Layers (digital image editing)
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Layers are used in
digital image editing Image editing encompasses the processes of altering images, whether they are digital photographs, traditional photo-chemical photographs, or illustrations. Traditional analog image editing is known as photo retouching, using tools such as a ...
to separate different elements of an image. A layer can be compared to a transparency on which imaging effects or images are applied and placed over or under an image. Today they are an integral feature of image editor. Layers were first commercially available in Fauve Matisse (later Macromedia xRes), and then available in
Adobe Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Windows and macOS. It was originally created in 1988 by Thomas and John Knoll. Since then, the software has become the industry standard not only in rast ...
3.0, in 1994, but today a wide range of other programs, such as Photo-Paint, Paint Shop Pro,
GIMP GIMP ( ; GNU Image Manipulation Program) is a free and open-source raster graphics editor used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized ...
, Paint.NET, StylePix, and even
batch processing Computerized batch processing is a method of running software programs called jobs in batches automatically. While users are required to submit the jobs, no other interaction by the user is required to process the batch. Batches may automatically ...
tools also include this feature. In vector image editors that support animation, layers are used to further enable manipulation along a common timeline for the animation; in
SVG Scalable Vector Graphics (SVG) is an XML-based vector image format for defining two-dimensional graphics, having support for interactivity and animation. The SVG specification is an open standard developed by the World Wide Web Consortium s ...
images, the equivalent to layers are "groups".


Layer types

There are different kinds of layers, and not all of them exist in all programs. They represent a part of a picture, either as pixels or as modification instructions. They are stacked on top of each other, and depending on the order, determine the appearance of the final picture. In graphics software, layers are the different levels at which one can place an object or image file. In the program, layers can be stacked, merged, or defined when creating a digital image. Layers can be partially obscured allowing portions of images within a layer to be hidden or shown in a translucent manner within another image. Layers can also be used to combine two or more images into a single digital image. For the purpose of editing, working with layers allows for applying changes to just one specific layer.


Layer (basic)

The standard layer available to most programs consists of a rectangular, semitransparent picture which may be superimposed over other layers. Some programs require that layers cover the same area as the final canvas, but others offer layers of multiple sizes. Each layer may bear individual settings, such as opacity, blending modes, dynamic filters, and potentially hundreds of other properties.


Layer mask

A layer mask is linked to a layer and hides part of the layer from the picture. What is painted black on the layer mask will not be visible in the final picture. What is grey will be more or less transparent depending on the shade of grey. As the layer mask can be both edited and moved around independently of both the background layer and the layer it applies to, it gives the user the ability to test a lot of different combinations of overlay.


Adjustment layer

An adjustment layer typically applies a common effect like brightness or saturation to other layers. However, as the effect is stored in a separate layer, it is easy to try it out and switch between different alternatives, without changing the original layer. In addition, an adjustment layer can easily be edited, just like a layer mask, so an effect can be applied to just part of the image.


See also

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Alpha compositing In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. It is often useful to render picture elements (pixels) in separate pas ...
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Comparison of raster graphics editors Raster graphics editors can be compared by many variables, including availability. List General information Basic general information about the editors: creator, company, license, etc. Operating system support The operating systems ...
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Digital image editing Image editing encompasses the processes of altering images, whether they are digital photographs, traditional photo-chemical photographs, or illustrations. Traditional analog image editing is known as photo retouching, using tools such as a ...
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Raster graphics upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for ...
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Image processing An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensio ...
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Sprite (computer graphics) Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature ...


References

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