History of video game consoles (second generation)
   HOME

TheInfoList



OR:

In the
history of video games The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. '' Spacewar!'' was developed by MIT student hobbyists in 1962 as one of the first s ...
, the second generation era refers to computer and video games,
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s, and handheld video game consoles available from 1976 to 1992. Notable ''platforms'' of the second generation include the
Fairchild Channel F The Fairchild Channel F, short for "Channel Fun", is a video game console, the first to be based on a microprocessor and to use ROM cartridges instead of having games built-in. It was released by Fairchild Camera and Instrument in November 1976 a ...
,
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
,
Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 198 ...
,
Odyssey 2 The Magnavox Odyssey 2 (stylized as Magnavox Odyssey²), also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as th ...
, and
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer exp ...
. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the
Emerson Arcadia 2001 The Arcadia 2001 is a second-generation 8-bit home video game console released by Emerson Radio in May 1982 for a price of US$ 99, several months before the release of ColecoVision. It was discontinued only 18 months later, with a total of 35 g ...
,
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer exp ...
,
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 520 ...
, and
Vectrex The Vectrex is a vector display-based home video game console–the only one ever designed and released for the home market, developed by Smith Engineering. It was first released for the North America market in November 1982 and then Europe an ...
,Barton, Matt and Loguidice, Bill. (2007)
A History of Gaming Platforms: The Vectrex
, Gamasutra.
all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being
ports A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
of
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
s. ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'', the first "
killer app In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game ...
" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously.'''' Coleco packaged Nintendo's ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' with the ColecoVision when it was released in August 1982. ''Built-in games,'' like those from the first generation, saw limited use during this era. Though the first generation
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
had put games on cartridge-like circuit cards, the games had limited functionality and required TV screen overlays and other accessories to be fully functional. More advanced cartridges, which contained the entire game experience, were developed for the Fairchild Channel F, and most video game systems adopted similar technology. The first system of the generation and some others, such as the
RCA Studio II The RCA Studio II is a home video game console made by RCA that debuted in January 1977. The graphics of Studio II games were black and white and resembled those of earlier Pong consoles and their clones. The Studio II also did not have joysticks ...
, still came with built-in games while also having the capability of utilizing cartridges. The popularity of game cartridges grew after the release of the Atari 2600. From the late 1970s to the mid-1990s, most home video game systems used cartridges until the technology was replaced by
optical disc In computing and optical disc recording technologies, an optical disc (OD) is a flat, usually circular disc that encodes binary data ( bits) in the form of pits and lands on a special material, often aluminum, on one of its flat surface ...
s. The Fairchild Channel F was also the first console to use a
microprocessor A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circ ...
, which was the driving technology that allowed the consoles to use cartridges. Other technology such as screen resolution, color graphics, audio, and AI simulation was also improved during this era. The generation also saw the first handheld game cartridge system, the Microvision, which was released by toy company
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and ...
in 1979. In 1979, gaming giant
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
was created by former
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
programmers and was the first
third-party developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
of video games. By 1982, the shelf capacity of toy stores was overflowing with an overabundance of consoles, over-hyped game releases, and low-quality games from new third-party developers. An over-saturation of consoles and games, coupled with poor knowledge of the market, saw the video game industry crash in 1983 and marked the start of the next generation. Beginning in December 1982 and stretching through all of 1984, the crash of 1983 caused major disruption to the North American market. Some developers collapsed and almost no new games were released in 1984. The market did not fully recover until the
third generation Third generation may refer to: * ''Third Generation'' (album), a 1982 album by Hiroshima * ''The Third Generation'' (1920 film), an American drama film directed by Henry Kolker * ''The Third Generation'' (1979 film), a West German black comedy b ...
. The second generation ended on January 1, 1992, with the discontinuation of the Atari 2600.


Background

The primary driver of the second generation of consoles was the introduction of the low-cost
microprocessor A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circ ...
. Arcade games and the first generation of consoles used discrete electrical and electro-mechanical components including simple logic chips such as transistor-transistor logic (TTL)-based
integrated circuits An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, usually silicon. Large numbers of tin ...
(ICs). Custom
application-specific integrated circuit An application-specific integrated circuit (ASIC ) is an integrated circuit (IC) chip customized for a particular use, rather than intended for general-purpose use, such as a chip designed to run in a digital voice recorder or a high-effici ...
s (ASICs) like the AY-3-8500 were produced to replicate these circuits within a single chip, but still presented only a single fixed logic program,. Once a game was shipped, there were only minimal variations that could be made by adjusting the positions of
jumpers Jumper or Jumpers may refer to: Clothing * Jumper (sweater), a long-sleeve article of clothing; also called a top, pullover, or sweater **A waist-length top garment of dense wool, part of the Royal Navy uniform and the uniform of the United Stat ...
(effectively the behavior of the "cartridges" that shipped with the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
). As Atari, Inc. recognized, spending from and several months of development time on a hardware unit with a single dedicated game with only three-month shelf life before it was outdated by other competitors' offerings was not a practical business model, and instead some type of programmable console would be preferred.
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 ser ...
introduced the first microprocessor, the
4004 The Intel 4004 is a 4-bit central processing unit (CPU) released by Intel Corporation in 1971. Sold for US$60, it was the first commercially produced microprocessor, and the first in a long line of Intel CPUs. The 4004 was the first significa ...
, in 1971, a special computer chip that could be sent a simple instruction and provide its result. This allowed the ability to create software programs around the microprocessor rather than fix the logic into circuits and ICs. Engineers at both Atari, Inc. (via its
Cyan Engineering Cyan Engineering was an American computer engineering company located in Grass Valley, California.https://www.youtube.com/watch?v=bfFGrQLuY8s Atari's Cyan Engineering - Splendor in the Grass documentary It was founded by Steve Mayer and Larry Emmons ...
subsidiary) and at Alpex Computer Corporation saw the potential to apply this to home consoles as prices for microprocessors became more affordable. Alpex's work led to partnership with semiconductor manufacturer
Fairchild Camera and Instrument Fairchild Camera and Instrument Corporation was a company founded by Sherman Fairchild. It was based on the East Coast of the United States, and provided research and development for flash photography equipment. The technology was primarily used ...
and lead to the release of the first such programmable home console, the
Fairchild Channel F The Fairchild Channel F, short for "Channel Fun", is a video game console, the first to be based on a microprocessor and to use ROM cartridges instead of having games built-in. It was released by Fairchild Camera and Instrument in November 1976 a ...
released in 1976, based on the
Fairchild F8 The Fairchild F8 is an 8-bit microprocessor system from Fairchild Semiconductor, announced in 1974 and shipped in 1975. The original processor family included four main 40-pin integrated circuits (ICs); the 3850 CPU which was the arithmetic logic ...
microprocessor. The Channel F also established the use of
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, elect ...
s to provide the software for the programmable console, consisting of a ROM chip mounted on a circuit board within a hard casing that can withstand the physical insertion into the console and potential
static electricity Static electricity is an imbalance of electric charges within or on the surface of a material or between materials. The charge remains until it is able to move away by means of an electric current or electrical discharge. Static electricity is na ...
buildup. Atari's own programmable console, the
Atari Video Computer System The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
(Atari VCS or later known as the Atari 2600), was released in 1977 and based on the
MOS Technology MOS Technology, Inc. ("MOS" being short for Metal Oxide Semiconductor), later known as CSG (Commodore Semiconductor Group) and GMT Microelectronics, was a semiconductor design and fabrication company based in Audubon, Pennsylvania. It is mos ...
6507 microprocessor, with a cartridge design influenced in part by the Channel F system. Other console manufacturers soon followed suit with the production of their own programmable consoles. At the start of the second generation, all games were developed and produced in-house. Four former Atari programmers, having left from conflicts in management style after Atari was purchased by
Warner Communications Warner Media, LLC ( traded as WarnerMedia) was an American multinational mass media and entertainment conglomerate. It was headquartered at the 30 Hudson Yards complex in New York City, United States. It was originally established in 1972 by ...
in 1976, established
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
in 1979 to develop their own VCS games, which included '' Kaboom!'' and ''
Pitfall! ''Pitfall!'' is a platform video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes. The world con ...
''. Atari sued Activision on the basis of theft of trade secrets and violation of their
non-disclosure agreement A non-disclosure agreement (NDA) is a legal contract or part of a contract between at least two parties that outlines confidential material, knowledge, or information that the parties wish to share with one another for certain purposes, but wis ...
s, but the two companies settled out of court in 1982, with Activision agreeing to pay a small license fee to Atari for every game of theirs they sold. This established Activision as the first
third-party developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
for a console. This also established a working model for licensing other third-party developers, which several companies followed in Activision's wake, partially contributing to the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
due to oversaturation. As the second generation of consoles coincided with the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
, a common trend that emerged during the generation was licensing
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
s for consoles. Many of them were increasingly licensed from
Japanese video game Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Enterta ...
companies by 1980, which led to Jonathan Greenberg of ''
Forbes ''Forbes'' () is an American business magazine owned by Integrated Whale Media Investments and the Forbes family. Published eight times a year, it features articles on finance, industry, investing, and marketing topics. ''Forbes'' also r ...
'' predicting in early 1981 that Japanese companies would eventually dominate the North American video game industry later in the decade. At this stage, both consoles and game cartridges were intended to be sold for profit by manufacturers. However, by segregating games from the console, this approach established the use of the razorblade business model in future console generations, where consoles would be sold at or below cost while licensing fees from third-party games would bring in profits.


Home systems


Fairchild Channel F

The Fairchild Channel F, also known early in its life as the Fairchild Video Entertainment System (VES), was released by Fairchild Semiconductor in November 1976 and was the first console of the second generation. It was the world's first CPU-based video game console, introducing the cartridge-based game-code storage format. The console featured a pause button that allowed players to freeze a game. This allowed them to take a break without the need to reset or turn off the console so they did not lose their current game progress. Fairchild released twenty-six cartridges for the system, with up to four games being on each cartridge. The console came with two pre-installed games, ''Hockey'' and ''Tennis''. Following the release of the Atari 2600, the Channel F's popularity waned quickly as the more action-driven games of the Atari 2600 drew more attention than the more educational and slow-paced games on the Channel F. By 1979, only an additional 100,000 units of the Channel F were sold for lifetime sales of 350,000. In 1978, Fairchild redesigned the system into a new model, the Channel F System II. The System II streamlined some of the initial Channel F to reduce cost and improve consumer usage compared to the Atari 2600, such as improved controller connections and using the television speakers for audio output, but by the time it was released, the Atari 2600 has too much market advantage for Fairchild to overcome. After releasing only six games for the system, Fairchild sold the Channel F technology to Zircon International in 1979, which discontinued the system by 1983.


Atari 2600 & 5200

In 1977,
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
released its CPU-based console called the Video Computer System (VCS), later called the Atari 2600. Nine games were designed and released for the holiday season. Atari held exclusive rights to most of the popular
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
conversions of the day. They used this key segment to support their older hardware in the market. This game advantage and the difference in price between the machines meant that each year, Atari sold more units than Intellivision, lengthening its lead despite inferior graphics. The Atari 2600 sold over 30 million units over its lifetime, considerably more than any other console of the second generation. In 1982, Atari released the Atari 5200 in an attempt to compete with the Intellivision. While superior to the 2600, poor sales and lack of new games meant Atari only supported it for two years before it was discontinued. Early Atari 2600 cartridges contained 2 kilobytes of read-only storage. This limit grew steadily from 1978 to 1983: up to 16 kilobytes for Atari 5200 cartridges. ''
Bank switching Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the processor instructions. It can be used to configure a system differently at different times; for example ...
'', a technique that allowed two different parts of the program to use the same
memory address In computing, a memory address is a reference to a specific memory location used at various levels by software and hardware. Memory addresses are fixed-length sequences of digits conventionally displayed and manipulated as unsigned integers. ...
es, was required for the larger cartridges to work. The Atari 2600 cartridges got as large as 32 kilobytes through this technique. The Atari 2600 had only 128 bytes of RAM available in the console. A few late game cartridges contained a combined RAM/ROM chip, thus adding another 256 bytes of RAM inside the cartridge itself. The Atari standard joystick was a digital controller with a single fire button released in 1977.


Bally Astrocade

The
Bally Astrocade The ''Bally'' ''Astrocade'' (also known as ''Bally Arcade'' or initially as ''Bally ABA-1000'') is a second-generation home video game console and simple computer system designed by a team at Midway, at that time the videogame division of Ball ...
was released in 1977 and was available only through mail order. It was originally referred to as the Bally Home Library Computer. Delays in the production meant that none of the units shipped until 1978. By this time, the machine had been renamed the Bally Professional Arcade. In this form, it sold mostly at computer stores and had little retail exposure, unlike the Atari VCS. The rights to the console were sold to Astrovision in 1981. They re-released the unit with the BASIC cartridge included for free; this system was known as the Bally Computer System. When Astrovision changed their name to Astrocade in 1982 they also changed the name of the console to the Astrocade to follow suit. It sold under this name until the video game crash of 1983 when it was discontinued.


Magnavox Odyssey 2

In 1978,
Magnavox Magnavox (Latin for "great voice", stylized as MAGNAVOX) is an American electronics company that since 1974 has been a subsidiary of the Dutch electronics corporation Philips. The predecessor to Magnavox was founded in 1911 by Edwin Pridham and ...
released its microprocessor-based console, the Odyssey 2, in the United States and Canada. It was distributed by
Philips Koninklijke Philips N.V. (), commonly shortened to Philips, is a Dutch multinational conglomerate corporation that was founded in Eindhoven in 1891. Since 1997, it has been mostly headquartered in Amsterdam, though the Benelux headquarters is ...
Electronics in the European market and was released as the Philips G7000. A defining feature of the system was the speech synthesis unit add-on which enhanced music, sound effects and speech capabilities. The Odyssey² was also known for its fusion of board and video games. Some titles came with a game board and pieces which players had to use in conjunction to play the game. Although the Odyssey² never became as popular as the Atari consoles, it sold 2 million units throughout its lifetime. This made it the third best selling console of the generation. It was discontinued in 1984.


Intellivision

The
Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 198 ...
was introduced by
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in mor ...
to test markets in 1979 and nationally in 1980. The Intellivision console contained a 16-bit processor with 16-bit registers and 16-bit system
RAM Ram, ram, or RAM may refer to: Animals * A male sheep * Ram cichlid, a freshwater tropical fish People * Ram (given name) * Ram (surname) * Ram (director) (Ramsubramaniam), an Indian Tamil film director * RAM (musician) (born 1974), Dutch * ...
. This was long before the "
16-bit era In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North Ame ...
". Programs were however stored on 10-bit ROM. It also featured an advanced sound chip that could deliver output through three distinct sound channels.Barton, Matt and Loguidice, Bill. (May 8, 2008).
A History of Gaming Platforms: Mattel Intellivision
, Gamasutra.
The Intellivision was the first console with a thumb-pad directional controller and tile-based playfields with vertical and horizontal
scrolling In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
. The system's initial production run sold out shortly after its national launch in 1980. Early cartridges were 4 kilobyte ROMs, which grew to 24 kilobytes for later games. The Intellivision introduced several new features to the second generation. It was the first home console to use a 16-bit microprocessor and offer
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
through the
PlayCable PlayCable was an online service introduced in 1980 that allowed local cable television system operators to send games for the Intellivision over cable wires alongside normal television signals. Through the service, subscribers would use a device, ...
service. It also provided real-time human voices during gameplay. It was the first console to pose a serious threat to Atari's dominance. A series of TV advertisements featuring
George Plimpton George Ames Plimpton (March 18, 1927 – September 25, 2003) was an American writer. He is widely known for his sports writing and for helping to found ''The Paris Review'', as well as his patrician demeanor and accent. He was also known for " ...
were run. They used side-by-side game comparisons to show the improved graphics and sound compared with those of the Atari 2600. It sold over 3 million units before being discontinued in 1990.


ColecoVision

The ColecoVision was introduced by toy manufacturer Coleco in August 1982. It was more powerful than previous consoles, providing an experience that was closer to Arcades than what the 2600 could provide. The console launched with several arcade ports, including Sega's ''Zaxxon'', and later saw third-party support from many developers such as Activision and even their competitor Atari. The ColecoVision is notable for its Atari 2600 expansion module, which enabled the console to play 2600 games, resulting in a lawsuit from Atari. The ColecoVision was a victim of the video game crash, ultimately being discontinued in 1985.


Vectrex

The Vectrex was released in 1982. It was unique among home systems of the time in featuring
vector graphics Vector graphics is a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display ...
and its own self-contained display.Barton, Matt and Loguidice, Bill. (2007).
A History of Gaming Platforms: The Vectrex
, Gamasutra.
At the time, many of the most popular arcade games used vector displays. Through a licensing deal with Cinematronics, GCE was able to produce high-quality versions of arcade games such as
Space Wars ''Space Wars'' is a shooter video game released in arcades by Cinematronics in 1977. Like the PDP-1 program ''Spacewar!'' (1962) it is based on, it uses black and white vector graphics for the visuals. The hardware developed for ''Space Wars' ...
and
Armor Attack ''Armor Attack'' is multidirectional shooter designed by Tim Skelly and released in arcades by Cinematronics in 1980. It was licensed to Sega in Japan. The vector graphics of ''Armor Attack'' present combat between the player's jeep and enemy veh ...
. Despite a strong library of games and good reviews, the Vectrex was ultimately a commercial failure. It was on the market for less than two years.


Comparison


Sales standings

The best-selling console of the second generation was the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
at 30 million units. As of 1990, the Intellivision had sold 3 million units. This is around 1 million higher than the Odyssey² and ColecoVision sales and eight times the number of purchases for the
Fairchild Channel F The Fairchild Channel F, short for "Channel Fun", is a video game console, the first to be based on a microprocessor and to use ROM cartridges instead of having games built-in. It was released by Fairchild Camera and Instrument in November 1976 a ...
, which was 350,000 units.


Other consoles

File:RCA-Studio-II-FL.jpg,
RCA Studio II The RCA Studio II is a home video game console made by RCA that debuted in January 1977. The graphics of Studio II games were black and white and resembled those of earlier Pong consoles and their clones. The Studio II also did not have joysticks ...

(released in 1977) File:Acetronic-MPU-1000.png,
1292 Advanced Programmable Video System The 1292 Advanced Programmable Video System is a second-generation home video game console released by European company Audiosonic in 1978. It is part of a group of software-compatible consoles which include the Interton VC 4000 and the Voltma ...

(released in 1978) File:APF-MP1000-FL.jpg, APF-MP1000
(released in 1978) File:VC-4000-Console-Set.png,
VC 4000 The Interton Video Computer 4000 (officially abbreviated as Interton VC 4000) is an early 8-bit ROM cartridge-based second-generation home video game console that was released in Germany, England, France, Spain, Austria, the Netherlands and ...

(released in 1978) File:Epoch-Cassette-Vision-Console.png,
Epoch Cassette Vision The is a home video game console made by Epoch Co. and released in Japan on July 30, 1981. A redesigned model called the Cassette Vision Jr. was released afterwards. The term ''cassette'' is a contemporary Japanese synonym for ROM cartridge, no ...

(released in 1981) File:CreatiVision-Console-Set.png,
VTech CreatiVision The Video Technology CreatiVision is a hybrid computer and home video game console introduced by VTech in 1981 and released in 1982. It was built by the Finnish company Salora. It costs $295 Australian Dollars. The hybrid unit was similar in ...

(released in 1981) File:Compact Vision TV Boy, Gakken 01.png, Compact Vision TV Boy (released in 1983) File:SHG Black Point.png,
SHG Black Point The SHG Black Point (also known as S.H.G. Black Point, commonly abbreviated as Black Point, stylized in lowercase in its logo) is a second-generation home video game console that was released in 1982 by Süddeutsche Elektro-Hausgeräte GmbH & C ...
(released in 1982)


Handheld systems


Microvision

The Microvision, manufactured and sold by Milton-Bradley. was released in 1979. It was the first
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the co ...
that used cartridges that could be swapped out and that contained their own processor as the console itself had no on-board processor. It had a small game library which was prone to damage from
static electricity Static electricity is an imbalance of electric charges within or on the surface of a material or between materials. The charge remains until it is able to move away by means of an electric current or electrical discharge. Static electricity is na ...
and the LCD screen could also rot. These two factors contributed to its discontinuation two years after release.


Entex Select-A-Game & Adventure Vision

Entex released two handheld systems in the second generation, the Select-A-Game and the Adventure Vision. There were 6 games available for the Select-A-Game but it was only available for a year until focus shifted to the Adventure Vision which was released in the following year. The Adventure Vision was released only in North America in 1982 by Entex and was the successor to the Select-A-Game. It was unique among the consoles as it used a spinning mirror system for its built-in display and had to be used set down on a surface due to its size and shape. It was discontinued one year later in 1983 after selling just over fifty thousand units.


Palmtex Super Micro

Developed and manufactured by Palmtex, the Super Micro was released in 1984 and discontinued later that year. Due to financial problems between Palmtex and Home Computer Software, only three games were released for the system despite more being planned. It was criticized for its poor build quality and how easily it would break, and sold fewer than 37,000 units.


Epoch Game Pocket Computer

The Epoch Game Pocket Computer was released in Japan in 1984. Due to poor sales, only five games were made for it and was not released outside of Japan.


Nintendo Game & Watch

The Game & Watch was a series of 60 handheld consoles that contained a single game in each release. The first, titled "Ball" was released in 1980 and titles were released up until it was discontinued in 1991. Unlike the other handheld consoles in the second generation, the Game & Watch had a segmented LCD screen similar to a digital watch which limited the display to the configuration of the segments. The series sold a combined 43.4 million units, making it the most popular handheld of the generation.


Comparison


Software


Milestone titles

* '' Advanced Dungeons and Dragons: Cloudy Mountain'' (Intellivision) by
Mattel Electronics The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, ...
won an award in the "1984 Best Adventure Videogame" category at the 5th Annual Arkie Awards. It was the first Intellivision cartridge to have more than 4K of ROM. * ''
Adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
'' (Atari 2600) by Atari, Inc. was the first
action-adventure video game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
and first console
fantasy game Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. ...
. It is considered to be an important role in the advancement of home video games and one of the best Atari 2600 titles. * ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'' (arcade port) (Atari 2600) was the first game on the 2600 to utilize the bank switching technique. * ''
Baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding t ...
'' (Intellivision) by
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in mor ...
was the console's best selling title with over one million copies sold. * ''
Demon Attack ''Demon Attack'' is a fixed shooter written by Rob Fulop for the Atari 2600 and published by Imagic in 1982. It was ported to the Intellivision, Magnavox Odyssey 2, Atari 8-bit family, VIC-20, Commodore 64, Tandy 1000 (as a self-booting disk), ...
'' (Atari 2600) by
Imagic Imagic ( ) was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by corporate alumni of Atari, Inc. and Mattel, its best-selling titles were ''Atlantis'', ''Cosmic Ark'', and ''Demo ...
was released in 1983. It won the 1983 Arcade Award for "Best Videogame of the Year". It was the company's best selling game and is considered a classic of the Atari 2600. * ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' (arcade port) (ColecoVision) by
Coleco Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consol ...
was praised highly for being very faithful to the original arcade game. Critics considered it the best version out of the ColecoVision, Atari and Intellivision ports. * ''
E.T. the Extra-Terrestrial ''E.T. the Extra-Terrestrial'' (or simply ''E.T.'') is a 1982 American science fiction film produced and directed by Steven Spielberg and written by Melissa Mathison. It tells the story of Elliott, a boy who befriends an extraterrestrial, d ...
'' (Atari 2600) released in 1982 and is often accredited to being one of the worst games of all time. Some believe the game played a significant role in the video game crash of 1983. * '' Microsurgeon'' (Intellivision) by Imagic was praised highly for its originality. It was included in "The Art of Video Games" exhibit at the Smithsonian Institution in 2012. * ''
Missile Command ''Missile Command'' is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Temp ...
'' (arcade port) (Atari 2600) by Atari, Inc. was released in 1981 and sold more than 2.5 million copies. This made it the third best selling game on the console. * ''
Pitfall! ''Pitfall!'' is a platform video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes. The world con ...
'' (Atari 2600) by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
, released in 1982, was one of the best selling games for the Atari 2600, selling over 4 million copies. ''Pitfall'' popularized the side-scrolling platformer genre. * '' Pitfall II: Lost Caverns'' (Atari 2600) by Activision, released in 1984 was one of the most technically impressive titles for the 2600. It came with a specialized audio chip on the cartridge that allowed for advanced music capabilities where music could be changed dynamically. * ''
River Raid ''River Raid'' is a vertically scrolling shooter designed and programmed by Carol Shaw and published by Activision in 1982 for the Atari 2600 video game console. Over a million game cartridges were sold. Activision later ported the title to th ...
'' (Atari 2600) by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
was the first video game to be banned for minors in
West Germany West Germany is the colloquial term used to indicate the Federal Republic of Germany (FRG; german: Bundesrepublik Deutschland , BRD) between its formation on 23 May 1949 and the German reunification through the accession of East Germany on 3 ...
. Despite this, it was still one of the most popular titles for the Atari 2600 and won an award for "1984 Best Action Videogame". * ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' (arcade port) (Atari 2600) by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
was the first official licensing of an arcade game and was the first "killer app" for video game consoles. Its release saw sales of the Atari 2600 quadruple and was the first title to sell 1 million copies. * '' Star Wars: The Empire Strikes Back'' (Atari 2600) by
Parker Brothers Parker Brothers (known by Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products we ...
was the first officially licensed video game of the
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
franchise. * ''
Utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island soc ...
'' (Intellivision) by
Don Daglow Don Daglow (born circa 1953) is an American video game designer, programmer, and producer. He is best known for being the creator of early games from several different genres, including pioneering simulation game ''Utopia'' for Intellivision in 1 ...
is often credited with being the first
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
that laid the foundation for many games within the genre. * ''
Zaxxon is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the de ...
'' (arcade port) (ColecoVision) by
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
was the first home console game to utilize isometric graphics.


See also

*
Third generation of video game consoles In the history of video games, the third generation of game consoles, commonly referred to as the 8-bit era, began on July 15, 1983 with the Japanese release of two systems: Nintendo's Family Computer (commonly abbreviated to '' Famicom'') an ...
*
First generation of video game consoles In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series (excluding ...
* Home computer ( List of home computers) *
History of computing hardware (1960s–present) The history of computing hardware starting at 1960 is marked by the conversion from vacuum tube to solid-state devices such as transistors and then integrated circuit (IC) chips. Around 1953 to 1959, discrete transistors started being considered s ...


References

{{History of Video Games History of video game consoles 02 02 .Consoles02 .Consoles02 .Consoles02 1970s video games 1980s video games 1990s video games Video game consoles02 Video game consoles02 Video game consoles02