Huffman Coding
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and
information theory Information theory is the scientific study of the quantification, storage, and communication of information. The field was originally established by the works of Harry Nyquist and Ralph Hartley, in the 1920s, and Claude Shannon in the 1940s. ...
, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression. The process of finding or using such a code proceeds by means of Huffman coding, an algorithm developed by David A. Huffman while he was a Sc.D. student at MIT, and published in the 1952 paper "A Method for the Construction of Minimum-Redundancy Codes". The output from Huffman's algorithm can be viewed as a
variable-length code In coding theory a variable-length code is a code which maps source symbols to a ''variable'' number of bits. Variable-length codes can allow sources to be compressed and decompressed with ''zero'' error ( lossless data compression) and still b ...
table for encoding a source symbol (such as a character in a file). The algorithm derives this table from the estimated probability or frequency of occurrence (''weight'') for each possible value of the source symbol. As in other entropy encoding methods, more common symbols are generally represented using fewer bits than less common symbols. Huffman's method can be efficiently implemented, finding a code in time
linear Linearity is the property of a mathematical relationship ('' function'') that can be graphically represented as a straight line. Linearity is closely related to '' proportionality''. Examples in physics include rectilinear motion, the linear ...
to the number of input weights if these weights are sorted. However, although optimal among methods encoding symbols separately, Huffman coding is not always optimal among all compression methods - it is replaced with arithmetic coding or asymmetric numeral systemsJ. Duda, K. Tahboub, N. J. Gadil, E. J. Delp, ''The use of asymmetric numeral systems as an accurate replacement for Huffman coding''
Picture Coding Symposium, 2015.
if a better compression ratio is required.


History

In 1951, David A. Huffman and his MIT
information theory Information theory is the scientific study of the quantification, storage, and communication of information. The field was originally established by the works of Harry Nyquist and Ralph Hartley, in the 1920s, and Claude Shannon in the 1940s. ...
classmates were given the choice of a term paper or a final exam. The professor, Robert M. Fano, assigned a
term paper A term paper is a research paper written by students over an academic term, accounting for a large part of a grade. Merriam-Webster defines it as "a major written assignment in a school or college course representative of a student's achievement ...
on the problem of finding the most efficient binary code. Huffman, unable to prove any codes were the most efficient, was about to give up and start studying for the final when he hit upon the idea of using a frequency-sorted binary tree and quickly proved this method the most efficient. In doing so, Huffman outdid Fano, who had worked with
Claude Shannon Claude Elwood Shannon (April 30, 1916 – February 24, 2001) was an American mathematician, electrical engineer, and cryptographer known as a "father of information theory". As a 21-year-old master's degree student at the Massachusetts I ...
to develop a similar code. Building the tree from the bottom up guaranteed optimality, unlike the top-down approach of
Shannon–Fano coding In the field of data compression, Shannon–Fano coding, named after Claude Shannon and Robert Fano, is a name given to two different but related techniques for constructing a prefix code based on a set of symbols and their probabilities (estimat ...
.


Terminology

Huffman coding uses a specific method for choosing the representation for each symbol, resulting in a prefix code (sometimes called "prefix-free codes", that is, the bit string representing some particular symbol is never a prefix of the bit string representing any other symbol). Huffman coding is such a widespread method for creating prefix codes that the term "Huffman code" is widely used as a synonym for "prefix code" even when such a code is not produced by Huffman's algorithm.


Problem definition


Informal description

;Given: A set of symbols and their weights (usually proportional to probabilities). ;Find: A prefix-free binary code (a set of codewords) with minimum expected codeword length (equivalently, a tree with minimum
weighted path length from the root A weight function is a mathematical device used when performing a sum, integral, or average to give some elements more "weight" or influence on the result than other elements in the same set. The result of this application of a weight function is ...
).


Formalized description

Input.
Alphabet A = (a_,a_,\dots,a_), which is the symbol alphabet of size n.
Tuple W = (w_,w_,\dots,w_), which is the tuple of the (positive) symbol weights (usually proportional to probabilities), i.e. w_ = \operatorname\left(a_\right),\, i \in \.

Output.
Code C\left(W\right) = (c_,c_,\dots,c_), which is the tuple of (binary) codewords, where c_ is the codeword for a_,\, i \in \.

Goal.
Let L\left(C\left(W\right)\right) = \sum_^ be the weighted path length of code C. Condition: L\left(C\left(W\right)\right) \leq L\left(T\left(W\right)\right) for any code T\left(W\right).


Example

We give an example of the result of Huffman coding for a code with five characters and given weights. We will not verify that it minimizes ''L'' over all codes, but we will compute ''L'' and compare it to the
Shannon entropy Shannon may refer to: People * Shannon (given name) * Shannon (surname) * Shannon (American singer), stage name of singer Shannon Brenda Greene (born 1958) * Shannon (South Korean singer), British-South Korean singer and actress Shannon Arrum W ...
''H'' of the given set of weights; the result is nearly optimal. For any code that is ''biunique'', meaning that the code is ''uniquely decodeable'', the sum of the probability budgets across all symbols is always less than or equal to one. In this example, the sum is strictly equal to one; as a result, the code is termed a ''complete'' code. If this is not the case, one can always derive an equivalent code by adding extra symbols (with associated null probabilities), to make the code complete while keeping it ''biunique''. As defined by Shannon (1948), the information content ''h'' (in bits) of each symbol ''a''i with non-null probability is :h(a_i) = \log_2. The
entropy Entropy is a scientific concept, as well as a measurable physical property, that is most commonly associated with a state of disorder, randomness, or uncertainty. The term and the concept are used in diverse fields, from classical thermodyna ...
''H'' (in bits) is the weighted sum, across all symbols with non-zero probability , of the information content of each symbol: : H(A) = \sum_ w_i h(a_i) = \sum_ w_i \log_2 = - \sum_ w_i \log_2. (Note: A symbol with zero probability has zero contribution to the entropy, since \lim_ w \log_2 w = 0. So for simplicity, symbols with zero probability can be left out of the formula above.) As a consequence of Shannon's source coding theorem, the entropy is a measure of the smallest codeword length that is theoretically possible for the given alphabet with associated weights. In this example, the weighted average codeword length is 2.25 bits per symbol, only slightly larger than the calculated entropy of 2.205 bits per symbol. So not only is this code optimal in the sense that no other feasible code performs better, but it is very close to the theoretical limit established by Shannon. In general, a Huffman code need not be unique. Thus the set of Huffman codes for a given probability distribution is a non-empty subset of the codes minimizing L(C) for that probability distribution. (However, for each minimizing codeword length assignment, there exists at least one Huffman code with those lengths.)


Basic technique


Compression

The technique works by creating a binary tree of nodes. These can be stored in a regular array, the size of which depends on the number of symbols, n. A node can be either a leaf node or an internal node. Initially, all nodes are leaf nodes, which contain the symbol itself, the weight (frequency of appearance) of the symbol and optionally, a link to a parent node which makes it easy to read the code (in reverse) starting from a leaf node. Internal nodes contain a weight, links to two child nodes and an optional link to a parent node. As a common convention, bit '0' represents following the left child and bit '1' represents following the right child. A finished tree has up to n leaf nodes and n-1 internal nodes. A Huffman tree that omits unused symbols produces the most optimal code lengths. The process begins with the leaf nodes containing the probabilities of the symbol they represent. Then, the process takes the two nodes with smallest probability, and creates a new internal node having these two nodes as children. The weight of the new node is set to the sum of the weight of the children. We then apply the process again, on the new internal node and on the remaining nodes (i.e., we exclude the two leaf nodes), we repeat this process until only one node remains, which is the root of the Huffman tree. The simplest construction algorithm uses a priority queue where the node with lowest probability is given highest priority: # Create a leaf node for each symbol and add it to the priority queue. # While there is more than one node in the queue: ## Remove the two nodes of highest priority (lowest probability) from the queue ## Create a new internal node with these two nodes as children and with probability equal to the sum of the two nodes' probabilities. ## Add the new node to the queue. # The remaining node is the root node and the tree is complete. Since efficient priority queue data structures require O(log ''n'') time per insertion, and a tree with ''n'' leaves has 2''n''−1 nodes, this algorithm operates in O(''n'' log ''n'') time, where ''n'' is the number of symbols. If the symbols are sorted by probability, there is a linear-time (O(''n'')) method to create a Huffman tree using two queues, the first one containing the initial weights (along with pointers to the associated leaves), and combined weights (along with pointers to the trees) being put in the back of the second queue. This assures that the lowest weight is always kept at the front of one of the two queues: #Start with as many leaves as there are symbols. #Enqueue all leaf nodes into the first queue (by probability in increasing order so that the least likely item is in the head of the queue). #While there is more than one node in the queues: ##Dequeue the two nodes with the lowest weight by examining the fronts of both queues. ##Create a new internal node, with the two just-removed nodes as children (either node can be either child) and the sum of their weights as the new weight. ##Enqueue the new node into the rear of the second queue. #The remaining node is the root node; the tree has now been generated. Once the Huffman tree has been generated, it is traversed to generate a dictionary which maps the symbols to binary codes as follows: #Start with current node set to the root. #If node is not a leaf node, label the edge to the left child as ''0'' and the edge to the right child as ''1''. Repeat the process at both the left child and the right child. The final encoding of any symbol is then read by a concatenation of the labels on the edges along the path from the root node to the symbol. In many cases, time complexity is not very important in the choice of algorithm here, since ''n'' here is the number of symbols in the alphabet, which is typically a very small number (compared to the length of the message to be encoded); whereas complexity analysis concerns the behavior when ''n'' grows to be very large. It is generally beneficial to minimize the variance of codeword length. For example, a communication buffer receiving Huffman-encoded data may need to be larger to deal with especially long symbols if the tree is especially unbalanced. To minimize variance, simply break ties between queues by choosing the item in the first queue. This modification will retain the mathematical optimality of the Huffman coding while both minimizing variance and minimizing the length of the longest character code.


Decompression

Generally speaking, the process of decompression is simply a matter of translating the stream of prefix codes to individual byte values, usually by traversing the Huffman tree node by node as each bit is read from the input stream (reaching a leaf node necessarily terminates the search for that particular byte value). Before this can take place, however, the Huffman tree must be somehow reconstructed. In the simplest case, where character frequencies are fairly predictable, the tree can be preconstructed (and even statistically adjusted on each compression cycle) and thus reused every time, at the expense of at least some measure of compression efficiency. Otherwise, the information to reconstruct the tree must be sent a priori. A naive approach might be to prepend the frequency count of each character to the compression stream. Unfortunately, the overhead in such a case could amount to several kilobytes, so this method has little practical use. If the data is compressed using canonical encoding, the compression model can be precisely reconstructed with just B\cdot 2^B bits of information (where is the number of bits per symbol). Another method is to simply prepend the Huffman tree, bit by bit, to the output stream. For example, assuming that the value of 0 represents a parent node and 1 a leaf node, whenever the latter is encountered the tree building routine simply reads the next 8 bits to determine the character value of that particular leaf. The process continues recursively until the last leaf node is reached; at that point, the Huffman tree will thus be faithfully reconstructed. The overhead using such a method ranges from roughly 2 to 320 bytes (assuming an 8-bit alphabet). Many other techniques are possible as well. In any case, since the compressed data can include unused "trailing bits" the decompressor must be able to determine when to stop producing output. This can be accomplished by either transmitting the length of the decompressed data along with the compression model or by defining a special code symbol to signify the end of input (the latter method can adversely affect code length optimality, however).


Main properties

The probabilities used can be generic ones for the application domain that are based on average experience, or they can be the actual frequencies found in the text being compressed. This requires that a frequency table must be stored with the compressed text. See the Decompression section above for more information about the various techniques employed for this purpose.


Optimality

Huffman's original algorithm is optimal for a symbol-by-symbol coding with a known input probability distribution, i.e., separately encoding unrelated symbols in such a data stream. However, it is not optimal when the symbol-by-symbol restriction is dropped, or when the probability mass functions are unknown. Also, if symbols are not independent and identically distributed, a single code may be insufficient for optimality. Other methods such as arithmetic coding often have better compression capability. Although both aforementioned methods can combine an arbitrary number of symbols for more efficient coding and generally adapt to the actual input statistics, arithmetic coding does so without significantly increasing its computational or algorithmic complexities (though the simplest version is slower and more complex than Huffman coding). Such flexibility is especially useful when input probabilities are not precisely known or vary significantly within the stream. However, Huffman coding is usually faster and arithmetic coding was historically a subject of some concern over
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an enabling disclosure of the invention."A ...
issues. Thus many technologies have historically avoided arithmetic coding in favor of Huffman and other prefix coding techniques. As of mid-2010, the most commonly used techniques for this alternative to Huffman coding have passed into the public domain as the early patents have expired. For a set of symbols with a uniform probability distribution and a number of members which is a
power of two A power of two is a number of the form where is an integer, that is, the result of exponentiation with number two as the base and integer  as the exponent. In a context where only integers are considered, is restricted to non-negat ...
, Huffman coding is equivalent to simple binary block encoding, e.g.,
ASCII ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because ...
coding. This reflects the fact that compression is not possible with such an input, no matter what the compression method, i.e., doing nothing to the data is the optimal thing to do. Huffman coding is optimal among all methods in any case where each input symbol is a known independent and identically distributed random variable having a probability that is dyadic. Prefix codes, and thus Huffman coding in particular, tend to have inefficiency on small alphabets, where probabilities often fall between these optimal (dyadic) points. The worst case for Huffman coding can happen when the probability of the most likely symbol far exceeds 2−1 = 0.5, making the upper limit of inefficiency unbounded. There are two related approaches for getting around this particular inefficiency while still using Huffman coding. Combining a fixed number of symbols together ("blocking") often increases (and never decreases) compression. As the size of the block approaches infinity, Huffman coding theoretically approaches the entropy limit, i.e., optimal compression. However, blocking arbitrarily large groups of symbols is impractical, as the complexity of a Huffman code is linear in the number of possibilities to be encoded, a number that is exponential in the size of a block. This limits the amount of blocking that is done in practice. A practical alternative, in widespread use, is run-length encoding. This technique adds one step in advance of entropy coding, specifically counting (runs) of repeated symbols, which are then encoded. For the simple case of Bernoulli processes, Golomb coding is optimal among prefix codes for coding run length, a fact proved via the techniques of Huffman coding. A similar approach is taken by fax machines using
modified Huffman coding Modified Huffman coding is used in fax machines to encode black-on-white images (bitmaps). It combines the variable-length codes of Huffman coding with the coding of repetitive data in run-length encoding. The basic Huffman coding provides a way to ...
. However, run-length coding is not as adaptable to as many input types as other compression technologies.


Variations

Many variations of Huffman coding exist, some of which use a Huffman-like algorithm, and others of which find optimal prefix codes (while, for example, putting different restrictions on the output). Note that, in the latter case, the method need not be Huffman-like, and, indeed, need not even be polynomial time.


''n''-ary Huffman coding

The ''n''-ary Huffman algorithm uses the alphabet to encode message and build an ''n''-ary tree. This approach was considered by Huffman in his original paper. The same algorithm applies as for binary (n = 2) codes, except that the ''n'' least probable symbols are taken together, instead of just the 2 least probable. Note that for ''n'' greater than 2, not all sets of source words can properly form an ''n''-ary tree for Huffman coding. In these cases, additional 0-probability place holders must be added. This is because the tree must form an ''n'' to 1 contractor; for binary coding, this is a 2 to 1 contractor, and any sized set can form such a contractor. If the number of source words is congruent to 1 modulo ''n''−1, then the set of source words will form a proper Huffman tree.


Adaptive Huffman coding

A variation called
adaptive Huffman coding Adaptive Huffman coding (also called Dynamic Huffman coding) is an adaptive coding technique based on Huffman coding In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for ...
involves calculating the probabilities dynamically based on recent actual frequencies in the sequence of source symbols, and changing the coding tree structure to match the updated probability estimates. It is used rarely in practice, since the cost of updating the tree makes it slower than optimized adaptive arithmetic coding, which is more flexible and has better compression.


Huffman template algorithm

Most often, the weights used in implementations of Huffman coding represent numeric probabilities, but the algorithm given above does not require this; it requires only that the weights form a
totally ordered In mathematics, a total or linear order is a partial order in which any two elements are comparable. That is, a total order is a binary relation \leq on some set X, which satisfies the following for all a, b and c in X: # a \leq a ( reflexive ...
commutative monoid, meaning a way to order weights and to add them. The Huffman template algorithm enables one to use any kind of weights (costs, frequencies, pairs of weights, non-numerical weights) and one of many combining methods (not just addition). Such algorithms can solve other minimization problems, such as minimizing \max_i\left _+\mathrm\left(c_\right)\right/math>, a problem first applied to circuit design.


Length-limited Huffman coding/minimum variance Huffman coding

Length-limited Huffman coding is a variant where the goal is still to achieve a minimum weighted path length, but there is an additional restriction that the length of each codeword must be less than a given constant. The package-merge algorithm solves this problem with a simple greedy approach very similar to that used by Huffman's algorithm. Its time complexity is O(nL), where L is the maximum length of a codeword. No algorithm is known to solve this problem in O(n) or O(n\log n) time, unlike the presorted and unsorted conventional Huffman problems, respectively.


Huffman coding with unequal letter costs

In the standard Huffman coding problem, it is assumed that each symbol in the set that the code words are constructed from has an equal cost to transmit: a code word whose length is ''N'' digits will always have a cost of ''N'', no matter how many of those digits are 0s, how many are 1s, etc. When working under this assumption, minimizing the total cost of the message and minimizing the total number of digits are the same thing. ''Huffman coding with unequal letter costs'' is the generalization without this assumption: the letters of the encoding alphabet may have non-uniform lengths, due to characteristics of the transmission medium. An example is the encoding alphabet of
Morse code Morse code is a method used in telecommunication to encode text characters as standardized sequences of two different signal durations, called ''dots'' and ''dashes'', or ''dits'' and ''dahs''. Morse code is named after Samuel Morse, one ...
, where a 'dash' takes longer to send than a 'dot', and therefore the cost of a dash in transmission time is higher. The goal is still to minimize the weighted average codeword length, but it is no longer sufficient just to minimize the number of symbols used by the message. No algorithm is known to solve this in the same manner or with the same efficiency as conventional Huffman coding, though it has been solved b
Karp
whose solution has been refined for the case of integer costs b
Golin


Optimal alphabetic binary trees (Hu–Tucker coding)

In the standard Huffman coding problem, it is assumed that any codeword can correspond to any input symbol. In the alphabetic version, the alphabetic order of inputs and outputs must be identical. Thus, for example, A = \left\ could not be assigned code H\left(A,C\right) = \left\, but instead should be assigned either H\left(A,C\right) =\left\ or H\left(A,C\right) = \left\. This is also known as the Hu–Tucker problem, after T. C. Hu and Alan Tucker, the authors of the paper presenting the first O(n\log n)-time solution to this optimal binary alphabetic problem, which has some similarities to Huffman algorithm, but is not a variation of this algorithm. A later method, the Garsia–Wachs algorithm of Adriano Garsia and Michelle L. Wachs (1977), uses simpler logic to perform the same comparisons in the same total time bound. These optimal alphabetic binary trees are often used as binary search trees.. See also History and bibliography, pp. 453–454.


The canonical Huffman code

If weights corresponding to the alphabetically ordered inputs are in numerical order, the Huffman code has the same lengths as the optimal alphabetic code, which can be found from calculating these lengths, rendering Hu–Tucker coding unnecessary. The code resulting from numerically (re-)ordered input is sometimes called the ''canonical Huffman code'' and is often the code used in practice, due to ease of encoding/decoding. The technique for finding this code is sometimes called Huffman–Shannon–Fano coding, since it is optimal like Huffman coding, but alphabetic in weight probability, like
Shannon–Fano coding In the field of data compression, Shannon–Fano coding, named after Claude Shannon and Robert Fano, is a name given to two different but related techniques for constructing a prefix code based on a set of symbols and their probabilities (estimat ...
. The Huffman–Shannon–Fano code corresponding to the example is \, which, having the same codeword lengths as the original solution, is also optimal. But in ''canonical Huffman code'', the result is \.


Applications

Arithmetic coding and Huffman coding produce equivalent results — achieving entropy — when every symbol has a probability of the form 1/2''k''. In other circumstances, arithmetic coding can offer better compression than Huffman coding because — intuitively — its "code words" can have effectively non-integer bit lengths, whereas code words in prefix codes such as Huffman codes can only have an integer number of bits. Therefore, a code word of length ''k'' only optimally matches a symbol of probability 1/2''k'' and other probabilities are not represented optimally; whereas the code word length in arithmetic coding can be made to exactly match the true probability of the symbol. This difference is especially striking for small alphabet sizes. Prefix codes nevertheless remain in wide use because of their simplicity, high speed, and lack of patent coverage. They are often used as a "back-end" to other compression methods. Deflate (
PKZIP PKZIP is a file archiving computer program, notable for introducing the popular ZIP file format. PKZIP was first introduced for MS-DOS on the IBM-PC compatible platform in 1989. Since then versions have been released for a number of other ...
's algorithm) and multimedia codecs such as
JPEG JPEG ( ) is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography. The degree of compression can be adjusted, allowing a selectable tradeoff between storage size and imag ...
and MP3 have a front-end model and quantization followed by the use of prefix codes; these are often called "Huffman codes" even though most applications use pre-defined variable-length codes rather than codes designed using Huffman's algorithm.


References


Bibliography

*
Thomas H. Cormen Thomas H. Cormen is the co-author of ''Introduction to Algorithms'', along with Charles Leiserson, Ron Rivest, and Cliff Stein. In 2013, he published a new book titled '' Algorithms Unlocked''. He is a professor of computer science at Dartmou ...
, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein. '' Introduction to Algorithms'', Second Edition. MIT Press and McGraw-Hill, 2001. . Section 16.3, pp. 385–392.


External links


Huffman coding in various languages on Rosetta Code

Huffman codes (python implementation)

A visualization of Huffman coding
{{DEFAULTSORT:Huffman Coding 1952 in computing Lossless compression algorithms Binary trees