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''Dungeon Siege'' is an action role-playing game developed by
Gas Powered Games Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor and several other ex- Cavedog Entertainment employees. In 2013 th ...
and published by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
in April 2002, for Microsoft Windows, and the following year by
Destineer Destineer, Inc. was an American umbrella company covering a holding company, a video game publisher, and a video game developer that was based in Minnetonka, Minnesota. The company was founded by Peter Tamte, former executive vice-president of ...
for
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and la ...
. Set in the pseudo-medieval kingdom of Ehb, the
high fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, ...
game follows a young farmer and her companions as they journey to defeat an invading force. Initially only seeking to warn the nearby town of the invasion of a race of creatures named the Krug, the farmer and the companions that join her along the way are soon swept up in finding a way to defeat another race called the Seck, resurgent after being trapped for 300 years. Unlike other role-playing video games of the time, the world of ''Dungeon Siege'' does not have levels but is a single, continuous area without
loading screen A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the disk to RAM) or initializing. In early video games, the loading screen was also a chance for graphic a ...
s that the player journeys through, fighting hordes of enemies. Also, rather than setting
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
es and manually controlling all of the characters in the group, the player controls their overall tactics and weapons and magic usage, which direct their character growth. ''Dungeon Siege'' was the first title by Gas Powered Games, which was founded in May 1998 by Chris Taylor, then known for the 1997
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
game ''
Total Annihilation ''Total Annihilation'' is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and was released on September 26, 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion packs ...
''. Joined by several of his coworkers from
Cavedog Entertainment Cavedog Entertainment was a PC game developer and publisher based in Bothell, Washington. Founded in 1995 as a division of edutainment game developer Humongous Entertainment, Cavedog was known for the 1997 release of ''Total Annihilation''†...
, Taylor wanted to create a different type of game, and after trying several concepts they decided to make an action role-playing game as their first title. Taylor also served as one of the designers for the game, joined by Jacob McMahon as the other lead designer and producer and Neal Hallford as the lead story and dialogue writer. The music was composed by
Jeremy Soule Jeremy Soule (; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including ''The Elder Scrolls'', ' ...
, who had also worked on ''Total Annihilation''. Gas Powered Games concentrated on making a role-playing game that was stripped of the typical genre elements they found slow or frustrating, to keep the player focused on the action. Development took over four years, though it was initially planned to take only two; completing the game within even four years required the team to work 12- to 14-hour days and weekends for most of the time. The game was highly rated by critics upon release; it is listed by review aggregator
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
as the third-highest rated computer role-playing game of 2002. Critics praised the graphics and seamless world, as well as the fun and accessible gameplay, but were dismissive of the plot. ''Dungeon Siege'' sold over 1.7 million copies, and was nominated for the 2003 Computer Role-Playing Game of the Year award by the Academy of Interactive Arts & Sciences. Gas Powered Games emphasized creating and releasing tools for players to use in making mods for the game during development, which resulted in an active modding community after release. An
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
, ''Dungeon Siege: Legends of Aranna'', was released in 2003, and a further series of games was developed in the franchise, consisting of ''
Dungeon Siege II ''Dungeon Siege II'' is an Action role-playing game, action role-playing video game, the sequel to 2002's ''Dungeon Siege''. It was developed by Gas Powered Games and released in 2005. The story is a continuation of the ''Dungeon Siege'' storylin ...
'' (2005) and its own expansion '' Dungeon Siege II: Broken World'' (2006), a spinoff PlayStation Portable game titled '' Dungeon Siege: Throne of Agony'' (2006), and a third main title, '' Dungeon Siege III'' (2011). A trilogy of movies, with the first loosely inspired by the plot of ''Dungeon Siege'', were released as '' In the Name of the King: A Dungeon Siege Tale'' (2007, theaters), '' In the Name of the King 2: Two Worlds'' (2011,
home video Home video is prerecorded media sold or rented for home viewing. The term originates from the VHS and Betamax era, when the predominant medium was videotapes, but has carried over to optical disc formats such as DVD, Blu-ray and streaming me ...
), and '' In the Name of the King 3: The Last Mission'' (2014, home video).


Gameplay

''Dungeon Siege'' is an action role-playing game set in a pseudo-medieval
high fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, ...
world, presented in 3D with a third-person
virtual camera system In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
under the control of the player, in which the player characters navigate the terrain and fight off hostile creatures. The player chooses the gender and customizes the appearance of the main character of the story prior to the start of the game and typically controls them. The main character is joined by up to seven other characters, which are controlled via
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
; the player may switch which character they are controlling at any time. The other characters move in relation to the controlled character according to the
formation Formation may refer to: Linguistics * Back-formation, the process of creating a new lexeme by removing or affixes * Word formation, the creation of a new word by adding affixes Mathematics and science * Cave formation or speleothem, a secondar ...
and level of aggression towards enemies chosen by the player. The additional characters can be removed from the group and re-recruited at any given time. The game world is not broken up into levels, but is instead one large area not separated by
loading screen A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the disk to RAM) or initializing. In early video games, the loading screen was also a chance for graphic a ...
s. As the player journeys through the largely linear world, they encounter numerous monsters and enemies of varying types that attack whenever the party of player characters approach. The party defends themselves and attacks enemies using melee and ranged weapons, and nature and combat magic. The player does not select a
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
for the characters, unlike other role-playing video games; instead, using weapons or magic of a particular type increases the character's skill with them over time. Whenever a player gains enough experience points from killing enemies and reaches a new level in that weapon type, they gain some number of points in their strength, dexterity, or intelligence statistics, which in turn relate to the number of
health points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
and
mana According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being ...
that they have, and damage that they do with weapons. Characters can equip weapons, armor, rings, and amulets, which provide attack or defense points, or give bonuses to some other statistic. There are also usable items such as potions to restore a character's health or mana. Weapons, armor, and other items are found by killing enemies, breaking containers, or by purchase from vendors. Each character has an inventory, represented as a fixed grid, with each item depicted by a shape taking up spaces on the grid. One character type, the mule, cannot use weapons or magic, but has a much larger inventory. ''Dungeon Siege'' has both a single-player and
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
mode. The single-player mode consists of a single story and world; players can either create a new character when starting the story or use one created in a prior playthrough. The
cooperative multiplayer A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
mode allows for up to eight players to play through either the single-player storyline or in the multiplayer map, which features a central town hub with increasingly difficult enemies as players move away from it. Multiplayer games can be set to different difficulty levels, allowing accommodation of higher-leveled characters. Additional maps can be created by players that can allow for competitive multiplayer instead. Multiplayer matches can be created and joined via
local area network A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a larger ...
s, direct
IP address An Internet Protocol address (IP address) is a numerical label such as that is connected to a computer network that uses the Internet Protocol for communication.. Updated by . An IP address serves two main functions: network interface ident ...
es, and, prior to its closure in 2006, through the
Microsoft Zone MSN Games (also known as Zone.com - formerly known as The Village, Internet Gaming Zone, MSN Gaming Zone, and MSN Games by Zone.com) is a casual gaming web site, with single player, multiplayer, PC download, and social casino video games. Games ...
matchmaking service.


Plot

''Dungeon Siege'' is set in the Kingdom of Ehb, a varied region on the continent of Aranna containing deserts, swamps, forests, and mountains, created three centuries earlier at the dissolution of the Empire of Stars. At the beginning of the game, the player character's farming village is attacked by a race of creatures named the Krug. The main character, a farmer with no given background who is named by the player, journeys through the Krug forces to the town of Stonebridge. Upon breaking the siege of the town, and gaining their first companion, the player character is tasked by the town's garrison leader Gyorn with journeying to the town of Glacern and alerting the Ehb military forces, called the 10th Legion, of the incursion and defeating any forces they encounter along the way. After journeying through crypts, mines, and mountains, the player character reaches Glacern, where they are informed that the Krug invasion happened the same day that the Grand Mage Merik disappeared, and are charged with traveling over the mountains to Fortress Kroth to assist the legion there. In the mountains they find Merik, who informs them that the Krug invasion is part of a larger invasion by the Seck, who destroyed the Empire of Stars before being imprisoned underneath Castle Ehb, and who have escaped and taken the castle. Merik asks the player to help recover the Staff of Stars from the Goblins. Prior to its theft, the Staff had kept the Seck imprisoned in the Vault of Eternity. The player fights through monsters and bandits in crystal caves, a forest, a swamp, and an underground Goblin fortress filled with mechanical war machines. After recovering the Staff from the Goblins, the player character meets a division of the 10th Legion and is pointed towards Fortress Kroth, which has been overrun with
undead The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by supe ...
. After clearing the fortress and fighting monsters and a dragon in the Cliffs of Fire, they march on Castle Ehb. The player characters then storm the castle and fight through the Seck forces to rescue King Konreid. He informs the party that the Seck's leader, Gom, is seeking the magical weapons from the Empire of Stars stored in the Chamber of Stars, and that the characters must secure the weapons and then defeat the remaining Seck. The player character collects the weapons and fights through lava caves and the Vault of Eternity where the Seck had been imprisoned. The player character kills Gom, defeating the Seck and saving the kingdom.


Development

Gas Powered Games Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor and several other ex- Cavedog Entertainment employees. In 2013 th ...
was founded in May 1998 by Chris Taylor, then known for the 1997
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
game ''
Total Annihilation ''Total Annihilation'' is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and was released on September 26, 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion packs ...
''. Joined by several of his coworkers from
Cavedog Entertainment Cavedog Entertainment was a PC game developer and publisher based in Bothell, Washington. Founded in 1995 as a division of edutainment game developer Humongous Entertainment, Cavedog was known for the 1997 release of ''Total Annihilation''†...
, Taylor wanted to create a different type of game than before, and after trying several concepts the team decided to make an action role-playing game as their first title. As well as helping create the initial concept, Taylor served as one of the designers for the game, joined by Jacob McMahon as the game's other lead designer and producer and Neal Hallford as the game's lead story and dialogue writer. Hallford was brought onto the project after it had already started; Taylor had devised the start and end of the game but left the intervening details and background story to him. The game's music was composed by
Jeremy Soule Jeremy Soule (; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including ''The Elder Scrolls'', ' ...
, who had also worked on ''Total Annihilation''. The development team included around thirty people during development, with changes over time, and reached forty at the project's conclusion. The development of the game took over four years, though it was initially planned to take only two. ''Dungeon Siege'' was inspired by prior
role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
such as ''
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms '' Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostl ...
'' and the '' Ultima'' series, but primarily by '' Diablo'', which Taylor admired for having an experience that "concentrated on action" that players could jump into without first researching the gameplay details and settings. Taylor wanted to expand that concept into a streamlined, immersive, and action-heavy role-playing game that removed common elements of the genre that he found boring, frustrating, or slow. Taylor also wanted to make the gameplay itself simpler than contemporary role-playing games, so as to appeal to a wider audience. To that end, he asked Hallford to craft a narrative that was also fast and streamlined; he had him write a detailed backstory for the game, which would not be presented to players but would inform and inspire the developers, leaving the in-game text restrained to keep players engaged with the action. Hallford described the process of writing for the game as similar to other game projects, besides a greater emphasis on brevity, though he has said that he was brought onto the project much later than he usually is, which meant that he had to create a story that worked as a background to the set pieces that had already been developed. The plot of the game was intended by Taylor to be subordinate to the gameplay; to that end, he was unconcerned that his overall story arc was considered, even by the development team, to be somewhat of a cliché, as he felt that journeying to defeat an "ultimate evil" was very motivating to players. Taylor and Hallford discussed producing a ''Dungeon Siege'' novel to explore Hallford's story, though it never came to fruition. Taylor wanted to further improve on the ''Diablo'' role-playing game formula by removing the concept of picking a
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
at all and omitting ''Diablo''s long loading times. The development team also tried to make the game more streamlined by removing the need to backtrack to previously visited towns to sell items, by adding inventories to companion characters and pack mules. At one point in development, they planned to have a "helper" character who would pick up items dropped by enemies to let the player avoid doing so themselves. The developers also changed some elements that were standard in role-playing games that Taylor and the other developers found frustrating, such as letting players resell items to vendors for the same price that they were bought for instead of a steep discount, and "sipping" or only partially using potions instead of always using up the whole item. Gas Powered Games included their
game development tool A game development tool is a specialized software application that assists or facilitates the making of a video game. Some tasks handled by tools include the conversion of assets (such as 3D models, textures, etc.) into formats required by the g ...
, called the Siege Editor, as a tool for players to mod the game. Having seen the output of players creating mods for ''Total Annihilation'', Taylor wanted to "take that to the extreme" and provide a full set of tools to foster a community of players enhancing and changing the game after release. He felt that the tools, which could allow players to make new game worlds, characters, and gameplay, would help support a large, long-term community of players around the game. Gas Powered Games hoped that providing what
Daily Radar ''Daily Radar'' was a news aggregator and portal site for Future US's male-oriented content, including sports, film and television, and video games. Daily Radar started as a gaming website like IGN, GameSpy and GameSpot, and was later renamed and ...
called "one of the most comprehensive level toolsets we've ever seen" would allow players to quickly and easily create small game regions, as well as allow more serious modders the ability to develop entire parallel games using the ''Dungeon Siege'' game engine. They also hoped that this modding community would be able to enhance and extend the multiplayer gameplay beyond what they could release. Taylor attributed his enthusiasm for releasing their own development tools for modding to both his enjoyment of seeing mods for ''Total Annihilation'' produced years after its release as well as the lack of negative consequences to John Carmack and
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's historical tendency to release the entire
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
to their games. Taylor later estimated that the company spent around twenty percent of their budget on developing the modding tools. After the first year of development, Gas Powered Games found that they were not going to be able to finish the game within the planned two years; not only was the seamless world without loading screens harder to create than they had thought, but, according to lead developer Bartosz Kijanka, they had been overambitious in choosing how many innovative features they could put into the game's custom engine, such as the wide range through which the
virtual camera system In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
could zoom in and out. Other features supported and later dropped included allowing up to ten characters at once—and therefore maintaining up to ten areas of the single-player world—instead of the final maximum of eight, and a weather system that included wind blowing projectiles off course. According to Kijanka, the developers also spent a lot of time changing technologies mid-development, such as building a custom animation editor before moving to a licensed one, and starting with the OpenGL graphics library only to switch to Direct3D. As a result, the team was required to work 12- to 14-hour days and weekends for most of the development time in order to complete the game within four years. In a 2011 interview, Taylor stated that in retrospect the final cost in development time of the seamless world may have been too high, and also that the team tried to make too large of a game for their budget; he believed that a game with closer to 35 hours of playtime instead of 70 would have been a better and more polished experience given their constraints. By 2000, Gas Powered Games had begun to search for a publisher for the game. Taylor claims that multiple publishers were interested in the game, but he was convinced by
Ed Fries Ed Fries ( "freeze") is an American video game programmer and entrepreneur who was the vice president of game publishing at Microsoft during much of the Xbox's life-cycle. Early life Fries fell in love with games while playing arcade games in the ...
to partner with the newly established
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
PC publishing group. Although Microsoft's publishing wing was established in part to publish games for the newly announced
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
console, Gas Powered Games and Microsoft did not strongly consider bringing the game to the console. Taylor believes that this was due to the size of the game itself, as well as the small market for role-playing games on consoles at the time. ''Dungeon Siege'' was initially planned for release in the third quarter of 2001, before being delayed to the following year, and Gas Powered Games spent the added time tuning and polishing the game and expanding the game's items and multiplayer features. ''Dungeon Siege'' was released for Microsoft Windows on April 5, 2002, by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
, and for
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and la ...
on May 2, 2003, by
Destineer Destineer, Inc. was an American umbrella company covering a holding company, a video game publisher, and a video game developer that was based in Minnetonka, Minnesota. The company was founded by Peter Tamte, former executive vice-president of ...
.


Reception

''Dungeon Siege'' was commercially successful, selling over 1.7 million copies. According to the
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, preorders of the game in the month before its release made it the eighth-best selling computer game of March 2002, and upon release in the following month it rose to second-best selling, after '' The Sims: Vacation''. It fell to seventh and then thirteenth place the following two months, and finished in 14th place for the year overall. By August 2006, it had sold 360,000 copies and earned $14.5 million in the United States alone. This led ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' to declare it the country's 44th-best selling computer game between January 2000 and August 2006. By September 2002, ''Dungeon Siege'' had also received a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD), indicating sales of at least 100,000 units across Germany, Austria and Switzerland. The game was highly rated by critics upon release; it is listed by review aggregator
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
as the third-highest rated computer role-playing game of 2002, behind ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dr ...
'' and '' The Elder Scrolls III: Morrowind'', and the twenty-first-highest computer game overall for the year. The graphics were highly praised; Dan Adams of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
called it "ridiculously pretty to watch", while reviewers for
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
and '' GamePro'' praised the environments as being detailed and varied. Robert Coffey of '' Computer Gaming World'' and Greg Vederman of ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' similarly lauded the detailed environments, while Andy McNamara and Kristian Brogger of ''Game Informer'' and GameSpy's Peter Suciu called out the seamless world without loading screens as especially worthy of note. Suciu further praised how the freeform, seamless map was used to create areas that were not shaped like rectangular regions with a winding path filling up the space, as was typical with other role-playing games of the time. The IGN and ''GamePro'' reviewers commended the sound effects as excellent and for helping to create the atmosphere of the game, while the IGN and GameSpot reviewers also praised the "ambient orchestral score". The gameplay was similarly lauded; the ''GamePro'' review claimed that "''Dungeon Siege''s gameplay is perhaps its biggest and most transparent improvement over previous titles in the genre." Several reviewers compared it favorably to ''Diablo II'' (2000), then one of the most popular computer action role-playing games, with Adams of IGN claiming that it was very similar to ''Diablo II'' with some changes and improvements, and Coffey of ''Computer Gaming World'' stating that the only thing keeping it from being directly rated as better was that the shift to a more tactical gameplay made it too different of a game to directly compare. ''PC Gamer''s Vederman, ''Computer Gaming World''s Coffey, and the GameSpot reviewer praised the gameplay as being streamlined and accessible; they liked the tactical nature of controlling a party of adventurers who improved according to how they were used rather than directly controlling their actions and statistics. IGN's Adams, however, said that the gameplay could get monotonous, Vederman of ''PC Gamer'' felt that the gameplay combat choices were somewhat limited, and GameSpy's Suciu disliked the linearity of the single-player game. Adams further added that many of the tactical choices in the game were inconsequential, as all battles quickly devolved into brawls, and that the freeform system of leveling was essentially the same as four character classes as pursuing multiple tracks was ineffective. The multiplayer content received mixed reviews: Adams praised the amount of additional content, while Suciu and the GameSpot reviewer noted that the multiplayer gameplay could easily become unbalanced between different players. The single-player plot was generally dismissed as inconsequential: the ''GamePro'' reviewer termed it "skeletal" and the ''Game Informer'' reviewers "lackluster", and the GameSpot reviewer called it "bland and forgettable" and concluded that players who wanted a "deeper role-playing game" would be disappointed. Overall, Vederman of ''PC Gamer'' called ''Dungeon Siege'' "one of the best, most enjoyable games of the year" and ''GamePro''s reviewer claimed it "walks all over its competition with almost effortless grace", while Adams of IGN concluded that it was entertaining but had "untapped potential".


Legacy

After it was showcased at Electronic Entertainment Expo, E3 2000, ''Dungeon Siege'' proceeded to win the Best RPG award from Game Revolution and Most Immersive Role-playing Game award from GameSpot. After release, it was nominated for the Academy of Interactive Arts & Sciences's 2003 D.I.C.E. Awards, Annual Interactive Achievement Awards in the Computer Role-Playing Game of the Year and Innovation in Computer Gaming categories, though it did not win either, losing to ''Neverwinter Nights'' and ''Battlefield 1942'', respectively. The game was also a nominee for ''PC Gamer US''s "2002 Best Roleplaying Game" award, but lost again to ''Neverwinter Nights''. It did win the Best PC Game Graphics award from IGN. Gas Powered Games' release of the Siege Editor did spark the rise of a modding community around the game; even before release several modding groups announced intentions to use the engine to create large-scale mods remaking games from the '' Ultima'' series of role playing games. After the game's release, numerous mods were created, including several "total conversion" mods that made wholly new games and stories such as "The Lands of Hyperborea" and "Elemental". Gas Powered Games released one mod of their own in July 2002 titled "Yesterhaven", created by six designers over six weeks, which provided a short multiplayer storyline for low-level characters wherein they defended a town from three thematic plagues of monsters. It was followed up by ''Legends of Aranna'', a full
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
developed by Mad Doc Software and released on November 11, 2003 for Windows and Mac OS X by Microsoft. The expansion pack added little new gameplay besides new terrains, creatures, and items, but featured an entirely separate story from the original game. In ''Legends'', the player controls another unnamed farmer; after the Staff of Stars is stolen by a creature called the Shadowjumper, they set off to retrieve it. After fighting their way through monsters in icy hills, jungles, and islands, the player arrives at the mystical Great Clock, a giant artifact which controls Aranna's seasons. There they defeat the Shadowjumper and retrieve the Staff of Stars. It received generally less positive reviews than the original, with critics praising the amount of content but criticizing the lack of changes to the base gameplay. Several other games have been released in the ''Dungeon Siege'' series, beginning with ''
Dungeon Siege II ''Dungeon Siege II'' is an Action role-playing game, action role-playing video game, the sequel to 2002's ''Dungeon Siege''. It was developed by Gas Powered Games and released in 2005. The story is a continuation of the ''Dungeon Siege'' storylin ...
'' (2005). That game received its own expansion pack, '' Dungeon Siege II: Broken World'' (2006), and was followed by a spinoff PlayStation Portable game titled '' Dungeon Siege: Throne of Agony'' (2006) and a third main title, '' Dungeon Siege III'' (2011). A movie directed by Uwe Boll and inspired by the original game, '' In the Name of the King: A Dungeon Siege Tale'', was released in theaters in 2007; it has been described as being "loosely based" on the game, and was a commercial and critical failure. It was followed by the
home video Home video is prerecorded media sold or rented for home viewing. The term originates from the VHS and Betamax era, when the predominant medium was videotapes, but has carried over to optical disc formats such as DVD, Blu-ray and streaming me ...
sequels '' In the Name of the King 2: Two Worlds'' (2011) and '' In the Name of the King 3: The Last Mission'' (2014).


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* {{Square Enix franchises Dungeon Siege, 2002 video games Action role-playing video games Cooperative video games Fantasy video games MacOS games Microsoft games Multiplayer and single-player video games Square Enix franchises Video games adapted into films Video games scored by Jeremy Soule Video games developed in the United States Video games featuring protagonists of selectable gender Video games with expansion packs Windows games