Inequality operator
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In
computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
, a relational operator is a
programming language A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...
construct or operator that tests or defines some kind of relation between two entities. These include numerical equality (e.g., ) and inequalities (e.g., ). In programming languages that include a distinct boolean data type in their type system, like Pascal, Ada, Python or
Java Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
, these operators usually evaluate to true or false, depending on if the conditional relationship between the two operands holds or not. In languages such as C, relational operators return the
integer An integer is the number zero (0), a positive natural number (1, 2, 3, ...), or the negation of a positive natural number (−1, −2, −3, ...). The negations or additive inverses of the positive natural numbers are referred to as negative in ...
s 0 or 1, where 0 stands for false and any non-zero value stands for true. An expression created using a relational operator forms what is termed a ''relational expression'' or a ''condition''. Relational operators can be seen as special cases of logical predicates.


Equality


Usage

Equality is used in many programming language constructs and data types. It is used to test if an element already exists in a set, or to access to a value through a key. It is used in
switch statement In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function ...
s to dispatch the control flow to the correct branch, and during the unification process in logic programming. There can be multiple valid definitions of equality, and any particular language might adopt one or more of them, depending on various design aspects. One possible meaning of equality is that "if ''a'' equals ''b'', then either ''a'' or ''b'' can be used interchangeably in any context without noticing any difference". But this statement does not necessarily hold, particularly when taking into account mutability together with content equality.


Location equality vs. content equality

Sometimes, particularly in
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impl ...
, the comparison raises questions of
data type In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these ...
s and
inheritance Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Offi ...
, equality, and identity. It is often necessary to distinguish between: * two different objects of the same type, e.g., two hands * two objects being equal but distinct, e.g., two $10 banknotes * two objects being equal but having different representation, e.g., a $1 bill and a $1 coin * two different references to the same object, e.g., two nicknames for the same person In many modern programming languages, objects and data structures are accessed through references. In such languages, there becomes a need to test for two different types of equality: * Location equality (identity): if two references (A and B) reference the same object. Interactions with the object through A are indistinguishable from the same interactions through B, and in particular changes to the object through A are reflected through B. * Content equality: if the objects referenced by two references (A and B) are equivalent in some sense: :* Structural equality (that is, their contents are the same). which may be either shallow (testing only immediate subparts), or deep (testing for equality of subparts recursively). A simple way to achieve this is through representational equality: checking that the values have the same representation. :* Some other tailor-made equality, preserving the external behavior. For example, 1/2 and 2/4 are considered equal when seen as a rational number. A possible requirement would be that "A = B if and only if all operations on objects A and B will have the same result", in addition to reflexivity,
symmetry Symmetry () in everyday life refers to a sense of harmonious and beautiful proportion and balance. In mathematics, the term has a more precise definition and is usually used to refer to an object that is Invariant (mathematics), invariant und ...
, and transitivity. The first type of equality usually implies the second (except for things like ''not a number'' ( NaN) which are unequal to themselves), but the converse is not necessarily true. For example, two string objects may be distinct objects (unequal in the first sense) but contain the same sequence of characters (equal in the second sense). See identity for more of this issue. Real numbers, including many simple fractions, cannot be represented exactly in
floating-point arithmetic In computing, floating-point arithmetic (FP) is arithmetic on subsets of real numbers formed by a ''significand'' (a Sign (mathematics), signed sequence of a fixed number of digits in some Radix, base) multiplied by an integer power of that ba ...
, and it may be necessary to test for equality within a given tolerance. Such tolerance, however, can easily break desired properties such as transitivity, whereas reflexivity breaks too: the IEEE floating-point standard requires that ''NaN ≠ NaN'' holds. In contrast, the (2022) private standard for posit arithmetic (posit proponents mean to replace IEEE floats) has a similar concept, NaR (Not a Real), where ''NaR = NaR'' holds. Other programming elements such as computable functions, may either have no sense of equality, or an equality that is uncomputable. For these reasons, some languages define an explicit notion of "comparable", in the form of a base class, an interface, a trait or a protocol, which is used either explicitly, by declaration in source code, or implicitly, via the structure of the type involved.


Comparing values of different types

In
JavaScript JavaScript (), often abbreviated as JS, is a programming language and core technology of the World Wide Web, alongside HTML and CSS. Ninety-nine percent of websites use JavaScript on the client side for webpage behavior. Web browsers have ...
, PHP, VBScript and a few other dynamically typed languages, the standard equality operator follows so-called ''loose typing'', that is it evaluates to ''true'' even if two values are not equal and are of incompatible types, but can be ''coerced'' to each other by some set of language-specific rules, making the number 4 compare equal to the text string "4", for instance. Although such behaviour is typically meant to make the language easier, it can lead to surprising and difficult to predict consequences that many programmers are unaware of. For example, JavaScript's loose equality rules can cause equality to be intransitive (i.e., a

b
and b

c
, but a != c), or make certain values be equal to their own negation. A strict equality operator is also often available in those languages, returning true only for values with identical or equivalent types (in PHP, 4

"4"
is false although 4

"4"
is true). For languages where the number 0 may be interpreted as ''false'', this operator may simplify things such as checking for zero (as x

0
would be true for x being either 0 or "0" using the type agnostic equality operator).


Ordering

''Greater than'' and ''less than'' comparison of non-numeric data is performed according to a sort convention (such as, for text strings,
lexicographical order In mathematics, the lexicographic or lexicographical order (also known as lexical order, or dictionary order) is a generalization of the alphabetical order of the dictionaries to sequences of ordered symbols or, more generally, of elements of a ...
) which may be built into the programming language and/or configurable by a programmer. When it is desired to associate a numeric value with the result of a comparison between two data items, say ''a'' and ''b'', the usual convention is to assign −1 if a < b, 0 if a = b and 1 if a > b. For example, the C function strcmp performs a three-way comparison and returns −1, 0, or 1 according to this convention, and qsort expects the comparison function to return values according to this convention. In
sorting algorithm In computer science, a sorting algorithm is an algorithm that puts elements of a List (computing), list into an Total order, order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending ...
s, the efficiency of comparison code is critical since it is one of the major factors contributing to sorting performance. Comparison of programmer-defined
data type In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these ...
s (data types for which the programming language has no in-built understanding) may be carried out by custom-written or library functions (such as strcmp mentioned above), or, in some languages, by '' overloading'' a comparison operator – that is, assigning a programmer-defined meaning that depends on the data types being compared. Another alternative is using some convention such as member-wise comparison.


Logical equivalence

Though perhaps unobvious at first, like the boolean logical operators XOR, AND, OR, and NOT, relational operators can be designed to have
logical equivalence In logic and mathematics, statements p and q are said to be logically equivalent if they have the same truth value in every model. The logical equivalence of p and q is sometimes expressed as p \equiv q, p :: q, \textsfpq, or p \iff q, depending ...
, such that they can all be defined in terms of one another. The following four conditional statements all have the same logical equivalence ''E'' (either all true or all false) for any given ''x'' and ''y'' values: : E = \begin x < y \\ y > x \\ x \ngeq y \\ y \nleq x \end This relies on the domain being well ordered.


Standard relational operators

The most common numerical relational operators used in programming languages are shown below. Standard SQL uses the same operators as BASIC, while many databases allow != in addition to <> from the standard. SQL follows strict boolean algebra, i.e. doesn't use short-circuit evaluation, which is common to most languages below. E.g. PHP has it, but otherwise it has these same two operators defined as aliases, like many SQL databases. Other conventions are less common: Common Lisp and Macsyma/ Maxima use Basic-like operators for numerical values, except for inequality, which is /= in Common Lisp and # in Macsyma/Maxima. Common Lisp has multiple other sets of equality and relational operators serving different purposes, including eq, eql, equal, equalp, and string=. Older Lisps used equal, greaterp, and lessp; and negated them using not for the remaining operators.


Syntax

Relational operators are also used in technical literature instead of words. Relational operators are usually written in infix notation, if supported by the programming language, which means that they appear between their operands (the two expressions being related). For example, an expression in Python will print the message if the ''x'' is less than ''y'': if x < y: print("x is less than y in this example") Other programming languages, such as
Lisp Lisp (historically LISP, an abbreviation of "list processing") is a family of programming languages with a long history and a distinctive, fully parenthesized Polish notation#Explanation, prefix notation. Originally specified in the late 1950s, ...
, use prefix notation, as follows: (>= X Y)


Operator chaining

In mathematics, it is common practice to chain relational operators, such as in 3 < x < y < 20 (meaning 3 < x ''and'' x < y ''and'' y < 20). The syntax is clear since these relational operators in mathematics are transitive. However, many recent programming languages would see an expression like 3 < x < y as consisting of two left (or right-) associative operators, interpreting it as something like (3 < x) < y. If we say that x=4, we then get (3 < 4) < y, and evaluation will give true < y which generally does not make sense. However, it does compile in C/C++ and some other languages, yielding surprising result (as ''true'' would be represented by the number 1 here). It is possible to give the expression x < y < z its familiar mathematical meaning, and some programming languages such as Python and Raku do that. Others, such as C# and Java, do not, partly because it would differ from the way most other infix operators work in C-like languages. The D programming language does not do that since it maintains some compatibility with C, and "Allowing C expressions but with subtly different semantics (albeit arguably in the right direction) would add more confusion than convenience". Some languages, like Common Lisp, use multiple argument predicates for this. In Lisp (<= 1 x 10) is true when x is between 1 and 10.


Confusion with assignment operators

Early FORTRAN (1956–57) was bounded by heavily restricted character sets where = was the only relational operator available. There were no < or > (and certainly no or ). This forced the designers to define symbols such as .GT., .LT., .GE., .EQ. etc. and subsequently made it tempting to use the remaining = character for copying, despite the obvious incoherence with mathematical usage (X=X+1 should be impossible). International Algebraic Language (IAL, ALGOL 58) and ALGOL (1958 and 1960) thus introduced := for assignment, leaving the standard = available for equality, a convention followed by CPL,
ALGOL W ALGOL W is a programming language. It is based on a proposal for ALGOL X by Niklaus Wirth and Tony Hoare as a successor to ALGOL 60. ALGOL W is a relatively simple upgrade of the original ALGOL 60, adding string, bitstring, complex number a ...
,
ALGOL 68 ALGOL 68 (short for ''Algorithmic Language 1968'') is an imperative programming language member of the ALGOL family that was conceived as a successor to the ALGOL 60 language, designed with the goal of a much wider scope of application and ...
, Basic Combined Programming Language ( BCPL),
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, SET Language ( SETL), Pascal,
Smalltalk Smalltalk is a purely object oriented programming language (OOP) that was originally created in the 1970s for educational use, specifically for constructionist learning, but later found use in business. It was created at Xerox PARC by Learni ...
, Modula-2, Ada, Standard ML,
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, Eiffel,
Object Pascal Object Pascal is an extension to the programming language Pascal (programming language), Pascal that provides object-oriented programming (OOP) features such as Class (computer programming), classes and Method (computer programming), methods. T ...
(
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), Oberon, Dylan, VHSIC Hardware Description Language (
VHDL VHDL (Very High Speed Integrated Circuit Program, VHSIC Hardware Description Language) is a hardware description language that can model the behavior and structure of Digital electronics, digital systems at multiple levels of abstraction, ran ...
), and several other languages.


B and C

This uniform de facto standard among most programming languages was eventually changed, indirectly, by a minimalist compiled language named B. Its sole intended application was as a vehicle for a first port of (a then very primitive) Unix, but it also evolved into the very influential C language. B started off as a syntactically changed variant of the systems programming language BCPL, a simplified (and typeless) version of CPL. In what has been described as a "strip-down" process, the and and or operators of BCPL were replaced with & and , (which would later become && and , , , respectively.). In the same process, the ALGOL style := of BCPL was replaced by = in B. The reason for all this being unknown. As variable updates had no special syntax in B (such as let or similar) and were allowed in expressions, this non standard meaning of the equal sign meant that the traditional semantics of the equal sign now had to be associated with another symbol.
Ken Thompson Kenneth Lane Thompson (born February 4, 1943) is an American pioneer of computer science. Thompson worked at Bell Labs for most of his career where he designed and implemented the original Unix operating system. He also invented the B (programmi ...
used the ad hoc

combination for this. As a small type system was later introduced, B then became C. The popularity of this language along with its association with Unix, led to Java, C#, and many other languages following suit, syntactically, despite this needless conflict with the mathematical meaning of the equal sign.


Languages

Assignments in C have a value and since any non-zero scalar value is interpreted as ''true'' in conditional expressions,A zero scalar value is interpreted as false while any non-zero scalar value is interpreted as true; this is typically used with integer types, similar to assembly language idioms. the code if (x = y) is legal, but has a very different meaning from if (x

y)
. The former code fragment means "assign ''y'' to ''x'', and if the new value of ''x'' is not zero, execute the following statement". The latter fragment means "
if and only if In logic and related fields such as mathematics and philosophy, "if and only if" (often shortened as "iff") is paraphrased by the biconditional, a logical connective between statements. The biconditional is true in two cases, where either bo ...
''x'' is equal to ''y'', execute the following statement"., 19 int x = 1; int y = 2; if (x = y) Though
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and C# have the same operators as C, this mistake usually causes a compile error in these languages instead, because the if-condition must be of type boolean, and there is no implicit way to convert from other types (''e.g.'', numbers) into booleans. So unless the variable that is assigned to has type boolean (or wrapper type Boolean), there will be a compile error. In ALGOL-like languages such as Pascal, Delphi, and Ada (in the sense that they allow nested function definitions), and in Python, and many functional languages, among others, assignment operators cannot appear in an expression (including if clauses), thus precluding this class of error. Some compilers, such as
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(GCC), provide a warning when compiling code containing an assignment operator inside an if statement, though there are some legitimate uses of an assignment inside an if-condition. In such cases, the assignment must be wrapped in an extra pair of parentheses explicitly, to avoid the warning. Similarly, some languages, such as
BASIC Basic or BASIC may refer to: Science and technology * BASIC, a computer programming language * Basic (chemistry), having the properties of a base * Basic access authentication, in HTTP Entertainment * Basic (film), ''Basic'' (film), a 2003 film ...
use just the = symbol for both assignment ''and'' equality, as they are syntactically separate (as with Pascal, Ada, Python, etc., assignment operators cannot appear in expressions). Some programmers get in the habit of writing comparisons against a constant in the reverse of the usual order: if (2

a)
If = is used accidentally, the resulting code is invalid because 2 is not a variable. The compiler will generate an error message, on which the proper operator can be substituted. This coding style is termed left-hand comparison, or Yoda conditions. This table lists the different mechanisms to test for these two types of equality in various languages: Ruby uses a

b
to mean "b is a member of the set a", though the details of what it means to be a member vary considerably depending on the data types involved.

is here known as the "case equality" or "case subsumption" operator.


See also

* Binary relation * Common operator notation * Conditional (computer programming) *
Equality (mathematics) In mathematics, equality is a relationship between two quantities or Expression (mathematics), expressions, stating that they have the same value, or represent the same mathematical object. Equality between and is written , and read " equa ...
*
Equals sign The equals sign (British English) or equal sign (American English), also known as the equality sign, is the mathematical symbol , which is used to indicate equality. In an equation it is placed between two expressions that have the same valu ...
* Logical operator *
Operation (mathematics) In mathematics, an operation is a function from a set to itself. For example, an operation on real numbers will take in real numbers and return a real number. An operation can take zero or more input values (also called "'' operands''" or "arg ...
*
Operator (mathematics) In mathematics, an operator is generally a Map (mathematics), mapping or function (mathematics), function that acts on elements of a space (mathematics), space to produce elements of another space (possibly and sometimes required to be the same ...
*
Operator (computer programming) In computer programming, an operator is a programming language construct that provides functionality that may not be possible to define as a user-defined function (i.e. sizeof in C) or has syntax different than a function (i.e. infix addit ...
* Spaceship operator * Triadic relation


Notes and references

{{Reflist Operators (programming) Binary operations Comparison (mathematical) Articles with example C code