Fantasy world
   HOME

TheInfoList



OR:

A fantasy world is a world created for/from fictional media, such as literature, film or games. Typical fantasy worlds involve magic or magical abilities, nonexistent technology and, sometimes, either a
historical History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the History of writing#Inventions of writing, invention of writing systems is considered prehistory. "History" is an umbr ...
or
futuristic The future is the time after the past and present. Its arrival is considered inevitable due to the existence of time and the laws of physics. Due to the apparent nature of reality and the unavoidability of the future, everything that currentl ...
theme. Some worlds may be a parallel world connected to
Earth Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's sur ...
via magical portals or items (like Narnia); an imaginary universe hidden within ours (like
Wizarding World The Wizarding World (previously known as J. K. Rowling's Wizarding World) is a fantasy media franchise and shared universe, shared fictional universe centred on the ''Harry Potter'' novel series by J. K. Rowling. A series of Film, films have b ...
); a fictional Earth set in the remote past or future (like
Middle-earth Middle-earth is the fictional setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the '' Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf''. Middle-earth is ...
); an alternative version of our History (like Lyra's world); or an entirely independent world set in another part of the universe (like the ''
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
'' Galaxy). Many fantasy worlds draw heavily on real world history, geography, sociology, mythology, and folklore.


Plot function

The setting of a fantasy work is often of great importance to the plot and characters of the story. The setting itself can be imperiled by the evil of the story, suffer a calamity, and be restored by the transformation the story brings about. Stories that use the setting as merely a backdrop for the story have been criticized for their failure to use it fully. Even when the land itself is not in danger, it is often used symbolically, for thematic purposes, and to underscore moods.


History

Early fantasy worlds appeared as fantasy ''lands'', part of the same planet but separated by geographical barriers. For example, Oz, though a fantasy world in every way, is described as part of this world.John Grant and John Clute, ''The Encyclopedia of Fantasy'', "Oz", p. 739 Although medieval peasants who seldom if ever traveled far from their villages could not conclusively say that it was impossible that, for example, an
ogre An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world ...
could live a day's travel away, distant continents were necessary from the
Renaissance The Renaissance ( , ) , from , with the same meanings. is a period in European history marking the transition from the Middle Ages to modernity and covering the 15th and 16th centuries, characterized by an effort to revive and surpass ide ...
onwards for such fantastic speculation to be plausible, until finally, further exploration rendered all such terrestrial fantasy lands implausible. Even within the span of mere decades, Oz, which had been situated in a desert in the United States when first written about in 1900, was relocated to a spot in the Pacific Ocean. An early example of the fantasy land/world concept can be seen in the ''
One Thousand and One Nights ''One Thousand and One Nights'' ( ar, أَلْفُ لَيْلَةٍ وَلَيْلَةٌ, italic=yes, ) is a collection of Middle Eastern folk tales compiled in Arabic during the Islamic Golden Age. It is often known in English as the ''Arabian ...
'' (''Arabian Nights''), where places of which little was known, but where the occurrence of marvels was thus more credible, had to be set "long ago" or "far away". This is a process that continues and finally culminates in the fantasy world having little connection, if any, to actual times and places.John Grant and John Clute, ''The Encyclopedia of Fantasy'', "Arabian fantasy", p 52 A more recent example of a fantasy land with definite connections to the actual world is Austin Tappan Wright's Islandia. Islandia's remoteness and aura of mystery, as well as its preservation of an arcadian society, are explained by means of a law that allows only limited contact with foreigners. Dream frames were also once common for encasing the fantasy world with an explanation of its marvels. Such a dream frame was added to the story of ''
The Wonderful Wizard of Oz ''The Wonderful Wizard of Oz'' is a children's novel written by author L. Frank Baum and illustrated by W. W. Denslow. It is the first novel in the Oz series of books. A Kansas farm girl named Dorothy ends up in the magical Land of Oz afte ...
'' for the movie version; in the book, Oz is clearly defined as an actual place. H.P. Lovecraft made active use of the dream frame, creating elaborate geographies accessible to humans only when they were asleep and dreaming. These dream settings have been criticized, and are far less frequent today. This change is part of a general trend toward more self-consistent and substantive fantasy worlds. This has also altered the nature of the plots; earlier works often feature a solitary individual whose adventures in the fantasy world are of personal significance, and where the world clearly exists to give scope to these adventures, and later works more often feature characters in a social web, where their actions are to save the world and those in it from peril.


Common elements

The most common fantasy world is one based on medieval Europe, and has been since
William Morris William Morris (24 March 1834 – 3 October 1896) was a British textile designer, poet, artist, novelist, architectural conservationist, printer, translator and socialist activist associated with the British Arts and Crafts Movement. He w ...
used it in his early fantasy works, such as '' The Well at the World's End''. and particularly since the 1954 publication of J.R.R. Tolkien's ''
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's bo ...
''. Such a world is often called "pseudo-medieval"—particularly when the writer has snatched up random elements from the era, which covered a thousand years and a continent, and thrown them together without consideration for their compatibility, or even introduced ideas not so much based on the medieval era as on romanticized views of it. When these worlds are copied not so much from history as from other fantasy works, there is a heavy tendency to uniformity and lack of realism. The full width and breadth of the medieval era is seldom drawn upon. Governments, for instance, tend to be uncompromisingly feudal-based, or evil empires or
oligarchies Oligarchy (; ) is a conceptual form of power structure in which power rests with a small number of people. These people may or may not be distinguished by one or several characteristics, such as nobility, fame, wealth, education, or corporate, ...
, usually corrupt, while there was far more variety of rule in the actual Middle Ages. Fantasy worlds also tend to be economically medieval, and disproportionately
pastoral A pastoral lifestyle is that of shepherds herding livestock around open areas of land according to seasons and the changing availability of water and pasture. It lends its name to a genre of literature, art, and music (pastorale) that depict ...
. Careful world-building plus meticulous attention to detail is often cited as the reason why certain fantasy works are deeply convincing and contain a magical sense of place. Heavy and faithful use of real-world setting for inspiration, as in Barry Hughart's '' Bridge of Birds'', clearly derived from China, or
Lloyd Alexander Lloyd Chudley Alexander (January 30, 1924 – May 17, 2007) was an American author of more than 40 books, primarily fantasy novels for children and young adults. Over his seven-decade career, Alexander wrote 48 books, and his work has been tran ...
's use of real-world cultures such as Welsh for '' The Chronicles of Prydain'' or Indian for '' The Iron Ring'', make the line between fantasy worlds and
alternate histories Alternate history (also alternative history, althist, AH) is a genre of speculative fiction of stories in which one or more historical events occur and are resolved differently than in real life. As conjecture based upon historical fact, alte ...
fuzzy. The use of cultural elements, and still more history and geography, from actual settings, pushes a work toward alternative history. Conversely, the creation by an author of an imaginary country—such as
Ruritania Ruritania is a fictional country, originally located in central Europe as a setting for novels by Anthony Hope, such as ''The Prisoner of Zenda'' (1894). Nowadays the term connotes a quaint minor European country, or is used as a placeholder name f ...
or
Graustark Graustark is a fictional country in Eastern Europe used as a setting for several novels by George Barr McCutcheon. Graustark's neighbors, which also figure in the stories, are Axphain to the north and Dawsbergen to the south. Description Gra ...
—does not automatically transform that imaginary country into a fantasy world, even if the location would be impossible in reality owing to a lack of land to contain it; but such Ruritanian romances may be pushed toward the category of fantasy worlds by the introduction of figures such as witches and wise women, where it is not clear if their magic is effectual. According to Lin Carter in '' Imaginary Worlds: the Art of Fantasy'', fantasy worlds, by their nature, contain some element of
magic (paranormal) Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the na ...
. This element may be the creatures in it (
dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
s,
unicorn The unicorn is a legendary creature that has been described since antiquity as a beast with a single large, pointed, spiraling horn projecting from its forehead. In European literature and art, the unicorn has for the last thousand years o ...
s,
genie Jinn ( ar, , ') – also romanized as djinn or anglicized as genies (with the broader meaning of spirit or demon, depending on sources) – are invisible creatures in early pre-Islamic Arabian religious systems and later in Islamic myt ...
s and so on) or the magical abilities of the people inhabiting the world. These are often drawn from
mythology Myth is a folklore genre consisting of narratives that play a fundamental role in a society, such as foundational tales or origin myths. Since "myth" is widely used to imply that a story is not objectively true, the identification of a narra ...
and
folklore Folklore is shared by a particular group of people; it encompasses the traditions common to that culture, subculture or group. This includes oral traditions such as tales, legends, proverbs and jokes. They include material culture, rangin ...
, frequently that of the historical country also used for inspiration.


Constructed worlds

Fantasy worlds created through a process called world building are known as a constructed world. Constructed worlds elaborate and make self-consistent the setting of fantasy work. Worldbuilding often relies on materials and concepts taken from the real world. Despite the use of magic or other fantastic elements such as dragons, the world is normally presented as one that would function normally, one in which people could actually live, making economic, historical, and ecological sense. It is considered a flaw to have, for example, pirates living in lands far from trade routes, or to assign prices for a night's stay in an inn that would equate to several years’ income. Furthermore, the fantastic elements should ideally operate according to self-consistent rules of their own; for example, if wizards' spells sap their strength, a wizard who does not appear to suffer this must either be putting up a facade or have an alternative explanation. This distinguishes fantasy worlds from
Surrealism Surrealism is a cultural movement that developed in Europe in the aftermath of World War I in which artists depicted unnerving, illogical scenes and developed techniques to allow the unconscious mind to express itself. Its aim was, according to ...
and even from such dream worlds as are found in ''
Alice's Adventures in Wonderland ''Alice's Adventures in Wonderland'' (commonly ''Alice in Wonderland'') is an 1865 English novel by Lewis Carroll. It details the story of a young girl named Alice who falls through a rabbit hole into a fantasy world of anthropomorphic creature ...
'' and ''
Through the Looking-Glass ''Through the Looking-Glass, and What Alice Found There'' (also known as ''Alice Through the Looking-Glass'' or simply ''Through the Looking-Glass'') is a novel published on 27 December 1871 (though indicated as 1872) by Lewis Carroll and the ...
''.


Examples

* L. Frank Baum created the
Land of Oz The Land of Oz is a fantasy world, magical country introduced in the 1900 children's novel ''The Wonderful Wizard of Oz'' written by L. Frank Baum and illustrated by William Wallace Denslow, W. W. Denslow. Oz consists of four vast quadrants, th ...
for his novel ''
The Wonderful Wizard of Oz ''The Wonderful Wizard of Oz'' is a children's novel written by author L. Frank Baum and illustrated by W. W. Denslow. It is the first novel in the Oz series of books. A Kansas farm girl named Dorothy ends up in the magical Land of Oz afte ...
'' and its original sequels. He was one of the few authors before Tolkien to use consistent internal geographies and histories to enrich his world. *
C. S. Lewis Clive Staples Lewis (29 November 1898 – 22 November 1963) was a British writer and Anglican lay theologian. He held academic positions in English literature at both Oxford University (Magdalen College, 1925–1954) and Cambridge Univer ...
, author of ''
The Chronicles of Narnia ''The Chronicles of Narnia'' is a series of seven high fantasy novels by British author C. S. Lewis. Illustrated by Pauline Baynes and originally published between 1950 and 1956, ''The Chronicles of Narnia'' has been Adaptations of The Chron ...
'', set that series' novels mostly in a magical land called Narnia. Lewis was a colleague of Tolkien, and their fictional worlds share several key elements. *
Terry Pratchett Sir Terence David John Pratchett (28 April 1948 – 12 March 2015) was an English humourist, satirist, and author of fantasy novels, especially comical works. He is best known for his '' Discworld'' series of 41 novels. Pratchett's first no ...
created
Discworld ''Discworld'' is a comic fantasy"Humorous Fantasy" in David Pringle, ed., ''The Ultimate Encyclopedia of Fantasy'' (pp.31-33). London, Carlton,2006. book series written by the English author Terry Pratchett, set on the Discworld, a flat ...
, a large disc resting on the backs of four huge elephants, which are in turn standing on the back of an enormous turtle, as it slowly swims through space. * J. R. R. Tolkien created
Middle-earth Middle-earth is the fictional setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the '' Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf''. Middle-earth is ...
, a famous fantasy world. He introduced several revolutionary concepts to fantasy fiction and popularized the idea of intricately detailed fantasy worlds. He wrote at some length about the process, which he called "sub-creation". Middle-earth is intended to be Earth's
Old World The "Old World" is a term for Afro-Eurasia that originated in Europe , after Europeans became aware of the existence of the Americas. It is used to contrast the continents of Africa, Europe, and Asia, which were previously thought of by thei ...
in a fictional ancient era. * George R. R. Martin created a
fictional world A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes m ...
for his novel series ''
A Song of Ice and Fire ''A Song of Ice and Fire'' is a series of epic fantasy novels by the American novelist and screenwriter George R. R. Martin. He began the first volume of the series, '' A Game of Thrones'', in 1991, and it was published in 1996. Martin, who i ...
''. Martin said in 2003 that complete world maps were deliberately not made available so that readers may better identify with people of the real Middle Ages who were unilluminated about distant places. Most of the story is set in the western continent of Westeros, though some are set in the Eastern continent Essos. The Southern continent of Sothoryos is also shown on maps, with a possible fourth continent, Ulthos, to its East. A map of the world is shown in the
title sequence A title sequence (also called an opening sequence or intro) is the method by which films or television programmes present their title and key production and cast members, utilizing conceptual visuals and sound (often a opening theme song with vi ...
of the HBO TV adaptation, ''
Game of Thrones ''Game of Thrones'' is an American fantasy drama television series created by David Benioff and D. B. Weiss for HBO. It is an adaptation of '' A Song of Ice and Fire'', a series of fantasy novels by George R. R. Martin, the fir ...
''. * Robert Jordan created unnamed fictional world for his opus magnum ''
The Wheel of Time ''The Wheel of Time'' is a series of high fantasy novels by American author Robert Jordan, with Brandon Sanderson as a co-author for the final three novels. Originally planned as a six-book series, ''The Wheel of Time'' spans 14 volumes, in ad ...
''.


Fairytale and comic fantasy

Fairytale fantasy may ignore the normal world-building in order to present a world operating by the same logic as the fairytales from which they are derived, though other works in this subgenre develop their worlds fully. Comic fantasy may ignore all possible logic in search of humor, particularly if it is parodying other fantasies' faulty world-building, as in Diana Wynne Jones's '' Dark Lord of Derkholm'', or the illogic of the setting is integral to the comedy, as in L. Sprague de Camp's ''
Solomon's Stone ''Solomon's Stone'' is a fantasy novel by American writer L. Sprague de Camp. It was first published in the magazine '' Unknown Worlds'' in June 1942. It was reprinted in the Summer 1949 issue of the British edition of ''Unknown'', and then publ ...
'', where the fantasy world is populated by the heroic and glamorous figures that people daydream about being, resulting in a severe shortage of workers in the more mundane, day-to-day industries. Most other subgenres of fantasy suffer if the world-building is neglected.


Retreat of magic

Rather than creating their own fantasy world, many authors choose to set their novels in Earth's past. In order to explain the absence of miraculous elements, authors may introduce "a retreat of magic" (sometimes called "thinning") that explains why the magic and other fantastic elements no longer appear:John Grant and John Clute, ''
The Encyclopedia of Fantasy ''The Encyclopedia of Fantasy'' is a 1997 reference work concerning fantasy fiction, edited by John Clute and John Grant. Other contributors include Mike Ashley, Neil Gaiman, Diana Wynne Jones, David Langford, Sam J. Lundwall, Michael S ...
'', "Thinning", p. 942
For example, in ''
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's bo ...
'', the destruction of the
One Ring The One Ring, also called the Ruling Ring and Isildur's Bane, is a central plot element in J. R. R. Tolkien's ''The Lord of the Rings'' (1954–55). It first appeared in the earlier story ''The Hobbit'' (1937) as a magic ring that grants the ...
defeated Sauron, but also destroyed the power of the
Three Rings In Tolkien's mythology, the Three Rings are magical artefacts forged by the Elves of Eregion. After the One Ring, they are the most powerful of the twenty Rings of Power. The Three Rings were made by Celebrimbor after Sauron, in the guise of ...
of the
elves An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes ...
, resulting in them sailing to the West at the end of the story. A contemporary fantasy necessarily takes place in what purports to be the real world, and not a fantasy world. It may, however, include references to such a retreat. J. K. Rowling's ''
Fantastic Beasts and Where to Find Them ''Fantastic Beasts and Where to Find Them'' (often referred to as simply ''Fantastic Beasts'') is a 2001 guide book written by British author J. K. Rowling (under the pen name of the fictitious author Newt Scamander) about the magical crea ...
'' explains that wizards eventually decided to conceal all magical creatures and artifacts from non-magic users.


Role-playing games

''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'', the first major
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
, has created several detailed and commercially successful fantasy worlds (called "
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
s"), with established characters, locations, histories, and sociologies. The
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
is perhaps the most extensively developed of these worlds. These elements of detail can be a large part of what attracts people to RPGs. Many established fantasy writers have also derided ''Dungeons and Dragons'' and the fantasy fiction it has inspired due to its influencing new writers toward reading the ''Dungeons & Dragons
Monster Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover D&D book and includ ...
'' instead of studying the original literature and mythology from which modern fantasy literature has sprung. Due to the fuzzy boundary between fantasy and
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
, it is similarly difficult to make a hard-and-fast distinction between "fantasy worlds" and
planets in science fiction Planets in science fiction are fictional planets that appear in various media of the science fiction genre as story-settings or depicted locations. Planet lists For planets from specific fictional milieux, use the following lists: Literature ...
. For example, the worlds of
Barsoom Barsoom is a fictional representation of the planet Mars created by American pulp fiction author Edgar Rice Burroughs. The first Barsoom tale was serialized as ''Under the Moons of Mars'' in 1912 and published as a novel as ''A Princess of Mars' ...
,
Darkover Darkover is the planet giving its name to the ''Darkover'' series of science fiction-fantasy novels and short stories by Marion Zimmer Bradley and others published since 1958. According to the novels, Darkover is the only habitable planet of ...
,
Gor Gor () is the fictional setting for a series of sword and planet novels written by philosophy professor John Lange, writing as John Norman. The setting was first described in the 1966 novel ''Tarnsman of Gor''. The series is inspired by science f ...
, and the
Witch World Witch World is a speculative fiction project of American writer Andre Norton, inaugurated by her 1963 novel '' Witch World'' and continuing more than four decades. Beginning in the mid-1980s, when she was about 75 years old, Norton recruited othe ...
combine elements of both genres.


See also

*
List of fantasy worlds This is a list of fictional fantasy worlds and lands. The best-known lands or worlds, not necessarily the most encompassing, are listed. For example, Middle-earth is only a region of Arda in J. R. R. Tolkien's fictional universe, but it is far ...
*
List of fictional universes A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may ...
*
Mythopoeia Mythopoeia ( grc, , , myth-making), or mythopoesis, is a narrative genre in modern literature and film where an artificial or fictionalized mythology is created by the writer of prose, poetry, or other literary forms. This meaning of the word fo ...
*
Worldbuilding Worldbuilding is the process of constructing a world, originally an imaginary one, sometimes associated with a fictional universe. Developing an imaginary setting with coherent qualities such as a history, geography, and ecology is a key task f ...


Notes


References

*
Poul Anderson Poul William Anderson (November 25, 1926 – July 31, 2001) was an American fantasy and science fiction author who was active from the 1940s until the 21st century. Anderson wrote also historical novels. His awards include seven Hugo Awards and ...
,
On Thud and Blunder
* Diana Wynne Jones: '' The Tough Guide To Fantasyland'' explains and parodies the common features of a standard fantasy world * Patricia C. Wrede,
Fantasy Worldbuilding Questions


External links


Bardic Web
- A community for writers collaborating on original speculative and non-speculative fiction, worldbuilding, mythos creation, and character development. No fanfic.
The Santharian Dream
- Creative, the cooperative fantasy world-building in the style of J.R.R. Tolkien. An epic, constantly evolving fantasy world on the web since 1998. {{Speculative fiction all
World In its most general sense, the term "world" refers to the totality of entities, to the whole of reality or to everything that is. The nature of the world has been conceptualized differently in different fields. Some conceptions see the worl ...
Fiction Imagination Setting