King and pawn versus king endgame
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chess endgame In chess and other similar games, the endgame (or end game or ending) is the stage of the game when few pieces are left on the board. The line between middlegame and endgame is often not clear, and may occur gradually or with the quick exchange ...
with a
king King is the title given to a male monarch in a variety of contexts. The female equivalent is queen regnant, queen, which title is also given to the queen consort, consort of a king. *In the context of prehistory, antiquity and contempora ...
and a
pawn Pawn most often refers to: * Pawn (chess), the weakest and most numerous piece in the game * Pawnbroker or pawnshop, a business that provides loans by taking personal property as collateral Pawn may also refer to: Places * Pawn, Oregon, an his ...
versus a king is one of the most important and fundamental endgames, other than the basic
checkmate Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is ...
s. It is an important endgame for chess players to master, since most other endgames have the potential of reducing to this type of endgame via exchanges of pieces. Players need to be able to determine quickly whether a given position is a win or a
draw Draw, drawing, draws, or drawn may refer to: Common uses * Draw (terrain), a terrain feature formed by two parallel ridges or spurs with low ground in between them * Drawing (manufacturing), a process where metal, glass, or plastic or anything ...
, and to know the technique for playing it. The crux of this endgame is whether or not the pawn can be promoted (or queened), so
checkmate Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is ...
can be forced. In the first paragraph of one of his books on endgames, Peter Griffiths emphasized the importance of this endgame:
There is simply no substitute to a clear understanding of when and how these positions are won or drawn, not only so that one can play them accurately, but in order to recognize in advance what the correct result should be. If you can do that, you can exchange off quite confidently from a more complex position.
In the positions in which the pawn wins, at most nineteen moves are required to promote the pawn (with optimal play) and at most nine more moves to checkmate, assuming that the pawn was promoted to a queen. Except for the section on defending and some actual games, it will be assumed that White has a king and pawn and Black has a lone king. In general, Black should place their king in the path of the pawn to try to prevent its promotion.


Rule of the square

The most basic rule applies when the pawn can queen unassisted by its king. The ''rule of the square'' determines if this is possible. In this position, the pawn is on the fifth square from the queening square (counting the queening square itself). A square of 5×5 squares with the queening square in one corner and the pawn in an adjacent corner can be imagined. (An easy method is to construct the square with a diagonal from the pawn to the last rank.) If the black king can move into this square, he can catch the pawn, otherwise the pawn wins the race. In this position, if it is Black's move, he can move ...Kb4 and enter the square, catching the pawn. If it is White's move, the pawn advances, the square shrinks to 4×4, and the king cannot move into the square, so the pawn queens. (See Wikibooks – Chess/The Endgame for further discussion on the rule of the square.) Even if the defending king can move inside the square of the pawn, the attacking king may be able to block it, as in the diagram from Fishbein. :1... Ke4 Moving into the square. :2. Kb4 Kd5 3. Kb5! Kd6 4. Kb6! Kd7 5. Kb7! Kd6 6. a5 Kc5 7. a6 Kb5 8. a7 and the pawn promotes. Note that in some cases, the king can catch a pawn when he is outside the square by creating threats that must be parried, and gain a
tempo In musical terminology, tempo ( Italian, 'time'; plural ''tempos'', or ''tempi'' from the Italian plural) is the speed or pace of a given piece. In classical music, tempo is typically indicated with an instruction at the start of a piece (ofte ...
. In the
Réti endgame study The Réti endgame study is a chess endgame study by Richard Réti. It was published in 1921 in '' Kagans Neueste Schachnachrichten''. It demonstrates how a king can make multiple threats and how it can take more than one path to a given location ...
(by
Richard Réti Richard Selig Réti (28 May 1889 – 6 June 1929) was an Austro-Hungarian, later Czechoslovakian, chess player, chess author, and composer of endgame studies. He was one of the principal proponents of hypermodernism in chess. With the ex ...
, 1921), the white king is outside the square of the black pawn, two tempi short of catching the pawn. However, White can draw by "going after two birds at once". : 1. Kg7! h4 2. Kf6! Kb6 If 2...h3 then 3.Ke7 or 3.Ke6 and the pawns promote together. : 3. Ke5! Kxc6 If 3...h3 then 4.Kd6 h2 5.c7, draw. : 4. Kf4, resulting in a draw.


Key squares

If the defending king is within the "square", then the pawn cannot queen without the help of its own king. The first concept that needs to be introduced is that of the '' key square'', also known as a ''critical square''. A ''key square'' is a square such that if White's king occupies it, White can force the pawn to promotion, regardless of where the black king is and regardless of which side is to move, and against any defense (assuming that the black king cannot capture the pawn). The key squares are relative to the position of the pawn. Whether or not the white king can reach a key square depends on the position of the pieces. Of course, even if the white king occupies a key square, accurate play is still required in order to promote the pawn. Note that the key square is in front of the pawn. Endgame expert
Yuri Averbakh Yuri Lvovich Averbakh (russian: Ю́рий Льво́вич Аверба́х; 8 February 1922 – 7 May 2022) was a Russian chess grandmaster and author. He was chairman of the USSR Chess Federation from 1973 to 1978. He was the first centenar ...
said, just as a father leads his child across the road rather than pushing the child in front, the king should also lead the pawn to the queening square.


Rook pawn

A
rook pawn This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like ''fork'' and ''pin''. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific ...
(on the a- or h-file) has much less chance of promoting than other pawns. The reason is that if the opposing king can get to any square in front of the pawn, it cannot be driven away from the file, and the pawn cannot queen. Black can always draw if he can reach the c8-square for an a-pawn (pawn on the a-file), or the equivalent f8 for an h-pawn, except for the position in the next diagram, with White to move. Therefore, an advanced rook pawn generally has two key squares: b7 and b8 for an a-pawn, and g7 and g8 for an h-pawn. The key squares are indicated by the black dots in the position in the diagram. If White's king can reach either of the two key squares, he can keep Black's king away and the pawn will promote. If the Black king can reach any of the squares marked with a dot or a cross, it stops the pawn. The pawn can also promote in the position on the right (if White is to move), after :1. h7 However, in practice most of the time the black king can stop a rook pawn because it is usually close enough that the white king cannot prevent it from getting in front of the pawn (or capturing it).


Examples from games

The game
Oscar Panno Oscar Roberto Panno (born 17 March 1935 in Buenos Aires) is an Argentine chess Grandmaster. Panno was the first top world chess player born in South America. Panno won the 2nd World Junior Chess Championship in 1953, ahead of such future stron ...
Miguel Najdorf Miguel Najdorf (born Mojsze Mendel Najdorf) (15 April 1910 – 4 July 1997) was a Polish–Argentinian chess grandmaster. Originally from Poland, he was in Argentina when World War II began in 1939, and he stayed and settled there. He was ...
, Buenos Aires 1968, continued : 59. Kg4 Kc7 60. Kg5 and White won because the white king can reach the key square g7. Black resigned in light of : 60... Kd7 61. Kg6 Ke7 If 61...Ke6, then 62.h4; not 62.Kg7 because 62...Kf5! wins the pawn. : 62. Kg7 Moving to a key square, the only move to win. : 62... Ke6 63. h4 Kf5 64. h5 The only move to win. The king protects the pawn as it promotes. If Black was to move in this position, he would draw by reaching the f8-square and preventing the white king from getting to a key square, and the pawn cannot promote. This position from a game between
Gedeon Barcza Gedeon (Gideon) Barcza (August 21, 1911, in Kisújszállás – February 27, 1986, in Budapest) was a Hungarian chess grandmaster. He was eight-time chess champion of Hungary. Chess career In 1940, Barcza took third place, behind Max Euwe a ...
and future
world champion A world championship is generally an international competition open to elite competitors from around the world, representing their nations, and winning such an event will be considered the highest or near highest achievement in the sport, game, ...
Bobby Fischer Robert James Fischer (March 9, 1943January 17, 2008) was an American chess grandmaster and the eleventh World Chess Champion. A chess prodigy, he won his first of a record eight US Championships at the age of 14. In 1964, he won with an 11 ...
was a draw. (White's 96.Kd2 followed by 97.Kc1 draws.)


Pawns other than rook pawns

Pawns other than rook pawns have a much better chance of promoting. If the pawn is on the second, third, or fourth
rank Rank is the relative position, value, worth, complexity, power, importance, authority, level, etc. of a person or object within a ranking, such as: Level or position in a hierarchical organization * Academic rank * Diplomatic rank * Hierarchy * ...
, there are three key squares – the square two squares in front of the pawn and the squares to the left and right of that square. The key squares are indicated by the black dots, for example see the diagram on the left. If the pawn is on the fifth or sixth rank, there are six key squares: the square in front of the pawn and the squares to the left and right, as well as the square two squares in front of the pawn, and the squares to the left and right of it, see the diagram in the middle. When the pawn is on the seventh rank, the key squares are the squares on the seventh and eighth rank that touch the pawn's square (see the diagram on the right). An easy way to remember the key squares is to note that if the pawn is not beyond the midpoint of the board, there are three key squares that are two ranks ahead. If the pawn is on the fifth or sixth rank there are six key squares on the two ranks in front of the pawn. If the pawn is on the seventh rank, the adjoining squares on the seventh and eighth ranks are key squares. Once White's king occupies a key square he can keep the opposing king from blocking the advance of the pawn, as will be shown below.


Knight pawn exception

There is an exception to the key squares rule with a knight pawn, the black king in the corner, and Black to move. In the diagram on the right, with the white king on either the square indicated or the square marked by a cross, the position is
stalemate Stalemate is a situation in the game of chess where the player whose turn it is to move is not in check and has no legal move. Stalemate results in a draw. During the endgame, stalemate is a resource that can enable the player with the infer ...
if Black is to move. This is sometimes known as the b- (or g-) pawn trap. In this position, the best move is 1.Kh6! If :1. Kf6 Kh7 Now if 2.g6+ then 2...Kh8! draws, or :2. Kf7 Kh8 does not work for White because 3.g6?? is stalemate. White must play :3. Kg6 Kg8 getting back to the original position, followed by 4.Kh6. This position and sequence of moves came up in a game between
Harry Golombek Harry Golombek OBE (1 March 1911 – 7 January 1995) was a British chess player, chess author, and wartime codebreaker. He was three times British chess champion, in 1947, 1949, and 1955 and finished second in 1948. He was born in Lambeth to ...
and
Arturo Pomar Arturo Pomar Salamanca (1 September 1931 – 26 May 2016) was a Spanish chess player. He was the first Spanish player to be awarded the title of grandmaster (GM), and was a seven-time national champion.. ajedrez.pastranec.netLeontxo Garcỉ''Muer ...
. It is actually much older, having first appeared in
Giambattista Lolli Giambattista Lolli (1698 – 4 June 1769) was an Italian chess player and one of the most important chess theoreticians of his time. He is most famous for his book ''Osservazioni teorico-pratiche sopra il giuoco degli scacchi'' ( en, Theoretical-p ...
's 1763 book.


Any key square by any route

It is important that White wins if he gets his king to ''any'' key square and the path to a key square is not always direct. For instance, in the diagram, the key squares for White are ''b5'', ''c5'', and ''d5''; however, Black can prevent the white king from reaching a key square directly. For example: :1. Kd2 Ke7 2. Kd3 Kd7 3. Kc4 Kc6 taking the
opposition Opposition may refer to: Arts and media * ''Opposition'' (Altars EP), 2011 EP by Christian metalcore band Altars * The Opposition (band), a London post-punk band * '' The Opposition with Jordan Klepper'', a late-night television series on Com ...
(see below). However, the white king can reach a key square (''b5'') by going on the other side of the pawn: :1. Kc2! Ke7 2. Kb3 Kd6 3. Kb4 Kc6 4. Kc4 Opposition, and Black is in
zugzwang Zugzwang (German for "compulsion to move", ) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal mov ...
. :4...Kd6 5. Kb5 or :4... Kb6 5. Kd5 and the white king has occupied a key square and has a winning position.


Opposition

The second concept needed is
opposition Opposition may refer to: Arts and media * ''Opposition'' (Altars EP), 2011 EP by Christian metalcore band Altars * The Opposition (band), a London post-punk band * '' The Opposition with Jordan Klepper'', a late-night television series on Com ...
– when two kings face each other with only one square in between, the side with the move may have to move the king away and allow the opposing king to advance. The other king has the ''opposition''. However, Averbakh pointed out that the opposition is a ''means'' to an end; the end is ''penetration'' to a key square. If you can penetrate without the opposition, then do so. In this diagram, White should seize a key square by playing: :1. Kc5 and moving to a key square on the next move (e.g. 1...Kd7 2.Kb6). Taking the opposition by 1.Ke4 draws (as do any other moves).


Rules

If the pawn is not a rook pawn some rules apply: :Rule 1: ''With one exception, if the black king can get to the square in front of the pawn, or the square in front of that (which are key squares), he draws.'' The reason is that if the black king alternates between those two squares, he can keep the white king from getting to a key square. The exception is the position in the diagram, and only if White is to move, because of : 1. d7 Ke7 Black was in zugzwang. :2. Kc7 followed by :3. d8=Q Otherwise, if the black king stays on one of those two squares, he keeps the white king from occupying a key square. :Rule 2: ''White wins if at least any two of the following conditions are met:'' :* ''(a) the white king is in front of the pawn'' :* ''(b) white has the opposition'' :* ''(c) the white king is on the sixth rank''. In positions in which fewer than two of the conditions are met, it may or may not be possible to get to a position meeting at least two of the conditions, depending on the position of the pieces and who is to move. In such positions, if the attacker can get to a position that meets two conditions, he wins. On the other hand, the defender may be able to prevent the attacker from getting to such a position (see #Defending drawn positions). Recall that rule 1 above gives a condition which draws for Black. There are three cases to be considered. In any of these three cases, the white king is able to force his way onto a key square and thus reach a winning position. Accurate play from that position is still needed to win the game.


Case 1, conditions (b) and (c) are met

Conditions (b) and (c) are met in this diagram, if it is Black's move. Black cannot prevent the white king from reaching the key square d7. :1... Ke8 2. e7 Kf7 Black was in zugzwang. :3. Kd7 (a key square) followed by :4. e8=Q and White wins. This position illustrates an important rule of thumb: ''If the White king is on its sixth rank, the pawn must be advanced to the seventh rank without giving
check Check or cheque, may refer to: Places * Check, Virginia Arts, entertainment, and media * ''Check'' (film), a 2021 Indian Telugu-language film * ''The Checks'' (episode), a 1996 TV episode of ''Seinfeld'' Games and sports * Check (chess), a thr ...
''. (If White's king is on the sixth rank and the pawn checks the Black king when it advances to the seventh rank, the black king can move in front of the pawn, resulting in a draw. In that case White has to either give up the pawn or move the king behind the pawn into
stalemate Stalemate is a situation in the game of chess where the player whose turn it is to move is not in check and has no legal move. Stalemate results in a draw. During the endgame, stalemate is a resource that can enable the player with the infer ...
.)


Case 2, conditions (a) and (c) are met

Conditions (a) and (c) are met in this diagram, with either side to move. If it is Black's move in this diagram, the game could go :1... Kg8 2. Kh6 Kh8 Black was in zugzwang. :3. g6 Kg8 4. g7 Kf7 5. Kh7 and White wins because the pawn advanced to the seventh rank without giving check, as in the position in the diagram in the previous section. If it is White's move in this diagram, :1. Kf7 (a key square) and Black cannot prevent the pawn from queening. White must take a little more care with a knight pawn. If White moves 1.Kf6, Black can reply 1...Kh7 and White must back up with 2.Kf7 Kh8 and proceed as above, because 2.g6+? Kh8! 3.Kf7 is
stalemate Stalemate is a situation in the game of chess where the player whose turn it is to move is not in check and has no legal move. Stalemate results in a draw. During the endgame, stalemate is a resource that can enable the player with the infer ...
.


Case 3, conditions (a) and (b) are met

Conditions (a) and (b) are met in this diagram, if Black is to move. The game could continue :1... Kd6 2. Kf5 Kd7 3. Kf6 Kd8 4. e4 Kd7 5. e5 Ke8 6. Ke6 White takes the opposition. White's king has reached the sixth rank before the pawn; 6.e6?? Kf8 draws. :6... Kd8 7. Kf7 and White wins. There are several other variations, depending on Black's moves.


Example from Maróczy vs. Marshall

In this example from
Géza Maróczy Géza Maróczy (; 3 March 1870 – 29 May 1951) was a Hungarian chess player, one of the leading players in the world in his time. He was one of the inaugural recipients of the title International Grandmaster from FIDE in 1950. Early career G ...
Frank Marshall, Monte Carlo 1903, Black to move gets the king in front of the pawn with the opposition: : 1... Kg4! 2. Kh2 Kf3 3. Kh3 g4+ 4. Kh2 Kf2! 5. Kh1 Kg3 6. Kg1 Kh3! and the game could continue: : 7. Kh1 g3 8. Kg1 g2 .


Case 4, all three conditions are met

Of course, the ideal situation is when all three conditions are met. In this diagram, if Black is to move all three conditions are met and White wins easily: :1... Kd8 2. Kb7 and the pawn will promote (e.g. 2...Kd7 3.c6+ followed by 4.c7 and 5.c8). If White is to move in this position, then conditions (a) and (c) are met, so White wins: :1. Kd6 Kd8 2. c6 Kc8 3. c7 Kb7 4. Kd7 etc., as above. This emphasizes the importance of getting the ''king to the sixth rank in front of the pawn''. If this configuration is achieved, White wins no matter which side is to move.


Exception – rook pawn

For a rook pawn, it is possible for Black to draw even if all three conditions are met. In the diagram, all three conditions are satisfied (opposition is satisfied if it is Black's turn) but it is a draw no matter whose move it is. If it is Black to move: :1... Kb8 2. Kb6 Ka8 3. a6 Kb8 4. a7+ Ka8 leads to either stalemate or White giving up the pawn. Or if :1... Kb8 2. Kb5 Ka8 3. Kb6 Kb8 4. a6 Ka8 leads to a draw. If it is White to move: :1. Kb6 Kb8 2. a6 Ka8 3. a7 is stalemate. Or: :1. Kb6 Kb8 2. Kb5 Ka8 3. Kb6 Kb8 4. a6 Ka8 leads to either White giving up the pawn or stalemate. In both cases with White to move or Black to move, all Black needs to do is shuffle between a8 and b8 and White's king can never reach the key square b7 or b8. In the second diagram, it is again a draw no matter whose turn it is. If it is White's turn: :1. Kh8 Kf8 2. h7 Kf7 and this time it is White who is stalemated. If it is Black's turn: :1...Kf8 2. Kg6 Kg8 and the position in the previous diagram is reached which is a draw no matter who is to play.


Defending drawn positions

Now consider defending positions when only one of the conditions of Rule 2 is met, which is not sufficient to win if the defender is able to prevent the attacker from getting a position that meets at least two of the conditions.


The king is in front of the pawn

If the king is in front of the pawn and neither of the other two conditions is met, the defense is easy. In this diagram, with White to move, Black's king is in front of the pawn, but it is not on its sixth rank and it does not have the opposition. White draws by : 1. Kb2 taking the opposition and preventing the black king from getting the opposition or advancing to its sixth rank. (Indeed, this is the only move that draws. Sometimes this position is reached after Black has captured a pawn. To draw, White must be in a position to move their king to take this direct opposition.) Then if the black king steps to the side, White simply maintains the opposition: :1... Kc4 2. Kc2 If the pawn now advances, White gets to a drawn position by moving in front of the pawn. (Recall that if the opposing king is on the square in front of the pawn or the square in front of that, the position is a draw, with one exception.) : 2... b4 3. Kb2 (next diagram) Note that 3.Kb1 would lose to 3...Kb3 because Black now has satisfied all three conditions of rule 2. Black to move cannot make any progress from this position; the white king simply stays on b2 or b3, unless Black advances the pawn again, in which case the king moves between b1 and b2. Black cannot disrupt this without stalemate, for instance 3...b3 4.Kb1 Kc3 5.Kc1 b2+ 6.Kb1 Kb3 stalemate.


The king has the opposition

In this diagram, with White to move Black's king has the opposition, but neither of the other conditions. White to move simply moves :1. Kd2 and black cannot promote the pawn, for example: :1... d3 2. Kd1 The defending king must drop back vertically. :2... Ke3 3. Ke1 d2+ 4. Kd1 and now the king must either move away from the pawn and allow it to be captured or play 4...Kd3 and deliver stalemate.


The king is on the sixth rank

In this diagram, the black king is on its sixth rank, but with Black to move it does not have the opposition. If the Black king moves, the white king simply goes to d2 (best) or d1. If the pawn advances to d2, the white king moves to d1, and a draw results as above. A player should be familiar with both the attacking and defending roles, since a wrong move by the defender may allow the attacker to get to a winning position and a wrong move by the attacker may give up one of the conditions of rule 2, resulting in a draw.


Example from Gligorić versus Fischer

In the game
Svetozar Gligorić Svetozar Gligorić (Serbian Cyrillic: Светозар Глигорић, 2 February 1923 – 14 August 2012) was a Serbian and Yugoslav chess grandmaster and musician. He won the championship of Yugoslavia a record twelve times, and is consider ...
Bobby Fischer Robert James Fischer (March 9, 1943January 17, 2008) was an American chess grandmaster and the eleventh World Chess Champion. A chess prodigy, he won his first of a record eight US Championships at the age of 14. In 1964, he won with an 11 ...
, Yugoslavia 1959, White can get the king in front of the pawn, but he does not have the opposition and is not on the sixth rank. Black must make sure that White does not get the opposition or get the king to the sixth rank: : 1... Kb8! Any move by Black to the seventh rank loses because White can take the opposition and reach a key square. (The move 1...Kd8 allows the white king to reach the key square a6.) After 1...Kb8, Black draws by taking the opposition if the white king advances, e.g. 2.Kc5 Kc7! draws or 2.Kb5 Kb7! draws.


Guidelines

Edmar Mednis Edmar John Mednis ( lv, Edmārs Džons Mednis; March 22, 1937 – February 13, 2002) was a Latvian-American chess player and writer of Latvian people, Latvian origin. He was awarded the title of Grandmaster (chess), Grandmaster by FIDE in 198 ...
gave these guidelines: * The rook pawn is the worst pawn to have. The defending king draws if it can get in front of the pawn or reach the square diagonally adjacent to the promotion square. * For other pawns, the position on the right is the key position. White to move draws; Black to move loses (rule 2, parts b and c above). * It is always an advantage to have the opposition. * If the attacking king is on the sixth rank in front of the pawn it always wins (rule 2, parts a and c). * It is always an advantage to have the king in front of its pawn. Otherwise, the key is whether or not the king can get in front of the pawn in an advantageous position. * If the attacking king is on the third, fourth, or fifth rank in front of the pawn he wins if he has the opposition (rule 2, parts a and b). * A king and doubled pawns (except rook pawns) win in all normal circumstances. The extra pawn is used only to make a tempo move to gain the opposition (which it can not do if the pawns are on adjacent ranks).


Examples

With Black to move, White wins by first occupying a key square and then by getting two of the conditions above: :1... Kb5 2. Kd4 (key square) 2... Kc6 3. Kc4 (opposition) 3... Kb6 4. Kd5 (turning maneuver) 4... Kc7 5. Kc5 (opposition) 5... Kd7 6. Kb6 The white king is on the sixth rank (condition c) ahead of the pawn (condition a) and White can advance the pawn. If White is to move, Black draws: :1. Kb3 Kb5 (opposition) 2. c4+ Kc5 3. Kc3 Kc6 Alternatives 3...Kd6 and 3...Kb6 also draw. :4. Kd4 Kd6 5. c5+ Kd7 6. Kd5 Kc7 7. c6 Kc8! If 7...Kd8 then 8.Kd6, taking the opposition, wins. :8. Kd6 Kd8! and Black draws.


Kamsky vs. Kramnik

This position from
Gata Kamsky Gata Kamsky ( tt-Cyrl, Гата Камский, italics=no; russian: Гата Камский; born June 2, 1974) is a Soviet-born American chess grandmaster, and a five-time U.S. champion. Kamsky reached the final of the FIDE World Chess Cha ...
Vladimir Kramnik Vladimir Borisovich Kramnik (russian: Влади́мир Бори́сович Кра́мник; born 25 June 1975) is a Russian chess grandmaster. He was the Classical World Chess Champion from 2000 to 2006, and the undisputed World Chess Ch ...
, Nice 2009, was reached after the exchange of rooks in a
rook and pawn versus rook endgame The rook and pawn versus rook endgame is a fundamentally important, widely studied chess endgame. Precise play is usually required in these positions. With optimal play, some complicated wins require sixty moves to either checkmate, capture the ...
. Black draws easily: :125... Ke7 Ke8 also draws. :126. Kd5 Ke8 127. Kd6 Kd8 Taking the opposition. :128. e7+ Ke8 129. Ke6
stalemate Stalemate is a situation in the game of chess where the player whose turn it is to move is not in check and has no legal move. Stalemate results in a draw. During the endgame, stalemate is a resource that can enable the player with the infer ...
.


See also

*
Corresponding squares In chess, two squares are corresponding squares (also known as relative squares, sister squares, or coordinate squares) if the occupation of one of these squares by a king requires the enemy king to move to the other square in order to hold the pos ...
*
Triangulation (chess) Triangulation is a tactic used in chess to put one's opponent in zugzwang (a position when it is a disadvantage to move). Triangulation is also called ''losing a tempo'' or ''losing a move''. Triangulation occurs most commonly in endgames with ...


References

Bibliography * * * * * * * * * * * * * * * * * *


External links


Interactive king and pawn versus king practice






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