Ico
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is an action-adventure game developed by
Japan Studio Japan Studio was a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment (formerly Sony Computer Entertainment), it was best known for the '' Ape Escape'', '' LocoRoco'', '' Patapon'', ''Gravity ...
and
Team Ico Team Ico was a Japanese video game development studio led by game designer Fumito Ueda. It was part of Sony Interactive Entertainment Japan Studio's Product Development Department #1, and had developed the games ''Ico'' and ''Shadow of the Colos ...
, and published by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
, released for the PlayStation 2 video game console in 2001 and 2002 in various regions. It was designed and directed by
Fumito Ueda is a Japanese video game designer. Ueda is best known as the director and lead designer of '' Ico'' (2001) and ''Shadow of the Colossus'' (2005) while leading Team Ico at Japan Studio, and ''The Last Guardian'' (2016) through his own development ...
, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, ''Ico'' took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of
immersion Immersion may refer to: The arts * "Immersion", a 2012 story by Aliette de Bodard * ''Immersion'', a French comic book series by Léo Quievreux#Immersion, Léo Quievreux * Immersion (album), ''Immersion'' (album), the third album by Australian gro ...
. The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadowy creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles. ''Ico'' introduced several design and technical elements, including a story told with minimal dialogue, bloom lighting, and key frame animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art, original gameplay and story elements and received several awards, including "Game of the Year" nominations and three Game Developers Choice Awards. Considered a cult classic, it has been called one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from differ ...
, and is often brought up in discussions about
video games as an art form The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical ...
. It has influenced numerous video games since its release. It was rereleased in Europe in 2006 in conjunction with ''
Shadow of the Colossus ''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who ...
'', the spiritual successor to ''Ico''. A high-definition remaster of the game was released alongside ''Shadow of the Colossus'' for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
in '' The Ico & Shadow of the Colossus Collection'' in 2011.


Gameplay

''Ico'' is primarily a
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informa ...
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
. The player controls Ico from a
third-person perspective Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the ...
as he explores the castle and attempts to escape it with Yorda. The camera is fixed in each room or area but swivels to follow Ico or Yorda as they move; the player can also pan the view a small degree in other directions to observe more of the surroundings. The game includes many elements of platform games; for example, the player must have Ico jump, climb, push and pull objects, and perform other tasks such as solving puzzles in order to progress within the castle. These actions are complicated by the fact that only Ico can carry out these actions; Yorda can jump only short distances and cannot climb over tall barriers. The player must use Ico so that he helps Yorda cross obstacles, such as by lifting her to a higher ledge, or by arranging the environment to allow Yorda to cross a larger gap herself. The player can tell Yorda to follow Ico, or to wait at a spot. The player can have Ico take Yorda's hand and pull her along at a faster pace across the environment. Players are unable to progress in the game until they move Yorda to certain doors that only she can open. Escaping the castle is made difficult by shadow creatures sent by the Queen. These creatures attempt to drag Yorda into black vortexes if Ico leaves her for any length of time, or if she is in certain areas of the castle. Ico can dispel these shadows using a stick or sword and pull Yorda free if she is drawn into a vortex. While the shadow creatures cannot harm Ico, the game is over if Yorda becomes fully engulfed in a vortex; the player restarts from a
save point A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
. The player will also restart from a save point if Ico falls from a large height. Save points in the game are represented by stone benches that Ico and Yorda rest on as the player saves the game. In European and Japanese releases, upon completion of the game, the player has the opportunity to restart the game in a local co-operative two-player mode, where the second player plays as Yorda, still under the same limitations as the computer-controlled version of the character.


Plot

, a horned boy, is taken by a group of warriors to an abandoned castle and locked inside a stone coffin to be sacrificed. A tremor topples the coffin and Ico escapes. As he searches the castle, he comes across , a captive girl who speaks a different language. Ico helps Yorda escape and defends her from shadow-like creatures. The pair makes their way through the castle and arrive at the bridge leading to land. As they cross, the Queen, ruler of the castle, appears and tells Yorda that as her daughter she cannot leave the castle. Later, as they try to escape on the bridge, it splits up and they get separated. Yorda tries to save Ico but the Queen prevents it. He ends up falling off the bridge and losing consciousness. Ico awakens below the castle and makes his way back to the upper levels, finding a magic sword that dispels the shadow creatures. After discovering that Yorda has been turned to stone by the Queen, he confronts the Queen in her throne room, who reveals that she plans to restart her life anew by taking possession of Yorda's body. Ico slays the Queen with the magic sword, but his horns are broken in the fight and at the end of it he is knocked unconscious. With the Queen's death the castle begins to collapse around Ico, but the Queen's spell on Yorda is broken, and a shadowy Yorda carries Ico safely out of the castle to a boat, sending him to drift to the shore alone. Ico awakens to find the distant castle in ruins, and Yorda, in her human form, washed up nearby. She wakes up and smiles at Ico.


Development

Lead designer Fumito Ueda came up with the concept for ''Ico'' in 1997, envisioning a "boy meets girl" story where the two main characters would hold hands during their adventure, forming a bond between them without communication. Ueda's original inspiration for ''Ico'' was a TV commercial he saw, of a woman holding the hand of a child while walking through the woods, and the manga series ''
Galaxy Express 999 is a Japanese manga series. It is written and illustrated by Leiji Matsumoto, later adapted into a number of anime films and television series. It is set in a spacefaring, high-tech future in which humans have learned how to transfer ...
'', where a woman is a guardian for the young hero as they adventure through the galaxy, which he thought about adapting into a new idea for video games. He also cited his work as an animator on Kenji Eno's Sega Saturn game ''
Enemy Zero is a 1996 horror-themed adventure video game for the Sega Saturn, developed by Warp and directed by Kenji Eno. Players assume the role of an astronaut who awakens from cryogenic sleep to find her spaceship overrun by invisible creatures who ...
'', which influenced the animation work, cinematic
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
s, lighting effects, sound design, and mature appeal. Ueda was also inspired by the video game '' Another World'' (''Outer World'' in Japan), which used cinematic cutscenes, lacked any
head-up display A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view informa ...
elements as to play like a movie, and also featured an emotional connection between two characters despite the use of minimal dialog. He also cited
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as ...
games, ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original '' Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' ga ...
'', ''
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'', '' Flashback'' and the original '' Prince of Persia'' games as influences, specifically regarding animation and gameplay style. With the help of an assistant, Ueda created an animation in
Lightwave LightWave 3D is a 3D computer graphics program developed by NewTek. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizations, virtu ...
to get a feel for the final game and to better convey his vision. In the three-minute demonstration reel, Yorda had the horns instead of Ico, and flying robotic creatures were seen firing weapons to destroy the castle. Ueda stated that having this movie that represented his vision helped to keep the team on track for the long development process, and he reused this technique for the development of ''
Shadow of the Colossus ''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who ...
'', the team's next effort. Ueda began working with producer Kenji Kaido in 1998 to develop the idea and bring the game to the PlayStation. ''Ico''s design aesthetics were guided by three key notions: to make a game that would be different from others in the genre, feature an aesthetic style that would be consistently artistic, and play out in an imaginary yet realistic setting. This was achieved through the use of "subtracting design"; they removed elements from the game which interfered with the game's reality. This included removing any form of interface elements, keeping the gameplay focused only on the escape from the castle, and reducing the number of types of enemies in the game to a single foe. An interim design of the game shows Ico and Yorda facing horned warriors similar to those who take Ico to the castle. The game originally focused on Ico's attempt to return Yorda to her room in the castle after she was kidnapped by these warriors. Ueda believed this version had too much detail for the graphics engine they had developed, and as part of the "subtracting design", replaced the warriors with the shadow creatures. Ueda also brought in a number of people outside the video game industry to help with development. These consisted of two programmers, four artists, and one designer in addition to Ueda and Kaido, forming the base of what is now known as
Team Ico Team Ico was a Japanese video game development studio led by game designer Fumito Ueda. It was part of Sony Interactive Entertainment Japan Studio's Product Development Department #1, and had developed the games ''Ico'' and ''Shadow of the Colos ...
. On reflection, Ueda noted that the subtracting design may have taken too much out of the game, and did not go to as great an extreme with ''Shadow of the Colossus''. After two years of development, the team ran into limitations on the PlayStation hardware and faced a critical choice: either terminate the project altogether, alter their vision to fit the constraints of the hardware, or continue to explore more options. The team decided to remain true to Ueda's vision, and began to use the
Emotion Engine The Emotion Engine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video game console. It was also used in early PlayStation 3 models sold in Japan and North Americ ...
of the PlayStation 2, taking advantage of the improved abilities of the platform. Character animation was accomplished through key frame animation instead of the more common motion capture technique. The game took about four years to create. Ueda purposely left the ending vague, not stating whether Yorda was alive, whether she would travel with Ico, or if it was simply the protagonist's dream. The cover used for releases in Japan and
PAL region The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used i ...
s was drawn by Ueda himself, and was inspired by the Italian artist
Giorgio de Chirico Giuseppe Maria Alberto Giorgio de Chirico ( , ; 10 July 1888 – 20 November 1978) was an Italian artist and writer born in Greece. In the years before World War I, he founded the '' scuola metafisica'' art movement, which profoundly influ ...
and his work '' The Nostalgia of the Infinite''. Ueda believed that "the surrealistic world of de Chirico matched the allegoric world of ''Ico''". The North American version lacks this cover as well as additional features that become available after the player completes the game once. The development team was unable to provide Ueda's cover or the additional features such as the two-player mode in time for Sony's planned North American release date, but included them for the later releases in Japan and PAL regions. Since release, the North American cover has been considered one of the worst pieces of cover art for video games in contrast to the game's quality and the Japanese/PAL cover. On reflection, Yasuhide Kobayashi, vice-president of Sony's Japan Studio, believed the North American box art and lack of an identifiable English title led to the game's poor sales in the United States, and stated plans to correct that for the release of '' The Last Guardian''. For its original release, a limited edition of the game was available in PAL regions that included a cardboard wrapping displaying artwork from the game and four art cards inside the box. The game was re-released as a standard edition in 2006 across all PAL regions except France after the 2005 release of ''Shadow of the Colossus'', ''Ico''s
spiritual sequel A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
, to allow players to "fill the gap in their collection". ''Ico'' uses minimal dialog in a fictional language to provide the story throughout the game. Voice actors included Kazuhiro Shindō as Ico, Rieko Takahashi as Yorda, and Misa Watanabe as the Queen. Ico and the Queen's words are presented in either English or Japanese subtitles depending on the release region, but Yorda's speech is presented in a symbolic language. Ueda opted not to provide the translation for Yorda's words as it would have overcome the language barrier between Ico and Yorda, and detracted from the "holding hands" concept of the game. In the non-North American releases, playing through the game again after completing the game replaces the symbolic text with appropriate language subtitles.


Other media


Soundtrack

''Ico''s audio featured a limited amount of music and sound effects. The
soundtrack A soundtrack is recorded music accompanying and synchronised to the images of a motion picture, drama, book, television program, radio program, or video game; a commercially released soundtrack album of music as featured in the soundtrack ...
, , was composed by
Michiru Oshima Michiru (満, みちる, ミチル) is a Japanese given name. Notable people with the name include: *, 1970s J-Pop artist *, Japanese composer *, Japanese pop singer and songwriter *, Japanese voice actor *, Japanese anime scriptwriter *, Japane ...
and sound unit "pentagon" (Koichi Yamazaki & Mitsukuni Murayama) and released in Japan by
Sony Music Entertainment Sony Music Entertainment (SME), also known as simply Sony Music, is an American multinational music company. Being owned by the parent conglomerate Sony Group Corporation, it is part of the Sony Music Group, which is owned by Sony Entertainmen ...
on February 20, 2002. The album was distributed by Sony Music Entertainment Visual Works. The last song of the CD, "ICO -You Were There-", includes vocals sung by former
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member Steven Geraghty.


Novelization

A novelization of the game titled was released in Japan in 2004. Author
Miyuki Miyabe is a Japanese writer of genre fiction. She has won numerous Japanese literary awards, including the Yoshikawa Eiji Prize for New Writers, the Yoshikawa Eiji Prize for Literature, the Shiba Ryotaro Prize, the Yamamoto Shūgorō Prize, and the Na ...
wrote the novel because of her appreciation of the game. A Korean translation of the novel, entitled 이코 – 안개의 성 (''I-ko: An-gae-eui Seong'') came out the following year, by Hwangmae Publishers, while an English translation was published by
Viz Media VIZ Media LLC is an American manga publisher, anime distributor and entertainment company headquartered in San Francisco, California. It was founded in 1986 as VIZ LLC. In 2005, VIZ LLC and ShoPro Entertainment merged to form the current VIZ M ...
on August 16, 2011.


Cross title content

Costumes (including Ico and Yorda), stickers, and sound effects from ''Ico'' are part of an add-on pack for the game '' LittleBigPlanet'', alongside similar materials from ''Shadow of the Colossus'', after being teased by the game's developers
Media Molecule Media Molecule Ltd. is a British video game developer based in Guildford, Surrey. Founded in 2006 by Mark Healey, Alex Evans, David Smith, and Kareem Ettouney, Sony Computer Entertainment acquired the firm in 2010. It became part of SCE Worldw ...
about two weeks prior. Ico makes a cameo appearance in '' Astro's Playroom''.


Film

In 2010, Misher Films said that a film adaption of ''Ico'' may come about based on the success of their then-planned adaptation of ''Shadow of the Colossus''.


Reception

''Ico'' received critical acclaim, becoming a cult hit among players. The game has an aggregated review score of 90 out of 100 at
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. In Japan, ''
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'' magazine scored the PlayStation2 version of the game a 30 out of 40. The game is considered by some to be one of the greatest games of all time; ''
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'' ranked ''Ico'' as the 13th top game in a 2007 listing, while IGN ranked the game at number 18 in 2005, and at number 57 in 2007. ''Ico'' has been used as an example of a game that is a work of art. Ueda commented that he purposely tried to distance ''Ico'' from conventional video games due to the negative image video games were receiving at that time, in order to draw more people to the title. Some reviewers have likened ''Ico'' to older, simpler adventure games such as '' Prince of Persia'' or ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, ...
'', that seek to evoke an emotional experience from the player; IGNs David Smith commented that while simple, as an experience the game was "near indescribable." The game's graphics and sound contributed strongly to the positive reactions from critics; Smith continues that "The visuals, sound, and original puzzle design come together to make something that is almost, if not quite, completely unlike anything else on the market, and feels wonderful because of it." Many reviewers were impressed with the expansiveness and the details given to the environments, the animation used for the main characters despite their low polygon count, as well as the use of lighting effects. ''Ico''s ambiance, created by the simple music and the small attention to detail in the voice work of the main characters, were also called out as strong points for the game. Charles Herold of ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid d ...
'' summed up his review stating that "Ico is not a perfect game, but it is a game of perfect moments." Herold later commented that ''Ico'' breaks the mold of games that usually involve companions. In most games these companions are invulnerable and players will generally not concern with the non-playable characters' fate, but ''Ico'' creates the sense of "trust and childish fragility" around Yorda, which leads to the character being "the game's entire focus". The game is noted for its simple combat system that would "disappoint those craving sheer mechanical depth", as stated by
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
s Miguel Lopez. The game's puzzle design has been praised for creating a rewarding experience for players who work through challenges on their own; Kristen Reed of
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, for example, said that "you quietly, logically, willingly proceed, and the illusion is perfect: the game never tells you what to do, even though the game is always telling you what to do". ''Ico'' is also considered a short game, taking between seven and ten hours for a single play through, which Game Revolution calls "painfully short" with "no replay outside of self-imposed challenges". G4TV's Matthew Keil, however, felt that "the game is so strong, many will finish 'Ico' in one or two sittings". The lack of features in the North American release, which would become unlocked on subsequent playthroughs after completing the game, was said to reduce the replay value of the title. ''Electronic Gaming Monthly'' notes that "Yorda would probably be the worst companion -she's scatterbrained and helpless; if not for the fact that the player develops a bond with her, making the game's ending all the more heartrending." Francesca Reyes reviewed the PlayStation 2 version of the game for '' Next Generation'', rating it four stars out of five, and stated that "Intensely involving and wonderfully simple, ''Ico'', though flawed, deserves to find its niche as a quiet classic." Despite the positive praise, the original title did not sell well. By 2009, only 700,000 copies were sold worldwide, with 270,000 in the United States, and the bulk in PAL regions. Ueda considered his design by subtraction approach may have hurt the marketing of the game, as at the time of the game's release, promotion of video games were primarily done through screenshots, and as ''Ico'' lacked any heads-up display, it appeared uninteresting to potential buyers.


Awards

''Ico'' received several acclamations from the video game press, and was considered to be one of the Games of the Year by many publications, despite competing with releases such as ''
Halo Halo, halos or haloes usually refer to: * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head HALO, halo, halos or haloes may also refer to: Arts and entertainment Video games * ''Halo'' (franch ...
'', '' Metal Gear Solid 2: Sons of Liberty'', and '' Grand Theft Auto III''. The game received three Game Developers Choice Awards in 2002, including "Excellence in Level Design", "Excellence in Visual Arts", and "Game Innovation Spotlight". The game won two Interactive Achievement Awards from the Academy of Interactive Arts & Sciences in 2002 for "Art Direction" and "Character or Story Development", and was nominated for awards of "Game of the Year", "Game Design", "Level Design" and "Sound Design". It won ''GameSpot''s annual "Best Graphics, Artistic" prize among
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
s. It was one of three titles to win the Special Award at the sixth CESA Game Awards.


Legacy

''Ico'' influenced numerous other video games, which borrowed from its simple and visual design ideals. Several game designers, such as
Eiji Aonuma is a Japanese video game designer, director, and producer. He works for Nintendo as the project manager of their ''The Legend of Zelda'' series. Aonuma is also one of the deputy general managers of Nintendo's Entertainment Planning & Development ...
, Hideo Kojima, and Jordan Mechner, have cited ''Ico'' as having influenced the visual appearance of their games, including '' The Legend of Zelda: Twilight Princess'', '' Metal Gear Solid 3: Snake Eater'', and '' Prince of Persia: The Sands of Time'', respectively. Marc Laidlaw,
scriptwriter A screenplay writer (also called screenwriter, scriptwriter, scribe or scenarist) is a writer who practices the craft of screenwriting, writing screenplays on which mass media, such as films, television programs and video games, are based. T ...
for the ''Half-Life'' series, commented that, among several other more memorable moments in the game, the point where Yorda attempts to save Ico from falling off the damaged bridge was "a significant event not only for that game, but for the art of game design". The
Naughty Dog Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gav ...
team used ''Ico'' as part of the inspiration for developing ''
Uncharted 3 ''Uncharted 3: Drake's Deception'' is a 2011 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the third main entry in the '' Uncharted'' series and was released in November 2011 for the PlaySta ...
''. Vander Caballero credits ''Ico'' for inspiring the gameplay of '' Papo & Yo''. Phil Fish used the design by subtraction approach in developing the title '' Fez''. The developers of both '' Brothers: A Tale of Two Sons'' and ''
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'' have ''Ico'' as a core influence on their design. Hidetaka Miyazaki, creator and director of the ''
Dark Souls is a series of action role-playing games created by Hidetaka Miyazaki of FromSoftware and published by Bandai Namco Entertainment. The series began with the release of '' Dark Souls'' (2011) and has seen two sequels, ''Dark Souls II'' (2014) ...
'' series, cited ''Ico'' as a key influence to him becoming involved in developing video games, stating that ''Ico'' "awoke me to the possibilities of the medium".
Goichi Suda , known by his alias Suda51, is a Japanese video game designer, writer and director. Affiliated with Human Entertainment from 1994 to 1998, he founded Grasshopper Manufacture in 1998 with a number of other Human Entertainment staff to produce thei ...
aka Suda51, said that ''Ico'' save game method, where the player has Ico and Yorda sit on a bench to save the game, inspired the save game method in '' No More Heroes'' where the player-character sits on a toilet to save the game. ''Ico'' was one of the first video games to use a bloom lighting effect, which later became a popular effect in video games. Patrice Désilets, creator of
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', ...
games such as '' Prince of Persia: The Sands of Time'' and '' Assassin's Creed'', cited ''Ico'' as an influence on the game design of ''The Sands of Time''. Jenova Chen, creator of
art game An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be un ...
s such as ''
Flower A flower, sometimes known as a bloom or blossom, is the reproductive structure found in flowering plants (plants of the division Angiospermae). The biological function of a flower is to facilitate reproduction, usually by providing a mechani ...
'' and ''
Journey Journey or journeying may refer to: * Travel, the movement of people between distant geographical locations ** Day's journey, a measurement of distance ** Road trip, a long-distance journey on the road Animals * Journey (horse), a thoroughbred ra ...
'', cited ''Ico'' as one of his biggest influences. ''Ico'' was also cited as an influence by ''
Halo 4 ''Halo 4'' is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. ''Halo 4''s story follows a cybernetically enhanced human supersoldier, Master Chief, a ...
'' creative director Josh Holmes.
Naughty Dog Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gav ...
said ''
The Last of Us ''The Last of Us'' is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel (The Last of Us), Joel, a smuggler tasked with escorting a teenage girl, Ellie (The Last of Us), Ell ...
'' was influenced by ''Ico'', particularly in terms of character building and interaction, and
Neil Druckmann Neil Druckmann ( he, ניל דרוקמן; born December 5, 1978) is an Israeli-American writer, creative director, designer, and programmer who has been co-president (alongside Evan Wells) of the video game developer Naughty Dog since 2020. He ...
credited the gameplay of ''Ico'' as a key inspiration when he began developing the story of ''The Last of Us''. Film director Guillermo del Toro cited both ''Ico'' and ''Shadow of the Colossus'' as "masterpieces" and part of his directorial influence. Jonny Greenwood of Radiohead considers, of his top ten video games, "''Ico'' might be the best one".


Other Team Ico games

, released for the PlayStation 2 in October 2005 in Japan and North America, was developed by the same team that developed ''Ico''. The game features similar graphics, gameplay, and storytelling elements as ''Ico''. The game was referred by its working title "Nico" ("Ni" being Japanese for the number 2") until the final title was revealed. Ueda, when asked about the connection between the two games, stated that ''Shadow of the Colossus'' is a prequel to ''Ico''. Team Ico's third game, '' The Last Guardian'', was announced as a
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title at the
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. The game centers on the connection between a young boy and a large griffin-like creature that he befriends, requiring the player to cooperate with the creature to solve the game's puzzles. The game fell into development hell due to hardware limitations and the departure of Ueda from Sony around 2012, along with other Team Ico members, though Ueda and the other members continued to work on the game via consulting contracts. Development subsequently switched to the PlayStation 4 in 2012, and the game was reannounced in 2015 and released in December 2016. Ueda has said that "the essence of the game is rather close to ''Ico''".


HD remaster

''Ico'', along with ''Shadow of the Colossus'', received a high-definition remaster for the PlayStation3 that was released worldwide in September 2011. In addition to improved graphics, the games were updated to include support for
stereoscopic 3D Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
and PlayStation Trophies. The ''Ico'' port was also based on the European version, and includes features such as Yorda's translation and the two-player mode. In North America and Europe/PAL regions, the two games were released as a single retail collection, while in Japan, they were released as separate titles. Both games have since been released separately as downloadable titles on the PlayStation Network store. Patch 1.01 for the digital high-definition Ico version added the Remote Play feature, allowing the game to be played on the PlayStation Vita.


References


External links

* (North America)
Ico
at MobyGames
Early development video
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