FASTT Math
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FASTT Math (acronym for ''Fluency and Automaticity through Systematic Teaching Technology'') is a mathematic
educational software Educational software is a term used for any computer software which is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all t ...
developed and released by
Scholastic Corporation Scholastic Corporation () is an American multinational publishing, education, and media company that publishes and distributes books, comics, and educational materials for schools, parents, and children. Products are distributed via retail and on ...
in 2005.


Design

The software comes in two variations one which is used by students and another used by teachers for managing and administering the program. The program gauges students understanding and fluency in math then provides linear instruction and assessments based on the student's skill. FASTT Math allows students to customize their interface based on unlocking different skins, based their skill level and proficiency in solving equations in the program's assessments. The software encourages daily use and provides regular assessments to determine the users skill level which is then rewarded, and allows for further progression through the program. The default program provides users with one lesson per day, however does allow for alterations to the default regime by the program's administrative variation.


FASTT Math Next Generation

In 2012, Scholastic released an
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc., Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, ...
based iOS app called ''Sushi Monster'' to serve as a preview for FASTT Math Next Generation, the app's features would test students on their mathematical knowledge in
addition Addition (usually signified by the plus symbol ) is one of the four basic operations of arithmetic, the other three being subtraction, multiplication and division. The addition of two whole numbers results in the total amount or '' sum'' ...
and
multiplication Multiplication (often denoted by the Multiplication sign, cross symbol , by the mid-line #Notation and terminology, dot operator , by juxtaposition, or, on computers, by an asterisk ) is one of the four Elementary arithmetic, elementary Op ...
. After releasing the app,
Houghton Mifflin Harcourt Houghton Mifflin Harcourt (; HMH) is an American publisher of textbooks, instructional technology materials, assessments, reference works, and fiction and non-fiction for both young readers and adults. The company is based in the Boston Fina ...
released the full official version of FASTT Math Next Generation, with expanded use for Android devices and computer, with a target audience of users ranging from grade 2 to grade 9. Along with its digital programs, FASTT Math Next Generation also created corresponding worksheets covering material from the digital program.


Reception

In December 2011, the
Eastern Michigan University Eastern Michigan University (EMU, Eastern Michigan or simply Eastern), is a public research university in Ypsilanti, Michigan. Founded in 1849 as Michigan State Normal School, the school was the fourth normal school established in the United Sta ...
created an evaluation on FASTT Math based on a study conducted by the university to determine the effectiveness of FASTT Math in increasing student automaticity with equations. The study was conducted at two different primary schools, at the first school a fourth grade class was selected to use FASTT Math while the fifth and sixth grade classes stood as
control groups In the design of experiments, hypotheses are applied to experimental units in a treatment group. In comparative experiments, members of a control group receive a standard treatment, a placebo, or no treatment at all. There may be more than one tr ...
, while the second school its fourth grade class was selected to be the control group while the fifth and sixth grade classes were selected to use FASTT Math. The study found that the fourth grade control group that did not use FASTT Math showed more growth than the fifth and sixth grade students that did not use the FASTT Math program, by nearly eight facts on average. However sixth grade students that did use the FASTT Math program showed the most notable improvement out of the other tested groups that did use it.


References

{{reflist 2005 video games Android (operating system) games Children's educational video games IOS games Mathematical education video games Video games developed in the United States Windows games