Factory method pattern
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In
class-based programming Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance occurs via defining ''classes'' of objects, instead of inheritance occurring via the objects alone (compare prototy ...
, the factory method pattern is a
creational pattern In software engineering, creational design patterns are design patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. The basic form of object creation could result in design problems or ...
that uses factory methods to deal with the problem of creating objects without having to specify the exact
class Class or The Class may refer to: Common uses not otherwise categorized * Class (biology), a taxonomic rank * Class (knowledge representation), a collection of individuals or objects * Class (philosophy), an analytical concept used differently ...
of the object that will be created. This is done by creating objects by calling a factory method—either specified in an
interface Interface or interfacing may refer to: Academic journals * ''Interface'' (journal), by the Electrochemical Society * '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics'' * '' Int ...
and implemented by child classes, or implemented in a base class and optionally overridden by derived classes—rather than by calling a constructor.


Overview

The Factory Method design pattern is one of the twenty-three well-known ''
design patterns ''Design Patterns: Elements of Reusable Object-Oriented Software'' (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a forewo ...
'' that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. The Factory Method design pattern solves problems like: * How can an object be created so that subclasses can redefine which class to instantiate? * How can a class defer instantiation to subclasses? The Factory Method design pattern describes how to solve such problems: * Define a separate operation (''factory method'') for creating an object. * Create an object by calling a ''factory method''. This enables writing of subclasses to change the way an object is created (to redefine which class to instantiate).
See also the UML class diagram below.


Definition

"Define an interface for creating an object, but let subclasses decide which class to instantiate. The Factory method lets a class defer instantiation it uses to subclasses." (
Gang Of Four The Gang of Four () was a Maoist political faction composed of four Chinese Communist Party (CCP) officials. They came to prominence during the Cultural Revolution (1966–1976) and were later charged with a series of treasonous crimes. The gang ...
) Creating an object often requires complex processes not appropriate to include within a composing object. The object's creation may lead to a significant duplication of code, may require information not accessible to the composing object, may not provide a sufficient level of abstraction, or may otherwise not be part of the composing object's concerns. The factory method design pattern handles these problems by defining a separate
method Method ( grc, μέθοδος, methodos) literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In recent centuries it more often means a prescribed process for completing a task. It may refer to: *Scien ...
for creating the objects, which subclasses can then override to specify the derived type of product that will be created. The factory method pattern relies on inheritance, as object creation is delegated to subclasses that implement the factory method to create objects. As shown in the C# example below, the factory method pattern can also rely on an Interface - in this case IPerson - to be implemented.


Structure


UML class diagram

In the above
UML The Unified Modeling Language (UML) is a general-purpose, developmental modeling language in the field of software engineering that is intended to provide a standard way to visualize the design of a system. The creation of UML was originally m ...
class diagram In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the rela ...
, the Creator class that requires a Product object does not instantiate the Product1 class directly. Instead, the Creator refers to a separate factoryMethod() to create a product object, which makes the Creator independent of which concrete class is instantiated. Subclasses of Creator can redefine which class to instantiate. In this example, the Creator1 subclass implements the abstract factoryMethod() by instantiating the Product1 class.


Example

A maze game may be played in two modes, one with regular rooms that are only connected with adjacent rooms, and one with magic rooms that allow players to be transported at random.


Structure

Room is the base class for a final product (MagicRoom or OrdinaryRoom). MazeGame declares the abstract factory method to produce such a base product. MagicRoom and OrdinaryRoom are subclasses of the base product implementing the final product. MagicMazeGame and OrdinaryMazeGame are subclasses of MazeGame implementing the factory method producing the final products. Thus factory methods decouple callers (MazeGame) from the implementation of the concrete classes. This makes the "new" Operator redundant, allows adherence to the Open/closed principle and makes the final product more flexible in the event of change.


Example implementations


C#

// Empty vocabulary of actual object public interface IPerson public class Villager : IPerson public class CityPerson : IPerson public enum PersonType /// /// Implementation of Factory - Used to create objects. /// public class Factory In the above code you can see the creation of one interface called IPerson and two implementations called Villager and CityPerson. Based on the type passed into the Factory object, we are returning the original concrete object as the interface IPerson. A factory method is just an addition to Factory class. It creates the object of the class through interfaces but on the other hand, it also lets the subclass decide which class is instantiated. public interface IProduct public class Phone : IProduct /* Almost same as Factory, just an additional exposure to do something with the created method */ public abstract class ProductAbstractFactory public class PhoneConcreteFactory : ProductAbstractFactory You can see we have used MakeProduct in concreteFactory. As a result, you can easily call MakeProduct() from it to get the IProduct. You might also write your custom logic after getting the object in the concrete Factory Method. The GetObject is made abstract in the Factory interface.


Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...

This
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
example is similar to one in the book ''
Design Patterns ''Design Patterns: Elements of Reusable Object-Oriented Software'' (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a forewo ...
.'' The MazeGame uses Rooms but it puts the responsibility of creating Rooms to its subclasses which create the concrete classes. The regular game mode could use this template method: public abstract class Room public class MagicRoom extends Room public class OrdinaryRoom extends Room public abstract class MazeGame In the above snippet, the MazeGame constructor is a template method that makes some common logic. It refers to the makeRoom factory method that encapsulates the creation of rooms such that other rooms can be used in a subclass. To implement the other game mode that has magic rooms, it suffices to override the makeRoom method: public class MagicMazeGame extends MazeGame public class OrdinaryMazeGame extends MazeGame MazeGame ordinaryGame = new OrdinaryMazeGame(); MazeGame magicGame = new MagicMazeGame();


PHP

Another example in PHP follows, this time using interface implementations as opposed to subclassing (however, the same can be achieved through subclassing). It is important to note that the factory method can also be defined as public and called directly by the client code (in contrast with the Java example above). /* Factory and car interfaces */ interface CarFactory interface Car /* Concrete implementations of the factory and car */ class SedanFactory implements CarFactory class Sedan implements Car /* Client */ $factory = new SedanFactory(); $car = $factory->makeCar(); print $car->getType();


Python

Same as Java example. from abc import ABC, abstractmethod class MazeGame(ABC): def __init__(self) -> None: self.rooms = [] self._prepare_rooms() def _prepare_rooms(self) -> None: room1 = self.make_room() room2 = self.make_room() room1.connect(room2) self.rooms.append(room1) self.rooms.append(room2) def play(self) -> None: print(f"Playing using ") @abstractmethod def make_room(self): raise NotImplementedError("You should implement this!") class MagicMazeGame(MazeGame): def make_room(self) -> "MagicRoom": return MagicRoom() class OrdinaryMazeGame(MazeGame): def make_room(self) -> "OrdinaryRoom": return OrdinaryRoom() class Room(ABC): def __init__(self) -> None: self.connected_rooms = [] def connect(self, room: "Room") -> None: self.connected_rooms.append(room) class MagicRoom(Room): def __str__(self) -> str: return "Magic room" class OrdinaryRoom(Room): def __str__(self) -> str: return "Ordinary room" ordinaryGame = OrdinaryMazeGame() ordinaryGame.play() magicGame = MagicMazeGame() magicGame.play()


Uses

* In ADO.NET
IDbCommand.CreateParameter
is an example of the use of factory method to connect parallel class hierarchies. * In Qt
QMainWindow::createPopupMenu
is a factory method declared in a framework that can be overridden in
application code This glossary of computer software terms lists the general terms related to computer software, and related fields, as commonly used in Wikipedia articles. Glossary See also * Outline of computer programming The following ou ...
. * In
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
, several factories are used in th
javax.xml.parsers
package. e.g. javax.xml.parsers.DocumentBuilderFactory or javax.xml.parsers.SAXParserFactory. * In the
HTML5 HTML5 is a markup language used for structuring and presenting content on the World Wide Web. It is the fifth and final major HTML version that is a World Wide Web Consortium (W3C) recommendation. The current specification is known as the HTML ...
DOM API, the Document interface contains a createElement factory method for creating specific elements of the HTMLElement interface.


See also

* ''
Design Patterns ''Design Patterns: Elements of Reusable Object-Oriented Software'' (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a forewo ...
'', the highly influential book *
Design pattern A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander and has been adapted for various other disciplines, particularly software engineering. The "Gang of Four" boo ...
, overview of design patterns in general *
Abstract factory pattern The abstract factory pattern provides a way to encapsulate a group of individual factories that have a common theme without specifying their concrete classes. In normal usage, the client software creates a concrete implementation of the abstract fa ...
, a pattern often implemented using factory methods * Builder pattern, another creational pattern *
Template method pattern In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. in the book ''Design Patterns''. The template method is a method in a superclass, usually an abstract superclass, and defines ...
, which may call factory methods * Joshua Bloch's idea of a '' static factory method'', which he says has no direct equivalent in ''
Design Patterns ''Design Patterns: Elements of Reusable Object-Oriented Software'' (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a forewo ...
''.


References

* * * *


External links


Factory Design Pattern
Implementation in Java
Factory method in UML and in LePUS3
(a Design Description Language)
Consider static factory methods
by Joshua Bloch {{DEFAULTSORT:Factory Method Pattern Software design patterns Articles with example Java code Method (computer programming) Articles with example C Sharp code Articles with example PHP code