GURPS Bio-Tech
   HOME

TheInfoList



OR:

''GURPS Bio-Tech'' is a
GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems ...
, the Generic Universal Role Playing Game,
sourcebook A sourcebook is a collection of writings on a subject that is intended to be a basic introduction to the topic presented. Academic use In American universities, a sourcebook, either a standard one or a custom collection, may function as a supplem ...
that covers the implementation of
biotechnology Biotechnology is the integration of natural sciences and engineering sciences in order to achieve the application of organisms, cells, parts thereof and molecular analogues for products and services. The term ''biotechnology'' was first used ...
in the game. The first edition of the book was written for GURPS Third Edition, while the second edition of GURPS Bio-Tech was written for GURPS Fourth Edition. Both editions of the game are primarily focused on providing supplemental rules, campaign material, and examples of the uses of biotechnology for the players and game-master alike. The second edition contains two outlines for
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
s (''Alexander Athanatos'' and ''Draconis'') but is primarily focused on providing rules and examples of devices that
Game Master A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
s could adapt for use in their own campaigns.
GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems ...
is a game where players and game-masters can, and are encouraged to, create whatever characters and settings they choose. The ''GURPS Bio-Tech'' sourcebook gives them a resource to use should they wish to incorporate elements of biotechnology into their games. The books contain rules and advice for creating a wide variety of possible characters, scenarios, storylines, and campaigns that are influenced by either real-world theories and practices of biotechnology, or the science fiction of advanced genetic alteration, enhancement, and augmentation.


Author Information

The first edition of GURPS Bio-Tech was written by
David L. Pulver David L. Pulver (born 2 November 1965 in Kingston, Ontario) is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning ''Transhuman Space''. Early life and e ...
. The second edition was written by both Pulver and David Morgan-Mar. David Pulver has written a number of books for GURPS in both its third and fourth editions. Morgan-Mar is a regular contributor to
Pyramid Magazine ''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issu ...
, Steve Jackson Games' online game and hobby magazine, and has co-written several books for GURPS Fourth Edition.


Content

''GURPS Bio-Tech'' includes a detailed introduction into biotechnology, speaking about both its practices in a real-world sense, and its applications in
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
and
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
. In addition to new and supplemental rules for the game, the book goes into great detail discussing what the world would (potentially) be like if biotechnology were to continue to advance.
Anti-aging The anti-aging movement is a social movement devoted to eliminating or reversing aging, or reducing the effects of it. A substantial portion of the attention of the movement is on the possibilities for life extension, but there is also interest in ...
treatments, human (and nonhuman) augmentation and enhancement, chemical warfare,
cloning Cloning is the process of producing individual organisms with identical or virtually identical DNA, either by natural or artificial means. In nature, some organisms produce clones through asexual reproduction. In the field of biotechnology, c ...
, and many other subjects are detailed, along with advice for game-masters should they wish to implement such things into their games. Because GURPS is meant to be open-ended for the game-master to develop their own setting, many possibilities are left open for their interpretation, such as potential social and political ramifications of these advancements. How does the general public react to extreme modification? What religious concerns does it bring up? How does humanity deal with the population increase caused by anti-aging treatments? ''GURPS Bio-Tech'' leaves the answers to these questions up to the game-masters, allowing them to weave such elements into their stories as much or as little as they desire. This is also the first 4th edition book to make significant changes to the page layout introduced with the 4th edition, most noticeably with a return to a two column layout.


Inspiration

''GURPS Bio-Tech'' draws inspiration from a varied collection of sources. *
David Brin Glen David Brin (born October 6, 1950) is an American scientist and author of science fiction. He has won the Hugo,Otherness'' * John Varley's '' The Persistence of Vision'' *
H. G. Wells Herbert George Wells"Wells, H. G."
Revised 18 May 2015. ''
The Island of Dr. Moreau'' *
Janine Benyus Janine M. Benyus (born 1958) is an American natural sciences writer, innovation consultant, and author. After writing books on wildlife and animal behavior, she coined the term Biomimicry to describe intentional problem-solving design inspire ...
' ''Biomimicry: Innovation Inspired by Nature'' *Thomas Lee's ''Gene Future'' *and many others.


Publication history

The first edition of ''GURPS Bio-Tech'' was written by David Pulver, and published by Steve Jackson Games as a 144-page book. The first edition of GURPS Bio-Tech was written in 1997, and published by Steve Jackson Games, the creators of GURPS, the
Munchkin A Munchkin is a native of the fictional Munchkin Country in the Oz books by American author L. Frank Baum. They first appear in the classic children's novel ''The Wonderful Wizard of Oz'' (1900) where they welcome Dorothy Gale to their city in ...
card game, and many others. A new ''GURPS Bio-Tech'' (2006) was one of several technology-focused books published for ''GURPS'' fourth edition. The second edition, published in 2006, was also produced by Steve Jackson Games. The first edition had two print runs, which the second edition is still on its first.


Reception

Joe Kushner reviewed the first ''GURPS Bio-Tech'' in ''
Shadis ''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an indepe ...
'' #48. Kushner comments: "Overall the book is very clear and easy to use. The majority of the text has comments by various individuals which make it easier to read. The art is all done by Dan Smith, so even if you don't like his art, it still has a uniform feel to it."


Awards

It was an
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
nominee as Best Roleplaying Game Supplement in 2007.


Reviews

*''Backstab'' #8


References


External links


Homepage for second edition, for GURPS 4th editionHomepage for first edition, for GURPS 3rd edition
* ttp://www.sjgames.com/errata/gurps/bio-tech_2.html/ Errata for first edition, second printing, for GURPS 3rd editionbr>Pyramid magazine
{{DEFAULTSORT:Gurps Bio-Tech Biopunk
Bio-Tech Biotechnology is the integration of Natural science, natural sciences and Engineering Science, engineering sciences in order to achieve the application of organisms, cells, parts thereof and molecular analogues for products and services. The te ...
GURPS 3rd edition GURPS 4th edition Role-playing game supplements introduced in 1997 Science fiction role-playing game supplements