Hang-On
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is an
arcade racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic r ...
released by
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first
arcade games An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcad ...
to use
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
graphics and uses the Super Scaler arcade system board, created with design input from
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimen ...
, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Mac ...
, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen. Yu Suzuki began development of ''Hang-On'' after deciding to design a motorcycle racing game as a way to use a
torsion bar A torsion bar suspension, also known as a torsion spring suspension, is any vehicle suspension that uses a torsion bar as its main weight-bearing spring. One end of a long metal bar is attached firmly to the vehicle chassis; the opposite end termi ...
in an arcade game. With market research suggesting
GP 500 ''GP 500'' is a motorcycle racing simulation for the PC developed by Melbourne House and released in 1999 by Hasbro Interactive under the MicroProse MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid ...
racing was popular, Suzuki took inspiration from world champion Freddie Spencer and his style of racing. The game's soundtrack was written by Hiroshi Kawaguchi, who used rock music that was uncommon in arcade games at the time. ''Hang-On'' was very popular at launch and sold well for Sega, becoming the highest-grossing arcade video game of 1985 in the United States and then the highest-grossing arcade game of 1986 in both Japan and the United States. It received a positive critical reception for its realism, graphics, bike cabinet and physical controls, though there was some initial controversy in Japan over modesty concerns involving female players with the bike cabinet. The game started the trend of "taiken" motion simulator games in the late 1980s, which Sega followed with hits such as '' Space Harrier'' (1985), '' Out Run'' (1986) and '' After Burner'' (1987); this helped the arcade video game market recover during the late 1980s. ''Hang-On'' has been recognized as a well-remembered and influential arcade game. Several sequels were later made for arcades, as well as video game consoles.


Gameplay

Using a behind the motorcycle perspective, the player races a linear race track divided into several stages within a limited time. Players have to lean the motorcycle to turn, with tighter corners requiring a further lean. A throttle similar to a motorcycle has to be twisted to accelerate the bike. The game has one track, pieced together in segments. Reaching a checkpoint at the end of each segment extends the time limit, and remaining time is carried over into the next stage. Running off the track results in the motorcycle crashing and the rider is launched into the air. The game ends if the time runs out or all five stages are completed.


Development

''Hang-On'' was the second game to be developed by
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimen ...
, the first being 1984's '' Champion Boxing.'' Development of ''Hang-On'' began with a project brought to him by a colleague who asked him to implement a
torsion bar A torsion bar suspension, also known as a torsion spring suspension, is any vehicle suspension that uses a torsion bar as its main weight-bearing spring. One end of a long metal bar is attached firmly to the vehicle chassis; the opposite end termi ...
into an arcade game design—although the bar proved too difficult to implement in the final game design and springs were used instead. Suzuki was given the freedom to decide what kind of game to design, and as a fan of cars and motorcycles, he chose to design a game where the arcade cabinet simulated an actual motorcycle and players would have to move side to side on the motorcycle to turn. He also had a desire to make his game better than ''
Pole Position In a motorsports race, the pole position is usually the best and "statistically the most advantageous" starting position on the track. The pole position is usually earned by the driver with the best qualifying times in the trials before the rac ...
'', a
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
game which had beaten out Sega's ''Turbo'' in popularity. In developing the game, Suzuki wanted to make his new motorcycle racing game a realistic experience. His initial desire was to create a 3D game, though the technology of the time made full 3D environments impossible. Instead, he specified the design of Sega's new Super Scaler arcade system board—initially known as Sega Hang-On hardware—enhanced from the existing VCO Object system board that would use multiple CPUs and back end DSP compatibility to create 3D effects, while using
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
graphics. The game achieves its 3D effects using a sprite-scaling technique. In designing the game, Suzuki had to decide on a style of motorcycle racing for the game. Suzuki himself was a fan of dirt bikes, along with motocross and Enduro, and dirt bikes would later be used in Suzuki's ''
Enduro Racer is an arcade racing game from Sega. It was released in 1986 with two arcade cabinet versions, a stand-up cabinet with handlebars and a full-sized dirt bike cabinet. It is often seen as a dirt racing version of ''Hang-On'', as it uses a similar e ...
''. However, Sega's market research concluded that road-based GP 500 racing was more popular worldwide. While Suzuki was doing research for the game, he admired the riding style of Freddie Spencer, who had just become the youngest person to win a motorcycling world championship at 21 years old. According to Suzuki, "Freddie Spencer's riding style, it was ''so'' nice. And my game was like a homage. That's the reason I wanted to make it – Freddie Spencer, he rode a
Honda is a Japanese public multinational conglomerate manufacturer of automobiles, motorcycles, and power equipment, headquartered in Minato, Tokyo, Japan. Honda has been the world's largest motorcycle manufacturer since 1959, reaching a producti ...
bike, and I loved the way he hung on!" Two
cabinet Cabinet or The Cabinet may refer to: Furniture * Cabinetry, a box-shaped piece of furniture with doors and/or drawers * Display cabinet, a piece of furniture with one or more transparent glass sheets or transparent polycarbonate sheets * Filin ...
designs were made: a basic version with a handlebar and levers, and the deluxe cabinet which featured the full motorcycle to be tilted. Suzuki had additional features he wanted to implement that could not be done due to cost, including a
gyroscope A gyroscope (from Ancient Greek γῦρος ''gŷros'', "round" and σκοπέω ''skopéō'', "to look") is a device used for measuring or maintaining orientation and angular velocity. It is a spinning wheel or disc in which the axis of rot ...
to simulate motorcycle acceleration and deceleration.
Part 1
an

The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine. Suzuki later learned the technique was called "hang off" in North America, but he chose to keep the former name. ''Hang-On'' is considered well-regarded for its music, which was composed by Hiroshi Kawaguchi. He came to Suzuki's attention after Suzuki heard he played in a band. Suzuki wanted songs for the soundtrack to ''Hang-On'' that would be like what a band would play. This led to Kawaguchi writing four songs for the game, including "Theme of Love", the game's theme song. Kawaguchi made use of the hardware's
PCM Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio applications. In a PCM stream, the am ...
sampling and added drum samples to use ''Hang-On'''s Yamaha YM2203 sound chip to its maximum potential and create a more realistic soundtrack featuring rock music, which was uncommon in arcade games at the time. He also created the game's sound effects. Kawaguchi did not program his own music into the game; he instead wrote out his soundtrack by hand, made a demo, and gave that to the sound programmer. He has said this was because he did not own a
sequencer Sequencer may refer to: Technology * Drum sequencer (controller), an electromechanical system for controlling a sequence of events automatically * DNA sequencer, a machine used to automatically produce a sequence readout from a biological DNA sam ...
, and that this method was faster for him.


Release

Sega debuted ''Hang-On'' at the
Hotel New Otani Tokyo The Hotel New Otani Tokyo is a large hotel located in Tokyo, Japan operated by New Otani Hotels and opened in 1964. The hotel currently has 1,479 rooms and 39 restaurants. It has hosted numerous heads of state and is home to a 400-year-old gard ...
on 2 July 1985. It drew attention for its innovative ride-on cabinet that realistically simulates a motorcycle and requires the player to use the body, which was a departure from conventional controls that only required using the fingers, as well as its real-time graphics which displayed greater speed and detail than other video games. ''Hang-On'' had a mass-market release in Japan several days later on 5 July. At its debut in Japan, ''Hang-On'''s deluxe cabinet was criticized as being inappropriate for
Japanese culture The culture of Japan has changed greatly over the millennia, from the country's prehistoric Jōmon period, to its contemporary modern culture, which absorbs influences from Asia and other regions of the world. Historical overview The ances ...
. Suzuki recalled in an interview about criticisms of how the shyness of the Japanese people would mean no one would want to straddle a motorcycle in front of others, or how the motorcycle would be especially unsuitable for female players wearing
miniskirts A miniskirt (sometimes hyphenated as mini-skirt, separated as mini skirt, or sometimes shortened to simply mini) is a skirt with its hemline well above the knees, generally at mid-thigh level, normally no longer than below the buttocks; and a ...
. These criticisms would eventually subside when players lined up to play the game. In North America, the game debuted on 22 July, followed by a mass-market release in August. It was introduced to the public by the company's American arcade subsidiary, Sega Enterprises USA, headed by Tom Petit. Previously, Sega Enterprises USA had focused on selling refurbished arcade cabinets, and before the release of ''Hang-On'', Petit was concerned that his division would be shut down due to competition when he was summoned to Japan to meet with Sega president Hayao Nakayama in 1985. Instead, he was brought to be shown the ''Hang-On'' deluxe cabinet. Sega Enterprises USA introduced ''Hang-On'' to Sega's American and Canadian distributors at the Red Lion Inn in
San Jose, California San Jose, officially San José (; ; ), is a major city in the U.S. state of California that is the cultural, financial, and political center of Silicon Valley and largest city in Northern California by both population and area. With a 2020 popu ...
in October 1985. Orders were placed immediately for several hundred units. The success of ''Hang-On'''s arcade cabinets, both upright and deluxe, were so great that the company struggled to keep up with demand. In Europe, the game was released in September, and was manufactured by Atari Ireland, a subsidiary of Atari Games (which in turn was a subsidiary of
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
at the time), while Sega Europe of London handled distribution in the region.


Reception and legacy


Commercial performance

Sega had shipped approximately 7,000 arcade units worldwide by October 1985, costing about £5,200 or each. In Japan, '' Game Machine'' listed ''Hang-On'' on their 1 August issue as being the most-successful upright/cockpit
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Mac ...
of the month, and it remained at the top of the charts for about six months through January 1986. Internationally, the game became a major global arcade hit upon release in Summer 1985. In North America, it was so successful that the coin mechanism had to be modified for higher-value coins due to the high number of coins being inserted into the machines, while in the United Kingdom each machine was estimated to be earning up to £200 or per day. It topped the US ''RePlay'' arcade chart for new upright cabinets in November, and topped the US '' Play Meter'' arcade charts in December and April 1986. ''Hang-On'' went on to become the highest-grossing arcade video game of 1985 in the United States, and then the highest-grossing arcade game of 1986 in both Japan and the United States. In the United Kingdom, it was the second highest-grossing arcade game of 1986 in London, just below ''Nemesis'' (''Gradius''). The ride-on cabinet was later Japan's ninth highest-grossing upright/cockpit arcade game of 1987.


Critical reception

The arcade game received positive reviews from critics upon release. Mike Roberts and Steve Phipps of ''
Computer Gamer ''Computer Gamer'' was a video game magazine published in the United Kingdom by Argus Specialist Publications, covering home gaming from April 1985 to June 1987. It was a colourful relaunch of the failing magazine '' Games Computing'', a mor ...
'' magazine called it "one of the best arcade games ever" with particular praise for the bike cabinet and physical controls. Clare Edgeley of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'' magazine gave it a rave review. She called it the most realistic arcade game to be released, citing the need to tilt the bike and the placement of the throttle and brake controls being where they are on a real motorcycle. She said it "combines the superb graphics of a ''Pole Position'' style race with the physical act of riding a bike". ''
Sinclair User ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was publi ...
'' praised ''Hang-On'' for its simple-yet-fun gameplay, responsive controls, and unique tilt-based arcade cabinet. ''
Computer Gamer ''Computer Gamer'' was a video game magazine published in the United Kingdom by Argus Specialist Publications, covering home gaming from April 1985 to June 1987. It was a colourful relaunch of the failing magazine '' Games Computing'', a mor ...
'' magazine's Game of the Year Awards nominated it for best coin-op game of the year, which it lost to
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''De ...
's '' Commando''. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'' and ''
Mean Machines ''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers l ...
'' reviewed the Master System port and scored it positively. '' ACE'' praised the quality of the Master System conversion, though noted there were some minor graphics jerks compared to the original as well as the loss of the crashing graphics of the arcade version. British magazine '' Sega Pro'' called the Master System port "a damn fine racing game". An SG-1000 exclusive sequel, ''Hang-On II'', was released in 1985, though it was essentially a port of the original game modified to work within the limitations of the console hardware. Another arcade sequel, ''Hang-On Jr.'', was published in 1986 for Sega's System E arcade system board. ''Hang-On'' itself was ported to the Master System as the system's pack-in game along with '' Astro Warrior'' or '' Safari Hunt'' depending on the package purchased. In 1987, it was followed by a sequel, '' Super Hang-On'', for arcade and a range of platforms. A polygon-based sequel developed by Genki was released for the Sega Saturn, named ''
Hang-On GP ''Hang-On GP'' is a racing video game developed by Genki and published by Sega for the Sega Saturn. It is the latest game in the '' Hang-On'' series. Gameplay ''Hang-On GP'' is motorcycle racing game. Reception '' Next Generation'' reviewed ...
''.


Impact

In a 1995 interview, Suzuki said he felt ''Hang-On'' was his most impressive game at the time of release. '' Retro Gamer'' cited ''Hang-On'' as the first example of a full-body experience game because of the deluxe cabinet's ride-on controls, and noted the game as being popular, though less impressive than '' Out Run''. ''Hang-On'' started the trend of "taikan" motion simulator games in arcades during the mid-to-late 1980s, with "taikan" meaning "body sensation" in Japanese. Sega followed it with hydraulic motion simulator cabinets for
rail shooters Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charact ...
such as '' Space Harrier'' (1985), racing games such as '' Out Run'' (1986), and combat flight simulators such as '' After Burner'' (1987). Sega have since continued to manufacture motion simulator cabinets for arcade games through to the 2010s. Former Sega arcade director Akira Nagai has credited ''Hang-On'' as one of the titles that helped to bring arcade games out of the 1982 downturn in Japan and created new genres of arcade games. Sega Enterprises USA’s Tom Petit credited ''Hang-On'' with helping the North American arcade market recover during the late 1980s with its "high level simulation" technology. ''Hang-On'' and ''Out Run'' have both been credited by ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' with helping to lift the arcade video game industry out of its slump during the mid-1980s,
Translation
by Shmuplations. )
and '' Play Meter'' also credit ''Hang-On'' and other
Japanese video games Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Enterta ...
with helping the US arcade market recover from 1985. According to video game journalist Ken Horowitz, ''Hang-On'' is remembered more for its gameplay than its sales, in part because it was unique in arcades at the time, and that it was an example that "when it came to arcade innovation, Sega was at the top of the industry". Suzuki also considered ''Hang-On'' to be a major milestone in
video game music Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led t ...
. He said "there had been games with short tunes and beeps, but I think Hang On was the first game to have a solid composition with a bass and drums".


See also

* Sega AM2 *'' Power Drift''


Notes


References


External links

* * {{Yu Suzuki 1985 video games Arcade video games Motorcycle video games Racing video games Sega arcade games Sega-AM2 games Sega Games franchises Master System games MSX games NEC PC-8801 games Sega Saturn games SG-1000 games Video games developed in Japan Video games designed by Yu Suzuki Video games scored by Hiroshi Kawaguchi Single-player video games