Ion Storm
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Ion Storm, L.P. was an American
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
founded by
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
veterans
John Romero John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Secon ...
and
Tom Hall Tom Hall is an American game designer best known for his work with id Software on titles such as '' Doom'' and ''Commander Keen''. Career Hall attended the University of Wisconsin–Madison, where he earned a B.S. in Computer Science. In 1987 ...
, both formerly of
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
. Despite an impressive pedigree and high expectations, the company only produced one commercial and critical success, 2000's ''
Deus Ex ''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a ...
''. The company was founded in
Dallas, Texas Dallas () is the third largest city in Texas and the largest city in the Dallas–Fort Worth metroplex, the fourth-largest metropolitan area in the United States at 7.5 million people. It is the largest city in and seat of Dallas County ...
in November 1996; a branch in
Austin, Texas Austin is the capital city of the U.S. state of Texas, as well as the seat and largest city of Travis County, with portions extending into Hays and Williamson counties. Incorporated on December 27, 1839, it is the 11th-most-populous city ...
was opened in 1997. In April 1999,
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned '' Tomb Raider'', which was ...
acquired 51% of the company in exchange for advances to the developers. The Dallas studio closed in July 2001, leaving the Austin studio as the new headquarters. After financial struggles at Eidos Interactive, the Austin studio followed with its own closure in February 2005.


History


Formation

Ion Storm was founded by
John Romero John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Secon ...
,
Tom Hall Tom Hall is an American game designer best known for his work with id Software on titles such as '' Doom'' and ''Commander Keen''. Career Hall attended the University of Wisconsin–Madison, where he earned a B.S. in Computer Science. In 1987 ...
, Todd Porter and Jerry O'Flaherty on November 15, 1996, with its headquarters in
Dallas, Texas Dallas () is the third largest city in Texas and the largest city in the Dallas–Fort Worth metroplex, the fourth-largest metropolitan area in the United States at 7.5 million people. It is the largest city in and seat of Dallas County ...
. Hall came up with the name, the "Storm" part coming from Porter's first project for the company. The company had signed a licensing deal with
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned '' Tomb Raider'', which was ...
for six games, and the founders planned to scoop up titles from other companies that were close to completion, finish them, and push them out quickly to bring in initial revenue. In a fashion similar to other
dot com bust The dot-com bubble (dot-com boom, tech bubble, or the Internet bubble) was a stock market bubble in the late 1990s, a period of massive growth in the use and adoption of the Internet. Between 1995 and its peak in March 2000, the Nasdaq Com ...
s, the company spent lavishly on office decor and facilities for employees. The corporate headquarters of Ion Storm were located in Suite 5400, of space in a penthouse suite on the 54th floor, the top floor, of the Chase Tower in
Downtown Dallas Downtown Dallas is the central business district (CBD) of Dallas, Texas, United States, located in the geographic center of the city. It is the second-largest business district in the state of Texas. The area termed "Downtown" has traditionally ...
. Ion Storm spent $2 million on the facility. Lisa Chadderdon of ''
Fast Company ''Fast Company'' is a monthly American business magazine published in print and online that focuses on technology, business, and design. It publishes six print issues per year. History ''Fast Company'' was launched in November 1995 by Alan Web ...
'' said that the penthouse location was "unusual".Chadderdon, Lisa.
Demons Over Dallas
. . ''
Fast Company ''Fast Company'' is a monthly American business magazine published in print and online that focuses on technology, business, and design. It publishes six print issues per year. History ''Fast Company'' was launched in November 1995 by Alan Web ...
''. September 30, 1998.
For the first ten years after the construction of the JPMorgan Chase Tower, the penthouse location had been unleased. Russ Berger Design Group, a firm most known for its work in designing recording studios, was responsible for the interior design of the headquarters. This included a ten-foot-wide company logo set into the
terrazzo Terrazzo is a composite material, poured in place or precast, which is used for floor and wall treatments. It consists of chips of marble, quartz, granite, glass, or other suitable material, poured with a cementitious binder (for chemical bind ...
floor of the lobby and matching green
elevator An elevator or lift is a cable-assisted, hydraulic cylinder-assisted, or roller-track assisted machine that vertically transports people or freight between floors, levels, or decks of a building, vessel, or other structure. They ...
doors. The headquarters included a "crash room", a dormitory facility with two beds, three couches, a VCR, a wide-screen television, and two telephone booths. It also housed a gaming room with a ping-pong table and four arcade machines, a changing area, and a shower room. The headquarters included these facilities because many employees in the video game industry work long hours at a time. The sun shone through the office's glass rooftop directly into the monitors of the employees, forcing them to cover their cubicles with black fabric.


''Dominion: Storm Over Gift 3''

The company's first attempt was Todd Porter's
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
'' Dominion: Storm Over Gift 3''. ''Dominion'' was already partially completed by Todd Porter's previous employer,
7th Level 7th Level was a video game development company based in Dallas, Texas and founded in 1993. Notable game titles by the company include: the three Monty Python games (with the aid of Python member Eric Idle); '' G-Nome'' (1997), a '' MechWarrior'' ...
, and was expected to take $50,000 and three months to complete. Instead, development continued for over a year costing hundreds of thousands. When it was finally released in 1998 it received poor ratings and equally poor sales.


''Daikatana''

John Romero's ''
Daikatana ''Daikatana'' is a 2000 first-person shooter game developed by Ion Storm. It was published by Eidos Interactive for Microsoft Windows and Kemco for Nintendo 64. Players control a swordsmaster who travels through various time periods in an effor ...
'' was meant to be finished within seven months of the founding of Ion Storm and was to use the ''Quake'' engine. From very early on in the game's development, ''Daikatana'' was advertised as the brainchild of John Romero, a man famous for his work at id Software in the development of ''
Wolfenstein 3D ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfe ...
'', ''
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'' and '' Quake''. ''Time'' magazine gave Romero and ''Daikatana'' glowing coverage, saying "Everything that game designer John Romero touches turns to gore and gold." During that time, in April 1999, publisher Eidos Interactive acquired a 51% stake in the company, in exchange for advances to the developers. An early advertisement for ''Daikatana'', created by marketer Mike Wilson and approved by Romero, was a red poster with large black lettering proclaiming "John Romero's about to make you his bitch", a reference to Romero's infamous
trash talk Trash talk is a form of insult usually found in sports events, although it is not exclusive to sports or similarly characterized events. It is often used to intimidate the opposition and/or make them less confident in their abilities as to win ...
during gaming. Nothing else was featured on this poster but a small tag-line reading "Suck It Down", an Ion Storm logo and an Eidos logo. However, already behind schedule, the decision was made to port the entire game to the ''Quake II'' engine, six months into development. ''Daikatana'' was ultimately released three years late in Spring 2000, after its promised launch date of Christmas 1997. The game was released to middling critical reviews, and an aggressive advertising campaign in 1997 touting Romero's name as the reason to buy the game backfired as fans grew angry over delays. After the game's release, co-founders Romero and Hall along with level designer (and Romero's girlfriend at the time) Stevie Case left the company in 2001 to form
Monkeystone Games Monkeystone Games was a video game developer and publisher founded by John Romero, Tom Hall, Stevie Case, and Brian Moon. After its inception in July 2001, Monkeystone published several titles on multiple platforms. History Romero and Hall wer ...
, a game company that produced mobile games.


''Deus Ex''

In late 1997,
Warren Spector Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ...
was asked to found the Austin branch of Ion Storm. By keeping well clear of the troubles at the Dallas office, Ion Storm's Austin branch was more successful. ''
Deus Ex ''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a ...
,'' a first-person
stealth Stealth may refer to: Military * Stealth technology, technology used to conceal ships, aircraft, and missiles ** Stealth aircraft, aircraft which use stealth technology **Stealth ground vehicle, ground vehicles which use stealth technology ** St ...
shooter drawing from a melange of
conspiracy theories A conspiracy theory is an explanation for an event or situation that invokes a conspiracy by sinister and powerful groups, often political in motivation, when other explanations are more probable.Additional sources: * * * * The term has a nega ...
, released to critical and commercial success in June 2000. With the demise of
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Produc ...
, Eidos Interactive secured the rights to the ''
Thief Theft is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal shorthand term for some ...
'' franchise and together with Spector tried to relocate as many of the Looking Glass team to Austin as was possible.


''Anachronox''

Like ''Daikatana'', Tom Hall's
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
''
Anachronox ''Anachronox'' is a 2001 role-playing video game produced by Tom Hall and the Dallas Ion Storm games studio. The game is centered on Sylvester "Sly Boots" Bucelli, a down-and-out private investigator who looks for work in the slums of Anachronox, ...
'' was moved over to the ''Quake II'' engine. These changes brought costly delays to an already beleaguered product line. Although ''Anachronox'' received critical acclaim for its vast storyline and characters, it, too, was commercially unsuccessful on its release in June 2001.


Closure

Romero and Hall left the company after producing ''Anachronox'' in July 2001. On July 17, 2001, four and a half years after the company's creation,
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned '' Tomb Raider'', which was ...
closed the Dallas office. The Austin office remained open to produce '' Deus Ex: Invisible War'' and '' Thief: Deadly Shadows'' until Spector's departure to "pursue personal interests outside the company" in 2004. A number of other senior staff also left at about the same time. After finishing their 6 game contract, on February 9, 2005,
Eidos Eidos may refer to: * Eidos (philosophy), a Greek term meaning "form" "essence", "type" or "species". See Plato's theory of forms and Aristotle's theory of universals * Eidos plc, a British software company, which created video game publisher Eido ...
announced that the Austin office would also close, meaning the end of Ion Storm as a company.


Games developed


Ion Storm Dallas


Ion Storm Austin


Legacy

The rise and fall of the company is documented in great detail in the book ''
Masters of Doom ''Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture'' is a 2003 book by David Kushner about id Software and its influence on popular culture, focusing chiefly on the video-game company's co-founders John Carmack and John ...
''. ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'' was just one of a series of blockbuster games Romero had designed, and Ion Storm was founded in no small part on his celebrity status within the industry. This elevation of the game creators over the products themselves caused problems early on, evidenced in a 1997 advertisement which hyped the subsequently delayed ''
Daikatana ''Daikatana'' is a 2000 first-person shooter game developed by Ion Storm. It was published by Eidos Interactive for Microsoft Windows and Kemco for Nintendo 64. Players control a swordsmaster who travels through various time periods in an effor ...
'' by boasting "John Romero's About To Make You His Bitch....Suck it down". In 2010, Romero would later apologize for the infamous advertisement. Romero stated in an interview that "up until that ad, I felt I had a great relationship with the gamer and the game development community and that ad changed everything. That stupid ad. I regret it and I apologize for it." The critical and commercial failure of ''
Daikatana ''Daikatana'' is a 2000 first-person shooter game developed by Ion Storm. It was published by Eidos Interactive for Microsoft Windows and Kemco for Nintendo 64. Players control a swordsmaster who travels through various time periods in an effor ...
'' was a major contributing factor in the closure of Ion Storm's Dallas office.
ScrewAttack Rooster Teeth Productions, LLC is an American digital media company headquartered in Austin, Texas. Founded in 2003 by Burnie Burns, Matt Hullum, Geoff Ramsey, Jason Saldaña, Gus Sorola, and Joel Heyman, Rooster Teeth is a subsidiary of Warner ...
named this game the #7 bust on their 2009 " Top 10 Biggest Busts", which listed the biggest failures in gaming, due to its controversial advertising and the hype that Romero built on this game, which in the end turned out to be a failure.
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
ranked this game the #2 biggest gaming disappointment of the decade (the 2000s), citing the game's terrible AI for friend and foe alike, pushed-back release dates, controversial magazine ad, and gossip-worthy internal drama (among other things) as "the embodiment of game's industry hubris." Since its release, ''Deus Ex'' has appeared in a number of "Greatest Games of All Time" lists and
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features. It was included in IGN's "100 Greatest Games of All Time" (#40, #21 and #34 in 2003, 2005 and 2007, respectively), "Top 25 Modern PC Games" (4th place in 2010) and "Top 25 PC Games of All Time" (#20 and #21 in 2007 and 2009 respectively) lists. GameSpy featured the game in its "Top 50 Games of All Time" (18th place in 2001) and "25 Most Memorable Games of the Past 5 Years" (15th place in 2004) lists, and in the site's "Hall of Fame". ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ...
'' placed ''Deus Ex'' on its "Top 100 PC Games of All Time" (#2, #2, #1 by staff and #4 by readers in 2007, 2008, 2010 and 2010 respectively) and "50 Best Games of All Time" (#10 and #27 in 2001 and 2005) lists, and it was awarded 1st place in ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and ''PC Plus'' had covered games bu ...
''s "101 Best PC Games Ever" feature. It was also included in
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UK Video Games' "100 Greatest Computer Games of All Time" (28th place) list, and in ''
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''s "The 100 Best Videogames" (29th place in 2007) and "100 Best Games to Play Today" (57th place in 2009) lists. ''Deus Ex'' was named the second-best game of the 2000s by
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
. In 2012, ''Time'' named it one of the 100 greatest video games of all time, and
G4tv G4 (also known as G4TV) was an American pay television and digital network owned by Comcast Spectacor that primarily focused on video games. The network was originally owned by G4 Media, a joint venture between the NBCUniversal Cable division ...
ranked it as the 53rd best game of all time for its "complex and well-crafted story that was really the start of players making choices that genuinely affect the outcome." 1UP.com listed it as one of the most important games of all time, calling its influence "too massive to properly gauge."


References

{{Authority control Video game companies established in 1996 Video game companies disestablished in 2005 Video game companies based in Texas Defunct video game companies of the United States Video game development companies Square Enix Defunct companies based in Texas 1996 establishments in Texas 2005 disestablishments in Texas