List of Final Fantasy Mystic Quest characters
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''Final Fantasy Mystic Quest'', released as ''Mystic Quest Legend'' in PAL regions and as in Japan, is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
for the
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. The game was released as a spin-off to
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's ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' series of video games. ''Final Fantasy Mystic Quest'' was first released in North America in 1992 and marketed as a "simplified role-playing game... designed for the entry-level player" in an attempt to broaden the genre's appeal. The game's presentation and battle system is broadly similar to that of the main series, but it differs in its inclusion of
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
elements. ''Final Fantasy Mystic Quest'' was the first ''Final Fantasy'' game to be released in Europe. In the game, the player controls a youth named Benjamin in his quest to save the world. His goal is to reclaim a set of stolen crystals that determine the state of the world's four elemental powers. The gameplay takes a departure from the main series in a variety of ways. Many series staples are eliminated, such as
random battle A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected b ...
s,
save point A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
s, manual equipment, and the party system. The game received middling reviews and sales in North America and Japan, citing its simplified gameplay and lack of depth in the game's story. Over time, the game has kept the reputation for being a "beginner's ''Final Fantasy''" and has been praised for its music.


Gameplay


Exploration

Like previous games in the series, ''Final Fantasy Mystic Quest'' is presented in a top-down perspective, with players directly navigating the main character around the world to interact with objects and people. The game features a unique way of traveling the world map. Unlike past ''Final Fantasy'' games, players cannot freely roam the world map. Instead, they travel along set paths from one "icon" (pictorial image on the world map) to the next. Some routes are blocked off (restriction is indicated by a gray arrow), but become accessible when the player succeeds in a specific task, such as completing a dungeon. Once its path is open, the player can enter an icon; the game's plot and action takes place within these icons, which include towns, dungeons, and battlefields. The game is characterized by featuring
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
elements; besides jumping, players can use weapons outside of battle, which play an active role in exploration. Players can chop down trees with an axe, detonate bombs to open sealed doorways, or use a
grappling hook A grappling hook or grapnel is a device that typically has multiple hooks (known as ''claws'' or ''flukes'') attached to a rope; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and ho ...
to clear wide gaps. The game has more puzzles than earlier ''Final Fantasy'' games. In the Falls Basin, for example, players must move pillars of ice across the ground level in such a fashion that they can be used as platforms to jump across on the second level. ''Final Fantasy Mystic Quest'' does away with save points; players can save their progress at any time during exploration.


Battle system

''Final Fantasy Mystic Quest'' eliminates the system of
random enemy encounters A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected ...
, a trademark of the main series. Instead, battles are represented in dungeons as stationary enemy sprites, and the player is given the option of approaching the enemy and engaging a battle. Once engaged in battle, the player is thrust into the battle screen, which presents a
window A window is an opening in a wall, door, roof, or vehicle that allows the exchange of light and may also allow the passage of sound and sometimes air. Modern windows are usually glazed or covered in some other transparent or translucent mat ...
-based menu with three commands to choose from: battle, run, or control. Running from battle transports the player back to the field screen, while choosing "control" toggles between the ally's battle mode, where the player can manually control the main character's ally or opt for a computer-controlled ally. If players choose to battle, they are presented with a submenu of four more options: physically attack the enemy, cast a spell, use a curative item (such as a Cure potion), or defend. The game's battle system relies on conditional turn-based combat, where the characters and enemies cycle through rounds in battling each other, with the first action of the turn awarded to the fastest character. Enemy sprites are always far larger than player sprites in battle, despite appearing further away from the game camera. Some animals attack by physically crushing the players. Character health is represented by an incremental life bar, although the player may choose to have it displayed in numerical fractions as in most role-playing games. If all character life bars reach zero, the game is over, but the player is given the option of continuing and restarting the battle. If the player chooses this option, however, the main character's attack power may suffer temporarily as a penalty. A character's performance in battle is determined by numerical figures (called
statistics Statistics (from German: '' Statistik'', "description of a state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of data. In applying statistics to a scientific, indust ...
) for vitality, attacking power, defensive capabilities, speed, magical prowess, accuracy, and evasion. Character statistics are driven by
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s (EXP) gained from winning battles, which accumulate until players achieve milestones known as "experience levels." Besides awarding experience points, battling enemies also earns the player gold pieces (GP), which can be used to buy weapons, armor, and curative items. In the absence of random enemy encounters, battlefields are scattered across the world map. Players are immediately thrust into a battle when entering a battlefield, and must win ten enemy battles to "clean out" the battlefield. Once a battlefield is cleaned out, players are awarded either a large amount of experience, a large amount of GP, a piece of armor, or a magic spell.


Customization

Unlike all other ''Final Fantasy'' games, players cannot manually equip characters with armor. Instead, newly acquired armor replaces the main character's current equipment, or upgrades a current version of a weapon, e.g. obtaining the knight sword will replace the steel sword. Using the L and R buttons allows the user to cycle through the weapons that have been collected so far. Benjamin uses four types of weapons: swords, axes, bombs, and claws. Although the weapons share a similar function in battle, all have different purposes when exploring the field map. The Dragon Claw, for example, doubles as a
grappling hook A grappling hook or grapnel is a device that typically has multiple hooks (known as ''claws'' or ''flukes'') attached to a rope; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and ho ...
. The weapon arsenal in ''Final Fantasy Mystic Quest'' is considerably smaller than most role-playing games. Magic in ''Final Fantasy Mystic Quest'' is not learned by designated spellcasters through experience. Instead, the main character acquires magic spells through treasure chests or as a reward for clearing out battlefields. The system of spellcasting is similar to that of the original ''Final Fantasy''; rather than using
magic point Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different ...
s to draw upon for supplying magic, spells are used according to a set number for their type, i.e., white magic, black magic, or wizard magic. The allotted number for each type increases as a character levels up. A spell's effectiveness is proportional to a character's experience level; the higher the character's level, the more powerful the Fire spell, for example. The spell catalog in ''Final Fantasy Mystic Quest'' is limited compared to most other ''Final Fantasy'' games. Items in the game are analogous to the spells. Notably, the Heal spell and potion act as a cure-all for status ailments, eliminating the need for unique status recovery items. Similarly, the Cure spell and potion each restore 25% of your maximum hit points regardless of level, so there is no need for a range of potion or spell strengths.


Plot


Setting

The fictional events of ''Final Fantasy Mystic Quest'' take place on a single continent of an unnamed world, which is divided into four distinct regions: Foresta, Aquaria, Fireburg, and Windia. The welfare of each region is determined by the state of one of four shining crystals: earth, water, fire, and wind, respectively. For centuries the Focus Tower had stood at the heart of the world. It had been a center for trade and knowledge, and the world's people met there to peacefully settle their differences. But on one warm summer day, powerful monsters stormed the Tower, stole the four crystals, and took off with the magical coins that kept the Tower's doors unlocked. The monsters began consuming the power of the crystals; they grew in strength while the world began to decay. An old prophecy tells that at the time the "vile four" steal the power and divide the world behind four doors, a knight will appear to vanquish the darkness.


Story

The game opens with an adventurous youth named Benjamin climbing the Hill of Destiny. While exploring, his village is destroyed in an earthquake. As Benjamin is climbing the Hill, he meets a mysterious old man who charges Benjamin with fulfilling the knight's prophecy. Although initially in disbelief, Benjamin accepts the role and the Old Man shows him the Focus Tower, supposedly the center of the World. After defeating a monster at the top of the hill, Benjamin follows the Old Man to the Level Forest, where he is tasked with recovering the Crystal of Earth. Proceeding to Foresta, he meets with an axe-wielding girl named Kaeli, who agrees to help Benjamin if he can help her rid the Level Forest of monsters. Kaeli is ambushed and poisoned in the process, and her mother informs Benjamin of the Elixir and where it can be found. Benjamin's search for Elixir to heal Kaeli brings him to Bone Dungeon, where he's aided by a treasure hunter named Tristam in succeeding dual purposes: not only does Benjamin get Elixir from Tristam to heal Kaeli, but he defeats one of the four Vile Evils, Flamerous Rex, to free the Crystal of Earth and in turn restore life to the dying village of Foresta. Tristam leaves and Benjamin heals Kaeli. Benjamin is told that Aquaria is in danger, and is in need of help. He is told by the Old Man and various others that he should see Spencer. He is told that a girl named Phoebe can help him as well. After proceeding through the first stage of the Focus Tower, and arriving in the province of Aquaria, Benjamin locates Phoebe, and learns that Spencer is trapped underground by thick ice floes. Phoebe needs the "wakewater", which is said to be able to help free Aquaria. Benjamin and Phoebe head to the Wintry Cave and defeat a monster to obtain the Libra Crest. Using this crest to enter Life Temple from the Libra Temple, they find that the source of the "wakewater" has dried up. Finding the Old Man in the back of the Life Temple, they find that he holds the only bag of wakewater, and to use it on the plant in the center of town. Back in Aquaria, they find that the wakewater does not work, and reviving the crystal is the only thing that will save the town and Spencer. They head off for the Ice Pyramid and defeat the second of the Vile Evils, the Ice Golem. The Water Crystal is saved, and Benjamin and Phoebe head back to Aquaria. They find the town is now like Foresta after the crystal is revived there and Spencer is back and digging his tunnel to save Kaeli's father Captain Mac. Upon leaving, Spencer hands the Venus Key to Benjamin, and tells him to head for Fireburg. Benjamin arrives in the Focus Tower to find the Old Man again, who tells him to find Reuben, and disappears. Benjamin heads for Fireburg, and finds Reuben. Reuben joins when Benjamin promises to help free Reuben's dad, Arion. Upon finding Tristam in the Inn who gives Benjamin the Multi-Key, they find the coward who left Arion in the mine in a locked house. He teaches Benjamin how to throw the bombs and says that it will free Arion. Benjamin and Reuben then proceed to the Mine and free Arion. Arion tells some tales of how the Fire Crystal has gone berserk, and Reuben goes off with Benjamin to the Volcano to stop the Vile Evil from stealing the crystal's power. After defeating the Dualhead Hydra, Benjamin and Reuben find the Fire Crystal returning to power. They decide to head to Windia, and Reuben is ambushed by monsters and falls off the rope bridge. Tristam comes along and helps Benjamin cross the bridge, but they are stymied by a tree who won't talk to them. Tristam says that there is a gal in Foresta who can talk to tree spirits, and the two drop in on Aquaria where Kaeli was trying to find Spencer. Benjamin and Tristam go down into the tunnel and find Spencer, who tells Tristam of a great treasure. They leave, and Phoebe plants a bomb that collapses a tunnel Spencer was building. She leaves to tell Spencer what happened, and Benjamin takes Kaeli to the Alive Forest to talk to the dormant tree spirit. He tells them that he will take them to Windia if they kill the monsters dwelling within him. They do, and he takes them to Windia. Upon arriving in Windia, Benjamin and Kaeli find Otto, whose daughter Norma was caught in Pazuzu's Tower when the winds from nearby Mount Gale knocked out his Rainbow Road. The only way the road works is when there is no wind, so Benjamin and Kaeli proceed to Mount Gale and stop the wind by defeating a powerful monster at the top. After returning to Windia, Otto powers up the Rainbow Road and the two adventurers proceed to Pazuzu's Tower. After giving chase, they corner Pazuzu and defeat the fourth Vile Evil and restore the Wind Crystal. Norma is reunited with Otto, and Kaeli stays to take care of her. Reuben shows up and after a series of long events Captain Mac is rescued. Reuben falls down because of the injury sustained on the Rope Bridge, and Phoebe joins Benjamin instead. The Old Man tells Benjamin an ominous addendum to the prophecy: "the one behind the four is darker than the night, and rises midst the land." It becomes known that the Dark King is the true source of evil. Benjamin thus sails to Doom Castle to confront the Dark King, who threatens to enslave Benjamin along with the rest of mankind. The Dark King claims that he wrote and spread the prophecy Benjamin had followed throughout his quest. Once the Dark King is defeated, the old man congratulates Benjamin and reveals that he is the Crystal of Light in the guise of a human. At the end of the game, Benjamin is seen still craving adventure, and he borrows the ship from Captain Mac as his friends gather to wish him off. While sailing, Tristam makes a surprise appearance.


Development

Although designed by one of Square's development teams in Japan, ''Final Fantasy Mystic Quest'' was specifically geared for the U.S. market. At the time, console role-playing games were not a major genre in North America; Square thus attempted to broaden the genre's appeal through ''Final Fantasy Mystic Quest''. Square had already released several Final Fantasy spinoffs in North America, including the first three titles in the ''SaGa'' series as ''Final Fantasy Legend'', and the first ''Mana'' series game as ''Final Fantasy Adventure'', and wished to further break into the popular American consciousness. Square's executives cited the alleged difficulty of role-playing games as the reason Americans shied away from them, and eased the difficulty level by tweaking various aspects of the main series' gameplay. The American release of ''
Final Fantasy IV known as ''Final Fantasy II'' for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main insta ...
'' was altered to make the game simpler, for example. ''Mystic Quest'' was to take this one step further, and the Japanese developers worked with the American offices to make sure the game was accessible to children. ''Mystic Quest'' was developed in a graphic and gameplay style similar to ''
Final Fantasy Legend III ''Final Fantasy Legend III'', known in Japan as ''SaGa 3: Jikuu no Hasha'', is a role-playing video game developed and published by Square for the Game Boy. The third entry in the '' SaGa'' series, it was released in Japan in 1991 and in North A ...
'' (part of the aforementioned ''SaGa'' series). The gameplay shares numerous similarities with that title, featuring a very similar battle system, graphical interface, and dungeon system. Even the jump feature from ''Final Fantasy Legend III'' has been reproduced, and almost all of the icons - from caves to the enemy sprites - are a color-upgraded version of ''Final Fantasy Legend III''s character set. Besides allowing for computer-controlled allies, the game did away with random battles, complicated storylines, and text-based menus. To appeal to the perceived tastes of North American audiences, which gravitated towards fast-paced games, Square included
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
elements; players could now brandish weapons outside of battle, jump, use a grappling hook, and set bombs to open new paths. North American translator
Ted Woolsey Ted Woolsey is an American video game translator and producer. He had the primary role in the North American production and localization of Square's role-playing video games released for the Super NES between 1991 and 1996. He is best known for t ...
explained that "The action/adventure players... are larger in numbers and the demographic is different. They tend to be younger and like the idea of jumping straight into the action with a sword in their hands; it's an empowerment issue - you get to go out there, start whacking things and it feels good! With the more traditional RPGs, it takes a good 15 or 20 hours of playing before you're finally hooked." Woolsey stated that ''Mystic Quest'' was one of the easiest games he had to translate, due to the game's small size. Because the game was marketed towards a younger demographic, the game sold for US$39.99.


Release

After its U.S. debut, ''Final Fantasy Mystic Quest'' was released in Japan under the title ''Final Fantasy USA: Mystic Quest''. The European release of the game was released in English, German and French, and had the title changed to ''Mystic Quest Legend'' to avoid confusion with ''
Final Fantasy Adventure ''Final Fantasy Adventure'', known in Japan as or simply and later released in Europe as ''Mystic Quest'', is a '' Final Fantasy'' spinoff and the first game in the ''Mana'' series. Published by Square in 1991 on the Game Boy, it saw a North ...
'', which had been released in Europe as ''Mystic Quest''. ''Final Fantasy Mystic Quest'' was first unveiled in June at the 1992 Summer Consumer Electronics Show in
Chicago (''City in a Garden''); I Will , image_map = , map_caption = Interactive Map of Chicago , coordinates = , coordinates_footnotes = , subdivision_type = List of sovereign states, Count ...
, where it was a popular venue, and the game was later presented in more detail in the Fall 1992 issue of the ''Ogopogo Examiner''.


Audio

Final Fantasy Mystic Quest's soundtrack was composed by Ryuji Sasai and Yasuhiro Kawakami. It was one of the first games bearing the ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' name not to be composed by series regular
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the '' Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton ...
, after ''
Final Fantasy Adventure ''Final Fantasy Adventure'', known in Japan as or simply and later released in Europe as ''Mystic Quest'', is a '' Final Fantasy'' spinoff and the first game in the ''Mana'' series. Published by Square in 1991 on the Game Boy, it saw a North ...
'' (known in Japan as ''Seiken Densetsu: Final Fantasy Gaiden'') and the '' Final Fantasy Legend'' trilogy (known in Japan as the ''Sa·Ga'' trilogy). The album was first released on one
Compact Disc The compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in O ...
by
NTT Publishing NTT Publishing Co., Ltd. (エヌ・ティ・ティ出版株式会社 ''Enu Ti Ti Shuppan Kabushiki gaisha'') is a Japanese publishing and record label company, which is an affiliate company of NTT. The company has published many albums, including ...
on September 10, 1993. ROM capacity limits and hardware limitations made the composition process difficult. After the game was completed, Sasai recorded two remixes on his days off for the game's album, and personally played the guitar parts. “Mountain Range of Whirlwinds” was built off of Sasai's liking of the sound of the
french horn The French horn (since the 1930s known simply as the horn in professional music circles) is a brass instrument made of tubing wrapped into a coil with a flared bell. The double horn in F/B (technically a variety of German horn) is the horn most ...
, and its ability to go the length of the song and convey a sense of mountains. The track "Last Castle" was written in a short time, and was used to create imagery of a field, but its length left very little space for the "Battle 3" song.'


Reception

According to Square's publicity department, ''Final Fantasy Mystic Quest'' sold a total of 800,000 units, with roughly half of these sold in Japan. On its original North American release, it scored a 3.725/5 in the November 1992 issue of ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'', a 29/40 in ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'', and 86% in '' Electronic Games''. The game did not generate much excitement in either America or Japan, although it is thought to have appealed to younger fans. The game ultimately failed in its bid to bring mainstream North American popularity to console RPGs (a feat that wouldn't be accomplished until ''
Final Fantasy VII is a 1997 role-playing video game developed by Square (video game company), Square for the PlayStation (console), PlayStation console. It is the seventh main installment in the ''Final Fantasy'' series. Published in Japan by Square, it was r ...
'' five years later), and simultaneously alienated fans of the series anticipating another epic following ''
Final Fantasy IV known as ''Final Fantasy II'' for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main insta ...
''. ''Electronic Games'' described the title as "''Final Fantasy'' with an identity crisis" due to the inherent flaw of creating a game that didn't appeal to the masses or the hard-core gaming audience. Reviews written in the years after its initial release remained largely negative. After the Wii Virtual Console release, ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. Histor ...
'' dubbed it "The Worst Final Fantasy" in the title of the review, and ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', '' SFX'', '' Edge'' and '' Comput ...
'' called it a "franchise embarrassment for its enemies that stand still and wait for players to attack. '' IGN'' rated the Wii Virtual Console release a 6.0, or "Okay", citing an extremely repetitive and simple battle system, and very little character development. '' 1UP.com'' rated the game a "Not Worth It!", calling it "handholding" and "insubstantial". It was, however, praised for its music, including ''1UP.com'' praising its "sweet sampled metal guitar licks", and listed the final boss battle music as one of the must download songs for the ''Final Fantasy'' music game ''
Theatrhythm Final Fantasy ''Theatrhythm Final Fantasy'' is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS and iOS. Based on the ''Final Fantasy'' video game franchise, the game involves using the touch screen in time to various p ...
''. It was also praised by ''GamesRadar'' for its music, mentioning the boss battle in their "Game Music of the Day" column, and also mentioning the rest of the game music as smooth and easy listening. On April 1, 2006, ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' included ''Mystic Quest'' in an April's Fools list entitled "Top 10 Final Fantasy Games", which mostly consisted of
spin-off Spin-off may refer to: *Spin-off (media), a media work derived from an existing work *Corporate spin-off, a type of corporate action that forms a new company or entity * Government spin-off, civilian goods which are the result of military or gov ...
s from the main series and unrelated games. ''Mystic Quest'' was "praised" for being easy and having simplistic graphics and plot. In October 2010, the game was released on Nintendo's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, U ...
. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' has also reported that Square was preparing the game for release on the Android mobile platform in 2012. In 2018, Complex ranked the game 66th on their "The Best Super Nintendo Games of All Time". They liked the game being a simple more laid back Final Fantasy game and also liked the game music writing: "It wasn’t hardcore like the games in the canonical series, but it was an honest-to-goodness great game." The main character Benjamin and two songs appear in the rhythm game '' Theatrhythm Final Fantasy: Curtain Call''.


References


External links

*
''Final Fantasy Mystic Quest''
at RPGamer {{Good article Role-playing video games Final Fantasy video games Final Fantasy spin-offs Super Nintendo Entertainment System games Video games developed in Japan Virtual Console games Virtual Console games for Wii U Video games scored by Ryuji Sasai Video games scored by Yasuhiro Kawakami Video game soundtracks 1993 soundtrack albums 1992 video games