Hyperreality
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Described by
Jean Baudrillard Jean Baudrillard ( , , ; 27 July 1929 – 6 March 2007) was a French sociologist, philosopher and poet with interest in cultural studies. He is best known for his analyses of media, contemporary culture, and technological communication, as ...
, the concept of hyperreality captures the inability to distinguish "
The Real In continental philosophy, the Real refers to the remainder of reality that cannot be expressed, and which surpasses reasoning. In Lacanianism, it is an "impossible" category because of its opposition to expression and inconceivability. I ...
" (a term borrowed from
Jacques Lacan Jacques Marie Émile Lacan (, , ; 13 April 1901 – 9 September 1981) was a French psychoanalyst and psychiatrist. Described as "the most controversial psycho-analyst since Freud", Lacan gave yearly seminars in Paris from 1953 to 1981, and ...
) from the signifier of it. This is more prominent in technologically advanced societies. Hyperreality is seen as a condition in which what is real and what is fiction are seamlessly blended together so that there is no clear distinction between where one ends and the other begins. It allows the merging of physical
reality Reality is the sum or aggregate of all that is real or existent within a system, as opposed to that which is only imaginary. The term is also used to refer to the ontological status of things, indicating their existence. In physical terms, re ...
with
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
(VR) or
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
(AR), and
human intelligence Human intelligence is the intellectual capability of humans, which is marked by complex cognitive feats and high levels of motivation and self-awareness. High intelligence is associated with better outcomes in life. Through intelligence, humans ...
with
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
(AI). Jean Baudrillard is a French cultural theorist, sociologist and philosopher. His most notable work consists of establishing the concept of hyperreality and the simulacra. Some of Baudrillard's most influential theorists consist of Karl Marx, Freud, Levi Strauss, Nietzsche, etc. Baudrillard's work stems around his interest in the theories of post-structuralism and post-modernism. Some famous theorists who contributed to the field of hyperreality/hyperrealism include
Jean Baudrillard Jean Baudrillard ( , , ; 27 July 1929 – 6 March 2007) was a French sociologist, philosopher and poet with interest in cultural studies. He is best known for his analyses of media, contemporary culture, and technological communication, as ...
,
Albert Borgmann Albert Borgmann (born 1937) is a German-born American philosopher This is a list of American philosophers; of philosophers who are either from, or spent many productive years of their lives in the United States. {, border="0" style="margin:aut ...
,
Daniel J. Boorstin Daniel Joseph Boorstin (October 1, 1914 – February 28, 2004) was an American historian at the University of Chicago who wrote on many topics in American and world history. He was appointed the twelfth Librarian of the United States Congress in ...
,
Neil Postman Neil Postman (March 8, 1931 – October 5, 2003) was an American author, educator, media theorist and cultural critic, who eschewed digital technology, including personal computers, mobile devices, and cruise control in cars, and was critical ...
and
Umberto Eco Umberto Eco (5 January 1932 – 19 February 2016) was an Italian medievalist, philosopher, semiotician, novelist, cultural critic, and political and social commentator. In English, he is best known for his popular 1980 novel ''The Name of th ...
. The study of hyperreality and the effects it has on the consumer falls under the study of
semiotics Semiotics (also called semiotic studies) is the systematic study of sign processes ( semiosis) and meaning making. Semiosis is any activity, conduct, or process that involves signs, where a sign is defined as anything that communicates something ...
and
postmodernism Postmodernism is an intellectual stance or mode of discourseNuyen, A.T., 1992. The Role of Rhetorical Devices in Postmodernist Discourse. Philosophy & Rhetoric, pp.183–194. characterized by skepticism toward the " grand narratives" of modern ...
studies. As the study of semiotics advances, codes are used to categorize a map of meanings. These codes are systems of ideas that people use to interpret behaviours and messages they receive. Cultural codes are specific sets of knowledge that provides reference points in the process of interpretation of signs. Thus codes connect semiotics systems of meaning with social values and structure.
Postmodernism Postmodernism is an intellectual stance or mode of discourseNuyen, A.T., 1992. The Role of Rhetorical Devices in Postmodernist Discourse. Philosophy & Rhetoric, pp.183–194. characterized by skepticism toward the " grand narratives" of modern ...
is a scholarly tradition in the field of communication studies that speaks directly to larger social concerns. Postmodernism was established through the social turmoil of the 1960s, spurred by social movements that questioned pre-existing conventions and social institutions. Through the postmodern lens reality is viewed as fragmented, locally produced and polysemic. Social realities are constantly produced and reproduced, ever changing through the use of language and symbolic forms. Systems, signs, objects and symbols are viewed to have multiple meanings.


Origins and usage

The postmodern semiotic concept of "hyperreality" was contentiously coined by French sociologist
Jean Baudrillard Jean Baudrillard ( , , ; 27 July 1929 – 6 March 2007) was a French sociologist, philosopher and poet with interest in cultural studies. He is best known for his analyses of media, contemporary culture, and technological communication, as ...
in ''
Simulacra and Simulation ''Simulacra and Simulation'' (french: Simulacres et Simulation) is a 1981 philosophical treatise by the philosopher and cultural theorist Jean Baudrillard, in which the author seeks to examine the relationships between reality, symbols, and so ...
'' Baudrillard defined "hyperreality" as "the generation by models of a real without origin or reality"; and his earlier book ''Symbolic Exchange and Death''. hyperreality is a representation, a sign, without an original referent. According to Baudrillard, the commodities in this theoretical state do not have use-value as defined by
Karl Marx Karl Heinrich Marx (; 5 May 1818 – 14 March 1883) was a German philosopher, economist, historian, sociologist, political theorist, journalist, critic of political economy, and socialist revolutionary. His best-known titles are the 1848 ...
but can be understood as signs as defined by
Ferdinand de Saussure Ferdinand de Saussure (; ; 26 November 1857 – 22 February 1913) was a Swiss linguist, semiotician and philosopher. His ideas laid a foundation for many significant developments in both linguistics and semiotics in the 20th century. He is wide ...
. He believes hyperreality goes further than confusing or blending the 'real' with the symbol which represents it; it involves creating a symbol or set of signifiers which represent something that does not actually exist, like Santa Claus. Baudrillard borrows, from
Jorge Luis Borges Jorge Francisco Isidoro Luis Borges Acevedo (; ; 24 August 1899 – 14 June 1986) was an Argentine short-story writer, essayist, poet and translator, as well as a key figure in Spanish-language and international literature. His best-known b ...
' " On Exactitude in Science" (already borrowed from
Lewis Carroll Charles Lutwidge Dodgson (; 27 January 1832 – 14 January 1898), better known by his pen name Lewis Carroll, was an English author, poet and mathematician. His most notable works are '' Alice's Adventures in Wonderland'' (1865) and its sequ ...
), the example of a society whose
cartographers Cartography (; from grc, χάρτης , "papyrus, sheet of paper, map"; and , "write") is the study and practice of making and using maps. Combining science, aesthetics and technique, cartography builds on the premise that reality (or an i ...
create a map so detailed that it covers the very things it was designed to represent. When the empire declines, the map fades into the landscape. He says that, in such a case, neither the representation nor the real remains, just the hyperreal. Baudrillard's idea of hyperreality was heavily influenced by
phenomenology Phenomenology may refer to: Art * Phenomenology (architecture), based on the experience of building materials and their sensory properties Philosophy * Phenomenology (philosophy), a branch of philosophy which studies subjective experiences and a ...
,
semiotics Semiotics (also called semiotic studies) is the systematic study of sign processes ( semiosis) and meaning making. Semiosis is any activity, conduct, or process that involves signs, where a sign is defined as anything that communicates something ...
, and
Marshall McLuhan Herbert Marshall McLuhan (July 21, 1911 – December 31, 1980) was a Canadian philosopher whose work is among the cornerstones of the study of media theory. He studied at the University of Manitoba and the University of Cambridge. He began his ...
. Baudrillard and Eco explained that it is "the unlimited existence of "hyperreal" number or "non-standard reals", infinite and infinitesimal, that cluster about assumedly fixed or real numbers and factor through transference differentials." Baudrillard, however, challenges McLuhan's famous statement that "
the medium is the message "The medium is the message" is a phrase coined by the Canadian communication theorist Marshall McLuhan and the name of the first chapter in his '' Understanding Media: The Extensions of Man'', published in 1964.Originally published in 1964 by Men ...
," by suggesting that information devours its own content. He also suggested that there is a difference between the media and reality and what they represent. Hyperreality is the inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced societies. However, Baudrillard's hyperreality theory goes a step further than McLuhan's medium theory: "There is not only an implosion of the message in the medium, there is, in the same movement, the implosion of the medium itself in the real, the implosion of the medium and of the real in a sort of hyperreal nebula, in which even the definition and distinct action of the medium can no longer be determined".Laughey, D. (2010). Key themes in media theory. Maidenhead: Open University Press. American author Micah Dunham explores the notion of hyperreality further by suggesting that the action of hyperreality is to desire reality and in the attempt to achieve that desire, to fabricate a false reality that is to be consumed as real. Linked to contemporary
western culture Leonardo da Vinci's ''Vitruvian Man''. Based on the correlations of ideal Body proportions">human proportions with geometry described by the ancient Roman architect Vitruvius in Book III of his treatise ''De architectura''. image:Plato Pio-Cle ...
Umberto Eco and post-structuralists would argue, that in current cultures fundamental ideals are built on desire and particular sign-systems. Temenuga Trifonova from
University of California, San Diego The University of California, San Diego (UC San Diego or colloquially, UCSD) is a public land-grant research university in San Diego, California. Established in 1960 near the pre-existing Scripps Institution of Oceanography, UC San Diego is ...
notes,


Significance

Hyperreality is significant as a
paradigm In science and philosophy, a paradigm () is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitute legitimate contributions to a field. Etymology ''Paradigm'' comes f ...
to explain current cultural conditions.
Consumerism Consumerism is a social and economic order that encourages the acquisition of goods and services in ever-increasing amounts. With the Industrial Revolution, but particularly in the 20th century, mass production led to overproduction—the su ...
, because of its reliance on sign exchange value (e.g. brand X shows that one is fashionable, car Y indicates one's wealth), could be seen as a contributing factor in the creation of hyperreality or the hyperreal condition. Hyperreality tricks consciousness into detaching from any real emotional engagement, instead opting for artificial simulation, and endless reproductions of fundamentally empty appearance. Essentially (although Baudrillard himself may balk at the use of this word), fulfillment or
happiness Happiness, in the context of mental or emotional states, is positive or pleasant emotions ranging from contentment to intense joy. Other forms include life satisfaction, well-being, subjective well-being, flourishing and eudaimonia. ...
is found through simulation and imitation of a transient
simulacrum A simulacrum ( plural: simulacra or simulacrums, from Latin '' simulacrum'', which means "likeness, semblance") is a representation or imitation of a person or thing. The word was first recorded in the English language in the late 16th century, ...
of reality, rather than any interaction with any "real"
reality Reality is the sum or aggregate of all that is real or existent within a system, as opposed to that which is only imaginary. The term is also used to refer to the ontological status of things, indicating their existence. In physical terms, re ...
. While hyperreality is not a new concept, its effects are more relevant in modern society, incorporating technological advancements like artificial intelligence, virtual reality and
neurotechnology Neurotechnology encompasses any method or electronic device which interfaces with the nervous system to monitor or modulate neural activity. Common design goals for neurotechnologies include using neural activity readings to control external devi ...
(
simulated reality The simulation theory is the hypothesis that reality could be simulated—for example by quantum computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds that may or may not know that they live i ...
). This is attributed to the way it effectively captured the postmodern condition, particularly how people in the postmodern world seek stimulation by creating unreal worlds of spectacle and seduction and nothing more. There are dangers to the use of hyperreality within our culture; individuals may observe and accept hyperreal images as role models when the images don't necessarily represent real physical people. This can result in a desire to strive for an unobtainable ideal, or it may lead to a lack of unimpaired role models.
Daniel J. Boorstin Daniel Joseph Boorstin (October 1, 1914 – February 28, 2004) was an American historian at the University of Chicago who wrote on many topics in American and world history. He was appointed the twelfth Librarian of the United States Congress in ...
cautions against confusing celebrity worship with hero worship, "we come dangerously close to depriving ourselves of all real models. We lose sight of the men and women who do not simply seem great because they are famous but who are famous because they are great". He bemoans the loss of old heroes like
Moses Moses hbo, מֹשֶׁה, Mōše; also known as Moshe or Moshe Rabbeinu ( Mishnaic Hebrew: מֹשֶׁה רַבֵּינוּ, ); syr, ܡܘܫܐ, Mūše; ar, موسى, Mūsā; grc, Mωϋσῆς, Mōÿsēs () is considered the most important pr ...
,
Odysseus Odysseus ( ; grc-gre, Ὀδυσσεύς, Ὀδυσεύς, OdysseúsOdyseús, ), also known by the Latin variant Ulysses ( , ; lat, UlyssesUlixes), is a legendary Greek king of Ithaca and the hero of Homer's epic poem the ''Odyssey''. Odys ...
,
Aeneas In Greco-Roman mythology, Aeneas (, ; from ) was a Trojan hero, the son of the Trojan prince Anchises and the Greek goddess Aphrodite (equivalent to the Roman Venus). His father was a first cousin of King Priam of Troy (both being grandsons ...
,
Jesus Jesus, likely from he, יֵשׁוּעַ, translit=Yēšūaʿ, label= Hebrew/ Aramaic ( AD 30 or 33), also referred to as Jesus Christ or Jesus of Nazareth (among other names and titles), was a first-century Jewish preacher and relig ...
,
Julius Caesar Gaius Julius Caesar (; ; 12 July 100 BC – 15 March 44 BC), was a Roman general and statesman. A member of the First Triumvirate, Caesar led the Roman armies in the Gallic Wars before defeating his political rival Pompey in a civil war, an ...
,
Muhammed Muhammad ( ar, مُحَمَّد;  570 – 8 June 632 CE) was an Arab religious, social, and political leader and the founder of Islam. According to Islamic doctrine, he was a prophet divinely inspired to preach and confirm the monoth ...
,
Joan of Arc Joan of Arc (french: link=yes, Jeanne d'Arc, translit= an daʁk} ; 1412 – 30 May 1431) is a patron saint of France, honored as a defender of the French nation for her role in the siege of Orléans and her insistence on the coronat ...
,
William Shakespeare William Shakespeare ( 26 April 1564 – 23 April 1616) was an English playwright, poet and actor. He is widely regarded as the greatest writer in the English language and the world's pre-eminent dramatist. He is often called England's nation ...
,
George Washington George Washington (February 22, 1732, 1799) was an American military officer, statesman, and Founding Father who served as the first president of the United States from 1789 to 1797. Appointed by the Continental Congress as commander of ...
,
Napoleon Napoleon Bonaparte ; it, Napoleone Bonaparte, ; co, Napulione Buonaparte. (born Napoleone Buonaparte; 15 August 1769 – 5 May 1821), later known by his regnal name Napoleon I, was a French military commander and political leader wh ...
, and
Abraham Lincoln Abraham Lincoln ( ; February 12, 1809 – April 15, 1865) was an American lawyer, politician, and statesman who served as the 16th president of the United States from 1861 until his assassination in 1865. Lincoln led the nation throu ...
, who did not have
public relations Public relations (PR) is the practice of managing and disseminating information from an individual or an organization (such as a business, government agency, or a nonprofit organization) to the public in order to influence their perception. ...
(PR) agencies to construct hyperreal images of themselves. The dangers of hyperreality are also facilitated by information technologies, which provide tools to dominant powers that seek to encourage it to drive consumption and materialism. The danger in the pursuit of stimulation and seduction emerge not in the lack of meaning but, as Baudrillard maintained, "we are gorged with meaning and it is killing us." Hyperreality, some sources point out, may provide insights into the postmodern movement by analyzing how simulations disrupt the
binary opposition A binary opposition (also binary system) is a pair of related terms or concepts that are opposite in meaning. Binary opposition is the system of language and/or thought by which two theoretical opposites are strictly defined and set off against one ...
between reality and
illusion An illusion is a distortion of the senses, which can reveal how the mind normally organizes and interprets sensory stimulation. Although illusions distort the human perception of reality, they are generally shared by most people. Illusions may oc ...
but it does not address or resolve the contradictions inherent in this tension.


Key relational themes

The concepts most fundamental to hyperreality are those of simulation and the simulacrum, first conceptualized by
Jean Baudrillard Jean Baudrillard ( , , ; 27 July 1929 – 6 March 2007) was a French sociologist, philosopher and poet with interest in cultural studies. He is best known for his analyses of media, contemporary culture, and technological communication, as ...
in his book ''
Simulacra and Simulation ''Simulacra and Simulation'' (french: Simulacres et Simulation) is a 1981 philosophical treatise by the philosopher and cultural theorist Jean Baudrillard, in which the author seeks to examine the relationships between reality, symbols, and so ...
''. The two terms are separate entities with relational origin connections to Baudrillard's theory of hyperreality.


Simulation

Simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
is characterized by a blending of 'reality' and representation, where there is no clear indication of where the former stops and the latter begins. Simulation is no longer that of a territory, a referential being, or a substance; "It is the generation by models of a real without origin or reality: a hyperreal." Baudrillard suggests that simulation no longer takes place in a physical realm; it takes place within a space not categorized by physical limits i.e., within ourselves, technological simulations, etc.


Simulacrum

The
simulacrum A simulacrum ( plural: simulacra or simulacrums, from Latin '' simulacrum'', which means "likeness, semblance") is a representation or imitation of a person or thing. The word was first recorded in the English language in the late 16th century, ...
is often defined as a copy with no original, or as
Gilles Deleuze Gilles Louis René Deleuze ( , ; 18 January 1925 – 4 November 1995) was a French philosopher who, from the early 1950s until his death in 1995, wrote on philosophy, literature, film, and fine art. His most popular works were the two volu ...
(1990) describes it, "the simulacrum is an image without resemblance". Baudrillard argues that a simulacrum is not a copy of the real, but becomes truth in its own right. He created four steps of reproduction: (1) basic reflection of reality, (2) perversion of reality; (3) pretense of reality (where there is no model); and (4) simulacrum, which "bears no relation to any reality whatsoever".


Hyperstition

The concept of "hyperstition" as expounded upon by the
Cybernetic Culture Research Unit The Cybernetic Culture Research Unit (CCRU) was an experimental cultural theorist collective formed in late 1995 at Warwick University, England and gradually separated from academia until it dissolved in 2003. It garnered reputation for its idiosy ...
generalizes the notion of hyperreality to encompass the concept of "fictional entities that make themselves real." In Nick Land's own words: The concept of hyperstition is also related to the concept of "theory-fiction." An oft-cited example of such a process is that of ''
cyberspace Cyberspace is a concept describing a widespread interconnected digital technology. "The expression dates back from the first decade of the diffusion of the internet. It refers to the online world as a world 'apart', as distinct from everyday re ...
,'' which originated in
William Gibson William Ford Gibson (born March 17, 1948) is an American-Canadian speculative fiction writer and essayist widely credited with pioneering the science fiction subgenre known as ''cyberpunk''. Beginning his writing career in the late 1970s, hi ...
's 1984 novel
Neuromancer ''Neuromancer'' is a 1984 science fiction novel by American-Canadian writer William Gibson. Considered one of the earliest and best-known works in the cyberpunk genre, it is the only novel to win the Nebula Award, the Philip K. Dick Award, and ...
. By the mid-1990s, the realization of this concept had begun to emerge on a mass scale in the form of the
internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, p ...


Consequence

The truth was already being called into question with the rise of media and
technology Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, scien ...
, but with the presence of hyperreality being used most and embraced as a new technology, there are a couple of issues or consequences of hyperreality. It's difficult enough to hear something on the news and choose not to believe it, but it's quite another to see an image of an event or anything and use your empirical sense to determine whether the news is true or false, which is one of the consequences of hyperrealism. The first is the possibility of various simulations being used to influence the audience, resulting in an inability to differentiate fiction from reality, which affects the overall truth value of a subject at hand. Another implication or disadvantage is the possibility of being manipulated by what we see. The audience can interpret different messages depending on the ideology of the entity behind an image. As a result, power equates to control over the media and the people. Celebrities, for example, have their photographs taken and altered so that the public can see the final result. The public then perceives celebrities based on what they have seen rather than how they truly are. It can progress to the point where celebrities appear completely different. As a result of celebrities' body modifications and editing, there has been an increase in surgeries and a decrease in self-esteem during adolescence. Because the truth is threatened, a similar outcome for hyperreality is possible.


Future

Some believe that the future of hyperreality can be seen through a shift in how people use the
internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, p ...
. The transition from Web 1.0 to
Web 2.0 Web 2.0 (also known as participative (or participatory) web and social web) refers to websites that emphasize user-generated content, ease of use, participatory culture and interoperability (i.e., compatibility with other products, systems, and ...
to
Web3 Web3 (also known as Web 3.0) is an idea for a new iteration of the World Wide Web which incorporates concepts such as decentralization, blockchain technologies, and token-based economics. Some technologists and journalists have contrasted it ...
can be used to illustrate where hyperreality can lead us. Web 1.0 was designed for reading, with readers being able to search for a topic and read it online.
Yahoo Yahoo! (, styled yahoo''!'' in its logo) is an American web services provider. It is headquartered in Sunnyvale, California and operated by the namesake company Yahoo! Inc. (2017–present), Yahoo Inc., which is 90% owned by investment funds ma ...
,
Google Google LLC () is an American Multinational corporation, multinational technology company focusing on Search Engine, search engine technology, online advertising, cloud computing, software, computer software, quantum computing, e-commerce, ar ...
, and
MSN MSN (meaning Microsoft Network) is a web portal and related collection of Internet services and apps for Windows and mobile devices, provided by Microsoft and launched on August 24, 1995, alongside the release of Windows 95. The Microsoft Net ...
are examples of Web 1.0.
Instagram Instagram is a photo and video sharing social networking service owned by American company Meta Platforms. The app allows users to upload media that can be edited with filters and organized by hashtags and geographical tagging. Posts can ...
,
TikTok TikTok, known in China as Douyin (), is a short-form video hosting service owned by the Chinese company ByteDance. It hosts user-submitted videos, which can range in duration from 15 seconds to 10 minutes. TikTok is an international version o ...
, and
Messenger ''MESSENGER'' was a NASA robotic space probe that orbited the planet Mercury between 2011 and 2015, studying Mercury's chemical composition, geology, and magnetic field. The name is a backronym for "Mercury Surface, Space Environment, Geochem ...
are examples of Web 2.0 platforms that transform what was once a reading platform into an interaction platform. Web3 is a newer platform that allows users to fully integrate the
virtual world A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
into a decentralised environment.
Filecoin Filecoin (⨎) is an open-source, public cryptocurrency and digital payment system intended to be a blockchain-based cooperative digital storage and data retrieval method. It is made by Protocol Labs and shares some ideas from InterPlanetary ...
and the
metaverse In science fiction, the "metaverse" is a hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. In colloquial usa ...
are two examples of Web3 where users can participate in a virtual world. Because it can be used to simulate reality and add depth to the experience, hyperreality is useful in training, education, military, and medical settings. With the rise of hyperreality and technological progress, the next logical step would be to combine the two. One of the future challenges of hyperreality is the lack of laws governing its use and development.
Decentralisation Decentralization or decentralisation is the process by which the activities of an organization, particularly those regarding planning and decision making, are distributed or delegated away from a central, authoritative location or group. Conce ...
of a virtual world can result in an uncontrolled or slightly biased environment, which is a potential drawback.
Baudrillard Jean Baudrillard ( , , ; 27 July 1929 – 6 March 2007) was a French sociologist, philosopher and poet with interest in cultural studies. He is best known for his analyses of media, contemporary culture, and technological communication, as ...
wrote a book called “The Gulf War Did Not Take Place” in which he discusses media bias and how media is used to portray a "reality" in order to set an agenda. As a result, because there is no distinction between what is real and the
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
chosen to be believed or portrayed, people will believe what they see.


Role in media

As society has transitioned toward a consumer culture, it is apparent that the combination of the free market economy and the advancements found within media and communication technologies have influenced this development. Through the emergence of new media technologies and the ever-growing role of media found within the modern day, a growing link is displayed between the incorporation and effects of hyperreality. There is a strong link between media and the impact that the presence of hyperreality has on its viewers. This has shown to blur the lines between artificial realities and reality, influencing the day to day experiences of those exposed to it. As hyperreality captures the inability to distinguish reality from a simulation of reality, common media outlets such as news, social media platforms, radio and television contribute to this misconception of true reality. Through Jean Baudrillard's book ''Simulacra and Simulation'', Baudrillard describes hyper reality as a critical theory of postmodernism. The negative impacts of hyperreality are found in media and literature. They present themselves as becoming blended with reality, which influence the experience of life and truth for its viewers. Baudrillard explains these impacts as having a direct effect on younger generations who idolize the heroes, characters or influencers found on these platforms. As media is a social institution that shapes and develops its members within society, the exposure to hyperreality found within these platforms present an everlasting effect. Baudrillard concludes that exposure to hyperreality over time will lead to confusion and chaos, leading toward the destruction of identity, originality and character.


Social media and public image

With the introduction of the smartphone in the early 2000s, online presence and presence in the real world have become synonymous. An individual's digital footprint can often tell us more about an individual than their real lives. This is because people's behaviors can change dramatically on the internet with virtually no repercussions or laws telling them to do so; the internet has become the anarchist's safe haven. The role
social media Social media are interactive media technologies that facilitate the creation and sharing of information, ideas, interests, and other forms of expression through virtual communities and networks. While challenges to the definition of ''social me ...
has in society has dramatically increased in the recent decades and creating a public image or online presence has become an online standard.
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
has become a main source for public figures to express themselves and for corporations to inform the public. The hyperreality environment on the internet has shifted dramatically over the course of the
COVID-19 pandemic The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identi ...
, so much so that it has an influence on the Italian Stock Exchange in 2021. The hyperreality created on social media platforms is so strong and influential, its quality and emotion are translated in the physical reality where value has been lost and careers are damaged. Emotions expressed on social media are directly having real-life effects on numerous sectors despite having any factual basis or tangible information. As social media becomes more ingrained into the daily lives of countless individuals, the distinction between stories on the internet and truth in real life are becoming more blurred as it descends into the core of hyperreality. The proliferation of social media has led the way for instantaneous sharing of not only information, but emotions, opinions and culture. The
Netflix Netflix, Inc. is an American subscription video on-demand over-the-top streaming service and production company based in Los Gatos, California. Founded in 1997 by Reed Hastings and Marc Randolph in Scotts Valley, California, it offers a ...
special,
Squid Game ''Squid Game'' () is a South Korean survival drama television series created by Hwang Dong-hyuk for Netflix. Its cast includes Lee Jung-jae, Park Hae-soo, Wi Ha-joon, HoYeon Jung, O Yeong-su, Heo Sung-tae, Anupam Tripathi, and Kim Joo-r ...
, a Korean drama TV series, saw unprecedented numbers in terms of viewership and audience feedback. The show became a cultural phenomena, starting in
South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korea, Korean Peninsula and sharing a Korean Demilitarized Zone, land border with North Korea. Its western border is formed ...
and branching worldwide, gathering billions of views and reaching audiences across the world. The show featured numerous childhood activities native to South Korea that many Korean adults knew and were familiar with but were completely foreign to any other nation. The show created hyperreal conditions on the internet where millions were sharing their own feelings and opinions about the show, even going as far as to play the games and practice the activities portrayed in the show. The hyperreal conditions were created so effectively that individuals were picking up unique Korean cultural aspects but only giving credit to the show and not the country; individuals believed the show created these games. This is hugely significant because it illustrates Baudrillard's notion of models or reality without reality; a fictional TV show produced real events and practices and completely removed the real cultural significance. Countless TV shows have done this in the past but none to the extent of Squid Game or in such reach; where individuals who did not know the language, country or culture were practicing Korean games almost unknowingly. The
Hollywood sign The Hollywood Sign is an American landmark and cultural icon overlooking Hollywood, Los Angeles, California. Originally the Hollywoodland Sign, it is situated on Mount Lee, in the Beachwood Canyon area of the Santa Monica Mountains. Spelli ...
in Los Angeles, California, itself produces similar notions, but is more a symbol of hyperreality, the creation of a city with its main target being media production. The increase in social media influencers has shown rise to a popular 'story telling' trend, where creators recount past experiences, often exaggerating and dramatizing the experience for perceived importance and relevance. The trend mixes reality with the virtual world as viewers often feel part of the creators' life and identify with this given image the creator produces for their audience. Social media currently offers what news and other sources of media could not forty years ago, the chance to not only share news but to also create news. To exaggerate this even further, TikTok has seen the nuance of AI accounts that present themselves as human-like animated beings with unique personalities, artificial social circles and personal likes and interests. Once designed by humans, now completely independent of any influence, these AI creations have mass followings that present conditions of perfect four-dimensional simulation as described by Baudrillard. With the incentive for viewership and notoriety, social media influencers/creators have little incentive to produce meaningful and actual news and instead lean toward these storytelling methods that produce large reactions that blur the lines or reality and false online narratives.


Examples


Disneyland

Both
Umberto Eco Umberto Eco (5 January 1932 – 19 February 2016) was an Italian medievalist, philosopher, semiotician, novelist, cultural critic, and political and social commentator. In English, he is best known for his popular 1980 novel ''The Name of th ...
and
Jean Baudrillard Jean Baudrillard ( , , ; 27 July 1929 – 6 March 2007) was a French sociologist, philosopher and poet with interest in cultural studies. He is best known for his analyses of media, contemporary culture, and technological communication, as ...
refer to
Disneyland Disneyland is a theme park in Anaheim, California. Opened in 1955, it was the first theme park opened by The Walt Disney Company and the only one designed and constructed under the direct supervision of Walt Disney. Disney initially envisio ...
as an example of hyperreality. Eco believes that Disneyland with its settings such as Main Street and full sized houses has been created to look "absolutely realistic", taking visitors' imagination to a "fantastic past". This false reality creates an illusion and makes it more desirable for people to buy this reality. Disneyland works in a system that enables visitors to feel that technology and the created atmosphere "can give us more reality than nature can". The "fake nature" of Disneyland satisfies our imagination and daydream fantasies in real life. The idea is that nothing in this world is real. Nothing is original, but all are endless copies of reality. Since we do not imagine the reality of simulations, both imagined and real are equally hyperreal, for example, the numerous simulated rides, including the submarine ride and the Mississippi boat tour. When entering Disneyland, consumers form into lines to gain access to each attraction. Then they are ordered by people with special uniforms to follow the rules, such as where to stand or where to sit. If the consumers follow each rule correctly, they can enjoy "the real thing" and see things that are not available to them outside of Disneyland's doors. In his work ''
Simulacra and Simulation ''Simulacra and Simulation'' (french: Simulacres et Simulation) is a 1981 philosophical treatise by the philosopher and cultural theorist Jean Baudrillard, in which the author seeks to examine the relationships between reality, symbols, and so ...
'', Baudrillard argues the "imaginary world" of Disneyland magnetizes people inside and has been presented as "imaginary" to make people believe that all its surroundings are "real". But he believes that the Los Angeles area is not real; thus it is hyperreal. Disneyland is a set of apparatuses which tries to bring imagination and fiction to what is called "real". This concerns the American values and way of life in a sense and "concealing the fact that the real is no longer real, and thus of saving the reality principle."
"The Disneyland imaginary is neither true or false: it is a deterrence machine set up in order to rejuvenate in reverse the fiction of the real. Whence the debility, the infantile degeneration of this imaginary. It's meant to be an infantile world, in order to make us believe that the adults are elsewhere, in the "real" world, and to conceal the fact that real childishness is everywhere, particularly among those adults who go there to act the child in order to foster illusions of their real childishness."


Filmography

*The 1999 film '' Existenz'' follows Allegra Geller, a game designer who finds herself targeted by assassins while playing a virtual reality game of her own creation. * The 2008 film ''
Synecdoche, New York ''Synecdoche, New York'' (pronounced ) is a 2008 American postmodern psychological drama film written and directed by Charlie Kaufman in his directorial debut. It stars Philip Seymour Hoffman as an ailing theater director who works on an incr ...
'' in which the life of the main character Caden Cotard is lived in the confines of a warehouse made to be the set of a play which is about his life, blurring all distinction between what is real and the simulation. * The 2014 film ''Birdman'' portrays a theater director haunted by making his show as authentic as possible, leading to people getting hurt.


Other examples

* Films in which characters and settings are either digitally enhanced or created entirely from CGI (e.g., ''
300 __NOTOC__ Year 300 ( CCC) was a leap year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Constantius and Valerius (or, less frequently, year 1053 ''Ab ...
'', where the entire film was shot in front of a blue/green screen, with all settings super-imposed). * In ''
A Clockwork Orange ''A Clockwork Orange'' may refer to: * ''A Clockwork Orange'' (novel), a 1962 novel by Anthony Burgess ** ''A Clockwork Orange'' (film), a 1971 film directed by Stanley Kubrick based on the novel *** ''A Clockwork Orange'' (soundtrack), the film ...
'' when Alex says, "It's funny how the colors of the real world only seem really real when you viddy them on the screen" when he undergoes Ludovico's Technique. * A well-manicured garden (nature as hyperreal). * Any massively promoted versions of historical or present "facts" (e.g., " General Ignorance" from '' QI'', where the questions have seemingly obvious answers, which are actually wrong). *
Professional sports In professional sports, as opposed to amateur sports, participants receive payment for their performance. Professionalism in sport has come to the fore through a combination of developments. Mass media and increased leisure have brought l ...
athletes as super, invincible versions of
human beings Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, an ...
. * Many world cities and places which did not evolve as functional places with some basis in reality, as if they were ''creatio
ex nihilo (Latin for "creation out of nothing") is the doctrine that matter is not eternal but had to be created by some divine creative act. It is a theistic answer to the question of how the universe comes to exist. It is in contrast to ''Ex nihilo ...
'' (literally 'creation out of nothing'):
Black Rock City Burning Man is an event focused on community, art, self-expression, and self-reliance held annually in the western United States. The name of the event comes from its culminating ceremony: the symbolic burning of a large wooden effigy, referre ...
;
Disney World The Walt Disney World Resort, also called Walt Disney World or Disney World, is an entertainment resort complex in Bay Lake and Lake Buena Vista, Florida, United States, near the cities of Orlando and Kissimmee. Opened on October 1, 1971, th ...
;
Dubai Dubai (, ; ar, wikt:دبي, دبي, translit=Dubayy, , ) is the List of cities in the United Arab Emirates#Major cities, most populous city in the United Arab Emirates (UAE) and the capital of the Emirate of Dubai, the most populated of the 7 ...
;
Celebration, Florida Celebration is a master-planned community (MPC) and census-designated place (CDP) in Osceola County, Florida, United States. A suburb of Orlando, Celebration is located near Walt Disney World Resort and originally developed by The Walt Disney C ...
; Cancun and
Las Vegas Las Vegas (; Spanish for "The Meadows"), often known simply as Vegas, is the 25th-most populous city in the United States, the most populous city in the state of Nevada, and the county seat of Clark County. The city anchors the Las Veg ...
. * TV and film in general (especially "reality" TV), due to its creation of a world of fantasy and its dependence that the viewer will engage with these fantasy worlds. The current trend is to glamorize the mundane using histrionics. * A retail store that looks completely stocked and perfect due to facing, creating an illusion of more merchandise than there actually is. * A high end
sex doll A sex doll (also love doll, fuck doll or blowup doll) is a type of anthropomorphic sex toy in the size and shape of a sexual partner. The sex doll may consist of an entire body, or just a head, pelvis, or other body part ( vagina, anus, mouth, ...
used as a simulacrum of an unattainable partner. * A newly made building or item designed to look old, or to recreate or reproduce an older artifact, by simulating the feel of age or aging. Such as Reborn Dolls. *
Constructed language A constructed language (sometimes called a conlang) is a language whose phonology, grammar, and vocabulary, instead of having developed naturally, are consciously devised for some purpose, which may include being devised for a work of fiction. ...
s (such as E-Prime) or "reconstructed" extinct dialects. * ''
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fr ...
'': The distinction becomes blurred when it becomes the platform for RL (real life) courses and conferences such as
Alcoholics Anonymous Alcoholics Anonymous (AA) is an international mutual aid fellowship of alcoholics dedicated to abstinence-based recovery from alcoholism through its spiritually-inclined Twelve Step program. Following its Twelve Traditions, AA is non-professi ...
meetings or leads to real world interactions behind the scenes. * Weak
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
. * The superfictional airline company Ingold Airlines. * Works within the spectrum of the
Vaporwave Vaporwave is a microgenre of electronic music, visual art style, and Internet meme that emerged in the early 2010s. It is defined partly by its slowed-down, chopped and screwed samples of smooth jazz, elevator, R&B, and lounge music fr ...
musical genre A music genre is a conventional category that identifies some pieces of music as belonging to a shared tradition or set of conventions. It is to be distinguished from '' musical form'' and musical style, although in practice these terms are som ...
often encompass themes of hyperreality through
parody A parody, also known as a spoof, a satire, a send-up, a take-off, a lampoon, a play on (something), or a caricature, is a creative work designed to imitate, comment on, and/or mock its subject by means of satiric or ironic imitation. Often its sub ...
of the
information revolution The term information revolution describes current economic, social and technological trends beyond the Industrial Revolution. Many competing terms have been proposed that focus on different aspects of this societal development. The British polymat ...
. *
Plastic surgery Plastic surgery is a surgical specialty involving the restoration, reconstruction or alteration of the human body. It can be divided into two main categories: reconstructive surgery and cosmetic surgery. Reconstructive surgery includes cranio ...
: the constructed face that effaces the distinction between "natural" and " artificial" in the syntax of beauty. * Airbrushed images of men and women. For example, Dove's Campaign for Real Beauty. *The superfictional video game Petscop. * ChatGPT is high proficient at confidently generating answers which are wrong. For example, it has argued with all seriousness that the word cat starts with the letter S, but can employ many different formats, from essays to casual conversation.https://mashable.com/article/chatgpt-amazing-wrong


See also

*
Allegory of the cave The Allegory of the Cave, or Plato's Cave, is an allegory presented by the Greek philosopher Plato in his work ''Republic'' (514a–520a) to compare "the effect of education ( παιδεία) and the lack of it on our nature". It is written as ...
*
Authenticity (philosophy) Authenticity is a concept of personality in the fields of psychology, existential psychotherapy, existentialist philosophy, and aesthetics. In existentialism, authenticity is the degree to which a person's actions are congruent with his or her v ...
*
Consensus reality Consensus reality is that which is generally agreed to be reality, based on a consensus view. The appeal to consensus arises from the idea that humans do not fully understand or agree upon the nature of knowledge or ontology, often making it unce ...
*
Cyberspace Cyberspace is a concept describing a widespread interconnected digital technology. "The expression dates back from the first decade of the diffusion of the internet. It refers to the online world as a world 'apart', as distinct from everyday re ...
*
Life imitating art Anti-mimesis is a philosophical position that holds the direct opposite of Aristotelian mimesis. Its most notable proponent is Oscar Wilde, who opined in his 1889 essay '' The Decay of Lying'' that, "Life imitates Art far more than Art imitates Li ...
*
Marx's theory of alienation Karl Marx's theory of alienation describes the estrangement (German: ''Entfremdung'') of people from aspects of their human nature (''Gattungswesen'', 'species-essence') as a consequence of the division of labor and living in a society of strati ...
* Post-irony * Post-truth politics *
Sandbox game A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may ...
*
Simulated reality The simulation theory is the hypothesis that reality could be simulated—for example by quantum computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds that may or may not know that they live i ...
*
Solipsism Solipsism (; ) is the philosophical idea that only one's mind is sure to exist. As an epistemological position, solipsism holds that knowledge of anything outside one's own mind is unsure; the external world and other minds cannot be known a ...
*
Theme park An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central ...


References


Bibliography

*
Jean Baudrillard Jean Baudrillard ( , , ; 27 July 1929 – 6 March 2007) was a French sociologist, philosopher and poet with interest in cultural studies. He is best known for his analyses of media, contemporary culture, and technological communication, as ...
, "The Precession of Simulacra", in ''Media and Cultural Studies : Keyworks'', Durham & Kellner, eds. * D.M. Boje (1995), "Stories of the storytelling organization: a postmodern analysis of Disney as 'Tamara-land'", ''Academy of Management Journal'', 38(4), pp. 997–1035. *
Daniel Boorstin Daniel Joseph Boorstin (October 1, 1914 – February 28, 2004) was an American historian at the University of Chicago who wrote on many topics in American and world history. He was appointed the twelfth Librarian of the United States Congress i ...
, ''The Image: A Guide to Pseudo-Events in America'' (1992). *
Albert Borgmann Albert Borgmann (born 1937) is a German-born American philosopher This is a list of American philosophers; of philosophers who are either from, or spent many productive years of their lives in the United States. {, border="0" style="margin:aut ...
, ''Crossing the Postmodern Divide'' (1992). *
George Ritzer George Ritzer (born October 14, 1940) is an American sociologist, professor, and author who has mainly studied globalization, metatheory, patterns of consumption, and modern/postmodern social theory. His concept of McDonaldization draws upon ...
, ''The McDonaldization of Society'' (2004). *
Charles Arthur Willard Charles Arthur Willard (born 1945) is an American argumentation and rhetorical theorist. He is a retired Professor and University Scholar at the University of Louisville in Louisville, Kentucky, USA. Education He received his undergraduate degr ...
''Liberalism and the Problem of Knowledge: A New Rhetoric for Modern Democracy.'' University of Chicago Press. 1996. * Andreas Martin Lisewski (2006), "The concept of strong and weak virtual reality", ''Minds and Machines'', 16(2), pp. 201–21 * Lazaroiu, George. "Cybernews and hyperreality." ''Economics, Management and Financial Markets'' 3, no. 2 (2008): 69. * Pasco, M. O. D. (2008). Contemporary Media Society in the Age of Hyperreality. ''Prajñā Vihāra: Journal of Philosophy and Religion'', ''9''(1). * Laughey, Dan.Key Themes in Media Theory. Open University Press,2007.pp. 148–149


External links


International Journal of Baudrillard StudiesBaudrillard and Hyperreality; Simulacro y régimen de mortandad en el Sistema de los objetos (Disney World and Hyperreality)
by Adolfo Vasquez Rocca

{{Mixed reality Consensus reality Philosophy of technology Postmodern theory Reality by type