Half-Life (video game)
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''Half-Life'' is a 1998
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
(FPS) game developed by
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
and published by
Sierra Studios Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre ...
for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
. It was Valve's debut product and the first game in the ''Half-Life'' series. Players assume the role of
Gordon Freeman Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in ''Half-Life''. Gordon Freeman is depicted as a bespectacled C ...
, a scientist who must escape the
Black Mesa Research Facility The Black Mesa Research Facility (also simply called Black Mesa) is a fictional underground laboratory complex that serves as the primary setting for the video game ''Half-Life'' and its expansions, as well as its remake, '' Black Mesa''. It als ...
after it is invaded by aliens. The
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
consists of combat, exploration, and puzzle-solving. Unlike other games of the time, the player has almost uninterrupted control of the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, and the story is told mostly in
scripted sequence In video games, a scripted sequence is a pre-defined series of events that occur when triggered by player location or actions that play out in the game engine. Function Some scripted sequences are used to play short cutscenes that the player has ...
s rather than
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
s. Valve co-founder
Gabe Newell Gabe Logan Newell (born November 3, 1962), nicknamed Gaben, is an American businessman and the president of the video game company Valve. Newell was born in Colorado and grew up in Davis, California. He attended Harvard University in the early ...
said that the team was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". Valve developed using
GoldSrc GoldSrc ( ) is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's ''Quake'' engine. It originally made its debut in 1998 with ''Half-Life'', and would power future games developed b ...
, a heavily modified version of the ''Quake'' engine, licensed from
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
. The
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
novelist
Marc Laidlaw Marc Laidlaw (born August 3, 1960) is an American writer of science fiction and horror, musician, and a former writer for the video game company Valve. He is most famous for working on Valve's ''Half-Life'' series. Biography Laidlaw was b ...
was hired to shape the story and assist with design. ''Half-Life'' received acclaim for its graphics, gameplay, and narrative, and won over 50 PC "
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
" awards. It is considered one of the most influential FPS games and one of the
best video games ever made This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from differ ...
. By 2008, it had sold over nine million copies. It was followed by the
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
s '' Opposing Force'' (1999) and '' Blue Shift'' (2001), developed by
Gearbox Software Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, s ...
. It was ported to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
in 2001, along with the expansion '' Half-Life: Decay'', and to
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and la ...
and
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, whi ...
in 2013. Valve ported ''Half-Life'' to its
Source Source may refer to: Research * Historical document * Historical source * Source (intelligence) or sub source, typically a confidential provider of non open-source intelligence * Source (journalism), a person, publication, publishing institute o ...
engine as ''Half-Life: Source'' in 2004. In 2020, Crowbar Collective released an unofficial remake, '' Black Mesa''. ''Half-Life'' inspired numerous fan-made mods, some of which became standalone games, such as ''
Counter-Strike ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to preve ...
'', ''
Day of Defeat ''Day of Defeat'' is a team-based multiplayer first-person shooter video game set in the European theatre of World War II on the Western front. Originally a modification of the 1998 game ''Half-Life'', the rights of the modification were purchas ...
'' and '' Sven Co-op''. It was followed by ''
Half-Life 2 ''Half-Life 2'' is a 2004 first-person shooter game developed by Valve Corporation, Valve. It was published by Valve through its distribution service Steam (service), Steam. Like the original ''Half-Life (video game), Half-Life'' (1998), ''Half- ...
'' (2004), '' Half-Life 2: Episode One'' (2006), '' Half-Life 2: Episode Two'' (2007) and '' Half-Life: Alyx'' (2020).


Gameplay

''Half-Life'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
(FPS) that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most of its peers at the time, ''Half-Life'' uses
scripted sequence In video games, a scripted sequence is a pre-defined series of events that occur when triggered by player location or actions that play out in the game engine. Function Some scripted sequences are used to play short cutscenes that the player has ...
s, such as a
Vortigaunt Vortigaunts or Alien Slaves are a fictional extra-dimensional species in the ''Half-Life'' series of video games by Valve. In ''Half-Life'' and its three expansions, Vortigaunts are frequently encountered by the player as hostile non-player cha ...
ramming down a door, to advance major plot points. Compared to most first-person shooters of the time, which relied on cut-scene intermissions to detail their plotlines, ''Half-Life''s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint. In line with this, the player rarely loses the ability to control the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, who never speaks and is never actually seen in the game; the player sees "through his eyes" for the entire length of the game. ''Half-Life'' has no levels; it instead divides the game into chapters, whose titles flash on the screen as the player moves through the game. Progress through the world is continuous, except for short pauses for loading. The game regularly integrates puzzles, such as navigating a maze of conveyor belts or using nearby boxes to build a small staircase to the next area the player must travel to. Some puzzles involve using the environment to kill an enemy, like turning a valve to spray hot steam at their enemies. There are few bosses in the conventional sense, where the player defeats a superior opponent by direct confrontation. Instead, such organisms occasionally define chapters, and the player is generally expected to use the terrain, rather than firepower, to kill the boss. Late in the game, the player receives a "long jump module" for the
HEV suit Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in ''Half-Life''. Gordon Freeman is depicted as a bespectacled C ...
, which allows the player to increase the horizontal distance and speed of jumps by crouching before jumping. The player must rely on this ability to navigate various platformer-style jumping puzzles in Xen toward the end of the game. For the most part, the player battles through the game alone, but is occasionally assisted by non-player characters; specifically security guards and scientists who help the player; the guards will fight alongside the player, and both guards and scientists can assist in reaching new areas and impart relevant plot information. An array of alien enemies populate the game, including
headcrab A headcrab is a fictional alien parasitoid first appearing as an enemy in Valve's 1998 video game ''Half-Life'', as well as in subsequent games in the ''Half-Life'' series. Attributes Depiction In-universe, headcrabs are parasitic life fo ...
s, bullsquids, and headcrab zombies. The player also faces human opponents including the Hazardous Environment Combat Unit (HECU)
Marines Marines, or naval infantry, are typically a military force trained to operate in littoral zones in support of naval operations. Historically, tasks undertaken by marines have included helping maintain discipline and order aboard the ship (refl ...
and black ops assassins. ''Half-Life'' includes online multiplayer support for both individual and team-based
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters ...
modes.


Plot

Theoretical physicist
Gordon Freeman Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in ''Half-Life''. Gordon Freeman is depicted as a bespectacled C ...
arrives late for work at the
Black Mesa Research Facility The Black Mesa Research Facility (also simply called Black Mesa) is a fictional underground laboratory complex that serves as the primary setting for the video game ''Half-Life'' and its expansions, as well as its remake, '' Black Mesa''. It als ...
. As part of an experiment, he pushes an unusual crystal into a machine, called the anti-mass spectrometer, for analysis. The spectrometer explodes, creating a "resonance cascade" that severely damages the facility and opens a portal to another dimension, Xen. Surviving scientists urge Gordon to head to the surface, where he defends himself against hostile Xen creatures and the HECU (Hazardous Environment Combat Unit), a special unit of United States Marines sent to cover up the incident by killing all of the hostile aliens and any Black Mesa personnel they find. Heading to the surface, Gordon learns that scientists from the Lambda Complex may have found a way to close the portal. Gordon travels to the other end of the facility to assist them. Along the way, he activates a
rocket engine test facility A rocket engine test facility is a location where rocket engines may be tested on the ground, under controlled conditions. A ground test program is generally required before the engine is certified for flight. Ground testing is very inexpensive i ...
to destroy a giant tentacled creature and uses a disused railway system to reach and launch a satellite rocket. After he is captured by the marines and left for dead in a garbage compactor, he escapes and makes his way to an older part of the facility. There, he discovers Xen specimens collected before the incident. Overwhelmed by the alien forces, the HECU Marines pull out of Black Mesa and begin airstrikes. Scaling cliffs, navigating destroyed buildings, and traversing through underground water channels, Gordon arrives at the Lambda Complex, where scientists learn the portal is being forced open on the other side by a mighty entity. They have developed teleportation technology that allows Gordon to travel to Xen, where he is tasked to stop the entity. In Xen, Gordon encounters the remains of researchers who ventured there before him and Gordon defeats the Gonarch, a huge egg-laying headcrab. At a factory creating alien soldiers, he enters a portal that sends him to a vast cave. There, Gordon confronts the Nihilanth, the entity maintaining the rift, and destroys it. Gordon is summoned by the mysterious
G-Man ''G-man'' (short for "government man", plural ''G-men'') is an American slang term for agents of the United States Government. It is especially used as a term for an agent of the Federal Bureau of Investigation (FBI). ''G-man'' is also a term ...
, who has been watching his progress in Black Mesa and praises him. The G-Man explains his "employers" wish to employ Gordon. If Gordon refuses, he is teleported to an area full of alien soldiers to be killed immediately. If Gordon accepts, the G-Man congratulates him and places him into stasis to await his next assignment.


Development

Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
, based in
Kirkland, Washington Kirkland is a city in King County, Washington, United States. A suburb east of Seattle, its population was 92,175 in the 2020 U.S. census which made it the sixth largest city in the county and the twelfth largest in the state. The city's downtow ...
, was founded in 1996 by the former
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
employees Mike Harrington and
Gabe Newell Gabe Logan Newell (born November 3, 1962), nicknamed Gaben, is an American businessman and the president of the video game company Valve. Newell was born in Colorado and grew up in Davis, California. He attended Harvard University in the early ...
. For its first product, Valve settled on a concept for a horror first-person shooter (FPS) game using the ''Quake'' engine licensed from
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
. They also licensed the ''Quake II'' engine, and combined code from both engines with their own, adding
skeletal animation Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the ''mesh'' or ''skin'') and a hierarc ...
and
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
support; Newell estimated that around 75% of the final engine code was by Valve. As the project expanded, Valve cancelled development of a fantasy role-playing game, ''Prospero'', and the ''Prospero'' team joined the ''Half-Life'' project. ''Half-Life'' was inspired by FPS games ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'' (1993) and '' Quake'' (1996),
Stephen King Stephen Edwin King (born September 21, 1947) is an American author of horror, supernatural fiction, suspense, crime, science-fiction, and fantasy novels. Described as the "King of Horror", a play on his surname and a reference to his high s ...
's 1980 novella '' The Mist'', and a 1963 episode of '' The Outer Limits'' titled "
The Borderland "The Borderland" is an episode of the original '' The Outer Limits'' television show. It was the second episode to be produced, and first aired on 16 December 1963, during the first season. The storyline involves a team of scientists who use an ...
". According to the designer Harry Teasley, ''Doom'' was a major influence, and the team wanted ''Half-Life'' to "scare you like ''Doom'' did". The project had the working title ''Quiver'', after the Arrowhead military base from ''The Mist''. The name ''Half-Life'' was chosen because it was evocative of the theme, not clichéd, and had a corresponding visual symbol: the
Greek letter The Greek alphabet has been used to write the Greek language since the late 9th or early 8th century BCE. It is derived from the earlier Phoenician alphabet, and was the earliest known alphabetic script to have distinct letters for vowels as ...
λ (lower-case
lambda Lambda (}, ''lám(b)da'') is the 11th letter of the Greek alphabet, representing the voiced alveolar lateral approximant . In the system of Greek numerals, lambda has a value of 30. Lambda is derived from the Phoenician Lamed . Lambda gave ri ...
), which represents the ''decay constant'' in the
half-life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable ...
equation. According to designer Brett Johnson, the level design was inspired by environments in the
manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is ...
series '' Akira''. Valve struggled to find a publisher, as many believed the game was too ambitious for a first-time developer.
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genr ...
signed Valve for a one-game deal as it was interested in making a 3D action game, especially one based on the ''Quake'' engine. Valve first showed ''Half-Life'' in early 1997; it was a success at E3 that year, where Valve demonstrated the animation and
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
. Novel features of the artificial intelligence included fear and pack behavior. Valve aimed for a November 1997 release to compete with ''
Quake II ''Quake II'' is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the ''Quake'' series, but not a direct sequel to '' Quake''. The game's storyline is continued in its ...
''. By September 1997, the team found that while they had built some innovative aspects in weapons, enemies, and level design, the game was not fun and there was little design cohesion. The company postponed the release and reworked every level. They took a novel approach of assigning a small team to build a prototype level containing every element in the game and then spent a month iterating on the level. When the rest of the team played the level, which the designer Ken Birdwell described as "'' Die Hard'' meets ''
Evil Dead ''Evil Dead'' is an American horror film franchise created by Sam Raimi consisting of four feature films and a television series. The series revolves around the ''Necronomicon Ex-Mortis'', an ancient Sumerian text that wreaks havoc upon a g ...
''", they agreed to use it as a baseline. The team developed three theories about what made the level fun. First, it had several interesting things happen in it, all triggered by the player rather than a timer so that the player would set the pace of the level. Second, the level responded to any player action, even for something as simple as adding graphic decals to wall textures to show a bullet impact. Finally, the level warned the player of imminent danger to allow them to avoid it, rather than killing the player with no warning. To move forward with this unified design, Valve sought a game designer but found no one suitable. Instead, Valve created the "cabal", initially a group of six individuals from across all departments that worked primarily for six months straight in six-hour meetings four days a week. The cabal was responsible for all elements of design, including level layouts, key events, enemy designs, narrative, and the introduction of gameplay elements relative to the story. The collaboration proved successful, and once the cabal had come to decisions on types of gameplay elements that would be needed, mini-cabals from other departments most affected by the choice were formed to implement these elements. Membership in the main cabal rotated since the required commitment created burnout. The cabal produced a 200-page
design document A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various des ...
detailing nearly every aspect of the game. They also produced a 30-page document for the narrative, and hired the science fiction novelist
Marc Laidlaw Marc Laidlaw (born August 3, 1960) is an American writer of science fiction and horror, musician, and a former writer for the video game company Valve. He is most famous for working on Valve's ''Half-Life'' series. Biography Laidlaw was b ...
to help manage the script. Laidlaw said his contribution was to add "old storytelling tricks" to the team's ambitious designs: "I was in awe of he team It felt to me like I was just borrowing from old standards while they were the ones doing something truly new." Rather than dictate narrative elements "from some kind of ivory tower of authorial inspiration", he worked with the team to improvise ideas, and was inspired by their experiments. For example, he conceived the opening train ride after an engineer implemented train code for another concept. Within a month of the cabal's formation, the other team members started detailed game development, and within another month began playtesting through Sierra. The cabal was intimately involved with playtesting, monitoring the player but otherwise not interacting. They noted any confusion or inability to solve a game's puzzles and made them into
action item Action Item is a four-piece pop rock band based out of Bergen County, NJ. History Action Item started off as a five-piece consisting of Cag, Li, Brozek, Buczkowski, and Politz. After self-releasing numerous songs via their Myspace page, the fo ...
s to be fixed on the next iteration. Later, with most of the main adjustments made, the team included means to benchmark players' actions. They then collected and interpreted statistically to fine-tune levels further. Between the cabal and playtesting, Valve identified and removed parts that proved unenjoyable. Birdwell said that while there were struggles at first, the cabal approach was critical for ''Half-Life''s success, and was reused for ''
Team Fortress 2 ''Team Fortress 2'' is a 2007 multiplayer first-person shooter, first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 ''Team Fortress'' Mod (video gaming), mod for ''Quake (video game), Quake'' and ...
'' from the start. Much of the detail of ''Half-Life'' development has been lost; according to the Valve employee Erik Johnson, two or three months before release, their Visual SourceSafe source control system "exploded". Logs of technical changes from before the final month of development were lost, and code had to be recovered from individual computers.


Mods

''Half-Life'' saw fervent support from independent game developers, due in no small part to support and encouragement from Valve.
Worldcraft GoldSrc ( ) is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's ''Quake'' engine. It originally made its debut in 1998 with ''Half-Life'', and would power future games developed ...
, the level-design tool used during the game's development, was included with the game software. Printed materials accompanying the game indicated Worldcraft's eventual release as a retail product, but those plans never materialized. Valve also released a
software development kit A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific ...
, enabling developers to modify the game and create mods. Both tools were significantly updated with the release of the
version Version may refer to: Computing * Software version, a set of numbers that identify a unique evolution of a computer program * VERSION (CONFIG.SYS directive), a configuration directive in FreeDOS Music * Cover version * Dub version * Remix * ''Ve ...
1.1.0.0
patch Patch or Patches may refer to: Arts, entertainment and media * Patch Johnson, a fictional character from ''Days of Our Lives'' * Patch (''My Little Pony''), a toy * "Patches" (Dickey Lee song), 1962 * "Patches" (Chairmen of the Board song ...
. Supporting tools (including texture editors, model editors, and level editors such as the multiple engine editor
QuArK A quark () is a type of elementary particle and a fundamental constituent of matter. Quarks combine to form composite particles called hadrons, the most stable of which are protons and neutrons, the components of atomic nuclei. All commonly ...
) were either created or updated to work with ''Half-Life''. The ''Half-Life'' software development kit served as the development base for many multiplayer mods, including the Valve-developed ''Team Fortress Classic'' and ''Deathmatch Classic'' (a remake of ''Quake''s multiplayer deathmatch mode in the GoldSrc engine). Other mods such as ''Counter-Strike'' and ''
Day of Defeat ''Day of Defeat'' is a team-based multiplayer first-person shooter video game set in the European theatre of World War II on the Western front. Originally a modification of the 1998 game ''Half-Life'', the rights of the modification were purchas ...
'' (''DOD'') began life as the work of independent developers (self-termed "modders") who later received aid from Valve. Other multiplayer mods include ''
Action Half-Life ''Action Half-Life'' is a mod for the first-person shooter video game ''Half-Life''. It strives to simulate action movies, especially those directed by John Woo. ''Action Half-Life'' is the second mod in the "Action" series. The first was ''Ac ...
'', ''
Firearms A firearm is any type of gun designed to be readily carried and used by an individual. The term is legally defined further in different countries (see Legal definitions). The first firearms originated in 10th-century China, when bamboo tubes ...
'', '' Science and Industry'', '' The Specialists'', '' Pirates, Vikings and Knights'', ''
Natural Selection Natural selection is the differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, the change in the heritable traits characteristic of a population over generations. Cha ...
'' and '' Sven Co-op''. Numerous single-player mods have also been created. Notable examples include ''
USS Darkstar This is a list of GoldSrc mods ( modifications) for the video game ''Half-Life''. The list is divided into two categories: clientside and serverside mods. These terms do not necessarily indicate whether each mod can be run on multiplayer serve ...
'' (1999, a futuristic action-adventure on board a zoological research spaceship), ''
They Hunger Black Widow Games was a video game developer specializing in promotional mods for '' Quake'' and ''Half-Life'' 3D engines. They are best known for their ''They Hunger'' series. Prominent members included Neil Manke (game and level design), Eina ...
'' (2000–2001, a
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
total conversion trilogy involving zombies), '' Poke646'' (2001, a follow-up to the original ''Half-Life'' story with improved graphics), and '' Someplace Else'' (2002, a side-story to the original ''Half-Life''). In 2003, Valve's network was infiltrated by hackers. Among the stolen files were the unreleased ''Half-Life'' modification ''Half-Life: Threewave'', a canceled remake of the mod '' Threewave CTF'' from ''Quake''. The files were later found by independent reporter Tyler McVicker of ''Valve News Network'' on a Vietnamese FTP server in February 2016, and were unofficially released to the public in September 2016. Some ''Half-Life'' modifications eventually landed on retail shelves. ''Counter-Strike'' was the most successful, having been released in six different editions: as a standalone product (2000), as part of the ''Platinum Pack'' (2000), as an
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
version (2003), and as a single-player spin-off titled '' Counter-Strike: Condition Zero'' (2004), as well as in two versions using the Source engine. ''Team Fortress Classic'', ''Day of Defeat'', '' Gunman Chronicles'' (2000, a futuristic
Western movie The Western is a genre set in the American frontier and commonly associated with folk tales of the Western United States, particularly the Southwestern United States, as well as Northern Mexico and Western Canada. It is commonly referred ...
-style total conversion with emphasis on its single-player mode) and ''Sven Co-op'' were also released as standalone products. ''Half-Life'' is also the subject of the
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improv
roleplaying Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as ...
series '' Half-Life VR but the AI is Self-Aware'' and ''
Freeman's Mind ''Freeman's Mind'' is a machinima series created by Ross Scott using the Source remake of the 1998 video game ''Half-Life''. It follows the protagonist of the game, Gordon Freeman, also voiced by Scott, who acts as a combination of narrator ...
''.


Release

''Half-Life'' was released in November 1998. The revised version of ''Half-Life'' shown at E3 1998 was given
Game Critics Awards The Game Critics Awards are a set of annual awards held after the E3 video game conference since 1998. The awards are given to products displayed at E3 with the title Best of E3 of their category. Format The nominees and winners of the awards a ...
for "Best PC Game" and "Best Action Game". Valve released two
demos Demos may refer to: Computing * DEMOS, a Soviet Unix-like operating system * DEMOS (ISP), the first internet service provider in the USSR * Demos Commander, an Orthodox File Manager for Unix-like systems * plural for Demo (computer programming) ...
for ''Half-Life.'' The first, ''Half-Life: Day One'', contained the first fifth of the game and was distributed with certain graphic cards. The second demo, ''Half-Life: Uplink'', was released on February 12, 1999, and featured original content. A short film based on ''Half-Life,'' also titled ''Half-Life: Uplink'', was developed by Cruise Control, a British marketing agency, and released on February 11, 1999. The film's protagonist is a journalist who infiltrates the Black Mesa Research Facility, trying to discover what has happened there. ''Half-Life'' was censored in Germany to comply with the
Federal Department for Media Harmful to Young Persons The Federal Department for Media Harmful to Young Persons (german: link=no, Bundesprüfstelle für jugendgefährdende Medien or ''BPjM'') is an upper-level German federal censorship agency subordinate to the Federal Ministry of Family Affai ...
(BPjM by its German abbreviation), which regulates depictions of violence against humans. Valve replaced the human characters in the game with robots, replacing blood with oil and body parts with gears, among other changes. In 2017, BPjM removed ''Half-Life'' from its list; to acknowledge this, Valve released ''Half-Life Uncensored'', a free
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
pack, that reverts the censorship.


Ports and remakes

Captivation Digital Laboratories and
Gearbox Software Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, s ...
developed a
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
of ''Half-Life'' for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
, with new character models and textures and an exclusive expansion, '' Blue Shift''. Following the cancellations of several third-party Dreamcast games in the wake of
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's decision to discontinue the console in March 2001, Sierra cancelled the port weeks before its scheduled release in June, citing "changing marketing conditions". ''Blue Shift'' was ported to Windows. The Dreamcast port became the basis of the ''Half-Life'' port for PlayStation 2, released in late 2001. This version added competitive play and a co-op expansion, '' Half-Life: Decay.'' A late build of the Dreamcast version was eventually leaked onto the internet. A version of ''Half-Life'' for
Mac OS 9 Mac OS 9 is the ninth major release of Apple's classic Mac OS operating system which was succeeded by Mac OS X (renamed to OS X in 2011 and macOS in 2016) in 2001. Introduced on October 23, 1999, it was promoted by Apple as "The Best Internet ...
, ported by Logicware, was announced but never released. On January 29, 2013, Valve released beta versions of ports for
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and la ...
and
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, whi ...
. Valve finalized them on February 14, 2013. In 2004, Valve released ''Half-Life: Source'', a version of ''Half-Life'' created in their new game engine,
Source Source may refer to: Research * Historical document * Historical source * Source (intelligence) or sub source, typically a confidential provider of non open-source intelligence * Source (journalism), a person, publication, publishing institute o ...
. It includes no new graphical elements, but adds new physics and water effects, and
5.1 surround sound 5.1 surround sound ("five-point one") is the common name for surround sound audio systems. 5.1 is the most commonly used layout in home theatres. It uses five full bandwidth channels and one low-frequency effects channel (the "point one"). Dolb ...
. '' Black Mesa'', a third-party remake of ''Half-Life'' developed by Crowbar Collective in the
Source Source may refer to: Research * Historical document * Historical source * Source (intelligence) or sub source, typically a confidential provider of non open-source intelligence * Source (journalism), a person, publication, publishing institute o ...
engine, was published as a free mod in September 2012. It was then approved by Valve for a commercial release. The full version was released on March 6, 2020, for Windows and Linux.


Expansions

''Half-Life'' was followed by an
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
, '' Opposing Force'', on November 1, 1999, developed by
Gearbox Software Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, s ...
. Players control
US Marine The United States Marine Corps (USMC), also referred to as the United States Marines, is the maritime land force service branch of the United States Armed Forces responsible for conducting expeditionary and amphibious operations through com ...
corporal
Adrian Shephard This is a list of characters in the ''Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expansion packs This sec ...
, who fights a new group of aliens and
black operation A black operation or black op is a covert or clandestine operation by a government agency, a military unit or a paramilitary organization; it can include activities by private companies or groups. Key features of a black operation are that it i ...
s units. Gearbox developed a second expansion pack, '' Blue Shift'', in which players control
Barney Calhoun This is a list of characters in the ''Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expansion packs This sec ...
, a security guard at Black Mesa. It was developed as a bonus campaign for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
port of ''Half-Life''; however, the port was cancelled and ''Blue Shift'' was instead released for Windows on June 12, 2001. Gearbox created a
cooperative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-contro ...
multiplayer expansion pack, '' Decay,'' exclusively for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
port of ''Half-Life''.


Reception


Critical reception

''Half-Life'' has a score of 96 out of 100 on aggregate review website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
''s Jeff Green said that the game "is not just one of the best games of the year. It's one of the best games of any year, an instant classic that is miles better than any of its immediate competition, and – in its single-player form – is the best shooter since the original ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
''". '' IGN'' described it as "a tour de force in game design, the definitive single player game in a first-person shooter". ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' said it was the "closest thing to a revolutionary step the genre has ever taken". '' Next Generation'' reviewed the PC version of the game, rating it five stars out of five, and stated that "It is fast paced, it is dramatic, and it brings the very idea of adventure on a PC out of the dark ages and into a 3D world. All that and not a single Orc in sight." Several reviewers cited the level of immersion and interactivity as revolutionary. AllGame said, "It isn't everyday that you come across a game that totally revolutionizes an entire genre, but Half-Life has done just that." Hot Games commented on the realism, and how the environment "all adds up to a totally immersive gaming experience that makes everything else look quite shoddy in comparison". Gamers Depot found the game engaging, stating that they have "yet to play a more immersive game period". ''The Electric Playground'' said that ''Half-Life'' was an "immersive and engaging entertainment experience", but noted that this only lasted for the first half of the game, explaining that the game "peaked too soon". The final portion of the game, taking place in the alien world of Xen, was generally considered the weakest. Besides introducing a wholly new and alien setting, it also featured a number of low-gravity jumping puzzles. The GoldSrc engine did not provide as much precise control for the player during jumping, making these jumps difficult and often with Freeman falling into a void and the player restarting the game. ''Wired (magazine), Wired'' Julie Muncy called the Xen sequence "an abbreviated, unpleasant stop on an alien world with bad platforming and a boss fight against what appeared, by all accounts, to be a giant floating infant". During the 2nd Annual Academy of Interactive Arts & Sciences, AIAS Interactive Achievement Awards (now known as the D.I.C.E. Awards), ''Half-Life'' won the awards for "Computer Game of the Year" and "Computer Action Game of the Year", along with nominations for "Game of the Year", "Outstanding Achievement in Art/Graphics", "Outstanding Achievement in Character or Story Development", "Outstanding Achievement in Interactive Design" and "Outstanding Achievement in Software Engineering". Jeff Lundrigan reviewed the PlayStation 2 version of the game for '' Next Generation'', rating it three stars out of five, and stated that "It may be getting old, but there's still a surprising amount of life in ''Half-Life''". the PlayStation 2 version of ''Half-Life'' was a nominee for ''EP Daily, The Electric Playground''s 2001 Blister Awards for "Best Console Shooter Game", but lost to ''Halo: Combat Evolved'' for
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
. In the November 1999, October 2001, and April 2005 issues of ''PC Gamer'', ''Half-Life'' was named the best PC game of all time. In 2004, ''GameSpy'' readers voted ''Half-Life'' the best game of all time. ''Gamasutra'' gave it their Quantum Leap Award in the FPS category in 2006.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
inducted ''Half-Life'' into their Greatest Games of All Time list in May 2007. In 2007, ''IGN'' described ''Half-Life'' as one of the most influential video games, and in 2013 wrote that the history of the FPS genre "breaks down pretty cleanly into pre-''Half-Life'' and post-''Half-Life'' eras". In 2021, ''the Guardian'' ranked ''Half-Life'' the third-greatest game of the 1990s, writing that it "helped write the rulebook for how games tell their stories without resorting to aping the conventions of film".


Sales

According to Newell, ''Half-Life'' was budgeted with the expectation of lifetime sales of around 180,000 copies. However, it was a surprise hit. In the United States, ''Half-Life'' debuted at #8 on PC Data's weekly PC game sales chart for the November 15–21 period, with an average retail price (ARP) of $49. It rose to sixth place the following week, before dropping to position 10 for the week ending December 5. During the December 6–12 period, the game climbed back to sixth place; by this time, its ARP had dropped to $36. It placed between sixth and eighth on PC Data's weekly charts through the end of December, and its ARP rose back to $45 by the week ending January 2. PC Data declared ''Half-Life'' November's sixth-best-selling PC game in the United States, a position it held for the month of December. While its US sales were below 100,000 copies by November 30, by 1999 it had sold 212,173 copies and earned revenues of $8.6 million in the United States by the end of 1998. In January 1999, ''Half-Life'' debuted at #3 on Chart-Track's PC game sales rankings for the United Kingdom, and remained in PC Data's weekly top 10 for the entire month, peaking at #4. By January 19, after two full months of availability, global sales of ''Half-Life'' surpassed 500,000 units. In the United States, it was the fifth-best-selling PC game for the month of January. On PC Data's weekly charts, it rose to #2 from February 7–20, with an ARP of $35. Holding a position in the weekly top 10 for the rest of February, it climbed to fourth for the month. The game remained in PC Data's weekly top 10 until the week of March 21 and dropped to position 11 for March as a whole. In the United Kingdom, it placed second in February—behind the debut of ''Baldur's Gate (video game), Baldur's Gate''—and fifth in March. In April, it claimed #3 on Chart-Track's rankings and dropped to #16 on those of PC Data. On April 23, Sierra announced that global sales of ''Half-Life'' had reached almost 1 million copies. After maintaining the 16th place for May in the US, ''Half-Life'' exited PC Data's monthly top 20 in June. ''Half-Life'' became the fifth-bestselling PC game of the first half of 1999 in the US. Its domestic sales during 1999 reached 290,000 copies by the end of September. During 1999, it was the fifth-best-selling PC game in the US, with sales of 445,123 copies. These sales brought in revenues of $16.6 million, the sixth-highest gross that year for a PC game in the US. The following year, it was the 16th-bestselling PC game in the US, selling another 286,593 copies and earning $8.98 million. The PlayStation 2 version received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. ''Half-Life''s global sales reached 2.5 million units by July 2001. ''Edge (magazine), Edge'' noted in 2003 that "a significant number of the 7.5m copies of the PC version were bought because the game offered such potential for community-driven expansion". As of November 16, 2004, eight million copies of the game had been sold, by 2008, 9.3 million copies had been sold at retail. ''Guinness World Records'' awarded ''Half-Life'' the world record for Best-Selling First-Person Shooter of All Time (PC) in the ''Guinness World Records: Gamer's Edition 2008''.


Sequels

''
Half-Life 2 ''Half-Life 2'' is a 2004 first-person shooter game developed by Valve Corporation, Valve. It was published by Valve through its distribution service Steam (service), Steam. Like the original ''Half-Life (video game), Half-Life'' (1998), ''Half- ...
'' was announced at Electronic Entertainment Expo, E3 2003 and released in 2004. The player controls Freeman 20 years after the Black Mesa incident in the dystopian City 17, where he joins a rebellion against an alien regime. It was followed by the Episodic video game, episodic games '' Half-Life 2: Episode One'' (2006) and '' Half-Life 2: Episode Two'' (2007). After Unreleased Half-Life games, cancelling a series of other ''Half-Life'' projects, Valve released '' Half-Life: Alyx'' in 2020.


Notes


References


External links

* {{Authority control 1998 video games Alien invasions in video games Cancelled classic Mac OS games Cancelled Dreamcast games Censored video games D.I.C.E. Award for Action Game of the Year winners First-person shooters Gearbox Software games GoldSrc games Half-Life (series) Interactive Achievement Award winners Laboratories in fiction Linux games MacOS games Multiplayer online games Physics in fiction PlayStation 2 games Science fiction video games Sierra Entertainment games Single-player video games Teleportation in fiction Valve Corporation games Video games developed in the United States Video games scored by Kelly Bailey Video games set in New Mexico Video games set in the 2000s Video games set in the United States Video games with alternate endings Video games with expansion packs Windows games