M.U.L.E.
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''M.U.L.E.'' is a 1983 multiplayer
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
written for the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
of home computers by Ozark Softscape. Designer
Danielle Bunten Berry Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game ''M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' T ...
(credited as Dan Bunten) took advantage of the four
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
ports of the Atari 400 and 800 to allow four-player simultaneous play. ''M.U.L.E.'' was one of the first five games published in 1983 by new company
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
, alongside ''
Axis Assassin ''Axis Assassin'' is a video game written by John Field for the Apple II and published by Electronic Arts in 1983. Ports for the Atari 8-bit family and Commodore 64 were released alongside the Apple II original. The game is similar in concept an ...
'', '' Archon: The Light and the Dark'', '' Worms?'', and '' Hard Hat Mack''. Primarily a turn-based strategy game, it incorporates real-time elements where players compete directly as well as aspects that simulate
economics Economics () is the social science that studies the production, distribution, and consumption of goods and services. Economics focuses on the behaviour and interactions of economic agents and how economies work. Microeconomics anal ...
. The game was ported to the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
,
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
, and
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
(as a
self-booting disk A self-booting disk is a floppy disk for home or personal computers that loads directly into a standalone application when the system is turned on, bypassing the operating system. This was common, even standard, on some computers in the late 197 ...
). Japanese versions also exist for the PC-8801, Sharp X1, and MSX 2 computers. Like the subsequent models of the Atari 8-bit family, none of these systems allow four players with separate joysticks. The Commodore 64 version lets four players share joysticks, with two players using the keyboard during action portions.


Gameplay

Set on the fictional planet Irata (''
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
'' backwards), the game is an exercise in
supply and demand In microeconomics, supply and demand is an economic model of price determination in a Market (economics), market. It postulates that, Ceteris paribus, holding all else equal, in a perfect competition, competitive market, the unit price for a ...
economics Economics () is the social science that studies the production, distribution, and consumption of goods and services. Economics focuses on the behaviour and interactions of economic agents and how economies work. Microeconomics anal ...
involving competition among four players, with computer opponents automatically filling in for any missing players. Players choose the race of their colonist, which has advantages and disadvantages that can be paired to their respective strategies. To win, players not only compete against each other to amass the largest amount of wealth, but must also cooperate for the survival of the colony. Central to the game is the acquisition and use of ''Multiple Use Labor Elements'', or ''M.U.L.E.''s, to develop and harvest resources from the player's
real estate Real estate is property consisting of land and the buildings on it, along with its natural resources such as crops, minerals or water; immovable property of this nature; an interest vested in this (also) an item of real property, (more genera ...
. Depending on how it is outfitted, a M.U.L.E. can be configured to harvest Energy, Food, Smithore (from which M.U.L.E.s are constructed), and Crystite (a valuable mineral available only at the "Tournament" level). Players must balance supply and demand of these elements, buying what they need and selling what they don't. Players may exploit or create shortages by refusing to sell to other players or to the "store," which raises the price of the resource on the following turns. Scheming between players is encouraged by allowing
collusion Collusion is a deceitful agreement or secret cooperation between two or more parties to limit open competition by deceiving, misleading or defrauding others of their legal right. Collusion is not always considered illegal. It can be used to att ...
, which initiates a mode allowing a private transaction. Crystite is the one commodity that is not influenced by supply and demand considerations, being deemed to be sold off-world, so the strategy with this resource is somewhat different; a player may attempt to maximize production without fear of having too much supply for the demand. Each resource is required to do certain things on each turn. For instance, if a player is short on Food, there is less time to take one's turn. If a player is short on Energy, some land plots won't produce any output, while a shortage of Smithore raises the price of M.U.L.E.s and prevents the store from manufacturing new M.U.L.E.s. Players must deal with periodic random events such as runaway M.U.L.E.s, sunspot activity, theft by space pirates, and meteorites, with potentially destructive and beneficial effects. Favorable random events never happen to the player currently in first place, while unfavorable events never happen to the player in last place. Similarly, when two players want to buy a resource at the same price, the player in the losing position automatically wins. Players also can hunt the mountain wampus for a cash reward.


Development

According to Jim Rushing (one of the four original partners in Ozark Softscape), ''M.U.L.E.'' was initially called ''Planet Pioneers'' during development. It was intended to be similar to ''Cartels & Cutthroats'', with more graphics, better playability, and a focus on multiplayer. The real-time auction element came largely from lead designer Danielle Bunten's ''Wheeler Dealers''. The board game ''Monopoly'' was used as a model for the game because of its encouragement of social interaction and for several of the game's elements: the acquisition and development of land as a primary task, a production advantage for grouped plots, different species (à la the different player tokens), and random events similar to "Chance" cards. Additional game features such as claim jumping, loans, and crystite depletion were discarded for adding complexity without enhancing gameplay. The setting was inspired by Robert A. Heinlein's '' Time Enough for Love'', wherein galactic colonization is in the style of the
American Old West The American frontier, also known as the Old West or the Wild West, encompasses the geography, history, folklore, and culture associated with the forward wave of American expansion in mainland North America that began with European colonial ...
: A few pioneers with drive and primitive tools. The M.U.L.E. itself is based on the idea of the genetically modified animal in Heinlein's novel and given the appearance of a ''Star Wars'' Imperial Walker. Another Heinlein novel, ''
The Moon Is a Harsh Mistress ''The Moon Is a Harsh Mistress'' is a 1966 science fiction novel by American writer Robert A. Heinlein about a lunar colony's revolt against absentee rule from Earth. The novel illustrates and discusses libertarian ideals. It is respected for i ...
'', provided the decision to not have any government or external authority. In the game's original designs, land was sold by auction, but this caused a
feedback loop Feedback occurs when outputs of a system are routed back as inputs as part of a chain of cause-and-effect that forms a circuit or loop. The system can then be said to ''feed back'' into itself. The notion of cause-and-effect has to be handled c ...
in which the wealthiest player had the most land and thus made the most money; thus, the developers created the "land authority" that gives each player a free plot of land each turn. Ozark Softscape developed the game for the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
first because of its policy of developing for the most advanced computers then
porting In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
them to other platforms, removing or altering features such as sprites as necessary. Bunten stated that Ozark did not port the game to the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
because "''M.U.L.E.'' can't be done for an Apple". The
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
port of ''M.U.L.E'' was developed by K-Byte Software, an affiliate of Electronic Arts, and published by IBM as part of their venture into the home market with the
IBM PCjr The IBM PCjr (pronounced "PC junior") was a home computer produced and marketed by IBM from March 1984 to May 1985, intended as a lower-cost variant of the IBM PC with hardware capabilities better suited for video games, in order to compete mor ...
, but it sold poorly due to being released in 1985 after the latter had been discontinued (although the game did not have any actual PCjr support).


Reception

''M.U.L.E.'' only sold 30,000 copies but was lauded by reviewers. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' described it as a "fascinating and very enjoyable game which comes to its very best point with four human players". Minor criticisms included too-weak computer opponents and the lack of a save feature. Praising the "human engineering" that created the Atari 8-bit version's user interface, the magazine called it "All in all, a superior game". '' Softline'' called ''M.U.L.E.'' "what computer games should be like. It's a game, and it's a learning experience. It's also stimulating, fun, frustrating, thought provoking, fun, addictive, and fun". The magazine praised it as offering "valuable lessons" on economic topics, noting that "Most of them are learned the hard way", and concluded that "The game ''feels'' good" and "virtually flawless" because of the human-computer and human-human competition. John J. Anderson wrote in ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
'', "I should also mention that there is no shooting to be found anywhere in the game. How positively refreshing ... Mule belongs on every Atari software shelf in the world: in every home and every school, near every Atari." Scott Mace of ''
InfoWorld ''InfoWorld'' (abbreviated IW) is an information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a web-only publication. Its parent company today is International Data Group, and its siste ...
'' called ''M.U.L.E.'' unusual in the ease with which it allows multiplayer interaction through a single game computer console. He wrote that it would have "incredible lasting power, just like the best of the board games" and stated "I learned more about the economics of the marketplace from M.U.L.E. than I ever did in college".
Leo Laporte Leo Laporte (; born November 29, 1956) is the host of ''The Tech Guy'' weekly radio show and a host on TWiT.tv, an Internet podcast network focusing on technology. He is also a former TechTV technology host (1998–2008) and a technology author. O ...
of ''Hi-Res'' also said that he learned more economics from the game than during college. He predicted that ''M.U.L.E.'' "may revitalize the ideo gameindustry. It ought to make them rich anyway", praised its theme as "most captivating musical come-on I've ever heard", and concluded "If you ask me, ''M.U.L.E.'' is the perfect game." Reporting in ''
BYTE The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable uni ...
'' that his children loved it,
Jerry Pournelle Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. In the 1960s ...
described ''M.U.L.E.'' as "a cross between
Hammurabi Hammurabi (Akkadian: ; ) was the sixth Amorite king of the Old Babylonian Empire, reigning from to BC. He was preceded by his father, Sin-Muballit, who abdicated due to failing health. During his reign, he conquered Elam and the city-states ...
,
Diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. ...
, and an arcade game, with lots of strategic decisions—provided that you're skillful enough with a joystick to implement what you've decided to do". Another reviewer wrote in the magazine that "it is impossible to adequately describe all the interaction and economically realistic subtleties of M.U.L.E.", concluding that it was "an intriguing way to illustrate some of the triumphs and perils of free enterprise".
Orson Scott Card Orson Scott Card (born August 24, 1951) is an American writer known best for his science fiction works. He is the first and (as of 2022) only person to win both a Hugo Award and a Nebula Award in consecutive years, winning both awards for both ...
in ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...
'' in 1983 gave ''M.U.L.E.'' and two other EA games, '' Archon: The Light and the Dark'' and '' Worms?'', complimentary reviews, writing that "they are original; they do what they set out to do very, very well; they allow the player to take part in the creativity; they do things that only computers can do". The magazine listed the game in May 1988 as one of "Our Favorite Games", stating that it "requires a sense of strategy as well as proficiency at joystick maneuvers". Steven A. List reviewed ''M.U.L.E.'' in ''
Space Gamer Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually conside ...
'' No. 70. He commented that "''M.U.L.E.'' is simply a great game, a ''tour de force'' in programming and design, good family entertainment, educational and exciting. If you don't have a computer and disk drive, it may be worth the investment just to be able to play this." ''The
Addison-Wesley Addison-Wesley is an American publisher of textbooks and computer literature. It is an imprint of Pearson PLC, a global publishing and education company. In addition to publishing books, Addison-Wesley also distributes its technical titles throug ...
Book of Atari Software 1984'' gave the game an overall A rating, stating that it "combines some of the best features of ''Monopoly'' with economic simulation games like ammurabi while teaching "valuable lessons in economies in a fun way". The book noted that "when several people play, the game becomes involved and interactive". Two of ''
Zzap!64 ''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine ...
''s reviewers stated in 1985 that ''M.U.L.E.'' was "an excellent trading game" and "recommended for both novice and skilled", while the third complained that he "found little xcitement... nothing to keep me interested". In 1984 ''M.U.L.E.'' was awarded "1984 Best Multi-Player Video Game/Computer Game" at the 5th annual
Arkie Awards An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
where judges described it as "a unique blend of boardgame strategy and computer-game pacing" and noted that "since its release, 'M.U.L.E.' has gained an intense cult following". ''Softline'' readers named the game the third most-popular Atari program of 1983. With a score of 7.44 out of 10, in 1988 ''M.U.L.E.'' was among the first members of the ''Computer Gaming World'' Hall of Fame, honoring those games rated highly over time by readers. In 1992 and 1994 surveys of science fiction games the magazine gave the title five of five stars, calling it "An all-time computer classic, this was one of the only games ever devised that was playable and entertaining for four humans. Economics made fun! ... it still holds up well over all these years and, by itself, provides justification for holding onto the 8-bit Atari". In 1996, the magazine named ''M.U.L.E.'' as #3 on its Best Games of All Time list. In 2004, ''M.U.L.E.'' was inducted into
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's list of the greatest games of all time. It was named #5 of the "Ten Greatest PC Games Ever" by ''
PC World ''PC World'' (stylized as PCWorld) is a global computer magazine published monthly by IDG. Since 2013, it has been an online only publication. It offers advice on various aspects of PCs and related items, the Internet, and other personal tech ...
'' in 2009. ''M.U.L.E.'' was listed as the 19th most important video game of all time by 1UP.com. Chris Crawford said of the game that considering the platform the team had to deal with, ''M.U.L.E.'' was "the greatest game design ever done."


Legacy

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
cited ''M.U.L.E.'' as an influence on the ''Pikmin'' series. Will Wright dedicated his game ''
The Sims ''The Sims'' is a series of life simulation game, life simulation video games developed by Maxis and video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling ...
'' to the memory of Bunten. The ''M.U.L.E.'' theme song was included in Wright's later game, ''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, ...
'', as an
Easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tr ...
in the space stage. A notable use of the M.U.L.E. theme song is in the children's video game ''
Roblox ''Roblox'' () is an online game platform and game creation system developed by Roblox Corporation that allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released i ...
'' in the form of a 2008 remix by
8 Bit Weapon 8 Bit Weapon is an American chiptune music band formed in Ventura County, California, by Seth and Michelle Sternberger. It was originally created by Seth Sternberger around 1998. Its instruments consists primarily of old 8-bit and 16-bit compute ...
. An ability in ''
Starcraft II ''StarCraft II'' is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful ''StarCraft'' video game released in 1998. Set in a fictional future, the game centers on a galactic struggle for dominance ...
'' allows Terran players to deploy temporary robotic workers called M.U.L.E.s. A board game adaptation, ''M.U.L.E. The Board Game'', was released in 2015. Unofficial clones are '' Subtrade'', '' Traders'', and ''Space HoRSE''.


Enhanced versions

In 2005, a netplay component was integrated into the Atari800WinPlus
emulator In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use pe ...
enabling the original game to be played over the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, p ...
. ''Computer Gaming World'' printed in April 1994 that EA "was working on a videogame version of the game, but the design was terminated because of creative differences between the publisher and the designer". The magazine reported a rumor in May 1994 that a "Genesis version has been completed, but EA is debating over its release", and then in August 1994 that Bunten had decided against remaking the game because EA "wanted me to put in guns and bombs". An editorial asked the company to "give us ''M.U.L.E.'' with Smithore and Crystite as its creator intended". Bunten was working on an Internet version of ''M.U.L.E.'' until her death in 1998. An online, licensed
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
called '' Planet M.U.L.E.'' was released in 2009. The game is free for download for major platforms. Comma 8 Studios later acquired the mobile ''M.U.L.E.'' license and released '' M.U.L.E. Returns'' for iOS in November 2013. The source code to ''M.U.L.E.'', believed lost, was revealed in 2020 to be in the possession of
Julian Eggebrecht Julian Eggebrecht is a German video game businessman. He is notable for having been one of the founding members and creative director of Factor 5, a German-American game development company. Career Eggebrecht co-founded Factor 5 in Germany in 19 ...
. In the 1980s he had pitched an enhanced 16-bit version of the game. EA accepted the idea and sent him two discs with the source code of the original.


World records

According to
Twin Galaxies Twin Galaxies is an organization and social media platform for people involved in the culture and activity of playing video games. It facilitates their interaction as well as their competition and recognizes their achievements. Twin Galaxie ...
, the following records are recognized: *Nintendo Entertainment System - Jason P. Kelly - 68,273 *Commodore 64 - John J. Sato - 57,879


See also

*
Legged Squad Support System The Legged Squad Support System (LS3) was a DARPA project for a legged robot which could function autonomously as a packhorse for a squad of soldiers or marines. Like BigDog, its quadruped predecessor, the LS3 was ruggedized for military use, ...
- A real-life robotic pack animal developed in 2009


References


External links


''M.U.L.E.''
at Atari Mania *
"The Gamer's Quarter Issue 6"
with an article by John Szczepaniak containing transcribed audio interviews with three of the original team members
Article at The Dot Eaters
detailing Bunten, EA and a history of M.U.L.E.
Article from ''The Arkansas Times''
about Bunten and ''M.U.L.E.''
Review of 'M.U.L.E.'' board game
{{Dani Bunten Atari 8-bit family games Commodore 64 games Nintendo Entertainment System games 1983 video games Electronic Arts games NEC PC-8801 games Sharp X1 games MSX games Ozark Softscape games Multiplayer and single-player video games Digital tabletop games Ariolasoft games Video games developed in the United States