Hypertext fiction
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Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction. The term can also be used to describe traditionally-published books in which a nonlinear narrative and interactive narrative is achieved through internal references.
James Joyce James Augustine Aloysius Joyce (2 February 1882 – 13 January 1941) was an Irish novelist, poet, and literary critic. He contributed to the modernist avant-garde movement and is regarded as one of the most influential and important writers of ...
's '' Ulysses'' (1922),
Enrique Jardiel Poncela Enrique Jardiel Poncela (15 October 1901 – 18 February 1952) was a Spanish playwright and novelist who wrote mostly humorous works. In 1932-33 and 1934 he was called to Hollywood to help with the Spanish-language versions shot in parallel to ...
's '' La Tournée de Dios'' (1932),
Jorge Luis Borges Jorge Francisco Isidoro Luis Borges Acevedo (; ; 24 August 1899 – 14 June 1986) was an Argentine short-story writer, essayist, poet and translator, as well as a key figure in Spanish-language and international literature. His best-known b ...
' ''
The Garden of Forking Paths "The Garden of Forking Paths" (original Spanish title: "El jardín de senderos que se bifurcan") is a 1941 short story by Argentine writer and poet Jorge Luis Borges. It is the title story in the collection ''El jardín de senderos que se bifurca ...
'' (1941),
Vladimir Nabokov Vladimir Vladimirovich Nabokov (russian: link=no, Владимир Владимирович Набоков ; 2 July 1977), also known by the pen name Vladimir Sirin (), was a Russian-American novelist, poet, translator, and entomologist. Bor ...
's ''
Pale Fire ''Pale Fire'' is a 1962 novel by Vladimir Nabokov. The novel is presented as a 999-line poem titled "Pale Fire", written by the fictional poet John Shade, with a foreword, lengthy commentary and index written by Shade's neighbor and academic co ...
'' (1962), Julio Cortázar's '' Rayuela'' (1963; translated as ''Hopscotch''), and
Italo Calvino Italo Calvino (, also , ;. RAI (circa 1970), retrieved 25 October 2012. 15 October 1923 – 19 September 1985) was an Italian writer and journalist. His best known works include the '' Our Ancestors'' trilogy (1952–1959), the ''Cosmicomi ...
's '' The Castle of Crossed Destinies'' (1973) are early examples predating the word "hypertext", while a common pop-culture example is the ''
Choose Your Own Adventure ''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actio ...
'' series in
young adult fiction Young adult fiction (YA) is a category of fiction written for readers from 12 to 18 years of age. While the genre is primarily targeted at adolescents, approximately half of YA readers are adults. The subject matter and genres of YA correlate ...
and other similar
gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
s.


Definitions

There is little consensus on the definition of hypertext literature. The similar term cybertext is often used interchangeably with hypertext. In hypertext fiction, the reader assumes a significant role in the creation of the narrative. Each user obtains a different outcome based on the choices they make. Cybertexts may be equated to the transition between a
linear Linearity is the property of a mathematical relationship ('' function'') that can be graphically represented as a straight line. Linearity is closely related to '' proportionality''. Examples in physics include rectilinear motion, the linear ...
piece of literature, such as a novel, and a game. In a novel the reader has no choice, the plot and the characters are all chosen by the author, there is no 'user,' just a 'reader,' this is important because it entails that the person working their way through the novel is not an active participant. In a game, the person makes decisions and decides what actions to take, what punches to punch, or when to jump. To Espen Aarseth, cybertext is not a
genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
in itself; in order to classify traditions, literary genres and aesthetic value, texts should be examined at a more local level. To Aarseth, hypertext fiction is a kind of ergodic literature:
In ergodic literature, nontrivial effort is required to allow the reader to traverse the text. If ergodic literature is to make sense as a concept, there must also be nonergodic literature, where the effort to traverse the text is trivial, with no extranoematic responsibilities placed on the reader except (for example) eye movement and the periodic or arbitrary turning of pages.
To Aarseth, the process of reading immersive narrative, in contrast, involves "trivial" effort, that is, merely moving one's eyes along lines of text and turning pages; the text does not resist the reader.


History

The first hypertext fictions were published prior to the development of the
World Wide Web The World Wide Web (WWW), commonly known as the Web, is an information system enabling documents and other web resources to be accessed over the Internet. Documents and downloadable media are made available to the network through web ...
, using software such as
Storyspace Storyspace is a software program for creating, editing, and reading hypertext fiction. It can also be used for writing and organizing fiction and non-fiction intended for print. Maintained and distributed by Eastgate Systems, the software is availa ...
and
HyperCard HyperCard is a software application and development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web. HyperCard combines a flat-file database with a graphical, f ...
. Noted pioneers in the field are Judy Malloy and Michael Joyce. Douglas Cooper's '' Delirium'' (1994) was the first novel serialized on the World Wide Web; it permitted navigation between four parallel story strands. On June 21, 1996, Bobby Rabyd (aka Robert Arellano) published the World Wide Web's first interactive novel, ''Sunshine 69'', with navigable maps of settings, a nonlinear calendar of scenes, and a character "suitcase" enabling readers to try on nine different points of view. Shortly thereafter, in 1997, Mark Amerika released ''GRAMMATRON'', a multi-linear work that was eventually exhibited in art galleries. In 2000, it was included in the Whitney Biennial of American Art.Artists Selected for the 2000 Whitney Biennial
/ref> In the 1990s, women and feminist artists took advantage of hypertext and produced dozens of works.
Linda Dement Linda Dement (born 1960 in Brisbane) is an Australian multidisciplinary artist, working in the fields of digital arts, photography, film, and writing non-fiction. Dement is largely known for her exploration of the creative possibilities of eme ...
’s ''Cyberflesh Girlmonster'' a hypertext CD-ROM that incorporates images of women’s body parts and remixes them to create new shapes. Dr. Caitlin Fisher’s hypertext novella These Waves of Girls is set in three time periods of the protagonist exploring her queer identity through memory. The story is written as a reflection diary of the interconnected memories of childhood, adolescence, and adulthood. It consists of an associated multi-modal collection of nodes includes linked text, still and moving images, manipulable images, animations, and sound clips. It won the
Electronic Literature Organization The Electronic Literature Organization (ELO) is a nonprofit organization "established in 1999 to promote and facilitate the writing, publishing, and reading of electronic literature". It hosts annual conferences, awards annual prizes for works of a ...
award. Some other web examples of hypertext fiction include Adrienne Eisen's ''Six Sex Scenes'' (1995), Stuart Moulthrop's ''Hegirascope'' (1995, 1997), '' The Unknown'' (which won the trAce(Alt X award in 1998), ''The Company Therapist'' (1996-1999) (which won Net Magazine's "Entertainment Site of the Year"), and Caitlin Fisher's '' These Waves of Girls'' (2001) (which won the ELO award for fiction in 2001). More recent works include Stephen Marche's "Lucy Hardin's Missing Period" (2010) and Paul La Farge’s * ''Luminous Airplanes'' (2011). The internationally oriented, but US based,
Electronic Literature Organization The Electronic Literature Organization (ELO) is a nonprofit organization "established in 1999 to promote and facilitate the writing, publishing, and reading of electronic literature". It hosts annual conferences, awards annual prizes for works of a ...
(ELO) was founded in 1999 to promote the creation and enjoyment of electronic literature. Other organisations for the promotion of electronic literature include trAce Online Writing Community, a British organisation, started in 1995, that has fostered electronic literature in the UK, Dichtung Digital, a journal of criticism of electronic literature in English and German, and ELINOR, a network for electronic literature in the Nordic countries, which provides a directory of Nordic electronic literature. The Electronic Literature Directory lists many works of electronic literature in English and other languages.


Characteristics

Hypertext fiction is characterized by networked nodes of text making up a fictional story. There are often several options in each node that directs where the reader can go next. Unlike traditional fiction, the reader is not constrained by reading the fiction from start to end, depending on the choices they make. In this sense, it is similar to an encyclopaedia, with the reader reading a node and then choosing a link to follow. While this can be done more easily on paper, it is quite a different experience on a screen. The reader can be thrown into unpredictable loops because not all of the links are explained by their title. The fiction can contain text, quotes, and images. There are different forms that hypertext fiction can take. These forms are axial, arborescent, and networked. Axial hypertext fictions have a central story line with links that branch off and return to the central storyline. Arborescent fictions branch into mutually exclusive story lines, and networked fictions have multiple starting points and do not always have a set ending. A single work of hypertext fiction can have a mixture of these three forms.


Criticism

In 2013,
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San ...
published an article on why hypertext fiction did not become popular, claiming that non-linear stories are difficult to write, since each section of the work would need to introduce characters or concepts.Why No One Clicked on the Great Hypertext Story
March 16, 2013


See also

* Cybertext *
Gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
*
Homestuck ''Homestuck'' is an Internet fiction series created by American author and artist Andrew Hussie in the first half of the 2010s. The fourth and best-known of Hussie's four ''MS Paint Adventures'', it originally ran from April 13, 2009 to April ...
* ''253'' (novel) * Hypertext poetry *
Interactive novel '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
* SCP Foundation *
Storyspace Storyspace is a software program for creating, editing, and reading hypertext fiction. It can also be used for writing and organizing fiction and non-fiction intended for print. Maintained and distributed by Eastgate Systems, the software is availa ...
*
Text adventure '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
* Twine (software) *
Visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...


References


Bibliography

* *
"The hypertext Tristram Shandy page", David R. Hammontree's page


from The Electronic Labyrinth by Christopher Keep, Tim McLaughlin and Robin Parmar * Andersen, Alan Lance (1981). ''"Elfland catacombs"'', Ames, Iowa: Winterhearth. * * Ensslin, Astrid (2007). ''Canonizing Hypertext: Explorations and Constructions''. London: Continuum.


External links



(by Sergio Cicconi)

{{DEFAULTSORT:Hypertext Fiction Narrative forms Web fiction Fiction