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GeForce is a
brand A brand is a name, term, design, symbol or any other feature that distinguishes one seller's good or service from those of other sellers. Brands are used in business, marketing, and advertising for recognition and, importantly, to create ...
of
graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, m ...
s (GPUs) designed by
Nvidia Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
. As of the GeForce 40 series, there have been eighteen iterations of the design. The first GeForce products were discrete GPUs designed for add-on graphics boards, intended for the high-margin PC gaming market, and later diversification of the product line covered all tiers of the PC graphics market, ranging from cost-sensitive GPUs integrated on motherboards, to mainstream add-in retail boards. Most recently, GeForce technology has been introduced into Nvidia's line of embedded application processors, designed for electronic handhelds and mobile handsets. With respect to discrete GPUs, found in add-in graphics-boards, Nvidia's GeForce and
AMD Advanced Micro Devices, Inc. (AMD) is an American multinational semiconductor company based in Santa Clara, California, that develops computer processors and related technologies for business and consumer markets. While it initially manufactur ...
's Radeon GPUs are the only remaining competitors in the high-end market. GeForce GPUs are very dominant in the general-purpose graphics processor unit (GPGPU) market thanks to their proprietary
CUDA CUDA (or Compute Unified Device Architecture) is a parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for general purpose processing, an approach ...
architecture. GPGPU is expected to expand GPU functionality beyond the traditional rasterization of 3D graphics, to turn it into a high-performance computing device able to execute arbitrary programming code in the same way a CPU does, but with different strengths (highly parallel execution of straightforward calculations) and weaknesses (worse performance for complex branching code).


Name origin

The "GeForce" name originated from a contest held by Nvidia in early 1999 called "Name That Chip". The company called out to the public to name the successor to the
RIVA TNT2 The RIVA TNT2 is a graphics processing unit manufactured by Nvidia starting in early 1999. The chip is codenamed "NV5" because it is the 5th graphics chip design by Nvidia, succeeding the RIVA TNT (NV4). RIVA is an acronym for ''Real-time Intera ...
line of graphics boards. There were over 12,000 entries received and 7 winners received a RIVA TNT2 Ultra graphics card as a reward. Brian Burke, senior PR manager at Nvidia, told ''
Maximum PC ''Maximum PC'', formerly known as ''boot'', is an American magazine and website published by Future US. It focuses on cutting-edge PC hardware, with an emphasis on product reviews, step-by-step tutorials, and in-depth technical briefs. Component ...
'' in 2002 that "GeForce" originally stood for "Geometry Force" since
GeForce 256 The GeForce 256 is the original release in Nvidia's " GeForce" product-line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor ( RIVA TNT2) by increasing the number of fixed pixel pipeli ...
was the first GPU for personal computers to calculate the transform-and-lighting geometry, offloading that function from the CPU.


Graphics processor generations


GeForce 256


GeForce 2 series

Launched in April 2000, the first GeForce2 (NV15) was another high-performance graphics chip. Nvidia moved to a twin texture processor per pipeline (4x2) design, doubling texture fillrate per clock compared to GeForce 256. Later, Nvidia released the GeForce2 MX (NV11), which offered performance similar to the GeForce 256 but at a fraction of the cost. The MX was a compelling value in the low/mid-range market segments and was popular with OEM PC manufacturers and users alike. The GeForce 2 Ultra was the high-end model in this series.


GeForce 3 series

Launched in February 2001, the GeForce3 (NV20) introduced programmable
vertex and pixel shaders In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as ''shading''. Shaders have evolved to perform a variety of speci ...
to the GeForce family and to consumer-level graphics accelerators. It had good overall performance and shader support, making it popular with enthusiasts although it never hit the midrange price point. The ''NV2A'' developed for the
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
game console is a derivative of the GeForce 3.


GeForce 4 series

Launched in February 2002, the then-high-end GeForce4 Ti (NV25) was mostly a refinement to the GeForce3. The biggest advancements included enhancements to anti-aliasing capabilities, an improved memory controller, a second vertex shader, and a manufacturing process size reduction to increase clock speeds. Another member of the GeForce 4 family, the budget GeForce4 MX was based on the GeForce2, with the addition of some features from the GeForce4 Ti. It targeted the value segment of the market and lacked pixel shaders. Most of these models used the AGP 4× interface, but a few began the transition to AGP 8×.


GeForce FX series

Launched in 2003, the GeForce FX (NV30) was a huge change in architecture compared to its predecessors. The GPU was designed not only to support the new Shader Model 2 specification but also to perform well on older titles. However, initial models like the GeForce FX 5800 Ultra suffered from weak
floating point In computing, floating-point arithmetic (FP) is arithmetic that represents real numbers approximately, using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. For example, 12.345 can b ...
shader performance and excessive heat which required infamously noisy two-slot cooling solutions. Products in this series carry the 5000 model number, as it is the fifth generation of the GeForce, though Nvidia marketed the cards as GeForce FX instead of GeForce 5 to show off "the dawn of cinematic rendering".


GeForce 6 series

Launched in April 2004, the GeForce 6 (NV40) added Shader Model 3.0 support to the GeForce family, while correcting the weak floating point shader performance of its predecessor. It also implemented
high-dynamic-range imaging In photography and videography, multi-exposure HDR capture is a technique that creates extended or high dynamic range (HDR) images by taking and combining multiple exposures of the same subject matter at different exposure levels. Combining mu ...
and introduced SLI (Scalable Link Interface) and
PureVideo PureVideo is Nvidia's hardware SIP core that performs video decoding. PureVideo is integrated into some of the Nvidia GPUs, and it supports hardware decoding of multiple video codec standards: MPEG-2, VC-1, H.264, HEVC, and AV1. PureVideo occu ...
capability (integrated partial hardware MPEG-2, VC-1, Windows Media Video, and H.264 decoding and fully accelerated video post-processing).


GeForce 7 series

The seventh generation GeForce (G70/NV47) was launched in June 2005 and was the last Nvidia video card series that could support the AGP bus. The design was a refined version of GeForce 6, with the major improvements being a widened pipeline and an increase in clock speed. The GeForce 7 also offers new transparency
supersampling Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer p ...
and transparency multisampling anti-aliasing modes (TSAA and TMAA). These new anti-aliasing modes were later enabled for the GeForce 6 series as well. The GeForce 7950GT featured the highest performance GPU with an AGP interface in the Nvidia line. This era began the transition to the PCI-Express interface. A 128-bit, 8 ROP variant of the 7800 GTX, called the
RSX 'Reality Synthesizer' The RSX 'Reality Synthesizer' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console. It is a GPU based on the Nvidia 7800GTX graphics processor and, according to Nvidia, is a G ...
, is used as the main GPU in the Sony
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
.


GeForce 8 series

Released on November 8, 2006, the eighth-generation GeForce (originally called G80) was the first ever GPU to fully support Direct3D 10. Manufactured using a 90 nm process and built around the new Tesla microarchitecture, it implemented the
unified shader model In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as " Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geome ...
. Initially just the 8800GTX model was launched, while the GTS variant was released months into the product line's life, and it took nearly six months for mid-range and OEM/mainstream cards to be integrated into the 8 series. The die shrink down to
65 nm The 65  nm process is an advanced lithographic node used in volume CMOS (MOSFET) semiconductor fabrication. Printed linewidths (i.e. transistor gate lengths) can reach as low as 25 nm on a nominally 65 nm process, while the pitch ...
and a revision to the G80 design, codenamed G92, were implemented into the 8 series with the 8800GS, 8800GT and 8800GTS-512, first released on October 29, 2007, almost one whole year after the initial G80 release.


GeForce 9 series and 100 series

The first product was released on February 21, 2008. Not even four months older than the initial G92 release, all 9-series designs are simply revisions to existing late 8-series products. The 9800GX2 uses two G92 GPUs, as used in later 8800 cards, in a dual PCB configuration while still only requiring a single PCI-Express 16x slot. The 9800GX2 utilizes two separate 256-bit memory busses, one for each GPU and its respective 512 MB of memory, which equates to an overall of 1 GB of memory on the card (although the SLI configuration of the chips necessitates mirroring the frame buffer between the two chips, thus effectively halving the memory performance of a 256-bit/512MB configuration). The later 9800GTX features a single G92 GPU, 256-bit data bus, and 512 MB of GDDR3 memory. Prior to the release, no concrete information was known except that the officials claimed the next generation products had close to 1 TFLOPS processing power with the GPU cores still being manufactured in the 65 nm process, and reports about Nvidia downplaying the significance of Direct3D 10.1. In March 2009, several sources reported that Nvidia had quietly launched a new series of GeForce products, namely the GeForce 100 Series, which consists of rebadged 9 Series parts. GeForce 100 series products were not available for individual purchase.


GeForce 200 series and 300 series

Based on the GT200 graphics processor consisting of 1.4 billion transistors, codenamed Tesla, the 200 series was launched on June 16, 2008. The next generation of the GeForce series takes the card-naming scheme in a new direction, by replacing the series number (such as 8800 for 8-series cards) with the GTX or GTS suffix (which used to go at the end of card names, denoting their 'rank' among other similar models), and then adding model-numbers such as 260 and 280 after that. The series features the new GT200 core on a
65nm The 65  nm process is an advanced lithographic node used in volume CMOS ( MOSFET) semiconductor fabrication. Printed linewidths (i.e. transistor gate lengths) can reach as low as 25 nm on a nominally 65 nm process, while the pitc ...
die. The first products were the GeForce GTX 260 and the more expensive GeForce GTX 280. The GeForce 310 was released on November 27, 2009, which is a rebrand of GeForce 210. The 300 series cards are rebranded DirectX 10.1 compatible GPUs from the 200 series, which were not available for individual purchase.


GeForce 400 series and 500 series

On April 7, 2010, Nvidia released the GeForce GTX 470 and GTX 480, the first cards based on the new Fermi architecture, codenamed GF100; they were the first Nvidia GPUs to utilize 1 GB or more of
GDDR5 Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game co ...
memory. The GTX 470 and GTX 480 were heavily criticized due to high power use, high temperatures, and very loud noise that were not balanced by the performance offered, even though the GTX 480 was the fastest DirectX 11 card as of its introduction. In November 2010, Nvidia released a new flagship GPU based on an enhanced GF100 architecture (GF110) called the GTX 580. It featured higher performance, less power utilization, heat and noise than the preceding GTX 480. This GPU received much better reviews than the GTX 480. Nvidia later also released the GTX 590, which packs two GF110 GPUs on a single card.


GeForce 600 series, 700 series and 800M series

In September 2010, Nvidia announced that the successor to Fermi microarchitecture would be the Kepler microarchitecture, manufactured with the TSMC 28 nm fabrication process. Earlier, Nvidia had been contracted to supply their top-end GK110 cores for use in
Oak Ridge National Laboratory Oak Ridge National Laboratory (ORNL) is a U.S. multiprogram science and technology national laboratory sponsored by the U.S. Department of Energy (DOE) and administered, managed, and operated by UT–Battelle as a federally funded research an ...
's "Titan" supercomputer, leading to a shortage of GK110 cores. After AMD launched their own annual refresh in early 2012, the Radeon HD 7000 series, Nvidia began the release of the GeForce 600 series in March 2012. The GK104 core, originally intended for their mid-range segment of their lineup, became the flagship GTX 680. It introduced significant improvements in performance, heat, and power efficiency compared to the Fermi architecture and closely matched AMD's flagship Radeon HD 7970. It was quickly followed by the dual-GK104 GTX 690 and the GTX 670, which featured only a slightly cut-down GK104 core and was very close in performance to the GTX 680. With the GTX Titan, Nvidia also released GPU Boost 2.0, which would allow the GPU clock speed to increase indefinitely until a user-set temperature limit was reached without passing a user-specified maximum fan speed. The final GeForce 600 series release was the GTX 650 Ti BOOST based on the GK106 core, in response to AMD's Radeon HD 7790 release. At the end of May 2013, Nvidia announced the 700 series, which was still based on the Kepler architecture, however it featured a GK110-based card at the top of the lineup. The GTX 780 was a slightly cut-down Titan that achieved nearly the same performance for two-thirds of the price. It featured the same advanced reference cooler design, but did not have the unlocked double-precision cores and was equipped with 3 GB of memory. At the same time, Nvidia announced
ShadowPlay Shadow play refers to shadow puppetry or shadow theatre. Shadowplay, Shadow Play or The Shadow Play may refer to: Literature * ''Shadowplay'' (novel), 2007 novel by Tad Williams *''Shadowplay'', 1990 novel by Jo Clayton *''Shadowplay'', 1993 nove ...
, a screen capture solution that used an integrated H.264 encoder built into the Kepler architecture that Nvidia had not revealed previously. It could be used to record gameplay without a capture card, and with negligible performance decrease compared to software recording solutions, and was available even on the previous generation GeForce 600 series cards. The software beta for ShadowPlay, however, experienced multiple delays and would not be released until the end of October 2013. A week after the release of the GTX 780, Nvidia announced the GTX 770 to be a rebrand of the GTX 680. It was followed by the GTX 760 shortly after, which was also based on the GK104 core and similar to the GTX 660 Ti. No more 700 series cards were set for release in 2013, although Nvidia announced G-Sync, another feature of the Kepler architecture that Nvidia had left unmentioned, which allowed the GPU to dynamically control the refresh rate of G-Sync-compatible monitors which would release in 2014, to combat tearing and judder. However, in October, AMD released the R9 290X, which came in at $100 less than the GTX 780. In response, Nvidia slashed the price of the GTX 780 by $150 and released the GTX 780 Ti, which featured a full 2880-core GK110 core even more powerful than the GTX Titan, along with enhancements to the power delivery system which improved overclocking, and managed to pull ahead of AMD's new release. The GeForce 800M series consists of rebranded 700M series parts based on the Kepler architecture and some lower-end parts based on the newer Maxwell architecture.


GeForce 900 series

In March 2013, Nvidia announced that the successor to Kepler would be the Maxwell microarchitecture. It was released in September 2014, with the GM10x series chips, emphasizing the new power efficiency architectural improvements in
OEM An original equipment manufacturer (OEM) is generally perceived as a company that produces non-aftermarket parts and equipment that may be marketed by another manufacturer. It is a common industry term recognized and used by many professional or ...
, and low TDP products in
desktop A desktop traditionally refers to: * The surface of a desk (often to distinguish office appliances that fit on a desk, such as photocopiers and printers, from larger equipment covering its own area on the floor) Desktop may refer to various compu ...
GTX 750/750 ti, and mobile GTX 850M/860M. Later that year Nvidia pushed the TDP with the GM20x chips for power users, skipping the 800 series for desktop entirely, with the 900 series of GPUs. This was the last GeForce series to support analog video output through DVI-I. Although, analog display adapters exist and are able to convert a digital Display Port,
HDMI High-Definition Multimedia Interface (HDMI) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device, such as a display controlle ...
, or DVI-D (Digital).


GeForce 10 series

In March 2014, Nvidia announced that the successor to Maxwell would be the Pascal microarchitecture; announced on 6 May 2016 and released on 27 May 2016. Architectural improvements include the following: * In Pascal, an SM (streaming multiprocessor) consists of 128 CUDA cores. Kepler packed 192, Fermi 32 and Tesla only 8 CUDA cores into an SM; the GP100 SM is partitioned into two processing blocks, each having 32 single-precision CUDA Cores, an instruction buffer, a warp scheduler, 2 texture mapping units and 2 dispatch units. *
GDDR5X Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth (" double data rate") interface designed for use in graphics cards, game cons ...
New memory standard supporting 10Gbit/s data rates and an updated memory controller. Only the Nvidia Titan X (and Titan Xp), GTX 1080, GTX 1080 Ti, and GTX 1060 (6 GB Version) support GDDR5X. The GTX 1070 Ti, GTX 1070, GTX 1060 (3GB version), GTX 1050 Ti, and GTX 1050 use GDDR5. * Unified memory A memory architecture, where the CPU and GPU can access both main system memory and memory on the graphics card with the help of a technology called "Page Migration Engine". *
NVLink NVLink is a wire-based serial multi-lane near-range communications link developed by Nvidia. Unlike PCI Express, a device can consist of multiple NVLinks, and devices use mesh networking to communicate instead of a central hub. The protocol was f ...
A high-bandwidth bus between the CPU and GPU, and between multiple GPUs. Allows much higher transfer speeds than those achievable by using PCI Express; estimated to provide between 80 and 200 GB/s. * 16-bit (
FP16 In computing, half precision (sometimes called FP16) is a binary floating-point computer number format that occupies 16 bits (two bytes in modern computers) in computer memory. It is intended for storage of floating-point values in applications w ...
) floating-point operations can be executed at twice the rate of 32-bit floating-point operations ("single precision") and 64-bit floating-point operations ("double precision") executed at half the rate of 32-bit floating point operations (Maxwell 1/32 rate). * More advanced process node, TSMC
12 nm 1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. I ...
instead of the older TSMC
28 nm 8 (eight) is the natural number following 7 and preceding 9. In mathematics 8 is: * a composite number, its proper divisors being , , and . It is twice 4 or four times 2. * a power of two, being 2 (two cubed), and is the first number of the ...


GeForce 20 series and 16 series

In August 2018, Nvidia announced the GeForce successor to Pascal. The new microarchitecture name was revealed as "
Turing Alan Mathison Turing (; 23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher, and theoretical biologist. Turing was highly influential in the development of theoretical co ...
" at the Siggraph 2018 conference. This new GPU microarchitecture is aimed to accelerate the real-time ray tracing support and AI Inferencing. It features a new Ray Tracing unit (RT Core) which can dedicate processors to the ray tracing in hardware. It supports the DXR extension in Microsoft DirectX 12. Nvidia claims the new architecture is up to 6 times faster than the older Pascal architecture. A whole new Tensor core design since Volta introduces AI deep learning acceleration, which allows the utilisation of DLSS (
Deep Learning Super Sampling Deep learning super sampling (DLSS) is a family of real-time deep learning image enhancement and upscaling technologies developed by Nvidia that are exclusive to its RTX line of graphics cards, and available in a number of video games. The goal o ...
), a new form of anti-aliasing that uses AI to provide crisper imagery with less impact on performance. It also changes its integer execution unit which can execute in parallel with the floating point data path. A new unified cache architecture which doubles its bandwidth compared with previous generations was also announced. The new GPUs were revealed as the Quadro RTX 8000, Quadro RTX 6000 and Quadro RTX 5000. The high end Quadro RTX 8000 features 4,608 CUDA cores and 576 Tensor cores with 48GB of VRAM. Later during the
Gamescom Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Associ ...
press conference, Nvidia's CEO Jensen Huang, unveiled the new GeForce RTX series with RTX 2080 Ti, 2080, and 2070 that will use the Turing architecture. The first Turing cards were slated to ship to consumers on September 20, 2018. Nvidia announced the RTX 2060 on January 6, 2019 at CES 2019. On July 2, 2019, Nvidia announced the GeForce RTX Super line of cards, a 20 series refresh which comprises higher-spec versions of the RTX 2060, 2070 and 2080. The RTX 2070 and 2080 were discontinued. In February 2019, Nvidia announced the
GeForce 16 series The GeForce 16 series is a series of graphics processing units developed by Nvidia, based on the Turing microarchitecture, announced in February 2019. The 16 series, commercialized within the same timeframe as the 20 series, aims to cover the ...
. It is based on the same Turing architecture used in the GeForce 20 series, but disabling the Tensor ( AI) and RT ( ray tracing) cores to provide more affordable graphic cards for gamers while still attaining a higher performance compared to respective cards of the previous GeForce generations. Like the RTX Super refresh, Nvidia on October 29, 2019 announced the GTX 1650 Super and 1660 Super cards, which replaced their non-Super counterparts. On June 28th, 2022, Nvidia quietly released their GTX 1630 card, which was meant for low-end gamers.


GeForce 30 series

Nvidia officially announced at the GeForce Special Event that the successor to GeForce 20 series will be the 30 series, it is built on the Ampere microarchitecture. The GeForce Special Event introduced took place on September 1, 2020 and set September 17th as the official release date for the RTX 3080 GPU, September 24th for the RTX 3090 GPU and October 29th for the RTX 3070 GPU. With the latest GPU launch being the RTX 3090 Ti. The RTX 3090 Ti is the highest-end Nvidia GPU on the Ampere microarchitecture, it features a fully unlocked GA102 die built on the Samsung 8 nm node due to supply shortages with
TSMC Taiwan Semiconductor Manufacturing Company Limited (TSMC; also called Taiwan Semiconductor) is a Taiwanese multinational semiconductor contract manufacturing and design company. It is the world's most valuable semiconductor company, the world' ...
. The RTX 3090 Ti has 10,752 CUDA cores, 336 Tensor cores and texture mapping units, 112 ROPs, 84 RT cores, and 24 gigabytes of
GDDR6X Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory (GDDR6 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game conso ...
memory with a 384-bit bus. When compared to the RTX 2080 Ti, the 3090 Ti has 6,400 more CUDA cores. Due to the global chip shortage, the 30 series was controversial as scalpers and high demand meant that GPU prices skyrocketed for the 30 series and the
AMD Advanced Micro Devices, Inc. (AMD) is an American multinational semiconductor company based in Santa Clara, California, that develops computer processors and related technologies for business and consumer markets. While it initially manufactur ...
RX 6000 series.


GeForce 40 series

On September 20, 2022, NVIDIA announced its GeForce 40 Series graphics cards.


Variants


Mobile GPUs

Since the GeForce 2 series, Nvidia has produced a number of graphics chipsets for notebook computers under the ''GeForce Go'' branding. Most of the features present in the desktop counterparts are present in the mobile ones. These GPUs are generally optimized for lower power consumption and less heat output in order to be used in notebook PCs and small desktops. Beginning with the GeForce 8 series, the ''GeForce Go'' brand was discontinued and the mobile GPUs were integrated with the main line of GeForce GPUs, but their name suffixed with an ''M''. This ended in 2016 with the launch of the laptop GeForce 10 series – Nvidia dropped the ''M'' suffix, opting to unify the branding between their desktop and laptop GPU offerings, as notebook Pascal GPUs are almost as powerful as their desktop counterparts (something Nvidia tested with their "desktop-class" notebook GTX 980 GPU back in 2015). The ''GeForce MX'' brand, previously used by Nvidia for their entry-level desktop GPUs, was revived in 2017 with the release of the GeForce MX150 for notebooks. The MX150 is based on the same Pascal GP108 GPU as used on the desktop GT 1030, and was quietly released in June 2017.


Small form factor GPUs

Similar to the mobile GPUs, Nvidia also released a few GPUs in "small form factor" format, for use in all-in-one desktops. These GPUs are suffixed with an ''S'', similar to the ''M'' used for mobile products.


Integrated desktop motherboard GPUs

Beginning with the
nForce 4 The nForce4 is a motherboard chipset released by Nvidia in October 2004. The chipset supports AMD 64-bit processors (Socket 939, Socket AM2 and Socket 754) and Intel Pentium 4 LGA 775 processors. Models nForce4/nForce4-4x nForce4 is the secon ...
, Nvidia started including onboard graphics solutions in their motherboard chipsets. These onboard graphics solutions were called mGPUs (motherboard GPUs). Nvidia discontinued the nForce range, including these mGPUs, in 2009. After the nForce range was discontinued, Nvidia released their
Ion An ion () is an atom or molecule with a net electrical charge. The charge of an electron is considered to be negative by convention and this charge is equal and opposite to the charge of a proton, which is considered to be positive by conve ...
line in 2009, which consisted of an
Intel Atom Intel Atom is the brand name for a line of IA-32 and x86-64 instruction set ultra-low-voltage processors by Intel Corporation designed to reduce electric consumption and power dissipation in comparison with ordinary processors of the Intel Co ...
CPU partnered with a low-end GeForce 9 series GPU, fixed on the motherboard. Nvidia released an upgraded ''Ion 2'' in 2010, this time containing a low-end GeForce 300 series GPU.


Nomenclature

From the GeForce 4 series until the GeForce 9 series, the naming scheme below is used. Since the release of the GeForce 100 series of GPUs, Nvidia changed their product naming scheme to the one below. * Earlier cards such as the GeForce4 follow a similar pattern. * cf
Nvidia's Performance Graph
here.


Graphics device drivers


Official proprietary

Nvidia develops and publishes GeForce drivers for
Windows 10 Windows 10 is a major release of Microsoft's Windows NT operating system. It is the direct successor to Windows 8.1, which was released nearly two years earlier. It was released to manufacturing on July 15, 2015, and later to retail on J ...
x86 x86 (also known as 80x86 or the 8086 family) is a family of complex instruction set computer (CISC) instruction set architectures initially developed by Intel based on the Intel 8086 microprocessor and its 8088 variant. The 8086 was intr ...
/
x86-64 x86-64 (also known as x64, x86_64, AMD64, and Intel 64) is a 64-bit version of the x86 instruction set, first released in 1999. It introduced two new modes of operation, 64-bit mode and compatibility mode, along with a new 4-level paging ...
and later,
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, w ...
x86/x86-64/
ARMv7-A ARM (stylised in lowercase as arm, formerly an acronym for Advanced RISC Machines and originally Acorn RISC Machine) is a family of reduced instruction set computer (RISC) instruction set architectures for computer processors, configured ...
, OS X 10.5 and later, Solaris x86/x86-64 and FreeBSD x86/x86-64. A current version can be downloaded from Nvidia and most Linux distributions contain it in their own repositories. Nvidia GeForce driver 340.24 from 8 July 2014 supports the EGL interface enabling support for Wayland in conjunction with this driver. This may be different for the
Nvidia Quadro Quadro was Nvidia's brand for graphics cards intended for use in workstations running professional computer-aided design (CAD), computer-generated imagery (CGI), digital content creation (DCC) applications, scientific calculations and machine l ...
brand, which is based on identical hardware but features OpenGL-certified graphics device drivers. On the same day the
Vulkan Vulkan is a low- overhead, cross-platform API, open standard for 3D graphics and computing. Vulkan targets high-performance real-time 3D graphics applications, such as video games and interactive media. Vulkan is intended to offer higher perfor ...
graphics API was publicly released, Nvidia released drivers that fully supported it. Nvidia has released drivers with optimizations for specific video games concurrent with their release since 2014, having released 150 drivers supporting 400 games in April 2022. Basic support for the DRM mode-setting interface in the form of a new kernel module named nvidia-modeset.ko has been available since version 358.09 beta. The support Nvidia's
display controller A video display controller or VDC (also called a display engine or display interface) is an integrated circuit which is the main component in a video-signal generator, a device responsible for the production of a TV video signal in a computing ...
on the supported GPUs is centralized in nvidia-modeset.ko. Traditional display interactions (X11 modesets, OpenGL SwapBuffers, VDPAU presentation, SLI, stereo, framelock,
G-Sync G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. G-Sync eliminates screen tearing by allowing a video display's refresh rat ...
, etc.) initiate from the various user-mode driver components and flow to nvidia-modeset.ko. In May 2022, Nvidia announced that it would release a partially open source driver for the
Turing Alan Mathison Turing (; 23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher, and theoretical biologist. Turing was highly influential in the development of theoretical co ...
architecture and newer, in order to enhance the ability for it to be packaged as part of Linux distributions. At launch Nvidia considered the driver to be alpha quality for consumer GPUs, and production ready for datacenter GPUs. Currently the userspace components of the driver (including OpenGL, Vulkan, and CUDA) remain proprietary. In addition, the open source components of the driver are a wrapper for the GPU System Processor (GSP) firmware, a binary blob.


Third-party free and open-source

Community-created, free and open-source drivers exist as an alternative to the drivers released by Nvidia. Open-source drivers are developed primarily for Linux, however there may be ports to other operating systems. The most prominent alternative driver is the
reverse-engineered Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompli ...
free and open-source ''
nouveau A ''nouveau'' ( ), or ''vin (de) primeur'', is a wine which may be sold in the same year in which it was harvested. The most widely exported ''nouveau'' wine is French wine Beaujolais ''nouveau'' which is released on the third Thursday of N ...
'' graphics device driver. Nvidia has publicly announced to not provide any support for such additional device drivers for their products, although Nvidia has contributed code to the Nouveau driver. Free and open-source drivers support a large portion (but not all) of the features available in GeForce-branded cards. For example, nouveau driver lacks support for the GPU and memory clock frequency adjustments, and for associated dynamic power management. Also, Nvidia's proprietary drivers consistently perform better than nouveau in various benchmarks. However, and version 3.16 of the
Linux kernel mainline The Linux kernel is a free and open-source, monolithic, modular, multitasking, Unix-like operating system kernel. It was originally authored in 1991 by Linus Torvalds for his i386-based PC, and it was soon adopted as the kernel for the GNU o ...
, contributions by Nvidia allowed partial support for GPU and memory clock frequency adjustments to be implemented.


Licensing and privacy issues

The license has common terms against reverse engineering and copying, and it disclaims warranties and liability. Starting in 2016 the GeFORCE license says Nvidia "SOFTWARE may access, collect non-personally identifiable information about, update, and configure Customer's system in order to properly optimize such system for use with the SOFTWARE." The privacy notice goes on to say, "We are not able to respond to "Do Not Track" signals set by a browser at this time. We also permit third party online advertising networks and social media companies to collect information... We may combine personal information that we collect about you with the browsing and tracking information collected by these ookies and beaconstechnologies." The software configures the user's system to optimize its use, and the license says, "NVIDIA will have no responsibility for any damage or loss to such system (including loss of data or access) arising from or relating to (a) any changes to the configuration, application settings, environment variables, registry, drivers, BIOS, or other attributes of the system (or any part of such system) initiated through the SOFTWARE".


GeForce Experience

GeForce Experience is program containing several tools including
Nvidia ShadowPlay Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience software for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the vi ...
. Due to a seriou
security vulnerability
before the March 26, 2019 security update, users of GeForce Experience were vulnerable to remote code execution,
denial of service In computing, a denial-of-service attack (DoS attack) is a cyber-attack in which the perpetrator seeks to make a machine or network resource unavailable to its intended users by temporarily or indefinitely disrupting services of a host connec ...
and
privilege escalation Privilege escalation is the act of exploiting a bug, a design flaw, or a configuration oversight in an operating system or software application to gain elevated access to resources that are normally protected from an application or user. The re ...
attacks. When installing new drivers, GeForce Experience may force the system to restart after a 60-second countdown, without giving the user any choice.


References


External links


GeForce product page on Nvidia's website

GeForce powered games on Nvidia's website

techPowerUp! GPU Database
{{Nvidia Nvidia Nvidia graphics processors Graphics cards Companies' terms of service