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''From Dust'' is a
god In monotheistic thought, God is usually viewed as the supreme being, creator, and principal object of faith. Swinburne, R.G. "God" in Honderich, Ted. (ed)''The Oxford Companion to Philosophy'', Oxford University Press, 1995. God is typically ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
, designed by
Éric Chahi Éric Chahi is a French computer game designer and programmer, best known as the creator of '' Another World'' (also known as ''Out of This World'' in North America) and ''Heart of Darkness''. Career Éric Chahi started programming on Oric Atm ...
and developed by
Ubisoft Montpellier Ubisoft Montpellier is a French video game developer and a studio of Ubisoft based in Castelnau-le-Lez. Founded in 1994 as Ubi Pictures, it is best known for developing the '' Rayman'' and '' Beyond Good & Evil'' series. At 350 employees as o ...
. The game was released for Microsoft Windows, PlayStation Network, and
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
in 2011. Described as a spiritual successor to '' Populous'', the game revolves around The Breath, which was summoned by a tribe to help them seek and recover their lost knowledge. In the game, players, controlling a
cursor Cursor may refer to: * Cursor (user interface), an indicator used to show the current position for user interaction on a computer monitor or other display device * Cursor (databases), a control structure that enables traversal over the records in ...
, can manipulate
matter In classical physics and general chemistry, matter is any substance that has mass and takes up space by having volume. All everyday objects that can be touched are ultimately composed of atoms, which are made up of interacting subatomic part ...
such as
lava Lava is molten or partially molten rock (magma) that has been expelled from the interior of a terrestrial planet (such as Earth) or a moon onto its surface. Lava may be erupted at a volcano or through a fracture in the crust, on land or un ...
,
soil Soil, also commonly referred to as earth or dirt Dirt is an unclean matter, especially when in contact with a person's clothes, skin, or possessions. In such cases, they are said to become dirty. Common types of dirt include: * Debri ...
, and
water Water (chemical formula ) is an Inorganic compound, inorganic, transparent, tasteless, odorless, and Color of water, nearly colorless chemical substance, which is the main constituent of Earth's hydrosphere and the fluids of all known living ...
. Players can help the tribespeople to overcome challenges including finding different totems and overcoming natural disasters. In addition to the story mode, the game features a Challenge mode which offers a shorter, but harder experience. Originally starting its life as a strategy game, ''From Dust'' marked the return of Éric Chahi to the video game industry following an extended sabbatical after the completion of his last game, '' Heart of Darkness''. The project was created as a result of his fascination with
volcanoes A volcano is a rupture in the crust of a planetary-mass object, such as Earth, that allows hot lava, volcanic ash, and gases to escape from a magma chamber below the surface. On Earth, volcanoes are most often found where tectonic plates a ...
, and his desire to combine the ambivalence and violent characteristics of their nature in a new video game. The team was further inspired by African and New Guinean tribes,
Conway's Game of Life The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no furthe ...
, works of Polish painter
Zdzisław Beksiński Zdzisław Beksiński (; 24 February 192921 February 2005) was a Polish painter, photographer, and sculptor, specializing in the field of dystopian surrealism. Beksiński made his paintings and drawings in what he called either a Baroque or ...
, and ''
Koyaanisqatsi ''Koyaanisqatsi'' (), also known as ''Koyaanisqatsi: Life Out of Balance'', is a 1982 American experimental non-narrative film directed and produced by Godfrey Reggio with music composed by Philip Glass and cinematography by Ron Fricke. The f ...
''. Some features, such as the biological life cycle of the tribespeople, were left out of the game because of the huge amount of work they would require.
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', ...
was originally doubtful about the project but was later convinced by Chahi. The game was made by a small team within the Montpellier studio, so was considered an independent game produced by a large publisher. The game was announced at
E3 2010 The Electronic Entertainment Expo 2010 (E3 2010) was the 16th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 14, 2010, and ended on June 17, 2010, with 45,600 total attendees. Ther ...
as ''Project Dust''. The game received a generally positive reception on release, with critics praising the game's physics, simulation, openness and graphics, while criticizing the game's
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
and camera angles. Opinions on the game's Challenge mode and mission design were polarized. The PC version of the game fared worse than other platforms for its technical issues and digital rights management. The game was a commercial success for Ubisoft, selling over half a million copies and became Ubisoft's fastest-selling digital game. Despite its success, Chahi confirmed that he will not return to develop a sequel.


Gameplay

In ''From Dust'', players assume a god-like, first-person perspective from which they manipulate an
archipelago An archipelago ( ), sometimes called an island group or island chain, is a chain, cluster, or collection of islands, or sometimes a sea containing a small number of scattered islands. Examples of archipelagos include: the Indonesian Arc ...
environment in an effort to save and enlighten a
nomad A nomad is a member of a community without fixed habitation who regularly moves to and from the same areas. Such groups include hunter-gatherers, pastoral nomads (owning livestock), tinkers and trader nomads. In the twentieth century, the po ...
ic
tribe The term tribe is used in many different contexts to refer to a category of human social group. The predominant worldwide usage of the term in English is in the discipline of anthropology. This definition is contested, in part due to confli ...
and help them to seek their lost knowledge. With a spherical cursor, the user controls certain types of matter in real time. Lava cools to form solid rock, vegetation propagates in soil and spreads naturally once a village is built, and moving water quickly erodes the terrain. Physical changes to the world occur extremely rapidly, allowing players to restructure islands within minutes. Campaigns in ''From Dust'' are structured as a sequence of missions, whereby completing certain objectives expedites the tribe's progress and bestows additional powers, such as the capacity to jellify water. Tribal
shaman Shamanism is a religious practice that involves a practitioner (shaman) interacting with what they believe to be a spirit world through altered states of consciousness, such as trance. The goal of this is usually to direct spirits or spir ...
s alert the player to natural disasters, notably
tsunami A tsunami ( ; from ja, 津波, lit=harbour wave, ) is a series of waves in a water body caused by the displacement of a large volume of water, generally in an ocean or a large lake. Earthquakes, volcanic eruptions and other underwater exp ...
s and
volcanic eruptions Several types of volcanic eruptions—during which lava, tephra (ash, lapilli, volcanic bombs and volcanic blocks), and assorted gases are expelled from a volcanic vent or fissure—have been distinguished by volcanologists. These are often ...
, shortly before they occur. These disasters can be inhibited through creative, physical manipulation of the environment: a tsunami can be jellified,
wildfire A wildfire, forest fire, bushfire, wildland fire or rural fire is an unplanned, uncontrolled and unpredictable fire in an area of combustible vegetation. Depending on the type of vegetation present, a wildfire may be more specifically identi ...
s extinguished, and lava flows diverted. Although there is no 'explicit sandbox' mode, Chahi stated that each mission features a distinct map, which the player can return to and manipulate further. ''From Dust'' has the option of two main game modes, one being the Story mode, the other a Challenge mode. The former consists of a sequence of missions which play through the story of a lost tribe who are using the player (who controls "The Breath") to travel to different levels in an attempt to discover what happened to their old tribe. By helping the tribe to find the different totems scattered on a map, they can begin constructing their village next to the totem. Players can also send tribespeople to look for magical stones, which will grant them the ability to manipulate the world, by repelling water and fire for example. When the tribe successfully builds villages next to every totem, a portal will open and the player can proceed into the next map. These maps become more and more challenging as players progress. New elements, such as trees that erupt in fire, and plants that explode, are introduced in later levels. Challenge mode employs similar gameplay to that of the Story mode. The difference is that the gameplay for Challenge mode is faster-paced, offers more puzzles, and sacrifices any storyline in this mode. It consists of 30 levels and players must fulfill certain conditions before succeeding. Each level lasts only a few minutes, offering more exciting, yet harder, gameplay. The time needed for players to complete a level is recorded in an online leaderboard which can be viewed by other players.


Story

''From Dust''s story revolves around a tribe which has lost the knowledge of their ancestors - The Ancients. They find themselves located in unknown territory. To solve this problem, the tribe gathers and summons "The Breath", controlled by the player, hoping that it will help them to communicate with nature. However, after the summoning, the tribe desperately want answers to their questions, and have a strong desire to recover the lost knowledge. The Breath then guides the tribe to different totems allowing them to perform rituals and to construct villages and settlements. A passage will unlock and allow the tribe to discover new lands and places. After discovering and journeying through islands of different characteristics, the tribe, with the help of The Breath, have overcome numerous natural disasters including tsunami and volcanic eruption. The tribe follows the path of The Ancients, yet their lands are nowhere to be found. By the last island, the players are given the chance to place the totem around the island and create and form their own island. After placing the final totem, the tribe reaches the place for the final ritual. After the ritual is completed, the entire island collapses and reshapes and sinks into the sea, leaving only the passageway above sea level. After the tribespeople pass the gateway, they realize that they have returned to the first island where they began their journey. As the game closes, the narrator ends the story with the words: "And here we are, as on the first day."


Development

On 14 June 2010, Ubisoft announced the development of ''From Dust'' at E3, and the appointment of Éric Chahi as the Creative Designer. Codenamed ''Project Dust'', it was marketed as a spiritual successor to ''Populous'', a game developed by
Peter Molyneux Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', ''Dungeon Keeper'', and ''Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: Wh ...
and
Bullfrog Productions Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, '' Populous'', and is also well know ...
in 1989. The development team used the proprietary LyN game engine. Chahi described the game as playing like a
sandcastle Sand art is the practice of modelling sand into an artistic form, such as sand brushing, sand sculpting, sand painting, or creating sand bottles. A sandcastle is a type of sand sculpture resembling a miniature building, often a castle. The dr ...
game, but with elements like lava. On 16 August 2010, during
Gamescom Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Associ ...
and the European
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
in
Cologne Cologne ( ; german: Köln ; ksh, Kölle ) is the largest city of the German western state of North Rhine-Westphalia (NRW) and the fourth-most populous city of Germany with 1.1 million inhabitants in the city proper and 3.6 millio ...
, Ubisoft unveiled technical footage showing the game's physics engine in detail. In the technical sequence, a narrator explains the user's interactions with the environment, and the effects of each physical element upon the other. During the conference, Chahi presented a lecture entitled "Creating a High-Performance Simulation: A Dynamic Natural World to Play With", demonstrating the world editor that underlies the environment simulation. Ubisoft's decision to release the game via the
internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
was taken partly to avoid distribution and manufacturing costs, but also to enable creative options for the team and to allow for future features, such as a world editor, multiplayer, or other enhanced content later in the development cycle. Guillaume Bunier, Ubisoft's producer, acknowledged that "some people would not be able to play it", but argued that the majority of individuals interested in the game would be using PlayStation Network,
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
, and Steam. In the event that ''From Dust'' became a "huge success", Bunier suggested that the company could do another, disc-based version. When questioned about the suitability of the game for the console market, he responded by observing that other atypical games were successful on such platforms, notably ''
Flower A flower, sometimes known as a bloom or blossom, is the reproductive structure found in flowering plants (plants of the division Angiospermae). The biological function of a flower is to facilitate reproduction, usually by providing a mechani ...
'' on the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
(PS3). The OnLive game system, the PS3, and the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
were "powerful machines", and ''From Dust'' would utilise their superior capacity to operate the simulation. ''From Dust'' was released for the Xbox 360 on 27 July 2011. It was later released for Microsoft Windows in August 2011, the PlayStation Network in September 2011, and Google Chrome in May 2012.


Influences

Following the completion of ''Heart of Darkness'' in 1998, Chahi left the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
to explore other interests, and subsequently developed a passion for
volcanology Volcanology (also spelled vulcanology) is the study of volcanoes, lava, magma and related geological, geophysical and geochemical phenomena (volcanism). The term ''volcanology'' is derived from the Latin word '' vulcan''. Vulcan was the an ...
. In the past, Chahi self-produced video games, as the PC market was independent games-oriented. However, the independent game's importance diminished by 2006, so Chahi decided to work with a publisher instead. He presented the concept to
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', ...
in 2006. According to Chahi, it was not difficult to convince Ubisoft to fund the project, though initially there was hesitation and the proposal was rejected. After the company reversed its decision, the team spent approximately two years meeting with the key people within Ubisoft; development properly began in January 2008. The team initially only had three people, but it was expanded to about 15 to 20 people, which was considered a small team for Ubisoft. According to Chahi, he was inspired by his 1999 trip to
Mount Yasur Mount Yasur is a volcano on Tanna Island, Vanuatu, high above sea level, on the coast near Sulphur Bay, northeast of the taller Mount Tukosmera, which was active in the Pleistocene. It has a largely unvegetated pyroclastic cone with a nearly c ...
's crater in
Vanuatu Vanuatu ( or ; ), officially the Republic of Vanuatu (french: link=no, République de Vanuatu; bi, Ripablik blong Vanuatu), is an island country located in the South Pacific Ocean. The archipelago, which is of volcanic origin, is east of no ...
. The scenery, and the power of the volcano, which was extremely active at the time, fascinated and scared him. Chahi, still intending to make another video game "before edied", hoped that his next project could convey the: "ambivalence of Nature, beautiful and potentially violent at the same time". Becoming more and more interested in the world's natural forces, Chahi went on to visit different volcanoes, including Dolomieu crater on
Reunion Island Reunion may refer to: * Class reunion * Family reunion Reunion, Réunion, Re-union, Reunions or The Reunion may also refer to: Places * Réunion, a French overseas department and island in the Indian Ocean * Reunion, Commerce City, Colorado, ...
, and a volcano in the
Indian Ocean The Indian Ocean is the third-largest of the world's five oceanic divisions, covering or ~19.8% of the water on Earth's surface. It is bounded by Asia to the north, Africa to the west and Australia to the east. To the south it is bounded by t ...
. Once the development was underway, Montpellier even recorded audio from a real volcano for inclusion in the game. Nature and cycle were some of the most important key elements of the game. The team intended to create different cycles and loops that would result in different kinds of interaction between the environments. For example, the tide cycle and eruption cycle changes dynamically, and it impacts the growth of plants and the lives of the villagers. According to Chahi, the cycle allows players to anticipate what will happen next. While discussing the game's visual elements and art direction, developers revealed that they used several locations on Earth, such as the
Yemen Yemen (; ar, ٱلْيَمَن, al-Yaman), officially the Republic of Yemen,, ) is a country in Western Asia. It is situated on the southern end of the Arabian Peninsula, and borders Saudi Arabia to the Saudi Arabia–Yemen border, north and ...
i islands of
Socotra Socotra or Soqotra (; ar, سُقُطْرَىٰ ; so, Suqadara) is an island of the Republic of Yemen in the Indian Ocean, under the ''de facto'' control of the UAE-backed Southern Transitional Council, a secessionist participant in Yemen’ ...
,
lagoon A lagoon is a shallow body of water separated from a larger body of water by a narrow landform, such as reefs, barrier islands, barrier peninsulas, or isthmuses. Lagoons are commonly divided into ''coastal lagoons'' (or ''barrier lagoons'') ...
archipelago An archipelago ( ), sometimes called an island group or island chain, is a chain, cluster, or collection of islands, or sometimes a sea containing a small number of scattered islands. Examples of archipelagos include: the Indonesian Arc ...
s of
Polynesia Polynesia () "many" and νῆσος () "island"), to, Polinisia; mi, Porinihia; haw, Polenekia; fj, Polinisia; sm, Polenisia; rar, Porinetia; ty, Pōrīnetia; tvl, Polenisia; tkl, Polenihia (, ) is a subregion of Oceania, made up of ...
, and central Sahara as sources of inspiration. The team also worked with science fiction novelist Laurent Genefort to create the game's world. Bruno Gentile, Art Director of ''From Dust'', stated that the world possessed strong visual contrasts, with "rich and swarming life full of weird shapes and colors". Inhabitants of ''From Dust'' wear
mask A mask is an object normally worn on the face, typically for protection, disguise, performance, or entertainment and often they have been employed for rituals and rights. Masks have been used since antiquity for both ceremonial and pra ...
s, which serve as a motif representing mystery and uniqueness. Gentile commented that after the developers researched
Africa Africa is the world's second-largest and second-most populous continent, after Asia in both cases. At about 30.3 million km2 (11.7 million square miles) including adjacent islands, it covers 6% of Earth's total surface area ...
n and
New Guinea New Guinea (; Hiri Motu: ''Niu Gini''; id, Papua, or , historically ) is the world's second-largest island with an area of . Located in Oceania in the southwestern Pacific Ocean, the island is separated from Australia by the wide Torr ...
n tribes, one of Ubisoft Montpellier's concept artists developed the idea of a large mask, constructed from nacre. Chahi remarked that the team had drawn inspiration from various musical instruments, especially
slit drums A slit drum or slit gong is a hollow percussion instrument. In spite of the name, it is not a true drum but an idiophone, usually carved or constructed from bamboo or wood into a box with one or more slits in the top. Most slit drums have one slit ...
used on the Vanuatu islands, and indicated that music was "a key part in the gameplay and design". While tribes do not develop technologically, the team decided that their
culture Culture () is an umbrella term which encompasses the social behavior, institutions, and norms found in human societies, as well as the knowledge, beliefs, arts, laws, customs, capabilities, and habits of the individuals in these groups ...
would evolve as they discovered "their world and their past". The game utilizes a rich color palette, which allowed the team to create strong color contrast and to "express the beauty of nature". In an interview with
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
, Chahi emphasised that the developers tried initially to avoid including overt
religious Religion is usually defined as a social- cultural system of designated behaviors and practices, morals, beliefs, worldviews, texts, sanctified places, prophecies, ethics, or organizations, that generally relates humanity to supernatur ...
elements in the game. Tribal worship, totems, and animal-shaped monuments are examples of the quasi-religious characters of ''From Dust''. Chahi explained that, during one mission, the player would physically divide an ocean in order to assist their tribe in crossing it and so forth. He indicated that Ubisoft Montpellier were reluctant: "we didn't want to take it in this direction", but the "game kept pushing us back to it". When asked the meaning of the game's title, Bunier remarked that "it's just another universe, another place, something people create from dust". Separately, Chahi commented that the game centered on the fragility of life and brevity of humankind. According to Chahi, the game began its life as a
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisi ...
. The core of the game is that players are "giving powers to heirpeople". However, the team later shifted the format to a
god game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
hoping players would interact with the environment and simulation, and not treat those elements as a background. Many original concepts, such as natural disasters, remained intact in the final game. Other influences for the game include Conway's Game of Life, a mathematical model of the 1970s,
plant propagation Plant propagation is the process by which new plants grow from a variety of sources: seeds, cuttings, and other plant parts. Plant propagation can also refer to the man-made or natural dispersal of seeds. Propagation typically occurs as a step i ...
s, the works of Polish painter
Zdzisław Beksiński Zdzisław Beksiński (; 24 February 192921 February 2005) was a Polish painter, photographer, and sculptor, specializing in the field of dystopian surrealism. Beksiński made his paintings and drawings in what he called either a Baroque or ...
, and ''
Koyaanisqatsi ''Koyaanisqatsi'' (), also known as ''Koyaanisqatsi: Life Out of Balance'', is a 1982 American experimental non-narrative film directed and produced by Godfrey Reggio with music composed by Philip Glass and cinematography by Ron Fricke. The f ...
'', a film directed by
Godfrey Reggio Godfrey Reggio (born March 29, 1940) is an American director of experimental documentary films. Life Reggio was born in New Orleans, Louisiana to an old and distinguished Louisiana family descended from Francesco M. de Reggio, an Italian noblem ...
which shows slow motion and time-lapse footage of cities and many natural landscapes across the United States.


Mechanics

An essential aspect of ''From Dust'' is the environment simulation, which underlies the player's interactions with the world. Developers intended that the world appear as a 'living thing', a dynamic and spontaneous entity, irrespective of the player's actions upon it. Chahi emphasised the difficulty of balancing this technical simulation with individual enjoyment, commenting that sometimes: "it would take days to find the right value for gameplay that's also aesthetically pleasing". Montpellier accommodated this dynamism through a system of rules which govern the elements of the simulation: flowing water and moving soil result in the emergence of rivers; lakes at the base of a volcano accumulate sediment, which increases their viscosity; and similar rules govern volcanic eruptions, lava flow, and the spread of vegetation. With each rule, the layers accumulate to the point at which the developers are able to create an entire landscape. According to Chahi, simulation is the most challenging part of the game, as it requires developers to put much effort into
optimisation Mathematical optimization (alternatively spelled ''optimisation'') or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. It is generally divided into two subfi ...
because of its high computation demands. Chahi added that the game's programme is similar to that of VS Assembly, where the computation will be stored in the
cache memory In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewher ...
, allowing for fast computing. The team intentionally avoided developing any
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s for objects like rivers and volcanoes, as they hoped that it would flow dynamically and naturally. Regarding physics in the world of Dust, Chahi commented that the developers had: "worked hard to translate a vision of the power of the Earth moving and exploding in the game". Volcanic eruptions, explosions, and lava flows, function in a way similar to actual volcanoes, such as Mount Etna. However, the developers opted for more theatrical, "visually impressive"
tsunami A tsunami ( ; from ja, 津波, lit=harbour wave, ) is a series of waves in a water body caused by the displacement of a large volume of water, generally in an ocean or a large lake. Earthquakes, volcanic eruptions and other underwater exp ...
s. Dynamic textures were used to represent water transparency, moving lava, and the real time adaptation of rock and soil to fluids. A central aspect of the user interface is the Breath, with which players interact with the world and manipulate events. When a user selects a material, such as water, the appearance of the Breath changes accordingly and the fluid can be placed directly onto the surface of the world. Chahi stated that the developers abandoned the traditional
head-up display A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view informa ...
(HUD), and instead chose an abstract form, the Breath, which they then "fully integrated in the storyline". Elaborating further, he stated that a tribe's music would also affect the appearance of the breath. The game originally featured a biological life cycle system for the villagers, where players could witness their births, growth, and their eventual death. The system was dropped as it required accurate animation that the system was too sophisticated to handle. The team also had more wildlife planned for the game but it was dropped. Despite having to omit these features, Chahi claimed that he was pleased with the final product. He believed that the team had done a tremendous job expressing the relationship between humans and nature with the simulation features included in the final game.


Expansion

In August and September 2010, Montpellier designers indicated that a variety of expansions were under consideration, including a weather simulation, world editor, and multiplayer capacity. During an interview with
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
, Chahi posted that the developers would eventually add a real-time weather simulation feature to the game, although the developers may not package it with the initial release. In September 2010, Chahi stated that ''From Dust'' was a "solo experience", although if the game's sales were promising, he indicated that the team would consider introducing an editor or a multiplayer mode. He stated that he had "many ideas" regarding new features, and a possible franchise, though he was more inclined working on video games without the support of a big publisher in the future.


Reception

''From Dust'' received generally favourable reviews.
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
ranks the PC, PlayStation 3, and Xbox 360 versions of the game with scores of 76, 80, and 81, respectively. The creator of ''Populous'',
Peter Molyneux Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', ''Dungeon Keeper'', and ''Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: Wh ...
, also had a good impression of the game. The game's gameplay was commented on positively by critics. Its controls were praised for being simple, intuitive, accessible, and smooth, though some critics noted that the cursor sometimes suffers from fidgeting and lacks precision. Liam Martin of '' Digital Spy'' added that such controls made the game relatively relaxing to play. The game's simulation received critical acclaim. As it allows players to modify the terrain freely, and there are multiple solutions to a problem, many reviewers believed that the game encourages creativity, and that it is a "true
sandbox game A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may ...
", with some even calling it more open than typical open world games. However, Ryan Winterhalter from
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
criticized the game for its lack of a free sandbox mode, and
Jim Sterling James Stephanie Sterling, also known as Jim Sterling, is an English-American freelance video game journalist, critic, pundit, YouTuber, and professional wrestler. Before becoming independent in September 2014, they were the review editor for ...
from
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called the manipulation mechanic "boring". The game's visuals were also praised. The natural disaster scenes were described as breathtaking and stunning, with critics being impressed by the game's sense of scale. ''
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s Oli Welsh echoed this comment as he further described the game's visuals as "strange" and "organic", comparing it to the work of French cartoonist
Jean Giraud Jean Henri Gaston Giraud (; 8 May 1938 – 10 March 2012) was a French artist, cartoonist, and writer who worked in the Bandes dessinées, Franco-Belgian ''bandes dessinées'' (BD) tradition. Giraud garnered worldwide acclaim under the pseu ...
. Annette Gonzalez of ''
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'' similarly appreciated the visuals and the morphing effects, while Keza MacDonald of
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described the game's overall presentation as "gorgeous, ethereal, occasionally menacing". The game's mission design received mixed reviews. Martin criticized the limited geographical variety of each level, but Welsh applauded the map variety, adding that each level feels different, as ideas were never identical. He further praised the game's portrayal of nature, describing it as "elegantly expressed". Gonzalez added that the game's variety was sufficient, and is successful in keeping the game interesting. Some critics criticized the game's difficulty curve, and added that the later levels can be frustrating as they are significantly more challenging and demand high levels of time management. Winterhalter however, criticized the first half of the game, calling it a "tutorial" that must be endured before reaching the better missions, while describing the latter half as addictive.
Justin McElroy Justin Tyler McElroy ( , born November 8, 1980) is an American podcaster, comedian, and former video game journalist. He is known for his work on podcasts (such as ''My Brother, My Brother and Me'', '' The Adventure Zone'', and ''Sawbones'') an ...
from
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added that the natural disasters featured are way too unpredictable, and lamented that the game had failed to provide players enough clues when the player failed and destroyed the entire tribe. Tom Francis of ''
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'' echoed similar statements, that the game seldom notified players of their mistakes, and that levels are excessively
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and feel too stressful for players to play. Opinions regarding the game's Challenge Mode were mixed. Some critics considered the mode a gratifying and challenging experience, whereas others praised the mode for successfully extending the game's longevity, providing great puzzles, and adding more content to the game. Welsh, however, criticized the mode, and considered it a forced mode added to satisfy the use of Xbox Live leaderboards. Gonzalez added that most players are likely going to focus their time on the main story mode, though the challenge mode succeeds in giving players "light" entertainment. Criticisms were generally directed at the game's artificial intelligence, where the tribespeople have trouble pathfinding and are often stuck in places, leading to players' frustration. The problem worsened significantly by the end of the game, as the later levels are particularly challenging. The game was also criticized for its camera angles, which were described as "limited". The PC version received less favorable reviews overall. Critics of it noted the unrefined controls, limited framerate to 30 FPS, and a lack of anti-aliasing or other advanced graphics options. Ubisoft's
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for the game, in particular, received many complaints since a constant Internet connection is required when launching the game, even though it was initially reported that the game would simply require a one-time-only activation. There were also a large number of reports that the PC version had crashing issues, glitches, and a small bracket of supported graphics cards, rendering the game unplayable for some. Ubisoft later announced that it was developing a patch that would enable offline authentication; players who were unwilling to wait could ask for a refund. ''From Dust'' became Ubisoft's fastest-selling digital game upon release, with sales exceeding the previous record holder by 45%. As of December 2011, the game had sold over 500,000 copies across platforms since its initial release. Ubisoft was satisfied with the game's sales. Despite the game's success, no sequel was planned.


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External links

* {{Ubisoft Montpellier 2011 video games Browser games God games PlayStation 3 games PlayStation Network games Ubisoft games Video games developed in France Video games scored by Tom Salta Windows games Xbox 360 games Xbox 360 Live Arcade games