Galoob v. Nintendo
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''Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.'' is a 1992
legal case A legal case is in a general sense a dispute between opposing parties which may be resolved by a court, or by some equivalent legal process. A legal case is typically based on either civil or criminal law. In most legal cases there are one or mo ...
where the
United States Court of Appeals for the Ninth Circuit The United States Court of Appeals for the Ninth Circuit (in case citations, 9th Cir.) is the U.S. federal court of appeals that has appellate jurisdiction over the U.S. district courts in the following federal judicial districts: * District ...
concluded that there was no
copyright infringement Copyright infringement (at times referred to as piracy) is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, ...
made by the
Game Genie Game Genie is a line of video game cheat cartridges originally designed by Codemasters, sold by Camerica and Galoob. The first device in the series was released in 1990 for the Nintendo Entertainment System, with subsequent devices released for t ...
, a
video game accessory A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as cont ...
that could alter the output of games for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
. The court determined that
Galoob Lewis Galoob Toys, Inc., was a toy company headquartered in South San Francisco, California. They are perhaps best known for creating Micro Machines, which accounted for 50% of its sales in 1989, and distributing the Game Genie in the United Sta ...
's Game Genie did not violate
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
's exclusive right to make
derivative work In copyright law, a derivative work is an expressive creation that includes major copyrightable elements of an original, previously created first work (the underlying work). The derivative work becomes a second, separate work independent in ...
s of their games, because the Game Genie did not create a new permanent work. The court also found that the alterations produced by the Game Genie qualified as non-commercial
fair use Fair use is a doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to balance the interests ...
, and none of the alterations were supplanting demand for Nintendo's games. UK
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
Codemasters The Codemasters Software Company Limited (trade name: Codemasters) is a British video game developer based in Southam, England, which is a subsidiary of American corporation Electronic Arts. Founded by brothers Richard and David Darling in Oct ...
created the Game Genie to capitalize on the success of the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
,
reverse engineering Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompli ...
the hardware to produce a device that could attach to Nintendo game cartridges. Knowing that Nintendo did not authorize this, Galoob pre-emptively sued Nintendo in May 1990 to prevent them from blocking sales of the Game Genie, and Nintendo responded by suing for a preliminary
injunction An injunction is a legal and equitable remedy in the form of a special court order that compels a party to do or refrain from specific acts. ("The court of appeals ... has exclusive jurisdiction to enjoin, set aside, suspend (in whole or in p ...
doing just that. Although the courts
enjoined An injunction is a legal remedy, legal and equitable remedy in the form of a special court order that compels a party (law), party to do or refrain from specific acts. ("The United States courts of appeals, court of appeals ... has exclusive ju ...
the Game Genie from being sold, Galoob ultimately succeeded when the case went to trial, also winning $15million in damages. Nintendo tried to appeal the decision, but was unsuccessful. The Game Genie sold millions of units, and the product line was
extended Extension, extend or extended may refer to: Mathematics Logic or set theory * Axiom of extensionality * Extensible cardinal * Extension (model theory) * Extension (predicate logic), the set of tuples of values that satisfy the predicate * Ext ...
with versions for other consoles. The case was cited in another copyright dispute from the same time, with '' Sega v. Accolade'' (1992) further establishing that
reverse engineering Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompli ...
is fair use. The case has also been cited for establishing the rights of users to modify copyrighted works for their own use. However, the holding was distinguished by courts in ''
Micro Star v. FormGen Inc. ''Micro Star v. FormGen Inc.'' 154 F.3d 1107 (9th Cir. 1998) is a legal case applying copyright law to video games, stopping the sales of a compilation of user-generated levels that infringed the copyright of ''Duke Nukem 3D.'' Micro Star d ...
'' (1998), finding copyright infringement when making permanent modifications and distributing them to the public.


Background

The
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES) is a
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
game
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
first released in Japan in 1983, followed by its North American debut in 1985. By the early 1990s, the system had become so popular that the market for Nintendo cartridges was larger than that for all home computer software. The console had over 500 games created by more than 60 companies, each with a legal license to produce compatible game cartridges. By design, these cartridges were difficult for unauthorized third-parties to alter or reverse engineer. Each cartridge was manufactured with
read-only memory Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing ...
hardware, including a
10NES The Checking Integrated Circuit (CIC) is a lockout chip designed by Nintendo for the Nintendo Entertainment System (NES) video game console in 1985; the chip is part of a system known as 10NES, in which a 'key' (which is stored in the game) is u ...
chip that prevented unauthorized games from booting on the Nintendo system. This was designed to discourage
counterfeit To counterfeit means to imitate something authentic, with the intent to steal, destroy, or replace the original, for use in illegal transactions, or otherwise to deceive individuals into believing that the fake is of equal or greater value tha ...
games. In the late 1980s, a UK developer called
Codemasters The Codemasters Software Company Limited (trade name: Codemasters) is a British video game developer based in Southam, England, which is a subsidiary of American corporation Electronic Arts. Founded by brothers Richard and David Darling in Oct ...
became interested in producing games for the NES. At a
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event t ...
in Las Vegas, Codemasters founder David Darling tried to approach Nintendo's representatives, but they would not engage without an official appointment. Darling interpreted this as a "cold shoulder", and the company became determined to create an unauthorized development kit for the NES, starting by reverse engineering the console and cracking Nintendo's security measures. This allowed Codemasters to port their game ''
Treasure Island Dizzy ''Treasure Island Dizzy'' is a puzzle video game published in 1989 by Codemasters for the Amstrad CPC and ZX Spectrum, and later ported to the Commodore 64, NES, Amiga, Atari ST and Atari Jaguar. ''Treasure Island Dizzy'' is the second game in ...
'' (1989) to the NES, and also allowed them to engineer a knob on the cartridge that could adjust the number of
lives Lives may refer to: * The plural form of a '' life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * '' Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous ...
for the player character. These discoveries led them to develop the
Game Genie Game Genie is a line of video game cheat cartridges originally designed by Codemasters, sold by Camerica and Galoob. The first device in the series was released in 1990 for the Nintendo Entertainment System, with subsequent devices released for t ...
, a device that attached to NES game cartridges to modify each game. The device functioned by intercepting data from a Nintendo game cartridge, and replacing it with new data based on player input, before projecting the final result onto a TV screen. In most cases, players could use the device to make an NES game easier to win. For example, a player could give themself unlimited lives, or make themselves invincible, or start at a later level. However, the device also allowed more creative modifications, such as changing the player character into another sprite, or even accessing unused or unfinished parts of the game. After securing distribution in Canada through Camerica, Codemasters also presented the Game Genie to
Galoob Lewis Galoob Toys, Inc., was a toy company headquartered in South San Francisco, California. They are perhaps best known for creating Micro Machines, which accounted for 50% of its sales in 1989, and distributing the Game Genie in the United Sta ...
, an American toy manufacturer. When Lewis Galoob's son first encountered the device, he became fascinated by the Game Genie's ability to make
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
jump higher. Galoob agreed to distribute the Game Genie in North America, and Codemasters acquired every NES game available, so that they could discover and document the various "codes" that would alter the game's output. The Game Genie was announced in May 1990, and was set to launch in July 1990.


Legal dispute

Knowing that Nintendo would be unhappy with the Game Genie, Codemasters and Galoob initiated a lawsuit on May 17, 1990, against Nintendo in the
United States District Court for the Northern District of California The United States District Court for the Northern District of California (in case citations, N.D. Cal.) is the federal United States district court whose jurisdiction comprises the following counties of California: Alameda, Contra Costa, De ...
, seeking a
declaratory judgment A declaratory judgment, also called a declaration, is the legal determination of a court that resolves legal uncertainty for the litigants. It is a form of legally binding preventive by which a party involved in an actual or possible legal ma ...
that the Game Genie did not violate Nintendo's copyrights. Galoob also asked the court for an
injunction An injunction is a legal and equitable remedy in the form of a special court order that compels a party to do or refrain from specific acts. ("The court of appeals ... has exclusive jurisdiction to enjoin, set aside, suspend (in whole or in p ...
to stop Nintendo from interfering with the Game Genie's sales. Nintendo responded with a
counterclaim In a court of law, a party's claim is a counterclaim if one party asserts claims in response to the claims of another. In other words, if a plaintiff initiates a lawsuit and a defendant responds to the lawsuit with claims of their own against th ...
against Galoob, asking for an injunction of their own to prohibit sales of the Game Genie. Nintendo argued that the Game Genie violated their
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
, infringing on their exclusive right to make
derivative work In copyright law, a derivative work is an expressive creation that includes major copyrightable elements of an original, previously created first work (the underlying work). The derivative work becomes a second, separate work independent in ...
s of their
copyright A copyright is a type of intellectual property that gives its owner the exclusive right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, educatio ...
ed games. Nintendo also alleged that Galoob contributed to infringement by encouraging their customers to make unauthorized derivative works using the Game Genie. Nintendo's reasoning relied heavily on the decision in '' Midway Manufacturing Co. v. Artic International (1983)'', where the court stopped Artic from selling hardware that could speed up the arcade game,
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, wh ...
. In ''Midway'', the judge concluded that Artic's speed-up kit incorporated copyrighted material from the game, and supplanted demand for Midway's game. By contrast, although the Game Genie altered the game's output and player experience, it did not alter the original cartridge in any way.


Injunction and decision

On July 2, 1990, District Judge
Robert Howard Schnacke Robert Howard Schnacke (October 8, 1913 – June 5, 1994) was a United States district judge of the United States District Court for the Northern District of California. Education and career He was born in San Francisco, California and graduat ...
granted Nintendo a
preliminary injunction An injunction is a legal and equitable remedy in the form of a special court order that compels a party to do or refrain from specific acts. ("The court of appeals ... has exclusive jurisdiction to enjoin, set aside, suspend (in whole or in p ...
, preventing Galoob from selling the Game Genie until the dispute was fully resolved. It also ordered Nintendo to post a bond (initially $100,000, later increased to $15million), in order to ensure Galoob be compensated for sales lost during the injunction, should Galoob win the case. Galoob
appeal In law, an appeal is the process in which cases are reviewed by a higher authority, where parties request a formal change to an official decision. Appeals function both as a process for error correction as well as a process of clarifying and ...
ed the injunction, but the
Ninth Circuit Court of Appeals The United States Court of Appeals for the Ninth Circuit (in case citations, 9th Cir.) is the U.S. federal court of appeals that has appellate jurisdiction over the U.S. district courts in the following federal judicial districts: * District ...
affirmed the lower court's decision on February 7, 1991, and the dispute would proceed to trial in April. A similar lawsuit launched by Nintendo in November 1990 against Camerica in Canada seeking an
interlocutory injunction An interlocutory injunction is a court order to compel or prevent a party from doing certain acts pending the final determination of the case. It is an order made at an interim stage during the trial, and is usually issued to maintain the status qu ...
was dismissed by the
Federal Court of Canada The Federal Court of Canada, which succeeded the Exchequer Court of Canada in 1971, was a national court of Canada that had limited jurisdiction to hear certain types of disputes arising under the federal government's legislative jurisdiction. O ...
's Trial Division in February 1991. The court's Appeal Division upheld the decision on May 24, 1991. On July 12, 1991, District Judge
Fern M. Smith Fern Meyerson Smith (born November 7, 1933) is a former United States federal judge, United States district judge of the United States District Court for the Northern District of California. Education and career Born on November 7, 1933, in San ...
ruled that Galoob had not violated Nintendo's copyrights. In her ruling, Smith compared usage of the Game Genie to "skipping portions of a book" or fast-forwarding through a purchased movie. She also compared use of the Game Genie to altering a copyrighted board game for personal use; Nintendo conceded that this would be allowed under copyright. In determining that use of the Game Genie was non-infringing, Smith wrote that "Having paid Nintendo a fair return, the consumer may experiment with the product and create new variations of play, for personal enjoyment, without creating a derivative work." She also ruled in the alternative, that it would still fall under
fair use Fair use is a doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to balance the interests ...
and was not infringing. The decision lifted the injunction on Galoob that had been in place for just over a year. In December 1991, a hearing was held to determine how much of the $15million bond would be awarded to Galoob to compensate for losses during the approximately one-year period they were prohibited from selling the Game Genie. Partly using extrapolated sales data from Canada, the court found that because Galoob's losses actually exceeded $15million, it was entitled to the entire amount, plus legal fees. Nintendo appealed the verdict to the Ninth Circuit Court of Appeals, but the
appellate court A court of appeals, also called a court of appeal, appellate court, appeal court, court of second instance or second instance court, is any court of law that is empowered to hear an appeal of a trial court or other lower tribunal. In much of ...
affirmed the lower court's decision on May 21, 1992. The appeals court ruled that the changes created by the Game Genie were not "fixed" in any permanent way, and thus no derivative work was created. A derivative work must incorporate a protected work in some concrete or permanent form, which is not the case for the audiovisual images produced by the Game Genie. The court also considered the doctrine of fair use, emphasizing the fourth factor of the fair use test where the court analyzes the effect of the alleged infringement on the value of the original work. The court stated that even if the Game Genie did allow players to create a derivative work, those players were doing this as a nonprofit activity, and Nintendo failed to show any economic harm from use of the Game Genie. The Game Genie did not supplant demand for Nintendo's games, as consumers would need to purchase the original game in order to use the add-on. The court concluded that Galoob had not directly infringed Nintendo's copyright, nor contributed to any infringing activity from Game Genie users. After the verdict, Nintendo tried to appeal the $15million award in damages, but on February 17, 1994, the Ninth Circuit affirmed the district court's decision once again.


Impact and legacy

After the dispute, Codemasters became confident of the commercial potential of the Game Genie, as well as its legality.
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
also came to an agreement with Codemasters to sell an official Game Genie device for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
, but only after Codemasters privately issued an ultimatum and promised to "open hefloodgates" through a lawsuit, according to Codemasters developer Richard Alpin. The Game Genie was considered non-infringing for two major reasons: that it did not create a new permanent work, and that Nintendo did not prove they experienced any present or potential market harm. In the ''Handbook of Intellectual Property Claims and Remedies'', the author Patrick J. Flinn argued that Nintendo failed to take into account a fair use analysis, and that there was no real evidence that the Game Genie hurt their business. ''Galoob v Nintendo'' signaled a change in the legality of third party game products of all kinds. In the same year, the case was cited in '' Sega v. Accolade'' (1992), which held that there was no copyright infringement when
Accolade The accolade (also known as dubbing or adoubement) ( la, benedictio militis) was the central act in the rite of passage ceremonies conferring knighthood in the Middle Ages. From about 1852, the term ''accolade'' was used much more generally to ...
reverse engineered the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
to publish third party games without
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's authorization. '' The Hastings Communication and Entertainment Law Journal'' reacted to both cases, comparing the court's interpretations of both derivative works and fair use, and concluded that courts were shifting to allow more interoperability between technologies. '' The Journal of Intellectual Property Law'' compared both the ''Sega'' and ''Galoob'' cases to the earlier fair use case in ''Sony Corp. of America v. Universal City Studios'' (1984), concluding that a new technology shouldn't trigger copyright liability as long as it doesn't undermine a copyright owner's ability to earn a fair return for their works. '' The Golden Gate University Law Review'' praised the ''Galoob'' court for following fair use doctrine and refining the definition of a derivative work, allowing new innovations without jeopardizing the incentive to innovate. The ''Galoob'' decision continues to influence legal discussions of fair use of copyrighted video game content, such as how to apply the principle of permanency to a
live stream Livestreaming is streaming media simultaneously recorded and broadcast in real-time over the internet. It is often referred to simply as streaming. Non-live media such as video-on-demand, vlogs, and YouTube videos are technically streamed, but n ...
or
Let's Play A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and/or a camera view of the gamer's face. A Let's Play differs from a video game walkthrough or strat ...
. By deterring companies from being overly litigious, the case was essential to the future of
video game modding Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes an ...
in the United States and globally. Soon after the court decided ''Galoob'', video game mods became more widespread, particularly with the popularity of ''Doom'' and the permissive attitude of its developer,
Id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
. As third parties began to sell compilations of user-created levels, Micro Star created ''Nuke-It'', a compilation of 300 custom made levels for ''
Duke Nukem 3D ''Duke Nukem 3D'' is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games ''Duke Nukem (video game), Duke Nukem'' and ''Duke Nukem II'', published by 3D Realms. ''Duke Nukem 3D'' features the adventures ...
'', provoking a copyright dispute with the game's developers. In the ensuing lawsuit '' Micro Star v. FormGen'' (1998), Judge
Alex Kozinski Alex Kozinski (; born July 23, 1950) is a Romanian-American jurist and lawyer who was a judge on the U.S. Court of Appeals for the Ninth Circuit from 1985 to 2017. He was a prominent and influential judge, and many of his law clerks went on to ...
distinguished the infringement of Micro Star's compilation from the non-infringing Game Genie, because the ''Nuke-It'' compilation was a permanent derivative work, and it was misappropriating profits from a potential ''Duke Nukem'' sequel. ''The Santa Clara High Technology Law Journal'' compared the ''Micro Star'' and ''Galoob'' cases, arguing that it is not inherently copyright infringement to modify a game, unless that modification is saved as a copy and distributed to the public. Since modern mods are distributed to the public in a permanent form, the '' William & Mary Business Law Review'' called the ''Galoob'' decision a "
Pyrrhic victory A Pyrrhic victory ( ) is a victory that inflicts such a devastating toll on the victor that it is tantamount to defeat. Such a victory negates any true sense of achievement or damages long-term progress. The phrase originates from a quote from ...
" for modders. The question of whether a modification creates a new derivative work arose outside of the game industry in 2001, when television networks and studios sued
SONICblue SONICblue Incorporated (NASDAQ:SBLU) was a public company based in Santa Clara, California. The firm was a manufacturer of home audio/video equipment with an estimated revenue of $100M - $250M and approximately 700 employees. SONICblue first fil ...
over the commercial-skipping feature of their
digital video Digital video is an electronic representation of moving visual images (video) in the form of encoded digital data Digital data, in information theory and information systems, is information represented as a string of discrete symbols eac ...
service,
ReplayTV ReplayTV was a former DVR company that from 1999 until 2005, produced a brand of digital video recorders (DVR), a term synonymous with ''personal video recorder'' (PVR). It is a consumer video device which allows users to capture television progr ...
. However, SONICblue filed for bankruptcy, and its new ownership agreed to remove the commercial-skipping feature before courts could decide how ''Galoob'' applied. This issue also arose with the proliferation of "clean" edits of films, particularly a 2003 dispute involving
ClearPlay ClearPlay is a parental control service that allows content filtering of streaming movies available on Disney+, Amazon Prime, HBOMax, Apple TV+ and Netflix. It automatically skips over or mutes undesirable content such as profanity, graphic violenc ...
technology that performed this filtering in real-time. The dispute became moot with the passage of the Family Entertainment and Copyright Act of 2005, which expressly permitted digital filtering, without changing the application of copyright law to cut-and-splice film edits. The copyright cases of ''Midway'', ''Galoob'', and ''Micro Star'' continue to guide the law around game modifications, that a permanent modification is likely copyright infringement, where an impermanent modification is not. The ''Galoob'' precedent has led courts to permit the use of third-party software to manipulate and cheat at other games. This was later addressed in the
Digital Millennium Copyright Act The Digital Millennium Copyright Act (DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or ...
(1998), which limited people from creating technology that is "primarily designed or produced for the purpose of circumventing a technological measure that effectively controls access" to a protected work.


References


External links

{{Video game copyright United States computer case law Nintendo United States copyright case law Video game copyright law United States Court of Appeals for the Ninth Circuit cases 1992 in United States case law Fair use case law Video game mods