Jumping Flash!
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''Jumping Flash!'' is a first-person
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
co-developed by Exact and Ultra and published by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
. The first installment in the ''Jumping Flash!'' series, it was released for the PlayStation on 28 April 1995 in Japan, 29 September in Europe and 1 November in North America. It was re-released through the PlayStation Network store on
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
and PlayStation Portable in 2007, in 2012 on PlayStation Vita and again in 2022 on PlayStation 4 and PlayStation 5. Presented in a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller ...
, the game follows a robotic rabbit named "Robbit" as he searches for missing jet pods scattered by the game's astrophysicist antagonist character Baron Aloha. Robbit must explore each section of Crater Planet to retrieve all of the jet pods, stop Aloha and save the world from being destroyed. The game was designed as a technology demonstrator for the PlayStation console and was revealed in early 1994 under the provisional title of "Spring Man". ''Jumping Flash!'' utilises much of the game engine used in '' Geograph Seal'', an earlier game by Exact for the
Sharp X68000 The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 MHz Motorola 68000 CPU, 1 MB of RAM, and lacks a hard drive. The final model was released in 1993 wit ...
home computer. ''Jumping Flash!'' has been described as an ancestor of, as well as an early showcase for,
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
in console gaming. It was generally well received by critics, who praised its graphics and unique 3D platforming gameplay, but it was eventually overshadowed by later 3D platformers of the fifth console generation. ''Jumping Flash!'' spawned two sequels: ''
Jumping Flash! 2 is a first-person shooter platform game, platform video game developed by Exact and MuuMuu and published by Sony Computer Entertainment for the PlayStation (console), PlayStation in 1996. It is the direct sequel to ''Jumping Flash!'', which was ...
'' and '' Robbit Mon Dieu''. It received positive reviews at the time of release, and made an appearance in '' Next Generation''s "Top 100 Games of All Time" just one year after. The game was described as the third-most underrated video game of all time by Matt Casamassina of IGN in 2007. It holds the Guinness World Record as the "first platform video game in true 3D".


Gameplay

''Jumping Flash!'' is presented in a first-person perspective. The player assumes the role of Robbit, a robotic rabbit, and can freely move Robbit in three-dimensional space and can rotate the
camera A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with a ...
in any direction. The top part of the screen shows the remaining time, the player's score, and a character named Kumagoro—Robbit's sidekick
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
who offers the player warnings and hints. The top left corner of the screen shows the collected power-ups; the top right corner contains the radar showing the locations of objects including enemies, power-ups, jet pods and enemy projectiles. The bottom shows a health meter on the sides and the number of remaining lives in the centre. The player starts the game with three lives; a new life is granted once one million points are earned. The core of the gameplay is focused on the player's ability to make Robbit jump. Robbit can jump up to three times in mid-air, which allows him to reach extreme heights. Unlike other platform games that continue to face horizontally when the player jumps, in ''Jumping Flash!'' the camera tilts downwards when a double-jump or triple-jump is performed to allow the player to see Robbit's shadow and easily plan a landing spot. The player has the ability to shoot a low-powered laser beam at a target indicator in the middle of the screen. The player can find and use fireworks for Robbit to damage enemies. These include
cherry bomb A cherry bomb (also known as a globe salute or kraft salute) is an approximately spherical exploding firework, roughly resembling a cherry in size and shape (with the fuse resembling the cherry's stem). Cherry bombs range in size from in diamet ...
s,
rockets A rocket (from it, rocchetto, , bobbin/spool) is a vehicle that uses jet propulsion to accelerate without using the surrounding air. A rocket engine produces thrust by reaction to exhaust expelled at high speed. Rocket engines work entirely ...
, Roman candles and spinners. Each level has a time limit of ten minutes, which ends the game if it is exceeded. Losing all lives is presented with a choice to continue or return to the title screen. Power-ups scattered across each world, presented as picture frames, include carrots that extend Robbit's health, extra lives, time-outs that stop the clock and freeze the level's dynamics for a few seconds, hourglasses that extend the player's time, and power pills that make Robbit invincible for a short period of time. Enemies in the game vary from anthropomorphic versions of creatures to robots and plants. The game is composed of six worlds with three levels each, totalling to 18 main levels. The objective of the main levels in each world is to collect four jet pods. Each final level of a world consists of a boss fight. The level designs vary from snow-capped mountains to carnivals. While most of the levels are large, outdoor excursions, two are enclosed within a narrow interior. The game features hidden bonus levels, which are triggered when secret entrances are found. Bonus levels consist of blocks with balloons in them; popping the balloons yields either coins or power-ups. A time attack mode is available for any level the player has completed.


Plot

The game begins on Crater Planet and revolves around the story of an insane astrophysicist, Baron Aloha. Planning to make a large profit from his evil ingenuity, Aloha removes giant pieces of land from the planet using machines to turn them into private resorts. Aloha removes and hides the twelve jet pods that propel each world. Witnessing the destruction, the residents of Crater Planet call for help, and in response the Universal City Hall dispatches one of their agents, a mechanical rabbit named Robbit. Robbit is ordered to explore each world to retrieve the jet pods, stop Aloha, and save Crater Planet from destruction. At the end of the game, Aloha flees to his home, Little Muu, and vows revenge on Robbit. Throughout the game, Aloha surrounds himself with creatures called MuuMuus that appear as small, white, five-limbed creatures with miniature palm trees on their heads. Many of the game's full motion videos feature the MuuMuus in an
izakaya An () is a type of informal Japanese bar that serves alcoholic drinks and snacks. are casual places for after-work drinking, similar to a pub, a Spanish tapas bar, or an American saloon or tavern. Etymology The word entered the English l ...
tavern, recounting their defeat at the hands of Robbit.


Development and release

''Jumping Flash!'' was developed by Japanese developers Exact (Excellent Application Create Team) and Ultra. The game was first revealed in early 1994 under the provisional title "Spring Man" as a
technology demonstration A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of ...
for the upcoming PlayStation console.
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
hoped ''Jumping Flash!'' would be remembered as the first appearance of a new "platform star" with the same longevity as Sonic the Hedgehog or
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
. The game uses the same
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
and shares similar gameplay traits with ''Geograph Seal'', a 3D
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
released for the
Sharp X68000 The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 MHz Motorola 68000 CPU, 1 MB of RAM, and lacks a hard drive. The final model was released in 1993 wit ...
home computer the previous year by Exact. After seeing ''Geograph Seal'' and realising the potential in their game design, Sony's director of entertainment in Japan, Koji Tada, paired Exact with Ultra to develop a new game for the upcoming PlayStation console. Tada replaced Hiroyuki Saegusa as director of the game, although he had kept all key Exact staff to work on the project. The initial development was split into two phases. Exact developed the game engine and its gameplay; Ultra designed the story and 3D cutscenes, and created characters such as the mechanical rabbit protagonist, Robbit. Ultra felt they needed to depart from the "stereotypical science fiction vibe" that included the usual "space ranger" or double agent protagonists. To create a sense of individuality among platform games, the developers implemented a dynamic camera that would automatically pan down towards the shadow of Robbit on the ground during large jumps, allowing players to carefully line up their landings. ''Jumping Flash!'' was considered the first game of the platform genre to be developed with full 3D computer graphics. The music for ''Jumping Flash!'' was composed by Japanese video games and
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
music composer Takeo Miratsu. Many of the tracks, along with tracks from ''Jumping Flash! 2'', were included on the ''Jumping Flash! 2 Original Soundtrack'' album, which Miratsu also composed.


Reception and legacy

The game received generally positive reviews upon release. Critics mainly praised its unique innovation, advanced graphics, gameplay and clean textures. The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' gave it their "Game of the Month" award, citing the outstanding graphics and particularly the innovative 3D gameplay. They described the style as "cutesy" but not off-putting. "Major Mike" of '' GamePro'' said that despite the game appearing "strange", it had action, strategy, and some humour. '' Next Generation'' said that " anyof the boundaries have been redefined in a big way", contrasting it with side-scrolling platformers with a first-person perspective and explorable 3D environments. They called it "simply superb" and gave it a "Revolutionary" five-star rating. '' Computer and Video Games'' magazine called it "one of the most innovative and entertaining games seen" and "the first true 3D platformer." ''Maximum'' stated that ''Jumping Flash!'' was one of the most "imaginative, playable, enjoyable" and original titles seen on the
fifth generation of video game consoles The fifth-generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home c ...
. They criticised its length and lack of difficulty, expressing that it could have been one of the "greatest games ever" if it was longer and more difficult, and questioned whether it was "a really worthwhile" purchase. Game Revolution called the graphics "mind blowing" and the game itself "totally unique", but criticised the overall length and ease of play. IGN's 1996 review similarly disapproved the difficulty, stating that despite the small worlds and easy difficulty, it is "a great, genre-pushing game", also saying it is an essential for all PlayStation owners. In 1996, ''Next Generation'' listed it as number 86 on their "Top 100 Games of All Time", saying it had created the genre of 3D platforming. They particularly praised "the vertigo inducing sense of height as Robbit leaps from platform to platform". In a 2007 review, Greg Miller of IGN condemned the graphics as "dated", having "jagged edges" and "muddled" colours, and said every aspect of the game is "weak" and that it had not stood "the test of time". In a retrospective review, Andrew Yoon of
Engadget ''Engadget'' ( ) is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. ''Engadget'' manages ten blogs four of which are written in English and six have international versions with independent editor ...
praised the gameplay and innovation, saying the "grainy" and "antiquated" graphics did no harm to the vibrant atmosphere of the game. Speaking in 2007, Rob Fahey of
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
stated that ''Jumping Flash!'' was arguably one of the most important ancestors of any 3D platform game, as well as asserting that the game would always have a part in videogaming history. Albert Kim of ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular cu ...
'' stated that the game provided perhaps the most euphoric sensation of video gaming at the time and described the first-person perspective as "hypnotic". Maddy Thorson, the creator of the
indie Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media Gaming *Independent video game development, video games created without financial backing from large companies *Indie game, any game (board ...
video game ''
TowerFall ''TowerFall'' is an action indie video game created by Maddy Thorson through her company Matt Makes Games. In the game, players control up to four archers in a multiplayer platform fighter. It was released on the Ouya microconsole in June 201 ...
'', praised the game, saying "something about the sensation of leaping through 3D space captured my childhood imagination". 1UP.com cited its first-person platforming as a precursor to ''
Mirror's Edge ''Mirror's Edge'' is an action-adventure platform game developed by DICE and published by Electronic Arts. It was released for Xbox 360 and PlayStation 3 in 2008, and for Microsoft Windows in 2009. Set in a near-future city, the game follows th ...
'', despite suggesting that the jumping remained "woefully out of place" in the platform genre. In 2007, Matt Casamassina of IGN ranked ''Jumping Flash!'' as the third-most underrated video game of all time. After release, co-developer Ultra renamed themselves "Muu Muu", after the creatures featured in the game.


Sequels and spin-off

Due to its popularity, Sony produced two sequels to ''Jumping Flash!'', including one spin-off. A direct sequel, ''
Jumping Flash! 2 is a first-person shooter platform game, platform video game developed by Exact and MuuMuu and published by Sony Computer Entertainment for the PlayStation (console), PlayStation in 1996. It is the direct sequel to ''Jumping Flash!'', which was ...
''—also developed by Exact—was released worldwide for the PlayStation the following year; it continued the story of Robbit and the subsequent rise and fall of Baron Aloha. The game received positive reviews upon release, with critics particularly praising its updated features. '' Robbit Mon Dieu'' was released in Japan for the PlayStation in 1999. It was met with mixed reviews. Exact merged with SCEI in 2000. Both ''Jumping Flash!'' and ''Jumping Flash! 2'' were re-released via the PlayStation Network in 2007 and 2009, respectively. A loose spin-off titled '' Pocket MuuMuu'' was released in Japan for the
PocketStation The PocketStation is a memory card peripheral by Sony Computer Entertainment for the PlayStation home video game console. Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant, the device features a monoc ...
in 1999 before Exact's closure.


References


Bibliography

*


External links

* {{featured article 1995 video games 3D platform games Exact games PlayStation (console) games PlayStation (console)-only games Sony Interactive Entertainment games Video games about rabbits and hares Video games developed in Japan Video games scored by Takeo Miratsu