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''Gomoku'', also called ''Five in a Row'', is an
abstract strategy Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information ...
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
. It is traditionally played with Go pieces (black and white stones) on a Go board. It is played using a 15×15 board while in the past a 19×19 board was standard. Because pieces are typically not moved or removed from the board, gomoku may also be played as a
paper-and-pencil game Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebrea ...
. The game is known in several countries under different names.


Rules

Players alternate turns placing a stone of their color on an empty intersection. Black plays first. The winner is the first player to form an unbroken chain of five stones horizontally, vertically, or diagonally. Placing so that a line of more than five stones of the same color is created does not result in a win. These are called overlines.


Origin

Gomoku has existed in Japan since before the
Meiji Restoration The , referred to at the time as the , and also known as the Meiji Renovation, Revolution, Regeneration, Reform, or Renewal, was a political event that restored practical imperial rule to Japan in 1868 under Emperor Meiji. Although there were ...
(1868). The name "gomoku" is from the
Japanese language is spoken natively by about 128 million people, primarily by Japanese people and primarily in Japan, the only country where it is the national language. Japanese belongs to the Japonic or Japanese- Ryukyuan language family. There have been ...
, in which it is referred to as . ''Go'' means
five 5 is a number, numeral, and glyph. 5, five or number 5 may also refer to: * AD 5, the fifth year of the AD era * 5 BC, the fifth year before the AD era Literature * ''5'' (visual novel), a 2008 visual novel by Ram * ''5'' (comics), an awa ...
, ''moku'' is a counter word for
piece Piece or Pieces (not to be confused with peace) may refer to: Arts, entertainment, and media Games * Piece (chess), pieces deployed on a chessboard for playing the game of chess * ''Pieces'' (video game), a 1994 puzzle game for the Super NES * ...
s and ''narabe'' means ''line-up''. The game is popular in
China China, officially the People's Republic of China (PRC), is a country in East Asia. It is the world's List of countries and dependencies by population, most populous country, with a Population of China, population exceeding 1.4 billion, slig ...
, where it is called ''Wuziqi'' (五子棋). ''Wu'' (五 wǔ) means ''five'', ''zi'' (子 zǐ) means ''piece'', and ''qi'' ( qí) refers to a board game category in Chinese. The game is also popular in
Korea Korea ( ko, 한국, or , ) is a peninsular region in East Asia. Since 1945, it has been divided at or near the 38th parallel, with North Korea (Democratic People's Republic of Korea) comprising its northern half and South Korea (Republic ...
, where it is called ''omok'' (오목 which has the same structure and origin as the Japanese name. In the nineteenth century, the game was introduced to Britain where it was known as Go Bang, said to be a corruption of the Japanese word '' goban'', which was itself adapted from the Chinese ''k'i pan (qí pán)'' "go-board."


First Player Advantage

Gomoku has a strong advantage for the first player when unrestricted. Championships in Gomoku previously used the " Pro" opening rule, which mandated that the first player place the first stone in the center of the board. The second player's stone placement was unrestricted. The first player's second stone had to be placed at least three intersections away from the first player's first stone. This rule was used in the 1989 and 1991 world championships. When the win–loss ratio of these two championships was calculated, the first player (black) won 67 percent of games. This was deemed too unbalanced for tournament play, so tournament Gomoku adopted the Swap2 opening protocol in 2009. In Swap2, the first player places three stones, two black and one white, on the board. The second player then selects one of three options: play as black, play as white and place another white stone, or place two more stones, one white and one black, and let the first player choose the color. The win ratio of the first player has been calculated to be around 52 percent using the Swap2 opening protocol, greatly balancing the game and largely solving the first-player advantage.


Variants


Freestyle Gomoku

Freestyle Gomoku has no restrictions on either player and allows a player to win by creating a line of five or more stones, with each player alternating turns placing one stone at a time.


Renju

Black (the player who makes the first move) has long been known to have an advantage, even before L. Victor Allis proved that black can force a win (see below). Renju attempts to mitigate this imbalance with extra rules that aim to reduce black's first player advantage. It is played on a 15×15 board, with the rules of three and three, four and four, and overlines applied to Black only. * The rule of three and three bans a move that simultaneously forms two open rows of three stones (rows not blocked by an opponent's stone at either end). * The rule of four and four bans a move that simultaneously forms two rows of four stones (open or not). *Overlines prevent a player from winning if they form a line of 6 or more stones. Renju also makes use of various tournament opening rules, such as Soosõrv-8, the current international standard.


Caro

In Caro, (also called gomoku+, popular among Vietnamese), the winner must have an overline or an unbroken row of five stones that is not blocked at either end (overlines are immune to this rule). This makes the game more balanced and provides more power for White to defend.


Omok

Omok is similar to Freestyle gomoku; however, it is played on a 19×19 board and includes the rule of ''three and three.''Sungjin, Nam. "Omok." ''Encyclopedia of Korean Folk Culture'', National Folk Museum of Korea, https://web.archive.org/web/20210722180119/https://folkency.nfm.go.kr/en/topic/detail/1587 . Accessed 22 July 2021.


Ninuki-renju

Also called Wu, Ninuki Renju is a variant which adds capturing to the game; A pair of stones of the same color may be captured by the opponent by means of custodial capture (sandwiching a line of two stones lengthwise). The winner is the player either to make a perfect five in a row, or to capture five pairs of the opponent's stones. It uses a 15x15 board and the rules of three and three and overlines. It also allows the game to continue after a player has formed a row of five stones if their opponent can capture a pair across the line.


Pente

Pente is related to Ninuki-Renju, and has the same custodial capture method, but is most often played on a 19x19 board and does not use the rules of three and three, four and four, or overlines.


Tournament Opening Rules

Tournament rules are used in professional play to balance the game and mitigate the first player advantage. The tournament rule used for the Gomoku world championships since 2009 is the Swap2 opening rule.


Pro

The first player's first stone must be placed in the center of the board. The second player's first stone may be placed anywhere on the board. The first player's second stone must be placed at least three intersections away from the first stone (two empty intersections in between the two stones).


Long Pro

The first player's first stone must be placed in the center of the board. The second player's first stone may be placed anywhere on the board. The first player's second stone must be placed at least four intersections away from the first stone (three empty intersections in between the two stones).


Swap

The tentative first player places three stones (two black, and one white) anywhere on the board. The tentative second player then chooses which color to play as. Play proceeds from there as normal with white playing their second stone.


Swap2

The tentative first player places three stones on the board, two black and one white. The tentative second player then has three options: # They can choose to play as black # They can choose to play as white and place a second white stone # Or they can place two more stones, one black and one white, and pass the choice of which color to play back to the tentative first player. Because the tentative first player doesn't know where the tentative second player will place the additional stones if they take option 2 or 3, the swap2 opening protocol limits excessive studying of a line by only one of the players.


Theoretical generalizations

''m'',''n'',''k''-games are a
generalization A generalization is a form of abstraction whereby common properties of specific instances are formulated as general concepts or claims. Generalizations posit the existence of a domain or set of elements, as well as one or more common character ...
of gomoku to a board with ''m''×''n'' intersections, and ''k'' in a row needed to win. Connect(''m'',''n'',''k'',''p'',''q'') games are another
generalization A generalization is a form of abstraction whereby common properties of specific instances are formulated as general concepts or claims. Generalizations posit the existence of a domain or set of elements, as well as one or more common character ...
of gomoku to a board with ''m''×''n'' intersections, ''k'' in a row needed to win, ''p'' stones for each player to place, and ''q'' stones for the first player to place for the first move only. Each player may play only at the lowest unoccupied place in a column. In particular, Connect(''m'',''n'',6,2,1) is called
Connect6 Connect6 (; Pinyin: liùzǐqí; ; ja, 六目並べ; ko, 육목) introduced in 2003 by Professor I-Chen Wu at Department of Computer Science and Information Engineering, National Chiao Tung University in Taiwan, is a two-player strategy game simi ...
.


Example game

This game on the 15×15 board is adapted from the paper "Go-Moku and Threat-Space Search". The opening moves show clearly black's advantage. An open row of three (one that is not blocked by an opponent's stone at either end) has to be blocked immediately, or countered with a threat elsewhere on the board. If not blocked or countered, the open row of three will be extended to an open row of four, which threatens to win in two ways. White has to block open rows of three at moves 10, 14, 16 and 20, but black only has to do so at move 9. Move 20 is a blunder for white (it should have been played next to black 19). Black can now force a win against any defense by white, starting with move 21. There are two forcing sequences for black, depending on whether white 22 is played next to black 15 or black 21. The diagram on the right shows the first sequence. All the moves for white are forced. Such long forcing sequences are typical in gomoku, and expert players can read out forcing sequences of 20 to 40 moves rapidly and accurately. The diagram on the right shows the second forcing sequence. This diagram shows why white 20 was a blunder; if it had been next to black 19 (at the position of move 32 in this diagram) then black 31 would not be a threat and so the forcing sequence would fail.


World championships

World Gomoku Championships In its most general sense, the term "world" refers to the totality of entities, to the whole of reality or to everything that is. The nature of the world has been conceptualized differently in different fields. Some conceptions see the worl ...
have occurred 2 times in 1989, 1991. Since 2009 tournament play has resumed, with the opening rule changed to swap2. List of the tournaments occurred and title holders follows.


Computers and Gomoku

Researchers have been applying
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
techniques on playing gomoku for several decades. In 1994, L. Victor Allis raised the algorithm of proof-number search (pn-search) and dependency-based search (db-search), and proved that when starting from an empty 15×15 board, the first player has a winning strategy using these searching algorithms. This applies to both free-style gomoku and standard gomoku without any opening rules. It seems very likely that black wins on larger boards too. In any size of a board, freestyle gomoku is an ''m'',''n'',''k''-game, hence it is known that the first player can force a win or a draw. In 2001, Allis' winning strategy was also approved for renju, a variation of gomoku, when there was no limitation on the opening stage. However, neither the theoretical values of all legal positions, nor the opening rules such as Swap2 used by the professional gomoku players have been solved yet, so the topic of gomoku artificial intelligence is still a challenge for computer scientists, such as the problem on how to improve the gomoku algorithms to make them more strategic and competitive. Nowadays, most of the state-of-the-art gomoku algorithms are based on the alpha-beta pruning framework. Reisch proved that Generalized gomoku is
PSPACE-complete In computational complexity theory, a decision problem is PSPACE-complete if it can be solved using an amount of memory that is polynomial in the input length (polynomial space) and if every other problem that can be solved in polynomial space can b ...
. He also observed that the reduction can be adapted to the rules of k-in-a-Row for fixed k. Although he did not specify exactly which values of k are allowed, the reduction would appear to generalize to any k ≥ 5. There exist several well-known tournaments for gomoku programs since 1989. The
Computer Olympiad The Computer Olympiad is a multi-games event in which computer programs compete against each other. For many games, the Computer Olympiads are an opportunity to claim the "world's best computer player" title. First contested in 1989, the majori ...
started with the gomoku game in 1989, but gomoku has not been in the list since 1993. The Renju World Computer Championship was started in 1991, and held for 4 times until 2004. The Gomocup tournament is played since 2000 and taking place every year, still active now, with more than 30 participants from about 10 countries. The Hungarian Computer Go-Moku Tournament was also played twice in 2005. There were also two Computer vs. Human tournaments played in the Czech Republic, in 2006 and 2011. Not until 2017 were the computer programs proved to be able to outperform the world human champion in public competitions. In the Gomoku World Championship 2017, there was a match between the world champion program Yixin and the world champion human player Rudolf Dupszki. Yixin won the match with a score of 2–0.


In popular culture

Gomoku was featured in a 2018 Korean drama by Baek Seung-Hwa starring Park Se-wan. The film follows Baduk Lee (Park Se-wan), a former go prodigy who retired after a humiliating loss on time. Years later, Baduk Lee works part time at a go club, where she meets Ahn Kyung Kim, who introduces her to an Omok (Korean Gomoku) tournament. Lee is initially uninterested and considers Omok a children's game, but after her roommate loses money on an impulse purchase, she enters the tournament for the prize money and loses badly, being humiliated once again. Afterwards, she begins training to redeem herself and becomes a serious omok player.Seung-hwa, Baek, writer. ''Omok Girl''. Performance by Park Se-wan, SK Telecom, 2018. Another example of famous Go players is in the Korean drama
Reply 1988 ''Reply 1988'' () is a South Korean television series starring Lee Hye-ri, Ryu Jun-yeol, Go Kyung-pyo, Park Bo-gum, and Lee Dong-hwi. Beginning in the year 1988, it revolves around five friends and their families living in the same neighborhood ...
through the character Choi Teak (Park Bo-Gum). Coming from a small neighborhood in Seoul, Choi Taek becomes internationally renowned in the Gomoku world because of his talent. He spends most of his time playing through Go games and spending little time doing things like school.


See also

* Renju * Pente * Pegity *
Connect6 Connect6 (; Pinyin: liùzǐqí; ; ja, 六目並べ; ko, 육목) introduced in 2003 by Professor I-Chen Wu at Department of Computer Science and Information Engineering, National Chiao Tung University in Taiwan, is a two-player strategy game simi ...
*
Connection game A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all ...
*
Reversi Reversi is a strategy board game for two players, played on an 8×8 uncheckered board. It was invented in 1883. Othello, a variant with a fixed initial setup of the board, was patented in 1971. Basics There are sixty-four identical game pieces ...


References


Further reading

* Five-in-a-Row (Renju) For Beginners to Advanced Players


External links


Gomoku World

Renju International Federation website

Gomocup tournament
{{Tic-Tac-Toe Abstract strategy games Traditional board games Japanese games Japanese inventions Paper-and-pencil games PSPACE-complete problems In-a-row games Solved games Games played on Go boards