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A handheld game console is a small, portable self-contained video game console with a built-in screen, game controls, and speakers.[1] Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.[2][3] In 1976, Mattel
Mattel
introduced the first handheld electronic game with the release of Auto Race.[4] Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices.[5] The oldest true handheld game console with interchangeable cartridges is the Milton Bradley Microvision
Microvision
in 1979.[6] Nintendo
Nintendo
is credited with popularizing the handheld console concept with the release of the Game Boy
Game Boy
in 1989[3] and as of 2018 continues to dominate the handheld console market[7] with the Nintendo Switch.[8]

Contents

1 History

1.1 Origins 1.2 Beginnings

1.2.1 Game Boy 1.2.2 Atari Lynx 1.2.3 TurboExpress 1.2.4 Bitcorp Gamate 1.2.5 Sega
Sega
Game Gear 1.2.6 Watara Supervision 1.2.7 Hartung Game Master

1.3 Late 1990s

1.3.1 Sega
Sega
NOMAD 1.3.2 Game Boy
Game Boy
Pocket 1.3.3 Game.com 1.3.4 Game Boy
Game Boy
Color 1.3.5 Neo Geo Pocket
Neo Geo Pocket
Color 1.3.6 Wonderswan Color

1.4 Early 2000s

1.4.1 Game Boy
Game Boy
Advance 1.4.2 Game Park
Game Park
32 1.4.3 N-Gage 1.4.4 Cybiko 1.4.5 Tapwave Zodiac

1.5 Mid 2000s

1.5.1 Nintendo
Nintendo
DS 1.5.2 Game King 1.5.3 PlayStation Portable 1.5.4 Gizmondo 1.5.5 GP2X
GP2X
Series

1.6 Late 2000s

1.6.1 Dingoo 1.6.2 PSP Go 1.6.3 Pandora 1.6.4 FC-16 Go

1.7 2010s

1.7.1 Nintendo
Nintendo
3DS 1.7.2 Xperia Play 1.7.3 PlayStation Vita 1.7.4 Razer Switchblade 1.7.5 Nvidia
Nvidia
Shield 1.7.6 Nintendo
Nintendo
Switch

2 Timeline of handheld consoles

2.1 Notable handheld consoles from before the 90s 2.2 Notable handheld consoles of the early 90s 2.3 Notable handheld consoles of the late 90s 2.4 Notable handheld consoles of the early 2000s 2.5 Notable handheld consoles of the mid-2000s 2.6 Notable handheld consoles of the late 2000s 2.7 Notable handheld consoles of the early 2010s 2.8 Notable handheld consoles of the mid-2010s

3 See also 4 References

History[edit] For a list of all handheld video game consoles, see List of handheld game consoles. For a comparison of technical features of all handheld game consoles, see Comparison of handheld game consoles. Origins[edit] Main article: Handheld electronic game The origins of handheld game consoles are found in handheld and tabletop electronic game devices of the 1970s and early 1980s. These electronic devices are capable of playing only a single game,[3] they fit in the palm of the hand or on a tabletop, and they may make use of a variety of video displays such as LED, VFD, or LCD.[9] In 1978, handheld electronic games were described by Popular Electronics magazine as "nonvideo electronic games" and "non-TV games" as distinct from devices that required use of a television screen.[10] Handheld electronic games, in turn, find their origins in the synthesis[citation needed] of previous handheld and tabletop electro-mechanical devices such as Waco's Electronic Tic-Tac-Toe (1972)[9] Cragstan's Periscope-Firing Range (1951),[11] and the emerging optoelectronic-display-driven calculator market of the early 1970s.[12][13] This synthesis happened in 1976, when " Mattel
Mattel
began work on a line of calculator-sized sports games that became the world's first handheld electronic games. The project began when Michael Katz, Mattel's new product category marketing director, told the engineers in the electronics group to design a game the size of a calculator, using LED (light-emitting diode) technology."[14]

our big success was something that I conceptualized—the first handheld game. I asked the design group to see if they could come up with a game that was electronic that was the same size as a calculator.

—Michael Katz, former marketing director, Mattel
Mattel
Toys.[14]

The result was the 1976 release of Auto Race.[15] Followed by Football later in 1977,[16][17] the two games were so successful that according to Katz, "these simple electronic handheld games turned into a '$400 million category.'"[9] Mattel
Mattel
would later win the honor of being recognized by the industry for innovation in handheld game device displays.[18] Soon, other manufacturers including Coleco, Parker Brothers, Milton Bradley, Entex, and Bandai[5] began following up with their own tabletop and handheld electronic games. In 1979 the LCD-based Microvision, designed by Smith Engineering and distributed by Milton-Bradley,[19] became the first handheld game console and the first to use interchangeable game cartridges.[6] The Microvision
Microvision
game Cosmic Hunter (1981) also introduced the concept of a directional pad on handheld gaming devices,[20] and is operated by using the thumb to manipulate the on-screen character in any of four directions.[21] In 1979, Gunpei Yokoi, traveling on a bullet train, saw a bored businessman playing with an LCD
LCD
calculator by pressing the buttons. Yokoi then thought of an idea for a watch that doubled as a miniature game machine for killing time.[22] Starting in 1980, Nintendo
Nintendo
began to release a series of electronic games designed by Yokoi called the Game & Watch games.[23] Taking advantage of the technology used in the credit-card-sized calculators that had appeared on the market, Yokoi designed the series of LCD-based games to include a digital time display in the corner of the screen.[24] For later, more complicated Game & Watch games, Yokoi invented a cross shaped directional pad or "D-pad" for control of on-screen characters.[25] Yokoi also included his directional pad on the NES controllers, and the cross-shaped thumb controller soon became standard on game console controllers and ubiquitous across the video game industry since.[26][27] When Yokoi began designing Nintendo's first handheld game console, he came up with a device that married the elements of his Game & Watch devices and the Famicom console,[28] including both items' D-pad
D-pad
controller. The result was the Nintendo
Nintendo
Game Boy. In 1982, the Bandai
Bandai
LCD
LCD
Solarpower was the first solar-powered gaming device. Some of its games, such as the horror-themed game Terror House, features two LCD
LCD
panels, one stacked on the other, for an early 3D effect.[29] In 1983, Takara Tomy's Tomytronic 3D simulates 3D by having two LCD
LCD
panels that were lit by external light through a window on top of the device, making it the first dedicated home video 3D hardware.[30] Beginnings[edit] The late 1980s and early 1990s saw the beginnings of the handheld game console industry as we know it, after the demise of the Microvision. As backlit LCD
LCD
game consoles with color graphics consume a lot of power, they were not battery-friendly like the non-backlit original Game Boy
Game Boy
whose monochrome graphics allowed longer battery life. By this point, rechargeable battery technology had not yet matured and so the more advanced game consoles of the time such as the Sega
Sega
Game Gear and Atari Lynx
Atari Lynx
did not have nearly as much success as the Game Boy. Even though third-party rechargeable batteries were available for the battery-hungry alternatives to the Game Boy, these batteries employed a nickel-cadmium process and had to be completely discharged before being recharged to ensure maximum efficiency; lead-acid batteries could be used with automobile circuit limiters (cigarette lighter plug devices); but the batteries had mediocre portability. The later NiMH batteries, which do not share this requirement for maximum efficiency, were not released until the late 1990s, years after the Game Gear, Atari Lynx, and original Game Boy
Game Boy
had been discontinued. During the time when technologically superior handhelds had strict technical limitations, batteries had a very low mAh rating since batteries with heavy power density were not yet available. Modern game systems such as the Nintendo
Nintendo
DS and PlayStation Portable have rechargeable Lithium-Ion batteries with proprietary shapes. Other seventh-generation consoles such as the GP2X
GP2X
use standard alkaline batteries. Because the mAh rating of alkaline batteries has increased since the 1990s, the power needed for handhelds like the GP2X
GP2X
may be supplied by relatively few batteries. Game Boy[edit] Main article: Game Boy

The original Game Boy

Nintendo
Nintendo
released the Game Boy
Game Boy
on April 21, 1989 (September 1990 for the UK). The design team headed by Gunpei Yokoi
Gunpei Yokoi
had also been responsible for the Game & Watch system, as well as the Nintendo Entertainment System games Metroid
Metroid
and Kid Icarus. The Game Boy
Game Boy
came under scrutiny by some industry critics, saying that the monochrome screen was too small, and the processing power was inadequate. The design team had felt that low initial cost and battery economy were more important concerns, and when compared to the Microvision, the Game Boy
Game Boy
was a huge leap forward. Yokoi recognized that the Game Boy
Game Boy
needed a killer app—at least one game that would define the console, and persuade customers to buy it. In June 1988, Minoru Arakawa, then-CEO of Nintendo
Nintendo
of America saw a demonstration of the game Tetris
Tetris
at a trade show. Nintendo
Nintendo
purchased the rights for the game, and packaged it with the Game Boy
Game Boy
system. It was almost an immediate hit. By the end of the year more than a million units were sold in the US.[31] As of March 31, 2005, the Game Boy and Game Boy
Game Boy
Color combined to sell over 118 million units worldwide.[32][33]

Atari Lynx[edit] Main article: Atari Lynx

Atari Lynx

In 1987, Epyx
Epyx
created the Handy Game; a device that would turn into the Atari Lynx
Atari Lynx
in 1989. It is the first color handheld console ever made, as well as the first with a backlit screen. It also features networking support with up to 17 other players, and advanced hardware that allows the zooming and scaling of sprites. The Lynx can also be turned upside down to accommodate left-handed players. However, all these features came at a very high price point, which drove consumers to seek cheaper alternatives. The Lynx is also very unwieldy, consumes batteries very quickly, and lacked the third-party support enjoyed by its competitors. Due to its high price, short battery life, production shortages, a dearth of compelling games, and Nintendo's aggressive marketing campaign, and despite a redesign in 1991, the Lynx became a commercial failure. Despite this, companies like Telegames helped to keep the system alive long past its commercial relevance, and when new owner Hasbro released the rights to develop for the public domain, independent developers like Songbird have managed to release new commercial games for the system every year until 2004's Winter Games.

TurboExpress[edit] Main article: TurboExpress

TurboExpress
TurboExpress
handheld

The TurboExpress
TurboExpress
is a portable version of the TurboGrafx, released in 1990 for $249.99 (the price was briefly raised to $299.99, soon dropped back to $249.99, and by 1992 it was $199.99). Its Japanese equivalent is the PC Engine GT. It is the most advanced handheld of its time and can play all the TurboGrafx-16's games (which are on a small, credit-card sized media called HuCards). It has a 66 mm (2.6 in.) screen, the same as the original Game Boy, but in a much higher resolution, and can display 64 sprites at once, 16 per scanline, in 512 colors. Although the hardware can only handle 481 simultaneous colors. It has 8 kilobytes of RAM. The Turbo runs the HuC6820 CPU at 1.79 or 7.16 MHz. The optional "TurboVision" TV tuner includes RCA audio/video input, allowing users to use TurboExpress
TurboExpress
as a video monitor. The "TurboLink" allowed two-player play. Falcon, a flight simulator, included a "head-to-head" dogfight mode that can only be accessed via TurboLink. However, very few TG-16 games offered co-op play modes especially designed with the TurboExpress
TurboExpress
in mind.

Bitcorp Gamate[edit] Main article: Gamate

Gamate
Gamate
and game cards

The Bitcorp Gamate
Gamate
is the one of the first handheld game systems created in response to the Nintendo
Nintendo
Game Boy. It was released in Asia in 1990 and distributed worldwide by 1991. Like the Sega
Sega
Game Gear, it was horizontal in orientation and like the Game Boy, required 4 AA batteries. Unlike many later Game Boy
Game Boy
clones, its internal components were professionally assembled (no "glop-top" chips). Unfortunately the system's fatal flaw is its screen. Even by the standards of the day, its screen is rather difficult to use, suffering from similar motion blur problems that were common complaints with the first generation Game Boys. Likely because of this fact sales were quite poor, and Bitcorp closed by 1992. However, new games continued to be published for the Asian market, possibly as late as 1994. The total number of games released for the system remains unknown. Interestingly, Gamate
Gamate
games were designed for stereo sound, but the console is only equipped with a mono speaker. To appreciate the full sound palette, a user must plug into the head phone jack. Doing so reveals very sophisticated music.

Sega
Sega
Game Gear[edit] Main article: Sega
Sega
Game Gear

Sega
Sega
Game Gear

The Game Gear
Game Gear
is the third color handheld console, after the Lynx and the TurboExpress; produced by Sega. Released in Japan in 1990 and in North America
North America
and Europe in 1991, it is based on the Master System, which gave Sega
Sega
the ability to quickly create Game Gear
Game Gear
games from its large library of games for the Master System. While never reaching the level of success enjoyed by Nintendo, the Game Gear
Game Gear
proved to be a fairly durable competitor, lasting longer than any other Game Boy rivals. While the Game Gear
Game Gear
is most frequently seen in black or navy blue, it was also released in a variety of additional colors: red, light blue, yellow, clear, and violet. All of these variations were released in small quantities and frequently only in the Asian market. Following Sega's success with the Game Gear, they began development on a successor during the early 1990s, which was intended to feature a touchscreen interface, many years before the Nintendo
Nintendo
DS. However, such a technology was very expensive at the time, and the handheld itself was estimated to have cost around $289 were it to be released. Sega
Sega
eventually chose to shelve the idea and instead release the Genesis Nomad, a handheld version of the Genesis, as the successor.[34]

Watara Supervision[edit] Main article: Watara Supervision

The Watara Supervision
Watara Supervision
with tilting screen.

The Watara Supervision
Watara Supervision
was released in 1992 in an attempt to compete with the Nintendo
Nintendo
Game Boy. The first model was designed very much like a Game Boy, but it is grey in color and has a slightly larger screen. The second model was made with a hinge across the center and can be bent slightly to provide greater comfort for the user. While the system did enjoy a modest degree of success, it never impacted the sales of Nintendo
Nintendo
or Sega. The Supervision was redesigned a final time as "The Magnum". Released in limited quantities it was roughly equivalent to the Game Boy
Game Boy
Pocket. It was available in three colors: yellow, green and grey. Watara designed many of the games themselves, but did receive some third party support, most notably from Sachen. A TV adapter was available in both PAL and NTSC formats that could transfer the Supervision's black-and-white palette to 4 colors, similar in some regards to the Super Game Boy
Game Boy
from Nintendo.

Hartung Game Master[edit] Main article: Hartung Game Master The Hartung Game Master is an obscure handheld released at an unknown point in the early 1990s. Its graphics were much lower than most of its contemporaries, similar in complexity to the Atari 2600. It was available in black, white, and purple, and was frequently rebranded by its distributors, such as Delplay, Videojet and Virella. The exact number of games released is not known, but is likely around 20. The system most frequently turns up in Europe and Australia.

Late 1990s[edit] By this time, the lack of significant development in Nintendo's product line began allowing more advanced systems such as the Neo Geo Pocket Color and the WonderSwan Color
WonderSwan Color
to achieve moderate success.

Sega
Sega
NOMAD[edit] Main article: Genesis Nomad

Sega
Sega
Nomad

The Nomad was released in October 1995 in North America
North America
only.[35][36] The release was five years into the market span of the Genesis, with an existing library of more than 500 Genesis games. According to former Sega
Sega
of America research and development head Joe Miller, the Nomad was not intended to be the Game Gear's replacement and believes that there was little planning from Sega
Sega
of Japan for the new handheld.[37] Sega
Sega
was supporting five different consoles: Saturn, Genesis, Game Gear, Pico, and the Master System, as well as the Sega CD and 32X
32X
add-ons. In Japan, the Mega Drive had never been successful and the Saturn was more successful than Sony's PlayStation, so Sega Enterprises CEO Hayao Nakayama decided to focus on the Saturn.[38] By 1999, the Nomad was being sold at less than a third of its original price.[39]

Game Boy
Game Boy
Pocket[edit] Main article: Game Boy
Game Boy
Pocket

The 1st release Game Boy
Game Boy
Pocket

The Game Boy
Game Boy
Pocket is a redesigned version of the original Game Boy having the same features. It was released in 1996. Notably, this variation is smaller and lighter. It comes in seven different colors; red, yellow, green, black, clear, silver, blue, and pink. It has space for two AAA batteries, which provide approximately 10 hours of game play.[40] The screen was changed to a true black-and-white display, rather than the "pea soup" monochromatic display of the original Game Boy.[41] Although, like its predecessor, the Game Boy
Game Boy
Pocket has no backlight to allow play in a darkened area, it did notably improve visibility and pixel response-time (mostly eliminating ghosting).[42] Another notable improvement over the original Game Boy
Game Boy
is a black-and-white display screen, rather than the green-tinted display of the original Game Boy, that also featured improved response time for less blurring during motion. The Game Boy
Game Boy
Pocket takes two AAA batteries as opposed to four AA batteries for roughly ten hours of gameplay. The first model of the Game Boy
Game Boy
Pocket did not have an LED to show battery levels, but the feature was added due to public demand. The Game Boy
Game Boy
Pocket was not a new software platform and played the same software as the original Game Boy
Game Boy
model.[43]

Game.com[edit] Main article: Game.com

Game.com

The Game.com
Game.com
(pronounced in TV commercials as "game com", not "game dot com", and not capitalized in marketing material) is a handheld game console released by Tiger Electronics
Tiger Electronics
in September 1997. It featured many new ideas for handheld consoles and was aimed at an older target audience, sporting PDA-style features and functions such as a touch screen and stylus. However, Tiger hoped it would also challenge Nintendo's Game Boy
Game Boy
and gain a following among younger gamers too. Unlike other handheld game consoles, the first game.com consoles included two slots for game cartridges, which would not happen again until the Tapwave Zodiac, the DS and DS Lite, and could be connected to a 14.4 kbit/s modem. Later models had only a single cartridge slot.

Game Boy
Game Boy
Color[edit] Main article: Game Boy
Game Boy
Color

The Game Boy
Game Boy
Color was the first handheld by Nintendo
Nintendo
featuring Colors

The Game Boy
Game Boy
Color (also referred to as GBC or CGB) is Nintendo's successor to the Game Boy
Game Boy
and was released on October 21, 1998, in Japan and in November of the same year in the United States. It features a color screen, and is slightly bigger than the Game Boy Pocket. The processor is twice as fast as a Game Boy's and has twice as much memory. It also had an infrared communications port for wireless linking which did not appear in later versions of the Game Boy, such as the Game Boy
Game Boy
Advance. The Game Boy
Game Boy
Color was a response to pressure from game developers for a new system, as they felt that the Game Boy, even in its latest incarnation, the Game Boy
Game Boy
Pocket, was insufficient. The resulting product was backward compatible, a first for a handheld console system, and leveraged the large library of games and great installed base of the predecessor system. This became a major feature of the Game Boy
Game Boy
line, since it allowed each new launch to begin with a significantly larger library than any of its competitors. As of March 31, 2005, the Game Boy
Game Boy
and Game Boy
Game Boy
Color combined to sell 118.69 million units worldwide.[32][33] The console is capable of displaying up to 56 different colors simultaneously on screen from its palette of 32,768, and can add basic four-color shading to games that had been developed for the original Game Boy. It can also give the sprites and backgrounds separate colors, for a total of more than four colors.

Neo Geo Pocket
Neo Geo Pocket
Color[edit] Main article: Neo Geo Pocket
Neo Geo Pocket
Color

Neo Geo Pocket
Neo Geo Pocket
Color

The Neo Geo Pocket Color
Neo Geo Pocket Color
(or NGPC) was released in 1999 in Japan, and later that year in the United States and Europe. It is a 16-bit color handheld game console designed by SNK, the maker of the Neo Geo home console and arcade machine.[44] It came after SNK's original Neo Geo Pocket monochrome handheld, which debuted in 1998 in Japan. In 2000 following SNK's purchase by Japanese Pachinko
Pachinko
manufacturer Aruze, the Neo Geo Pocket Color
Neo Geo Pocket Color
was dropped from both the US and European markets, purportedly due to commercial failure.[45]

The system seemed well on its way to being a success in the U.S. It was more successful than any Game Boy
Game Boy
competitor since Sega's Game Gear, but was hurt by several factors, such as SNK's infamous lack of communication with third-party developers, and anticipation of the Game Boy
Game Boy
Advance.[46] The decision to ship U.S. games in cardboard boxes in a cost-cutting move rather than hard plastic cases that Japanese and European releases were shipped in may have also hurt US sales.[47]

Wonderswan Color[edit] Main article: Wonderswan Color

The Wonderswan Color

The WonderSwan Color
WonderSwan Color
is a handheld game console designed by Bandai. It was released on December 9, 2000, in Japan,[48] and was a moderate success. The original WonderSwan
WonderSwan
had only a black and white screen. Although the WonderSwan Color
WonderSwan Color
was slightly larger and heavier (7 mm and 2 g) compared to the original WonderSwan, the color version featured 512 kB[49] of RAM and a larger color LCD
LCD
screen. In addition, the WonderSwan Color
WonderSwan Color
is compatible with the original WonderSwan
WonderSwan
library of games. Prior to WonderSwan's release, Nintendo
Nintendo
had virtually a monopoly in the Japanese video game handheld market. After the release of the WonderSwan
WonderSwan
Color, Bandai
Bandai
took approximately 8% of the market share in Japan partly due to its low price of 6800 yen (approximately US$65).[49] Another reason for the WonderSwan's success in Japan was the fact that Bandai
Bandai
managed to get a deal with Square to port over the original Famicom Final Fantasy
Final Fantasy
games with improved graphics and controls.[49] However, with the popularity of the Game Boy
Game Boy
Advance and the reconciliation between Square and Nintendo, the WonderSwan Color
WonderSwan Color
and its successor, the SwanCrystal
SwanCrystal
quickly lost its competitive advantage.

Early 2000s[edit] The 2000s saw a major leap in innovation, particularly in the second half with the release of the DS and PSP. Game Boy
Game Boy
Advance[edit] Main article: Game Boy
Game Boy
Advance

The Game Boy
Game Boy
Advance was a major upgrade to the Game Boy
Game Boy
line

In 2001, Nintendo
Nintendo
released the Game Boy
Game Boy
Advance (GBA or AGB), which added two shoulder buttons, a larger screen, and more computing power than the Game Boy
Game Boy
Color. The design was revised two years later when the Game Boy
Game Boy
Advance SP (GBA SP), a more compact version, was released. The SP features a "clamshell" design (folding open and closed, like a laptop computer), as well as a frontlit color display and rechargeable battery. Despite the smaller form factor, the screen remained the same size as that of the original. In 2005, the Game Boy
Game Boy
Micro was released. This revision sacrifices screen size and backwards compatibility with previous Game Boys for a dramatic reduction in total size and a brighter backlit screen. A new SP model with a backlit screen was released in some regions around the same time. Along with the Nintendo
Nintendo
GameCube, the GBA also introduced the concept of "connectivity": using a handheld system as a console controller. A handful of games use this feature, most notably Animal Crossing, Pac-Man Vs., Final Fantasy
Final Fantasy
Crystal Chronicles, The Legend of Zelda: Four Swords Adventures, The Legend of Zelda: The Wind Waker, Metroid Prime, and Sonic Adventure 2: Battle. As of December 31, 2007, the GBA, GBA SP, and the Game Boy
Game Boy
Micro combined have sold 80.72 million units worldwide.[50]

Game Park
Game Park
32[edit] Main article: GP32

GP32

The original GP32
GP32
was released in 2001 by the South Korean company Game Park
Game Park
a few months after the launch of the Game Boy
Game Boy
Advance. It featured a 32-bit
32-bit
CPU, 133 MHz processor, MP3
MP3
and Divx player, and e-book reader. SmartMedia
SmartMedia
cards were used for storage, and could hold up to 128mb of anything downloaded through a USB cable from a PC. The GP32
GP32
was redesigned in 2003. A front-lit screen was added and the new version was called GP32
GP32
FLU (Front Light Unit). In summer 2004, another redesign, the GP32
GP32
BLU, was made, and added a backlit screen. This version of the handheld was planned for release outside South Korea; in Europe, and it was released for example in Spain (VirginPlay was the distributor). While not a commercial success on a level with mainstream handhelds (only 30,000 units were sold), it ended up being used mainly as a platform for user-made applications and emulators of other systems, being popular with developers and more technically adept users.[51]

N-Gage[edit] Main article: N-Gage (device)

N-Gage

N-Gage QD

Nokia
Nokia
released the N-Gage in 2003. It was designed as a combination MP3
MP3
player, cellphone, PDA, radio, and gaming device. The system received much criticism alleging defects in its physical design and layout, including its vertically oriented screen and requirement of removing the battery to change game cartridges. The most well known of these was "sidetalking", or the act of placing the phone speaker and receiver on an edge of the device instead of one of the flat sides, causing the user to appear as if they are speaking into a taco. The N-Gage QD
N-Gage QD
was later released to address the design flaws of the original. However, certain features available in the original N-Gage, including MP3
MP3
playback, FM radio reception, and USB connectivity were removed. Second generation of N-Gage launched on April 3, 2008[52] in the form of a service for selected Nokia
Nokia
Smartphones.

Cybiko[edit] Main article: Cybiko

Cybiko
Cybiko
Classic with extended antenna on the main desktop.

The Cybiko
Cybiko
is a Russian hand-held computer introduced in May 2000 by David Yang's company and designed for teenage audiences, featuring its own two-way radio text messaging system. It has over 430 "official" freeware games and applications. Because of the text messaging system, it features a QWERTY keyboard that was used with a stylus. An MP3 player add-on was made for the unit as well as a SmartMedia
SmartMedia
card reader. The company stopped manufacturing the units after two product versions and only a few years on the market. Cybikos can communicate with each other up to a maximum range of 300 metres (0.19 miles). Several Cybikos can chat with each other in a wireless chatroom. Cybiko
Cybiko
Classic: There were two models of the Classic Cybiko. Visually, the only difference was that the original version had a power switch on the side, whilst the updated version used the "escape" key for power management. Internally, the differences between the two models were in the internal memory, and the location of the firmware. Cybiko
Cybiko
Xtreme: The Cybiko
Cybiko
Xtreme was the second-generation Cybiko
Cybiko
handheld. It featured various improvements over the original Cybiko, such as a faster processor, more RAM, more ROM, a new operating system, a new keyboard layout and case design, greater wireless range, a microphone, improved audio output, and smaller size. Tapwave Zodiac[edit] Main article: Tapwave Zodiac In 2003, Tapwave released the Zodiac. It was designed to be a PDA-handheld game console hybrid. It supported photos, movies, music, Internet, and documents. The Zodiac used a special version Palm OS
Palm OS
5, 5.2T, that supported the special gaming buttons and graphics chip. Two versions were available, Zodiac 1 and 2, differing in memory and looks. The Zodiac line ended in July 2005 when Tapwave declared bankruptcy.

Mid 2000s[edit] Nintendo
Nintendo
DS[edit] Main article: Nintendo
Nintendo
DS

The Nintendo
Nintendo
DS has two screens (the lower of which is a touchscreen), a microphone and Wi-Fi
Wi-Fi
connectivity.

The Nintendo
Nintendo
DS was released in November 2004. Among its new features were the incorporation of two screens, a touchscreen, wireless connectivity, and a microphone port. As with the Game Boy
Game Boy
Advance SP, the DS features a clamshell design, with the two screens aligned vertically on either side of the hinge. The DS's lower screen is touch sensitive, designed to be pressed with a stylus, a user's finger or a special "thumb pad" (a small plastic pad attached to the console's wrist strap, which can be affixed to the thumb to simulate an analog stick). More traditional controls include four face buttons, two shoulder buttons, a D-pad, and "Start" and "Select" buttons. The console also features online capabilities via the Nintendo
Nintendo
Wi-Fi
Wi-Fi
Connection and ad-hoc wireless networking for multiplayer games with up to sixteen players. It is backwards-compatible with all Game Boy
Game Boy
Advance games, but not games designed for the Game Boy
Game Boy
or Game Boy
Game Boy
Color. In January 2006, Nintendo
Nintendo
revealed an updated version of the DS: the Nintendo
Nintendo
DS Lite (released on March 2, 2006, in Japan) with an updated, smaller form factor (42% smaller and 21% lighter than the original Nintendo
Nintendo
DS), a cleaner design, longer battery life, and brighter, higher-quality displays, with adjustable brightness. It is also able to connect wirelessly with Nintendo's Wii console. In October 2008, Nintendo
Nintendo
announced the Nintendo
Nintendo
DSi, with larger, 3.25-inch screens and two integrated cameras. It has an SD card storage slot in place of the Game Boy
Game Boy
Advance slot, plus internal flash memory for storing downloaded games. It was released on November 1, 2008, in Japan, and was released in North America
North America
April 5, 2009, and April 3, 2009, in Europe. As of December 31, 2009, the Nintendo
Nintendo
DS, Nintendo
Nintendo
DS Lite and Nintendo
Nintendo
DSi combined have sold 125.13 million units worldwide.[53] In 2010 Nintendo
Nintendo
released a larger version of the DSi, called the DSi XL.

Game King[edit] Main article: Game King

The GameKing
GameKing
2.

The GameKing
GameKing
is a handheld game console released by the Chinese company TimeTop in 2004. The first model while original in design owes a large debt to Nintendo's Game Boy
Game Boy
Advance. The second model, the GameKing
GameKing
2, is believed to be inspired by Sony's PSP.[54] This model also was upgraded with a backlit screen, with a distracting background transparency (which can be removed by opening up the console). A color model, the GameKing
GameKing
3 apparently exists, but was only made for a brief time and was difficult to purchase outside of Asia. Whether intentionally or not, the GameKing
GameKing
has the most primitive graphics of any handheld released since the Game Boy
Game Boy
of 1989.[citation needed] As many of the games have an "old school" simplicity, the device has developed a small cult following. The Gameking's speaker is quite loud and the cartridges' sophisticated looping soundtracks (sampled from other sources) are seemingly at odds with its primitive graphics. TimeTop made at least one additional device sometimes labeled as "GameKing", but while it seems to possess more advanced graphics, is essentially an emulator that plays a handful of multi-carts (like the GB Station Light II). Outside of Asia (especially China) however the Gameking remains relatively unheard of due to the enduring popularity of Japanese handhelds such as those manufactured by Nintendo
Nintendo
and Sony.

PlayStation Portable[edit] Main article: PlayStation Portable

PlayStation Portable

The PlayStation Portable
PlayStation Portable
(officially abbreviated PSP)[55] is a handheld game console manufactured and marketed by Sony
Sony
Computer Entertainment.[56] Development of the console was first announced during E3 2003,[57] and it was unveiled on May 11, 2004, at a Sony press conference before E3 2004.[58] The system was released in Japan on December 12, 2004,[59] in North America
North America
on March 24, 2005,[60] and in the PAL region
PAL region
on September 1, 2005.[61] The PlayStation Portable
PlayStation Portable
is the first handheld video game console to use an optical disc format, Universal Media Disc
Universal Media Disc
(UMD), for distribution of its games. UMD Video discs with movies and television shows were also released. The PSP utilized the Sony/ SanDisk
SanDisk
Memory Stick Pro Duo format as its primary storage medium.[62][63] Other distinguishing features of the console include its large viewing screen,[64] multi-media capabilities,[65] and connectivity with the PlayStation 3, other PSPs, and the Internet.[66][67]

Gizmondo[edit] Main article: Gizmondo

The Gizmondo

Tiger's Gizmondo
Gizmondo
came out in the UK during March 2005 and it was released in the U.S. during October 2005. It is designed to play music, movies, and games, have a camera for taking and storing photos, and have GPS functions. It also has Internet
Internet
capabilities. It has a phone for sending text and multimedia messages. Email was promised at launch, but was never released before Gizmondo, and ultimately Tiger Telematics', downfall in early 2006. Users obtained a second service pack, unreleased, hoping to find such functionality. However, Service Pack B did not activate the e-mail functionality.

GP2X
GP2X
Series[edit] Main article: GP2X

The Game Park
Game Park
Holdings GP2X
GP2X
F-100

The GP2X
GP2X
is an open-source, Linux-based handheld video game console and media player created by GamePark Holdings of South Korea, designed for homebrew developers as well as commercial developers. It is commonly used to run emulators for game consoles such as Neo-Geo, Genesis, Master System, Game Gear, Amstrad CPC, Commodore 64, Nintendo Entertainment System, TurboGrafx-16, MAME and others. A new version called the "F200" was released October 30, 2007, and features a touchscreen, among other changes. Followed by GP2X
GP2X
Wiz (2009) and GP2X
GP2X
Caanoo (2010).

Late 2000s[edit] Dingoo[edit] Main article: Dingoo
Dingoo
A320

The Dingoo
Dingoo
A320

The Dingoo
Dingoo
A-320 is a micro-sized gaming handheld that resembles the Game Boy
Game Boy
Micro and is open to game development. It also supports music, radio, emulators (8 bit and 16 bit) and video playing capabilities with its own interface much like the PSP. There is also an onboard radio and recording program. It is currently available in two colors — white and black. Other similar products from the same manufacturer are the Dingoo
Dingoo
A-330 (also known as Geimi), Dingoo
Dingoo
A-360, Dingoo
Dingoo
A-380 (available in pink, white and black) and the recently released Dingoo
Dingoo
A-320E.

PSP Go[edit] Main article: PSP Go

PSP Go

The PSP Go
PSP Go
is a version of the PlayStation Portable
PlayStation Portable
handheld game console manufactured by Sony. It was released on October 1, 2009, in American and European territories, and on November 1 in Japan. It was revealed prior to E3 2009 through Sony's Qore VOD service. Although its design is significantly different from other PSPs, it is not intended to replace the PSP 3000, which Sony
Sony
continued to manufacture, sell, and support. On April 20, 2011, the manufacturer announced that the PSP Go
PSP Go
would be discontinued so that they may concentrate on the PlayStation Vita. Sony
Sony
later said that only the European and Japanese versions were being cut, and that the console would still be available in the US. Unlike previous PSP models, the PSP Go
PSP Go
does not feature a UMD drive, but instead has 16 GB of internal flash memory to store games, video, pictures, and other media. This can be extended by up to 32 GB with the use of a Memory Stick
Memory Stick
Micro (M2) flash card. Also unlike previous PSP models, the PSP Go's rechargeable battery is not removable or replaceable by the user. The unit is 43% lighter and 56% smaller than the original PSP-1000, and 16% lighter and 35% smaller than the PSP-3000. It has a 3.8" 480 × 272 LCD
LCD
(compared to the larger 4.3" 480 × 272 pixel LCD
LCD
on previous PSP models). The screen slides up to reveal the main controls. The overall shape and sliding mechanism are similar to that of Sony's mylo COM-2 internet device. Pandora[edit] Main article: Pandora (console)

Pandora

The Pandora is a handheld game console/UMPC/PDA hybrid designed to take advantage of existing open source software and to be a target for home-brew development. It runs a full distribution of Linux, and in functionality is like a small PC with gaming controls. It is developed by OpenPandora, which is made up of former distributors and community members of the GP32
GP32
and GP2X
GP2X
handhelds. OpenPandora began taking pre-orders for one batch of 4000 devices in November 2008 and after manufacturing delays, began shipping to customers on May 21, 2010.[68][69]

FC-16 Go[edit] Main article: FC 16 Go The FC-16 Go is a portable Super NES hardware clone manufactured by Yobo Gameware in 2009. It features a 3.5-inch display, two wireless controllers, and CRT cables that allow cartridges to be played on a television screen. Unlike other Super NES clone consoles, it has region tabs that only allow NTSC North American cartridges to be played. Later revisions feature stereo sound output, larger shoulder buttons, and a slightly re-arranged button, power, and A/V output layout. 2010s[edit] Nintendo
Nintendo
3DS[edit] Main article: Nintendo
Nintendo
3DS

Nintendo
Nintendo
3DS

The Nintendo
Nintendo
3DS is the successor to Nintendo's DS handheld. The autostereoscopic device is able to project stereoscopic three-dimensional effects without requirement of active shutter or passive polarized glasses, which are required by most current 3D televisions to display the 3D effect. The 3DS was released in Japan on February 26, 2011; in Europe on March 25, 2011; in North America
North America
on March 27, 2011, and in Australia on March 31, 2011. The system features backward compatibility with Nintendo
Nintendo
DS series software, including Nintendo
Nintendo
DSi software. It also features an online service called the Nintendo
Nintendo
eShop, launched on June 6, 2011, in North America and June 7, 2011, in Europe and Japan, which allows owners to download games, demos, applications and information on upcoming film and game releases. On November 24, 2011, a limited edition Legend of Zelda 25th Anniversary 3DS was released that contained a unique Cosmo Black unit decorated with gold Legend of Zelda related imagery, along with a copy of The Legend of Zelda: Ocarina of Time 3D. There are also other models including the Nintendo
Nintendo
2DS and the New Nintendo
Nintendo
3DS, the latter with a larger (XL/LL) variant, like the original Nintendo
Nintendo
3DS. The 2DS also has a successor, the New Nintendo 2DS XL.

Xperia Play[edit] Main article: Xperia Play

Xperia PLAY

The Sony Ericsson
Sony Ericsson
Xperia PLAY is a handheld game console smartphone produced by Sony Ericsson
Sony Ericsson
under the Xperia smartphone brand. The device runs Android 2.3 Gingerbread, and is the first to be part of the PlayStation Certified program which means that it can play PlayStation Suite games. The device is a horizontally sliding phone with its original form resembling the Xperia X10 while the slider below resembles the slider of the PSP Go. The slider features a D-pad on the left side, a set of standard PlayStation buttons (, , and ) on the right, a long rectangular touchpad in the middle, start and select buttons on the bottom right corner, a menu button on the bottom left corner, and two shoulder buttons (L and R) on the back of the device. It is powered by a 1 GHz Qualcomm Snapdragon processor, a Qualcomm Adreno 205 GPU, and features a display measuring 4.0 inches (100 mm) (854 × 480), an 8-megapixel camera, 512 MB RAM, 8 GB internal storage, and a micro-USB connector. It supports microSD cards, versus the Memory Stick
Memory Stick
variants used in PSP consoles. The device was revealed officially for the first time in a Super Bowl ad on Sunday, February 6, 2011. On February 13, 2011, at Mobile World Congress (MWC) 2011, it was announced that the device would be shipping globally in March 2011, with a launch lineup of around 50 software titles.

PlayStation Vita[edit] Main article: PlayStation Vita

PlayStation Vita

The PlayStation Vita
PlayStation Vita
is the successor to Sony's PlayStation Portable (PSP) Handheld series. It was released in Japan on December 17, 2011 and in Europe, Australia, North and South America on February 22, 2012. The handheld includes two analog sticks, a 5-inch (130 mm) OLED/ LCD
LCD
multi-touch capacitive touchscreen, and supports Bluetooth, Wi-Fi
Wi-Fi
and optional 3G. Internally, the PS Vita features a 4 core ARM Cortex-A9 MPCore processor and a 4 core SGX543MP4+ graphics processing unit, as well as LiveArea
LiveArea
software as its main user interface, which succeeds the XrossMediaBar. The device is fully backwards-compatible with PlayStation Portable games digitally released on the PlayStation Network via the PlayStation Store. However, PSone Classics and PS2 titles were not compatible at the time of the primary public release in Japan. The Vita's dual analog sticks will be supported on selected PSP games. The graphics for PSP releases will be up-scaled, with a smoothing filter to reduce pixelation.

Razer Switchblade[edit] Main article: Razer Switchblade The Razer Switchblade was a prototype pocket-sized like a Nintendo
Nintendo
DSi XL designed to run Windows 7, featured a multi-touch LCD
LCD
screen and an adaptive keyboard that changed keys depending on the game you play. It also was to feature a full mouse. It was first unveiled on January 5, 2011, on the Consumer Electronics Show (CES). The Switchblade won The Best of CES 2011 People's Voice award. It has since been in development and the release date is still unknown. The device has likely been suspended indefinitely.

Nvidia
Nvidia
Shield[edit] Main article: Nvidia
Nvidia
Shield

Nvidia Shield
Nvidia Shield
Portable

Project Shield is a handheld system developed by Nvidia
Nvidia
announced at CES 2013. It runs on Android 4.2 and uses Nvidia
Nvidia
Tegra 4
Tegra 4
SoC. The hardware includes a 5-inches multitouch screen with support for HD graphics (720p). The console allows for the streaming of games running on a compatible desktop PC, or laptop.

Nintendo
Nintendo
Switch[edit] Main article: Nintendo
Nintendo
Switch

Nintendo
Nintendo
Switch Portable Mode

The Nintendo
Nintendo
Switch is a hybrid console that can either be used in a handheld form, or inserted into a docking station attached to a television to play on a bigger screen. The Switch features two detachable wireless controllers, called Joy-Cons, which can be used individually or attached to a grip to provide a traditional gamepad form.

Timeline of handheld consoles[edit] Main article: List of handheld game consoles Notable handheld consoles from before the 90s[edit]

Mattel
Mattel
Auto Race (1976) Mattel
Mattel
Football (1977) Mattel
Mattel
Armor Battle (1978) Coleco
Coleco
Electronic Quarterback
Electronic Quarterback
(1978) Milton Bradley Microvision
Microvision
(1979) Epoch Game Pocket Computer
Epoch Game Pocket Computer
- (1984) - Japanese only; not a success

Notable handheld consoles of the early 90s[edit]

Nintendo
Nintendo
Game Boy
Game Boy
(1989) - First internationally successful handheld game console Atari Lynx
Atari Lynx
(1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing TurboExpress
TurboExpress
(1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility Sega Game Gear
Sega Game Gear
(1991) - Architecturally similar to Sega
Sega
Master System, notable accessory firsts include a TV tuner Watara Supervision
Watara Supervision
(1992) - first handheld with TV-OUT support: the Super Game Boy
Game Boy
was only a compatibility layer for the preceding Game Boy. Sega
Sega
Mega Jet (1992) - no screen, made for Japan Airlines
Japan Airlines
(first handheld without a screen) Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD
LCD
- stereo sound - rare, sold in Europe and Brazil

Notable handheld consoles of the late 90s[edit]

Genesis Nomad
Genesis Nomad
(1995) - Played normal Genesis cartridges, albeit at lower resolution Neo Geo Pocket
Neo Geo Pocket
(1996) - Unrelated to Neo Geo consoles or arcade systems save for name Game Boy
Game Boy
Pocket (1996) - Slimmer redesign of Game Boy Game Boy
Game Boy
Pocket Light (1997) - Japanese only backlit version of the Game Boy
Game Boy
Pocket Tiger game.com (1997) - First Internet
Internet
support (with use of sold-separately modem) Game Boy
Game Boy
Color (1998) Cybiko
Cybiko
(around 1998) Sony
Sony
PocketStation
PocketStation
(1998) - Japanese only PS1 memory card/portable mini console in one. Sega
Sega
Visual Memory Unit
Visual Memory Unit
(1998) - Dreamcast
Dreamcast
memory card/portable mini console in one. SNK
SNK
Neo Geo Pocket Color
Neo Geo Pocket Color
(1999) Bandai
Bandai
WonderSwan
WonderSwan
(1999) - Developed by Gumpei Yokoi after leaving Nintendo

Notable handheld consoles of the early 2000s[edit]

Bandai
Bandai
WonderSwan Color
WonderSwan Color
(2000) Game Park
Game Park
GP32
GP32
(2001) - first with full homebrew support Game Boy
Game Boy
Advance (2001) - First 32-bit
32-bit
handheld Pokémon mini
Pokémon mini
(2001) - The smallest cartridge-based system that includes a black-and-white LCD
LCD
screen, and the smallest integrated gamepad ever created. Bandai
Bandai
SwanCrystal
SwanCrystal
(2002) - Minor redesign of WonderSwan
WonderSwan
Color Pogo Technology Pogo (2002) - First integrated PDA/games/cellphone device[70] Nokia
Nokia
N-Gage (2003) - Game system and GSM
GSM
cell phone (first combination of the two); first included MP3
MP3
player and FM radio; used Bluetooth
Bluetooth
(first wireless multiplayer); first use of GPRS for online play Game Boy
Game Boy
Advance SP (2003) - Redesign of GBA: slimmer, clamshell form factor; frontlit screen; first handheld with a rechargeable battery GameKing
GameKing
(2003) - first handheld developed by a Chinese company. Tapwave Zodiac
Tapwave Zodiac
(2004) - First PDA/game handheld hybrid; Palm OS
Palm OS
PDA with game-focused form factor and features Nokia
Nokia
N-Gage QD
N-Gage QD
(2004) - Redesign of N-Gage, removed MP3
MP3
playback and radio GPANG (2004) compitable devices - LG KV3600 (2005), Samsung SPH-G1000 (2005), Samsung SPH-B3200 (2006) Samsung SCH-B450 (2006), Samsung SCH-B550 (2006), Samsung SPH-B5200 (2006) and others.

Notable handheld consoles of the mid-2000s[edit]

Nintendo
Nintendo
DS (2004) - First inclusion of dual screens, built-in microphone, and Wi-Fi
Wi-Fi
for wireless multiplayer; touchscreen PlayStation Portable
PlayStation Portable
(2004/2005) - First use of optical media; uses Memory Sticks for saved data; plays movies and music and views JPEG pictures. Gizmondo
Gizmondo
(2005) - Uses GPRS network; first inclusion of GPS for location-based games, first built-in camera Game Boy
Game Boy
Micro (2005) - Redesign of GBA; smallest Game Boy
Game Boy
form factor to date, first transflective LCD
LCD
screen in a handheld. Game Boy
Game Boy
Advance SP (Backlit) - A low key re-release of the GBA SP with a backlit screen. XGP (2005) and Game Park
Game Park
Holdings GP2X
GP2X
(2005) - Successor units to the GP32
GP32
handheld, each being developed by the two companies that split off from Game Park.

Notable handheld consoles of the late 2000s[edit]

Nintendo
Nintendo
DS Lite (2006) - Redesign of DS, including smaller size, brighter screen levels, and other subtle changes. PlayStation Portable
PlayStation Portable
Slim & Lite (2007) - Redesign of PlayStation Portable (PSP), including smaller size, lighter weight, video out capability, USB charge, and other changes. PlayStation Portable-3000 (2008) - Minor redesign of the current PSP Slim & Lite, including brighter screen, built in mic, and a PS button replacing the Home Button Nintendo
Nintendo
DSi (2008) - Small redesign of the Nintendo
Nintendo
DS Lite. Some changes include built in internet, camera, use of SD card, this model however does not have backward compatibility with Game Boy
Game Boy
Advance games PSP Go
PSP Go
(2009) - A brand new PSP including no UMD, Internal Memory, Bluetooth, and a sliding screen Nintendo
Nintendo
DSi LL/XL (2009) - The fourth iteration of the Nintendo
Nintendo
DS handheld game console technically identical to the DSi with its distinguishing feature being its large form factor which will be almost an inch larger than the DSi and slightly thicker. It will boast two 4.25" LCD
LCD
screens 93% larger than the current DS Lite. Mi2 (2009) - The Mi2 is a small handheld game device created by Planet Interactive in cooperation with the Chinese manufacturer Conny, it contains 100 built in games.

Notable handheld consoles of the early 2010s[edit]

Dingoo
Dingoo
a320 (2010) - a new version of the a320 which will have emulation for 11 consoles including the NES, SNES, Genesis and Master System Pandora (2010) - Open Source handheld developed by former distributors and community members of the GP32
GP32
and GP2X. Xperia PLAY (2011) - A gaming smartphone designed by Sony
Sony
Ericsson, it is the first device to be part of the PlayStation Certified program. Nintendo
Nintendo
3DS (2011) - The first portable console to use the autostereoscopy technology, which creates the illusion of 3D. PlayStation Vita
PlayStation Vita
(2011–2012) - Sony's successor to the PSP series. GameGadget (2012) Nintendo
Nintendo
3DS XL (2012) - Larger version of the original console. SNK
SNK
Neo-Geo X
Neo-Geo X
(2012–2013) - Released to celebrate the 20th anniversary of the Neo Geo AES
Neo Geo AES
home console GCW Zero
GCW Zero
(2013) Nvidia Shield
Nvidia Shield
(2013) Nintendo
Nintendo
2DS (2013) - A cheaper version of the Nintendo
Nintendo
3DS that cannot play game in 3D, aimed at younger audiences. JXD S7800
JXD S7800
(2013)

Notable handheld consoles of the mid-2010s[edit]

New Nintendo
Nintendo
3DS (2014-2015) - Nintendo
Nintendo
3DS with the addition of a C-Stick, ZL/ZR buttons. New Nintendo
Nintendo
3DS XL (2014-2015) - Larger version of the New Nintendo 3DS. Arduboy (2014) A credit card size Arduino based handheld gaming console. GPD XD
GPD XD
(2015) GPD Win
GPD Win
(2016) Nintendo
Nintendo
Switch (2017) - A hybrid portable and home video game console New Nintendo
Nintendo
2DS XL (2017)

See also[edit]

Comparison of handheld game consoles List of handheld game consoles Video game console
Video game console
emulator Handheld electronic game Handheld video game Handheld television Calculator
Calculator
gaming Linux for gaming Cloud gaming Mobile game

References[edit]

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Wikimedia Commons has media related to Handheld game consoles.

v t e

Handheld game consoles

Bandai

LCD
LCD
Solarpower Design Master Senshi WonderSwan

Game Park/Holdings

GP32 GP2X XGP GP2X
GP2X
Wiz CAANOO

Nintendo (comparison)

Game Boy
Game Boy
family

Game Boy Color

Game Boy
Game Boy
Advance family

Advance Advance SP Micro

Virtual Boy Pokémon Pikachu Nintendo
Nintendo
DS family

Nintendo
Nintendo
DS Lite DSi

Nintendo
Nintendo
3DS family

Nintendo
Nintendo
3DS 2DS New 3DS New 2DS XL

Switch

Nokia

N-Gage N-Gage QD

Sega

Game Gear Nomad

SNK

Neo Geo Pocket Neo Geo Pocket
Neo Geo Pocket
Color Neo Geo X

Sony

PlayStation Portable Xperia Play PlayStation Vita

Tiger

R-Zone Game.com

Other handhelds

1970s

Microvision

1980s

Select-A-Game Entex Adventure Vision Nelsonic Industries Electronika Epoch Game Pocket Computer Atari Lynx

1990s

TurboExpress Game Master Gamate Barcode Battler Watara Supervision Mega Duck

2000s

Tapwave Zodiac GameKing GPANG service Didj Leapster Gizmondo Coleco
Coleco
Sonic Dingoo V-Smile Pocket

2010s

JXD
JXD
devices Pandora DragonBox Pyra Shield Portable GCW Zero GPD XD GPD Win GPD Win
GPD Win
2

Early units List Comparison

v t e

Video game consoles

Types

Home video game console

list

Handheld game console

list

Microconsole

list

Dedicated console

list

Generations

First (1972–80) Second (1976–92) Third (1983–2003) Fourth (1987–2004) Fifth (1993–2005) Sixth (1998–2013) Seventh (2005–17) Eighth (2012–)

Emulator Game History List Manufacturer

v t e

Computer sizes

Classes of computers

Microcomputer, personal computer

Stationary

Workstation Desktop Home Personal supercomputer SFF

Nettop

Plug Portable

Tabletop

Game arcade cabinet

System board

Home console Microconsole Interactive kiosk Smart TV Smart speaker

Mobile

Laptop

Desktop replacement 2-in-1 Subnotebook

Netbook Smartbook Ultrabook

Ultra-mobile PC

Tablet

Ultra-mobile PC 2-in-1 Mobile Internet
Internet
device Tabletop Phablet

Information appliance

Handheld PC

Palm-size PC Pocket PC Pocket computer Palmtop PC

PDA

Electronic organizer EDA

Mobile phone

Feature phone Smartphone

Phablet

PMP

DAP

E-reader Handheld game console Portable/Mobile data terminal

Calculator

Scientific Programmable Graphing

Wearable

Digital wristwatch

Calculator
Calculator
watch Smartwatch

Smartglasses Smart ring

Midrange

Server Minicomputer Supermini

Large

Super Mainframe Minisuper

Others

Microcontroller Nanocomputer Pizza box form factor Single-board computer Smartdust Wirel

.