In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game ...
at the nearest hospital. The single-player mode lets players control an
Eastern European Eastern Europe is a subregion of the European continent. As a largely ambiguous term, it has a wide range of geopolitical, geographical, ethnic, cultural, and socio-economic connotations. The vast majority of the region is covered by Russia, whi ...
war veteran, Niko Bellic. During the story, Niko meets and befriends various new characters. They can then perform favours for Niko whenever he asks; for example, his cousin Roman, who owns a taxi service, can send one of his cabs to take Niko to any destination around the city. Cabs are always available during gameplay for quick travel to a destination. Throughout the course of the game, players are also faced with
morality Morality () is the differentiation of intentions, decisions and actions between those that are distinguished as proper (right) and those that are improper (wrong). Morality can be a body of standards or principles derived from a code of co ...
choices, which alter the storyline appropriately depending on the player's choice. While free roaming the game world, players may engage in context-specific activities such as
bowling Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), thou ...
or
darts Darts or dart-throwing is a competitive sport in which two or more players bare-handedly throw small sharp-pointed missiles known as darts at a round target known as a dartboard. Points can be scored by hitting specific marked areas of the bo ...
. Other available activities include a
vigilante Vigilantism () is the act of preventing, investigating and punishing perceived offenses and crimes without legal authority. A vigilante (from Spanish, Italian and Portuguese “vigilante”, which means "sentinel" or "watcher") is a person who ...
mini-game, and in-game television programming. Niko has a cell phone for contacting friends and starting activities. The cell phone is also used to access the game's online multiplayer mode, and to enter
cheat codes Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by ...
. To access the in-game Internet, which allows Niko to send and receive emails and set up prospective
dates Date or dates may refer to: *Date (fruit), the fruit of the date palm (''Phoenix dactylifera'') Social activity *Dating, a form of courtship involving social activity, with the aim of assessing a potential partner **Group dating * Play date, a ...
with potential girlfriends, Niko can use
Internet café An Internet café, also known as a cybercafé, is a café (or a convenience store or a fully dedicated Internet access business) that provides the use of computers with high bandwidth Internet access on the payment of a fee. Usage is generall ...
s located around the city. The game also features a subway system, allowing players to quickly traverse through the game's world. The
online multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
mode for ''Grand Theft Auto IV'' allows up to 32 players to freely roam across the map. Players decide which game mode they wish to play, including deathmatches and street races. Both
cooperative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-contro ...
and competitive game modes are available, split into ranked and unranked matches. For players to level up through ranks, in-game money has to be earned. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete. Hosts of the game can control many variables, such as police presence, traffic, and weapons. The multiplayer mode was discontinued on Windows in 2020.


Synopsis


Setting

''Grand Theft Auto IV'' takes place in 2008, within a redesigned version of Liberty City. The design of the city focuses on a recreation of four of the boroughs of
New York City New York, often called New York City or NYC, is the most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the most densely populated major city in the Un ...
: Broker (based on
Brooklyn Brooklyn () is a borough of New York City, coextensive with Kings County, in the U.S. state of New York. Kings County is the most populous county in the State of New York, and the second-most densely populated county in the United States, be ...
), Dukes (
Queens Queens is a borough of New York City, coextensive with Queens County, in the U.S. state of New York. Located on Long Island, it is the largest New York City borough by area. It is bordered by the borough of Brooklyn at the western tip of Long ...
), Bohan (
The Bronx The Bronx () is a borough of New York City, coextensive with Bronx County, in the state of New York. It is south of Westchester County; north and east of the New York City borough of Manhattan, across the Harlem River; and north of the New Y ...
), and Algonquin (
Manhattan Manhattan (), known regionally as the City, is the most densely populated and geographically smallest of the five boroughs of New York City. The borough is also coextensive with New York County, one of the original counties of the U.S. state ...
). The setting also includes the neighbouring state of Alderney (based on
New Jersey New Jersey is a state in the Mid-Atlantic and Northeastern regions of the United States. It is bordered on the north and east by the state of New York; on the east, southeast, and south by the Atlantic Ocean; on the west by the Delaware ...
). Initially, bridges are locked down due to a terrorist threat, and police constantly pursue players if the bridges are crossed. The blockades are lifted as the story progresses, allowing the player to traverse between islands safely. ''Grand Theft Auto IV'' is set in the fictional "HD
Universe The universe is all of space and time and their contents, including planets, stars, galaxies, and all other forms of matter and energy. The Big Bang theory is the prevailing cosmological description of the development of the universe. ...
", which mirrors and parodies the real world. The previous games formed fictional universes of their own, which despite having many similarities with the HD Universe, are considered to be different continuities. Hence, the Liberty City depicted in ''Grand Theft Auto IV'' is different from its previous renditions, and the game itself serves as a
reboot In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is physi ...
for the series. The new timeline established by ''Grand Theft Auto IV'' would continue with two expansion packs, ''
The Lost and Damned ''Grand Theft Auto IV: The Lost and Damned'' is the first of two episodic expansion packs of the 2008 video game ''Grand Theft Auto IV'', developed by Rockstar North and published by Rockstar Games. The game was released individually for the X ...
'' and ''
The Ballad of Gay Tony ''Grand Theft Auto: The Ballad of Gay Tony'' is the second of two episodic expansion packs available for the 2008 video game '' Grand Theft Auto IV'', developed by Rockstar North and published by Rockstar Games. The game was released individu ...
'', and a sequel, '' Grand Theft Auto V'', as well as its online component, ''
Grand Theft Auto Online ''Grand Theft Auto Online'' is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games. It was released on 1 October 2013 for PlayStation 3 and Xbox 360, 18 November 2014 for PlayStation 4 and Xb ...
''. The handheld game '' Grand Theft Auto: Chinatown Wars'' is also considered part of the HD Universe, because it features the same map as ''Grand Theft Auto IV'', except for Alderney.


Plot

Niko Bellic, an Eastern European ex-soldier,
Sam Houser Sam Houser (born 1971) is a British video game producer. He is the co-founder and president of Rockstar Games and one of the creative driving forces behind the games in the ''Grand Theft Auto'' franchise, being producer since the third game. ...
: "He's from that gray part of broken-down Eastern Europe, a war-torn area."
arrives in Liberty City aboard a cargo ship, the ''Platypus'', to escape his criminal past, pursue the American Dream, and search for the man who betrayed his unit in a war ten years prior. Reuniting with his cousin Roman, he discovers that his tales of riches were lies concealing his small dirty apartment, unprofitable taxi company, gambling debts, and disputes with
loan shark A loan shark is a person who offers loans at extremely high interest rates, has strict terms of collection upon failure, and generally operates outside the law. Description Because loan sharks operate mostly illegally, they cannot reasonably ...
s. Niko begins assisting Roman with his problems, which leads him to make his first criminal contacts in the city. He befriends
Yardie Yardie (or Yaadi) is a term often used, particularly within the Caribbean expatriate and Jamaican diaspora, to refer to people of Jamaican origin, though its exact meaning changes depending on context. The term is derived from the Jamaican pa ...
s
underboss Underboss ( it, sottocapo) is a position within the leadership structure of certain organized crime groups, particularly in Sicilian, Greek, and Italian-American Mafia crime families. The underboss is second in command to the boss. The under ...
Little Jacob and is forced to work for Vlad Glebov, Roman's Russian loan shark, whom Niko eventually kills upon learning he had slept with Roman's girlfriend, Mallorie. In retaliation, Niko and Roman are kidnapped by Russian mobsters on orders of their boss Mikhail Faustin and his lieutenant, Dimitri Rascalov. Indifferent to Vlad's murder, Faustin releases them and employs Niko as a
hitman Contract killing is a form of murder or assassination in which one party hires another party to kill a targeted person or persons. It involves an illegal agreement which includes some form of payment, monetary or otherwise. Either party may ...
, eventually ordering him to kill the son of Russian crime lord Kenny Petrović. When Petrović threatens retaliation, Dimitri convinces Niko to assassinate Faustin. However, he then betrays and brings Niko to his former employer, Ray Bulgarin, who accuses Niko of stealing from him during a botched human trafficking job years earlier. Niko denies the allegation and a firefight ensues, allowing Dimitri and Bulgarin to escape. Dimitri's men burn down Niko and Roman's apartment and taxi company, forcing them to flee to Bohan. While Niko finds work for several local drug lords, Dimitri kidnaps Roman in a failed attempt to lure Niko into a trap. Later, Niko discovers that his girlfriend Michelle is a government agent, and she entraps him into working for her agency, the United Liberty Paper. In exchange for the assassinations of several known or suspected
terrorists Terrorism, in its broadest sense, is the use of criminal violence to provoke a state of terror or fear, mostly with the intention to achieve political or religious aims. The term is used in this regard primarily to refer to intentional violen ...
, the agency clears Niko's criminal record and searches for the traitor he seeks. Niko and Roman's fortunes improve when the latter receives a large amount of insurance money from his destroyed business, which he uses to rebuild it and buy an apartment in Algonquin. Roman also proposes to Mallorie, who accepts. While working for the
Irish Mob The Irish Mob (also known as the Irish mafia or Irish organized crime) is a collective of organized crime syndicates composed of ethnic Irish members which operate primarily in Ireland, the United States, Canada and Australia, and have been in ...
, Niko befriends gangster Patrick McReary and helps him and his brothers carry out a bank robbery. Niko is later hired by Ray Boccino, a ''
caporegime A caporegime or capodecina, usually shortened to capo or informally referred to as "captain" or "skipper", is a rank used in the Mafia (both the Sicilian Mafia and Italian-American Mafia) for a '' made member'' of an Italian crime family who he ...
'' in the Pegorino
crime family A crime family is a unit of an organized crime syndicate, particularly in Italian organized crime and especially in the Sicilian Mafia and Italian American Mafia, often operating within a specific geographic territory or a specific set of activ ...
, to oversee a diamond deal, which goes awry. Boccino repays Niko by helping him find ex-comrade Florian Cravic, now known as Bernie Crane, who claims that he did not betray their unit; Niko concludes that the traitor was Darko Brevic. Niko continues working for the
Mafia "Mafia" is an informal term that is used to describe criminal organizations that bear a strong similarity to the original “Mafia”, the Sicilian Mafia and Italian Mafia. The central activity of such an organization would be the arbitration of d ...
in Liberty City and eventually earns the trust of
Don Don, don or DON and variants may refer to: Places *County Donegal, Ireland, Chapman code DON *Don (river), a river in European Russia *Don River (disambiguation), several other rivers with the name *Don, Benin, a town in Benin *Don, Dang, a vill ...
Jimmy Pegorino after killing Boccino, who was suspected of being a police informant. Niko also helps Patrick kidnap Don Giovanni Ancelotti's daughter to ransom her for the diamonds, but Bulgarin intercepts the exchange, and the diamonds are lost. Eventually, the Paper finds Darko and brings him to Liberty City for Niko to decide his fate. Having achieved closure on his past, Niko is summoned by Pegorino for one final favour: to help with a highly lucrative heroin deal in collusion with Dimitri. Niko must either strike the deal with Dimitri or exact revenge on him. Should Niko go through with the deal, Dimitri again betrays him and keeps the heroin for himself. At Roman's wedding, an assassin sent by Dimitri accidentally kills Roman with a stray bullet. Aided by Little Jacob, a devastated Niko murders Dimitri, who in turn had killed Pegorino. Later, Mallorie informs Niko that she is pregnant with Roman's child, whom Niko vows to protect. Should Niko choose to exact revenge, he finds and kills Dimitri aboard the ''Platypus''. At Roman's wedding, Pegorino, furious at Niko's betrayal, targets him in a
drive-by shooting A drive-by shooting is a type of assault that usually involves the perpetrator(s) firing a weapon from within a motor vehicle and then fleeing. Drive-by shootings allow the perpetrator(s) to quickly strike their target and flee the scene before ...
, but accidentally kills Patrick's sister Kate, whom Niko had been dating. Aided by Little Jacob and Roman, Niko tracks down and kills Pegorino. Later, Roman tells Niko that Mallorie is pregnant and that they decided to name the baby after Kate if it is a girl.


Development

Preliminary work on ''Grand Theft Auto IV'' began in November 2004, a month after the release of '' Grand Theft Auto: San Andreas''. Rockstar president
Sam Houser Sam Houser (born 1971) is a British video game producer. He is the co-founder and president of Rockstar Games and one of the creative driving forces behind the games in the ''Grand Theft Auto'' franchise, being producer since the third game. ...
felt that following up ''San Andreas'' was "a nightmare".
Rockstar North Rockstar North Limited (formerly DMA Design Limited) is a British video game development company and a studio of Rockstar Games based in Edinburgh. The company was founded as DMA Design in Dundee in 1987 by David Jones, soon hiring former clas ...
, the core 220-person team behind the game, co-opted studios owned by parent company Rockstar Games to facilitate development between a full team of over 1,000, including 50 employees at Rockstar NYC, 40 at Rockstar Lincoln, 10 at
Rockstar San Diego Rockstar San Diego, Inc. (formerly Angel Studios, Inc.) is an American video game developer and a studio of Rockstar Games based in Carlsbad, California. The studio is best known for developing the '' Midnight Club'' and '' Red Dead'' series. ...
, and around 600–700 working part-time internally and externally. Some key members of the development team worked 12-hour days during production, often without holidays. The team decided to continue the numbering scheme absent from the previous two main games to represent the same leap in production as ''
Grand Theft Auto 2 ''Grand Theft Auto 2'' is an action-adventure game, developed by DMA Design and published by Rockstar Games in October 1999, for Microsoft Windows and the PlayStation, and the Dreamcast and Game Boy Color in 2000. It is the sequel to 1997's ' ...
'' (1999) to '' Grand Theft Auto III'' (2001). Development of ''Grand Theft Auto IV'' ceased by 21 April 2008 when the game was submitted for manufacturing. Producer
Leslie Benzies Leslie Peter Benzies (born 17 January 1971) is a Scottish video game producer and the former president of Rockstar North, a subsidiary of Rockstar Games. He was the lead developer on the ''Grand Theft Auto'' series, taking responsibility from ...
estimated that the budget of the development efforts exceeded , making ''Grand Theft Auto IV'' one of the most expensive video games ever made.


Research and open world design

The game's setting, Liberty City, is based on New York City. The team did not look at the previous renditions of Liberty City as inspiration, wanting it to retain the "general feel" but nothing else. The map is roughly three times the size of ''Grand Theft Auto III''s. The developers originally considered using the entire state of New York, before restricting it to Manhattan, and then expanding it out again. They considered including more suburbs with woods, and would regularly vote on which areas to include. Art director Aaron Garbut said that the team chose the setting because of the detail and variety it provided, describing New York as "an amazing, diverse, vibrant, cinematic city". Writer
Dan Houser Daniel Houser (born November 1973) is an English video game producer, writer, and voice actor, as well as the co-founder (along with his brother Sam) and former vice president of creativity for Rockstar Games. As well as producing video games, ...
added that the team "wanted to be somewhere where we had a foothold" due to the amount of research required for the world; Rockstar Games's main headquarters are located in New York. The team consciously avoided a precise recreation of New York City to allow for more enjoyable game design, selecting the areas that they felt "characterised it the best". Garbut wanted to capture a caricature of the city as he felt that most people were familiar with "the highlights" from film or literature but did not need to know the areas precisely. The city was not built with specific missions in mind; the area was created first, and missions implemented later. To achieve a realistic environment, 60–70 employees from Rockstar North travelled to New York for research: first at the beginning of the project in March or April 2005 for a week and a half, and a smaller trip in 2007. Police officers who previously worked the
beat Beat, beats or beating may refer to: Common uses * Patrol, or beat, a group of personnel assigned to monitor a specific area ** Beat (police), the territory that a police officer patrols ** Gay beat, an area frequented by gay men * Battery (c ...
drove the team around Washington Heights. A full-time research team based in New York handled further requests for information, such as the ethnic minority of a neighbourhood or videos of traffic patterns. Videos shot in New York were played on televisions at the Rockstar North offices "so while they worked they could look up and there was New York". Benzies claimed that the team took over 100,000 photographs on location in New York, though Garbut estimates that they took around 250,000. They also studied architectural plans for apartments, used satellite images to determine city block layout, researched sales figures for models of cars, and read books that detailed the city's infrastructure, including its subways, sewers, and garbage disposal. Hove Beach is based on
Brighton Beach Brighton Beach is a neighborhood in the southern portion of the New York City borough of Brooklyn, within the greater Coney Island area along the Atlantic Ocean coastline. Brighton Beach is bounded by Coney Island proper at Ocean Parkway to the ...
, which Sam Houser found "pretty incredible" and unusual; the name is based on the English city
Brighton and Hove Brighton and Hove () is a city and unitary authority in East Sussex, England. It consists primarily of the settlements of Brighton and Hove, alongside neighbouring villages. Often referred to synonymously as Brighton, the City of Brighton and H ...
, made up of the former neighbouring towns Brighton and
Hove Hove is a seaside resort and one of the two main parts of the city of Brighton and Hove, along with Brighton in East Sussex, England. Originally a "small but ancient fishing village" surrounded by open farmland, it grew rapidly in the 19th c ...
. Houser appreciated that Brighton Beach was home to several Eastern Europeans due to the nature of the game's characters. Dan Houser described Liberty City as "the biggest character" of the game. The ''Grand Theft Auto IV'' rendition of Liberty City is more detailed and larger in size than most earlier entries in the series; although smaller than San Andreas, the setting of the previous main game, the developers considered it comparable in scope due to city's verticality, number of buildings, and level of detail. The team wanted less dead spots and irrelevant spaces, such as the wide open deserts in ''San Andreas''. They wanted the game to be "a more focused experience" than ''San Andreas'', and Dan Houser felt that the limited activities of New York allowed this. The team felt that the addition of Niko's
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whi ...
added to the immersion of the world and represented society's shifted focus on phones. The in-game brands and products are designed over several years; the billboards were implemented in the game around six months prior to release.


Story and character development

The game's script, written by Dan Houser and Rupert Humphries, is about 1,000 pages. Approximately 660 actors provided voices for the game over 80,000 lines of dialogue. After conceiving the character and setting, Dan Houser spoke with his brother Sam Houser and Leslie Benzies to bounce story ideas before writing a rough synopsis, a six-paged, detailed document. Once the synopsis was reworked, the designers broke it into missions, represented by a large flow document demonstrating each section. The writers then work on the introductions to the missions; the gameplay dialogue comes much later. Unlike previous ''Grand Theft Auto'' games, ''Grand Theft Auto IV'' does not have cinematic influences. "We were consciously trying to go, well, if video games are going to develop into the next stage, then the thing isn't to try and do a loving tribute or reference other stuff," said Dan Houser. He said that the writers wanted something "fresh and new and not something that was obviously derived from movie". Dan Houser felt that the quality of the writing had to improve alongside the advancements in graphics and technology. He noted that the improvements in facial animation allowed for slower-paced cutscenes. The unique dialogue that plays when a mission is retried was to ensure that the gameplay felt "less canned and less like '' Groundhog Day''". Dan Houser described Niko Bellic as "a more rounded character" than those in previous games. He felt that his dual personality—often saving innocent people, while also being a "cold-hearted killer"—made him more relatable. He also felt that Niko's unfamiliarity with Liberty City allowed for the player to relate to him more, only driven by his vague past and relationship with Roman. When deciding on Niko's background, the writers felt that being an immigrant could lead to more dangerous situations, and therefore more enjoyable missions; after discussions with criminal experts, Dan Houser found that "the real scary characters are not born in America anymore". He felt that Niko's outsider view of
American culture The culture of the United States of America is primarily of Western, and European origin, yet its influences includes the cultures of Asian American, African American, Latin American, and Native American peoples and their cultures. The U ...
was "fun". The team wanted Niko to be "more of an
anti hero An antihero (sometimes spelled as anti-hero) or antiheroine is a main character in a story who may lack conventional heroic qualities and attributes, such as idealism, courage, and morality. Although antiheroes may sometimes perform actions ...
than a hero, capable of making positive actions within his criminal world". They wanted his demeanour to reflect the weight of his past and choices. Niko's design underwent a few changes, but was finalised early in development. His outfit underwent several changes based on Eastern Europeans, particularly photographs of men fighting in winter wars in
Yugoslavia Yugoslavia (; sh-Latn-Cyrl, separator=" / ", Jugoslavija, Југославија ; sl, Jugoslavija ; mk, Југославија ;; rup, Iugoslavia; hu, Jugoszlávia; rue, label=Pannonian Rusyn, Югославия, translit=Juhoslavija ...
and Chechnya. The primary motivation for the design was a face to convey the appropriate emotions and a body that could move nicely with the new animations. The in-game purchasable outfits were also designed to fit with the character. The team ensured that the gameplay choices presented to the player were not too extensive, as they still had to make sense to the character, who is driven by the people around him. Dan Houser felt that the missions in ''San Andreas'' had become too linear, and wanted to present choices to the player in ''Grand Theft Auto IV''. The writers found that Niko needed a motivation to come to America, so they created his cousin, Roman. Dan Houser felt that the two could not be brothers as there would be a deeper level of familiarity than necessary. He described the two as a double act, with Roman's fantasist charm playing off Niko's tough cynicism. The team gave other
non-playable characters A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
(NPCs) more definable behaviours and dialogue to make them feel more alive. The writers initially considered having a smaller group of characters, but found that the story became boring and that players were less likely to explore the world. The stranger characters found in the game world were based on the "crazy people" that populate New York, according to Dan Houser, which in previous games were only able to be captured through radio stations or mild pedestrian behaviours. The team based the ethnicities, clothing, and behaviours of the NPCs on the photographs and videos that they captured around New York, divided into different areas; they created
mood board Mood may refer to: *Mood (psychology), a relatively long lasting emotional state Music * The Mood, a British pop band from 1981 to 1984 *Mood (band), hip hop artists * ''Mood'' (Jacquees album), 2016 * ''Moods'' (Barbara Mandrell album), 1978 ...
s for each location. The NPCs also converse in different languages.


Art design

''Grand Theft Auto IV'' sees a shift in the series to a more realistic and detailed style and tone, partly a result of the transition to consoles which offered high-definition graphics and the new and improved capabilities of such consoles. The development team worked to represent the upgrade in quality across all design aspects while maintaining the coherence of the previous games. The team took the game's development as an opportunity to "strip things back and start again", refining the art style without losing the style of the series; they distanced the game from the "cartoon-like style" of its predecessors while creating a new style that was consistent across all aspects of the game. Garbut found the increased demand of detail brought on by the advanced technology daunting. A technique used to make the visuals look real was to avoid harsh edges, instead blending surfaces together to make the world look dirty and lived-in. The
props A prop, formally known as (theatrical) property, is an object used on stage or screen by actors during a performance or screen production. In practical terms, a prop is considered to be anything movable or portable on a stage or a set, distinc ...
department created multiple variations of different objects to make the world more interesting and unique. ''Grand Theft Auto IV'' was the first contemporary game in the series since 2001's ''Grand Theft Auto III''; the team felt that enough time had passed to avoid feeling repetitive. The types of in-game vehicles were decided upon early in development, after which the vehicles department begin creating the designs. The vehicles are not based on specific real-life counterparts, but take elements from several, with some original ideas by the developers.


Technical and gameplay design

The proprietary Rockstar Advanced Game Engine (RAGE) was used for the game. Garbut found ''Grand Theft Auto IV''s technical design similar to ''Grand Theft Auto III''s, with both games being the first in the series to be released on their respective platforms. He claimed that an operable game engine was not finalised until late in development, at which point "there's still plenty of guesswork" until optimisation near release. The character's physical performances were recorded using motion capture. Up to eight actors could perform on the motion capture stage at one time, each dressed in a full suit. The camera used to capture the performance included a
teleprompter A teleprompter, also known as an autocue, is a display device that prompts the person speaking with an electronic visual text of a speech or script. Using a teleprompter is similar to using cue cards. The screen is in front of, and usually be ...
for the actors to read their scripts. Over a hundred moves would be captured in each day of production. The final product was taken from different performances by different actors to make them appear seamless and appropriate. The
voice The human voice consists of sound made by a human being using the vocal tract, including talking, singing, laughing, crying, screaming, shouting, humming or yelling. The human voice frequency is specifically a part of human sound producti ...
work by one actor could be composited over a different actor's physical performance for a specific outcome. The in-game animations were crafted similarly, using a combination of different motion capture performances. For the gameplay and animations, the team redid a lot of the work from previous games, wanting ''Grand Theft Auto IV'' to "feel next-generation". The
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
elements from ''San Andreas'' were removed fairly early in development, partly due to the animation work it would have required, and because consistently needing to visit the gym felt antithetical to Niko's motivations. The game's targeting system was one of the first focuses of development due to the advanced technology; the team wanted it to feel realistic without being too technical. The cover system was a "natural addition" to the targeting. Benzies described the multiplayer as the hardest part of the game's development. The team wanted the multiplayer to feel like an extension of the cinematic single-player experience. Dan Houser described it as "a section of a film rather than the whole narrative". The developers considered adding co-operative multiplayer to the main story campaign, but decided it worked better as a single-player experience. When Sam Houser first showed interest in using the Euphoria software in the game, he was told that it would be impossible or only limited to cutscenes, but some members of the team were able to make it work. Engineers from
NaturalMotion NaturalMotion is a British video game development company with development offices in London, Brighton and Birmingham. Founded in November 2001 as a spin-out company from Oxford University, NaturalMotion specialises in creating animation techn ...
worked on-site at Rockstar North for several months at a time to incorporate Euphoria software into the game. Rockstar also worked with
Image Metrics Image Metrics is a 3D facial animation and Virtual Try-on company headquartered in El Segundo, with offices in Las Vegas, and research facilities in Manchester. Image Metrics are the makers of the Live Driver and Portable You SDKs for softw ...
for the game's facial animations. The facial rigs had around 100 joints, with a total of 300 minutes of facial animation. The scale of the project caused some issues for the animators, forcing them to have rigs completed before animation began. They also faced difficulty in the direction of the actor's head—either straight on when looking at the teleprompter, or down when looking at a script. Image Metrics head of production David Barton noted that "having realistic eyes is 90 percent of the battle", as it allows the player to believe the character. A head camera was used when recording to capture facial movements.
SpeedTree SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and dema ...
was used for in-game environment rendering.


Music production

When selecting music for the in-game radio stations, music supervisor Ivan Pavlovich said "
e had E, or e, is the fifth letter and the second vowel letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''e'' (pronounced ); plur ...
to pick the songs that make New York today what it is, but make sure they won't feel dated by the time the game comes out." The developers contacted over 2,000 people in order to obtain recording and publishing rights; they hired a private investigator to locate the relatives of late Skatt Bros. member Sean Delaney to license the band's song, "Walk the Night". '' Billboard'' reported that Rockstar paid as much as $5,000 per composition and another $5,000 per master recording per track. Developers originally considered letting players purchase music in an in-game
record shop A record shop or record store is a retail outlet that sells recorded music. In the late 19th century and the early 20th century, record shops only sold gramophone records, but over the 20th century, record shops sold the new formats that were ...
and for Niko to have an MP3 player, but both ideas were cut.
DJ Green Lantern James Christopher D'Agostino (born July 7, 1975), professionally known as DJ Green Lantern, is an American hip hop DJ and producer from Rochester, New York. In 2002, D'Agostino was signed by American rapper Eminem, to become the official DJ for S ...
produced tracks exclusively for the game's hip-hop radio station The Beat 102.7. Record label owner and record producer Bobby Konders, who hosts the in-game radio station Massive B Soundsystem 96.9, flew to
Jamaica Jamaica (; ) is an island country situated in the Caribbean Sea. Spanning in area, it is the third-largest island of the Greater Antilles and the Caribbean (after Cuba and Hispaniola). Jamaica lies about south of Cuba, and west of His ...
to get dancehall artists to re-record tracks to make references to the boroughs of Liberty City. The Housers's father, jazz musician Walter Houser, provided several classical music tracks for the game.


Release

At
E3 2006 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishe ...
, Peter Moore, Corporate Vice President of Microsoft's Interactive Entertainment Business division, formally announced the game by rolling up his sleeve to reveal a ''Grand Theft Auto IV'' temporary tattoo. Rockstar Games initially appeared to be committed to the original 16 October 2007 release date. However, Wedbush Morgan analyst Michael Pachter suggested that Take-Two may choose to delay the release of the game in order to boost its financial results for 2008 and to avoid competing with the release of other highly anticipated titles, such as ''
Halo 3 ''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in ...
''; Rockstar responded by saying that ''Grand Theft Auto IV'' was still on track for release in "late October". However, Take-Two announced in August 2007 that ''Grand Theft Auto IV'' would miss its original release date, and would be delayed to their second fiscal quarter (February–April) of 2008, attributing this to technical challenges. In particular, the delay was caused by technical difficulties with the PlayStation 3 version and storage problems with the Xbox 360 version. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' predicted that other publishers would benefit from ''Grand Theft Auto IV''s delay, particularly
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
with '' Call of Duty 4: Modern Warfare''. On 24 January 2008, the company announced the game's release date of 29 April 2008. In August 2008, Rockstar announced that the game would be coming to
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
on 18 November 2008 in North America and 21 November in Europe, with additional development work by Rockstar Toronto. Microsoft partnered with Rockstar in a deal to bring two episodic
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
packs to the Xbox 360: '' Grand Theft Auto IV: The Lost and Damned'' on 17 February 2009, and '' Grand Theft Auto: The Ballad of Gay Tony'' on 29 October 2009. Dan Houser wanted the episodes to show "a different side of Liberty City". In January 2010, Rockstar announced that the DLC would be bundled as ''Episodes from Liberty City'', released for PlayStation 3 and Windows on 13 April 2010 in North America and 16 April in Europe. ''Episodes from Liberty City'' was also bundled with the main game in ''The Complete Edition'', released on 26 October 2010 in North America and 29 October in Europe. The Xbox 360 version of the game and its DLC were made backwards compatible with the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
on 9 February 2017.


Promotion

Industry analysts found ''Grand Theft Auto IV''s marketing much more subtle than
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
's marketing of ''Halo 3'' (2007), identifying Rockstar's interest in controlling the output at all times. The game was marketed through video trailers and press demonstrations. On 29 March 2007, the debut trailer was released. It was narrated by protagonist Niko, and depicts the open world accompanied by the song "Pruit-Igoe" by Philip Glass, originally composed for
Godfrey Reggio Godfrey Reggio (born March 29, 1940) is an American director of experimental documentary films. Life Reggio was born in New Orleans, Louisiana to an old and distinguished Louisiana family descended from Francesco M. de Reggio, an Italian noblem ...
's 1982 documentary film ''
Koyaanisqatsi ''Koyaanisqatsi'' (), also known as ''Koyaanisqatsi: Life Out of Balance'', is a 1982 American experimental non-narrative film directed and produced by Godfrey Reggio with music composed by Philip Glass and cinematography by Ron Fricke. The f ...
''. The trailer is credited for starting the
Rickrolling Rickrolling or a Rickroll is an internet meme involving the unexpected appearance of the music video for the 1987 song "Never Gonna Give You Up", performed by the English singer Rick Astley. The video has over 1 billion views on YouTube. The m ...
meme; after the higher viewership crashed Rockstar's website, several users re-posted the trailer, but some misleadingly played the music video for
Rick Astley Richard Paul Astley (born 6 February 1966) is an English singer, songwriter and radio personality, who has been active in music for several decades. He gained worldwide fame in the 1980s, having multiple hits including his signature song " Ne ...
's "
Never Gonna Give You Up "Never Gonna Give You Up" is the debut single recorded by English singer and songwriter Rick Astley, released on 27 July 1987. It is one of Astley's most famous songs. It was written and produced by Stock Aitken Waterman, and was released as ...
". The second trailer was released on 28 June 2007, showcasing the game's physics engine and featuring the song "Arm in Arm (Shy Child Remix)" by
The Boggs The Boggs was an independent rock band from New York City formed by Jason Friedman in 2001. Original band members Friedman, Ezekiel Healy, Bradford Conroy and Phil Roebuck met as subway buskers in New York and became a part of the then burgeon ...
. Dan Houser noted that the game was "still rough" when the first trailer was released, but that cutscenes were "coming on board" by the second trailer's release. To unveil the game's cover art, Rockstar contracted artists to paint a mural on a wall at a secluded warehouse location, showcasing the art in a video on 28 November 2007. A third trailer was released on 6 December 2007, introducing some of the game's characters, such as Roman and Michelle. The trailer features the song "King Ring" by Russian rap artist
Seryoga Sergey Vasilyevich Parkhomenko (russian: Сергей Васильевич Пархоменко, be, Сяргей Васільевіч Пархоменка, Syarhyey Vasilyevich Parkhomyenka; born October 8, 1976), known professionally as Seryog ...
, which Rockstar felt captured the "melting pot mentality" of Liberty City. Dan Houser wanted the third trailer to capture the "visceral qualities" of the game, but focus less on the story, as the first two trailers had done. On 8 February 2008, five teaser trailers for the game were released, each showcasing a particular character or service within the game. Similar teaser trailers were later released in pairs on 21 February, 7 March, and 11 April. Another trailer, released on 27 March 2008, showcases some scenes from the game, such as a bank robbery and police chase. A television commercial from GameStop debuted on 1 April, focusing on the activities in Liberty City.
Viral marketing Viral marketing is a business strategy that uses existing social networks to promote a product mainly on various social media platforms. Its name refers to how consumers spread information about a product with other people, much in the same way tha ...
strategies were used to promote the game.
Wanted poster A wanted poster (or wanted sign) is a poster distributed to let the public know of a person whom authorities wish to apprehend. They generally include a picture of the person, either a photograph when one is available or of a facial composite ...
s were placed around New York City promoting the game's characters and website; billboard versions were also posted throughout the city. Murals and posters advertising the game were placed on buildings and public transport. The
Chicago Transit Authority The Chicago Transit Authority (CTA) is the operator of mass transit in Chicago, Illinois, United States, and some of its surrounding suburbs, including the trains of the Chicago 'L' and CTA bus service. In , the system had a ridership of , ...
(CTA) removed advertisements promoting the game from their property in April 2008; Take-Two filed a lawsuit in response, claiming that the CTA had violated a contract. Visitors to the website of WKTT Talk Radio—a fictional radio station within the game—were offered a chance to leave a voice mail message stating their problems. Prior to leaving the message, callers were asked to read the terms and conditions, which revealed that some of the voice mail message would be selected for use in the game. In the month prior to launch, Rockstar and GameStop held a competition offering up to and a trip to New York City for the game's launch event. Microsoft held a similar
sweepstake A sweepstake is a type of contest where a prize or prizes may be awarded to a winner or winners. Sweepstakes began as a form of lottery that were tied to products sold. In response, the FCC and FTC refined U.S. broadcasting laws (creating the ...
s competition, offering consoles, games, Microsoft Points, a
baseball bat A baseball bat is a smooth wooden or metal club used in the sport of baseball to hit the ball after it is thrown by the pitcher. By regulation it may be no more than in diameter at the thickest part and no more than in length. Although histor ...
, and an invitation to the launch event as rewards. The official ''Grand Theft Auto IV'' website was redesigned on 8 February 2008 to show a preview of activities and locales within the game's world. To encourage pre-order sales, Rockstar collaborated with several retail outlets to provide a special edition version of the game. It includes a metal
safe deposit box A safe deposit box, also known as a safety deposit box, is an individually secured container, usually held within a larger safe or bank vault. Safe deposit boxes are generally located in banks, post offices or other institutions. Safe deposit ...
, an art book, and the soundtrack CD. The publisher also collaborated with
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professiona ...
to release a 40 GB PlayStation 3 console with a copy of the game. GameStop hosted midnight launch events at over 3,500 of its American stores, with contests and giveaways.


Reception


Critical response

Following its announcement in May 2006, ''Grand Theft Auto IV'' was widely anticipated and released to critical acclaim.
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, which assigns a normalised rating in the 0–100 range, calculated an average score of 98, indicating "universal acclaim". It is tied as the second-highest rated game on the site. Reviewers heavily praised the game's narrative, open world design and combat system. Hilary Goldstein of ''IGN'' felt that the game "sets a new benchmark for open-world games", and Andrew Reiner of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' wrote that the game "completely changes the landscape of gaming". Reviewers lauded the open world design, some further complimenting the freedom that it allows the player. Seth Schiesel of ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid d ...
'' named the city the "real star" of the game. ''Official Xbox Magazine''s Hicks was impressed by the city, attributing this to the game's AI. Robinson of ''Computer and Video Games'' considered the environment believable, and felt that the world was "utterly unmatched". Goldstein of ''IGN'' felt that, although Liberty City is inspired by New York, it is not beholden to it. He wrote that the city "exists in its own universe and rightfully so". Crispin Boyer of ''
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
'' directed praise at the city's "breathtaking vistas, incredibly varied scenery, and lived-in look." Conversely, Jesse Costantino of ''
GameRevolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshot ...
'' felt that the game lacked important features common in other open world games. Reviewers praised the game's narrative. ''IGN''s Goldstein accepted that the darker tones to the story, a break from series tradition. Jon Hicks of '' Official Xbox Magazine'' felt surprised by the amount of depth to the story. Reiner of ''Game Informer'' wrote that the level of freedom in the game contributed to his enjoyment of the story. The morality choices faced by players throughout the narrative were also welcomed. ''1UP.com''s Boyer felt that they gave the game an element of "replayability". ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
''s Tom Bramwell considered the morality choices a fair substitute over "bosses with large health bars". The game's characters—particularly Niko—received positive reactions from critics. Hicks of ''Official Xbox Magazine'' and Andy Robinson of '' Computer and Video Games'' both called Niko "charismatic" and "likeable", stating that they prefer him over previous protagonists of the series. George Walter of '' GamesRadar'' praised the depth of the character, and ''IGN''s Goldstein felt that the character of Niko feels relatable when faced with difficult decisions.
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
of ''
Giant Bomb ''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news, and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by '' Time' ...
'' felt that Niko was "the only thing that mattered to im as he progressed through the story, with the character becoming one of his favourite features of the game. Schiesel of ''The New York Times'' named Niko one of the most realised video game characters attributing this to the game's script, while ''1UP.com''s Boyer commended the use of character bonding during the game's missions. Many reviewers found the combat system was more responsive than in previous games, particularly praising the addition of the cover system. Justin Calvert of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' wrote that the cover system makes the game's combat a "huge improvement" over previous games. Reiner of ''Game Informer'' agreed, writing that the targeting system makes players feel responsible for all deaths. ''IGN''s Goldstein praised the fluidity of the cover system, and felt that the auto aim mechanic is a "great help in larger battles". ''GamesRadar''s Walter wrote that the cover system has "paved the way to a new style of mission". David McComb of ''
Empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
'' called the combat "sharp and instinctive", and Hicks of ''Official Xbox Magazine'' felt that the cover system allows players to execute an attack plan. In addition to the combat system, most reviewers noted the vehicle handling was more realistic than in previous games. Robinson of ''Computer and Video Games'' felt that the vehicle handling echoed realism, while Hicks of ''Official Xbox Magazine'' called the vehicle selection "excellent". Costantino of ''GameRevolution'' praised the improvement of the game's mechanics, particularly the physics engine's advanced vehicle and character animations. Reviewers praised the sound design. Goldstein of ''IGN'' praised the actors' performances and the use of licensed music. ''GameSpot''s Calvert and ''GamesRadar''s Walter also commended the licensed music, the latter admiring the humour of the radio's talk stations. Michael Pinson of ''The Pro Audio Files'' praised the separate features of the game's sound design—including the city's ambiance, licensed music, character dialogue, and vehicle and weapon sound effects—applauding the developer's use of uniting the features together. Carolyn Gudmundson of ''GamesRadar'' also retroactively praised the game's soundtrack, commending its suitability to the game's setting. The game's online multiplayer mode received positive reactions from critics. Reiner of ''Game Informer'' praised the character customisation available in the multiplayer mode, and noted that it runs "just as smoothly" as the single-player game. ''1UP.com''s Boyer called the multiplayer modes "excellent", and ''IGN''s Goldstein named it one of the best. ''Official Xbox Magazine''s Hicks dubbed the multiplayer as "hugely entertaining", while Walter of ''GamesRadar'' praised the "seamless" process of entering a multiplayer match. ''Giant Bomb''s Gerstmann and ''GameRevolution''s Costantino felt divided about the multiplayer, the latter naming it a "fantastic idea", but feeling as though connectivity problems resulted in a "broken" experience.


Windows version

When ''Grand Theft Auto IV'' was released to Windows in December 2008, it received generally positive reviews. Metacritic calculated an average score of 90 out of 100, indicating "universal acclaim", based on 40 reviews. Reviewers liked the enhanced visuals and the additional features, but criticised the port for its inferiority over the console versions. The in-game features added in the port were well received. The addition of the Video Editor was met with positive reactions; ''GameSpot''s Calvert called it "a great way to get creative", while Kieron Gillen of ''Eurogamer'' criticised the unpredictability in its timing. Critics also praised the addition of the customisable radio station, which allows players to listen to their own choice of music;
Tom Chick Tom W. Chick (born August 14, 1966) is an American actor and independent journalist. His most prominent TV roles were as Oscar's boyfriend Gil in the U.S. version of ''The Office'', and the hard-hitting reporter Gordon in ''The West Wing''. Ear ...
of ''1UP.com'' named it the best feature of the port, and Steven Hopper of ''GameZone'' called it a "great touch". The port's upgrade to 32 concurrent players in the online multiplayer mode, as opposed to the console version's 16 players, was also met with positive feedback; ''Eurogamer''s Gillen said that the "possibility for mayhem... increases", while Will Tuttle of '' GameSpy'' felt that the player increase "changes the action significantly". The port's enhanced visuals were commended by many reviewers. ''GameZone'' Hopper considered the visuals an improvement over the original versions. Andy Robinson of ''Computer and Video Games'' called the visuals "impressive", while Tom Orry of ''VideoGamer.com'' called them "superb". Conversely, the port's system requirements, considered difficult to run with advanced settings, received criticism. ''Eurogamer''s Gillen said that, though the Windows version is "the most attractive version", it's "annoyingly fiddly to get there". ''GameSpy''s Tuttle was able to overlook the demanding system requirements in exchange for the game's other features.


Awards

''Grand Theft Auto IV'' earned awards from several critics and publications. It received
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
awards from '' Digital Spy'', the
Entertainment Merchants Association The Entertainment Merchants Association (EMA) is the not-for-profit international trade association dedicated to advancing the interests of the $32 billion home entertainment industry. The Mission of EMA is to promote, to protect, and to ...
, '' GameTrailers'', ''Giant Bomb'', '' IGN Australia'', '' Kotaku'', ''
The Los Angeles Times ''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the ...
'', ''The New York Times'', and ''
Time Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, ...
''. At the
Spike Video Game Awards The Spike Video Game Awards (in short VGAs, known as the VGX for the final show) was an annual award show hosted by American television network Spike from 2003 to 2013 that recognized the best computer and video games of the year. Produced by ...
, the game won Game of the Year and Best Action Adventure Game, and Michael Hollick won Best Performance by a Human Male for his role as Niko. It was nominated for three awards at the 9th Game Developers Choice Awards, and seven at the 5th British Academy Games Awards, tying for the most nominations at the latter. At ''IGN''s Best of 2008, it won eleven awards, including Best Voice Acting across all three platforms and overall, and Best Story for PlayStation 3 and Xbox 360.


Sales

Within twenty-four hours of its release, ''Grand Theft Auto IV'' sold over 3.6 million copies, equating to approximately $310 million in revenue. Within a week, it generated more than $500 million in worldwide revenue, equating to approximately 6 million copies sold for Take Two. The numbers surpassed analysts' expectations for the title. After one month of availability, the game had sold over 8.5 million copies. It broke three
Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
on 13 May 2008: highest grossing video game in 24 hours, highest revenue generated by an entertainment product in 24 hours, and fastest-selling video game in 24 hours. On 11 March 2011, Take-Two announced that the game had sold over 20 million copies, with the ''Grand Theft Auto'' series surpassing a collective total of 100 million copies. As of July 2013, the game has sold over 25 million copies, making it one of the best-selling video games, and one of the best-selling games on both
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
. All sales records broken by ''Grand Theft Auto IV'' were beaten by its successor, ''Grand Theft Auto V''. In the United Kingdom, the game became the fastest-selling game of all time, selling over 631,000 copies in twenty-four hours. This broke the record set by ''Grand Theft Auto: San Andreas'' at 501,000 copies over the same period. During the first five days of availability, the game sold over 927,000 copies in the United Kingdom. In the United States, ''Grand Theft Auto IV'' sold 2.85 million units in its first five days. By the end of 2008, the game had sold over 5.18 million copies in the US. In its first four days of availability in Japan, it sold 133,000 copies on the PlayStation 3 and 34,000 on the Xbox 360, according to
Media Create is a Japanese company that gathers and analyzes data from the digital entertainment industry, specifically focusing on the Japanese console gaming market. Business operations include publishing, market research and consulting. It is a popular we ...
. In the first week of availability, the Windows version of ''Grand Theft Auto IV'' debuted at seventh place on the weekly charts; by the second week, it had left the top-ten. Based on
unique user Website popularity is commonly determined using the number of unique users, and the metric is often quoted to potential advertisers or investors. A website's number of unique users is usually measured over a standard period of time, typically a m ...
counts, the game was the most played
Games for Windows – Live Games for Windows – Live or GFWL (trademarked as Games for Windows – LIVE) was an online gaming service used by ''Games for Windows''–branded PC titles that enables Windows PCs to connect to Microsoft's Live service. Users, each with a uniq ...
game in 2009 and 2012, and the second-most played in 2011.


Controversies

Prior to and since the release of ''Grand Theft Auto IV'', the game had been subject to a great deal of controversy. The game's depiction of violence received mass commentary from journalists and government officials, occasionally being referred to as a "murder simulator". The ability to drink-drive in the game also received criticism, resulting in a request for the
ESRB The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Asso ...
to change the game's
rating A rating is an evaluation or assessment of something, in terms of quality, quantity, or some combination of both. Rating or ratings may also refer to: Business and economics * Credit rating, estimating the credit worthiness of an individual, c ...
. Similarly, some gameplay features were censored for the Australian and New Zealand versions of the game, though these censors were subsequently removed. Several crimes that were committed following the game's release, such as murder and sexual violence, were attributed to the perpetrators' experiences with the game, generating further controversy. Former attorney
Jack Thompson Jack Thompson may refer to: Sports * Jack Thompson (footballer, born 1892) (1892–1969), English footballer who played for Sheffield United and Bristol City * Jack Thompson (1920s footballer), English footballer who played for Aston Villa and Brig ...
, known for his campaigns against the series, heavily criticised ''Grand Theft Auto IV'' prior to its release, filing lawsuits against parent company
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
, and threatening to ban distribution of the game if some gameplay features were not removed. The game also generated further controversy and lawsuits from city officials and organisations.


Notes


References


Bibliography

*


External links

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