Halcyon (console)
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The Halcyon is an unreleased
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
produced by
RDI Video Systems RDI Video Systems (Rick Dyer Industries) was a video game company founded by Rick Dyer originally as Advanced Microcomputer Systems, and was well known for its Laserdisc video games, beginning with the immensely popular ''Dragon's Lair''. The co ...
. The system was planned to be released in January 1985, with initial retail price for the system being . Fewer than a dozen units are known to exist and it never reached retailers because of a lack of affordable disc players. The design featured a LaserDisc player and attached computer, each the size of an early-model
VCR A videocassette recorder (VCR) or video recorder is an electromechanical device that records analog audio and analog video from broadcast television or other source on a removable, magnetic tape videocassette, and can play back the recording. ...
. Of the six games planned, only two games were released: '' Thayer's Quest'' and ''NFL Football LA Raiders vs SD Chargers''. RDI Video Systems claimed that the system would be entirely voice-activated, and would have an
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
akin to
HAL 9000 HAL 9000 is a fictional artificial intelligence character and the main antagonist in Arthur C. Clarke's ''Space Odyssey'' series. First appearing in the 1968 film '' 2001: A Space Odyssey'', HAL ( Heuristically programmed ALgorithmic computer) ...
from '' 2001: A Space Odyssey''.


History

Rick Dyer was one of the many fans of the interactive fiction game ''
Adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
'', and wanted to develop his own game, Shadoan, which was an expansive fantasy game inspired by ''
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's b ...
''. He envisioned a game that would feature illustrations of every scene, and developed a prototype called "Secrets of the Lost Woods" (a small section of his larger Shadoan game) that used a roll of printing calculator tape that could be wound forward and backward via
microprocessor A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circ ...
to show illustrations and information drawn on its surface. Later this was refined to use a
filmstrip projector The filmstrip is a form of still image instructional multimedia, once commonly used by educators in primary and secondary schools (K-12), overtaken at the end of the 1980s by newer and increasingly lower-cost full-motion videocassettes and la ...
that was synchronized to a tape recording of a narrator reading the text normally shown by the game as the player entered each scene. With the advent of the videodisc player, Dyer realized he could consolidate the audio and visual content onto one medium, and created a device called ''The Fantasy Machine''. Presentations of this device to prospective toy manufacturers failed. Later it was realized that still images with narration were insufficient to capture the toy market, so animation projects began. The first project was titled ''
Dragon's Lair ''Dragon's Lair'' is a video game franchise created by Rick Dyer and Don Bluth. The series is famous for its Western animation-style graphics and complex decades-long history of being ported to many platforms and being remade into television a ...
'', which, like "Secrets of the Lost Woods," was a smaller section of Dyer's envisioned Shadoan game. ''Dragon's Lair'' and ''
Space Ace ''Space Ace'' is a LaserDisc video game produced by Bluth Group, Cinematronics and Advanced Microcomputer Systems (later renamed RDI Video Systems). It was unveiled in October 1983, just four months after the '' Dragon's Lair'' game, followed b ...
'' supplied enough profits and credibility for RDI Video Systems to progress toward realizing their technology into a home entertainment and
edutainment Educational entertainment (also referred to as edutainment) is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainmen ...
format. To help control the consumer price of this unit, it was first designed around the
RCA The RCA Corporation was a major American electronics company, which was founded as the Radio Corporation of America in 1919. It was initially a patent trust owned by General Electric (GE), Westinghouse, AT&T Corporation and United Fruit Comp ...
Capacitance Electronic Disc The Capacitance Electronic Disc (CED) is an analog video disc playback system developed by RCA, in which video and audio could be played back on a TV set using a special stylus and high-density groove system similar to phonograph records. First ...
player. When RCA canceled the production of these players prior to the completion of the Halcyon project, it was re-designed to use a laserdisc. One of the biggest obstacles in this re-design (after its significantly higher cost) was the short 30-minute-per-side capacity of
Constant Angular Velocity In optical storage, constant angular velocity (CAV) is a qualifier for the rated speed of any disc containing information, and may also be applied to the writing speed of recordable discs. A drive or disc operating in CAV mode maintains a cons ...
or random access laserdiscs. System costs were intended to be ranged from depending on the model. Suffering from a retail price tag that would discourage consumers and content that would require several laserdiscs to contain, investors and manufacturers saw little success in the future of Halcyon. Its few hand-assembled prototypes went into the hands of certain investors and collectors. Well-known names among these investors included
Merv Griffin Mervyn Edward Griffin Jr. (July 6, 1925 – August 12, 2007) was an American television show host and media mogul. He began his career as a radio and big band singer, later appearing in film and on Broadway. From 1965 to 1986 he hosted his own t ...
,
Quinn Martin Quinn Martin (born Irwin Martin Cohn; May 22, 1922 – September 5, 1987) was an American television producer. He had at least one television series running in prime time every year for 21 straight years (from 1959 to 1980). Martin is a mem ...
and Cassandra Peterson. In December 1985, Beverly Stereo and Video put their stock of RDI Halcyon consoles on clearance for $999. Ironically, ''Dragon's Lair'' was not part of Halcyon's initial content repertoire. ''The Secrets of the Lost Woods'' footage was used to develop firmware for the unit prior to Fred Wolf's production of the ''Thayer's Quest'' animation. The National Videogame Museum has the console on display.


Technical details


Hardware

Halcyon was based around the
Z80 The Z80 is an 8-bit microprocessor introduced by Zilog as the startup company's first product. The Z80 was conceived by Federico Faggin in late 1974 and developed by him and his 11 employees starting in early 1975. The first working samples were ...
microprocessor, with its 64K memory partitioned out to
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
and
RAM Ram, ram, or RAM may refer to: Animals * A male sheep * Ram cichlid, a freshwater tropical fish People * Ram (given name) * Ram (surname) * Ram (director) (Ramsubramaniam), an Indian Tamil film director * RAM (musician) (born 1974), Dutch * ...
. A separate
speech recognition Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers with the ...
computer provided the additional power needed to recognize human speech. Its firmware was proprietary, and its chief communications with the Z80 were indications of what word it had recognized, and what probability of confidence it calculated for the match. Other functions this subsystem provided were
non-volatile memory Non-volatile memory (NVM) or non-volatile storage is a type of computer memory that can retain stored information even after power is removed. In contrast, volatile memory needs constant power in order to retain data. Non-volatile memory typi ...
storage, and speech recognition training. Video content existed on a special computer-controlled CED player provided by RCA. Because of video encoding and stylus positioning constraints inherent in this technology, still frames (where action would be suspended pending player input) had to be encoded as a repeat of 2 or 3 seconds of video. Late in its development, Halcyon had to be re-designed to use Laserdisc players because CED units were put out of production by RCA. The Laserdisk used by Halcyon was an unbadged unit made by
Pioneer Corporation commonly referred to as Pioneer, is a Japanese multinational corporation based in Tokyo, that specializes in digital entertainment products. The company was founded by Nozomu Matsumoto in January 1, 1938 in Tokyo as a radio and speaker repair ...
. Communications with CED players were serial. Communications with Laserdisc players were via
infrared Infrared (IR), sometimes called infrared light, is electromagnetic radiation (EMR) with wavelengths longer than those of visible light. It is therefore invisible to the human eye. IR is generally understood to encompass wavelengths from around ...
LED attached via suction cup. Speech synthesis was produced using a licensed text-to-speech algorithm included as part of the base Halcyon Operating System, including a special English vocabulary which would correctly pronounce hundreds of proper names. The phonetic output of this algorithm was fed into a
Votrax Votrax International, Inc. (originally the Vocal division of Federal Screw Works), or just Votrax, was a speech synthesis company located in the Detroit, Michigan area from 1971 to 1996. It began as a division of Federal Screw Works from 1971 to 19 ...
chip.


Software

Firmware unique to the game being played existed as a removable ROM cartridge containing 16K memory, including the entire game node layout, vocabulary of the game (both for the speech synthesizer and speech recognizer), inventory data (both for gameplay as well as video still frames depicting items), and certain executable data sections to assist in the processing of game flow. Save for the words "Yes" and "No," Halcyon required each player to train it to recognize their voice. The words "Yes" and "No" existed as four samples of human voices pre-loaded into memory, two female and two male. Each voice was selected for their unique pitch and timbre properties. These four gave a high probability match for Halcyon to recognize from any given English speaker. Speech recognition was discontiguous, meaning the player had only a few seconds to speak into a headset when prompted. This headset was equipped with a
noise-canceling microphone A noise-canceling microphone is a microphone that is designed to filter ambient noise. Technical details The development is a special case of the differential microphone topology most commonly used to achieve directionality. All such microphones ...
to help isolate speech from any other sounds. Speech samples would be compared against allowed responses, and a match along with probability of accuracy would be sent to the Halcyon main processor. To acknowledge voice commands, Halcyon would reiterate what it believed it "heard" the player say. This sometimes resulted in incorrect actions taken, especially if the player had a significantly different inflection or spoke something different from the choices expected. Probability ranking could trigger Halcyon to ask the player to repeat their choice when it received a poor match to all expected responses. Mis-recognitions were chiefly the result of a sample of speech given sufficient probability to match one of the anticipated words or phrases. Halcyon was intended to have a voice much like the Hal 9000, but memory constraints prohibited the use of tailored speech parameters for the
Votrax Votrax International, Inc. (originally the Vocal division of Federal Screw Works), or just Votrax, was a speech synthesis company located in the Detroit, Michigan area from 1971 to 1996. It began as a division of Federal Screw Works from 1971 to 19 ...
synthesizer that was built into the console. The compromise was to use a licensed text-to-speech algorithm that had several built-in rules for pronouncing English text properly. For speech the console made that the algorithm did not pronounce acceptably, special spelling was incorporated into the source text of words and phrases to correct for these problems. This would not correct the words (user names, primarily) that were typed into the Halcyon when a player first began playing the game. A video game would follow a general design of "nodes" which interconnected based upon responses and lack of responses from a player. Certain triggers, such as a real-time constraint under which the game would be interrupted if its associated event did not occur, were also part of the game's dynamic. Scenes existed as 2 or more scripts: One for the "normal" or first encounter with the scene; one for subsequent visits; optionally one or two for where certain actions required the scene animation or graphics to deviate, usually where an item has been removed or used. A scene had to be identical in animation and graphics between its normal and subsequent visit, differing only in the audio track used. For this reason,
lip sync Lip sync or lip synch (pronounced , the same as the word ''sink'', short for lip synchronization) is a technical term for matching a speaking or singing person's lip movements with sung or spoken vocals. Audio for lip syncing is generated th ...
was not required to be included in the animation, often resulting in speaking characters having their mouths obscured or speaking with their backs turned. A scene with an item used or removed would have separate animation and graphics, allowing for 2 additional audio tracks, again without lip sync. Audio tracks were encoded into the left and right channels of a stereo encoding, therefore only
monaural Monaural or monophonic sound reproduction (often shortened to mono) is sound intended to be heard as if it were emanating from one position. This contrasts with stereophonic sound or ''stereo'', which uses two separate audio channels to reproduc ...
audio would be played from any given instance of a scene. Almost all scenes in a game would have some information revealed that would contribute to solving the puzzle of obtaining the final goal of the game. Since Halcyon needed to keep track of first versus subsequent visits, a count of visits (up to a maximum of 15) would be used to trigger its speech synthesized hints and comments. One example from Thayer's Quest would be the direct instruction to take the right door when the wrong door (leading to instant death) was chosen more than once. To break up the monotony of robotic speech, Halcyon was given prompt and response phrases that had markers that would include interchangeable words and phrases, along with the Player's name which it would include occasionally. "Enter your name on my keyboard" and "Please spell your name" would be two examples of phrases it would use to prompt the player. Halcyon's game authoring method would easily accommodate playing Dragon's Lair, except for the restraint that speech recognition would take too long to process each move before the time allowed would expire, limiting it to keyboard-only use. This game's inclusion was not considered for this reason as well as license restrictions. Each player's game record was represented in non-volatile memory as the set of items they had in their inventory, the visit counters of all possible nodes in the game (unvisited nodes having a count of zero), the scene toggle information (item used/taken/etc.), applicable timers (real-time events would suspend when games were saved), and their trained speech sampled data. To resume play, all one had to do was speak their name when asked to do so by Halcyon.


References

{{Home video game consoles LaserDisc video games Home video game consoles Third-generation video game consoles Products introduced in 1985 Z80-based video game consoles Vaporware game consoles Devices capable of speech recognition